A sword made of modern grade steel lands in the lap of a bronze age warlord.
What happens.
"Ey dis is a pretty sweet sword mang, gonna show this shit off to them barbarians, bet they gonna be mad jelly. Yolo"
>>48238045
That one particular individual has a slightly better sword than everyone else?
>>48238045
It becomes a highly revered artifact, like those knives and swords made out of meteorite iron, only morso.
post what you feel is the best looking cards, what they do doesn't matter, just looking for top notch artwork
>>48235857
>>48235912
Not related to the thread but what would happen when paired with this?
A Cat is Fine Too Edition
We're currently working on Gen V
Here's the current worklog:
| Gen V |
-Army Upgrades Page
Discussion of the Towergirls CYOA, RPG, Setting, or Video Game welcome here!
Everyone welcome.
FAQ:
Q - What is Towergirls?
A /tg/ creation. Read more here.
https://1d4chan.org/wiki/Tower_Girls
Q - How do I play?
A - It's a CYOA, there are no established mechanics for the rescue. All the pages to the game are in the imgur album linked in resources.
Q - Why aren't/are we we working on; Fan Gen II/Knights/combat mechanics/etc.
A - No. We recognize that spreading out our efforts is what originally killed the project. Accordingly, we're focusing on just one thing at a time and finishing them out.
Q - Hey, can we make a pricness about X fetish?
A - It generally comes down to what people like. Propose the idea and see if others want it.
Q - Is there a map/unified setting?
A - Nope. Though proposals have been made, nothing concrete has been created.
Q - Can I post fanart/fanfiction here?
A - Go right on ahead, just make sure it's within the global rules.
Resources:
Imgur Album - http://imgur.com/a/maXHJ
Tower Girls infinity Chan Board - https:// infinity ch.net/twgrl
Booru - http://tower-girls.booru.org/
Brushes, Fonts, and Templates - http://pastebin.com/0uCbMGx6
Games:
Subtitle Pending:
http://towergirls.boards.net/
Kingdom Conquest:
http://towerkc.blogspot.ca/
Contact Project Lead: [email protected]
Last thread: >>48214132
>>48230968
You have these written down? I'd really appreciate a pastebin, so I can grab them later. I've given my opinion on the current disagreement pervading the thread and am now just waiting for it to die down before continuing my work.
so what fetishes do you want to see made into a princess?
>>48231006
>>48230968
Reposting Wine Princess and List for visibility.
(Keen and all that.)
I got pic related (plus all the other content) in the steam sale.
Also, general /tg/ vidya recommendations?
What is your experience with this this game? Are there any must have mods? What is your favorite faction to play?
>>48227191
>What is your experience with this this game?
Soulstorm was still glitchy as fuck last time I played it. I think that was 2 years ago now?
>>48227191
I love the shit out of this game, especially nowadays with all the mods to add new races to the game. I'm currently running a custom race combiner I made, so I've got pretty much every army from the tabletop in here. You can find a list of good mods for the game here: https://1d4chan.org/wiki/Dawn_of_War_Mods.
My favorite faction is probably Tau in the standard game, but I love playing Daemon Hunters and Witch Hunters with mods.
>>48227441
Sega's patched it since then. It's still not the most stable game ever (especially if you use mods), but I rarely run into problems with it these days.
is the mechanicum mod done yet
Currently Status: Staring at my German Paint set and Leopard book for Team Yankee.
Who has preordered The Kampfgruppe Müller box set?
What West German Force are you looking to build?
/fowtg/
Flames of War SCANS database:
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108
Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/
Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts
WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing
http://www.400gb.com/u/1883935
Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/
[Vimeo] The Fallen of World War II
http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf
http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page
Which army do you play the most?
http://strawpoll.me/4631475
what actual country are you from?
http://strawpoll.me/4896764
The Müller battle reports in the Leopard book discuss the Luchs armored car as much as they discuss the Leopard 2s. I think I am going to take as many as I can to pad numbers because they are only 1 point a pair. At least they can spot for arty and threaten lighter skinned vehicles.
Was a bit eager on last thread...
I'm gathering nobody's written an operation downfall, so...
My first question is whether or not japanese militias should have seishin, or indeed banzai charge; the willingness of civilians to commit suicide in name of staving off defeat seems considerably more variable in reports than the army.
>>48217159
Also overeager, and responded to your post in the previous thread:
>>48217251
>Let them have Banzai, but only pass it on a 5+ (assuming they're default confident, if base reluctant leave it as is).
>For Seishen/No Surrender, have it so that the platoon needs to take a second morale test when drawing on their Seishin: If they pass, they Seishin as normal. If they fail, they break and run like everyone else. Warrior teams automatically pass this second check.
Hyper Optimization Edition
Bring your A game and show me your best builds /pfg/
N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing
Unified /pfg/ link repository: http://pastebin.com/hdPm41ad
Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/
Old Thread: >>48255290
Don't hide it from me, /pfg/.How will your life go on, now that the romance of the century is over?
We need to update the /pfg/ homebrew list.
What new stuff should get added? We need suggestions from homebrew that's been posted.
Cleric / prestige paladin / cleric prestige classes with serenity and DMM persist.
Even More Unplayed Legendaries Edition
>RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface
http://www.magiccards.info
http://tappedout.net/mtg-decks/molimo-voltron/
I need help cutting shit, and I'm sure there are vital lands that I'm missing.
http://tappedout.net/mtg-decks/26-03-16-Ssr-reaper-king/
Does my deck look okay? Could anything be improved?
>mfw jin-gitaxias, newlamog, consuming aberration, and terrastodon on turn 5
And my group said BUG was weak
Welcome back, everyone, to the 40th installment of Mecha Space Pirate Quest. Wow. That's a slightly intimidating number. If these were actual episodes and this was gundam, people would be complaining that there aren't enough fight scenes. Let's fix that soon, shall we? As always, you're Roarke Starwind, but we'll get to that in a minute.
We're starting a little early today, and probably ending a little early too.
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG
>>48264740
Time to crash some parties then.
>>48264865
Crash? Oh no my friend, we're going to wreck those parties like a goddamn Colony Drop.
>>48264865
There's a short Roarkeless interlude first, then we'll go straight into Mars time.
What's the best happy ending one of your PCs has ever gotten?
>>48230233
Rescued his daughter, reunited with his wife who stayed faithful for the past 16 years, killed the bad guys, retired in peace and plenty.
They asked him if he would continue adventuring, he refused.
Intimate reunion with arc antagonist that both redeemed the villainess (as far as she could be redeemed) and empowered the character greatly.
>>48230233
Ate a child by accident l. Denounce by God. Become and anti paladin and wipe the party.
Sup fa/tg/uys, decided to start a new pdf share thread.
My offerings are as follows:
Fragged Empire Core Rulebook
Fragged Empire - Genetic Specters
Fragged Empire - Let Sleeping Gods Lie
AD&D 2nd Edition Complete Set of 26 Books
AD&D 2nd Edition Codex of Infinite Planes
AD&D 2nd Edition Planescape Campaign Setting
AD&D 2nd Edition In The Cage A Guide to Sigil
AD&D 2nd Edition The Factol's Manifesto
AD&D 2nd Edition The Planeswalker's Handbook
AD&D 2nd Edition Uncaged Faces of Sigil
D&D 5th Edition Player's Handbook
D&D 5th Edition Dungeon Master's Guide
D&D 5th Edition Monster Manual
Curse of Stahd
Cthulhutech Core Rulebook
Cthulhutech Ancient Enemies
Cthulhutech Damnation View
Cthulhutech Unveiled Threats
Cthulhutech Dark Passions
Cthulhutech Vade Mechum
Mutant Year Zero Core Rulebook
My personal quest for now is to get ahold of Valor The Heroic Roleplaying System pdf
https://www.mediafire.com/#c6wyhbqs9b6gg
OP here, here is the collection
Anyone have dungeonworld? I need it for a quick study.
Pulp Cthulhu
WWC: Cold War
Cthulhu Britannica London
Dracula Dossier
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>48255231
>>48270532
Did somebody say Friendship?
>>48270532
Who is the best bro you can find in jumpchain.
>>48270555
Solaire, obviously.
I've been thinking about the getting the Star Wars: Edge of the Empire RPG from Fantasy Flight. As I read through the equipment I noticed that they have shotguns in the game. This begged the question, could a Jedi or Sith stop a shotgun at close range?
>How far away could you be before the Jedi/Sith could react with their saber in time?
>Would they be able to stop all the shot with their lightsaber?
>Would the shot just turn into molten lead and burn them anyway?
>Would they be able to stop all of the shot with the force if you were far enough away?
>How far is too far for them to get it with the force?
Do note that Blaster bolts are actually slower than bullets.
As we saw in Episode VII, the bolts don't look long because they're fast, but because they actually ARE long. Unlike bullet tracers that look long because of how fast they are.
Note, I'm not talking Sith Lords or Jedi Masters. Just normal ones.
If I've forgotten anything that should be questioned, please mention it.
>>48264744
Bullets in general, doesn't much matter what type, would devastate any force user, as the bullets/pellets aren't meaningfully affected by the magnetic containment of lightsabers they would simply pass through while heating up. Not even the greatest of force users could stop a bullet with their telekinesis as the bullets simply move too fast for it to gain much of a hold.
Powerful force users COULD however use their combat precognition to pre-dodge the bullets, but that's not the question. They could also simply crush the gun itself before firing if you wish to stop it that way but once the bullet(s) are in motion very little beyond proper armour is going to stop those super-sonic pieces of metal.
At close range a Jedi/Sith's best option is to either telekinesis the gun away or close the distance to melee before the opponent has brought up the weapon into a firing position.
Don't be autistic about what was never meant to be realistic, and let the setting live and die with the OT like it was meant to be.
>>48265120
Well, that's not quite true. Bullets aren't lasers, so they aren't (almost) instantly at their target. If you are 300 meters away with an assault rifle, it will take a little under half a second for the bullet to hit the target. A blaster bolt would probably take about one or two seconds, I think.
>>48265216
I'm not asking for realistic, I'm trying to figure out if, in the game, a Jedi/Sith would be able to use their powers on Scatter Guns, and from how far.
(Firearms in general, but "slug throwers" are a bit rare. For SOME reason. I bet the Jedi fucking made them illegal or some shit.)
DAE DA BEST CHAPTER EVRAR /s edition
>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>New lord of change rumors being bandied about again
Is there some concrete evidence that GW is going to push a new lord of change this year/next or are we going to spend another 2 decades with the shitbird
>>48263812
>My Deathwing are mainly Yellow and my Greenwing will be mainly White.
"Look Lionel! I am going to piss off the Imperial Fists and the White Scars at the same time!"
I'm going to be running a Silent Hill game with my group.
I have a good understanding of the setting and lore, and my players have no experience at all, so I have a lot of freedom and their lack of knowledge minimizes any chance of accidental meta.
I'm going to be using the Call of Cthulhu system, unless you guys can show me something that would be better.
Anybody have any experience with tabletop silent hill or something similar?
here's the map I'm using.
I ran a Silent Hill-esque campaign in Dark Heresy once. The main things I learned are to keep combat to a minimum and use the "air-sirens-turning-everything-to-hell" thing sparingly. Rely on atmosphere to maintain suspense as much as possible, and make sure to know the characters your players are playing so you can tailor the monsters to them.
Gotta wonder what kind of civic planning committee agreed to put a strip bar next to a hospital.
>>48262203
silent hill is 90% hospital
what the hell is wrong with Maro?
How is meld a thing but this propably won't ever be seen again?
does he hate interesting and useful mechanics?
>>48256458
The game is focused on creature combat, and the tendency is to nerf big spell affects, removal and burn. Maro is just the guy in charge of trying to convince us that this is a good thing
>>48256458
Also, whether you like MaRo or not, storm-like mechanics tend to be overpowered and create miserable metas.
>>48257904
Yeah, all you'd need to break gravestorm in half is to have some way to get lots of permanents into graveyards - hello, sacrifice effects and tokens - and a halfway decent gravestorm card.
Or hell, what about a boardclear? If there's a sufficiently cheap gravestorm card out there that's strong enough - a gravestorm grapeshot, so to speak - that could turn out to be a massive force multiplier.
The only saving grace is that gravestorm probably wouldn't end up with the problem Storm had with repeated castings going exponential. Unless there was a gravestorm card that destroyed permanents, I guess.
Also Meld is kind of neat but at the same time I'm kind of disappointed that we didn't get those weird-ass triple-sided Duel Masters cards. They literally unfold! Twice!