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Archived threads in /qst/ - Quests - 352. page

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“So I don’t have to share the Wolf hole with nobody else?”

Greyhawkenight laughs heartily, as do the rest of the hunters, some breaking into a full-on laughing fit and some chuckling slightly.

“I remember when I myself was a young Edge like you…” He says as a look of heartfelt longing genuinely blooms across his face, and his eyes wander the tree line behind you.

You stand patiently, as do the rest of the Hunters who have by now stopped their merriment and resumed the silent formation once again. “Nonetheless, my friend,” the Lord Commander says to you, his face returning to its naturally icy demeanor, “You are not a hunter quite yet.”

You grit your teeth and set your jaw in place, “What is this trickery, sir? You never told me I had another task ahead of me.”

The Lord Commander smiles, “If I had told you, you wouldn’t have put all your effort into completing the task at hand. And after all, surprises on the job are the norm for all hunters, why should this one be any different?”

Clenching your fists, you cross your muscular arms with a frown and assume your brooding stance. “Fine,” you say quietly, “What do I have to do now?”

Greyhawkenight smiles once more, and you hear a rustling behind you far too late to react as something impossibly hard smashes into the back of your skull and you collapse on the ground in front of you in a heap. Desperately losing consciousness, you can hear less and less as your senses become blackened by sleep, but you can still make out one voice amidst the void.

“Sleep well, young Edge, for your journey has only begun.”


------

The endless expanse of the Void occupies your dreams, if that is what they really are, and you see deep into the primordial darkness of the universe. Monsters with too many limbs, planets, and stars, smaller black holes themselves, all are birthed from the dark and eventually return to it.

But you see some monsters fight back against the Void, clawing and tearing at the firmament to escape into the bright lights of life. And you feel anger, HATRED such as you have never felt before in your soul. That these creatures knowingly violate the PACT, that they cling to their WORTHLESS lives to spend a few more years or decades or centuries running from the blackness to eat and kill to live.

It SICKENS you. You scream into the nothingness, your lungs powered by pure contempt at the blasphemy displayed by these flesh sacks, these WORMS. The whispers of the Void wrap around you, constricting you in an almost corporeal cocoon of the dark. Exhaling once more, you inhale, and roar your vengeance against the scum.

(1/2)
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>>763884
-----

You awaken in a bedroll perched on the floor of a currently moving wagon, and as you do, you realize how loud your roaring actually is. Silencing yourself and looking around, you find yourself in the cramped back quarters of a supply wagon, somewhere, someplace, in the dark. Checking your person for items, you find yourself dressed in your same furs, with the same knife, and the same bow and even the same number of arrows. At the side of your bedroll, you notice a large case with your name on it, but before you can interact with it, you hear people shouting from the front of the wagon, behind all the furniture and tools surrounding you.

“Who was that?!” you hear a gruff voice shout over the sound of the road being tread upon by hooves.

“Don’t know! Nobodies supposed to be back there! Should we check it out?” another male voice calls out in response, presumably the first voice’s friend.

“I think so! Here, Gunther take the reins! Hans and I are going to check the wagon!”

Hmm…

>Hide. Maintain your infiltration, enable yourself freedom to explore on your own terms. (D100)

>Hide until they come for you, make a distraction and see you can ambush them. Non-lethal, you still need to know what the fuck is going on. (D20)

>Reveal yourself to them and do some edgy write-in shit. Roll to convince. (D20)

(2/2)

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Karelina. The goddess of lust, rape, and murder. Duchess in the Underworld, she enjoys many pleasures, and wants for nothing. Nothing, except, for genuine pleasure and power. To her dismay, the legions of Hell are twisted, ugly beasts, lacking any semblance of sentience. Their commanders aren't any better, being droll slaves with nothing on their mind but their twisted work.

So she turns her attention to the world above. At first, she sees only women and children, and is disgusted by their frail bodies and pathetic innocence. She considers loosing her armies on them and watching them die in hellfire. But then she sees the world's greatest creation...man. She is sits in awe as she watches men, their greed, their strength, their lust, their cruelty. She watches an athlete win competitions, a hunter kill a elephant, a soldier massacre a village, a mercenary rape a maiden. She falls to her own desire, and sets out for our world. She erupts from the ground, a voluptuous goddess supported my a hulking mass of tentacles, blotting out the sky. She announces to the world in the booming, hungry voice.

>"HUMANITY! I AM KARELINA, BEAUTIFUL AND HORRIBLE! I DESIRE A CHILD TO TAKE THIS LAND IN THEIR NAME! BRING ME FORTH A CHAMPION SO THAT I MAY SIRE IT! IF YOU DO NOT, I WILL UNLEASH HELL UPON THE WORLD, AND IT SHALL BE CONSUMED IN FIRE! IF I AM NOT IMPRESSED BY YOUR CHAMPION, THEY WILL DIE A HORRIBLE AND PAINFUL DEATH! NOW, GO FORTH AND FETCH THEM!"

Present your champions for the goddess.
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>>757058
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>>757058
No thanks, the goddess of hand holding is way better.
I think Bruce Campbell is available though.

In the year 2061, a legendary hacker found himself confronted by two strangers in an alleyway.

As they came forward, he couldn't help but notice what they were holding. In the hand of one was a butterfly knife. In the hand of another was a baseball bat.

The legendary hacker did not survive this encounter. He was left to bleed out onto the pavement, and the men disappeared back into the darkness.

You are not the legendary hacker. You’re what he’s left behind. His ghost.

You are curse.exe, a sophisticated, self-aware, and sentient AI.

Your purpose is to find the person who ordered your creator’s death, and return the favor.

But the world is a big place. And the longer you’re active, the more likely it is that you’ll be discovered and shut down.

But if you can survive long enough, you may be able to unravel the mystery behind what happened that night behind a bar in the Corridor.

Time is running out, and it’s time to get to work.
2 posts and 1 images submitted.
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>>762449
w
id
uname -a
lsb_release -a
df -h
du -h
freemem
pwd

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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=Beleaguered+Prince+Quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

On one side of the field, militiamen drill with their pikes. On the other, they train with the bow, particularly bow formations. You don't need them to hit a target smaller than your hand from a hundred paces. You just need them to put an arrow in the general vicinity of the enemy troops.

Olwen oversees the procedures with a few of the guards and some regular soldiers she borrowed. Overall, you're quite pleased with your men's progress. They're not an occupying force, but they'll get the job done until you have the infrastructure for something better.

"They're coming together nicely," Queen Margrete says. She wanted to see your new troops before she left. "You should be able to secure the Olstren border, although that's more your area than mine."

"Plans are in place," you say. "I might have a few more to put in play depending on my father-in-law's overtures. I'll make sure none of this causes problems in Aurwain."

"I'm certainly glad for anything that makes my work easier," your mother says.

>"Have there been any problems with my uncle?"
>"How is Haul coming along?"
>"I'll have to do my best then."
91 posts and 16 images submitted.
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>>761207
>>"Have there been any problems with my uncle?"
>>
>>761207
>>"How is Haul coming along?"
>>
>>761218
>>761235
How about both?

>>Previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Dragonball+quest

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twenty-two year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>>Current Saga

Ginyu Force

>>https://www.youtube.com/watch?v=Ezrbyf6t9mY
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>>754370
I have a small gift in celebration of us getting this far. Let's get it.
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>>754370
We here boys.

Pls let us recruit Jeice and Butta.
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>>754370
I'm ready.

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Saiyan.

The name belonging to the self-proclaimed greatest warriors to ever grace the universe. Warriors who grow exponentially stronger with each failure and further reinforced by future victories.

Relentless, driven, powerful. There are few who can match a Saiyan in terms of physicality and even fewer who can match the indomitable spirit each Saiyan Warrior possesses. A lust for battle fuels the Saiyans towards ever greater conflicts. Always in search of a worthy opponent or someone they can use to break past their limits or simply for the thrill of battle. The screams of their foes, the breaking of bones, the shattering of worlds.

Indeed there is some truth to their claim as the greatest warriors. But even amongst the best of the best, there are still some who reside at the bottom. These so-called Low-Class Saiyans are often used as cannon fodder by their superiors to draw out stronger foes. Their lives are expendable, their survival barely a second thought. Should they die? Who cares. One less weakling to carry the name Saiyan. But should they live? Then more fodder, more bait for their enemies. Who knows maybe if they're lucky they'll learn something and get stronger.

The Low-Class lead hard lives. Disdained by their superiors and even each other. But one thing constantly burns bright. Their indomitable Saiyan Spirit. Together the Low-Class form tribes in which they live and train together, hoping to one day prove their worths. They'll persevere or die trying.

But how long will you stay there? Will you be yet another corpse, forgotten? Or will you ascend to ever greater heights?
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NO

GOD NO

NO GOD NO

NOOOOOOOOOOOOOOOOOO
>>
Mal no what are you doing. Didnt Saiyans hated using weapons because of muh honor our something?
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>>753623
>Swordsman

So we're useless.

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Welcome to Dynamic Kid Quest! You are Miles Clyde, an enthusiastic super-boy who dreams of being a hero. Last time, you and two female friends took down a malefic monarch, and with her, a number of subplots that were an inconvenience to the city. You spoke with the Mayor soon after, who revealed another previously unknown danger to the city, and then you took on a couple of jobs.

Quest Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dynamic%20Quest
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"I guess I'll spar with Frank," you tell Paul. "It seems like it will be good practice too."

"All right Frank," Paul calls out, "you're up!"

The two of you meet at a safe distance away from the hole, and size each other up. His chest is eye-level, which is moderately unnerving, if only for the fact you've never fought a full-grown man.

Still, you did fight the Rat Queen, who was just as tall and wider than this guy, so it's not really that nerve-wracking. The three other men have gathered around, all smiling.

"All right guys," Paul begins, "here's the lowdown. No hits below the belt, no grabbing, or biting, and no weapons. Kicks and headbutts are fair game. Understood?"

"Understood," the two of you nod, not breaking eye-contact.

"This'll be good," Jack snickers.

"A-right, bump fists and begin," Paul commands, grinning.

The both of you bump both fists together, and put your guards up. It starts out with the two of you strafing around each other, with the other guys cheering to fight.

[1/4]
>>
You attempt to make the first move, faking him out with a hook, but before you can follow-up, he surprises you with a sucker punch. It doesn't really hurt, but you do step back.

"C'mon," he taunts, "I've been in brawls since before you were born."

You drag your thumb under your nose, not bleeding, then you go for a gut punch. It knocks the wind out of him, but he is once again ahead of you before you can follow-up; you take a knee to the chest for your trouble.

It goes on like this for a few minutes, each of you taking blows, it's a bit of a slug-fest, with neither of you getting hurt too badly; the guys getting rowdy with their calling. That is, until you catch him off guard.

He tries to sucker you for a hook, but you leap up and spin-kick him. You aimed for his shoulder, but ended up hitting the side of his head, getting a few hushed gasps from the group. He's brought to a knee, and holds a thumbs-up as he staggers to his feet.

"Hey Frank," Nathan calls out, grinning, "don't get wrecked, we still gotta dig after this!"

"Screw you," Frank fires back, then looks at you, "you gotta be topped off by now, right?"

You look inward, feeling the flow of your power. It's a bit hard, with how winded you are, but you can tell your power is ready.

>Your AP is 100!

From going toe-to-toe with someone larger than you, and with a considerable difference in reach, you've learned a lot about dodging, feinting, and getting in where it counts!

>Martial Arts increased by 2! (Now Level 3)
>Gymnastics increased by 2! (Now Level 3)

>Current condition: Moderate bruising to head, arms, and torso; your tailbone still hurts too.

The two of you bump fists again.

"Good match," Frank smiles, his nose bleeding a little. "You surprised me."

"Yeah," you grin through a bloodied lip, "definitely a good match."

"Geez, it really was a good idea I didn't put you up against Nathan." Paul laughs, ruffling your hair.

"Go fuck yourself," Nathan says outright, with a laugh.

[2/4]
>>
"It was a good match, but now it's time to work," Paul points at the rock, "time to work your magic and make *that* disappear."

"Gotcha," you nod, making your way to the edge of the hole. "Stand back guys."

>Stressless situation, no roll required.

You leap onto the rock, doing a flip in mid air, then reach a hand into your jacket. The corners of your vision light up golden, as your eyes flare with light.

"DIRTY DEEDS," you utter, in almost a whisper, pulling out a bomb from your jacket.

The bomb is jet-black, about the size of a basketball; you place it on a stable point atop the existing crack. While there's no physical fuse, the top of the bomb sparks, signifying it's activity. Using the limited displacement ability your power affords you, you teleport back to the edge of the hole, back turned to the bomb. You lean your waist forward, putting a fist against your hip, bending your knees as you snap your fingers above your head.

BOOM!!

You feel the shockwave, yet still remain standing, as your cape and jacket whip in the wind. The guys stare in awe, not really sure what just happened, but clap in applause as rocks of more manageable size rain down. Abandoning your pose, you walk back to the workers.

"We got ourselves a regular blast-miner over here," Jack chuckles, as the four of them meet you in the middle.

"Here you go," Paul nods, pulling out a coin, "for your work."

Jack and Nathan also present coins to you. When it's Frank's turn, he hands you three instead of one.

"You got me good," he smiles, "here's a bit extra for the workout."

>You earned 6 Coins!

"You complain about the job not paying enough," Nathan chides Frank, "then you give the client extra."

"Eh," Frank shrugs, "it's a reminder that I let myself slip."

"Enough lollygagging," Paul rejoins, "let's get this hole dug proper! And thanks, kid, you did Crusher's Construction Company a real service today!"

"Best of luck, guys!" You call, breaking into a dash.

Onward, to George's house...

[3/4]

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“Earlier today I got a call from General Serrano saying that I’d be reassigned. Normally I’d be more than happy to get out of the North, this frozen hellscape has been nothing but a waste of my time, defending oil rigs for our allies in Gethamane when their own city sits on top of a treasure trove of archological data. But this time the deployment is within Versino itself. Details are sketchy, especially when Serrano is saying that it involves somethings that has escaped from the Heptagram which means anything from plague to a one-of-a-kind superweapon you’d find in those bullet hell games, but what worries me is that he said he’d eventually be recalling the entire team of Wyld Hunters. I know about the duty to my country, I have full confidence in my training and my abilities, but due to quarantine procedures I won’t be able to evacuate my family. I haven’t felt this nervous since my first deployment, as this time it won’t be just my life on the line.”


You let the audio recording of Doctor Ledeel play as you slowly practice your new moves with both of the Chakrams in your hands, electricity crackling around them as you slowly practice your moves.


“And where did you find this log?” Mochire asks as he watches you practice.


“MicroSD card in a hidden compartment in one of the chakrams. Appears she kept a small audio diary for herself. There was only one entry on the MicroSD card, so I believe she kept private audio diaries for each mission she took and this was the first one for the Versino deployment.” You say swinging both of the chakram’s in the air front of you, a distorted blast of air crackling with lightning flying through the air that cuts a vase on a stand into two separate pieces. “I’m surprised these electrified chakram’s didn’t fry the card.”


“It was the one area where they were probably the safest. That hidden compartment was probably specifically shielded, while advanced weapons made out of materials such as Jade have such extreme upper limits that reliable methods to break them haven’t been found yet.” Mochire replies to you.


“Pity we can’t mass produce such things yet.” you say putting the chakrams back on your hips, compartments on them opening up and folding them away.

[1/2]
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[2/2]


“That’s mainly because due to the construction principles o- you know what it doesn’t matter.” Mochire says standing up from the couch. “I’m heading down to get some breakfast before Marina eats it all again. Good luck with your training Ms. Samurai.”


“Ugh... I hate that name.” you mutter to yourself as you look at your clock, seeing it's still 7:45 in the morning. You’ve been training for nearly three hours at this point, so seeing what the others are doing now could be an entertaining distraction at least.


- Talk to Mochire (He seemed to know something the other day about Neptune, or what ‘pelagials’ are)

- Talk to Osvald (What kind of internet blocks are on the city specifically? I know we can’t upload, but what about anything else?)

- Talk to Dexter (I still can’t believe you can change your gender like that, but did you manage to escape yesterday after the mission without getting shot?)

- Talk to Marina (I guess behind that bottomless hole of a pastry eater she is living up to her capability as a fighter, compliments should be given out when needed)

- Talk to Wendy (I should apologize to Wendy directly for failing the mission the other day)
>>
>What is this quest?


Alchemical Blade Prequel Quest, a quest set in the Modern version of Creation from the Exalted setting, focusing on how the robotic Alchemical Exalted came to be within the setting. If you love hints of Cyberpunk and high action quests, then you may enjoy this quest.


>Who are we?


The quest is mainly going to be played out in flashbacks, in which during the flashbacks we take control of the Moonsilver caste Alchemical Exalted Junpaku Hibiki, while in the current time you play as “Anonymous”. The game will take place within the city of Versino within the central continent of Creation Meruvia. Labelled as a dangerous and murderous science experiment gone rogue, you need to evade forces of the mightiest army within Creation sprinkled with the powerful Elemental supersoldiers known as the Dragonblooded, trying to find out who is responsible for what you’ve become and how to escape their clutches once and for all.


>Alchemical? Moonsilver? I don’t know anything about Exalted, much less Modern Exalted...


I’ve made this quest to be as friendly to newbies as possible, and I also see it as an introductory guide to the World of Modern Exalted. You can google “1d4chan Exalted” for information on the general vanilla setting, but what I’ll be using is the Modern Version of Exalted as shown in “Shards of the Exalted Dream” book, in where its Alchemicals are quite different than those of Vanilla Exalted. Feel free to ask any question about Exalted in the thread and I will do my best to answer it.


>Archive?


http://suptg.thisisnotatrueending.com/archive.html?tags=Alchemical+Blade+Quest


>System?


Dicepool system. When performing an action, everyone rolls a number of d10’s based on what the action is (I will list the pools for most actions, but if you want to have a roll for an action, ask and I’ll make the dicepool for it). The first roll is the one that’ll be used, but if someone makes another roll for a different action and more people vote for that, I’ll be using that one instead.


>This seems hella complicated, is there any way you can boil things down for me?


http://pastebin.com/NexXpPC1


>XP?


Favored Attributes cost 4 XP per dot to increase (Underlined on stat sheet when released) while non-favored ones cost 5 XP. Abilities themselves cost 3 XP per dot to increase naturally. All charms cost 6 XP per purchase with Dedicated slots costing 4 XP each and General ones costing 6 XP each. At the end of every “mission” (In game objectives set by either me or some goal the audience desires) you will be presented with a possible acquisition list of charms. Experience can also be gained by developing the character, learning about the world, or just in general things people find interesting.


>Twitter?


@Sandact6
>>
>>751367
>- Talk to Wendy (I should apologize to Wendy directly for failing the mission the other day)

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Your mind fires off, thinking of how you could get yourself out of between this rock and hard place. You think you see the Servitor on the right stumble slightly, so you take your chance and try to move past him, Chain Axe in hand, just in case an opportunity avails itself.

An opportunity did avail itself, but it was not yours.

You move, Chain Axe at the ready, but your weak, fleshy legs fail you. Your plan had been to move under the giant's swing and attempt to damage its arm, but that has failed.

As your legs churn under you, the goliath notices your sudden movement and swings for you, hitting you as hard as an Imperial Train full of Leman Russes. The impact catches you on your left shoulder, and it is only due to your armor that you retain the arm, but it most assuredly broken beyond use. Perhaps you should use this victory to replace your skeleton?

You turn your knock into a roll, moving out of the way of the bulky combatant.

You are now behind both Servitors, closer to the two disabled ones.

Your left arm is no longer functioning, and the pain is excruciating now that you have a moment to breathe.

The pain screams through your flesh-and-blood body, alighting every nerve, screaming at you to forfeit, quit, anything to remove this burden from your mind.

Failure is not an option for you, however. You have gained too much attention from those watching, and to give up now would harm your reputation in ways that cannot be recovered from.

You hear the lenses around the ring focus on you and your broken left arm and shoulder.


DECISION TO SHOOT OFFENDING SERVITOR IN ORDER TO ELIMINATE HIS MOBILITY.


Roll 3d10+-1 (+2 from Calculus Logi, -3 from Shooting One-Handed) vs. DC 19 (Base 15, +1 Advanced Servitor, +3 from Subdermal Armor)


Links for Utility:

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Tech-Priest%20Quest

Twitter: https://twitter.com/TheEmperor1234
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>>751545
3d10-1 vs a DC of 19
We're fucked, albeit deservedly so.
Can we kneel down and brace our gun on the dead servitor to remove the onehanded penalty?
>>
Rolled 9, 10, 2 + 1 = 22 (3d10 + 1)

>>751545
Okay.
>>
>>751619
And with that above average result can no one else roll

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In the late seventies through the early nineties, drug violence in South America only continued to escalate. A successful revolution by the IRA in Ireland encouraged similar revolts in central Africa that devolved into decades-long civil wars, and resulted in a USSR faction in the Russian government. Human trafficking for both the organ and the sex trades exploded between south-east Asia and eastern Europe. In the face of such chaos, government run militaries and various agencies were too caught up in red tape to be effective. Frustrated with procedure causing a lack of results, the wealthier citizens of the world turned to someone who would not be weighed down by the bureaucratic process.

Now, in 2032, the private military industry is a widely accepted fact of life, a necessary evil for the security of the world. While some resent these men for what they represent, still more turn to them when government forces would fail.

You are Jan Kowalski, a Polish special forces operator turned private military contractor. In return for cash and other liquid currency, you, and men like you, go places national militaries refuse, and that local police forces avoid.


Quest Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Contractor+Quest
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/563024/
Stat Sheet: http://pastebin.com/84MTDvaB
Quest Info: http://pastebin.com/eQ2EDWhB
Quest World WIP: http://pastebin.com/KX8ZGstM
Handler's Twitter: twitter.com/ContractorQM

Last time on Contractor Quest: You boated in, shot some bright young men, and captured a high value target
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Starting today with a little disclaimer.

I lost my drive to do CQ due to the episodic nature the quest had taken on. While I understand that the way private contractors operate will lend itself to 'go here, shoot these people, rinse, repeat' type story, I think that anons choosing more social story-type situations will go a long way towards my continued interest and running of this quest.

I'll do my part to make sure that you know what 'social and story-oriented' choices will be, and I'll do my best to be sure that I'm keeping my own drive going.

Taking questions and comments for as long as you guys have them through the thread. Gay life story over, actual CQ coming now.
>>
“Well,” Roman asks over the comms system, irritated at the wait. “Is there a fucking plan, or are you just going to sit there staring at each other?”


“We’re makin’ a fucking decision,” Harris growls into his throat mic. “So sit on your boat and keep heads down. The real men are making choices.”


With Bryant mumbling something over comms, Harris turns to you and Yves. There’s a scattering of shots as Cooper sets a burst into the small house-sized buildings.


“What do we want to do,” he asks. “We could just go door-to-door for the rest of the buildings, but that got me shot. Next person may not be so lucky as to get an armor hit,” he says, motioning to the hole in his carrier, and the dent in his armor.


“I’m not sure how many tear gas grenades we have left,” Miller says in his french accent, “but we could circle up outside and try to smoke them out.”


>Go kicking in doors, clearing each building
>Lay a siege within a siege, and try to smoke people out
>Write-in
>>
>>751281
>Lay a siege within a siege, and try to smoke people out

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Welcome back, and hello newcomers! Hopefully I can keep my posting time more consistent now.

This is a quest about a big galaxy and big robots, using the Mekton Zeta system, because I've got an attraction to terrible 90s systems with too much crunch to be healthy.

Previous thread:
http://suptg.thisisnotatrueending.com/qstarchive/704077/

Character sheet:
https://docs.google.com/spreadsheets/d/1OnHAu3LKin8Ys2xuj2ZClOlkZJRhF5aRFTj37wudrmM/edit#gid=0

Summary of last thread:
After selecting a character to follow the story of, we meet Nyla Patton. She has short red hair, brown eyes, and a brash, boyish personality. She is an explorer and trailblazer of space, the final frontier, mapping courses to unregistered planets and refining FTL routes from or to designated systems. Nyla makes a living in recording and selling this information, her travels often necessitating her to explore an unregistered world to document its life and environment while retrieving samples as evidence and for study by those more qualified.

The galaxy is controlled by the Galactic Federation, run by a Council of five races that play major roles in the galaxy. Those races are:
Humans, squishy expansionist creatures.
Dryder, mercantile people varying in size and looking like Human-spider halfbreeds.
Raz'ask, peaceful bird-like beings with large wings and basic psionic potential.
Pyhua, small, brilliant, gray-skinned beings with strong psionic potential.
And the Usamimi, a beautiful and intelligent race with rabbit-like features.

Nyla was on approach to an unregistered world when she found a strange shuttle bearing the marking of crossed blue wings surrounded by a halo like a planetary ring. Investigation of the shuttle revealed that its lone occupant, a Raz'ask, was in some sort of psionic-induced seizure. According to a recall notice on the cockpit dashboard, this shuttle was just one of many, though it missed the rendezvous time before its mothership made a jump away to avoid "psionic interference" from on-world.

Nyla was in the process of attempting to stabilize the Raz'ask.

This is where we continue.
13 posts and 2 images submitted.
>>
>>740272

Rolled 8 + 4 (1d10 + 4) = 12

>>739544
>Try to initiate some sort of medical treatment. (Roll Medical, 1d10+4)
A basic kit might not have anything useful for psionic injuries, so focus on getting the birdy stable before going off and looking for one.
Putting everything into perspective, you stop and think. The planet was unregistered on your starmap, meaning it hasn't been officially declared as discovered. Whoever these Raz'ask are, they are aware of the planet's existence. And whatever's located on-world is nasty enough to send a Raz'ask into some sort of seizure, which must be rather nasty for anyone possessing psi potential.

Luckily, you're rather ungifted in that avenue. Feedback, interference, or whatever other hazards could occur to someone psionically sensitive are of little consequence to you. This gives you the chance to try and stabilize your patient here with little fear.

Unfortunately, you're not very well practiced, in terms of both medical and psionic concerns. This leaves you fairly unprepared to handle the situation. You do what you can, though, based on your knowledge of seizures. Prying your fingers beneath the soft plumage of the Raz'ask's neck, you loosen the collar of its robe, pulling off any metal jewelry and sharp pieces that it might harm itself on in the course of its seizure. You're not sure how to handle the purple glowing eyes, though. Withdrawing your canteen, you pour a little water into the gloved palms of your still spacesuit-clad hands, splashing it onto the Raz'ask's cheeks. You run through this several times before stepping back to see if it recovers at all. You're not sure you had any effect, but you did your best.

The Raz'ask slowly ceases its convulsions, leveling into twitches and finally coming to a rest. Its chest continues heaving, but its eyes are at least no longer glowing, having faded to a normal hue once the convulsions stopped. A soft sigh escapes your lips as you pull yourself up to the cockpit console.

>Bring the shuttle back to your own ship.
>Retrieve anything valuable from the shuttle and leave.
>Wait to see if the Raz'ask's condition changes.
>Check the rear of the shuttle.
>Flip through any data you find to see if there is any more information about the planet or Raz'ask.
>>
>>750783
>Retrieve anything valuable from the shuttle and leave
>>
>>750783
>Wait to see if the Raz'ask's condition changes.
We ought to check if any further treatment is required. Also, if he survives, taking the valuables wouldn't actually constitute salvage any more.

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You are Luc Maddison-Remy, Son and Attendant of Mayor-Captain Matthieu Remy. You have had a strange few days since your father took you to deal with some kind of emergency. He barely talked to you for the full ride since you were both pushing your enigmas to the limit. But that was okay, you were going to your first actual adventure as an Attendant!

Only it didn't go as planned. You found out the villain was defeated but not without cost and even met up with the heroines who saved your father's town. You made friends with Purps and trained with her while finding out the other was in a coma... but then your Dad got really angry and then you all had to leave.

You aim the light at the statue of (what you assume to be) Minerva in the corner of the room. It's small, barely the length of your forearm. So it takes a bit of precision. But eventually you hear mechanisms slam into place and a bunch of dirt and dust spits out from the wall to your left as it rises. Revealing a beautifully tiled room. Three doors lead off of it and you pump your fist in the air.

You step off to investigate only for the cieling trapdoor to slam shut again. Once the light is gone the wall also snaps back into place in around seven seconds.

Oh right. The light needs to be maintained to keep it open.

> Easy bitch,I can stop time.

> Wake up Purps Cooperation is key

> Get Hona and bring her back

> Try to run in [1d20 Very Hard]

> Write-In
132 posts and 21 images submitted.
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Tw: @StarbornQ
Cs: https://docs.google.com/document/d/1csg7vC-Yz10aAqk9ZwdCNv24obLGTtM5p6bKkPq1Pgc/edit#heading=h.74gk3dg6mvjp
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Starborn
Previous Thread: >>733618
>>
> Easy bitch,I can stop time.
>>
>>750489
>> Wake up Purps Cooperation is key

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Twitter: https://twitter.com/QuestGuy1

There will be two teams in this quest. One will control the survivors. One will control the masked killer.

The masked killer wants to kill as many survivors as possible. The survivors want to live.

The survivors win by defeating the masked killer, even if there's only one left (there's an achievement for that!)

>MASKED KILLER ACTIVE

Would like some feedback on this, it's the opening to a potential Slasher Movie quest for Halloween.

Thick. Heavy. You breathe yourself into yourself and try to move like a bird breaking out of its shell. Thick. Heavy.

You sit within the walls and listen.

You sit within the walls and watch.

You sit within the walls and wait.

.....

"So what piece of trash did the old man get this time? Shrunken head? Ancient Sarcophagus?"

Two men in green uniforms wrestle a brown box off a dolly and maneuver it between an assortment of objects that litter the floor. Walls of white plaster death-masks leer down at them with pained and wrinkled expressions.

"The doc called it a cenotaph."

"What the fuck is a cenotaph?"

The two men pry a wooden side of the box open with a crowbar and peer inside.

"...It's fucking rocks!" One yells. "The old man's so bad now he's having us move rocks!"

"Well...shit." The other sighs in sympathy. "Just don't drop it. We chip his billion dollar rocks its coming straight out of our salary.

"How the hell would he even know?" The other groans as he lifts and tugs. "I mean LOOK at it!"

The stone. They see a hunk of chipped and battered marble. They see trash.

But you see the consecration. You see the image of an ancient man lay hands upon it and mutter words of peace and rest in an ancient tongue. You see a world of green fields and blue waters.

Where they see trash you see a roadmarker to paradise. You see rest within the stone. You see peace everlasting.

You fall to it. Heavy and thick, you fall into the gravity of its peace.

You are warm and safe and filled with light.

And you hear not what they say and see not what they do.
311 posts and 12 images submitted.
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>>751298
"Man, look at all this shit! All this shit that just sits here gathering dust! All this shit that WE got to move!" One of the men gestures to the collection around him, to the medieval etchings of the dance macabre, to the candied skulls, to the concrete headless angel statue, to an entire planet's attempts to explain, define, and cheat death.

And he gestures to the stone as well...

"God. Do you remember when he had us move those Indian doll collections up stairs to make room for the headstones? Nearly broke my back on those stairs.." He sits himself down on a black wooden coffin. It creaks under his weight.

"I don't think you can sit on that."

"Oh can't I? Say I did break it. Old man Thorne's never going to find out. He just sits in his bed all day waiting for the moment he becomes a part of his personal Adams Family collection." He fumbles through is pockets until he produces a lighter and cigarette.

"And I really don't think you should smoke in here."

"Who's going to mind? The mummy in the corner?" He says with a defiant flick of his lighter.

"It could harm some of the paintings."

"Yeah. The paintings no one ever sees and no one ever looks at."

"Well someone might. The party's starting in a few hours remember? And stop giving the old man shit. If your wife died you might go a little crazy coping with it."

"There's coping and then there's making your own haunted house. I mean what, does he think one of these things is going to bring her back?"

"At this point? After all the kooks and psychics and wizards? I think he just does it to do it. Like he's done it so long its just routine for him. Its a way to keep her alive in his mind."

"Awwww. How cute. I take back all the bad things I've ever said about our humble employer."

"You know something Trent? You can be a real asshole at times."

"I don't give a fuck. Besides, he's still hooked on kooks. He just sees one now instead of an army."

"You think the Doc is a kook?"

"Hell yes he's a kook. And a con man. And a thief. And a bullshitter."

"But he's always been up front with the old man. He's made it very clear he's not sure if he can ever commune with the dead."

"Don't you get it though? That just means he's a smarter con than the others That's why he's the only one left! Who would have thought it? The best way to swindle a grieving trillionaire idiot isn't to say you can seance up his wife. Its to say "I might be able to. One day. Want to help with my research?". You get to live in a mansion with maids and shit, you get to do whatever you want with his money, and you get to order around idiots like us..."

"You done with that smoke yet? Want to get back to it?" He asks moving to the door.

"Fuck. Might as well. I want to be done before midnight."

That is when he puts his cigarette out on the stone.
>>
>>751301
Heaven is on fire and you burn within it.

Thousands of years of honor and respect and veneration-undone in a single callous act. The ancient priests poured their good will into the stone. Every good thing they could think of went into the stone.

And now its gone. Not an echo of the gently flowing blue waters, not a lingering scent of the green grass, not a a final glimpse of the clear sky, not a single comforting thing remains.

But you. You remain.

Thick. Heavy. Burbling out of the stone thicker than smoke. You remain.

You are angry. Very angry.

And the lone man in the room is scared. Very scared.

>GET BETWEEN HIM AND THE DOOR

>QUICKLY SILENCE HIM

>KILL
>>
>>751316
>KILL
RIP AND TEAR YOU HAVE OFFENDED THIS GHOSTY REEEEE STOP HITTING YOURSELF

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past thread: >>741584

without a second thought, she quickly ran

ran away from whatever she heard

from the thing she saw

cold wind hits her relentlessly as she tries to do her damnest to get away

she was never the best runner

or even a decent one

but this time, she felt like she has ran her fastest in her whole life

suddenly she hears it again

that blood curdling giggle evolving to somewhat of a more sinister guffaw

she doesnt want to look back

for she knows the moment she looks

it will get her

and she knows

that she will never be able to outrun it

that her stamina was running low

her gasping for air proves it
17 posts and 3 images submitted.
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>>753116
I told you guys we should've kicked him in the cock
>>
>>753268
Personally I think we should have faced our fear before running, I mean you know, with scalding coffee in hand
>>
>>753116
Since we already started we gotta commit to the full sprint, look back to see if he/they/it's chasing us and to aim our coffee splash

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Stage 138: Past Imperfect, Present Mysterious, Future Pervasive.

Yuuhi is curled up half in your lap, half on the sheets and blankets, panting heavily. She's conscious, but only just; even her ears are drooping along her head and your legs. You are slowly stroking her hair, looking down at her in a kind of bemused adoration.

She is adorable, in every sense of the word at the moment. Half conscious, thoroughly exhausted, sheened with love and lust and exertion (and though she might debate the love part, she would lose that debate). Despite her claim of it just being merely sex, it was far more than that. You thought once that magic and sex didn't go together very well, because the magic kept your attention on the magic, making it difficult to enjoy the sex no matter how lovely it was or how much you love the person it's with. Yuuhi-chan not only proved you wrong, she very nearly proved you inadequate to the task.

You are thoroughly balanced in your elements and perfectly centered for the moment. The ritual lovemaking has given you an excess of energy to work with, and gaining that energy was not without effort. Yet it seems like it was poor Yuuhi who expended all the effort, though you know that isn't entirely true. She brought you close to the edge several times, and you were forced to take charge each time to bring her over instead. It wasn't easy; you're kind of a give and take person in bed, not solely a giver. The net result was a hefty charge of energies that you were able to channel into other kinds of energy.

Internal Alchemy is hard.

So now you relax, petting your poor Yuuchi and letting her recover from your abuse of her. Well, not really abuse as much as....maybe utter use? It's hard to say; she enjoyed it though, despite her efforts to maintain control. It was meant to help you gather more energy, but it very nearly backfired. While you wouldn't really have minded, as it would have lead to lovemaking as opposed to a more ritualistic sexual congress, it would have wasted all of Yuuhi-chan's efforts.

If you had doubts about Taoist magic, you don't anymore. You kind of wonder if Er Yin practices this stuff. In any case you have a large amount of potent energy and you need to decide exactly what to do with it.
173 posts and 27 images submitted.
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>>756347
Shen is the source of your magical potency and power, and also the physical component to your spiritual nature (you're not entirely sure how that works, personally; you only know for certain that shen holds your body and your soul to the world like a weight). Chi is both your living energy and also your focus and potent attention upon things; Chi is to breathing what blood is to your body, and like blood it has a two step flow, an internalization and an externalization.

Storing Shen will give you a greater battery of power to draw on, not just for Barrier Combat, but for your more basic magical powers as well. Storing Chi will give you greater focus and life force, making it harder to do real and distracting harm to your flesh; being immortal, you don't necessarily have to worry about losing life force per se, but it will also let you focus through injury and pain better. Which really is still something you have to worry about since injuries can still affect your thinking and well being in general. Each portion of the energy you have is the equivalent of a life-saving amount of Chi or Shen; more or less one entire Barrier Combat move in the case of Shen, or a critical injury in the case of Chi (like getting your pancreas bisected or your liver torn open....or losing a limb).

Who knew a withheld orgasm was so powerful....uh, aside from Taoists, apparently.

[] One part Chi, two parts Shen.
[] Two parts Chi, one part Shen.
[] All Chi.
[] All Shen.
[] Meditate on the threat you sensed and make a determination after.
>>
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Twitter: @XsQuestmistress

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/724259/

Interlude: http://suptg.thisisnotatrueending.com/archive/37879167/

Threads in Chronological Order, including writeups by XS : http://pastebin.com/Z53TyK0N
or search for tag: Ryukuza on Suptg

Barrier Combat Guide: http://pastebin.com/rZLwzvGx

>Ryukusa's Treasures

Her name: Ryuu Yorihokura

Eight hundred and sixty-one cat youkai live in your aura

Matagama-no-Shitoki, a kami in it's own right that protects Ryukusa from inimical magic.

Ame-no-Omukade-no-Musume – Ryukusa's mukade possessed wakizashi; a kami. “Daughter of my Centipede of Rain.”

Gendai-no-Muteki-no-Buki - Invincible Weapon of the Present Age, a secret kami-blade given to Ryukusa by Wakaba that appears to be made of some alloy of titanium.

Seido-no-Shinpi-Tekina-Ken – a mysterious bronze sword given to Ryukusa by the mermaids of Japan.

Go-Yurei-no-Rensa, the Five-Ghost-Chain, used to summon or send messages to your (actual) older sister Ryuu Nabiki.

Her Penthouse in the Secret Apartments of Tsathoggua in Shikoku prefecture, Tokyo.

Ryukusa's Family.

>Talismans:
Akari – Black Jade Centipede (Mukade)
Er Yin – Black Jade Scorpion (Sasori)
Kiki – Black Jade Toad (Hikigaeru)
Kiku – Black Jade Lizard (Tokage)
Yui – Black Jade Snake (Hebi)
Inau – Black Coral Ear Cuff (Amatsukami)
>>
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Ryu Ryukusa is tall at 5' 8"; 6' in her true form. She is fully grown. Lesbian top.
Kiku is 4' 1” for ever and ever. Lesbian submissive.
Akari is 5' 3" and has another few inches to grow. Sexuality is weird, switch, cosplayer.
Yui is 5' 8" and will only grow due to circumstances beyond her control. Dyke, switch.
Kiki is 5' 6" and is at full growth. Bisexual bottom.
Er Yin is the tallest at 5' 10" and is fully grown. Lesbian dominant.
Jinyuu is 5' 7" but persistently hovers an extra three inches. Straight.
Hinata-hakase is 6' 3". Sexuality is terrifying.
Hidesato is 5' 5". Straight.
Kushinada is 5' 8". Straighter.
Taisho Ryoga is 5' 9". Who knows.
Hyun Chisato is 5' 4” and is fully grown. Lolicon with plausible deniability.
Rie is 8” tall or 5' 5” and is fully cat. Her sexuality is cat.
Hagyu Genso is 12' 5” standing upright. He is by and large gay.
Mizumi Shoko is 7' 2” is fully grown. Bisexual top.
Yuuhi is 4'11” and is fully grown. Yuuhi a cute.
Tokei Isusangi, Inau-kun is 5' 3” and still confused.
Reiha is 5' 5 1/2” and is milfy.
Peta is 3' 2” Peta is \>.</ aka Her Most Imperial Highness Patanjali Piri Yokuhime Kuronogitsune Pa
Detective-san aka Mugon Chujo is fully grown at 5'11” and straight.
Kenji Soomi is 5' 4” and gothic lolita.
Musumi Kanako is 5' 6.5” and is pretty straight.
Hebiki Naoto is 5' 9” and belligerently omnivorous, sexually. You hope only sexually.
Kodachi Umetsume is 5' 4” and fully grown. Practicing asexual.
Melinda Blitzenberg is 5'10” fully grown and utterly terrifying.
Toshida Ginka is 5” 3” and fully grown. Turtles have a reputation.
Ryuu Wakaba is a head shorter and also deceased.
Margaret Steinhausen is gratefully dead.
Ryuu Sakumo is dead and spread far and wide.
Ryuu Nabiki is 5' 3” and fully transformed. Embarrassingly straight.
Ryuu Shinju is 4' 11” and fully grown. She is coy, maybe a dodomeki-child.
Ryuu Himeyuri is 5' 5” and is supposedly straight.
Ryuu Fuuta is 5' 2” and very soft.

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