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/40kg/ Warhammer 40k General

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Thread images: 51

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The Final Solution for the Imperium edition

>THIS IS THE ROSTER CREATOR STOP ASKING FOR IT REEEEEEEEEEEEEE
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>(DEAD) Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Beware the THICC AELDARI)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>51372302
First for Dark Eldar! Long live the Dark City!
>>
>>51372302
Second for Adarki Aeldari! Long live the Adarki Acityi!
>>
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>>51372320
>>51372323
u fuckin joker
>>
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All hail the dark gods
>>
>>51372302
Fifth for Orks.
>>
>>51372342
U mean Black Drgons?
>>
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>>51372342
I just read this and I love the Word Bearers now.


WHORESON!
>>
>>51372342
But Anon, the Marines Malevolent don't have horns.
>>
Should I buy a Trukk kit and a Taurox and see whatever comes of it? or should I ignore the xenos depravity and expand my inqusition/dangles force more?
>>
>>51372361
Get a Trukk and a Goliath, much better for Ork conversions.
>>
All chaos marines are spiky boyz
>>
nth for how do I build an Imperial Guard Army
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>>51372369
But boss, who's spikier, dem Chaos gits or da Emo Pansies?
>>
Am I fucking drunk or is the book for Burning of Prospero not up there in the Mega?
>>
>>51372352

I really liked the portrayal of Erebus in those books, and how the Word Bearers function much more like a legion, than just a few small warbands.
>>
>>51372342
Hail the Dark Gods.
Also Hail the Dark Prince.

I was going to put a cape on my lord on bike with Greenstuff, now I'm not so sure any more.

With his combat familiar ridding bitch seat, the cape might be too much. Make the model look over busy. Thoughts?
>>
>>51372378
>blob
Infantry Platoons, take as many Infantry and Conscript Squads as you can as a core.
>mech
Vets in Chimeras, accept no substitute. Alternatively Emperor's Blade.
>armored
Steel Host/Emperor's Fist/Armored Battlegroup are all options here.
>airborne
Like mech, but take the Emperor's Spear instead of Chimeras.
>artillery
Literally just append Emperor's Wrath to your list. Done.
>>
>>51372387
Definitely. Erebus seems like a smooth dude who's always in control from what I read, and holds the legion in his hands alongside Kor Phaeron while Lorgar is away.
>>
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>>51372366
I've seen goliaths made into cool battlewagons, but taurox monster trucks are special
>>
>>51372387
Erebus was a massive dick. He fucked up Lorgar's plan to create a symbiosis with the Immaterium so that he could focus the God's attentions on himself.

Also, he murdered Argel Tal. Fuck him.
>>
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Tell me about the coolest custom fluff you've ever come across, /tg/.
>>
>>51372418
Goddamn that would be a good looted wagon
>>
>>51372440
>https://1d4chan.org/wiki/Blood_Jaguars
I want them to be canon SOOOOOOO bad.
>>
>>51372448
that aesthetic is so fucking incredibly overdone in the art
>>
>>51372443
I really want to like the idea of a looted wagon, but paying double points for a rhino that is still burdened with Don't Press Dat just feels really terrible
>>
Is Ynnead corrupted by Slaanesh?
>>
>>51372448
>literally Aztecs in space
???
>>
>>51372474
No
>>
>>51372482
Yeah. I'm a sucker for Aztec/Meso-American aesthetics.
>>
>>51372483
How do ye know me friend?
>>
>>51372499
Ynnead is literally the antithesis of Slaanesh. The two are siblings, but could not otherwise be further from one another, as far as motives and MO are concerned.

>B-but the Yncarne's aesthetic
Slaanesh is a god created by the Eldar. It was created in their image.
Ynnead is a god created of the Eldar. It stands to reason it would also appear in their image.
>>
>>51372440
DA EMRAHZ BOYZ. WE'Z THA BEST CHAPTA OUTTA ALL DA MARINE BOYZ!
>>
>>51372440
I've always had a soft spot for Hive Fleet Nidhogg. Firebreathing Nidzilla that invades worlds with meteors? What's not to love?
>>
>>51372516
can someone explain all this Ynnead stuff?
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>>51372534
the eldar god of killing degenerate faggots is coming back and hes pissed
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>>51372534
https://youtu.be/IrXbB_UFW9M
>>
>>51372539
>the eldar god of killing degenerate faggots
>is literally slaanesh
>>
>>51372544
Is literally the fucking opposite of slaanesh.
>>
>>51372565
Have you SEEN the model?
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>>51372581
So? Eldar look like Slaaneshis too.
>>
>>51372440
Hive Fleet Ultra - the Tyranids who have consumed so much Space Marine biomatter they are now compelled to follow the codex astartes
>>
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So wait, the new Traitor Legion FAQ; it talks about how the Alpha Legion Insurgency Force cultist bonus doesn't stack with the Lost and the Damned special rule, even though thats the only way to bring cultists.

Does...does it just do nothing then? Is it a re-roll? Or not? I'm greatly confused, which I guess is the way of Alpha Legion but jesus christ.
>>
>>51372604
You roll for each rule.

Pass 1, you get one cultist group, pass 2 you get 2.
>>
>>51372440
Hive Fleet Ultra/Ultranids. After consumin enough biomass of Ultramarines, a Tyranids splinter fleet forms, and with it, the knowledge of the Codex Astartes.
>>
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>>51372608
But the FAQ said that doesn't happen. I think? Or maybe that's the only thing that happens. Is this the general consensus?
>>
>>51372642
"stackable way" implies that it would bring it back on a 1+

it's horribly worded, we need to wait for an errata.
>>
>>51372642

It's a redundant rule that does nothing. You roll one D6 and on a 4+ you get your shit back. Fucking simple. It's not even a fucking issue.
>>
>>51372642
That just means one roll doesn't get 2.
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>>51372642
Nah mate, people are confused and thinking what you're thinking. They don't stack as in it doesn't turn into a 3+, rather than two 4+, or anything along those lines. The rules do not stack because they are technically different rules.
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>>51372642
>>51372659
>>51372661
>>51372665

Alpha Legion sowing confusion as usual.
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>>51372661
Well, given that it's the primary 'Legion' benefit for bringing Alpha Legion decurion, I'd say the bonus literally doing nothing is kind of an issue.

>>51372659
Yeah, I guess we do. I'm honestly surprised this slipped through the cracks what with these supposedly being 'refined' faqs. I get Traitor Legions is a new codex supplement but given it was the only thing FAQ'd in it...
>>
Any DE players here who have ever run beasts? I've always liked the look of the squad but haven't got around to getting some
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>>51372581
See
>>51372516
>>
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Hows my 1850pt Tau list looking?
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>>51372919
Like a fucking mess
>Drone Network instead of Drone-Net (???)
>Three separate Piranhas
>Five Crisis Suits in a squad but only two in the other
>That fucking Commander
>Hammerhead, but with Ion Cannon
>Unironically taking full squads of troops with fucking Devilfish
>>
Honestly they should just change the rules to only troops from your primary detachment being scoring. That would alleviate a lot of problems of the game, like it becoming herohammer or tankhammer
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>>51372954
>>Unironically taking full squads of troops with fucking Devilfish

He must still think Fish of Fury is a thing
>>
>>51372954
>Drone Network instead of Drone-Net (???)
Legitimate mistake, obviously supposed to be an XV-01 Drone Net
>Three separate Piranhas
Running shit in squadrons is bad anon, especially when they're fragile.
>Five Crisis Suits in a squad but only two in the other
Do you not read? The two 2-man squads Deepstrike in and mess up a vehicle, the big 5 man squad is all plasma rifles.
>That fucking Commander
What about him? He gives my 20 plasma shots Tank Hunter/Monster Hunter, Ignores Cover and Rerolls to hit, making them not need markerlights.
>Hammerhead, but with Ion Cannon
That lone S10 shot feels so horrible, i'd much rather have 3 S8 shots or a S8 AP3 large blast.
>Unironically taking full squads of troops with fucking Devilfish
Yeah i like Firewarriors, really helps out when you have to deal with large blobs, as elite units get shat pretty heavily on by Tau already. Nothing like unloading 69 S5 shots a turn anon.

>>51372993
Nah, my meta is just full of blobby shit so having an asston of shots really work out.
>>
>>51372448

>Wrote the majority of the fluff for Blood Jaguars back in the day

Glad to see people still like them

>>51372418

I wonder if the Taurox's retard tracks would work on a Trukk....
>>
>>51372352
My favorite part of this series was how the first Dark Apostle felt like more of a proper Imperial Guard novel than any other book. Most of them are about holding the line while navigating the internal tensions between the Guard and other Imperial organizations, where good-old-fashioned Guardsmen know-how manages to survive horrifying losses and pull through. But Dark Apostle is really great because it shows you the Imperial Guard flying full colors, not a single simpering bureaucrat or glory-hound general to be found, smashing into the teeth of the enemy and breaking despite every man fulfilling his duty to the Emperor to the absolute best of his ability. It was both beautiful and terrible.

Really by the end of the novel I was so moved by the Imperium's finest that I almost forgot to care what happened to the Word Bearers.
>>
>>51372996
If you have some meta that justifies unoptimal shit, you should clarify that before you ask for critique.
>>
White Dwarf out soon for subscribers, y/n?
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>>51373021
>If you have some meta that justifies unoptimal shit

This hurts.
>>
>>51373026

Since there is no way to tell what the power level of any poster's given local area is like, the only way people can universally discuss this game online is assuming the highest level of competition. This way, any advice towards improvement or winning games will always be valid, at any level of competition.
>>
What are some decent battle report youtube channels. Only decent one I have found is winters seo
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>>51372954
>Three separate Piranhas
implying that is not the entirely correct way to run light skimmers
>>
>>51373072
At that point he might as well take a Piranha wing
>>
>>51373082
I guess. Formations are kind of just white noise to me unless they do something interesting, like that sentinel formation that can give orders, or the marine formation that uses a land speeder as a spotter.
>>
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Here's something I've been working on for a tournament next weekend. This death star is hilariously resilient
>>
>>51372971
this
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>>51372996
That drone net is still horrible. They are bad units unless they are there to give markerlight support.

Which your list lacks, hard.
>>
>>51373104
that
>>
>>51373101
Where is the deathstar?

>Thinks 5 scytheguard are resilient or killy.
>>
>>51373125
these
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>>51373131
plus an overlord, destroyer lord, and 3 special characters.
>>
The powercreep of the Triumvirate of the Imperium vs points was amazing.

Will we see comparable results with the Eldar version? How powerful will the Avatar be? Especially compared to that wussy whats his name other god Avatar apparently
>>
>>51373162
Still not much of a deathstar. Lacks decent amount of ++ saves that Wraiths give out.

I can never figure out why people keep using Lychguards in the first place when Wraiths exist.
>>
>>51373170
lychguard aren't a pain in the dick to transport around
>>
>>51373101
>calls it a resilient deathstar
>the lychguard don't even have hyperphase swords
cuck
>>
>>51373122
Didnt even see that they got put in the list as Gun Drones, were supposed to be marker drones the lot of them.

>>51373082
Cant do this, only own 3 Piranhas atm.
>>
i would be nice if nob bikers didnt suck...
>>
>>51373101
>Deepstriking 4 characters and 5 bodyguards 6 inches away from my army
Plz do this...
>>
>>51373163
>The powercreep of the Triumvirate of the Imperium vs points was amazing.
It's not that amazing. All of the models are extremely tough for their points but they're not really killy, like, at all. There were Taufags whining Cawl is somehow broken for being as tough as a Riptide despite him being a footslogger with a D3 shot meltagun, lol. Celestine is S5 AP 3 in melee, in an edition where melee is shit. Their main benefits are being force multipliers that dish out benefits to other models, but those other models are still going to melt off the board to Riptide guns and scatter lasers like before, pretty much.
>>
>>51372473
Looted wagons are rhino priced, double cost means it's bought a killkannon.
>>
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>>51373008
You could make two halftracks.

Half-tracks are awesome and very orky.
>>
>>51373252
theres no reason to run trukks if you have the heavy slots for looted wagons, is there?
>>
>>51373271
Not Obsec, and heavy supports is where nearly all the passable ork units are.
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>>51373231
solar staff and rerollable saves/reanimations. It's okay to admit you can't read and have no idea what certain rules are.
>>
>>51373271
>>51373283
Oh and 1/6th chance of razing ahead 12" denying disembarkation
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>>51373196
What squad is the commander buffing.
It would be a waste to put him in any of the xv8 teams since if he's going to buff a squad, you should take a 9 man squad so that at least they all get the buffs.
Also, why not take the hammerhead with submunitions, you could use at least one source of S10 AP1.
>>
>>51373304
thats obvious isnt it? the 5man plasma squad

And i dont really need a singleshot S10 when ive got 7 fusion blasters in the list.
>>
>>51373259

Now this I can get behind
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>>51373330
and the less sucessfull second half
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>>51373271

Trukks are

>cheaper (marginally)
>faster
>Explode more often
>can be Obsec
>Have a special rule that is at least beneficial, even though it usually does nothing

Wagons are

>More expensive
>More survivable (marginally)
>A tank (so marginally better at Ramming)
>Slower
>Has a special rule that is detrimental
>Use up slots that could be spent on more Mek Gunz

Basically the whole point of Trukks is loading them up with something you want in close combat (preferably MANZ) and going Flat Out across the board, exploding, and letting their passengers charge next turn.

Wagons simply don't do this as well as Trukks do.
>>
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>>51372516
GW better not kill my sexy god
>>
>>51373283
so whats the best way to run boyz? trukks seem like a death trap. i want to run like 50-60x boyz just because it doesnt feel orky to skip out on the lads.

are battlewagons the only real way?
>>
>>51372642
The interact part is the key: they dont interact WITH EACH OTHER I.E. its 2 4+ rolls not 1 3+ roll. seems simple
>>
>>51373373
On bikes

That said, shootaboys going between ruins, holding objectives, pouring buckets of shots and assaulting easy targets work... to a degree.

As for BW boys, not a huge fan, but that's just me, I hate it when tranports cost as much or more than their passengers, but it's is a way to get sluggas to melee (relatively) safely.
>>
I must say I'm disappointed that no Ork players seems to have looted Goliath trucks yet.
>>
>>51373373
>so whats the best way to run boyz?

Green Tide. If you're really set on having them. It's vastly preferable not to take any, but it's extremely unorky, I completely agree. It's just a shame that Boyz are so terrible in the current game.

But anyway, Green Tide. The reasons why it works are as follows:

>Buffs

Because the Green Tide is a single unit, characters that buff their unit have a massive impact. A single Painboy joined to the Tide gives 100+ orks a 5+ FNP. A single Warboss with a Big Bosspole gives the whole unit Fearless. Warlord traits that affect the Warboss and units within 12", like a lot of the Command Traits, suddenly become extremely good. Or you could roll on Strategic and Infiltrate 100+ Orks.

>Survivable

Thanks to those buffers, the Tide is surprisingly resilient. Don't get cocky; if your opponent knows whats coming he can prepare some very nasty surprises for you. I've gone against optimized Guard and the Tide didn't make it across the board. But most players these days don't bring anti-horde, because people don't bring horde. Exploit this.

>Killy

The other trouble with Boyz is that they don't do much damage if they do manage to close the distance to their enemy. The Tide gets around that by allowing you to include up to 10 Nobz, all with PKs if you like. These are the Tide's real gems. If you're feeling lucky, chuck in a Weirdboy rolling on Sanctic Daemonology. If you're lucky, you get Hammerhand. Str 5 base Boyz, WAAAAAAGH!
>>
>>51373416
>On bikes
oh i plan on running 2 huge bike deathstars. i just want to figure out a way to cram in like 50-60 boyz (probably just slugga boyz) in the list, without having them just be worthless.
>>
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>>51373321
A 5 man squad is a complete waste, if you're going to buffmander him, put him like this in a 9 man squad with target locks on the fusion blaster so they can get tank/monster hunter as well.
>>
>>51373434
>i just want to figure out a way to cram in like 50-60 boyz (probably just slugga boyz) in the list, without having them just be worthless.

This is simply not possible.
>>
>>51373432
The downside is the ~900 point pricetag and tendency to grind to a halt when part snags on terrain or it encounters a 50 point throwaway unit.
>>
>>51373462

Oh I'm not denying it has issues; it absolutely does. It is however the only way to run Boyz if you want to run them.

We're Orks. We don't get things that are just straight up nice. Even our nicest things have giant caveats attached.
>>
>>51373473
What is the giant caveat of biker boys?

Zhadsnark tax?
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>>51373486
Money.
>>
>>51373495
Oh like
"the thing that shall not be named because countless hordes will descend and say:
>"just convert it from trukk kits and spark-plugs"
>>
>>51373486

They die in droves to any sort of Ignore Cover. No invul saves in close combat means they struggle against dedicated combat troops. You can give them invul saves against shooting but this requires a major points investment and even then, it's only a 6" bubble of 5++ or, at best, 4++.

Zhadsnark himself isn't a tax as he's surprisingly decent, and our best option for leading a biker deathstar. But even then, he can't take relics (so no Lukky Stick), for some unknown reason he only has a 6+ armour save even with a Bike, and he disallows you from taking other units (which depending on your interpretation can stop you taking Mek Gunz).

>>51373521

Hey that only works for Mek Gunz. I'm yet to figure out a way to turn Trukks into Bikers. Deffkoptas can be done but they're less common these days.
>>
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guise I need help against taus. I play regularly against a friend who just plays dakka crisis and jetpack units, i play DAngels. (I have 3 tac squads, devs, assault, 2 units of termies, a squad of bikes and land speeder, a dread and a command squad).

He just moves faster, shoots better than my humble bolters could ever hope. Despite rhinos most of my units are already damaged when reaching bolter shooting distance, and then again, 8 shots per tac unit don't do much. Deepstriking termies get annihilated even if they deploy in cover, the command squad (which carries the company master and is kitted full plasmaguns or meltaguns) gets shot to death by two fire warrior teams the moment they get out of their drop pod. By the end of most games I have just a handful of poor bastards holding positions (doesn't matter much, since he just jumps with the jetpacks, shoot me from behind cover and then retreats again).

What do I have to do, what am I doin wrong?
>>
>>51373553
Well see the problem is half you army is garbage.

If it doesn't gofast and/or carry plasma it's trash.
>>
>>51373432
the green tide seems decent but i want to do a mechanized speed freek/mad max kinda theme.

>>51373461
yeah it seems that way. i seems like if you go with sluggas in trukks youd have to have 'ardboyz since otherwise theyd just explode.

a 20man slugga unit in a battle wagon seems better, at least on paper
>>
hey, im starting an deathwatch army so i need some help. does it make sense to buy the deathwatch watchblade taskforce and the start collecting deathwatch box or should i buy something different then the start collecting
>>
>>51372395
all my HQ's have capes but my daemon princes, and they all have wings. i say do it as long as it doesnt royally fuck up the familiar, and if it does, make them a side car.
>>
>>51373558
I don't want a full RW army if possible, i like my infantry and they usually perform well against other armies.
>>
>>51373562
Taskforce is a solid start, gives you the ability to runs most killteams if you want.

I also suggest nabbing the DW half of the Overkill box as it nets you either the team or with their models, a frag cannon, a librarian, a chaplain, and load of grunts.
>>
>>51373569
Then you've accepted your fate, so bend over and take ap2 up the ass.
>>
>>51373559
>i seems like if you go with sluggas in trukks youd have to have 'ardboyz since otherwise theyd just explode.

And then you face the problem of paying 10ppm for a unit with non-existent leadership that still dies to anything pointed in its direction. Hell, a Tactical Squad in the open is dead meat, and they have better armour and can't break.

>a 20man slugga unit in a battle wagon seems better, at least on paper

Sure, it's got more chance of getting there, but what does it do once it does? Oh sure you could munch a unit of Fire Warriors, but that's a shitload of points (230 min) to invest in killing a weak unit. The days of hidden Nob power klaws scything their way through units are long gone. Nowdays he gets challenged out, slaughtered, then the Boyz stand around wondering why their choppas bounce off whatever they swing them at.
>>
>>51373572
i could jsut buy the killteam cassius for cheap right? what would be a wise addition to the battleforce to try out different styles
>>
>>51373583
>Sure, it's got more chance of getting there, but what does it do once it does? Oh sure you could munch a unit of Fire Warriors, but that's a shitload of points (230 min) to invest in killing a weak unit. The days of hidden Nob power klaws scything their way through units are long gone. Nowdays he gets challenged out, slaughtered, then the Boyz stand around wondering why their choppas bounce off whatever they swing them at.
yeah i guess... they could tie up units though and would do decent enough damage on the charge.

id still be running 2 10xman biker units with painboyz and a warboss in each unit, so theyd be the hammer and the boyz are just there to clean up and tie things down.

for the record, nobz units are trash, arent they? nob bikers seem stupidly overcosted and regular nobz seem like shit.
>>
Which chinaman should I look for if I want to buy some of the FW Mechanicum and Skitarii stuff in preparation for IA14?

I know that Z has the tanks and stuff but his casts always seem to be a hit or miss from what I heard and saw.
>>
>>51373595
Yeah, you can usually find someone more than willing to split the Overkill set, or sell of the DW alone as it's still the only source of Abberants for GSC

Drop pods help a lot, you can also see in anyone is selling half the Death masque set, loads of models there too, or you can buy the Start Collection which has the same models.
>>
Whats the most radical faction?
>>
>>51373621
>for the record, nobz units are trash, arent they? nob bikers seem stupidly overcosted and regular nobz seem like shit.

Yep. A big reason why Bikerboyz are so good is their ranged attack. 3 twin-linked Str 5 Ap5 shots is surprisingly good. For the price of two Nob Bikers, you get 5 Bikerboyz, who put out more than double the firepower. Sure the Nobz will hit a little bit harder in melee but losing those shots is bad news.

As for Nobz on foot, there's nothing they do that MANZ don't do better. It's hard to see the Ork Codex as anything other than a hack job when you realize that a naked Nob with a Power Klaw is 43 points, whilst a Meganob is 40.
>>
>>51373646
Dark Eldar are both radical and radical
>>
>>51373684
No its more fun to just pose questions
>>
>>51373646
skitarii vanguard with radical ordo xenos allies

because sometimes you just want to give someone -2 toughness in combat
>>
>>51373365
Probability of GW killing off slaanesh is near 100% at this point.
>>
>>51372352
>Anthorny Reynolds
>>
>>51373648
>It's hard to see the Ork Codex as anything other than a hack job when you realize that a naked Nob with a Power Klaw is 43 points, whilst a Meganob is 40.
the nob boss in a biker unit with klaw is 53 points, a nob in a biker unit with a klaw is 70 points. its just so hilariously badly written.

think running 2 bike deathstars each with warboss + painboy is a good idea? or would i just be better off running 1 deathstar and running MSU 5x man squads, to get more nobs with klaws on the board?
>>
>>51373718
>a nob in a biker unit with a klaw is 70 points
*in a nob biker unit
>>
>>51373709
Nope.
>>
>>51373718
>2 bike deathstars each with warboss + painboy
that's 4 HQ choices
>>
How do d-99 fair in kill team?
Do they fair well below tournament levels?
I mean, their power level increases with points, as they get combat drop up.
>>
>>51373734
And?

What are you playing 5th edition?
>>
>>51373759
That means twice the troop tax and the second CAD can't get troop bikers.
>>
>>51373759

I sometimes wish I was.

Ah my sweet Deff Rollas. It pained me to rip you off my Wagons, but perhaps one day you'll come back to me....
>>
>>51373731
>no new slaanesh books or models in years
>Slaanesh essentially written out of AOS
>Ynnead a deity whose explicit purpose is to defeat Slaanesh introduced into 40k
it's going to happen
>>
>>51373775
I just bought three conversion kits a month before the new dex landed...
>>
Was the Tyranid codex even good in 6th?
>>
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>>51373774

>the second CAD can't get troop bikers.

Incorrect. Zhad makes bikers troops in the entire army, not just his detachment.
>>
>>51373781

Fulgrim got a model last year. Try again.
>>
>>51373774
>not using Orks in the Castellans of the Imperium detachment

Jus' don't 'ell dem 'umies wit' da big hatses an' nobo'y will nodiz.
>>
>>51373633

Who has an email with 163 in it?
>>
>>51373774
i dont care i want to run like 50-60 boyz anyway since it feels proppa orky.

im thinking 2x deathstars are the way to go
>>
>>51373781
>Slaanesh essentially written out of AOS

Captured/missing and going to be brought back when they cover Aelves.

>no new slaanesh books or models in years

Fabius Bile just got a book, Fulgrim got a model last year.
>>
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>>51373798
>>
>>51373798
That is the worst attempt at a Cockney speaking style since Dick Van Dyke.
>>
>>51373790
No. 6E and 7E aren't that different.

The problem is the most of the units are overcosted and/or don't do anything. For example try taking a Tyrannofex or Maleceptor. You'll be like "Wow I just spent 200 points on fucking nothing".
>>
>>51373800
I'm not sure if you're giving me a hint or genuinely asking, because I sadly have no idea, since I don't keep their infos around for long.
>>
>>51373795
>chaos primarch
>slaanesh related
>I can paint my chaos marines to have the mark of Slaanesh that means every chaos marine release is a Slaanesh release!
Denial is a stage of grief, anon.
>>
>>51373798
Sorty mate, but that's more nasal congestion than Orkish.
>>
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>>51373813
>tfw they have a tutorial for painting a Maleceptor
Why would they even do this if its shit and no ones going to buy it
>>
>>51373829
They have tutorials for Orkanaughts as well.
>>
>>51373816

No i have stuff from one of them in the past i just have no idea who is who
>>
>>51373795
HH content is a stretch since the characters in it are already established. There just isn't going to be any more slaanesh content outside of that context.
>>
Thorts in my list?
>>
>>51373848

It's shit and you're a faggot.
>>
>>51373848
>Deathwing
>Lascannons
>Heavy bolters
>Sniper scouts

You in a tourney that demands handicaps on tier 1 armies?
>>
>>51373835
Don't pretty much all of them use [random number]@vip.163.com or [random number]@163.com?

I know of both zhan and CCON to use those.
>>
>>51373867

Again no idea? Only ever used one.
>>
>>51373859
It's hard to argue with this logic...
>>
>>51373829
Games Workshop don't understand that most people buy models for their role as game pieces.

Actually, they just don't understand that warhammer 40,000 is a game which is competitive in nature. They think it's a co-operative storytelling experience akin to dungeons and dragons even though the actually game design is totally contrary to that concept. Not that it can't be played in this way if you make an elaborate narrative campaign and the like, but the basic game is a straight up competition between two players with an objective winner and loser and no narrative attached. They also have in the past failed to recognize that the game is their actual product, not the models, which have little value (collectors who don't play do exist though) outside their use as game pieces.

Basically they don't actually understand their own product.
>>
>>51373240
WS7 I7 A5 S5 AP3 Armorbane is pretty baller for melee, and Cawl is no slouch either.

Celestine is baller as fuck, and the issues around melee are entirely irrelevant to a model like her.
>>
>>51373891
>the issues around melee are entirely irrelevant to a model like her.
that the name of the game is "bring AP2 or stay at home"?
>>
>>51373886

I would vastly prefer what you describe be the game of 40k, but you are right in that the actually-existing game of 40k is not this.

Actually I'd even prefer a competitive/ tournament-orientated rules set to what we have now, although that would be second in preference.
>>
>>51373902
Confirmed for not actually playing the game.

The issues with CC aren't really about lethality, they're about how difficult it is to get there in the first place. Overwatch, random charge distances, casualties being pulled from the front, power creep for shooting weapons, etc. Celestine is quick enough to get stuck in, absurdly durable, and hits fairly hard. On the off chance that the opponent has a CC character with a 2+, it'll be as expensive as her if not more so, and she can lock it down for as long as you want. Hit and Run also makes it extremely difficult to stop her from hunting weaker units.
>>
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Any Australians here going to Cancon on the weekend. I'll be the fa/tg/uy in the corner screaming like an autist, while I get wasted by eldar and tau lists in the 40k casual tournament. Come and say hi!
>>
>>51373790
It's still the same Codex and more or less the same core rules.

And the one in 5th was written by the same cocksucking manchild, so they sucked then too.

Tyranids haven't been good since 4th.
>>
>>51373903
Yeah, right now it's just kinda awkwardly stuck as a really, really shitty competitive game despite GW's constant claims of it being a narrative game. Everyone would be much better off if they'd pick one paradigm and stick to it.
>>
>>51373929
It's baffling how the Tyranid kits have so many plastic bits that used to have rules but are now meaningless. The carnifex kit in particular is a crying shame.
>>
>>51373941
They still have rules, bu the rules are largely worthless.
>>
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this list is total shit, isnt it? at least the deathstars are decent
>>
>>51373919
>I'll be the fa/tg/uy in the corner screaming like an autist
Not gonna ask 15 different people if they frequent a transsiberian snow weasel taxidermy exchange community site.
>>
>>51373950
Extended Carapace, Enhanced Senses (or whatever the +1 BS antennae were called), etc.
>>
>>51373941
That's really the point where they should have fired Cruddace, when he stripped away rules from plastic product STILL IN THE KITS THEY ARE STILL SELLING 8 YEARS LATER.

There has never been a Codex that was so incompetently written and then re-written again by the same shitty designer in GW history that I'm aware of.
>>
>>51373929

I'm not a Tyranid player (I roll loyalist Guard, although Nids are my favorite xeno scum army) but I'm hopeful that the GSC heralds a turn-around.
>>
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>>51373954
>a transsiberian snow weasel taxidermy exchange community site.
>>
>>51373950
>>51373956
Tusks, Acid Maw, Thornback, Spore Cysts...

OH and let's not forget, Genestealer Flesh Hooks. Yes a unit whose sole purpose is to get into CC, who was written to be the iconic dominant CC monster of the entire setting, lets take away the assault grenades they've had for three fucking editions that are still in the kit.
>>
>>51373903
The bizarre part is that games workshop have R-E-P-E-A-T-E-D-L-Y attempted to make games that have ongoing narratives and are less win-lose oriented. Which betrays the fact that they actually know that 40k is not that.

Examples are Gorkamorka, Necromunda (which they released not once but twice), Mordheim and Inquisitor. These games included features like progression systems, heavily personalized forces, resource accumulation and management, ongoing mission chains and Inquisitor even mandated a Games Master and pushed role playing hard.

Out of all of those only Necromunda was ever really very good. Mordheim okay too I guess.
>>
>>51373961
>I'm hopeful that the GSC heralds a turn-around.

Cruddace's pet Space Marine chapter is featured getting shanked by GSC in the codex.
>>
>>51373961
Good thoughts from people who don't play the faction are always appreciated, thanks guardbro.
>>
>>51373982

To be honest though, I've been hoping the turn-around is right around the corner since like IA4 and this, obviously, has not proven the case.

;_;
>>
>>51373975

As a non Tyranid player, Genestealers not having Assault Grenades / Assault through cover is assinine, makes you view Genestealers as clumsy oafs stumbling clumsily through trees or over rocks and the ONLY reason I can think for its removal is to punish / troll Nid players. Seriously.
>>
>>51373952
> death star
> Literally a horde of 4+ T5 dudes
> The best guy has a 6+ save and FnP assuming the painboy isnt sniped. (Zhards bike doesn't grant armour saves)
This isn't a death star senpai.
>>
>>51373961
They still have the same "one or two people are entirely responsible for a book" design ethos. Sure, GSC are powerful (if amazingly unfun to play against and random), but that's no guarantee that Cruddace won't get to make the next Tyranid book. Look at Thousand Sons and the rest of the Traitor Legions.
>>
>>51373952
Who cares is it's shit. With a list like that even if you lose, da boyz will live forever on da fury road, killy and green.
>>
>>51373886
>warhammer 40,000 is a game which is competitive in nature
>the game is their actual product, not the models, which have little value outside their use as game pieces.
That's just the changing mindset of the average player at work.You're just on the other side of the generational gap.

And it's fairly obvious they are aware of that change. There is a reason behind all those micro/boxed games and the gradual reintroduction of competitive/tournament play. They just can't do anything too quickly, because they still have that core of old school wargamers buying loads of shit.
>>
>>51373941
I love how the monstrous creatures are just outright missing rules.

Tongue biomorphs, carapace biomorphs? Just fucking removed, not replaced with anything also a points hike. You wanted enhanced senses? Removed. Extended carapace? Removed.

It's like the codex was written without referencing previous codecies.
>>
>>51373998
1 unit has a 2+ jink save and the other one was a 3+ jink save
>>
>>51373978

Fuck you, GorkaMorka was wonderful.
>>
>>51373996
Purestrains have a couple of ways to get them now, so it's not all bad.
>>
>>51373996
>and the ONLY reason I can think for its removal is to punish / troll Nid players. Seriously.
Which is part of the reason I tend to believe the rumors that Cruddace intentionally nerfed the shit out of the army after his stupid emotionally-stunted ass got beat in a tournament and he developed a neckbeard manchild grudge.
>>
>>51374010

2 in 6 chance... On a D6 roll...

But their removal has no logical explanation except for trolling... A big fuck you.
>>
>>51374000
>Fury Road
>Orks

I will literally never understand this shitty meme. Fury Road is a post-apoc Imperial world struggling with mutation issues (which is why the chicks are the good guys: of all the resources- fuel, water, ammunition, and genetic hygiene only the last one will save them from Exterminatus).
>>
>>51374006
It was fun, but it wasn't as good as Necromunda by a long shot.
>>
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>>51373954
>transsiberian snow weasel taxidermy exchange community site

Wait... I thought this was a peruvian alpaca breeding information site, where we always go off topic and talk about plastic army men???

Shits confusing.
>>
>>51373891
T3

Unless you are shooting or hitting her with Lasguns or human fist. You will wound her in 2+ or 3+

People bitching about Cawl and Celestine are just idiots. If you could have more than one or some kind of formation that allow them to have their skills twice a turn. I would say they are broken

They are cheap for what they do? Yes, but with how cheap and easy to spam somethings are in this edition I find it surprising that the bitching comes from Eldar, tau and marine/chaos players
>>
>>51374005
You can't jink in the assault phase
>>
>>51374013

I always viewed Genestealers as ... Flowing through a space hulk, melting through girders, holes, gliding up gantries... Instead the reality is they are as graceful as fucking Ogryns
>>
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>>51374024
>>
>>51374010
I'll grant that it's better than nothing but it's patently ridiculous they even need to hope for one of those random abilities, one of which is only available on a 400point Formation.

Can't I just pay the 1 point per model to give them the damn upgrade that I modeled them with, which they've always had access to until a guy who hates our faction got his cheeto-stained grubby hands on the Codex?
>>
>>51373932
Any game can be a narrative game if you attach a narrative to it, it's not a game that really encourages a narrative like DnD or it's ilk though.
It's supposed to be equal parts artistic building/painting and equal parts compitition. It's that mix that attracts players to 40k.

The two problems right now are models that shit on the game side by being HUGE and unwieldy making them difficult to transport and use as game prices and rules that shit on the artistic side because they're complete shit or too powerful so will never see the light of day.

You're never going to make things perfectly balanced and there will always be power gamers but the state the game's rules are in is just disgraceful.
>>
>>51372516
If Eldar created Slaanesh in the Fall, then how come he predates that event? For example, Be'lakor who was created by the Chaos Gods including Slaanesh millions of years before the Fall.

So the Eldar creating Slaanesh is a lie. Checkmate.
>>
>>51374013
I have heard of cruddace's grudge but i haven't actually heard any story about it. Is there any proof that he changed it after they raped his army to death. Not saying i dont believe it as i fully id just rather have a story then anecdotal stuff
>>
>>51374034
thats why you dont assault the units you cant kill in melee and instead kite them and shoot them with 60x s5 twin linked shots while securing objectives
>>
>>51374038
Exactly this. They should be unslowed by difficult terrain and unaffected by charging through it entirely.
>>
>>51374029
5 wounds plus 2x2 ablative wounds with 4++ one of which regenerated every turn
>>
>>51374001
Since at least 3rd edition, 40k has been a competitive game with essentially no narrative elements. From what little I've seen of 2e, it too had little narrative emphasis.

GW used to be involved with the tournament scene. There is no generational gap, there is no changing of the average mindset of the players, you're just full of shit.
>>
>>51374024
>a cult of "war boys" who worship engines and love to fight in roving gangs of kitbashed vehicles
Nope, doesn't say orks to me
>>
>>51374048
If you knew anything about how the warp works you'd shut up and go into the corner of shame.
>>
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>>51374024
>what does the mad max army have to do with a mad max movie!?
>>
>>51374058

With an afterlife. Right.
>>
>>51374058
Aforementioned warboys jumping at vehicles with bombs on sticks.
>>
>>51374050
>snap-firing because of jink
>dieing to ignores cover anyway
>>
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>>51374013
>Which is part of the reason I tend to believe the rumors that Cruddace intentionally nerfed the shit out of the army after his stupid emotionally-stunted ass got beat in a tournament and he developed a neckbeard manchild grudge.
>>
>>51374029
>muh T3
She still has 5W, 2+/4++, a ~93% chance of resurrecting if killed, and 4 3+/4++ abalative wounds that regen 2W a turn. She's tanky as fuck.
>>
>>51374049
All I've got is anecdotal evidence secondhand, but I was a frequenter on a very popular Tyranid community forum back at the time of the 5th ed Codex release and there were people there who were actually playtesters for GW (known and mentioned by name in publications like White Dwarf, not like some anon saying "oh yeah guys trust me I'm a real playtester") who, after the book was released and their NDA was expired and could talk about it, dropped a lot of hints about Cruddace being a huge cunt and completely ignoring them or being passive-aggressive.
>>
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>>51374024
I too have no idea what a race of shirtless marauding lunatics driving improvised war-vehicles has to do with shirtless marauding lunatics driving improvised war-vehicles.
>>
>>51374029
>implying scoring 5 wounds on a 2+/4++ body in a single turn is easy because of T3
>>
>>51374043
>Any game can be a narrative game if you attach a narrative to it
Bullshit. Dodgeball is not a narrative game. Rock Paper Scissors is not a narrative game. 40k has zero mechanics for encouraging narrative gameplay.
>>
>>51374069
>dieing to ignores cover anyway
>implying ignores cover is common
>not shooting the markerlights
>>
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>>51374024
>>
>>51374063
>>51374068
>>51374079

Your surface-deep read is embarrassing and I'm ashamed to share the same Tuvan throatsinging web-ring with you.
>>
>>51374056
Not him but 3rd had a ton of narrative mechanics right in the main rulebook, it had a lot more soul to it than the flat, dead soulless game we got around the latter half of 5th/6th/most of 7th that is still lingering like a bad smell.
>>
>>51374084
They're making a movie about Emojis, you better fucking believe you could make Dodgeball or Rock Paper Scissors into narrative games.
>>
>>51374084
>not forging a narrative around two warring kingdoms having a last stand against each other in your dodgeball games
>not having your RPS games be about two warriors fighting each other with each option representing a different attack angle

Fucking casuals, I swear.
>>
>>51374080
>>51374072
>>51374055
All I'm saying it is not a Ripetide, Bike or eldar Titan broken tire.

The fact that you can only have one greatly reduce the cheese a lot. Being T3 makes it easier to bring down.
If she was T5 then it would be outright broken as fuck and impossible to kill
>>
>>51374086
>What are flamers
>Still snapfireing
>Probably not even shooting anyway due to turboboost to get the added cover
>>
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>>51374092
Not an argument.
>>
>>51373981
But wait...
Didn't the Cruddace work on GSCs?
>>
Guys, do you know where I can find the pdf version of Traitor Legions? The epub is fine, but I'd like an easier version to print. My attempts to convert to pdf were met with mockery by the machine-spirit...
>>
>>51374097
>you could make Dodgeball or Rock Paper Scissors into narrative games.
Both of which have been made into movies, even fucking battleships and rock'em soc'em robots.
here a hungry hungy hippos cartoon for fuck sake.
>>
>>51374092
You're the one who said he didn't understand why people associate Orks with mad max when 90% of their aesthetic is lifted from mad max.
>>
>>51374105
She's about Riptide tier. Both are way too durable for their cost, decently mobile, and decently killy. The 'tide is a bit killier, but Celestine offer AoE buffs.

The Riptide is worse for the health of the game since it can be spammed, but, as a single model, the two are pretty much equivalent.
>>
>>51374105
She can definitely be as bad as one of those in the right match-up, though. Nothing she ever gets in melee with will get out of there unless she wants them to get out, even if she doesn't kill her enemy. While her AP3 sucks, it's still strong enough to cleave through normal troops like they're nothing on her way to the enemy's sweet spot.
>>
>>51374117
Did he? I haven't heard that.
>>
>>51374056
>There is no generational gap, there is no changing of the average mindset of the players, you're just full of shit.
And you're ignorant and belligerent.

Have you never wondered WHY the quick, snappy skirmish game started coming into vogue?
>>
>>51374117
Not even a little.
>>
>>51374124
>>51374097
Claiming that every game is a narrative game because you can make up a story that involves it reduce the descriptor to being meaningless noise.
>>
>>51374109
>What are flamers
something nobody ever takes and short range
>Still snapfireing
>Probably not even shooting anyway due to turboboost to get the added cover
units you can smash in melee you smash in melee, thats when you turboboost and jink.

other melee deathstars you ether kit and shoot or charge with all 24 of them and let the powerklaws kill them
>>
>>51374142

I'd always assumed the rise of /v/ and the ADHDification of, well, everything.
>>
>>51374028
No anon. Korean tapestry board.
>>
>>51374142
Why would I wonder about something that hasn't actually happened?
>>
>>51374029
She and her body guards can join units, you can easily abuse majority toughness to beef her in something like a space marine bike squad and even without that, good luck killing her with ap- when she heals every turn.
>>
If Celestine fights a character with an ID weapon in a challenge and would take a wound from it, does the wound carry the ID over to her Geminae and immediately kill one of them or does her Eternal Warrior apply first, counter out ID and then just shove a normal wound over?
>>
Now is the right time to bring back necromunda tbqh.

Or another 40k skirmish game. KT is okay, but because it's based on codexes and does a bad job of accounting for the differences between different armies it's not as good as a more developed game like the specialist games.
>>
>>51374168

The EW nerfs it imo, regular wound
>>
>>51374168
>does her Eternal Warrior apply first, counter out ID and then just shove a normal wound over?
I always get a laugh out of the utterly ridiculous mental gymnastics people put themselves through playing this game.
>>
Is there a chance of Gork and Mork "existing". Seeing as the will of Orks defies all logic, would it be possible for such immense psychic power to conjure up a god?
>>
>>51374160
>Cawl AND Celestine AND a T-P Dominus with the Auto-Caduceus in a Custodian squad
>inside a Triaros transport

How do you kill it without D weapons out the ass?
>>
>>51374173
Necromunda is not long in the ways, after the vidya comes out to drum up interest.
>>
>>51374168
>or does her Eternal Warrior apply first, counter out ID and then just shove a normal wound over?
Are you serious, nigger?
>>
>>51374183
You take Corsairs and just punt it into Reserves every turn.
>>
>>51374146
Well, sounds like you have considered every way in which they could be bad and convinced yourself that it isn't and issue. Try not to get too butt hurt towards your opponent when your expectations are shattered.
>>
>>51374175
I'm sorry to be the one to tell you this, but you might be retarded.
>>
>>51374146
I take my Cohort Cybernetica with cover reducing S6 AP3 guns and torrent flamers and roast the shit out of you at range, and if you fight in melee then you're fighting 3 wound T7 3+ with FNP and IWND.
>>
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>>51374182
GW made art for them, they exist.

Hell they're said to laugh off the chaos gods, not even bothering to fight them, like a Ork would an enraged snotling
>>
>>51374206
How about we take the Tyranids....and feed them to Gork and Mork?
>>
>>51374179
I think 1/4 of the last FAQs questions were because of such way of thinking. It's amazing
>>
>>51374214
Whart are you on about?
>>
>>51374204
enjoy getting bodied by my riptide wing + heavy retribution cadre
>>
>>51374179
Well the rules say if Celestine gets a wound a twins take it instead.

EW just give Celestine a single wound. So the twin gets a single wound.

If the twin takes the ID hit then well

>>51374160
Personally till now she has been a distraction Carnifex. But I play SoB so I do not have access to good stuff like Marine Bikes to cover her up.

Seraphims are her usual escort or a DCA and Crusaders inside a Landraider Crusader for giggles
>>
>>51374224
Gork and Mork should eat the Nids.
>>
>>51374232
That is what grav kataphrons are for friend.

Or go balls to the wall with Holy Requisitioner Breachers and Torsion cannon them to death.
>>
>>51374206
So what you're saying is, they are even more powerful than the Emperor?
>>
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>>51374182
I always thought it was cannon that they do exist, and hence deny all that extra power chaos would be leeching off of them.
>Khorne's face when
>>
>>51374186
I honestly don't think GW is very aware of the relationship between computer games and interest in their products. Especially with something as risky as necromunda which requires an entire new, fairly extensive model range.

Though it is possible they were testing the waters for small scale games with kill team so maybe.
>>
>>51374239
still get bodied by riptide wing and heavy retribution cadre
>>
>>51374242
Yes, especially when combined into their two headed Gorkamorka form.
>>
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If and when I go up to 1250/1500, what should I pick up?
>>
>>51374168
Her IW applies and she takes the wound... Which is then moved on to her bodyguard.

They only take one wound per wound transferred unless they're the targets of the ID attack.
>>
>>51374200
>s10 powerklaws are bad
>2+ jink is bad because muh flamers
>ur just butthurt
>>
>>51374258
That's fucking terrifying. What if... Gork and Mork call a Galaxy wide Waaaaaagh! against the Tyannids/Chaos?
>>
>>51374203
Not an argument.
>>
>>51374233
>rules say if Celestine gets a wound a twins take it instead
Is that really what her rules say? Why don't you actually check the wording of Divine Guardians and Eternal Warrior.
>>
>>51374274
Pretty much what happened in AoS. They wrecked everyone, then turned around and did it again until Gorkamorka started arguing and fighting himself and the Waaagh broke up.
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>>51374168
i'm not sure how the hell you drew that conclusion but no, it's still an instant death wound.
>>
>>51374295
They seem to be under the impression that the wound suffered by the Gemini isn't the same wound that Celestine would have suffered. Or they've got some random incorrect notion about how EW works.
>>
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>>51374286
It says, resolve any wound suffer by Celestine, against a twin.

Now I'm not even sure how it works. Do I have to re do the wound or what the fuck

I need more coffee for this shit
>>
>>51374286
It honestly doesn't matter, she's so OP I don't think any sensible player would allow the other guy to field her at all.

I'd only allow her in my games if I was allowed a 150-250 point handicap as an apology.
>>
>>51374332
>Not allowing SoB to field Celestine because my feelings got hurt

Not allowing Immolator because they are better than razorback now too?
>>
>>51374267
Different anon, almost every army has a barrage weapon in it, and with bikes being as big as they are they can quite easily snipe a painboy or a coupe bikers.
Orks are notoriously shitty at assault, and Power klaws don't help because they generally either get smashed before they strike or get a few hits in and krump a few dudes.
2+ jink isn't all that good to be honest, and your unit costs how much? 150+80+220 = 450 points for 16 T5 wounds that can be absolutely destroyed to ignores cover and (to a lesser extent) massed shooting that is prevalent in this meta.
Yes zhard strikes at initiative, but that is I4 and characters will either go at the same time or faster.
In all honesty a wraithknight would completely rinse one of those units in just assault, and still has greater shooting power.
And you have two of these units.
Just run the council of the waaagh and get 2+ invuln every turn except the first and the blitz brigade for scouting av14 with a killkannon on top.
>>
>>51373428
Ork players have given up and disappeared in my area. Thats what happens when you are garbage tier for too long.
>>
>>51374149
Sort of. It's the switch from RPGs/historicals to video games. One that's been slowly happening since the mid-90's/early-00s. Compare Guild Ball and Blood Bowl. On the surface they're similar, but they represent two entirely different demographics.

Kinda cool to see this stuff evolve from when I started in the 80's, even if snots like >>51374156 make me feel like an old fart shaking his stick at dumb kids who don't know nothing.
>>
>>51374332
>it honestly doesn't matter

Some people actually care about the damn rules and aren't butthurt crybabies that won't allow things just because they hurt their feelings. So yes, it does matter.
>>
>>51374324
>resolve
That means for each wound Celestine would suffer a bodyguard takes the as if the bodyguard had been the one hit.
>>
>>51374332
maybe it's just me, but don't people have a few s6 or better guns lying around? a round of plasma guns would do the trick
>>
>>51374324
Okay lets break this down
Resolve wounds against Celestine so on a 2+ save, that's pretty clear so far.
Then it falls apart, because you either have to assume that celestine does a LoS! or takes the wound from her wound pool of geminae.
This is really just shitty writing but RAI I think that EW should only affect her and that it is meant to just negate the geminae's 3+, otherwise them not having EW would be a complete waste and further shitty writing.
>>
>>51374350
>Compare Guild Ball and Blood Bowl. On the surface they're similar, but they represent two entirely different demographics.

I know nothing about Guildball, explain.
>>
>>51374324
Ok so
>to hit
>to wound
Special rule kicks in
>body is now effectively the target
>bodyguard takes the save
>eternal warrior WOULD take effect here but bodyguard doesn't have it

Does anyone have any ideas about how it works different from this one?
If so, please explain.
>>
>>51374359
>>51374337
>>51374332
40k rules are shit. If you aren't willing to talk about shit with your opponent like an adult and change the rules if necessary, you are the cancer.

>>51374324
And what does the word "instead" mean? Celestine never takes the wound. It goes to the Gemini instead. Her Eternal Warrior is irrelevant.
>>
>>51373848
Why is this list so bad, nobody gave me any direction, what do I need to focus on?
>>
>>51374372
>S6 guns
>against 4 4++ wounds and 5 EW 4++ wounds
Anon, you will need a lot of them.
>>
>>51374344
That's 1848 points without a single unit upgrade besides the killkannons
>>
>>51374376
That's the right of it.
>>
>>51374344
How can you get the 2+ invun every turn?
>>
If I want to use a Psykana Division, do the Mont'ka and Agents versions count as separate versions or does one replace the other?

I just want to have a use for poor wyrdvane psykers, dammit.
>>
>>51374386
and now i'm reminded of 'how many poison shots are needed to kill a riptide'
>>
>>51374376
It doesn't. It's not "Look Out, Sir", it says resolve the wound against the Gemini, rather than Celestine, so you use the Gemini's numbers and rules.
>all these people butthurt that the Queen Bee of the Sister's actually lives up to her title
It's like when GK were powerful despite their low model count, like they are said to be in lore, and everyone was made that the perennial chumps known as Daemonhunters now had teeth.
>>
>>51374391
When ghazkull waaghs he gets 2++, waaghband lets him waagh forever.
>>
>>51374380
>throws a hissy-fit about not letting his opponent play what he wants to play
>calls people that let their opponent do their thing like the rules allow them cancer because GW is bad at balance
>>
>>51374376
The first time I read it understood it like this:

Celestine fails a save, so she takes a wound. Since she has EW she would only take a single wound.
A twin would take a wound instead of Celestine.

Personally I understood it like the old Cenobyte Servitor from BT back in 4th. They where extra wound and gear that could hit people.

But honestly no idea how it works do to poor wording
>>
>>51374381
Deathwing, Lascannons, Heavy bolters and Sniper scouts are bad at their job.
>>
>>51374388
Yea boi
you either play orks at 1000 points or 2000, only at these times can they work, and it doesn't need 'that' many upgrades, just eavy armour, a power klaw and a big choppa and maybe a KFF if you're feeling fruity
>>
>>51374403
council of the waaagh doesn't let you waaagh every turn though?
>>
>>51373848
>>51374381
The fuck is the point of Shadowstrike Vanguard Vets if you don't give them any weapons to actually kill shit with?

I'd move the second LSS into the Shadowstrike kill team.

The Dev Squad needs a Rhino (read pillbox).
>>
>>51374393
No idea, same situation as Celestine and other Inquisition characters.

In theory you could have two Celestine in an army, but I doubt it. I would do it for shit and giggles if someone agrees to it.

The Psykana? Well both are valid they just share the name, because GW gonna GW
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>tfw failbaddons eyegasm shenanigans will allow Big Daddy E to reset himself

Big Daddy E 'bout to give chaos cummies

Kill me
>>
>>51374411
>he would rather get pissy than bother reading what was posted
I didn't say what you think I said, but feel free to continue shitposting.
>>
>>51374434
What in the hell is wrong with you, Anon?
>>
How would ascendancy in the Imperium work anyway?

Would a Primarch take over the Emperor's job if he were to die and be crowned as the next Emperor?
>>
>>51374412
Celestine doesn't take the save. The wound is redirected to the Gemini and it takes a save.
>>
>>51374440
I just don't have much going on in my life right now
>>
>>51374446
But the rule say that Celestine suffer the wound already.

That is why it is fucking confusing.
>>
>>51374426
>>51374403
And Ghazkull has to be the one to declare the Waaagh to get the 2+ invun which he can't do if there is a Warband formation present?
>>
>>51374426
Lolno, it's just the only way to get ghazghull in the Orks unique detatchment.

The "Bonus" is:

+1 WS to his unit (that doesn't stack with a waagh.banner.. that he has to take anyway.)

Orks within 12" rerolle morale and pinning.. (but hiw warlord trait makes all Orks fearless when he's waaghing)

+1 Ws to the two warboeesed in the units (from 5 to 6)

And Ghazghkull gets two extra warlord traits form that book
>>
>>51374450
Then fucking end it, take your "cummies and tugggies" pasta with you.
>>
>>51374380
Except it's not necessary, and I have qualms with people at a shop who decide to instigate rule changes that need to be explained to everyone that comes in.
Celestine is a single unit that is tough, but not especially killy and not immensely dangerous to 2+ units. The best way of rendering her down would be to tarpit her outright and laugh.
Where were you at when the riptide and wraithknight, both of which are nearly as durable and far more killy, came out?
>>
>>51374429
Cheers, I'll re evaluate.

>>51374417
Why are deathwing so shit?
>>
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How do I convince someone that the GSC (rightly) does not get first turn charges anymore. He is argueing a ton, even though its official faq and he agreed to play by faq.
>>
>>51374458
It doesn't say an unsaved wound.

It's not particularly confusing.
>>
>>51374468
thats hostile. did cummies upset you, anon?
>>
>>51374446
So Celestine's armor save won't come into effect while her bodyguards are still alive since they take the save in her stead by throwing themselves into the shot? How does that shit then work against AP 3 and Grav weapons?

Dear god, the wording on this is atrocious.
>>
>See people complaining about tyranids all the time
>wonder what the bitching is about
>read codex
>every unit except gaunts has a high base cost
>all the multi-wound creatures have awful saves and can be IDed by S8
>almost none of the CC units have a way to get into combat
>CC monstrous creatures have WS3
>Short range, low strength guns with no AP
>Most expensive units are the least useful

no wonder you only ever see hive tyrants and hormagaunts.
>>
>>51374460
Sure he can, if he's the warlord hes the one who declared waaghs.
>>
>>51374277
I know, I wasn't making one because no one should have to. If you need this explained to you you're retarded.
>>
>>51374439
Oh.
Well, yeah, I was retarded and misunderstood your post because you responded to everyone opposing the "just forbid Celestine" guy. I though you were him.
>>
>>51374473
Read it to him, then slap him.
>>51374480
What part of "Resolve the wound on a Gemini instead of Celestine" are you having problems with?
>>
>>51374469
>I have qualms with people at a shop who decide to instigate rule changes that need to be explained to everyone that comes in.
Feel free to fuck off then, I'm sure they'd be happier without Captain Autism telling them that they're having fun wrong.

What makes you think I don't also promulgate nerfs/houserules to Riptides and Wraithknights?
>>
>>51374485
I forgot no feel no pain in the entire codex and only two invulnerable saves.
>>
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>>51374344
>Different anon, almost every army has a barrage weapon in it
yeah but most people dont take them outside of imperial guard. the biggest threats that you normally see would be that whitescars ignore cover relic or tau.
>In all honesty a wraithknight would completely rinse one of those units in just assault, and still has greater shooting power.
eh i guess i need more warbosses in each unit. 2 warbosses + a PK nob would fuck a wraithknight up easily
>Just run the council of the waaagh and get 2+ invuln every turn except the first and the blitz brigade for scouting av14 with a killkannon on top.
if you kit all that out doesnt it come to like 1450+ without even taking boys?

i want to run bikes, just not an entire army of bikes. does just running this as 1 deathstar look better? it would be a lot nastier in close combat.

what id like to run is like 2x 10x nob biker units with 3x klaws each + big choppas + painboy and only 1 unit would have a warboss, but they are so overcosted and they suck that you are better off going with regular bikes and spamming warbosses to get the same effect, i think.
>>
>>51373848
>>51374381
>heavy bolters and razorbacks
A weapon that can't disembark and fire or be shot while in the transport, why? What do you even plan to do with it?

>105 points on a support HQ with no real unit to support
Because
>vanguard vets with no wargear
Why? You're just paying for overpriced assault marines, the point is to customize the squad to be super Killy.

>lascannon squad
Just going to get shot off the board if you don't give them abaltive wounds, don't fall for the rhino meme just cut two lascannons and use the bolter guys and shields if you don't have the points.
>>
>>51374480
>How does that shit then work against AP 3 and Grav weapons?
How does AP3 or 2 usually interact with 3+ armor? Stop being a tard.
>>
>>51374474
But why say "suffer a wound". RAI would imply that the twin saves the wound instead.

But they could just say "resolve any attack against Celestine into a twin" instead of this. Even then it does not make sense
>>
>>51374491
I also replied to the "just forbid Celestine" guy. His attitude is cancer as well.
>>
>>51374487
But I'm pretty sure the warlord has be part of war-band formation, meaning Ghaz cant be the warlord/declare Waaagh
>>
>>51374263
please respond
>>
>>51374472
Bolters are common so you don't need elite termies to fire them, they can't assault out of DS, so what purpose to they serve?
>>
>>51374511
They could probably clear a ton of different wounding issues up if they simplified the "a unit gets wounded" process and the different steps and saves.
>>
>>51374511
The twin does save against the wound. You roll to hit and wound the unit as normal. Then, any wound that would be suffered by Celestine due to wound allocation is instead suffered by the Gemini, who proceed to make a save as normal.

The terms used are kinda strange, but everything makes perfect sense if you just pull your head out of your ass and try to go through the chain following the rules to the letter.
>>
>>51374502
>Feel free to fuck off then
>tell people that they can't game at their LGS unless they agree to someone else's houserules
>running the shop instead of the shop owner who would rapidly kick YOU out instead
Yes, drive people away from the hobby, that's what it needs!
>>
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I'm still looking for suggestions on how to make this list better, anything would help
>>
>>51374473
You're misreading the FAQ. They CAN charge in the first turn if they roll a 6 on the ambush table. The question that I assume you're referring to was telling RAW abusing faggots that they don't automatically get to charge in the first turn regardless of the CA result because they aren't "technically" infiltrating.
>>
>>51374402
>>51374412
Aha!
I see the problem!

It seems to me people can't agree on whether it means "wounds" or "wounds", as in, after rolling to 'cause damage' or 'removing health points' because they use the word 'wound' for both.

I remember having a similar argument over the vindicare assassin's hyper penetrator rounds.
>>
>>51374485
Don't forget that over the same editions this Codex has presided, the core rules have also:

>nerfed assault in a ton of different ways
>nerfed monstrous creatures
>nerfed poison
>nerfed furious charge
>>
>>51374534
You're literally complaining that some people at the shop are playing the game a way you don't like. The problem is entirely on your end.

If you actually played the game and weren't just a shitposter on /tg/, this would be the part where you explain the situation in full in a vain attempt to justify yourself.
>>
>>51374540
The problem I see is that how the wording is done it goes like this:

Celestine fails a save
Takes a wound
The wound taken is then given to a twin
If the twin fails the save the wound is taken.

Since it is fucking stupid I'd go with >>51374531

Not entirely agree with it but works good enough for me.
>>
>>51374539
No they can't, it EXPLICITLY days they CANNOT charge out of infiltrate.

How are you this retarded?
>>
>>51374402
People disliked 5e GK because they were OP and the Dreadknight was a stupid idea with an ugly model and powerful rules.
>>
>>51374412
>Celestine fails a save, so she takes a wound. Since she has EW she would only take a single wound.
EW doesn't change the number of Wounds she takes. It just means she isn't automatically reduced to 0 and removed as a casualty for taking a wound with Instant Death. If that same single wound is dealt to a geminae, it still has Instant Death - that never goes away. EW doesn't remove the special rule 'Instant Death' from the wound, it just allows the model with EW to ignore it.

tl;dr read the fucking rulebook.
>>
>>51374540
The only people who can't see this are people who are bad at english and rarely play the game.
The game's text makes a difference between a weapon successfully wounding a unit, prompting an armor save, and a unit/model taking an UNSAVED wound, which is actual damage to a unit's W stat.
It's the same kind of grammar autism that had people thinking Horus' defense against changes to his statline meant he could suffer an unsaved wound because "it would change his statline".
>>51374548
No, I am complaining that you are being that asshole that doesn't accommodate people who are there just to play the game because YOU don't like something. Further, I have never seen a shop where the players got to dictate rules of the house, that is the owner's right, or whoever he delegates it to.
Until that happens, you are a shitter who is ruining a expressly social hobby for others with your own nonsense.
>>
I haven't been back that long and am curious about GSC. Do they have infiltrate now or something?
D-99 player here
If so, would my long range ground scanner in long range mode fuck them up? Do they have any good aa? Do they have ignored cover? Is plasma or melta executioner squads a better choice against them. Or should I go extermination squads with grenade launchers.
>>
>>51374554
It doesn't specify unsaved wound. Stop trying to make it more confusing than it is.

>>51374540
GW pretty consistently uses the term "unsaved wounds" when they mean wounds post-saving throw. I can't think of any exceptions off the top of my head.
>>
>>51374431
Two different things. Notice that Castellans detachment allows you to use older Inq or IA versions.
>>
>>51374469
>tarpit her

Good luck with tarpitting a unit that can run from combat 5/6 times.
>>
>>51374444
Wasnt Sang supposed to do that?
>>
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>>51374520
You should re-read then.
IF the warboss in the waagh-band is the warlord he can declare waagh every turn except the first.

That's the shitty part of the Ork detachment, it does them *same fucking thing* as the core choice it HAS to take (well that or the even worse Goff Killmob) EXCEPT it allows waagh every turn INCLUDING the first.
>>
>>51374556
I assume you're referring to:

"Q: If a unit has Infiltrate and is using Cult Ambush to deploy,
it’s not using Infiltrate as such. Does this mean it can charge in
the first turn?
A: No."

Which is clearly addressing the rules-lawyers who were saying "a unit Cult Ambushing is not infiltrating and is therefore not subject to the part of the Infiltrate special rule that says they cannot charge in the first turn."

However the 6 result on the CA table explicitly overrides this and says, despite that they are infiltrating, they can indeed charge that same turn. Obviously this result has to apply to the first turn as well as subsequent turns, because that is the only turn in which infiltrating would even enter into the discussion.
>>
>>51374565
I don't get it. Was >>51374469 not you?
>I have qualms with people at a shop who decide to instigate rule changes that need to be explained to everyone that comes in.

This person is clearly complaining about other people changing the rules, despite that being something that GW openly espouses. This person is the cancer. If that cancerous fucknugget isn't you, stop getting offended on his behalf.
>>
>>51374539
Wrong.

That 6 means if they happen to go back into the shadows and infiltrate on a 6 on the second turn onwards they can charge.

You can no longer sprout bullshit about ignoring the infiltrate and charge first turn rule, no matter what new name it has that you think should give you a liscense to be a complete faggot.
>>
>>51374374
The gist of it is it's aimed at single match/tournament play rather than leagues. Less rigid, more about immediate resource management and piece synergy than playing handegg and training up a proper team over the course of many games. Games end on the fulfillment of certain actions instead of playing out like actual football.

Fun, but not my cup of tea. It's got a similar feeling to Warmachine, if you've ever played that.
>>
>>51374561
>People disliked 5e GK because they were OP
Purifier spam was not the only way to run the army, and it was a close range shot and charge army that had a not!GD as a unit.
There is a reason it was the only army in decades that could have >15 models in it and not only be entirely fluffy, but actually competitive, which I appreciated.
Then again, I wasn't a WAACfag that ran full purifiers and two DKs.
>>
>>51374569
It says take a wound

Never mind is not like GW care about making good rules.

Beside the thing goes like this in general or not?
>hit
>wound
>save
>repeat till 0 wounds

In case of Celestine is
>hit
>wound
>twin save
>repeat till 0 wounds

Unless I'm missing something it should be like that
>>
>>51374569
When do they ever use the term "Wounds suffered" though?
>>
>>51374589
Codex: Craftworld Eldar is OP as fuck, but that doesn't mean you can't make a not-OP list with it.

5e Grey Knights were OP, and trying to pretend otherwise in order to play the victim is pathetic.
>>
>>51374586
No you idiot.

Read the Cult Ambush table again. Codex overrides general rules. The 6 result overrides the restriction on charging. It doesn't say "from the second turn onwards", and you can't infiltrate after returning to the shadows, you can only arrive from reserves. All references to "infiltrate" only apply to the Cult Ambush done during deployment. Read the rest of the FAQ.
>>
>>51374242

Emps isn't even a legit God, just a psychic corpse pugged into an amp.
>>
>>51374586
>That 6 means if they happen to go back into the shadows and infiltrate on a 6 on the second turn onwards
How are you infiltrating on the second turn onwards, exactly?
>>
>>51374566
1. Yes
>>51374581
>However the 6 result on the CA table explicitly overrides this and says, despite that they are infiltrating, they can indeed charge that same turn. Obviously this result has to apply to the first turn as well as subsequent turns, because that is the only turn in which infiltrating would even enter into the discussion.
It doesnt say that. It says you cant charge first turn. Period. You can CA in after first turn, roll 6 and charge but you cant do that first turn.
>>
>>51374580
Ahh, awesome. thanks for clearing that up
>>
>>51374614
>It says you cant charge first turn. Period.
No, it doesn't.

It says you can charge despite the infiltrate special rule not normally allowing this. When does the infiltrate rule not normally allow this? Only during the first turn. Therefore the 6 result overrides the infiltrate restriction on charging the first turn.

The only thing that answer on the FAQ is saying - the ONLY thing - is that the rules-lawyers faggots who argued you could charge on the first turn from ANY Cult Ambush result are wrong, because Cult Ambush is still infiltrate.
>>
>>51374600
I believe the only time the rulebook uses the term "suffers" in regards to a wound is talking explicitly about "unsaved wounds."

>>51374596
See >>51374376. That's essentially the correct order.
>>
So when can we expect a FAQfor Fall of Cadia, considering there seems to be a decent bit of confusion with Celestine's Geminae, the Castellan detachment and even with Cawl's Archmagos Canticles.
>>
>>51374614
Ok so they have infiltrate.
Anything you can help with regarding everything else I asked?
Do they have any/much ap2/3. Any aa? Any high toughness models? Any air?
Should I avoid melee?
>>
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Important poll on 40k rules and FAQ's
http://www.strawpoll.me/12186101
>>
>>51374601
>pretend otherwise
>people made it a point to spam 2 units that were both expensive and in most circumstances couldn't have more than a single unit of
If you judge an entire codex on 2 units, sure.
Eldar are OP because they have no less than a dozen powerful units, D weapons on demand, powerful rules like rending on the basic troops, and can still outnumber elite armies with ease.
Let's not make disingenuous comparisons because you got stomped by a Crowe army.
>>
>>51374602
You read the FAQ. It overwrites nothing. It is not allowed.
>>
>>51374627
You are being the rules lawyer faggot. Trying to say the official errata to the game should be ignored because you dont want to lose your bullshit.

GSC first turn charge is illegal.
>>
>>51374648
All things rend in melee
No AA almost at all. Can take hydras but nobody ever does.
No. Single t5 guy, most id t3 5+.
No flyers unless allied IG or Nids.
Yes. Everything has many attacks, high I, decent-to-high strenght and rending.
>>
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>>51374537
>chaos bikers
>rhinos everywhere
>vehicles of any kind in a DG army
You disgust me anon, that's no Death Guard army at all.
>>
>>51374655
Does "Players at reading rules" include players intentionally trying to bend sorta vague rules to their favour, no matter how small the advantage?

Cause yeah, it's that.
>>
>>51373871
Literally all of them have a 163 in their email, it's basically their equivalent of gmail.
>>
>>51374658
I did read the FAQ, and understood it quite well. Let me walk you through this step by step since you seem to have not understood it and insist on being fucking retarded.

1. The Infiltrate special rule says that a unit which uses it to deploy cannot charge in the first turn.

2. The Cult Ambush special rule is released. It says that a unit which Infiltrates (or arrives from Reserve) can deploy using Cult Ambush instead.

3. Rules-lawyers argue that deploying from "Cult Ambush" is no longer "deploying from Infiltrate" so that units which Cult Ambush are not subject to the restriction in the Infiltrate special rule on not charging during the first turn.

4. GW FAQs this and says no. Units which deploy using Cult Ambush instead of Infiltrate are still Infiltrating and subject to the restriction.

5. The 6 result on Cult Ambush says, very fucking explicitly, in these EXACT WORDS: "Unlike other units that Infiltrate or arrive from Reserves, the ambushing unit can charge in their first turn or on the turn they arrive from Reserves."

>CAN CHARGE IN THEIR FIRST TURN

Do I need to spell it out any more clearly for you? Are you done?
>>
>>51374690
>tfw poll about bad wording or bad reading comprehension makes players question its wording by over-thinking things

This is almost beautiful.
>>
>>51374688
If I were to make it fluffy I'd be told to fuck off because it'd be a terrible list not worth posting. Mine is barely worth posting just because it's viable.
>>
>>51374667
Shut the fuck up Carnac.
>>
>>51374690
Yes, just as "GW being bad at writing rules" means both bad at making the rules and bad at phrasing them.
>>
Why is everybody arguing :(
>>
>>51374695
>GW FAQs this and says no
>subject to the restriction
>still arguing
Not even this guy but you're overridden
>>
>>51374690
Well the new FAQ confirmed my theory of untouchable Exorcist.

Since you target the body of the tank, not is guns or extra bits.
But you shot out by using the guns.

The new FAQ confirms I can basically hide my Exorcist behind Rhino size cover completely blocking line of sight to its body. Since the organ gun is up in the air I have a clear line of sight and no one can shot me back!

Unless playing in a tournament I wouldn't try to pull that shit, but is legal and confirmed now. Thanks GW!
>>
>>51374716
>didn't even read the post
>doesn't understand what GW FAQ'd
FAQs clarify how things work. They don't contradict printed rules. That would require an errata.

The 6 result clearly says the unit can charge in their first turn. Nothing in the FAQ overrides that.
>>
>>51374712
Because the have weak codexes that rely on special rules to win instead of superior spammable under-priced and over-powered units.
>>
>>51374712
Because we have nothing positive to talk about :c

Have you played any nice games anon?
>>
>>51374719
Guns sticking out and allowing LoS but not allowing to be shot at would make sense if they made you fire snap shots. Like shooting blindly out of cover.
>>
>>51374735
Anyone else noticed that threads that don't feature GGA ends up full of arguing?
>>
>>51374683
So in a 1850 points list, these are the flyers I have.
4 valks
3 valk Sky talon
Would this fuck over GSC?
Also I can make the valks reroll to hit on a 4+ and they're all BS4.
What weapons skill are they.
Would it be worth taking a S8 ap2 blast melee weapon against them at ws4 I4?
And I'm assuming mass Flamers is worth it. 3 squads of 9 Flamers deep striking would fuck them up nicely. Is it worth upgrading to heavy Flamers?
>>
>>51374743
GGA?
>>
>>51374712
Welcome to /40kg/. Enjoy your stay. Faggot.
>>
New Bruva video https://www.youtube.com/watch?v=HKoEH2R9z90

Spooky scary skeletons
>>
>>51374716
>cannot into reading comprehension
>>
>>51374730
FAQ's clarify how things work, good luck arguing with your opponent when he looks at what applies.
>>
>>51374753
Grey guard anon
He painted his guard army grey and it triggered some people who told him to fuck off since they think his army looks shit.
>>
>>51374753
Grey Guard Anon. He posts pictures of his games and asks what people have been working on/if anyone's had any games recently, and the threads with him in them seem to have less arguing.
>>
>>51374761
He should spend less time making shorts and more time publishing a full episode.

I'd also be OK with a dual commentary gameplay of some vidya by Magnus and Kitten while on their roadtrip.
>>
>>51374735
Yesum sir I have. I played my Dark Eldar list against my friends Orks list and I got hammered surprisingly. However, at the end of the game I finally got used to my Dark Eldar list, and using my sneaky prowess I was able to slay the warlord and got two objectives, winning me the game 7-6. Intense as hell. (Bearing in mind this was the first time I used this list)
>>
>>51374738
Enjoy GW stupid writing.

My Exorcist can shot but can't be shot at, if I place it properly.

Thanks GW! Helping SoB by accident again
>>
>>51374766
My opponents are all intelligent reasoning people who understand what the FAQ actually says so I won't have any problems.

You literally don't even seem to comprehend what the FAQ question was.
>>
>>51374768

I've been meaning to paint up some guys in, like, black and white, like WW1/2 newsreels.
>>
>>51374735
Played a 1500 points game as tau and got raped.
4 knights vs a hunter cadre with and optimised steals cadre with and allied detachment containing a barracuda ax-5-2 and 2 remora drones. I had no riptides and only 1 ghostkeel.
Only stripped 1 hull point off 2 Knights and basically got tabled, only the aircraft surviving.
>>
If it's any consolation, Nid players, all the spares in your kits are serving me very well converting a 30k Mechanicum Dark Biologis/Genetor army.
Currently admiring all the biological toys in the Tervigon and Gant kits and being sad that Skitarii are missing most of their special weapons because 1 per box.

Also thinking about asking the Nids players if they have any spare carapace or anything to make armour plates out of.
>>
>>51374744
Not much. GSC cause -1 to reserves so you have a bit less chance to pull your guys to the table.

Scanner fucks themup good thou and hard.
>>
>>51374799
Sounds interesting.
I personally find gga to be a bit bland and look kind of unfinished, other than that I have no qualms with him.
>>
>>51374700
You're telling me that 20 man blobs with relentless, T5 and FnP isn't viable? Hell I've seen equal sized blobs of Sisters survive whole games thanks to their 3+/6++ alone.

Now imagine those traits on say, 10 terminators. Stick a pair of reaper autocannons in there to pop light tanks and transports at a distance and let your relentless havocs walk around popping heavy armour/flyers with 4 shots a turn. Your CSM squads can bolter spam the surviving squads now that they are tastily exposed. It's not points efficient, it's not fast, but holy shit will it be fun.

In all seriousness, if you are going to a tournament I imagine it will do you well. I don't do tournaments because I cannot fucking stand that playerbase. I play for fun and rule of cool, not to win.
>>
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>>51374743
People liked it when I posted pictures from my games, I'm playing one tomorrow so I'll post them here.

It still ended in shitposting though because the game was my Orks against Unpainted Tau Riptides
>>
>>51374778
He is making like 40 minutes long episodes now, i think the shorts are a good middle ground.
Although i ceratinly would not complain if what he released was a full one instead.
>>
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>>51374822
>I play for fun and rule of cool, not to win.
>>
>>51374787
The FAQ suggests no matter what, the unit that uses the Cult Ambush special rule uses the Infiltrate rule with restrictions instead.
Where's the fucking confusion?
>>
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>>51374781
I had a similar game on sunday against necrons
>1000 points
>just doing VPs
>turn 1, I slay his overlord and cripple his transport's left guns while immobilizing it aimed straight forward
>he drops the flier as a transport
>it destroys my ravager and venoms and one of my raiders
>down 5-3 at bottom of turn 5 since he also popped my talos
>I still have a raider with 10 kabalites inside, my 2 trueborn squads, my archon, a squad of 4 reaver jetbikes and a squad of 2 kabalites
>roll for turn 6
>get it
>proceed to wipe out everything he has aside from a squad of 3 warriors(surrounded by my remaining forces), a single lychguard which was locked in combat with my archon, basically completely unable to hit each other(I could only wound on 6es and he could only HIT on 5 or 6), and his flier(who just had one gun and I still had numerous Dark Lances to take it down) while losing nothing else
>he admits defeat
>>
>>51374828
GGA plays Orks too?

And they're gray too?!

You're fantastic, Anon.
>>
>>51374828
Whew lad, those Orks have some pretty rainbow colors. Can't wait for the BatRep.
>>
>>51374835
And the 6 result on Cult Ambush says that unlike other units which Infiltrate this unit can charge in the first turn.

What the FAQ was addressing was the rules-lawyers who were trying to say Cult Ambush is not Infiltrate and therefore any unit using Cult Ambush can ALWAYS charge on the first turn regardless of what result they roll.

GW is just saying, no, Cult Ambush is Infiltrate. Therefore you can't charge in the first turn... unless you get that specific result that says, yes, actually, you can, even though you are Infiltrating.

Stop being intentionally dense about this.
>>
>>51374842
I'm not GGA, I'm another dumb phone-poster that can't resize images.
>>
>>51374851
No you stop being stupid, they EXPLICITLY SAID you CANNOT charge out of infiltrate.

What part of 'No' do you just not understand?
>>
>>51374822
>let your relentless havocs walk around popping heavy armour/flyers with 8 shots a turn.
>>
>>51374860
But they don't infltrate, they cult ambush.
>>
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>>51374851
>>51374873
Diff anon
They said and I can quote this "no".
You can either infiltrate and not charge or you can cult ambush and not charge.
>>
>>51374873
>NO
>>
Facing Orks at 3000 points. I play SoB and do not own any super heavies.

How fucked is the ork player?
>>
>>51374836
That's awesome anon. Want to know how I got out of my shit stickle? Hellions. They are cheap, and are fantastic for objective grabbing in my opinion. Sure they don't have D strength cocks like the Eldar do, but shit, turn 6 and you've got a shit ton on them because o f Power from Pain. Also their coolness factor automatically wins you the fashion game in my book.
>>
>>51374883
Do you have Celestine?

Unless he brings a wall of bikes and Squiggoths, it looks pretty grim.
>>
Attn: Commorites!

Most online retailers have Gangs of Commorragh on discount at around £25. That's 6 reavers and 10 hellions for the price of 3 reavers. Buy Gangs of Commorragh. Even if you never field the Hellions, you're basically getting 3 jetbikes free.
>>
>>51374860
The part where the Codex has another special rule that explicitly ignores the restriction on charging out of infiltrate, and specifies they can charge on the first turn, verbatim.

You don't seem to understand what FAQs are. They aren't balance changes. They do not contradict written rules. They only clarify things that are ambiguous. Nothing GW prints in the FAQ can take away the fact that the 6 result on Cult Ambush says the unit can charge on the first turn.

Literally, the only thing that question is asking, is: Are units that use Cult Ambush not technically Infiltrating?

And GW says no, they ARE Infiltrating.

And Cult Ambush 6 says, even if you're Infiltrating, you can STILL charge in the first turn, with a unit that rolled that 6.

And you are fucking stupid if I have to keep explaining this to you.
>>
>>51374883
Depends what's on the table.

He can potentially pt enough models on the table an objectives that you can't kill them all and lose on points.
>>
>>51374895
I can't fucking wait. And I use Hellions aswell.
>>
>>51374822
Really only Nurgle can pull something off like this as the Vectorium gives stealth to all units beyond 18" of the targeting shooting model but it just means it's much, much better on bikes as it stacks with jink. Not only are they resilient to shooting, the Nurgle primaris power grants any enemy model Gets Hot. Putting that on a riptide or a wraithknight is crippling.
>>
>>51374889
I find reavers to be cooler than hellions, and running a squad of 6 means 2d6 hammer of wrath attacks at S4 rending.

flying jetbikes>going back to formula IMO.
>>
>>51374902
>TL;DR
You can charge on the roll of a 6 but not when using it with infiltrate.
What part of 'no' do you just not understand?
>>
>>51374877
See >>51374902
>>
>>51374894
Yes who doesn't?

But honestly beside 4x BSS with flamers, 2x Dominion meltas, Seraphims and Retribution with HB. My other 2 Exorcist are missing so only got one.

I need to buff up the points with Inquisition. Might add some repentians for the lols along with my Penitent Engines
>>
>>51374918
The roll of 6 explicitly says "unlike other units that infiltrate, this unit can charge in the first turn".

Stop trying to rules-lawyer your way out of this.
>>
>>51374905

I'm actually finding a barebones unit of 10 of them to be surprisingly decent, even if it's just for thinning out hordes. Hit & Run on I5 is never a bad thing.
>>
>>51374931
>B-But the roll of-
'no', stop cheating.
>>
>>51374918
>using it with infiltrate
But they never infiltrate, cult ambush is not infiltrate.
>>
>>51374913-
Oh for sure. Reavers are amazing. 3+ jink as well makes them great, especially for objective grabbing. Everything in my Army not disembarked has 12 inch movement, which fucks with my opponent a lot.
>>
>>51374928
I should've been clear that I specifically meant new Celestine, though I suppose just about every SoB player picked her up ASAP anyway.

Why not be a total douchebag and toss in Yarrick as an ally or some Crimson Fists? :^)
>>
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>>51374902
>>
>>51374954
Good, it was getting tiring.
>>
>>51374936
No in the FAQ is in response to "can the unit ignore the restriction on charging from infiltrate just by rolling on cult ambush at all", it has nothing to do with the 6 result.

FAQs cannot and do not ever contradict printed rules. They aren't changes, they are clarifications.

6 says the unit can charge in the first turn, when infiltrating. Period. No ambiguity, no clarification needed. Nothing in the FAQ CAN contradict that, let alone does.
>>
>>51374932
They are way too often overlooked, which is quite sad.
>>
>>51374932
Also, they're Initiative 6, just a side-note for ya
>>
>>51374938
Except that's wrong, the FAQ is clearly saying Cult Ambush IS infiltrate when used as Infiltrate.

I'm the guy he's arguing with by the way, saying a 6 result still (obviously) overrides this.
>>
>>51374959
No.
>>
>>51374931
>>51374959
The chain of command of rules goes:
Rules in general, specific rules, and then FAQ
RAI a 6 should let you charge, but RAW "no" is just so blanket that you can't really argue your way around it
>>
>>51374954
It's almost like the question matters more than that response, and nothing in the question is aimed at the 6 result which is printed in the Codex and is literally explicit, crystal clear and immutable without an errata.
>>
>>51374959
Bro, let it go. We all know you are right, and those fucks are either trolls or mentally challenged. Probably both. Not worth it
>>
>>51374974
It's not RAI. Read the Codex. It's RAW.

FAQs cannot change RAW.

The "no" is not aimed at the Cult Ambush result, nor could it be. It's answering a completely different question.
>>
>>51374971
No, it's not clearly saying that, it's not clearly saying anything because the question is phrased like shit.

>>51374978
This
>>
Guys, come on now, no need to fight. Just let the GSC player charge after using their CA if it fits the narrative.

No need to get all hostile about it. You're meant to adjust rules if it fits anyway.
>>
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>>51374959
Just go away dude you're one person arguing against like 6. It will be the exact same if you ever try to pull this shit trying to find a game.
>>
>>51374982
Yeah, sorry, you're right.
>>
>>51374936
Fuck you, if space wolves can charge outta rhinos at official GW events, you can get bent.
>>
>>51374952
Or take my old BT for a spin. Is no like Orks are good at anything.
>>
>>51374994
Only if he goes into the cesspit of friendless WAACers that is the LGS crowd.
>>
>>51374994
You're one faggot who is samefagging and everyone in the thread knows it. Literally no one else is responding because we know you're just baiting.
>>
>>51375006
GW just needs to make a FAQ saying "If you're using Space Wolves and charging out of a rhino, you can't" like the FAQ in question
>>
>>51375011
>BT
As a BT player, if you plan to play fluffy and not just play by generic marine lists, you are better off just sticking to your Sisters.

Though I'd be curious how well a Castellans detachment with Black Templars AND Sisters works at 3k points with Coteaz in for shits and giggles. Respawning ObSec Land Raiders are just a whole new level of sexy.
>>
>>51375024
See >>51374994

>>51375016
You mean only if he's playing games that are worth putting up an argument for rules? If he's playing pick up games with friends that are going to allow it why is he even bringing it to question?
>>
>guy has a rule that allows him to reroll misses
>rolls two dice
>never ever gets a double miss
I'M CALLING BULLSHIT ON THIS
>>
>>51374990
It would be easy just to talk to your opponent about the rule like a reasonable human being but these WAAC genestealer cult players are terrified of actual human interaction.

They just want to roll dice and throw rulebooks in peoples faces, now that the rules don't support them they don't know what to do!
>>
>>51374984
> Can I use Cult Ambush to deploy and therefore be allowed to charge first turn
> No
I don't see what there is to argue here
>>
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anyone got a fun batrep with skitarii / admech?

Bonus points for skitarii + IG
>>
>>51375073
AAAAAAAAAAAAAAAAAAA
>>51375073
AAAAAAAAAAAAAAAAAAA
>>51375073
>>
>>51375056
Statistically they're the same. Do you think he's using loaded dice or a wizard?
>>
>>51375072
Not what it said, quote verbatim or don't bother.
>>
>>51375075
There's a pretty funny Cohort Cybernetica vs Dark Angels at 1k points BatRep I saw a while ago, if you like big robots.

StrikingScorpion82 uploaded a Skitarii vs Orks 1500 point game the other day which was also neat.
>>
>>51375087
>some other faggot pretending to be me just to keep the argument going
Holy shit this is a new low /40kg/.

Just shut the fuck up already the rest of the thread clearly knows you're baiting at this point, I should never have fucking bothered.
>>
>>51375033
I said BT. Not Black and White marines.

I have 2 LRC, but I find the bloody things very expensive for what they are.

I could simply run some power fist and melta, like the old days of BT. With a full squad of 15 plus the EC in a LRC
>>
>>51375112
>>51375087
Sorry misread you, thought you said "Not what I said", disregard.

But let's let it die regardless.
>>
IG army list 2k pts

Company command:60
Kurov's aquila+VC:65
Chimera:65

30x infantry blob:150
Commissar +3x bolter +VC + 3x Meltabombs:48

10x infantry:50
Bolter + VC + flamer + kraks:21
Chimera:65

10xinfantry:50
bolter+VC + flamer + kraks:21
chimera:65

Platoon Command:30
VC:5
Chimera:65

30x infantry blob
Commissar +VC + 3xbolter + 3x Meltabombs:48

Infantry squad:50
bolter + VC +Meltagun + kraks:26
Chimera:65

Infantry squad:50
bolter + VC + kraks + Meltagun:26
chimera:65

Platoon Command:30
VC:5
Chimera:65

Vets:60
Grenadiers:15
3x Plasmagun + kraks +VC: 60
Chimera:65

Vets:60
Grenadiers:15
3x meltagun + kraks + VC: 45
Chimera:65

Vets:60
Grenadiers:15
1x Hvy flamer + 2x flamer
+kraks + VC:35
Chimera:65

wyvern:65

i feel like that new castellans formation makes MSU viable again for IG
>>
>>51374854
Oh. Well GOA then.
>>
>>51374182
They exist.
They're fighting eachother.
>>
>>51374906
its not the primaris alas, the primars is a posioned flamer
>>
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>>51375156

>almost 150 pts wasted on voxes and krak grenades
>>
>>51375117
I prefer running them with 5+ Neophytes in those LRC blobs for easier activation of the CT without much of a drawback on the offensive and also saving points.
>>
>>51372302
Anyone have that pic of drop pods falling with ETA 2 minutes about the angels coming to save some people?
>>
>>51375380
>voxes
>a waste
>>
>>51371983
>Dusk Raiders
Pale Nomads*, As well as the Ashen Claws and various unnamed XIX Chapters.

Dusk Raiders were Death Guard
>>
>>51373795
Well got to have more targets for the new Imperial monsterous creatures to beat up right?
>Cawl/Saints/other Imperial mary sue monsters intensifies.
>>
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At what point do low tier armies cease being playable or viable in the meta game? I know Dark Eldar, Nids and Orkz struggle heavily against armies like Tau and Eldar, but at which tier of play do they completely fall off?
>>
>>51375900
>Voxes
>For men in metal boxes
>Who can't use them in metal boxes
>Who will be spending most of the game in metal boxes

Yes anon. A waste.
>>
How should I Khorne-ify my Company Command Squad? It was the only thing that I put toghether before turning to the Lost and the Damned. Apart from scratching down the aquillas, wat do?
>>
>>51377255
>>51377255
cut otu some scratches and knicks, apply gratuitous amount of Blood for Blood god. Free hand bloody khorne symbols, which bonus, look good when done sloppy with blood.
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