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Hey M/tg/

Would Legacy be more diverse without Brainstorm? It's pretty clear that brainstorm decks dominate legacy, with most top 8s containing 28-32 copies of Brainstorm. This may be good or this may be bad, but I just want to explore whether this reduces diversity in the format.

Brainstorm fits into every type of deck, so I don't think it can be said to support aggro more than control or anything like that. What it does is make less consistent decks like Big Red, MUD or Jund worse by comparison, to the point that they do not do well at large tournaments.

On the other hand, brainstorm creates archetypes like Stompy. Without as many Brainstorms around, Chalice decks might not be worth playing at all.

What's everyone's opinion? Is Brainstorm keeping everyone else down or not?
41 posts and 1 images submitted.
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>>48072301

It would weaken the dominance of blue decks but it wouldn't add any diversity. If you want to add diversity ban Force of Will.
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>>48072324
>If you want to add diversity ban Force of Will.

You mean "if you want the format to be 90% Combo".
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>>48072364

Then ban problematic combo engines or pieces. A 1CC mono-U cantrip that helps consistency isn't the reason diversity is limited.

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>Bitch Aunt visits from Chicago and brings her kid.
>Decide to give some long-term payback.
>While she goes out drinking one night I sit down her 12 year old son and teach him everything he needs to know about magic: the gathering.
>Play with two old duel decks to teach him, even giving them to him afterwards after he told me he wants to start playing with his friends.
>A week later I read on Facebook that he spent $95 on a booster box of Shadows over Innistrad and pulled two planeswalkers.
>His bitch of a mother is supporting his habit because she wants to sell all his awesome pulls for cash.
Am I evil /tg/? I think I just set that kid up to be a grognard for the rest of his life.
18 posts and 2 images submitted.
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>>48070475
This is your idea of payback?
You're a faggot.
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>>48070475
I have to say that corrupting a child in real life like that is pretty bad.

I get pretty sad when I see it.

I went to school to become a teacher. But after finishing my bachelor's I did some work with my degree and discovered that the world is a pretty terrible place and if I were to enter it trying to make it better, I will inevitably fail some people through no fault of my own.

And though it's not my fault, it would kill me to fail to help those people be better. It's not enough to help some people to me, I have to get everyone on some same page. And if I had to teach a room full of 30 kids and have 10 of them ultimately leave just as retarded as I left them, I would lose it.

I coordinate firefighting now. Either you win or you lose. But everything you do matters.
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>>48070571
you remind me of this fellow

Hi /tg/, not a usual poster here.

What would you recommend to someone who is interested in tabletop RPGs and, more generally, good boardgames, but has never played anything more complex than Monopoly? Just a real scrub of a human. Not even many video games.

I'm the scrub. It's me. My family was dirt-sucking poor.
17 posts and 1 images submitted.
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Betrayal at House on the Hill's a good place to start.
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>>48069589
Never played it, but I've heard good things about this, OP.

Do you live anywhere near a dedicated gaming store? You might be able to find a group of RPG players that will show you the ropes.
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>>48069551
>I'm the scrub. It's me.

Try >>>r/homestuck

Or maybe if you told us what kind of game you were interested in, such as setting, number of players, etc

How come the tabletop industry didn't capitalize on the vampire craze from a few years ago?
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It did

7th edition Warhammer Vampire Counts were regarded as being one of the most overpowered armies, 2nd only to Chaos Daemons.
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>>48069432
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>>48069432
Wut? World of darkness dude, Tabletop games were one of the leaders of the teenage girl reverse necrophiliac rape fantasy market.

Last time we met with a strange mental interference ability at a house in Shinto, and died for the first time at Miyama the next day. Let's try and avoid getting another bad end.

===

Info Doc: https://docs.google.com/document/d/1L5-s3EIlzJJ2Mt_wQLDV-6oH0Y4fFHHBhQUd_2_3RTA/pub

===

You clench your jaw at Kiyohime's remark that there's a Servant in the sky above you, apparently beyond the limits of yours or your partner's sight given that neither of you can catch sight of such a being. However, before you can either instruct Kiyohime to leap up to try and get a better look, or to stay where she is and take cover with you, she blinks, turning to you with a trace of confusion on her countenance.

"...they're gone. They...it's like they flew off, but that speed was...impossible." She murmurs under her breath, in a state of disbelief for the first time since you've summoned her. "Over a hundred...no, maybe even over a thousand times faster than me doesn't give them justice. What sort of ability does it take for a Servant to reach that speed?" She whispers, half to herself and half to you, before calming down a bit. "Sorry, Anchin-sama. I could try to follow them, but even if I could that would mean leaving you defenseless."

You can't explain why, but you feel compelled to not let Kiyohime leave you, even if her Stalking skill gives her a chance at following the Servant that had just left. After your lengthy search of Miyama, much of the day has wasted away, so you're once more left with the choice of where it is that you should go.

[] The Church.
[] The Park.
[] The Forest.
18 posts and 1 images submitted.
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>>48069137
Let's hit up the Church again.
>>
You decide to head to the Church. Going to the forest is unlikely to bring any results since it's still daytime, and you've talked to Xuan enough, so trying to get some information out of Elena might be your best use of time.

Given that the Church is clear on the other side of town, the walk there is a lengthy one, made longer by the fact that Kiyohime seems to be perturbed by the sheer speed she had witnessed minutes earlier. Granted, you're bothered about it too; over a thousand times faster than a Servant...that's at the point of being called a relativistic speed. Just how can something reach that level of speed?

Regardless, in due time you arrive at the Church, but stop as you enter. The reason is simple: there is not one person there, but two.

The overseer, Elena.

The mystery woman, Xuan.

The two seem to be locked in a conversation when you enter the Church, both of them snapping around to face you.

"Oh, it's you! Come in, come in~ Elena here and I were just having a chat."

"Wait, you two know each other?"

[] "...what are you doing here, Xuan?"
[] Turn around and walk out.
[] Just stand there, looking confused.
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>>48069440
>[] "...what are you doing here, Xuan?"
Hopefully Kiyo won't go full dragon on us (or them)

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Would you recommend Pic related to someone who knows shit about it and wants to get into D&D?
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>>48069113
yes, the system is made explicitly for new players
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>>48069113
For sure. 5e's Starter Set is a pretty great intro to 5e and the hobby in general.
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>>48069125
>>48069138
Thanks guys

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Has anyone done an Archer-esque campaign?
Were you able to capture the spirit of it or did it turn into a mess of half-baked double entendres?
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>>48068884
Check this out OP
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>>48068884
>Lana
>not dual wielding pistols
>>
By Archer-esque do you mean a campaign in which a group of ostensibly very capable professionals bugger up every mission in increasingly zany ways, but most frequently by being a bunch of dysfunctional glory hounds? Because that is almost every game I have ever had.

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Who's your setting's biggest misunderstood genius?
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You're presuming I made my own setting in such a way that I have meticulous notes and a pre-made land rich with details.

I don't, because that's fucking stupid, and a waste of time.
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>>48067943
I never understood his fixation with Koichi, what does he see in that manlet?
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>>48067943
This thread is now about a beautiful duwang

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>players who don't invest in their character and always sit back detached making the most rational decisions possible with the long view in mind
>GMs who attempt to force bad decisions on characters and making it very clear that it's a bad decision from the get go
>players who refuse to build flaws or weaknesses into their characters
>GMs who insist on forcing flaws and weaknesses into a character so they can exploit them oh so conveniently
>players who attempt to knock-off something real-world to force it into a fantasy campaign where it doesn't exist
>GMs who pick and choose real-world cultures and stick them in-game without alteration, or true understanding of that culture at all
>players who constantly nitpick the GM's setting
>GM's who complain about characters not fitting into the setting despite not sharing his setting notes until after characters were made
>players who make assumptions about the setting because of other settings (all elves are Tolkien elves, right?)
>GMs who try to rip off some unknown fantasy culture 1:1 and get mad when the players realize
25 posts and 3 images submitted.
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>>48067902
>>players who don't invest in their character and always sit back detached making the most rational decisions possible with the long view in mind
I don't see how these two are related and how is the latter one bad unless there is metagaming involved.
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>>48068432
The latter is fine if you're playing a smart character. Less so if you're playing the fool of the group.
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>>48068432
Loki and Thor in the old myths adventuring around, Fafhrd and the Grey Mouser, the Fellowship of the Ring, just about any good fantasy story has the heroes making rash/risky/emotional decisions.
It's what separates a fun adventure from tabletop Final Fantasy Tactics.

The players are supposed to be adventurous risk takers, they should have an impulsive element to them, not act like a bunch of Vulcans (unless they are a bunch of literal Vulcans).

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I don't care anymore edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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First for the Greater Good
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Fuck this game
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>>48115029
Kek, don't you know that the new janitors give bans for these posts?

Anyways, I'm trying to think up a camo scheme for my Leman Russ. Mainly Zandri Dust, though I want to work in Caledor Sky somewhere in there. Anyone have any ideas?

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Fellow GMs I need your help.
I'm currently brewing a realistic XIII century setting and everything is doing fine, since I love medieval history and I sorta know my stuff in the matter.

Problem is I really want to come up with something original regarding religion, a cult which echoes Catholicism and covers pretty much the same social layers the medieval Church did.

I want to avoid something like The Seven Pointed Stars, cause it's both unoriginal and an obvious rip-off, but my creativity just went blank today.

Keep in mind this world has crusades, abbeys and archbishops, so I might as well go full Jesus and fuck off, but I really want to find an entertaining alternative.
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Bumping with generic middle ages.
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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>47917611 → →

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
320 posts and 81 images submitted.
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>>48029400
I wonder what the possible benefits of putting an interdictor into low orbit could be. Seems like unnecessarily putting a valuable asset at risk.

with that said, what do folks think of the new admiral and interdictor stats for armada? seems like a surprisingly solid ship on its own, with a lot of solid tricks onboard.
>>
>>48029400
Given the presence of the SSD, several Imperial-class escorts, and Death Star in the background, it was likely part of a defensive formation.
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>>48029898
I mean, the Death Star almost brings up more questions then it answers. why deploy this formation into close orbit with a death star overhead? are they securing a VIP from a planet before blasting it, or is the death star supposed to be there just to remind you everything is star wars-y?

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Any neat things one can do as a dread necromancer in 3.5?

Also necromancy general thread
17 posts and 10 images submitted.
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>>48067485
>Any neat things one can do as a dread necromancer in 3.5?
Multiclass out.

A bit more seriously, the class gets Rebuke Undead and has no alignment restriction, from what I remember. I believe the cheese involves multiclassing to Cleric with Turn Undead - since the two act as independent pools - and then get some abilities that rely on Turn/Rebuke charges to activate. Extra Turning could (depending on DM interpretation) apply to both, giving you even more uses.

Other than that, I've not heard anything outstanding about the class.
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>>48067485
Mystic Theurge is better for straight up necromancy.
And pure Cleric is even better than Mystic Theurgue.
>>
Soon I'll be playing a Siege Mage in Pathfinder and I'll be using the undead to eventually man my Fiend's Mouth Cannon.

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MtG General. Who's your favorite commanders?
10 posts and 2 images submitted.
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Personally, I prefer Oona. Such a bitch, but so fun to use.
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>>48067501
Oona's OK. I prefer Phenax for mill though.
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>>48067308
just built a brago deck to play with friends. I had no idea how oppressive it could be

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I am shy.
How do I not shy when playing RPG?
I want big charisma.
30 posts and 2 images submitted.
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Get drunk off your ass. Game drunk. You won't be shy.
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Think of what you'd normally do and then do the opposite.
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>>48065683
Practice, anon.
Keep on putting yourself in awkward situations, and eventually you'll learn to deal with it.

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