Let's talk about justice, /tg/. How do your characters view justice? Is objective, unbiased justice something that can be carried out by a single character? Discuss.
Justice is the creation of a state of being which prevents future conflict occurring
One of the axioms of pragmatism is:
"If enough people believe in something, it's as if it were a real thing."
Stat her.
size: large magical owlbear
somebody kindly post the screencap, you know the one
>>51362322
-2 hp
How do I run a John Wick game?
>>51361825
GURPS. You want lethal gun action, you're pretty much stuck with it, because it's about the only system that does guns with any real lethality.
>>51361825
Dark Heresy, converted for modern.
>>51361825
7th Sea or Legend of the Five Rings?
How do you get that real sense of antagonism and/or rivalry between your players and a recurring NPC foe? I want a dramatic final confrontation between my players and a future enemy they've clashed with several times, but I want to make sure it ends up feeling important and satisfying, instead of just "Oh, this guy again."
>>51361529
Go through player backstories, look for people to kill.
>>51361529
Let the rivalry happen organically. Players latch onto the strangest things. Chances are they'll become the rivals of one or more of your NPCs instead of the other way around.
>>51361691
Okay, that's fair, and I usually do try to let things develop naturally. Nobody likes a forced joke, after all.
But lemme ask my question in a slightly different way. I have an enemy that's going to be a recurring problem for my players, how do I make sure said enemy isn't merely an annoyance or, even worse, someone too forgettable to recall next time they show up to mess with the players?
Pathfinder General /pfg/
Have you ever played a chicken? Was the character a cute chicken? The cutest chicken?
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Old Thread: >>51354060
Have any of your characters usedharlot sweets?
>>51361014
Like an actual chicken from the farm, or a coward? Because the latter is pretty common for my characters! The former has only happened from my Chosen One Paladin, whose familiar was a rooster from the coop that started talking to her and told her to go out killing demons for Erastil.
>>51361014
This image triggered me.
Shitposting and cummies edition
>>51356377
prev
EASE ASK FOR IT WE LOVE POINTING IT OUT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
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>Not always current PDFs:
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>40K 7th Edition Quick Reference Sheets:
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>Forge World Book Index:
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>The Black Library (Beware the stale memes!)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>faggot is forcing memes
wow it's like i'm back on /b/
>>51360897
Fucking trannies
nth for the Emperor protects!
How were the gods, or the equivalents, "born" in your setting, /tg/?
In the beginning, all was one. A singular being of true omnipotence. But with the division of mass and energy to create the universe, so did the one being divide into many.
Every God, great or small, is a fragment of the original. Some tiny gods rule over the space between blades of grass, while others command entire worlds or continents. And yet all can rise and fall, being divided or united once more. Some Gods try to consume all others, to achieve oneness, yet they are always torn down by those who fear true unification, whether mortal or divine.
Thus the world exists in a state of stable equilibrium, where the divine is neither created nor destroyed, simply changing shape and name and nature over long eternities.
>>51360504
They evolved from organic to digital to divine in the future, and because they are omnipresent they exist before their ancestors.
I've not yet fleshed out my setting too much, but I do want to keep it vague. Different cultures have different myths, some might be true, others false or wrong retellings or flat out lies.
I like Dark Souls.
Hi y'all.
I've been browsing and playing D&D for a few years now, and I'm going to try DMing for the first time this Sunday. I've been working with my current DM on training; watching him DM and helping him prep games, but I'd like the advice of more than one person. I've come up with a one-shot: A local town hires the players to take care of the village troublemaker, an angsty, dramatic, teenaged emo who happened to find a book on necromancy and summoned (insert enemy here). What advice can you give me, especially on acting as an NPC?
Thanks!
Don't try to anticipate what your players will do. If you plan out too much, you'll end up painting yourself into a corner.
Instead, build setpieces that you can drag and drop into the game wherever you need them. That cave full of goblins in the woods suddenly becomes a sewer full of goblins under the city.
>>51360372
Don't have any advice to give but I'm even more desperately in need of it. No gaming clubs/groups where I live at all, and trying to start one with a few friends, but none of us have played anything beyond tabletop 40k before. Guess who's been designated DMkill me
>>51360580
For you: https://youtu.be/e-YZvLUXcR8?list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_
That's somewhere to start. Call him what you will, the advice is at least better put than with most others who try to do similar things.
And you >>51360372...
Well, you can check latter parts of the video series ^^ but a real gamechanger is the nodular play. Never make up intricate turns of events that require players to do exact things, rather build up the game from character motivations, both player and NPC. Then, with those motivations, create some basic ideas what can happen. Why does the village troublemaker find the book of necromancy? What are the past happenings that have caused them to become a troublemaker? Ideas start flowing when you start asking simple questions.
Never try to expect what the players are trying to do, plan everything around that.
Is it feasable to convert the Cyberpunk 2020 ruleset over to d20 5e?
>>51359929
Probably not. 5e is good at running D&D, and not much else. Theoretically you could cannibalize the d20+mod+proficiency and the Advantage/Disadvantage mechanic, but that's about all you could feasibly convert to other systems.
All that being said, someone did take it upon themselves to convert Shadowrun classes to 5e subclasses.
>>51360002
Thanks for the insight
>>51360002
>Theoretically you could cannibalize the d20+mod+proficiency and the Advantage/Disadvantage mechanic,
Well I did that for my homebrew.
But he's right, those are two separate systems designed for quite different worlds.
Also, you already have a CP2020 thread, don't need to start another one.
How do you run games where the problems are almost never solved by killing someone?
>>51359925
Use a system where character death is impossible.
>>51359925
Determine why killing is considered to solve problems. Figure out why this is the case. Deconstruct it.
>>51359925
Run a system that doesn't focus a good deal of mechanics on lethal combat and killing. Also settings where tone matters. It'd be pretty out of place to solve the central conflict in a game of Golden Sky Stories with a murder.
How do I be a John Wick GM?
>>51359781
>Read the book pictured in the OP
>Do as the book says
Alternatively
>Kill every player related to the murder of your dog
Change the purpose of the game from "having fun" to "challenging your players until they either quit the hobby forever or succeed".
>>51359781
Well, for one thing, you need a playerbase made up of 90s comic book fans who will eat your edgy bullshit up like ice cream, like Wick had.
Can we go back to 80s "Heavy Metal is evil!" noise marines instead of dubstep marines?
https://www.youtube.com/watch?v=LE1wSSZ-iFs
>>51359738
No. Too camp. This only appears a good idea because Noise Marines are an old kit and Slaanesh generally has a weaker design than the other three gods.
Board game only at best.
Will Only War work for a WW2 game or is there a better alternative? More narrative than crunch-heavy, but still not necessarily in the style of PbtA/DW.
Do you want Come and See WW2 or Saving Private Ryan WW2?
GURPS
Ballad of the Laser Whales
>>51360469
Uh, more like this WW2:
https://www.youtube.com/watch?v=CKeWY9URd-k
/tg/craft - rigelcraft
Map unchanged from last time!
IP: tgcraft.lunas.host
Version: 1.10.2.
Notable Plugins: Factions, Bookshelves, HiddenOre, PwnPlantGrowth, Zenchantments, ViaVersion, Vault, ArmorWeight, InfernalMobs, MassiveHat, WorldEdit, WorldGuard, Brewery, Citizens, Magic, CraftBook, Gods, RecipeManager, Vampire, RPGItems
Community:
discord.gg/SqQpKA2
tgcraft.wikia.com
Since Leskovar is taking a break until late april, Rigel and Zyklon_Ben are left to moderate this new /tg/craft. Here are the new rules:
1. Use common sense you cunts.
2. You're allowed to declare war on anyone. This declaration must be made atleast an hour before the declarator begins any conflict. You can do with what you take as you wish. No, I won't protect you if the rest of the server murders you for it.
3. Griefing terrain and fucking up the map for no good reason is not tolerable, either.
4. Everything else is on a case by case basis depending on how much of a obnoxious shit you are.
If you think a player should be banned, make an official appeal on the tgcraft board. In-game complaints against players will be ignored.
Make sure to read /info once ingame!
If you have any complaints, feed them to me.
I do the items.
And get people to do the things I can't do. If you find an exploit, tell me so I can set terms for you using them if they're not totally broken.
Creativity doesn't mean you should be punished.
>>51360269
Personally, I find telling people to fuck off and that I'm not going to help them, telling people plans of how I'll ruin things, and more helps me prepare for the oncoming shitshow.
Also, Rigel, I know it's you.
Are youy guys hostile against newfags?
How would you run a campaign based on Scarfolk? I was thinking it could be an interesting setting but I don't know what to do with it from there.
What is scarfolk?
>>51359086
A totalitarian English town perpetually stuck in the 1970s where pagan rituals are commonplace, laws are constantly contradictory, and the government is so intrusive that the citizens spy on themselves