Post cool stories, inspirational pictures, unique Paladin concepts, etc.
https://1d4chan.org/wiki/Sameo
My current character isn't a Paladin, but my next one is going to be a noblewoman who decided she could do more good following the call of Pelor than in a court of nobles.
One of my favorite characters is a paladin (well, more accurately, a warlord whom I made a paladin when I ported her to a 5e game years later).
She was loosely inspired by Don Quixote. Her scthick was that she was so caught up in being the hero that she had little to no idea what was going on around her and a terminal case of foot-mouth.
>"When we arrive at the city, I'll find a blacksmith to reforge this plate into eladrin armor and a horsesmith to reforge Alphonse here into a mighty warhorse!"
>"I don't think they can re-forge a horse, Victory."
>"Nonsense! It happened once already when I was but a girl. Later the same afternoon withered old Alphonse was a strapping young stallion!"
>"..."
>"They must've glued brand-new parts to him--they had vats of the stuff!"
>>48134577
Dumping my paladin folder
>every time you lose an escort in BFGA, 25k people die
>every light cruiser is 65k dead
>guess what, every cruiser lost is 95k dead, a healthy sized city
>with every grand cruiser destroyed with all hands, that's almost 150k dead
>a crushing defeat could result in a death toll of half a million, for just one battle
I wish I didn't know this information now
>>48134562
Manpower is the most abundant resource in the Imperium.
If anything, you should be mourning all those machine spirits.
>>48134562
If RT is anything to go by just disabling a ship is a mission kill and happens far more often. Yes it may be entirely spaced but they're so reinforced and compartmentalized that sometimes the crew survive. Survive to be rescued in a year or in a hundred, perhaps.
Or maybe just to degenerate into deadly mutants.
>>48134562
The people are considered cheap compared to the ships though, so think about all of the lives lost in the construction of those ships, such as how many people are going to die just from mining the resources.
>40K is just an elaborate reference to everything cool in sci-fi in the 80s
Then what would its equivalent be for the 90s? Independence Day aliens fighting Matrix rip offs?
>>48134390
what the fuck are you talking about
>>48134390
Go look up 90's batman comics.
That is it. You have edge, gadgets and every magic device had a pseudo science brick of text attached to it.
>>48134390
There is no 90s equivalent.
Key phrase:
>everything cool
I'm not sure what got me thinking about this, but I feel like fantasy RPGs and associated fiction have a lot more really memorable villains than heroes/allies. To be fair, part of that is because on the RPG side of the equation, the expectation is that the player characters are the big damn heroes. But even in novels, background material, etc., I feel like you're a lot more likely to see interesting villains. There are plenty of cheesy villains, sure, but most of the best characters are villains.
Just off the top of my head, Lord Soth, Count Strahd, and Iggwilv come to mind. Drizzt and Elminster might be more iconic, but they're so cheesy, and Raistlin is as much a villain as a hero.
So, who are the most memorable/iconic villains from published material, in your opinion?
Reposting Jon Irenicus of BG II.
https://youtu.be/Wdy-k_qLdQg
Zoran from the JRPG "the last story" was a selfish goof motivated by greed and survival, but not unreasonable or a psychopath. He was only a minor villain though
Ulrik von Kharkov is compelling in the one short story he got, it's just that trying to actually use him in an RPG is hard.
>Hi guys I am a Black guy and I'm a vampire and actually I was a panther all along and I have self-control and self-loathing issues fuck wizards btw
Anyone else think this is a good idea?
>>48133196
best girl
>>48133196
Well, I have trouble imagining the PCs I've known refusing the call. Death and rebirth seems harder to pull off with more than one protagonist. Otherwise it seems feasible, if not exactly original.
>>48133468
i agree
but what you do you think of my idea?
I think Pathfinder is ok, but I hate vancian casting. Are there reasonable alternatives?
Playing a better game.
>>48133125
Not within Pathfinder.
>>48133125
Quick and dirty you can convert spell slots to mana points equivalent to slot level. Every spell now costs [spell-level] mana points. Done.
ITT we discuss the creation and sharing of bestiaries (I.E. a compendium of fantastical creatures).
Imagine walking through the forest with good ol' Canis when all of a sudden he finds something in the dirt: an old leather journal, bound tight and covered in dirt. You save its contents for your return home.
Carefully removing the thread, dust escapes as the beasts within take their long forgotten breath. The leather shudders in your hand like arising bone as you turn the cover. The name ______ stained in thick, black ink across the page. For hours your fingers trek hundreds of pages of exotic fur bound by yellowed tape, detailed anatomical sketches of impossible life, and riveting stories of mythic beasts. When the dreadful end is turned and dawn calls, the same thick ink tells, "The Fairy Tale Awaits".
>TL;DR surely you fellow animal lovers have want of more. Join me in my creation of these bestiaries. You know it sounds cool as fuck.
>>48131750
Please don't, it's a good thread idea, but you don't bump after 5 minutes on /tg/.
I really like the way Bravely Second handles its bestiary.
Basically, the more times you fight a monster, the more that the five main characters write about it, in five different colored inks. They reveal not only strategies to fight the monsters, but the creature's history and biographical/biological notes, as well as little jokes and asides that help illuminate the main characters.
I like the idea so much, I think I'm going to suggest doing something similar with my group, where after fighting a new monster, we pass around a notebook and each write a quick line about it.
>>48131668
>Ogres
>We have decided against including what would be typical glandular secretion samples for this section, as most people, animals, spirits, and deities find the unique "perfume" of ogres revolting. So repugnant is an ogres body odor that some researchers have gone so far to suggest that ogres were the first species to develop a fear of bathing before fire.
>Ogres are large, cunning, and frightfully odorous humanoids with adult heights averaging at around 7 to 9 feet. Their primary evolutionary drive seems to be discovering new ways to enhance their natural musk - in ogre society, the smelliest ogre is the best ogre. Their immune systems are the stuffs of legend. No plague or infection, divine or otherwise, has ever been recorded as having any effect on ogre-kind beyond a mild stomach ache.
>Author's Advice: Avoid if at all possible. Highly unsanitary - wounds inflicted by ogres always become horribly infected.
Good morning boys and girls, and welcome to another Ask A Judge thread! Sorry for nothing over the weekend; I ended up too busy to make one! But I am no longer busy, so let's get those questions rolling.
>>48124323
will the Eldrazi Deep-Friend be any good?
i think it won't be
>>48124459
Unsure. You can drop it on turn 4 by feeding it a 3 drop, but I don't know how useful tapping 4 things is if you don't have dudes to attack in.
How do deathtouch and wither/infect interact?
>Medieval knights COULD move with all that armour: Scientists find they had full range of motion and load was comparable to that carried by a modern soldier
http://www.dailymail.co.uk/sciencetech/article-3674261/Medieval-knights-armour-Scientists-range-motion-load-comparable-carried-modern-soldier.html
The debate is over. Science has made its pronouncement.
>>48123396
isn't this old knowledge? Like, the scientifically confirmed knowledge being old?
>>48123396
Wow these idiots discoverred something anyone who ever studied history already knew! Amazing!
>>48123396
it was actually usually less than a modern soldier and the dexterity of well fitted plate has been well known for centuries.
youtube.com/watch?v=NjKbi7YUNaI
Here it is clearly demonstrated in 1924. Really the idea that it wasn't was probably a film and television trope by actors in ill fitting shit armour or literally clowning around.
The other thing is stupid museum displays where they put armour on little children and say Isn't that really heavy!! Isn't those sword so big and unwieldy!! Giving audiences misconceptions for life.
Rolled 14 (1d20)
Welcome to the thread for d20 station, a rules light Space Station 13 server.
>What is Space Station 13?
It's a 2D top down atmospherics simulator with who dun it gameplay layered on top. Each crew member aboard the station has a specific job to perform, while a select few are selected to be traitors (assassin/spy/thief).
>How do I play?
You'll need to download the BYOND client. There's games other than SS13, but enter those at your own risk.
BYOND Download link: http://www.byond.com/download/
You'll also want a BYOND account,which gives you a ckey so you can save preferences and be recognized by the game. It's highly recommended to make an account if you're experiencing connection issues or don't want to be a fat tourist/starving space bum.
To connect: Open BYOND, click the gear in the upper right. Click "Open Location" and paste in the IP below.
byond://76.16.8.127:28014 OR byond://d20station.ddns.net:28014
>How do I play
Use OOC (backspace say" in the bottom, type OOC and hit enter) and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC. There's also wikis dedicated to documenting the spaceman way of life, but they vary widely from server to server.
>What are the rules?
The rules are very relaxed and admins try to take a hands-off approach to administrating. Admins will generally only intervene if someone is explicitly playing to ruin the game or being a dick. Reminder to read the rules in-game.
>What map/code do you run?
We run a heavily modified Ministation map with mostly custom code. Most jobs on Ministation are merged with similar counterparts and head roles have been re-enabled.
>D20 wiki where?
http://robustvinyl.com/ss13/wiki/
>When does everyone play?
Check out the server pop graph to see when people are playing: https://www.ss13.se/servers/2926/
>Who are these tripfaggots?
Usually admins/coders in the server.
since yesterday's poll was pretty close (4 dorf vs 5 regular) I've decided to host dorf on the separate port: byond://d20station.ddns.net:28020
>>48121205
would be cool if you guys had dynamic trackers
>>48123700
>dynamic trackers
what do you mean by this? it's a pretty ambiguous term
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.
>How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.
Resources for Third Edition:
>Final 3E Core Release:
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf
>Backer Charm Book:
http://www.mediafire.com/download/x7i7p5c4rm7kacq/Backer_Charms_Plain_Text.pdf
>Frequently updated Character Sheet with Formulas and Autofill
https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder:
https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies:
https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
Solar Charms: https://imgur.com/a/q6Vbc
Martial Arts: https://imgur.com/a/mnQDe
Evocations: https://imgur.com/a/TYKE4
>Resources for Previous Editions:
http://pastebin.com/raw/EL3RTeB1
Tell Us About Your Circle and Their Mighty Deeds Edition
>>48117274
We managed to convince a deathlords to move on
>>48117861
how?
Are there any repositories of 3e NPCs for me to steal from?
Hi /tg/
I'm putting together a spacefaring setting to run with some friends. A small group of bounty hunters that would play similar to Firefly or Cowboy Bebop.
I wanted to make a system of superstitions that the spacefaring people would have, similar to sailing superstitions (like not having a woman on board, no whistling, things like that).
So this thread is for brainstorming some things that space-sailors would freak out about. I imagine some of you could use these for some of your settings as well.
So far I've come up with: always keeping some pet on board like a dog or cat. It's considered good luck and their acute senses can usually tell when there's some kind of problem before a human. And no whistling on board either, as it sounds like an air leak of sorts. Both of those I stole from regular sailor superstitions but with a space twist.
I'll also be dumping some pics i'm using as inspiration for the setting.
TL/DR let's come up with some spaceman superstitions similar to sailor superstitions
I'll start with some comfy space homes.
I'm feeling pretty tapped-out creatively right now, but I wanted to point you toward this series of Space Superstition threads in the hopes that you might be able to mine them for ideas:
http://suptg.thisisnotatrueending.com/archive.html?searchall=Space+Superstition
Good luck, spacefaring GM!
>>48113536
Be sure to include some "monster" sightings, whether the huge space aliens are real or not, people will always see things in the darkness.
I don't know if /d/ isn't better suited for this, but I figured I might as well try.
Since I like both rpgs and hentai I decided to try some lewd rpgs by forum, but things are so slow and prone to fuckups that I ended up choosing to go the solo RPG route.
I made myself a little mission based on the Taimanin universe, since Im a rookie MJ I used the D6 system rather than using RPGsolo's default system. Things weren't so bad, but they definitely could be better.
What mechanics would you guys use for a Taimanin RPG or, for that matter, any RPG based off eromanga and eroge ?
Also, Im open to any tips regarding solo RPG, I'd really like to know what people think about it and what can make for some good solo sessions.
>>48113224
Honestly, considering how consistently people might want to 'lose' in an ERP game, I'd honestly suggest FATE or a system that allows a player to take a failure to get some benefit later on.
Keep it relatively rules light, while still having just enough of a system to hold things together.
>>48113224
So basically... You roll a dice, look up in a table, and fap?
>>48113224
Zettai Reido
Old School styled artwork is amazing.
Share your best.
Why does Tolkiens desire to create unbearable mary sues always get in the way of a threatening villain?
After reading the Silmarillion and the other related media, I'm starting to think Tolkien can't finish a proper arc at all.
>>48142087
Because Tolkein wrote his books for his children?
>>48142124
He must've had some autistic children.
>>48142087
>Lord of Balrogs
>killed by a spiky helmet and Hobbit: BoFA tier physics
>another balrog just thrown off the cliff and dies
>Melkor beaten like a bitch about 5 times before finally dying to a human mary sue stabbing him through the heart
>Sauron get blown out repeatedly, then blown out even more in middle earth
>"Threats"
>Melkor finally has a hard fought victory against an army of mary sues
>Daddy Tolkiens Self insert personally comes down to retcon the whole continent out of existance
Seriously, the less you know about the setting the better it looks.