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/5eg/ D&D Fifth Edition General: +20 to Hit Edition

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Old Thread
>>48118893

The anon who runs the Mega has a second trove for community DMs Guild title submissions. Any and all are welcome to submit via email, all anonymously. No promise of quality, though.

What's your opinion on Epic Boons?
>>
>>48136631
Epic boons are fine. Most campaigns won't ever see them.

If you want a short, fun diversion, let your players make level 20s and choose an epic boon. Play out the session against similarly broken NPCs.

Also, casters>martials.
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>>48136631
Considering we now have an entire mega for things like this, has anyone actually tried Matt Mercer's Blood Hunter yet? How does it hold up compared to the regular classes? It seems a little (read: cripplingly) angst-ridden from a flavour standpoint, but that's nothing that can't be handwaved in specific settings, and mechanically it seems fine but I'm not particularly well versed in this sort of thing.
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>>48136631

What is the most fun way to be an archer in 5e?
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>>48136775
Bard, with one level in fighter to start.

You take swift quiver with your magical secrets. Probably haste too, for if you run out of 5th level slots.
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>>48136775
If you're like me, then maybe an elf spellcaster. So that you're fragile and have to rely on cover and careful positioning. Not the most optimized way, obviously, but restrictions for the sake of challenge can be fun.
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>>48136775
Battlemaster Fighter, although it works out slightly stronger using a hand crossbow with the feat.
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>>48136775
Eldritch Knight with a Bow is pretty Baller
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>>48136775
Pact of the Blade Warlock with an understanding DM.

I still don't get why they limited it to melee weapons (except if your DM is kind enough to give you a magical ranged weapon to bond).
>>
>>48136631
+20 to a single ranged attack per short rest doesn't seem excessively broken. The ability to use it repeatedly would be, but near-guaranteeing yourself a 95% chance to hit once per short rest seems like the right amount of power for an epic boon.
>>
>>48136631

Lvl 20
Archery Fighting Style
Boon of Peerless Aim and Sharpshooter, +3 Arrow, +3 Longbow, Bracers of Archery, with 30 Dexterity from Epic Boons.
+39 to Hit
+28 damage

WEW
>>
>>48137010
>lvl +20 characters are powerful!

Well... yeah.
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>>48137010
>+39 to Hit
...once per short rest, and then +19 to hit. Still impressive, but not game-breaking given the challenges level 20 characters face.
>>
Sup /5eg/. I need help fluffing out my Half-Orc paladin of Bane for Adventurer's League. I chose the noble background because I wanted to make him the half-orc son of a minor lord of one of the towns on the Sword Coast. His whole reason for wanting to adventure is to get a title for himself since his father hardly acknowledges him. How do I fluff the oath of vengeance for someone who's Lawful Evil? Also dump masks, because he's very ashamed of his apperance.

>inb4 WHY DOES HE WEAR THE MASK and him being a big guy
>>
>>48137010
I can't wait to see the look on your face when you find out that at level 20 rogues can say "Yes actually I did hit" or roll a nat20 for an ability check. Once per short rest.

When will wizards balance their demi-gods
>>
>>48137197
You could instead of taking an oath of killing certain things, take an oath of popularity. You want to hear your name shouted in the crowds, see men and women in awe or in fear at the sight of you.

Your tenants could be: Know Thy Name, if people you fight don't know who just kicked their ass, did you really fight at all?

The Big One, you are constantly in search for your greatest venture, the story that people will know you for. Suicide missions seem like the right direction.

Protect Thy Name, if someone were to bad mouth your name, do not let them forget their mistake.

The Very Best, you often wish to be the best at what you do, swordsmanship, spell casting, anything you do, is what you want to be the best at.

From here on you could even fluff it into a new oath.
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>>48137197
BANE?
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>>48137299
I'm really torn between having him want to bring his family fame and glory so that his father will acknowledge him or having him want to get revenge on his father by outshining him. Basically daddy issues and pride out the wazoo.
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>>48136631
Wasn't 5th edition supposed to end all this garbage?
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>>48137357
Well if you aren't going to make a whole new oath then that's what you would go for no matter. It's he only oath that allows you to be selfish most of the time. But don't be afraid of a homebrewed oath.
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>>48136775
I'm having lots of fun with my current fighter.

Human Fighter (Going Champion)
Protection Style, Crossbow master feat.
Hand-crossbow and Shield in Studded for 17AC.
Shooting out two attacks every turn easily while protecting my squishy allies from ranged attacks and acting as a still-tough obstacle for those trying to engage in Melee. Damage is low since only have 1d6+3 going for me.

By level 11 going to have pumped his Dex up and taken Archery fighting style to boost my to hit, letting me belt out 4 attacks every turn and taking sharpshooter for huge damage.
>>
>>48137357
Then just have it be a blurred line. When it finally happens, everyone will hold their breath anticipating how you respond to it. Will you have grown the fuck up and accept the acknowledgements gracefully or will the moment and the power go to your head?
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>>48136631
Speaking of Boons, win an increased maximum ability score, the highest possible AC would require at least one level in Barbarian, with 30 Dex and Con, with a +3 Shield, Defender (+3 into AC), Ring of Protection, and a Cloak of Protection. That alone gives 40 AC. Have at least one level in cleric, and one level in wizard. Cast Shield of Faith, and use reaction to cast shield, giving you 47 AC.

If you wanted to take this even further, you can magic jar yourself into a Tarrasque, for 62 AC.
>>
>>48136950

Eldritch Blast pretty much has you covered as far as ranged options go.

I'd just fluff it to be a magical energy bow that you fire when you cast it.
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So I think my DM made the wrong call but maybe I just don't know how blindsight works. You be the judge.
I super buffed myself with the help of the ranger to sneak into a room guarded by a huge red dragon using both invisibility and pass without trace on my maxed Dex skill expertise proven talent stealth check. Minimum stealth check of 33.
The dragon immediately turns towards me and locks onto me the second I enter the room with no rolls made. The DM explains that blindsight allows him to know where I am. I think this would negate any advantage invisibility might grant but that the stealth roll would still be opposed by his perception to notice me with his heightened senses. But, the DM is the arbitrator so I let it pass.
Then when combat begins I use Mirror Image on myself for some extra defense since I apparently can't hide at all to make sneak attacks and the DM says that blindsight allows him to ignore the effect of it. I don't think it functions as True Sight but again the DM insists and I drop it.
Now, am I wrong here or does Blindsight just negate all stealth and all illusions? PHB doesn't really have anything to say on it as far as I can tell. Maybe the DMG does?
>>
>>48137512
It doesn't negate Stealth. Honestly I can't see it negating visual illusions. Now, a creature using Tremorsense, he could likely ignore your mirror images.
>>
>>48137512
From what I understand blindsight does not give away your stealth check as long as you beat its passive or active perception. Not sure about the images though.
>>
>>48136631
>What's your opinion on Epic Boons?
They're a fairly elegant, open-ended solution to the problems that epic-tier play can bring. I like them a lot, even if I'm unlikely to ever see them.
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>>48136775
Assassin or thief rogue. Bonus action hide each turn while running in the background of the fight between pieces of cover, getting advantage and sneak attack with single pinpoint shots. Take a single level in fighter for that delicious +2 to-hit.

Throw Sharpshooter on there at some point as a bonus.
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>>48137512
Blindsight means you don't need to rely on vision to see things. Hearing is just as strong. This doesn't mean you can see invisibility it just means if you can hear something you don't have disadvantage on attacking it and you pretty much know where it is. Pass without trace actually helps your visual and audio stealthiness.

So in total yes he should have made a roll for it, only true vision or see invisibility would allow no checks needed.

Of course this rule is overruled by "He's DMing it it's his rules." But if you want to mention how you think he might have messed up you could. Don't try to have them go back and redo the scene, just keep it in mind for later. And always be prepared for the DM to just shut you down. It's his game if you don't like it make your own.
>>
I'm going to be playing my first 5e game (and first /tg/ game at all) i want to build a slightly autistic fairly violent rogue, but charisma is required for intimidation and wisdom is required for perceiving traps both of which are kinda required for decent rogueing but also aren't compatible with being a violent autist. Am I fucked or is there a creative way to stat this?
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>>48137512
Stealth is more than just being hard to see. It's being hard to hear, standing downwind, etc.
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>>48137567
The description of the Spell Mirror Image specifically states that creatures with either Blindsight or Truesight are unaffected by it.

However, nothing is immune to stealth unless it has some form of Detect that you would trigger in proximity. Dragons are just fuckhard to sneak up on with their incredibly passive perception. You should have been able to sneak up on it.
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>join a 5E group
>I'm the only powergamer in a group of 6 people
>>
If a Cleric uses their Channel Divinity, say using Turn Undead, and the monster wins the saving throw, is the Channel Divinity lost, or can the Cleric try to use it again that rest?
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>>48137733
It's used up regardless of its success
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>>48137664
Expertise. You get two skill proficiencies at 1st and two more at 6th that you double your proficiency bonus to. Choose Perception and Intimidation among those.
>>
The idea of boons gave me an idea for a campaign.

Players are Demigods. Basically they get one free feat and boon along with normal shit, and they need to build their character to match whatever their godly parent is, so say if you're the child of the god of fate or luck, you play a rogue, take the lucky feat, and then the boon of fate or luck. If it's the god of darkness or shadows or something, shadow monk, skulker, and boon of undetectability or night spirit, for storms, storm sorcerer, elemental adept for lightning or thunder, and boon of the stormborn, shit like that.

Does it sound interesting?
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>>48137755
It could work out if your players are all on board with it. You may also want to use Hero Points in the DMG to give them a bit more of a lucky, heroic edge.
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>>48137753
Isn't that doubling a negative modifier though?
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>>48137217
When wizards recognizes that giving every class equal access to skills, but not equal access to spells is fundamentally imbalanced. Only then will they balance their shit.
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>>48136775
Most fun character I've ever played so far.

Human Eldrich Knight with a Hand-crossbow as his bonded weapon, using Nets as back up. Has Crossbow master feat, rest has been pumped into Dex and Int. His general plan of attack is a nice mix of shooting his crossbow three times, throwing a net then shooting, or mixing a cantrip in from time to time.

Absolute favorite is throwing a net on someone then casting Bonfire.

Net causes them to be restrained, meaning that they have disadvantage on their save vs Bonfire, then on the start of their turn, they need to spend their action getting out of the net and try to maneuver away causing an AoO with possibly a second net, which if hit, restrains him again and roots him in place (In the fire). If this happened, or they failed to escape the net, or they chose to attack with disadvantage, they end their turn taking more damage again at disadvantage to save. Additionally any attacks against them have advantage.

So they either A) Are vulnerable as fuck, then waste their turn, doing nothing but try to escape and take damage or B) Are vulnerable as fuck, then spend the turn trying to fight back with disadvantage, then take extra damage and are still vulnerable as fuck.

The only issue with nets is the fact that you need Sharpshooter to use them at 10-15ft and/or Crossbow master to use them within 5ft, but if you invest your turn in using one (Or have haste, so can do it for free) you get huge bonuses making a guy a literal target and wasting his turn. Even if it is only DC10 it costs an action and against many "Elite" type enemies, trading an action for an action can cripple most enemies since when they do escape from your net, you just throw a second net on them.
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>>48137900
Your proficiency is always +2 at 1st level and increases thereafter, no matter what your stat bonuses are. Of course you have to be proficient with the skills in the first place to take expertise, but even if you had a -2 CHA modifier to Intimidate, expertise gives you +4 at first level, climbing higher as you level up.
>>
>>48136775
Fighter or spell-less Ranger variant if you want to also be able to have some weak healing capability.
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>>48136722
>Most campaigns won't ever see them.

That's because most 5e players are fucking casuals.

Seriously, the reason most of /tg/ can't find a stable game to get to level 20, is because of the life choices that they made. They are either autistics who sperg out over minor differences, or they play with people who aren't even their friends, or they decide to squirt out some shitspawn halfway through the campaign and never make it past level 8.

I personally made it to level 20 over the course of 6 years gaming with my best friends who I still play with because our lives worked out that we stayed in the area making decent money and can still hang out all the time.

Whereas most of the fuckers on /tg/ went halfway around the country chasing their "dreams" meaning working 70 hours a week for Mister Shekelstein. I work 30 and make more than enough to live. I also have a long term girlfriend and no children and no plans to have any.

It's your own fault you can't have a long term game. Don't give me that "real life" bullshit, I have a real life, and your pathetic attempts to tell me to "man up" while you desperately envy the life I have, will simply make me laugh harder.
>>
Is there any good variant material for a Druid without Wild Shape?
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>>48137990
That's nice and all but is that a FAMAS?
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>playing a cleric of Lathander
>party just saved a village from a bugbear attack
>wizard uses his magic to raise some of the villagers as undead minions
>decide that the just and holy thing to do would be to turn undead and lay their souls to rest
>wizard gets mad and starts attacking me
>call the guards
>they chase him out of town

Was I in the wrong? I felt like such an asshole.
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>>48137990
Jesus Christ. Is this pasta?
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>>48138023
You're both assholes. He started it by creating undead minions without asking the opinion of the party, but you're both assholes.
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>>48138045
No it's a FAMAS.
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>>48137990
That's a lot of baggage anon. I'm not sure how to handle it.

I've got a full time job that I work 70 hours a week, making bank for Mister Shekelstein. But I still manage to run a game nearly every week for my buddies who are halfway around the country while I chase my dreams.
>>
>>48138023
Both assholes, and stupid to have a Cleric of Lathander and a necromancer wannabe in the same party to begin with.
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>>48138011
None that I've seen. Maybe you could poach the ranger's animal companion rules. Maybe have it be a spiritual companion that the druid can channel their nature bullshit into to protect themselves. Have it require concentration like a spell to avoid buff-stacking.
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>>48137933
Champion Fighter with Handcrossbow and net, Sharpshooter + Xbow master. I'd love to use half orc but no brutal crits for ranged weapons but maybe DM permissive. Net then shoot with advantage for easy sharpshooter, action surge for bonus attacks or haste for bonus nets.
>>
>>48136631
>>Community DMs Guild trove
>>Submit to [email protected], cleaning available!
>https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w
Thank you Meganon god.
>>
>>48138076

> playing over roll 20

Yeah you're a massive faggot. I get to hang out for 20 hours a week with my friends gaming and doing whatever the fuck I want, and I don't have to deal with the inevitably shitty mic and video quality.

Also

> needs to work 70 hours a week to survive

I bet you majored in sociology.
>>
>>48138156
It always cracks me up when people want DM permission for ranged attacks that was specifically balanced to exclude ranged attacks.

Dex-based guys already get an important saving throw and a slew of skill bonuses, initiative bonus, and THEN then want the few things the melee guys up front taking their licks have going for them.

Priceless.
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>>48137197

The Oath of Vengeance is already pretty Lawful Neutral. 'By Any Means Necessary' is basically a blank check to do whatever shitty thing you want, and 'Restitution' just means you take your enemies' successes personally(in your case, because they make you lesser for failing to stop them).

'Fight The Greater Evil' and 'No Mercy For The Wicked' are basically excuses you tell yourself, justifying your behavior because there's a larger threat to deal with than your gloryhounding.
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>>48138178
I know you're just baiting but you don't honestly think a major guarantees a good job do you
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>>48138178
>roll20

We enjoy it, though we use discord for mics and haven't looked back. I'm thinking of moving us to tabletop simulator. I bought a copy for everyone in my group.

>survival/sociology
Nah, philosophy, then law. I'm enjoying myself. I hope you are as well anon!
>>
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>>48137990
made me think of this
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>>48138230
>I'm thinking of moving us to tabletop simulator.
I've thought about it too, but honestly it's not worth the trouble. It can be so damn finicky and buggy and has some annoying technical limitations regarding how a table can be set up and how layouts can be saved.
>>
>>48138240
Is that a screencap from /v/ or /tg/
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>>48136894
Eldritch Knight using their bow as their weapon and arcane focus simultaneously is even cooler. basically makes an Arcane Archer and you get to imagine them preparing and shooting spells from it like arrows.
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>>48138245
This is my worry too. We're going to try it out one session and then talk out what we would prefer. Even if we don't use it for rp, we'll get plenty of mileage out of it by playing boardgames through it.
>>
Why is D&D so bad when it comes to investigative stuff? I'm DMing CoS and the party is supposed to find a little girl from the Vistani camp near Vallaki who was kidnapped by a local drunkard, but there's no clues or anything like that, the game just expects them to eventually stumble upon her. This shit sucks.
>>
>>48137458
no fuck defender, doesn't that take atttunement, INSTEAD what you want is to attune 3 x +3 animated shield for +15 AC. that gives you 59 AC.
>>
what sounds like good claw or bite damage for a small beast like a Lynx or bobcat?
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>>48138256
If it was /v/ it wouldn't have been a joke
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>>48138289
One of the bits of lore that all Vallaki residents know is that the town drunk keeps fishing at the lake despite not being able to get everything.

And hey, the entry for the lake describes them running into the drunk just as he throws the girl into the lake.

This isn't D&D failing, or even CoS failing. This is you failing to read the book.
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>>48137755
>Does it sound interesting?
I think it does anon. Starting at level 1 right? Yeah that sounds fun to me.
>>
>>48138256
/tg/, I forget what thread though
>>
>>48137990
Playing each week for 2 years has got my group to level 6, even if it's less combat than the average game that's still a lot of time. We go to university together so unless we want to play online across borders after it's going to have to end in a year, and we probably won't get further than 10.
>>
>>48138388
>Playing each week for 2 years has got my group to level 6
not that guy, but damn, you actually responded to that bait
>>
>>48137728
>being a powergamer

Try not to get kicked.
>>
>>48137010
>I get big numbers in the endgame with the very best items I could possibly have
wew
>>
>>48138326
That's not really a clue. It expects characters to go to the lake in the first place, which is very far from the camp, without anything to help the players. There's no way to even know where the girl was before she got missing, the vistani can't provide anything useful.
>>
>>48138481
>+3 bow and +3 arrow is the best possible items for an archer
>>
>>48138023
Assuming everyone made their chars together he started the douche-mode, you ended it.

Personally I support your actions, but I've DM'd so many FR games I'm kind of used to that guy who tries to be edgy and dark and then freaks out when the setting punishes him for it.
>>
>>48137990
why are you bragging about how big your dick is
>>
>>48137990
>no children

Now who is working for the Jew, hmm?
>>
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>>48138011
>>48138134 (You)
I decided to throw something together for it. I haven't looked into how fucked it can be, but the concentration requirement until 18th level should keep it mostly in check.

(Reposting because formatting fuckups).
>>
>>48138718
Thanks! Does anyone think there might be some balancing issues from the fact that you're basically summoning an additional creature instead of transforming into that creature?
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>>48138784
It is overpowered as it allows you Moon Druid level powers while effectively having the Natural Spell feature at level 2.
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>>48138784
Being able to throw out spells while their companion is out from 2nd level might be a problem. Maybe if the companion flat-out requires concentration to begin with without the 1 minute freebie time it would be a bit better. Then it acts like a low-level summoning spell, but less fucky because it's only one creature instead of 8.
>>
>>48138718
Note that as written, no spirit can use powers like Multiattack or Ink Cloud, as they aren't in the list of commandable actions.
>>
>tfw you can never make a Drow Ranger because of Drizzt
>tfw you will never explore the bioluminscent forests of the Underdark
>tfw you will never have a riding lizard
>tfw you will never have an elf slave
>>
>>48138055
Kek
>>
>>48137010

As a sanity check, I ask myself this question: how many shots does it take for a character to take out a tank from the Reign of Winter adventure book with an unenchanted small arm? If the answer is one round, yeah, it's probably too strong.
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>>48138292
1d4?
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Is it an awful idea to be a Half-Orc Paladin of Lathander whose main goal in life is to kill orc warchiefs in honorable combat, take their followers, and convert as many orcs as possible to the worship of the glorious life-giving sun? As far as Good-aligned deities go, the sun seems pretty manly and orcish to me.

Once I have enough Orcs, I will launch a crusade on all evil.
>>
Which of the Wizard specialties is the most bro-tier? I just want to be a cool Wizard, you know, the kind that's chill.
>>
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I'm a little confused as to why this was included in the monster manual...is there some joke I'm missing here?
>>
>>48138994
You got a problem with sea horses, anon?
>>
>>48138994
Familiar for sea wizards?
>>
>>48138924

Don't elf slaves owned by drow usually not last very long?
>>
>>48139011
No, was just kind of hoping for an in joke.
>>
How do you deal with inattentive players in your games? One of my friends will grab her phone and get on Pinterest whenever it isn't her turn in combat or she'll be playing with her dog while I'm trying to describe a setting or playing out a scene with the players. I was thinking about trying to hint at her in game to pay attention by giving her character disadvantage on checks or saves every now and then
>you have disadvantage on your persuasion check because the NPC saw you staring off into space for most of the conversation
>make a Dex saving throw with disadvantage because you were looking at something off to the side while the wizard cast a spell at you, giving you less time to react
>>
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>>48138994
You've never heard of a seahorse?
>>
>>48139063
I make a rule that if you want to play you can't use your phone while you are at the table. It is really annoying when they distract themselves and then act confused about what is happening.
>>
>>48139063
Have you tried talking to her about how her inattentiveness on the campaign you work hard on is bugging you, like an adult human?
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>>48139123
I did, and it's still going on
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>>48139168
Take her phone, give her the rulebook. If she's bored then she can study.
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>>48138965
nah he sounds cool as long as your DM is cool and willing to nurture that goal
>>
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Hey guys, i was looking at playing something like pic related. Sorta hiding my race and using crossbows, what class you recommend? Was thinking of a Rogue or something but I'mI'm not too sure
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The latest three season 4 AL adventures (12, 13, and 14) are now in the Mega, courtesy of 7chan.
>>
>>48137458
>you can magic jar yourself into a Tarrasque
No, you can't.
>>
>>48139280
Rogue if you want to be super-skillful and dodgy.
Fighter if you want to be super accurate and have a lot of attacks.
>>
>>48137512
The way I understand it, if the dragon has LoS to you and you're in range of Blindsight, you can't hide. Basically, that counts as seen clearly.

Mirror Image has no effect on nonvisual perception, so it doesn't work on Blindsight.
>>
>>48138994
Druids?
>>
So I'm thinking about a fluffing weapon in my home game suited to one of my player's PC's as basically being a rapier but doing Slashing damage, basically being a light fencing sabre of the sword cavalrymen used.
I thought about suggesting he use a scimitar but the stats on it made no sense at all to me and since a Warhammer is just a longsword but doing Bludgeoning and a battle axe is just a Longsword but doing...well, actually there's not really any mechanical difference there at all I think?
Anyway, I figured it wouldn't really wouldn't change shit to take his mechanically-a-rapier and make it a Slashing weapon and call it a sabre.

That's not too odd, right?
>>
>>48137933
You can't throw a net with an OA. It's not a melee attack.
>>
>>48139816
You could use it as an improvised weapon and it's rules would still apply because you just have to hit with a net. You wouldn't get your proficiency bonus to it, though.
>>
>>48139753
>The way I understand it, if the dragon has LoS to you and you're in range of Blindsight
Blindsight prevents certain kinds of illusions from working, and allows you perceive enemies when you cannot "see" them, but I challenge you to find anything about it completely negating the Stealth skill.
>>
I vaguely remember there being some item in the DMG which was a bag of sand that would suck up vast amounts of water. It had specific rules on how it would deal damage to a water elemental. Anyone know the item I'm talking about?
>>
>>48139847
*let me revise that, when you are incapable of using sight, not "when you can't see them".
>>
>>48139860
Dust of Dryness.
>>
>>48139811
Refluffing is normal, really. BPS is usually interchangeable in 99% of situations, save for fighting skeletons or rhakshasa, and when damaging objects (slashing is more effective against wood than bludgeoning, for example).
>>
>>48138994
Dude, a seahorse with 3 hit points is the fucking god of sea horses
>>
>>48139885
Alright, neato. Sets his character up nicely then and fixes the only bump we had.
Honestly, the whole "scimitar-as-shortsword" confused me since there was no mechanical difference a between them anymore, so I can only assume it was just a way to make Drizzt or whatever, which is a fad that fell out of fashion damn near a decade ago now.
Sort of especially stupid now that I think if it since the Feat related to two-weapon fighting mitigates the need for weapons with the Light tag at all.
>>
>hey dm can i make a new character?

Normally I'd probably say yes, but the player's current character has been absolutely vital in every session so far and things would have gone much differently without it. Should I go ahead and let the player reroll for nothing, make him give me a compelling reason why his character would suddenly want to leave the party in dangerous territory, or wait on the off chance the character dies?
>>
>>48139915
Mingol player in my campaign uses a curved Longsword, as the other Anon said there's zero issue with changing the B/P/S of most weapons.
>>
Is it a bad idea to set up a scenario so that player metaknowledge would make them hate a friendly group of characters?

I can elaborate if needed.
>>
>>48139936
Make a giant boulder fall on him to deal 1d4 damage.
>>
I'm a second level Bard in CoS and there's a Life Cleric in the party.

Life is pain.
>>
>>48139846
>You could use it as an improvised weapon and it's rules would still apply
That's entirely up to the DM at this point. Maybe it's like a whip or a club, instead.
>>
>>48139872
Yeah that it, thanks.

For anyone curious, the spell Destroy Water would deal about 0.09 damage using that template. Guess it has no offensive capabilities.
>>
>>48138984
Conjuration lets you make cool stuff, but Divination lets you help out your Bros by making their stuff hit and them not get hit.
>>
>>48139847
No, because that's not at all what I said. I said if you can be seen clearly, you can't hide. Which is literally in the rule for hiding.
>>
>>48140122
Of course. If you are just moving quietly while invisible, the Dragon will easily spot you.

But if you start outside of his sight, use Stealth skill to sneak into the room with the assumption that he might be able to see you invisible or not, and you overcome his Passive Perception (which is impressive), then he can't "see you" sneaking about.
>>
>>48140258
And that's even against creatures with Blindsight OR Tremorsense.
The only thing that will foil you at that point is some sort of special magical detection that you'd set off. Which Blindsight is not.
>>
>>48138256
What is the difference?
>>
>>48140290
It's a bit angry for /tg/, but rather normal for /v/.
>>
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>>48140063
Oops, messed up my units. Here's the actual number. Not much better though.
>>
In an upcoming game I plan to make a Necromancer. I was going to be a human but no feats really felt right for the build so I'm going to play an Elf. I've never been able to play an Elf because I despise them so I was wondering if anybody has a good Roleplay idea for one.
>>
>>48140424
Elf necromancer doesn't sound very elf-like. Maybe explore that angle.
>>
>>48140451
I was thinking he was kicked out the tribe for being a cunt and stole a bunch of old spellbooks while leaving.
>>
>>48140424
>>48140451

play him as an orcaboo
>>
>>48140475
>Wants to play "a cunt"
>Wants to play anything with Necro/Death/Shadow/Blood in the title
4/10 Would not DM for.
>>
>>48140424
As a child your elf village was pillaged by humans. They massacred your family and friends, and then captured you as a sex slave. Your boipussy was reamed for [current age - 5] years and you have just recently been able to fully escape. You now have a severe distrust toward humans and phallic objects (this includes all swords).
>>
>>48140498
Not Cunt "I kill the king" but just a smug Wizard who believes his tribe was trying to hold him back and Necromancer is the one Wizard type I haven't played yet.
>>
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>>48140520

If necromancer is the only wizard type you haven't played yet, then how have you played a bladesinger without playing as an elf before?
>>
>>48140551
Sorry I forgot about the Gish crap in a book I don't own. That was my bad.
>>
Didnt want to make a new thread for this, dumb question, seemed like the most relevant thread to ask in.

Trying to remember the name of a specific kind of creature, but it's escaping me. It's an (evil?) Construct made by a lich or necromancer that's kind of like a puppet, I guess. Doesn't have a soul but tries to imitate life? Anybody even remotely understand what I'm talking about? I can almost see the monster manual picture but I can't remember what the fuck its called.a
>>
>>48140597
the fucking doll thing? shiiiet. i think i know what youre talking about.
>>
>>48140597
Like Frankenstein's monster but without a soul
>>
>>48140597
Flesh golem or something?
>>
>>48140597
Homonculus. Probably misspelled.
>>
>>48140694
Same idea but there's a specific word for it, I just can't remember it. Maybe more on the chucky end of the spectrum, though.
>>
>>48136775
Battlemaster Fighter can be fun. I enjoy shooting people so hard they fly back and fall over.
>>
>>48140701
Thank you. Fuck, was on the tip of my tongue for like an hour now.
>>
>>48137458
I have enough fun as a low level bladesinger with high int and dex, which I believe stacks with mage armor/shield of faith, and then casting shield. A wizard with over 25 AC isn't something anyone should have to deal with, but here we are
>>
>>48140701
Those are made of clay.
>>
Are Runeseekers considered an overpowered class? I'm a fairly new GM and have one of my two players playing one, but it hasn't seemed too much more powerful than the other player's Champion Fighter beyond some more utility with the spell bonus action it gets at 14th. I'm not sure if this is because I'm just making the encounters harder than they should be for two players of their level or if the player is just playing the class sub-optimally.
As reference this is a higher fantasy setting that allows players to get certain kinds of magic items more often, otherwise I wouldn't have allowed the Runeseeker in the first place.
>>
>>48140888

>look it up
>first result is dandwiki

please don't tell me
>>
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>>48136757
If you play them more like Geralt or Alucard the angst isn't a problem.
Someone's past is 'edgy' does nothing to stop them from being a fun and interesting character.
See best boy pic related.
>>
>>48140888
I forgot to include "or if it's actually just a balanced enough class depending on the setting".
>>
>>48140852
Cool.
>>
>>48140904
You know, I found this weapon list the other day on that wiki and overall it actually doesn't seem that bad. There's only a couple of complete nonsense stats on it.
https://www.dandwiki.com/wiki/5e_Weapons

>Umuri
lel
>>
>>48140957

>boulder
>1d12

HERESY
>>
>>48140904
That's the one. Despite the site's reputation with Homebrew it hasn't seemed very over powered and we're playing at 15th level. But I wanted to see what you guys thought.

You think that's bad you should have seen what happened when my least experienced player asked me if he could play the Luchador homebrew class and I showed it to my more experienced assistant GM.
>>
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>>48140987
>Google Luchador 5e
>Read abilities
Absolute Cancer.
>>
Hey, anons? Since there's a shifter race in the Eberron "unofficial update" UA article, I was curious; anyone think that the Saurian Shifters could be updated to 5e?

For those who missed them, these were an alternate version of the shifters from Dragon Magazine who were based around being were-dinosaurs rather than being were-beasts.

On a different topic, how okay are you with the possibility of altering the basis of magic items in 5e? For example, creating an Executioner's Axe, which is basically a Vorpal Sword but applied to a greataxe rather than a sword, or a Dancing Mace that is, well, a Dancing Sword but applied to a mace?

And on a semi-related topic, if I wanted to hand out a Lifedrinker Sword with the minor quirk that it moans in anticipation when it senses violence, building up to full-fledged shrieks of hunger when being wielded, would you consider that overpowered? It doesn't add any mechanical bonuses, it's just flavor text that it howls and screams for souls as you wield it.
>>
>>48141295
>how okay are you with the possibility of altering the basis of magic items in 5e?
As long as they are logical and fit with the story/setting I’m totally ok with it.
>>
>>48140888
It's fine as long as you're smart about it.
>>48141295
>Saurian Shifters
Not familiar enough with them to say.
>Altering magic items
I do it all the time. It's fun and a good way to surprise more experienced groups depending on how heavily you alter them.
>Screaming Lifedrinker Sword
As long as you think your campaign and players are in a place that a Lifedrinker Sword isn't too strong normally then having it scream just makes it sound more fun to use and RP with.
>>
>>48138388
This is why you use milestone levelling. Still being at level 6 after 100 sessions is absurd.
>>
>>48141537
This. I level my players up at least once every 2-4 sessions.
>>
>>48136775
Variant Human for Crossbow expert, 2 levels of Fighter, and then 5 levels of Wizard for Lightning Arrow as a 7th level character.
>>
How many fights do you guys think should there be in one session?
Let’s say that it’s a 8 hour session. Should there be 3-4? 5? more?
How many fight do you average in one session?
>>
In the campaign I’m playing right now, I’m playing a tempest cleric. Due to story and lore reasons, The DM made my sacred flame cantrip into lighting instead of radiant. We just got to level 4 and I choose the elemental adept feat.
Is it to powerful that my cantrip deals 2d8 in dmg? And even if they succeed the save throw they still take half the damaged.
>>
What do you think about this homebrew? https://drive.google.com/file/d/0B_73NA7vK-0OQl9FOUN0R0pvS1E/view

I was thinking of trying to use it for a bladepact archery warlock, though it seems like Eldritch blast would still be way better. Like this a lot though.
>>
>>48136631
Plz respond.
>>48124126
Plz help.

I remember it started with a skeleton walking out of a bog to meet up with his dwarf friend.
>>
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I'm a noob, does anyone know of a good website to buy half decent miniatures that doesn't cost like $5 per figure?
>>
>>48141954
Reaper Bones series, but I'd advise against buying miniatures with long spears or other likewise features, as they tend to bend
>>
>>48141992
Thanks man!
>>
>>48141824
I'm lucky if I can get a two hour session before one of my players wants to quit for the night because she can't focus (even if we're mid combat) and another guy's wife who gets pissy and complains if we go past 9:30pm. So usually just one encounter for me
>>
>>48141824
Maybe one per three hours. So like two or three for and eight hour session. If your group likes combat or if they are plowing through the story maybe four. Remember variety if the best thing and encounters can be ended in many different ways. Encounters don't even need to be combats.
>>
>>48141926
Sacred Flame doesn't do 2d8 until level 5. Additionally, the target takes no damage if it succeeds on the save not half.
>>
>>48141940
Too strong
>>
>>48142153
I’ve just realized that I read everything wrong… Dyslexia make everything a lot weirder.
Anyway, I think I will ignore that fuck-up and go to bed.
Thank for correcting me anyway.
>>
>>48142206
>>48141940
And I didn't even see the 14th level ability

>Fire an arrow at every single enemy within 600 feet.

Go fuck yourself
>>
>>48141954
>I don't want pay $5 per figure
I heard there are lots of funny hobbies out there.
>>
Since this has turned into overpowered homebrew general anyone have any opinions or experiences on the Hand of Vecna Binder homebrew?

http://www.middlefingerofvecna.com/2016/06/book-of-binding.html?m=1

My first impression is that it is a little too versatile for 5e's party dynamics and may be a little too powerful with some of the short rest spells the vestiges grant.
>>
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>>48136631
fun thing my group recently discovered:
Frightened imposes disadvantages on all ability checks.
Initiative is an ability check as dictated by the clarified rulings on jack of all trades.

You can scare the piss out of someone to fuck over their initiative. This works best in games like the one i'm in, wherein initiative is rolled every round (takes two seconds and helps make it so investing into initiative shit isn't pointless after the first round)
>>
>>48141954

My best advice to you is to buy bases for cheap and to print out your NPCs or whatever. Definitely cheaper than plastic. It's what I plan to do when I start DMing.
>>
>>48138482
>One of the bits of lore that all Vallaki residents know is that the town drunk keeps fishing at the lake despite not being able to get everything.

Seems like it expects characters to, you know, actually investigate and ask about the town drunk. Then they'd get the lead to the lake.
>>
>>48137990
Or you are an immature child that fears commitment, I envy nothing you "have" because I work 80 hours a week at an easy job and I still have enough time to do the things I want. Heck half the time I'm prepping for a session mentally while I'm working.
>>
DMs, do you prefer to use a grid or theater of mind? The grid is nice to get in precise spells and making sure that movement is controlled well. But the theater of mind doesn't require a board and it may be easier to visualize the battle when you are just thinking it. What do you usually do?
>>
>>48139936
Like vital in combat or story purposes?

If its combat just scale your encounters back a bit
>>
>>48136757
It starts out okay, gets really good by level 11 then kinda plateaus
>>
>>48142526
I'm new to DMing but I'm trying to do grids for combat and theater of the mind for everything else. I'm basically trying to be a shitty version of Matt Mercer
>>
>>48136950
There's no restrictions on a Bladelock for forming a bond with a magic ranged weapon. Only that they can't create one out of nothing.
>>
>>48142607
>grids for combat and theater of the mind for everything else

Um, nobody uses grids for anything other than combat. You don't break out the battlemat for social interaction or track every 5-foot-square of overland travel.
>>
>>48142814
Well when you're overland traveling the marks on the grid aren't five feet.
>>
>>48142526
I rather use grids too. I play through roll20, so it takes some time to set up maps and such, but I've found it helps me and my players visualize and have a better grasp at what's going on. I've run like 2 combats with no map and they were fine, but in such cases there were fewer enemies and/or fewer PCs.
>>
Why would a fey agree to give a creature some its power? One of my friends is playing a warlock with a fey patron but her character doesn't know who the patron is. What my friend has told me about her backstory is
>do bad things to survive because people hate tieflungs
>voice calls out to her one day and says that it wants her to do good and will give her powers to do so
>we're a warlock now
What can I do with this?
>>
>>48142862
Dude, easy. Fey's misleading her. Everything she's doing somehow inadvertently harms someone else.

All the 'good' she does is probably just sanctioned violence against the determined 'bad' right? They're all enemies of that Fey or the patron's goals otherwise of course.

Alternatively, the fey creature's making amends for a past slight against the character's kin or kind in general.

Maybe they're being forced into doing it by a third party with unknowable interests in the character.

There's no end to the shit you can pull when 'it's magic' is the easel.
>>
>>48142862
"Muh forest" is the classic reason.
>>
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>>48140905
Yeah. Something like Geralt was what I was intending, as a grizzled, worldly hunter who's ultimately good natured but has had enough with everyone's bullshit to play nice (or I'd try to play it as exceptionally light-hearted to the point of practically being a magical girl character). I'd play a Ranger otherwise, but we all know how fun discussions on fixing the Ranger can be, so I thought the Blood Hunter might make an interesting substitute in the meantime.

How can he be best boy when he's not pic related?

>>48142597
Level 11 seems like the plateauing point, yeah, what with having access to all their primal rites, the damage pushed up to 1d10, and with all the lv11 features of their individual paths seeming pretty strong. So it's not completely useless or completely overpowered, then? I'm honestly not too fussed about the balance being perfect, but hey, it's still nice to know how it works.
>>
Are there any new classes yet? I'm super tired of the same stuff over and over.
>>
>>48143052

Probably not until next year, though if we're lucky, maybe we'll get a UA this year with another class or two.
>>
>>48142814
I used to until I realized how useless that was
>>
With Booming Blade and GFB, can a Dragon Sorcerer be a viable gish? If not, what is it missing?
>>
>>48143152

>what is it missing

Greater than 1d6 hit die, for one.
>>
>>48143172
Dragon sorcerers get 1d6+1 hitdice, so it's pretty much like 1d8s.
>>
>>48143196

1d8 hit die doesn't help the Monk much. Some Clerics can get away with it sometimes due to heavy armor, and don't even bring up bladelocks.
>>
>>48142312
Shit's pretty good. I'd let my players run one, at the very least to playtest it. If its too powerful you can always just talk with the DM to tone things down a bit, no biggie.

>>48142317
That can't be right. Mind walking me through the thought process so that I can understand?
>>
>>48143152
>what is it missing?
A decent weapon, a decent AC, and a decent hit points. Probably the best way to solve that is a dip of some sort, ideally as a first level to take advantage of a bigger hit die.
>>
>>48142632
Right, that's what I was complaining about. It doesn't make sense that they can't make ranged weapons when they can make any other type.

If you'll read, I even mentioned magical ranged weapons.
>>
>>48143337
I guess they were thinking a bladelock would want to create a bladed weapon
>>
>>48143457
Should have banned hammers, whips, mauls, quarterstaves, maces, and probably some other stuff I'm forgetting too then.

What it really was:

Bladelock ranged damage is less than eldritch blast ranged damage. They didn't want to have a design with a "trap" option, even though that option is pretty cool if played flavorfully. They were also too lazy to balance bladelock so it would be a comparable option to eldritch blast.

And so we got bladelock in its current form.
>>
>>48143238
Sage advice, jack of all trades affects ability checks, initiative clarified to be a dexterity ability check
>>
>>48143495
well hot damn. gonna run that with my DM, prep myself for an argument.
>>
>>48143493
someone redpill a newb on bladelocks, because im really not seeing it

potentially more damage through 2 attacks, but at the cost of needing melee stats like dex and needing to (probably) be in close combat as a squishy

and eldritch blast goes up to 2d10 at level 5 right? which is when bladelocks get their second attack
>>
>>48143152
It can be done, but the gishs already present have in built survivabilty. Damaging spells doesn't not a gish make. Rangers and Paladin have medium or heavy armor. You could just be using Mage armor and Max Dex, which with 16 Dex that is 16 AC for 8 hours.

It can be done, but you aren't going to be out damaging anybody, you will just be a 9th level spell caster with martial properties, so a worse Valor Bard or Martial Cleric. But it can be done.
>>
>>48143547
dont forget the initial invocation costs just to play.
>>
>>48143547
It's a new way to play the warlock if you don't like eldritch blasting 24/7. Warlocks also get some neat combos, like true seeing and casting darkness. That means he can cast darkness on his weapon, and everyone has disadvantage on hitting him.

I know the max damage guide to 5e would mention the pally lock, cause you can use short rest warlock spell slots to fuel your smites. So 2 level 3 spell slots, 4d8 radiant damage on short rest at level 5. I haven't played it yet so I don't know the specifics though.
>>
>>48143607
whats with all the munchkin builds? noone plays this stuff in real life right?

I can imagine an entire tables faces cringing if you mentioned you were multiclassing warlock and paladin
>>
Is Tyranny of Dragons worth running?
>>
>>48143648

This is bait, right? It's just fucking multiclassing. A normal multiclass at that. I'd expect cringe if I were to start talking about my Fighter/Rogue/Paladin build that I've got in the backlog, but for a relatively normal pallock? Have some fucking sanity.
>>
>>48143648
fey patron and oath of the ancients isnt too far fetched...
>>
>>48143678
that one actually sounds kind of cool

>LMAO 2 OATHS!!1!
>>
>>48143648

Because they aren't necessarily munchkin builds. I'm currently playing a paladin/warlock; more specifically, Paladin of the Ancients and Archfey Warlock.

He is one of Oberon's Green Knights, sworn to protect the natural beauty of the world and further the agenda of the inscrutable Lord of the Wild Hunt. Carries a massive boar-spear and has stag horns as representation of his pact with Oberon.

So go fuck yourself if you lack the most basic creativity that you're willing to buy into the Stormwind Fallacy.
>>
Is it possible for a cleric who worships water djinns and genasi to be lawful evil?
Tempted to make a pirate cleric who follows as many of the genasi and nautical superstitions to the letter.
>>
>>48143845

>Is it possible for
Depends on the setting.
>>
>>48143845
I don't see why not
>>
>>48143648
Paladins can swear an oath to whatever.

They're a warlock who was so taken in by their patron that they started drinking the koolaid.

Sounds fun to me.

>>48143547
Bladelocks are a trap option mechanics wise. The lore is cool.

Mechanics wise, the only positive they have is interacting better with all the nifty features martials can get.
>>
Is there any place where I can watch videos of people playing, or chat logs for text games?
>>
>>48143853
>>48143857
Fair enough. Since theres no holy book of the sea il have to speak to my gm and try to arrange a code he would follow.
After several years our group is finally having the lawful good paladin bro, so I decided to stray away from my chaotic roots and make a heavily devout character for once.
>>
>>48143950
http://geekandsundry.com/shows/critical-role/

Also, casters>martials.
>>
>>48143950
YouTube, a casual one I like is Call of the Wild by Node, new player friendly. It doesn't teach the game but it's easy to follow and dramatic.
>>
>>48143955
Captain Barbossa from the Pirate's of the Carribean might be a good inspiration.

He always struck me as the mostly lawful foil to Jack's mostly chaotic character.
>>
>>48142570
Story. Being the only gnome in the party saved them a number of times.
>>
>>48139936
Ask the player what he wants: A compelling reason to leave, or a death in the storyline. Either way, work together with him to get that shit in the next session.
>>
>>48144018
Tell him it's not just switching the character out, you have to write him out. Explain why he is leaving, and maybe work on the story to incorporate a less biased group of NPCs.
>>
>>48143648
>Cringing at multiclass paladin/warlock
>Not being a conduit for radiant energy from the positive plane.

You're a shit paladin m8.
>>
>>48144144
im not a paladin
>>
>>48144014
Cant tell if hes lawful or neutral. He follows the pirates code but bends the rules often

https://m.youtube.com/watch?v=uOloqwdESdc
>>
>>48144198
>He follows the pirates code but bends the rules often
Well I mean, the Code IS more what you'd call "guidelines", than actual rules.
>>
>>48144227
Yeah after rewatching the pirate kings "election" where everyone voted for themself, Barbossa definitely fits on the boundry of lawful evil. Not as dedicated as Beckett or Davy jones, but close enough compared to your average pirate.
>>
>>48142412
if you're past the age of 10 and still playing baby fucking kids games like RPGs it means you're the immature child
>>
>>48144422
So you either are a immature child or a shitposter who shouldn't be here and contributes nothing to the board
>>
>>48144198
Lawful characters can bend the rules as long as they get the spirit.

>>48144324
Exactly. At the end of the day, they're all pirates, but he's about as lawful as a pirate will ever be. He even goes legit in the 4th movie and works for the king.
>>
>>48143052
It seems like they will release the rune scribe along with Storm King's Thunder on September 6th.
>>
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>Have session zero for an Eberron campaign I'm starting to try and have the party stay on track for once
>After explaining the setting, they settle on being a start-up inquisitive agency in Sharn
>Only have 1 PHB and 2 pdfs of it for the 5 players to use, so it takes forever
>Edgy guy who plays nothing but tieflings and drow makes a Tiefling bard, previously affiliated with House Thuranni in Lhazaar
>Tired guy makes a changeling rogue who is allied with Edgy, plans to go Swashbuckler after I tell him the strengths of the various subclasses, much to the distress of RP McGee who also made a changeling rogue, but from Sharn
>RP McGee is nearly offended by someone picking the same race/class even if different background, I have to convince them it's alright because rogues can vary so much and tell them to invest in Int and Wis skills for detective work while Tired invests in social
>Meanwhile, Glasses finishes his ex-soldier Warforged Fighter, which is built entirely solidly besides falling for the dump Dex meme
>Newbie takes an age with the book, but finally finishes his ex-soldier Dragonborn Fighter. Maxes Str, which is good, but for some reason took a 16 in Charisma and 12/13 in Dex/Con even though we have a bard and swashbuckler

>RP McGee is going to be out for the first 3 or 4 sessions, so the others are going to have to attempt to solve a mystery with what they've got
I feel that this is going to go somewhat poorly.
>>
>>48137664
Saying "tg/ game" is the same as saying "atm machine". You basically said "traditional games game".
>>
>>48144094
>maybe work on the story to incorporate a less biased group of NPCs

Nothing to do with that. The party as a whole has been getting a lot of use out of Minor Illusion, which they wouldn't have been able to do without the gnome.
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>>48145067
>changelings
>not only do you get something similar/better/almostasgoodas than a level 2 warlock's 'Mask of Many Faces', you're a shapechanger so you automatically succeed against polymorph effects and can polymorph yourself into a winged, flying humanoid of similar size if you've seen one ever before
>polymorph yourself into a fish-man and go swim
>polymorphing allows you to change not only your physical stats, but your mental stats
I know I'm extrapolating a lot, but fuck
You can't just write "You can polymorph at will" if you're making a goddamn official supplement.

Of course, it has been clarified that the use of 'polymorph' there is entirely wrong and that your stats remain the same and that presumably that also means you can't fly... But fuck.
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>>48145295
>Polymorph at will
What the fuck? No.
I've just given them Alter Self (Change Appearance Only) at will, +2Cha/+1Dex, Deception proficiency, and an extra language.
And I've not given them the shapechanger subclass either.

What, do you think I made Warforged immune to healing magic, too? I'm trying to run 5e, not scribe the 3e book.
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>>48145067
Aw yiss, a fellow Eberron DM. Good luck with your game dude.
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>>48142317
>(takes two seconds and helps make it so investing into initiative shit isn't pointless after the first round)
Initiative only concretely matters when you don't get your turn while you would have gotten your turn if you went earlier. This generally only happens when a participant dies (or otherwise leaves combat) so it doesn't make a difference if this was rolled on round one or round three. It's fuzzy, but it also matters when you turn isn't as good, but would have been better if you had your turn earlier, like with area effects sometimes. This typically only comes up on round one before anyone has closed to melee range. So I think rolling initiative every round doesn't make good initiative any more valuable.
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>>48145421
That's roughly how they intended to do it, I think. They really should have written it better.

'Your stats don't change' as they said on twitface or tumtube would imply that the only thing that changes is your physical appearance.
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>>48139280
Might be able to hide your race with the Charlatan background's False Identity.
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>>48136631
>no difference to casting true strike
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Does this feel overpowered for a level 14 feature?

I'm trying to capture the idea of powerful magics infusing the land. Somewhat like the fisher king, but also like the crones from the Witcher. Also I'd like to capture the idea of the horror film, with the environment never being quite certain.

However, mirage arcane is a really powerful spell. I'm thinking of shifting it to hallucinatory terrain instead.
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>>48145812
>designiate
>>
>trying to enter first 5e game
>had the idea of making an asocial character so I can learn the ropes without fucking up the roleplaying
>the only other person who has actually wrote a character concept is doing basically the same character I had in mind but female and a ranger rather than a rogue
I hope someone with a different idea joins because I don't think a party of brooding sneaks who rarely talk is going to work
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>>48146055
The whole "Don't want to fuck up the role-playing" thing irritated the he'll out of me amongst newer players. You are here to role play. You only get better at it by trying it. If you're with a good group fucking up is just another good time had by all. Relax a bit. Just enjoy the perience with everyone. You don't have to be afraid to put yourself out there.
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I'm joining a game that's already been running for a bit. Everyone's around level 3 or 5 and consists of a Barbarian, rogue, wizard, sorcerer, and a pair of rangers. They're about to steal a ship from the pirates who're currently ferrying them. I'm coming in at level one, was even advised to bring another sheet in case I die. So what would be a good character (and possibly a good backup) for this situation?
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>>48146132
Noted. I guess I'll have to spill some spaghetti, I still have a few days anyways
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>>48146238
You are among the younger members of the crew who somehow catches wind of the plan to take the ship. Since you never were terribly fond of everyone else there, you offer your help to the party
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>>48143196
More like D7s, since they don't get the recovery value of d6+1 on their short rest healing. In fact, they don't get any extra defensive or healing features at all, do they? Even d10 and d12 hit die classes need defensive or healing features to tank, like Rage, Second Wind, and Lay on Hands. You could try to false life like your life depends on it, I guess, but that's kinda wasting spell slots.
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>>48143607
>>48143648
I played with a guy who ran a paladin/bladelock to try for short rest smites.
It didn't work out. They only had a couple spell slots and they weren't constantly regenerating because our group rarely to never takes short rests. We just bulldozer through fight after fight until it's long rest time. So they ended up ineffective most of the time and rarely smited in favor of just casting something as a warlock, because you've gotta get the most out of your pittance of daily spells.
More spell slots > Recoverable spell slots
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>>48143555
>You could just be using Mage armor and Max Dex, which with 16 Dex that is 16 AC for 8 hours.
read the book nigger, dragon sorcs get 13+dex AC forever.
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>>48146055
ayy lmao another human rogue who doesn't talk a lot just posted

Going through all the posts there IS a fighter so maybe the situation isn't hopeless
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>>48146238
A tempest cleric. Sailors are superstitious as fuck, and nobody will dare to harm you. Doubly so if you have a pet albatross.
>>
>>48143663
i liked it, but the internet hates it
never finished it though, but supposedly the end is a lot better. my group fell apart before we got there though...
its just not well written, so you will have your work set out for you re balancing every encounter and making it so the whole thing makes sense.
>>
>>48143663
The very beginning of Hoard of the Dragon Queen is challenging but intense. After that, it gets easier and easier and the adventure gets more and more absurdly generous with the magic items. The background information is very sparse, and you have nothing to do in most of the places you visit. It requires so much work to fix that you'd basically have to rewrite the adventure, which eliminates the point of a published adventure.
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>>48143547
Ok, here's the truth about Bladelocks. It's a totally different way to play your warlock that is totally functional until level 11, when you find out that Lifedrinker is a level away, wants you to have high charisma, and isn't even good enough. Now, even though you've invested in all this melee ability, your Eldritch Blast is frequently a better option. Then you just give up at level 17 where Eldritch Blast is always a better option.

If it had one more good high level feature it could stay relevant. Then it just has all these little annoyances.

If you don't want to brave melee combat with a greatsword and leather armor, you start as fighter or paladin for heavy armor and now your level 3 pact boon is fucking nothing, because you're already proficient with every weapon, and you could use Eldritch Blast to deal with weapon resistance.

Further, spending an invocation for your extra attack is extra shitty when it's not a real extra attack. It only works with your pact weapon and doesn't allow you to do things like shove or grapple.

Lifedrinker requires you to raise your charisma to get its bonus, guaranteeing that your high level eldritch blast outpaces your melee option.
>>
>>48146238
Be a monk. Do what >>48146270
Said and do that. And have your martial arts be more punching than kicking.
Or be a wid magic sororcer im guessing that the oter sorc is a drconic. Talk the dm into letting there be a wild magic rmthat helps the party so they have an ic reason to take youwith them.
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I'm examining the length/value of short rests, trying to see if reducing their length to 30, 20, 10, even 5 minutes would improve my games or not.
The game is by default balanced on ~8 challenging combat/resource draining encounters per long rest, with 2-3 short rests in that time, right? That doesn't always happen, due to players looking for chances to rest as well as the sheer volume of things that would need to happen in one ingame day (Since you're Long Resting for at least 8 and Short Resting for 2-3, you have ~13 hours to have these things.)
As it stands now, an hour is a lot of time to defend an area to take a short rest, so there's not too many situations where a party could short rest that they couldn't just long rest.
So what would be a fair time to set it to, in order to encourage the players to short rest sufficiently? 5 minutes flies by very quickly and reducing things like Second Wind and Warlock Spells to 'Encounter' powers seems a bit too extreme for me. Maybe 20 or 30? Anyone have notes or experience with this sort of change?
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>>48146523
Random magical mishaps - just the thing people need on a ship.

For real, though, a cleric or druid would fill a hole in the party composition as well as having special value at sea.
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>>48146533
When I run a game, I typically handwave the amount of time required for a short rest. If its the middle of the day, theyll want to make lunch so that takes anywhere from half an hour to an hour. When theyre in a dungeon, depending on how well theyre holding up, a short rest can take as little as 15 minutes of uninterrupted rest, a quick break for them to get back in fighting form. So to answer your question: it varies, give them freebies as needed.
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>>48146533
The DMG beat you to it m8.

Personally I would be matching the CR level for the party and giving the enemies the drop on the party or raising the CR of the enemies they face.
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>>48145295
>You can't just write "You can polymorph at will"
They can't mean polymorph as the spell because the spell polymorph only allows beast forms. It also doesn't say (as the spell). It really doesn't make clear what it actually does for you at all, using that word.
>if you're making a goddamn official supplement.
Though UA is not an official supplement. The wording is often rough or downright shitty on them to this day.

>>48145563
>They really should have written it better.
>the only thing that changes is your physical appearance.
I wish they had just thought of writing this in the first place.
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>>48144505
>Lawful characters can bend the rules as long as they get the spirit.
no lawful characters HAVE TO do WHATEVER the rules say NO QUESTIONS OR DEVIATION ALLOWED
god i hate when people act like that...
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>>48146594
This seems logical enough, but I'd like to set a minimum bar, so to speak. 15 or 20 is starting to look better and better.
>>48146626
I know of that, but I don't have a problem with long rests being an overnight thing. I also don't know if 5 minutes is somewhere I want to go, that's quite short, and could encourage them to break after every encounter. Somebody a few threads ago mentioned "So it's not a 5 minute workday, it's a 5 minute before union break day" and I don't want to overbuff short-rest dependent classes and force the long-rest dependents like Barbarian or some Casters to slog along at half-mast while the others blow their load on every goblin.
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>>48146356
This is why (and when) you palasorc or palabard and take more paladin levels if you want better melee.
>>
>in campaign of 4 players and DM
>constantly traveling by carriage
>DM consistently sends ambushes our way
>Not one of them has worked because someone in the party has always rolled high enough to spot them way before they attack us
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>>48146747
set the minimum to 15 minutes and grant long rest users half of their shit back during or every other short rest. It'll significantly speed up down time though. Besides, as DM you can always rule 0 them if theyre trying to pull some shenanigans. oh trying to take a break so soon after that last one? roaming patrol finds you guys and attacks, and so forth.
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>>48146238
Gotta agree with these >>48146386 and >>48146523 and >>48146560
Despite having two rangers, your party probably needs some wisdom and a moral compass. If you pick Cleric or Druid, Your ability to cure wounds, and later diseases and other bad stuff, will be vital.
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>>48146533
>The game is by default balanced on ~8 challenging combat/resource draining encounters per long rest, with 2-3 short rests in that time, right?
>~8 challenging combat/resource draining encounters per long rest
No, it is not. It's balanced on 4-6 medium to hard combats. A medium combat will often not feel "challenging" depending on circumstances.
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>>48146533
>As it stands now, an hour is a lot of time to defend an area to take a short rest, so there's not too many situations where a party could short rest that they couldn't just long rest.
As a security guard, I might not patrol a low priority area every hour, but I certainly check those areas at least once a shift.
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>>48145812
It's not vastly better than Misty Visions plus gnomes communicating with stupid little animals, so I'd say it's fine enough.
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>>48138984
Abjuration is worth a mention. Put up your ward and use your reaction to protect your bros with it.
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>>48146747
Yeah 5 minutes is too quick, without shortening long rests. 30 minutes is the absolute minimum in my opinion, because fighters and warlocks and too amazing otherwise.
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>>48140424
>>48140451
That's a standard elf type for Eberron. The elves revere their ancestors. One group of elves helps the elders transition into undeath (a lame, positive energy version) to continue benefitting from their centuries of wisdom.
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>>48147052
The standard types of elves for Eberron are "Mongols with pointy ears who wage war for the sake of honoring their long dead warrior ancestors", "Lives innawoods dresses like a spider and stabs anyone who tries to steal our supreme magical items that we use as wall hangings", and "Lives on a positive energy well and puts grandma there so she can keep telling us all what to do forever as a good mummy"
The ancestor worshipers still hate negative energy undead.
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>>48147052
Aereni deathless are just the rules-lawyers of the ancestor worshipers.
>IT SAYS I NEED TO WORSHIP MY ANCESTORS
>IT DOESN'T SAY THEY CAN'T BE UNDEAD
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>>48147075
Don't forget "Stockholm Syndrome pyromaniacs who made airships before it was cool".
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>>48142814
I use grids sometimes for dungeons I've laid out with Indiana Jones-style action. I guess they are kind of like combat but the enemy is the dungeon.

I like situations that force the group to act quickly instead of farting around deciding how to bypass the door they don't actually know is trapped or not.
>>
>>48147075
>>48147102
Also the Qabalrin and Umbragen.
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>>48142862
Fey are notorious for manipulating people into doing their bidding under false pretenses. Usually fey can't lie, but they only tell the truth in the most literal sense. "Do good" can mean good by the faerie's twisted sense of what good is.

i.e. You made a deal for safety and the faerie thinks you would be safest turned into a stone she carries in her pocket.
>>
>>48146768
>everybody constantly looking out rather than passive perceptions, though I understand letting people roll
>ambushes that can be seen at all from the direction someone's coming from
>no double ambushes
The bad guys are shiiiiit.
>>
>>48142862
Here are some options:
- The warlock is part of a bet that the fey made with its friends. The patron's friends will be sending their own warlocks (each of whom has been misled to think the PC is evil), in order to see who has chosen the best mortalmon.
- The fey knows that adventurers have shitty lives, and spies on the PC regularly, wanting to see how long before it breaks/dies. Maybe include a bet like above.
- The fey was bored.
- The fey noticed that the mortal was wearing shitty clothes and wanted it to dress more fabulously. By "Do good" it meant "Go be an adventurer and get some proper clothes".
- It's part of some ancient prophecy.
- The fey wants to try making a fey-tiefling line, offering pacts to everyone in the PC's family.
- The fey owed it to an ancestor of the PC. Debts are srs bsns in the Feywild.
- The fey owed it to a paladin to spend a certain amount of power to do good.
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>>48147075
Yes I was trying to describe the Aerenal without dropping in unfamiliar shit no one outside an Eberron game cares about. The deathless are just positive energy undead.
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>>48147075
If you're going to get that specific, you forgot that the most numerous elves are the ones that integrated into Khorvaire society and don't have all that bullshit attached.
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>>48147280
Yes, and they despise negative-energy undead, which is what all 5e undead-creating spells create, because negative energy undead are mortal-killing monsters like zombies, or if they're intelligent prey on the life force of mortals like liches or vampires.
>>48147371
>Trusting the knife ears that claim to be 'civilized' and 'your friend' while the others take slaves across the borders and stew in their ancient halls with their long dead guides
Why would you ever trust the people who got stuck with the houses of Shadow and Death again?
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>>48147437
>Why would you ever trust the people who got stuck with the houses of Shadow and Death again?
Because Cirque du Soleil!
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>>48146533
Ten or fifteen minutes should be fine.
Reduce the casting time of Prayer of Healing to one minute if you reduce short rest time to something small.
>>
does anyone have any example of other negative racial traits in 5e besides light sensitivity? that and slow speed/small size are the only ones published right? is there any good homebrew negative traits you've seen?
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>>48147455
They all look so fucking angry. Especially that puppeteer.
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>>48147554
It's part of the show.
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>>48147253
>>48142862
The best reason is the same reason why upper-class people would traditionally hire more servants than they needed: to show off and one-up the neighbors.

Say that it's the current fashion for archfey to keep a stable of warlocks as a status symbol. If you have the most warlocks, or the best warlocks, then you "win" at court and everyone else gets deliciously jealous of you. So in exchange for her powers, this new warlock will occasionally have to dress up in fancy clothes that play up her "exotic" heritage, attend an elaborate social function in the Feywild, and show off against the other archfey and their warlocks. Something in between a masquerade, a magic tournament, and a pet show.

That stuff about "wanting her to do good" may have been earnest, but fey have rather flexible definitions of what counts as good, especially powerful and decadent archfey. This patron could really and truly believe that there can be no justice in the multiverse if he/she is not considered the most fashionable fey noble with the finest stable of warlocks.
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>>48142862
>a fey who needs the services of a random tiefling

This could be tied into the traditional mythological relationship between the fey and Hell. It's often said, for whatever reason, that the fey are compelled to pay tribute to Hell, in the form of regularly giving away their most beautiful and promising young people. Maybe this archfey is trying to end that imposition, or at least to cheat it in order to spare someone who's next on the list to be offered as tribute. Or, if you don't want the patron to have such noble intentions, maybe it's all an elaborate plot to manipulate and psychologically torture the tiefling for having devilish blood, as a petty sort of revenge.
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>>48138256
I'd assume /tg/, given the post number and it's relation to the date.
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>>48148082
>Maybe this archfey is trying to end that imposition, or at least to cheat it in order to spare someone who's next on the list to be offered as tribute
>maybe it's all an elaborate plot to manipulate and psychologically torture the tiefling for having devilish blood, as a petty sort of revenge
Hell, it could be both. Maybe they're trying to do the first, but they know that the path required will be incredibly painful for their chosen instrument, so they picked the tiefling for reasons of the second.
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Im preparing to run a campaign where the level 1 characters are stuck in an isolated village during a magical plague outbreak - if anybody has played Pathologic they'll know the kind of vibe im going for.

Anybody care to hear the outline iv got for feedbacks sake?
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>>48146724
>>
Has there ever been an official WotC island hopping campaign? I really want to do something like this but I wanted some reference material to go off of.
>>
>>48148193
Do it, im all ears.
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>>48146533
I want to experiment with encounter powers especially since my group usually has max 4 combats a day, usually 1-3. But if you have 4-6 or especially 8, then the 20 minutes MMercer uses seems good.
>>
>>48148314
o u kno, the usual
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>>48147972
>That stuff about "wanting her to do good" may have been earnest, but fey have rather flexible definitions of what counts as good, especially powerful and decadent archfey. This patron could really and truly believe that there can be no justice in the multiverse if he/she is not considered the most fashionable fey noble with the finest stable of warlocks.

The fey are often caricatures of nobles, so this is very true.

Also, consider that the Frost Prince might believe it to be "good" every time he grants someone the ability to kill and/or drain heat from the world. If the warlock has any kind of cold damage spell, that works great.
>>
General d&d question: can undead cast holy magic without nuking themselves?
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>>48147455
Is there a worse meme than the evil / sinister / murderous clown / toymaker / other merrymaker? I don't think so.
>>
>>48148618
pierrot le fou from cowboy bebop is pretty cool, but if you're just original the charactering the joker from btas, yeah, it's a bit played out.
>>
>>48148670
There's no problem with an ACTUALLY EVIL clown. You know, guys who are fucked in the head crazy and do bad shit because they don't know any better or don't care. Your Jokers, your Kefkas.

What's terrible are the very serious and calculating murderers who have decided to adopt clown make-up and possibly pretend to be unhinged and nutty while remaining in control at all times.
>>
>>48148776
Is that a problem in your games? I've never had a PC go full "I was just pretending to be retarded."
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>>48148580
Gods willing, yes.
>>
>>48148580
This is not Final Fantasy. Undead can cast divine spells if their deities allow them to. They can cast spells that deal radiant damage, and a spell only affects undead differently if it says so in the spell description.
>>
>>48148580
Unholy magic is still holy magic.
Undead are animated by negative energy. Negative energy is not evil, positive energy is not holy/good.
There's nothing wrong with a skeleton shooting searing lights.
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>>48145077
Youre just like saying "autistic grammar cop", its like saying "autistic autist"
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God of death, in homebrew setting, sends cleric and paladin hitmen after you if you raise the dead.
I desperately want to use some of the undead-creating necromancy spells my Wizard picked up, but he isn't willing to incur the wrath of a fuckin god of death.
What should I do?
>>
>>48149019
Positive energy and negative energy do annihilate each other on contact, though. And creatures animated by negative energy do have an inherent desire to kill creatures animated by positive energy, an instinct that only strict control or uncommon willpower on the part of the undead can overcome. Since positive energy can support sustainable populations of living creatures and negative energy can only support quasi-living individuals, one energy type is clearly a better idea than the other and must win out when they are at odds.
>>
>>48146768
Are you doing hoard of the dragon queen
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>>48149122
Your options are to either man up and do it anyway, or to show some common sense and abstain from it. Don't come complaining to us if you've just now discovered that actions have consequences.
>>
I've got a tanky player with high AC and wisdom saves, and he also hates the concept of charisma saves.
Whenever I homebrew a spell or effect that has a charisma save to challenge him, he heavily argues that it should have been a wisdom save instead and charisma save doesn't fit the fluff.

So, tell me. Banishment aside, what sort of effects make more sense to use charisma saves than will saves?
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>>48149122
Sounds like your GM included that god because he didn't want players using necromancy, and the scroll is a trap.
>>
>>48149212
Transformation and mind control. Direct attacks to the sense of self are most often associated with Cha saves. And if he doesn't like that, throw illusion and Maze spells at him to exploit his probable low Intelligence.

I should also mention that he has no right to complain when he faces something that he's not minmaxed for, but also that you shouldn't be specifically trying to "beat" him.
>>
>>48149212
Nothing really makes "sense" for charisma saves. Charisma is by actual definition just your aptitude in social interaction.
So, I guess if you make a spell that forces you to talk to something from beyond the stars, and if you piss it off (or rather, fail to convince it not to hurt you) you get rekt, that's the only applicable scenario. Such a communication likely would involve high speed telepathy.
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>>48149322
But anon, that's retarded. It's essentially throwing out the entire school of necromancy.
>>
>>48149153
You're skipping past the first bit. "Holy" magic is not necessarily Positive, though, and neither is all Radiant damage. While Negative and Positive are true opposites, there is no neutral energy between them; they are pure examples of distinct forces in opposition to each other, rather than an energy that arises when you tip some third, more all-encompassing energy too far to one end. They're not on a sliding scale together. Holy and Unholy are, they're just qualified versions of something else. Holy != Positive, Unholy != Negative.

A negatively animated skeleton is no more damaged by casting a spell that shoots positive energy than a living human, animated by positive energy, is damaged by casting a spell that shoots negative energy. Now, there are spells dealing with Negative energy that will make you Evil or "more Unholy", same as there are Positive energy-handling spells that make you more Good, but these are edge cases. Fire also burns living creatures, but they can shoot fireballs without having their souls scorched somehow.

Unless your Undead is applying the positive energy to himself, or has an additional stipulation about being harmed by the mere presence of holy shit (and that a particular spell qualifies as "holy shit"), he's fine.

>Since positive energy can support sustainable populations of living creatures and negative energy can only support quasi-living individuals, one energy type is clearly a better idea than the other and must win out when they are at odds.
Positive Energy only supports life in small doses. Any sufficient quantity of PE will damage or kill a living creature. And again, PE and NE are true opposites; if a creature is being animated by solely by NE, he's not "quasi-living", he's outright "unliving", or undead. The opposite of life is not death, it's undeath; death is merely the absence of an animating force.
>>
>>48149359
Charisma is self-confidence while wisdom is self-control. At its very core Wisdom is perceiving others and Charisma is drawing distinctions between others and yourself. Wisdom should only resist supernatural temptations and the like, while Charisma resists having foreign thoughts put directly into your head
>>
Question for the Thread: Anyone Want to Suck My Fucking Dick?

I critted on the dracula guy from Ravenloft and blew his fucking ass away and the only girl at the table, who was the DM's sister and totes out of our league, ended up blowing me after the game. She said "Ive never seen anyone handle a bow like that before anon" and she sucked my cock while locking eyes with me. I shot my load in her mouth and she smiled and raised up and said "Can you help me with my warlock" and I smashed birthday cake in her fucking face and hit the road and got drunk with some niggas I know. I love this fucking game and I love this fucking thread. Shout outs to a real nigga.
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>>48149415
Negative energy is not as good at animating things as positive energy is. They're not perfectly symmetrical forces. Undead generally cannot reproduce or regenerate except by stealing from the living.
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>>48149510

>and his name? Albert Einstein
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>>48149534
- In 5e
Previous editions had undead heal from negative energy. And reproduction can be done through any corpse, except for vamps
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>>48149510
a /b/ tier response to a /b/ tier post
>>
>You can't cast grease on items or people anymore in 5e

WotC in charge of ruining fun.
Someone will say it's a good thing they're stopping spells from being the swiss army knife solution to everything but come on, the ability to make an object slippery wasn't going to break any narratives. Feels more like just stifling creativity.
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>>48149550
That counts as stealing from the living. Undead with bodies cannot make their own bodies, they must steal them from the living or the formerly living.
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>>48149534
The abundance of life in the universe is a result of concerted effort by the positively-animated entities that arose by chance to increase their number. Negatively-animated entities consume, but do not generally go out of their way to reproduce, because they tend towards apathy when they are not being murderous.

Positive energy spreads all over and creates a diffusion that supports living creatures, but tends not to spontaneously generate new life out of nothing. Negative energy pools, and so becomes concentrated more easily, leading to generation of new unlife.

Positive, life, is vibrance, action, and heat. Of course it winds up doing more shit than its inverse. That doesn't mean there is more of it or that it is somehow superior.
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>>48149212
You could have an Acererak-style demilich eat him. Basically, if it targets your soul or sense of self instead of your sense of others or the surroundings, that's resisted by Charisma.
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>>48149700
Ah yes, I forgot how taking this body, which is dead, and not alive, is stealing from the living
Fucking tool
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>>48139847
Blindsight does ignore invisibility, per Crawford; however, the rogue or anyone else can still attempt to hide if he has Total Cover. If he didn't have total cover, the dragon doesn't need a roll to notice him.
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>>48149812
People are born living. All bodies come from life and none come from undearh.
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Are all the fighter archetypes good or are any of them shit? I'm leaning towards eldritch knight because I don't really do martials much but I wanna know what the Opinion is
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>>48140597
Soul doll, from Pathfinder?
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What's a good surname for an illuskan peasant?

Or should I just have a first name?
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>>48141954
If not, the Pathfinder mini sets are pretty good; printed on thick almost-cardboard, and comes with some bases. You get a shitload of minis.

I'd recommend buying some extra bases (which they also sell).
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>>48149838
Homunculai?
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>>48142312
I've been considering allowing it to playtest, but no one wants to try it out.
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>>48143152
I'd go with Arcane Domain Cleric for a gish; maybe with a couple levels of Wizard (Bladesinger) thrown in.

Alternatively, Bladepact Warlock makes a pretty good gish, if you only use GFB and Booming Blade.
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>>48149914
Those are constructs, right? And an ingredient in their creation is their creator's blood.
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>>48149889
Of [town name]
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Does anyone have full res of pic related?
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My friend is running a one shot and trying to kill us.

What is the most broken lvl 5 caracter I can make ?
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>>48150144
Bard.
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>>48150160
How ?
>>
>>48150144
Be a prick and intentionally make an interesting creative character that's guaranteed to die in the first hour.
>>
>>48150144
I'm not sure if it's the most broken, but my lvl 5 Druid made my DM tear his hair out tonight with Conjure Animals.
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>>48150137
check the archives, should still be there.
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>>48148395
Hm, not necessarily an island hopping one, no. There have been a few pirate-esque ones in the 3e days; my favorite being Savage Tides, from Dungeon Magazine #139-150.
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>>48150201
Not sure my friends would forgive me

>>48150214
I'll look into it
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>>48150160
>>48150189
Hypnotic pattern is unbelievable strong and it fucks well thought encounters of the DM entirely up.

>>48150214
He shouldn't at least build a Moon Druid, because you get CR2 beasts at lvl 6 as far as I can remember.
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>>48149843
Eldritch Knight and Battlemaster are both quite good. Champion is functional, but boring. I like mechanical complexity in my character, though, so I'd go EK, since it gets a bit of spellcasting.
>>
>>48149843
theyre all worth it. champion is point and click but it works perfect, battlemaster is considered the best, eldritch knight is good if you focus on the defensive spells aside from a few evocations, and purple dragon knight is decent at support, similar to the warlord
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>>48150285
The creatures summoned were Giant Owls, flyby attack, 60ft. speed, decent health and damage. Eight of them just overwhelmed the enemies completely.
They're also good for utility, since they can carry 390lbs. before being encumbered and are Large, they can act as mounts. With 8 INT and the ability to understand a bunch of languages they can also be used to carry out more complex tasks.

>>48150295
>Moon Druid
Personally I play Grassland Druid; turning invisible and running away as some quick animal is always a good trick to have up your sleeve if there's a TPK brewing.
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Looking to make aboleths the main villains of my campaign, probably with some tsochari and beholders on the side. Anyone have advice on long-term hooks and hints I can drop in?
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>>48150381
I think the MM has some information about aboleths saying they were the ones to rule earth before the gods, so maybe they somehow accomplished to stop the gods from ruling the world? Like stopped the transition from the planes of the gods and the material plane with the help of an aboleth-cult, which could also cause clerics/priests/church to lose their power destabilizing the entire political and social system of nations.
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>>48150464
Yeah, it did, and that's a very good idea!
I've read Lords of Madness, which helped a lot too, but I was wondering if /5eg/ had advice. Thank you!
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>>48150381
If you can, try to find a copy of Night Below; iirc, that's all about Aboleths.
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Best healslut at low levels? Bard for song of rest? And being a full caster?
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>>48150576
cleric of light is pretty awwwlright. heavy armor prof and heals are always available, so you can prep bless and such without losing heals.
>>
So my DM is being a little bitch and refuses to continue running the same campaign for more than 4 sessions because things get too boring. So im thinking about DMing for a while until he gets his shit together.

What would be a good module or adventure/campaign book for an intermediate DM to run?
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>>48150911
Out of the Abyss
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>>48150576
Mystic is an underrated healer. Psionic Restoration's Mend Wounds keeps pace with Cure Wounds until Wis scores start improving, while the rest of the class features basically shit healing and temporary HP all over you.
>>
>>48150680
Light domain clerics don't get heavy armor, only war, life and tempest get it
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>>48150974
oh oops, meant life.
>>
>Enemy caster doesn't want to kill the party, but wants to hinder them so much they give up on venturing through a forest and turn back
>They're going to wait until the party sleeps and one of them stays awake on patrol
>They'll cast a high enough level Sleep spell to take out the one on guard for a few minutes
>Then they cast Silence as they enter the camp and take all the party's food and navigation supplies
>Because there's absolutely no sound, a sleeping party has no reasonable chance of passing a perception check: there might not even be anything to perceive
>Enemy caster has some honor and doesn't stab them in their sleep or take their weapons or other stuff

Does this sound okay?
Is there any reasonable way the party would have a chance of avoiding this happening or am I essentially siccing an unavoidable 'rocks fall, you lose all your food' scenario on them?
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>>48151036
If the party is paranoid enough to cast Alarm on their camp, the plan doesn't work at all.
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>>48151069
It's not something they've done before and the wizard player generally isn't the most savvy.

But basically, once they set up camp and only have one party member keeping watch, do they essentially auto-lose barring a really bad roll on Sleep?
>>
>>48151036
>>48151069
Maybe indicate to them that the forest is (magically) dangerous or some other way to subtly prompt them to cast alarm
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>>48151120
They won't really care, they're not a super cautious party in general.
And I chose my words wrong: I don't expect losing all their food and maps to stop them either, it'll just be another obstacle.

The thing about it that bugs me isn't 'I don't want this to happen to them' but 'this is well within the enemy's ability to do, and it feels so unavoidable it's virtually a scripted event and something about that doesn't sit well with me'.

I guess I'd give them sleeping perception checks anyway on the offchance they nat 20 it?
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>>48151184
Give the checks to the guy on patrol instead, give the enemy a plan B which will still hinder them but not completely fuck them over in case he's detected
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>>48151184
"You see a pik-a-nik basket torn apart and covered in ectoplasm, these woods must be home to thieving ghost bears"
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>>48151184
The only person who should get an active perception check is the guy who is on patrol since he actually is searching for things. The sleeping people should take passive perception instead. I always find it really odd when the DM randomly asks me to roll a perception check even though I gave no indication that I was being cautious in the first place.
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>>48151036
what if the guard is an elf?
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>>48151279

I'm not him, but how should passive perception work for someone that's asleep? The unconscious condition just says that you are unaware of your surroundings, should that be disadvantage (-5) or a passive perception of 0?

Something like this may come up in the game I'm running later on and I don't want to mess it up.
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>>48151374
I personally handle it as a -5 on passive perception because it wouldn't really make sense to have the full passive but it wouldn't make sense for people knowing that they are sleeping in a dangerous place to be completely defenseless.
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>>48151467
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>>48149814
There are people who think really high skillchecks allow them to break reality, like a dragon not noticing a door that he's looking at just opened and closed.
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>>48151642
That's true.

Really high for me, though, doesn't mean anything if the opposition is able to get their check higher---unless its a natural 20 and he qualifies for what he's trying to do. I like to let my players be badasses 5% of the time, so I'm fairly lenient on natural 20s on pretty much everything.

They operate under the understanding that monsters get the same benefits, and they and the monsters are subject to the same natural 1 auto-fails.

I've always liked the idea that fate and the roll of a die plays a big part.
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