If you do necromancers as anything other than autistic betas who learned necromancy so they could live their revenge fantasies, you're not doing them right.
Prove me wrong.
>>48099575
Ran a necromancer once who was just a creepy fucker. Not creepy like horror; creepy like the mouth-breather who wants to show you his Pokeymans. The entire party assumed he was evil, bur he was just neutral with low CHA.
Autistic? Maybe. Beta? Definitely. But he learned necromancybecause his little sister fell to her death while climbing a tree on a dare, and the town cleric couldn't raise her.So that's why he was followed around be a Small skeleton familiar.
>>48099575
Factually incorrect. The best necromancers fancy themselves artists, sculpting horrors of the flesh in strange new ways and declaring them beautiful masterpieces. If they happen to be the vain sort of artist that can't take critique and then sics their "art" on anyone that disagrees, well, that makes for a nice bonus.
>>48099789
This is the worst, edgiest fucking thing you can possibly do with a necromancer.
>DM acquaintance says he'll DM for small group of mostly inexperienced players.
>Go to his house, me, one friend and two other acquaintances as the party.
>Realize tonight we probably won't even get to character creation, just set up expectations for the new players and get into the world a bit.
>DM says we can play Catan
>Play boring long game of Catan, half of us bore-quit
>DM guy: "If you can't even sit through a game of Catan, how can I expect you to play a campaign.
And I like Catan, it was just a slow boring game that time. Now he won't DM for us. Who is the fegget here?
Pls no "do you even Catan"
>>48099567
Well, if you couldn't Catan, then he has a point. How can someone run a game for people who aren't mesmerizing?
>>48099567
Why'd he get mad? I thought the point of Catan was to be the last guy to bore-quit. I thought that's how you win that shitty game.
Either way, doesn't seem like a loss to me. Was he gonna run a Catan based campaign or something? Fugg em.
>>48099644
Not a catan based game. Some seemingly interesting bronze age Conan style setting. I feel like we missed out but come on, one game of Catan to judge?
So I'm considering creating an (evil) NPC for my players to encounter in their adventures, who is essentially a non-localized mind that can reside in many different bodies at the same time.
I have my own, more general ideas on how I would do this
But it's got me thinking whether any of you have ever done this, and if so how did you go about it?
Also, general hive mind discussion thread.
>>48099075
Holy fuck, I just realised.
How the FUCK did a human eye get into the overmind?
>>48099138
...have you seen a human eye?
>>48099155
...of course, haven't all normal humans done so?
Any good tabletop games regarding the TNG/DS9/VOY era?
So, I'm really enjoying DS9. Wasn't much of a Trek fan, but this is actually pretty good.
There doesn't seem to be a lot of "good" Star Trek tabletop games out there though, past the TOS era.
>>48098573
Bump / Continued:
BGG is kind of shit when the search is clogged with blister packs.
Seems to be mostly board/card games.
Fleet Captains I heard was good, and comes with a lot of unpainted models (a plus for me), but it was discontinued and the expansions are hard to find.
Frontiers is a new game in the same vein as Fleet captains.
The only wargame of mention being Attack Wing, which seems to have a lot of content from the show, but is supposed to be a letdown on overall quality and hard to find players for.
Final bump.
No Trekkies on /tg/ I guess.
>>48099531
You merely asked at the wrong time of day.
Share your best Wizard stories
A classic
I was a wizard and I miscast a fireball after getting shot with an arrow. Our injured party didn't survive the 8d6 damage that ensued.
Being a wizard who humbly set up a shop at old and and then being murdered for buying an antique.
Realistic wizard.
Guys I'm getting worried, what's the longest time it can take for a Vampire/Lich to respawn at it's phylactery?
As long as your GM rules.
Longest I've personally seen in a campaign was 25 years.
>>48098138
Please, you and I both know that his death was just a cover for his ascension to being a demi-lich. He no longer needs a coil to spread his magics.
By the rules, a lich reappears 1d10 days after its apparent death. Vampires do not have a phylactery, but they can retreat to their coffins in gaseous form, in which case they'll be back up to 1 HP in 1 hour, after which they recover 5 HP per round.
looking for some widely played, great board games similar to pic
thanks
>>48097837
Descent: Journeys into Darkness
Super Dungeon Explore
The series of D&D board games
>>48097923
I knew someone would be along to mention the co-op filth, with no DM using a dungeoneering theme and try to compare it to Heroquest.
Descent is a tactical combat game with no exploration elements.
The others are co-op trash. Maybe beating a game mechanic is somehow fun and exciting to you I prefer a human opponent.
1. Go to: http://www.yeoldeinn.com there is a trove of homebrew content.
2. Check out Mantic's Dungeon Saga which has nice minis and the mini-less Dungeon Venture.
3. Closely scrutinize dungeon themed games which do not share Heroquests core mechanic of players vs. Zargon/Morcar (DM).
The Best part of Heroquest is the expansions. Which you should immediately discard.
So, what's the equivalent of Mexico in your setting?
>>48096705
I live in Europe, so Poland.
>>48096705
The Nine Hells of Baator.
>>48096810
>rich heritage going back thousands of years
>changed greatly a few hundred years ago due to colonization by other planes
>currently ruled by clashing forces of the people's government and demon drug lords while many natives just try to live their lives in relative peace
>natives oftentimes spill out into other planes to avoid the conflict in their home plane
>make some great-ass food
I can dig this flavor.
Does anyone have any experience with Spycraft? I wanted to run a modern game, and it keeps coming up in searches.
It's not awful, but GURPS is better.
>>48096560
If you want something fast and good that does most modern out of the box then download Nemesis.
If you want lists and tables full of stuff then Gurps is probably the most exhaustive around. But the mechanics are... Well, let's not.
>>48096560
3rd edition is coming out soon, and it's better then Gurps. I'd hold out for that.
What do you think of encounters designed to make players lose?
I am not sure how I feel about them.
The world isn't the same level as the party. There will exist odds, that if the players decide to bring them to bear against them, will be insurmountable. If the players are dumb they may have to fight people far stronger than them.
Just a "You Lose" button probably shouldn't exist, but people stronger than the party should.
>>48096103
I specifically mean forcing the players in a combat situation which they have 0 chance of winning in order to advance the story. Does that change anything in your post or no?
>>48096198
Depends on what you mean by force them. Depends on the circumstances of the campaign. It could be good or bad.
What are some advantages between hosting an RPG online vs with people in real life? I've always figured that online games were better for serious campaigns with actual role-playing, since people get embarrassed with that sort of thing in person, but people I've met in the few online games I've been able to play don't seem to take it any more seriously; in fact, the ability to fuck off without a trace at a moments notice would seem to give them less incentive for a serious game.
Advantages for online games would be
>Automation
>Logs
>Did I say logs?
>Easier to find people
>Easy to set up, see that cool piece of character art? Use it as a token
>Convenience
>More immersive roleplaying
Real life games have
>Body language
>Can use miniatures and scenery
>Can enjoy a drink with friends while doing so
>Can make sure that everyone at the table isn't tiddling on the net or is otherwise distracted
>Never will have dropped connections or technical issues. Seriously, I was playing on Roll20 last night and because of server issues the entire experience was painful.
>>48096059
MAAAAAAPS! Online games are pretty (assuming the GM wants to put in a little time). Board space generally isn't as limited as RL tables are, either; you can generally make encounters as big as you want them to be.
>>48096279
>Body language
I've limited experience with online play, but found the lack of body language, gestures and tone of voice (we were playing by text, but even using video chat, it's not the same thing) to be crippling. You had to say so much more to convey the same amount of information, and couldn't feed on the emotions and enthusiasm of your fellow players. I kind of hated it (and being a fairly slow typer didn't help), but I'm sure getting used to it would improve the experience at least some. Still don't think it'd measure up though.
How would you handle info propagation in a tabletop game where the board represents an entire solar system? Ships would be moving at fairly high c fractions, and light's going to take, say, half a dozen hours to reach between starting positions.
The closer the ships get the more lethal the timing becomes. While ships would have a much more current idea of the other ship's position, they also have less time to react to it.
I've been thinking about stuff like SW:Armada's command stack, but this is something with significantly more advance planning, which makes hidden-dial stuff seem clunky due to the amounts needed.
Probably limited to 1 ship per player but potentially more than 2 players. Having one person flying multiple ships breaks the information control since one ship could be acting on information it hasn't received yet.
https://www.youtube.com/watch?v=ud6LiVJkwyA
>>48095777
maybe a card based system, each turn a player adds a card that indicates an action they've taken but face down - time lag is indicated by how many cards are placed face down before the players can turn over the first cards they recieved.
Maneuvers would be fairly simple things like "accelerate" "decelerate", "turn towards/away" and attacks like "fire laser" (which would be nullified by the other playing having done an accelerate/decelerate or turn command between the one player putting down the attack card and the other player picking it up) "fire missile" (which would require an initial "firing" card to be handed over, then a number of turns later a "hit" card being added to the pile when the missile will have been able to cross the gap between the two ships and which can be countered by various "defensive" measures like chaff/countermeasure devices or point defense systems, various missiles of various "strength" need more or less defensive measures to neutralise them, but at the cost of maybe not being able to do a maneuver that would nullify a laser attack)
might need each player to keep their own personal battle maps of what they're been told and what they've done (which would be easier in an electronic format obviously).
>>48098971
Cards, yeah, cards get the feel I think. Something like:
>players play a number of cards equivalent to 'delay' (which is just a range-band check for the sake of abstraction)
>players simultaneously reveal the oldest card and execute it ("this happened 9 hours ago")
What happens when the delay changes? Players would have to be able to react to that by changing future cards, but essentially none of those cards have actually happened /from the other player's POV/ until a card has executed. I jump to 'return all cards and play a number equal to new delay', but doesn't that
Lasers are the primary weapon (since they're the only thing that consistently moves faster than ships). Missiles are more for taking out things like space stations that move on predictable tracks (I say move, but to a pair of ships at .5 to .9 lightspeed they're effectively stationary and don't need a way to be moved).
cont.
>>48100331
Fuck, my brain isn't handling lasers. The info (card) that they've fired AND the beam are going to be arriving at the same time, so it's impossible to react TO the laser, only pre-empt it because the ship firing is firing at a target position X hours old.
I think 'Fire Laser' would have to be "Fire Laser: last known target position plus X V/vector change". You'd have to play laser cards equivalent to the current delay (but somehow not display these to opponent since they won't know it's fired until the beam closes?)
point-defense is kinda useless against lasers, and if you shatter a high-v missile it's just going to keep coming as flak.
Chaff is weird but good. Essentially it 'fakes' a ship pattern but doesn't actually change V or vector, just keeps moving in the vector it's launched (with a rough v approximation based on how much is imparted from the ship). Chaff has a range where it can be distinguished as chaff and not a ship, but a good player should be able to figure it out earlier than that if they can figure out the ship they're facing (depending on the ship, turn rates and velocity change rates are going to vary a bit, so if they figure out what ship they're facing and the chaff pulls something that ship can't, that's pretty much an immediate indicator what's chaff pattern and what's ship).
Ok, I've been collecting 40k for a while now, and joy of joys, my FLGS is finally going to be supporting it. I'm really eager and looking forward to it, but there's an issue. The guy who is now getting into it at the shop has Tyranids. He's running a weird army.
x2 Flyrant with Twin-Linked Brainleech Devourers
x2 Carnifex with Twin-Linked Brainleach Devourers
x2 15 Termigaunts with Devourers
x1 Warrior Brood with a Barbed Strangler
x1 3 Biovores
x1 Exocrine
x1 Tervigon
He parks his Biovores with Warrior escort on an objective, and his Tervigon on an objective. Then the rest swarm the shit out of me. Meanwhile I have...
x1 Smashfucker (no bike)
x1 5 Terminator Squad with Power Fists, Storm Bolters, and Power Sword on the Sergeant
x1 Venerable Dreadnought with Multimelta, Heavy Flamer, and a Powerfist
x1 10 Sternguard Squad with Storm Bolters, Flamethrower, Missile Launcher, with Meltabombs on the Sergeant
x2 10 Tactical Squad with Meltagun, Missile Launcher, with Meltabombs and a Teleporter Beacon on the Sergeant
x1 7 Seraphim Squad with Inferno Pistols on two of them, and a Power Sword and Plasma Pistol on the Superior
Without buying more models (hard times, mates), how do I combat this obscene list? I also have a squad of Militarum Tempestus with a grenade launcher and a heavy flamer, and a malleus inquisitor, but that'd put me way over the 1,500 point games we play. And I fear what else he'd bring to the table if I did that.
>>48095679
Here's the problem with your list:
- Smashfucker. Not only is he not on a bike to make him the best he can possibly be, he's not a good unit in general. All the Smashfucker hype is just morons being stupid on /tg/. A much better HQ would be Tigurius, Khan on a bike, or a Librarian on foot or a bike, and for 33% of the cost.
- Terminators that don't have storm shields. These are just plain bad. They are cool models, sure, but they're bad.
- Venerable Dreadnought. Ironclads, Contemptors, or even a regular one in a suicide role is better.
- Sternguard with retarded loadout. These are an expensive unit and you haven't even equipped them properly.
- Tactical Squad with a bad heavy weapon synergy and no transports.
- A random ass fucking Seraphim squad.
Your army is complete trash and your opponent at least has Flyrants and okay units like Devourer Carnifexes and Biovores. You say "how do I fix this without buying more models" yet you buy random retarded shit like MT and SoB models for a marine army that isn't even fucking legal. Your list is Unbound if you add any non-marine units to it that aren't in a proper formation or allied detachment. The problem is you.
>>48096858
The issue is these are all models I've had for years, back when I just collected because they're neat. Now that I can play, I have no money, so I can't buy new stuff. Hell, my Sternguard are just the Black Reach tac squad, differentiated from my normal Tacs just because they have the raised arrow on their shoulderpad. The Marines are all Combined Arms, and the Seraphims are off on their own in an 'allied detachment' without an HQ because it's just a friendly game and I'm going to try and get/make a Celestine.
>>48097069
And my MTs are the old metal kasrkins.
Anyone got the one story with the gravity knight? Also post classic /tg/ stories, ranging from BBB to Catan.
>>48095656
(you)
Does anyone have the story where a party gained the ire of a paladin of yaweh who's dialogue was all baneposting?
Why do literally all elves in all settings always have the exact same biology, history, culture, and relationships with other races (that may or may not exist or be completely different from setting to setting), so that I can ask a loaded question about elves without specifying in which setting and expect a single correct answer that applies to all elves in all settings?
Yes, this is what we need, more elf threads about nothing.
Rolled 1, 1 + 2 = 4 (2d6 + 2)
just a minute, OP
let me use your thread for a test