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Archived threads in /tg/ - Traditional Games - 3210. page

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I'm currently creating a fantasy setting with 5 playable races, each in a rough size category to make them more distinct from each other; but I have found out that bascially 3 of the 5 are animal like forms/races.

The first two are Humans (obviously) and trolls (less powerful then normal though). These are the nonbeastfolk races.

As for the beastfolk;
>The 'Barrow-Folks'- smallest race that can look like any sort of forest critter (skunk, ferret, badger, racoon, bunny, fox, etc)
>The Vanara- monkey men. Shorter then humans but bigger then barrowlings. Wise and indian/Himalayan inspired
>The Herpeton- lizard men. Bigger then humans (but smaller then trolls); weak in cold climates but have a poisonous bite.

These races felt distinct when i was creating them, but they seem a little too common now. I made them to avoid using the old elf/dwarf paradigm; but I'm not sure about them now.

TL;DR Does my setting have too many furries/beastfolk races in it? And if so; what should be a good replacement that isn't dwarf/elf?
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>>48139422
I think it's alright. Although the monkey men are a bit hard for me to imagine.
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>>48139422
Unless all your players are spiteful memetic spergers, you should be fine.
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>>48139422
Wooden people, like Dekus.
Stone people, like Gorons.
Zora!

>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>48138797
689 posts and 53 images submitted.
>>
Small breasted waifus are still waifus! Stand against the bullying of waifus regardless of their breast size! Unless they are masochists. . .
>>
Re-asking:

>>48147634
>>
So, gonna repeat the question from the last thread before I fuck off to sleep.

Paging TopHat and/or Spyro:
> Need to know if Gummi Shipyard MUST be ran by Chip n' Dale.

> I've got fairies from KanColle who haven't been doing much because their KanMusume has decided to magic all the things. So, why not put them in charge of the Gummi Shipyard?

G'night /jc/ and remember, do not bully the titlet dragon healer in plain view of her adoptive family. There are less painful ways to die.

>>Previous threads

http://suptg.thisisnotatrueending.com/archive.html?searchall=dragonball+quest

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a thirteen year old boy named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>Current Saga

Tournament Training

>>https://www.youtube.com/watch?v=SPFCHuEegsk
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>>48149995
If we meet King Piccolo when he's old, and tell him he's pretty, what will we have to roll for it to sway his heart away from evil?
>>
Doctor Briefs shows Lapis and Lazuli the designs for his new aircraft, and while Lapis seems very interested in all of it, Lazuli is only vaguely paying attention. It seems she'd rather get down to testing it instead of sitting around talking about it.

You suppose that at least means she'll take her job seriously. She'd better, it's not like she does it for free.

"Dad, I'm going out," Bulma says, stepping into the lab.

She stops when she sees you. "Tofoo, what are you doing back already? Aren't you supposed to be training?"

>A. You were just helping out some friends

>B. Get going

>C. Something else

Any Vampire fiction you'd recommend /tg/?
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>>48146260
Love is Darkness by Caroline Hanson
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Bloodborn series (Slayer series spinoff)
Dance in the Vampire Bund (the manga, anime is atrocious pedobait)
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>>48146260
The Twilight series I hear is pretty good

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let's be honest here

if you got to visit an RPG world, would you try it?
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>>48140130
Magic? Hell yeah, it's one of my childhood dreams to be a kick ass wizard.
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The girdle? In a goddamn heartbeat provided I had another one ready
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>>48140148
I think he means genderswapping

I would try it only for private purposes and if I end up cute

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>Unconventional siege tactics
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>>48119011
In RPGs? Waiting them out
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>>48119011
This >>48119037
Also
>floating the entire castle off of the ground
>summoning a storm cloud overhead and flooding them out
>sudden an acid storm cloud over head and dissolving them out
>Lobbing zombies over the walls
>Opening a portal to an elemental plane on any part of the cities walls
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I'll be a fag and throw a bone to the Elder Scrolls for the Nords and Dragon Shouts. As far as they fluff goes, those absolute madmen in effect yelled holes through the walls.

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>You are a planeswalker.
>In the vast Multiverse, only you and some other chucklefucks know of the countless worlds beyond your own.

Welcome to the Magic: the Gathering Flavor General thread!

Helpful links:
>Uncharted Realms Archive
http://magic.wizards.com/en/articles/columns/uncharted-realms

>Planeswalker's Guides
ARCHIVE http://pastebin.com/Ttgtz6A9

>Set Trailers
http://pastebin.com/ayJntkE0

>Current Status of Planeswalkers:
2014: http://magic.wizards.com/en/articles/archive/checking-planeswalkers-2014-06-16
2015: http://magic.wizards.com/en/articles/archive/feature/checking-planeswalkers-2015-2015-08-19

>Doug Beyer's Tumblr
http://dougbeyermtg.tumblr.com/

Reminder: Keep bait, shitposting, and arguments to a minimum--try to focus on lore discussion. Ignore chandere posts.

This week's Magic Story is "Campaign of Vengeance" by Ari Levitch.

http://magic.wizards.com/en/articles/archive/magic-story/campaign-vengeance-2016-07-06
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>>48143680
>two Oldwalkers get into a pissing match: the story
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Man and I thought the fake summary of their fight was emasculating enough, Olivia gets to live and she rubs it in on Sorin as she takes his blade.
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>>48143779
So all the nostalgia wankers should love this plot.

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I see so much negativity on the board these days, let's see some positivity!

What are some of the things you enjoy most about traditional games?
110 posts and 22 images submitted.
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I enjoy hating it
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>What are some of the things you enjoy most about traditional games?
It's nice to realize that I'm not the most fucked up person in the world and I have a lot of mental exercise wondering how the people I meet actually hold down a job and not get smothered in their sleep by their parents.
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>>48125738
I like having fun.

What are the cardinal sins of systems /tg/? I've been spending more and more time with my head buried in making my own project and I keep finding bloat to be one of the worst problems for making a system but where does bloat start? I can imagine if formatted properly item content/perk content in game could be wrote off as never being bloat if it all serves a purpose/sufficiently adds to the game but that requires much more time in balancing (something that grows exponentially as you have to balance the interplay between them).

What about the personal niggles of a system? Issues in general? How would you/do you correct these issues?

TL;DR Bitch about system issues
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Due to the low starting stats in the Warhammer Roleplay systems (Fantasy and 40k) that you'll be failing most skill checks and attack rolls unless the GM is very liberal in handing out bonuses. For a 1st level character a given skill check has to be Routine or Easy in difficulty just to have a 50% chance or better to succeed at anything.
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>>48104855
>Magic can do anything and everything.
Honestly the biggest problem with DnD/Pathfinder, although 5e reigned it in to some extent. Still, when magic exists in a system, it shouldn't be so versatile as to possibly replace everything.
If magic itself IS that versatile, then write in something that restricts casters to picking one school or specialization. Say their magical energy adjusts to whatever they specialize in and makes other magic harder (or impossible) to perform.

>Only "divine" magic can do healing.
Yeah, fuck this. Fucking stupid, can't even articulate why, it just is.

>Multiple attack growth
Another thing 5e largely reigned in, but I always hated in 3.5 when your BaB got high enough you were doing 3 or 4 attacks per turn, because it make "full round attack" the only viable option for martials 99% of the time, and there was alot of math and unnecessary dice rolling involved.

>Mechanics where one player is playing "an entirely different game" within the game.
See Deckers in Shadowrun. Every time they attempt to hack something, they have to go into cyberspace to do these videogame-style hacking battles. Meanwhile the game grinds to a halt because the rest of the party is just standing there in the real world with their thumbs up their ass unable to help or be involved at all.

>Experience points
Self Explanitory, just give level ups after big plot arcs of story moments.

>Negative Levels
Also self explanitory, also a shit penalty for deaths as it creates uneven parties.

>Revival mechanics
Short of the intervention of a god or time-travel, death should mean dead. I'm not a fan of hyper-lethal campaigns, but I DO like tension, and revival mechanics just suck ALL the tension out of a game.

>Summoner mechanics
I like summing as a mechanic, but in every system I've ever played, it turns into a complicated glorified pokemon sim, with lots of booking and stat blocks involved. Also infinite mook parade, tedious.
>>
Spell slots

If you're making a magic system, choose ANY other system for magic besides spell slots. Mana points, Magicka Meter, ANYTHING. Spell slots are a headache to keep track of a player, and an unholy nightmare to keep track of as a GM if you think your players are fudging. Just... fuck, don't do spell slots.

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What are some non-edgy reasons someone would want to kill a lawful good god?
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First, define what you wrongly think "edgy" means.
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To prove that God's Not Dead.
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>>48128517

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How do we save MTG from painfully obvious and idiotic flavor text? I mean, look at this card. Could they make it any more bland and unimaginative?

100% percent of neowalkers quotes fall in one two categories

1 - Empty bravado
2 - Snarky comment

It's destroying my immersion, /tg/. It's really killing this game for me and I don't know what I can do to stop it.
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Wow thanks for your input Liliana, you really showed that dum' old Jace!
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BECAUSE ALL SHE DOES IS BURN THINGS

GET IT? BURN THINGS!

HA HA HA
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Wow.... so..... deep....

Really made me think!

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Welcome to the MTG flake/lore thread!

Previously: Flakepoint was discussed, Gideon has some impressive "charisma," spider mom lives in an octohedron. Innistrad's last hope is garbage. Lots of other stuff too, but idk.

Previous thread: >>48108493

Writefagging last time: Probably somewhere. I'm too lazy, kids.


REMINDER:

If you want ANYTHING to go in the repo, just summon me. Otherwise I will only put writefagging and sheets in the repo.

Also, I added the blank template to the ALL FLAKESHEETS folder.

To summon me simply say
>OP OP, I SUMMON THEE. PLACE THIS FILE IN THE REPOSITORY.
And I will do nothing because I don't have access to it.

>Current Repository

https://drive.google.com/open?id=0Bwl7IuoVRkFxUDZRVGVfQ1BDbm8
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>>48124520
I'm also going to be uploading the blank templates, just have to wait out the timers.
>>
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>>48124520
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Can we have a thread about this game? I am going to be playing it for the first time and I don't really know anything about it and would like to discuss it. I haven't even made my character yet!

I'd appreciate any stories with the system, impressions about the system, artwork, resources, or advice on how to make a fun and/or optimized character and enjoy the game in maximum capacity so it leaves a good impression.
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>>48114208
The rulebook claims that there are going to be people who find Anima's rules too simple.

I am left to wonder what kind of people those would be.
>>
>>48114484
I find them quite simple, other than breakage because I never used it.

t. Programmer
>>
>>48114484
It looks more complex than d20 but doesn't seem that bad to me so far. Summoning looks convoluted and my GM insists that ki is more convoluted than summoning, and wants me to consider playing a summoner, but I am interested in a wizard with the book of light as his specialty. Not really sure how either works yet, been reading up on wizardry.

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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things. Now found in the Homebrew Megafolder.

Additional Resources:
Now found in the Homebrew Megafolder.

Old Thread: >>47991518
323 posts and 35 images submitted.
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What is it like to wield a power fist?
>>
>>48055131
Like getting the Berserk powerup in Doom.
>>
>>48055131
https://youtu.be/0BRCkFM2TaY

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

Old Thread
>>48118893

The anon who runs the Mega has a second trove for community DMs Guild title submissions. Any and all are welcome to submit via email, all anonymously. No promise of quality, though.

What's your opinion on Epic Boons?
394 posts and 38 images submitted.
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>>48136631
Epic boons are fine. Most campaigns won't ever see them.

If you want a short, fun diversion, let your players make level 20s and choose an epic boon. Play out the session against similarly broken NPCs.

Also, casters>martials.
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>>48136631
Considering we now have an entire mega for things like this, has anyone actually tried Matt Mercer's Blood Hunter yet? How does it hold up compared to the regular classes? It seems a little (read: cripplingly) angst-ridden from a flavour standpoint, but that's nothing that can't be handwaved in specific settings, and mechanically it seems fine but I'm not particularly well versed in this sort of thing.
>>
>>48136631

What is the most fun way to be an archer in 5e?

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