Have you ever had a game go so bad so quickly /tg/? Like the sort of trainwreck that just happens so fast you're left in awe at the end of it. Lets get some story time going.
I just recently remembered this little gem I had, was wondering if other anons have had similar experiences.
>>51372853
Forgot my GM's reply
>>51372853
>inorgarating the new king
>inorgarating
>i
>n
>o
>r
>g
>a
>r
>a
>t
>i
>n
>g
>>51372897
How? I love the concept of tabletop wargames, but how do i start?
>40k
Start by picking a wargame that isn't complete shit.
>>51372611
This is from 5th edition (we're currently in 7th) but most of his advice is pretty good:
https://www.youtube.com/watch?v=0PXaEUwAZSc
>>51372641
This. The ruleset is a bloated, horribly balanced mess, the models are expensive (I don't know what the competition is like, admittedly), and the setting has some big doin's going down soon. Given that everyone who writes for GW is a hack, that means the setting is probably going to get a lot worse in the near future.
The Final Solution for the Imperium edition
>THIS IS THE ROSTER CREATOR STOP ASKING FOR IT REEEEEEEEEEEEEE
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>(DEAD) Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Up to date FAQs
https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/
https://www.games-workshop.com/en-JP/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (Beware the THICC AELDARI)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>51372302
First for Dark Eldar! Long live the Dark City!
>>51372302
Second for Adarki Aeldari! Long live the Adarki Acityi!
>>51372320
>>51372323
u fuckin joker
Tell the story of your first time playing an RPG.
Can be your story of how you got into RPGs, or your first time playing in a new system.
I'll start.
So I joined my group about a year ago, and we've mostly been playing Dark Heresy since I've joined. Never played a pen and paper RPG outside of it, despite trying in other groups, just nothing ever came together.
Another group member, who has been playing RPGs longer than I've been alive, decides to start up his D&D campaign. This game will take place in the Points of Light setting, two years after he ended his last campaign, and the two members of our game group that are around will pick up their characters, but the rest of us will need to start from scratch.
In order to give us a crash course in the game and push us up to the party level (3-4), he decides to run us new people through a gauntlet. I hop on and make my character, a Human Fighter (Calian). The rest of the party consists of a Half Elf Battlemind (Mikael), an Eladrin Avenger (Adlai), a Half Elf Bard(Cress), and a Human Wizard (Ayzel).
Now, this gauntlet went for four sessions, and was quite possibly one of the hardest games I've played.
Session One
Our party is recruited piecemeal around the village and told to meet in a tavern (Pretty Vanilla Start). We found ourselves hired by a Human Wizard named Traxis and his second, a Dragonborn Fighter named Abraxis. They told us of a legendary Eladrin City that appears from the Feywild once every ten years. The City, or the Ruins, are abandoned, and should be rife with powerful artifacts and treasures. Should we be successful in our excavation (Read: Looting) of this ancient ruin, we will have enough gold to set ourselves up forever.
Contd.
We all end up agreeing to work as security, and the next day we hop in a caravan with a group of mercenaries and get on our way there. As the day goes on, we stop to water the horses, and there's something weird about the ground, like someone's been running a hoe through the dirt all willy nilly. As we refill our waterskins, socialize a bit, maybe grab a bite to eat, the ground seems to quake beneath us. Suddenly, an entire carriage is crushed by a blur of motion, and the horses dragged into a large pit.
Now, I'm wigging out because I didn't sign up for this shit. Eventually we figure out it's a Land Shark, and when Adlai throws his canteen at it, its hatred of water. Now, we're hitting this thing as hard as we can, but we're just dinging off its hide. Its pretty much shaking us off and trying to eat the horses/destroy the caravan. We decide to try and distract it by using spells and letting the caravan get away. This is going great... At least until Ayzel fucks up a spell and casts a noise spell meant to intimidate ten horses on herself. The bullet jumps on her and is eventually saved by the rest of the party. Me, being kind of a dick bag, just hopped on the caravan and left with the guy that was paying me.
We decide to end our first session when we see the gates within our view. Night has fallen, and we need to be in and out by the time the sun rises, or else we will be trapped in the city until it decides to reappear.
>>51372248
It was pretty basic. None of my friends had played before, so we went to the store and bought all of the 4e stuff.
Then we went home, read a tiny bit, and played a 1 hour long session. I DM'd.
>>51372248
Playing an intro, first time to DnD one-off adventure at a "learn to DnD" type event. All characters are premade, we just pick classes. End up with a ranger, a thief, a druid, and me, a paladin. I'm the only one with any healing ability, and no one wanted to play a cleric. Also I'm the only melee character. The DM is canning himself in between trying to convince one of us to take a cleric and another to take fighter or something. Story:
>villagers are super scared, figure out what's going on!
>wolves have been attacking every night
>half village is dead, more wolves every night
>all the warriors are dead, they can't hold out on their own anymore
>please brave heroes help us!
So we get forced into our first quest.
>almost nightfall
>hole up all surviving villagers in the tavern
>have ranger put beartraps and shit by the door
>barred all the lower story windows, but left door open to lure wolves in
>Villagers hide in cellar
>ranger goes upstairs to shoot at wolves
>druid, rogue, and I stay downstairs to kill any wolves that make it past the traps.
The DM is telling us that in all honesty we will probably all die due to lack of a proper healer and little melee tanks. But we ignore him.
>wolves attack!
>I'm standing to the side of the door, and I roll a string of 15+'s for each wolf that comes in, killing every single one as they come through the door, without any of the other party members getting a shot in.
DM is kinda flabbergasted, I've just killed like 6 wolves in one hit each without even having to dodge an attack.
>You hear a loud crash on the level above!
>Werewolf has smashed through an upper story window right next to the ranger
>manages to swipe away half the ranger's HP with his claws
>ranger misses all his attacks
>sprint upstairs, I get there first
>Suspecting werewolves, I'd previously smashed a silver candlestick with my warhammer until the thing was jammed onto the end of my hammer
>nat 20, ohko werewolf
LOTR/Hobbit
Guys, I have a few questions:
1)where I can download armybooks
2)what do u think about this system
>>51372157
>u
(u)
>>51372157
Its the best system they made and I wish we were in 2002 again.
Bump
Would taking an improv class be good for getting into character better and with dming? The final is a live performance, and I shit my dick when I have to be in front of crowds, or strangers for that matter.
I really want to step up my rping and dming game, but I've no gumption.
>>51372136
Get into real-life arguments. Doesn't matter over how trivial a topic; doesn't matter how asinine a stance. This is no shit how I learned to speak confidently in front of other people.
>>51372136
>Would taking an improv class be good for getting into character better and with dming?
If the One Shot podcast is any indication, YES. But you might be able to get by with just PDF related.
>>51372136
You should.
Be aware that you're gonna have to do some stuff that feels embarrassing. If you can get into it, you'll have a good time and definitely improve your acting/dming skills.
Heres the deal, elegan/tg/entlmen: I've got a small collection of Guardsmen that I would like to repaint, and I've yet to see any evidence of an Imperial Guard regiment having ever been created. Since I'm new (and stupid) I'd like to enlist y'alls help in creating one from the ground up. They can be as steryotypically Texan as you want (i.e. The Screaming Eagles Space Marines chapter)
What say you, /tg/?
What style of guardsman are they? Catachan, Cadian, Krieg, Moridian?
>>51372074
The figures themselves are Cadian, but I plan to get some Catachan as well.
>>51372024
Make them famous for losing, but everybody gets inspired by their failure anyway
GM rant, /tg/. You can tell me if I'm being a dick or not.
So I had a player literally stand their character in a room and go "make something happen cuz I don't know what to do."
My reaction was what. Here are the things I had made happen.
>Character was hired by a noble to be the entertainment at her grand ball taking place in two days. Noble was, as confirmed by their interactions, very temperamental and demanding. Uh, maybe making a game plan would be good?
>Character was introduced to two NPCs. One of them—I guess I was too subtle here—did not even bother to introduce himself to the character. No title, no name, no position within the household, no nothing. The other was relatively friendly towards the character, certainly enough to engage in conversation with.
>Was basically given free reign of the estate. Could go anywhere and talk to anyone they pleased. The other staff certainly had things to say.
>Could have always said fuck this noise and left the estate to do one of the other story line options I had presented, maybe one of the more action-centered ones.
>"Well, my character has no reason to leave or explore or go talk to anyone."
I asked this player on input before I made up the campaign. They said they liked to explore.
Now, I was rolling with things, but they got a little snippy about it and that took away all my interest in continuing to run this game. Didn't exactly log off in a huff, but I told them I needed to go. I do not plan to continue.
What is the proper response here, because what I keep coming back to is "Make something happen? Yeah, all right, a drake with a four foot erection bursts through the wall."
Try not running asinine storyshit.
>>51371599
Actually a drake with a four-foot erection would have been hilarious.
That is precisely what you should have done.
What did you do tonight /tg/?
I made a duel disk out of cardboard.
Tomorrow I'm going to make another one.
Then my friends and I are going to try to play a game of magic using them.
>>51371437
This seems like a terrible idea.
Keep us updated.
>>51371437
That seems awkward, but I guess as long as no one plays a token or heavy land ramp deck any lack of slots is unlikely to become an issue.
>>51371460
Oh it is the worst idea.
The deck box can't stay shut so the deck will fall out all the time, the upper play area can't hold cards, the thing is balanced like shit, and it's actually really really damn hard to play magic with one hand on a small moving surface.
not to mention I play a myr token deck so this is the most useless item ever.
>playing with group
>my wizards spells have fucked up the party more than helped them
>bard is making fun of me and being a dick
>he really likes this friendly NPC goblin
>kill the goblin
>it's been 4 months and he still acts like an asshole to me and constantly brings the goblin up despite me killing off the wizard
Have you ever had someone hold a grudge against you for an in game action?
Man, don't take out feelings on NPCs. And not on PCs either. Do ooc talk with the actual dude or dudette to settle things.
>>51371213
Have you tried not being a fucking Private Pyle?
>>51371213
>>51371254
Yeah, fuck you Private Pyle
/tg/ I'm going on a business trip and am looking forward to a couple really long flights. What are some recommended /tg/-related novels that I can pick up to pass the time? Any genre goes, though fantasy is much preferred, as other than popular authors like Martin and Tolkien I haven't dabbled too much in it.
In exchange, have a couple of cool landscapes.
Have you ever run an RPG where the players are the entire crew of a small starship? Like a systems engineer, pilot, captain, ect.
A space adventure like interstellar but less sappy sounds like it could be really interesting
It sounds like it could be really cool but I have no idea how to make running the ship interesting besides telling people to roll skill checks when problems occur.
>>51370819
also post cool space suits if you got em
>>51370819
If you want to make the shit more interesting, check some of the space superstition threads, create a sailor like mythos for things you should and should not do aboard your ship. And make sure the captain pisses on the wheel before take off, it's a must.
Also, because it's space, mix in a little horror, like the lost cosmonauts coming a knocking'.
>>51370819
Will checks.
LOTS of will checks. Make em roll dice even when nothing is happening just to get your players paranoid. Pass lots of notes around, separate them frequently. Try and get them to believe that the others are plotting to kill them.
Weird magic item ideas thread
mostly intended for D&D 5e but other systems and editions are welcome
I'll start :
King Bee : An especially fat bumble bee in a jar. when released it goes after the nearest creature, stinging it for 1 damage (+1 to hit) and immediately dying. upon death 2 more need spawn from its corpse that have the same ability and target. the bees only live for 1 round and don't spawn more bees if they don't sting anyone.
justice ham : a delicious slice of cured ham gives an entire day of nourishment if eaten, unless you've committed a crime within the last year that you have not served time or paid your fines off for. if so you feel sickened for the next 24 hours unless you confess your crimes, and must make a dc 14 constitution save every morning or continue being sick.
dumb frogposter
>>51370338
The Bag Of Several Rats.
It's bag with d4+2 rats in it. While these rats are in the bag they're in stasis, not requiring food, water or air, and are impervious to damage from the outside.
If the rats are released from the bag, new rats appear in the bag at the next sunrise.
All these rats are otherwise entirely mundane.
Some say it's really just a poor man's Bag Of Rat Holding, but the two can be combined to great effect
Living Rock
A rock that is alive, cannot move or think
Why are clerics not held to their domains the same way paladins are held to their oaths? You'd think if you spend your entire life exemplifying an ideal of your god/belief (the domain) should you not live in accord with it to ensure you can access it's power?
Clerics are servants, Paladins are paragons.
>>51370263
They were, now they aren't because reasons!
>>51370263
>>51370423
>>51372513
Clerics are casters, so the devs suck their dicks and bend over backwards to make their lives easier. Paladins, even if they can also cast some spells, have the stink of martials about them. This means their faces get pushed in the mud the same as the rest of the martials.
Is he wrong?
https://www.youtube.com/watch?v=Nd5RiPNJiKQ
Stop ban-dodging, you sad spamming egomaniac.
>>51369671
No, he has a pretty simple point.
If my barbarian knows how to craft beer or moonshine, I can't give out the details for that process, but in game my character would possess all the technical know how.
>>51369671
Varg, in this particular case, is objectively correct. There's literally no legitimate argument to the contrary.