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So i'm thinking of making and RPG/SKIRMISH board game called ''CHAOS DUNGEON'' where players only control 4-8 units and they are all familiars. Think necromunda meet gorkamorka with a salting of D&D but only with familiars.

Essentially there would be a long list of familiar types, and a rough idea of what they look like, more melee focused ones and magic/ range/ tricksters/stealthies ect ect

Also i'd lay out a framework for those wanting to create their own familiar class, but it would be built in a way to make the class more likely underpowered than overpowered.

The storyline would be that somewhere in one of the worlds during one of the times of the chaos gods there was a dungeon. This is were outcast familiars would go, and where young and fresh ones would go to train. A sort of optional prision under a spotlight where hopefully they can catch the attention of a god or anything bigger than them to serve.

The basic gameplay would be warband style

They're just brilliant and cheap models and I thought it'd be fun to give them a proper use, also brilliantly cheap. £8 and a bitz box and you've got more than 2 teams. Extra points for retro models.

Obviously i'd make it free, who would be interested?

but more importantly who has good ideas?


Cisaro
18 posts and 4 images submitted.
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>>51638810

I'd play it. Seems like a good excuse to dive into the bits bin and start putting stuff together.
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>>51638810
>Also i'd lay out a framework for those wanting to create their own familiar class, but it would be built in a way to make the class more likely underpowered than overpowered

Problem with this is you would pigeon hold people into less than a handful familiar builds, making there almost be no point in doing it at all
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>>51639698

Could just introduce a whole cast of characters to choose from every conceivable archetype of familiar and make more when approached with new ideas.

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/tg/ is getting too damn boring, taking everything seriously, responding autisticly to every post, being unable to ignore bait. Let's post some dank /tg/ memes form the days of yore, and remember that /tg/ and 4chan were never supposed to be taken seriously. Bonus points if your memes are so dank nobody even knows about them

Is it Stupid? Absolutely

Cringeworthy? Sure.

Completely Retarded? You bet your ass it is!

But It's gotta be better than arguing across three different threads about Pathfinder.
40 posts and 23 images submitted.
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>implying we shouldn't respond autisticly to every post

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>51638642
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>>51638538

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>We discover a second dimension.
>It is similar to the warp without the chaos gods. Or at least much weaker chaos gods.

Would we like it?
14 posts and 2 images submitted.
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"We" referring to whom?
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Bitch we already have that. It's the "afterlife".
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>>51638169
Humanity

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I run a Star Wars RPG with my buddies and one of them wants to be a space pirate captain jack sparrow dude. So I designed them a pirate ship for shits and giggles. First time doing a ship layout. Tell me what you think.
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>>51637829
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>>51637834
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>>51637846
last deck

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>despite your passion to run a game, frequent browsing of /tg/ has jaded you to the point that literally every premise sounds like one of the following: overdone, cliche, contrarian, bland, boring, special snowflake, hurr muh originality, reinventing the wheel
I-it's okay, I'll just pick a game and shove a half-decent premise at my players and--
>every system is shit, every playstyle is shit, go play a videogame or write a book dumb faggot
--b-but I'm not worried, my creativity along with that of my players will--
>99% of games are shit, hurr muh player agency, why even bother playing, thatguys, boring sessions, work involved, RPG's are for stories not fun or risk, oldschool or you're a kiddie faggot, hurr muh rule zero, linear adventures a shit, sandboxes a bigger shit, everything is contrived
Fuck.
21 posts and 6 images submitted.
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>>51637800
Wow, sounds awful senpai, try being less of a jaded cynical fuck.
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>Not reaffirming what you actually love about traditional games
>Not realizing you're not perfect and that nothing is, therefore it's okay to like pretty much anything
>Not moving forward because that's how winning is done

You don't deserve a (You)
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>>51637800
>taking anything /tg/ says seriously
My nigerian, if you like a game premise enough, run it.
Most of the posters here are a bunch of gay autists that hate fun anyway.

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What're some good systems that could be used for high flying, high power fantasy settings? I know Exalted is one but I was planning on doing my own thing.
15 posts and 3 images submitted.
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Legends of the Wulin, while built for Wuxia stuff, is a solid system for anything involving high action combat. It's an unusual system, made harder to get into by an awfully edited and laid out core book, but when you get the system running smoothly it's fucking sublime.
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>>51637052

Second LotW. Godbound is good too.
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What level artifact would you call a moonsilver artifact weapon that can shape shift into any mundane weapon of excellent quality? 2nd edition exalted

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Elegan/tg/entlemen, anyone up to make a new Space Marine Chapter?

We got Pirate Marines, Samurai Marines, Aztec Marines, Caveman Marines, 'Murica Marines.

So, how's about some Wild West Marines?

I ain't just talking cowboys, but also bandits, Mexicanos, red skinned injuns, 49ers, and others.

Marines informally calling their Chaplains padre, and Sheriff as a replacement term for Captain.
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>>51634818
The first half of the post perked my interest, but it all spiralled down there into one of the cringiest things I've seen in a while.
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.....You know what, i've been on a Marty Robbins jag lately, why not. I'll get in on this.

I propose that they be a white scar successor. Because bikes. Seeing as we can't have them on super horses.

I think one of the chapters should be called The Lone Stars. Or maybe that's too one the nose.

I do not think Sheriff as a replacement for captain works at all, but i'm up for padre.
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Fortress world Aleramo

One of the Captains should be named William Bonney.

Bikes and scouts with sniper riffles everywhere.

Every marine is armed with a pair of pistols. EVERY SINGLE ONE OF THEM. Except the ones who have sniper riffles of course.

They recruit only the fastest gunmen, and boys who reckon they have a fast hand try to build up enough of a reputation that they get selected to become neophytes.

One of the final rights of passage is to ride a bike that's been badly sabotaged across rough terrain. You must not fall off. You must make good time.

I'm running a space sci-fi game and my players found dungeon world. A kind of kill happy theme park. Help me come up with more sick traps. They don't have any interest in leaving dungeon world.
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>>51634767
>They don't have any interest in leaving dungeon world.
Give it a few sessions, then...
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>>51635041
This would probably work >>51634767
But for another idea, it's a dungeon world and we all know what happens when you dig too deep. space not!balrog going to wrek some candy ass
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How to be a Tzeentchian on a budget?
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>>51634284
Play Dwarf Fortress.
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>>51634284
glue coins onto the pavement
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>>51634284
Cover yourself in bread and go to the beach.

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Stat & lore me, /tg/
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>>51634177
Stay Puft Chaos Marines/10
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>>51634177
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
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>>51634191
>implying Slash Gordon is a filthy heretic

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>"Describe your character's hometown"
So I presented this to add some world building and so I can incorporate backstories into the game easily. This is what one play brought
>Nothing amazing happens here, everything is ordinary

How do you even work with this?
36 posts and 6 images submitted.
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I'mma post a random setting writeup piece I wrote, once. It might sort of apply.

Peace.
That's the main export of Shaved Oak, a small village at the edge of civilisation - Peace and Dirt.

With the entire population consisting of peaceful human dirt-farmers, selling their harvests to travelling merchants each summer, and telling dull tales over small fires in winter...
not once in living memory has anyone died from unnatural causes.

It's a peaceful town.
It's also home.
You might be a bit different, from the rest. Perhaps different from your parents... a cybernetic body, a pair of fangs, or a skin-tone best described as 'Green',
you've always stood out from the rest. Still, Shaved Oakers don't discriminate.

You had a good upbringing... until now.

Summer. Almost midsummer.

Yesterday, the Blood Moon rose. That's when the moon rises, as usual, except it's red. Like blood.
That's why we call it the Blood Moon.

This morning, a two-headed calf was born, and the damn thing wouldn't stop arguing with itself.

The birds are strangely quiet.
One of the shepherds says he saw a wolf, and wouldn't shut up about it.
Damn fancy folk, not content farming dirt like proper people.

The old hag down by the pond says it's a sign from the dread god-who-is-totally-a-god.
But we don't listen to her, she's off her rocker.

Now, in this land of adventure and adversity, will you take up the challenge, and help bring in the dirt harvest before those merchants show up?
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>>51634054
>adventurer wants a taste of life outside of his little bubble
>may come to realize that his little bubble is still the only life he's ever known and must have some people he cares about who were important in his formative years
>ordinary small towns usually feature a lot of gossip and squabbly politics between housewives or commoners who have literally nothing better to do
>might be scared, might be excited
>NPC from similar background can reminisce/commiserate

use ur head 4 more than 2 grow hair on u idiot
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>>51634054
You can twist it as,> so many amazing and fantastical things happen here nothing can be considered out of the ordinary

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A type of low-power yet very functional magic is common enough that the kingdom's economy is based entirely on a common magical ingredient, rather than silver or gold.
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>>51633814
What is tippyverse?
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>>51633845
Should I Google it or would you tell me?
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>>51633858
Funny you should ask, there's literally a thread about this right now.
>>51598831

I think I'm in need of a bit of consulting, and /tg/ is the one place I don't think my party actively reads.

The premise is that we're a 4+ player party who are playing this awesome campaign lasting 2 years.
I say 4+ because people here and there drop in & out, but the 'core' is the 4 of us + DM
All chars are lv 19 in D&D 3.5, roleplay heavy, chars are not min-maxed.

2 of us basically started the elven civil war(because of taxes), and after talking to another player, I'm starting to worry that a) I'm gonna lose badly due to GM fiat b) we might fuck up the setting.

That said, I should also note that my side's opponent is the DM's girlfriend...

Party as follows:
Blender: NG !notHighElf female. mobility fighter specced for polearms. Spends everything on equip and consumables. Started as merc, previous owner of my city, currently VP of the !nothighelf council. Also DM's girlfriend
Pyro: NG human sorcerer that loves fire spells. In setting it was discovered that he's got dragonblood which is kind of a big deal. Our dragons are the shadowrun kind, not the D&D 'killme' kind.
Used to hoard loot, lately owns much less cash because empire. By which, I mean that during the 6 months that DM's girlfriend dropped we ran a campaign to exploit his claim to the throne of half the states in a peninsula.
Getting people dethroned was getting too difficult(at one point everybody joined a league against us), so we had them swear fealty to him and he's got now an empire the size of texas (think of something like free cities for scope).
Started as a gloryhog adventurer.
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Cleric: CG city-elf female cleric of !notCorellon. 2nd 'face' for the party (higher cha than my rogue, skills not maxed). Some of her income goes into solidifying her hold on the city elves' kingdom.
I'm pretty sure she's going for a power grab in the next future(elective monarchy). Head of the clergy for the war god, started as a cleric that was given the task of recovering a sacred relic(advancement test). Wrecker of undead.
Can surprisingly hold a grudge against a fictional character.
Me: N city-elf rogue. Face for the group and skill-monkey with TWF. I got leadership at lv6 to go on and make my own spy organization (wizard cohort and followers). Got a city(mainly city-elves in a high elf kingdom)
after DM's girlfriend got bored of the added work. Got it into pretty good levels, we're netting the highest GDP for the high-elf kingdom thanks to not being assholes or tree-hugging hippies and trading through river AND sea.
Always spending resources/loot to expand connections and political power. I started as a diplomat for the city elf kingdom, went on to make a spy network and my own nar-shaddaa

The war started because during the last 3 months the GM and his GF basically started rising taxes on my city (GM as the high-elf council and his GF as herself) at a rate I'm not really comfortable with. Resources and gold are going
into infrastructures(we're growing too quickly) and the wizard academy (we need to import/export something that is not merch or crime). Sensing treachery was afoot I asked the GM what's up and he said to 'deal with it'.
We started with the saber rattling and the cash stopped flowing from us to them.
I got word that 'the city elves are looking with interest at our predicament'. I also got word that they're preparing an expeditionary force commanded by the blender.
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I'm just gonna be that guy and say the phrase you are looking for is "intra-party conflict".

Inter-party would be two or more parties fighting one another. Intra-party means conflict within the party.
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We then prepare to send a diplomatic delegation to stall them (my intent) and prevent war/peace talks (city council's). To appease the peaceful party I leave everything up to them aside from the fact that they have to stall them for time.
When we get our delegation back in pieces it seems like there is only one path forward.
It also seems like somebody spread the rumor that our delegation was going to kill key figures in their camp (one of their councilman's sons and captain of the guard).

Before I drone on and on, is there somebody with a similar experience? Open battles in D&D and stuff who can give me some advice? I'm actually worried because the blender spends everything on herself (and got a mysterious boost
lately). I can't go WWI dirty bombs on them because I could not dodge responsibility and I'm not willing to dump it on my henchman (too useful)
Army-wise they have the advantage, but I think we can count on morale (elf-on-elf action is somewhat a morale malus if you're attacking) and on dwarven war machine supply (good relations with them).
Unfortunately no wizards or apprentices from the academy outside of payroll, since they are mostly human nobles and if they die daddy might be a little pissy about that.

I have a modern horror game planned, and it centers pretty heavily around demons and the Underworld. I'm going for kind of a Silent Hill vibe, and right now I'm trying to flesh out my denizens. I'm on the hunt for inspiration.

For instance,
>male-focused psychosexual things are easy since making hot girls with gross faces or vagina monsters is self explanatory, but what kinds of things hit the same notes of sexy and offputting for females?
>What are some ways to explore modern vices and fears through horror?
>What kinds of things would scare you personally?

pics are also appreciated
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Ask any questions you may have about the biology of fantastical creatures and how they can exist and wait for an answer.

My question:
How would rock golems/stone giants, or in general creatures made of stone move if they don't have muscle, assuming they weren't magic or magic is kept to a minimum?
10 posts and 1 images submitted.
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>>51633232
Golems are kid of magical by definition, sicne they're animated constructs.
For "natural" stone creatures, it wouldn't work if they're actually made from stone. Maybe they just ahve a stone-like skin, or the skin is covered in minerals, but they still have soft tissue under the skin.
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>>51633443
That seems to be how Ark did it. I'm surprised I haven't been able to find a lot of good discussions on various threads/forums around the internet about it.
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>>51633232
Well for 1 I dont think you could do golems without magic since they were originally made using jew sorcery, but I would have to say its something like a tree-man-rock hybrid.

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