I'm running a space sci-fi game and my players found dungeon world. A kind of kill happy theme park. Help me come up with more sick traps. They don't have any interest in leaving dungeon world.
>>51634767
>They don't have any interest in leaving dungeon world.
Give it a few sessions, then...
>>51635041
This would probably work >>51634767
But for another idea, it's a dungeon world and we all know what happens when you dig too deep.space not!balrog going to wrek some candy ass
>>51634767
Jesus was she poured into those boots?
Anyway, I'd go with some Dead Space shit like areas with zero gravity or reversed gravity, automatic doors that are slamming open and closed repeatedly several times a second and could easily chop you to pieces, malfunctioning security systems, damaged electrical conduits/cables, and scary shit that busts out of air ducts at random points to ambush PCs.
look for the various grimtooth's traps in the pdf share thread or the archive
>>51636328
>>51636356
>>51636951
Fuck this shit would legitimately kill me if used against me IRL.
>>51634767
Put in a bad guy for them to fight. If they kill him they might leave