Welcome to Not so Glorious Quest!
This is an anything-can-happen wacky adventure, where (you) the player(s), will dictate the actions and decisions of our young 16 years old girl protagonist “Ilin”, in a medieval fantasy-esque setting. Her main objective is to become GLORIOUS! How do you achieve gloriousness? Well, we’re going to find out!
Illin will do anything you guys say. But her chances of success will depend on how well you describe her actions, if they make (some) sense and if she doesn’t suck at it. I’ll try to combine every action as possible if they don’t contradict others. Have fun!
Disclaimer: My English sucks, mature themes could appear and this will get even dumber.
Twitter: https://twitter.com/91m10
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Not+so+glorious+quest
Last time you got to investigate Bloodworth’s warehouse, then you got an apprentice! His name is Cif and he was a sort of potion slave for the bad lad; you found Belhe too and bought some nice things for your student.
Lastly, you were showing Cif your home when suddenly Shimilia arrived! You decided to prank her with Cif’s help (with amazing results). Now, you’re just chilling… Oh right, Behento got executed, but you didn’t watch it, so who cares?
“A close one, Am I right, Ilin?” Shimi barely made it to the bathroom with your help; she’s still in her slug form. You’re at the dinner table in the middle of the house; Cif was waiting for you two.
“Yeah… Now hear us out” You said. “This is my apprentice, Cif, and from now on will live with us.”
“Hi, nerd! I’m Sharpshooter Butterfly Detective Superstar Lighting Shimilia!”
“Can you stop calling me nerd?”
“No, you see nerd. We’re a gritty bunch with dark pasts behind us! We’re super cool and you haven’t proved yourself!”
“Dark pasts?”
“For example, Ilin here was ABANDONED by her cruel family! So she earned her ways on the streets and became known as the Demon girl of Cacoth, she’s super tough!”
“Wow! Really?”
“Yes! And my other friend, Emily, she was a slave! Her father beat her constantly and to reach freedom she had to kill her own dad in cold blood to escape his tyrannous hands of evil! Don’t be fooled by her cheerful nature, she’s the real deal!”
“There are 3 of you?! COOL!”
“And me? Kid, you don’t want to know, but you can tell how awesome it is by my humble title! After our fabulous actions we were cast aside and exiled from our hometown! Now we’re searching redemption and glory! Am I right Ilin?”
You laugh a little and shrug.
“Oh, and one more thing, I’m the cute quirky one here, get a new gimmick!”
“I’m not trying to be cute! I’m going to be super awesome and tough like Miss Ilin! I’m a warrior! RRRRGH!”
They seem to be enjoying their conversation.
What do you do now?
>Ask Shimilia about the execution.
>Go with your friends for Gahan, he owes you dinner!
>Let’s visit Emily, maybe we could drag her back home too!
>Write In.
>>737560
>>Let’s visit Emily, maybe we could drag her back home too!
>>737560
>Let’s visit Emily, maybe we could drag her back home too!
You are WEDGE HASTINGS, and you are an EDGELORD. It has only been a few days since you found yourself in The Outer Rim, the vast prison where all Edgelords are sent in an attempt to prevent The Dark Lord from destroying the Kingdom of Valgrite.
During your stay in the town of Forlorn Hope, you met Maria, the exiled Paladin, in the BLOODGRINDER INN (all caps) who enlisted your help to escape The Outer Rim, and defeated Azrael the Bloodseeker with your EDGE ability.
Now you find yourself heading southbound to your next destination, Red Ruin Reach, the small fishing village sitting on the river just fifty miles away from the border leading into Valgrite.
The late autumn wind blows fiercely as you make way down the muddy road to the small village. Your new, though slightly damaged, dragonhide vest keeps you safe from the harshest of the elements as you lug around most of Maria’s travelling supplies.
“How far do we have to go, Maria? I’ve been carrying your stuff for almost the entire trip.” You exasperatedly say.
“Chin up! We’ll be there soon.” Maria suddenly stops and pivots towards you, “Any preference on how we get past the border?”
You weigh the options in your head.
You could get a small boat or raft with your combined funds, and row south, but rumors of a terrible monster lurking in The Black Tendril River.
You could also head south on foot, which would take longer, but you would have to deal with possible Paladin Patrols.
>By the river
>On foot
>We’ll find out when we get to the Three Rs
>Other
>>737428
>>By the river
>>737428
>By the river
I'd rather not kill paladins
>>737428
>By the river
“We’ll travel through by the river. I don’t exactly like the idea of fighting Paladins,” you briefly state.
Maria pauses, surprised by your answer. You can hear her trying to form words, but no sound escapes her lips. She quickly returns to her usual stride as you catch up with her.
“Alright then, sailing down The Black Tendrils will take around an entire day of travel to reach the border.”
You can’t help but feel that she was happy to hear that you didn’t want to fight her former comrades.
------
You enter the bustling village, weaving through crowds of Edgelords, exiles, and other assorted Edges easily as most of them give generous space to your companion. Most of the hubbub seems to be coming from the centre of the village.
An armoured man is in the town square giving off a rather important announcement to a group of assembled exiles, and the quiet marketplace is filled with various supplies and oddities.
>See what the fuss is about in the town square
>Buy supplies for your journey.
>Other
Makeover!
https://www.youtube.com/watch?v=3DaXJmo9cro
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon%20Island%20Adventure%20Quest
https://twitter.com/GobbleQM
Character info pastebin coming soon
General rules:
There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.
Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.
Very important or contentious votes may be redone in a stricter voting system as circumstances warrant.
Combat mechanics are up in the air. Suggestions are welcome. We'll be trying some new things out so I appreciate your patience as we fine tune it. Stronger moves tend to take more time and have more cooldown than weaker moves, so beware of that timing. I also want to try a more varied turn system so you and your opponent can do a few things in a row more often. Speed is more important for closing ground, intercepting, and other things and doesn't necessarily mean going first.
Call me out on a mistake and receive a suggestive picture.
Pokemon:
Gobble (Munchlax)
Mace (Roggenrola)
Belladonna (Budew)
Recently: You had a friendly battle with Polu, you and Belladonna had a little adventure, and now you're going clothes shopping!
First for bullying
>>742649
Bodypaint > bullying
>>742635
first for princess carries
Hello visitor, welcome back to Arch. You wouldn't know to look but Arch has changed a lot in the last decade. The religious conversion to Eewa, a mounting war with Teronia, border disputes with Dailin.
>>Eewa http://pastebin.com/Tk6tGYDR
>>Teronia and Dailin http://pastebin.com/HYpu0tc7
While these events might test the cohesion of Arch the environment and people are much the same as ever, too old and set in their ways to follow on and play in the whimsy of the Voussoir
>>Arch http://pastebin.com/PXwAqXyc
>>Voussoir http://pastebin.com/BAPkPBtv
>>Everyday life http://pastebin.com/0XqJcuKU
The conversion to Eewa has brought in new trade but branded the priests and believers of the old ways as heretics. These same heretics have gone to ground, hiding in the crags and preaching of some impending calamity. While the Sherrifhood don’t see heresy as a particularly important crime the inquisitors are patiently working to weed out the old believers both in the crags and those hiding in plain sight.
>>Sun cult http://pastebin.com/1hEP1mnX
>>Calamity http://pastebin.com/PYQQ04Br
>>Sherrifs and inquisitors http://pastebin.com/E6aVZhFV
The Key of Arch has finally decided to go to war with Teronia after all their recent campaigns, against now defeated allies. Facing existential threat, the army has redoubled their propaganda and recruitment
>>Arch Allies and Enemies http://pastebin.com/3QMk536y
So, visitor, who are you meeting with?
>all meta, including codex, will be in green
>Codex entries are told from the character's perspective (note how the above are labelled 'visitor' as they aren't from any particular character) and serve as flavour and lore. Not everyone wants to read so much or so often, so pastebin-codex allows you to read what bits interest you and organically avoid bits that don’t. Naturally, information in codex posts can be used in the quest and could feasibly work out to be important in the grand scheme if they are integrated into ‘visitor input’
>When a fact becomes very important to the story I will offer a quick review from a character’s perspective, no codex required.
>I am looking for 1 or more characters to 'visit' over the course of the quest. I welcome custom characters, especially militaristic, theological, political or adventurous ones. If no free-written characters are submitted I will engage prompts to move things along
>Obviously ‘visitor input’ (player inputs) and what kind of characters are submitted/created will dictate which hook or hooks will come into focus as the ‘quest’
>input formatting guide to follow.
Every Session will start with a short recap in the OP
Story is delivered in paragraphs and unless otherwise specified by prompts responses are open
##Responses##
Responses are formatted:
>intent
Action
Responses are capable and in many cases expected to cover both immediate intentions and the broader 'scene-tier' intentions
###
##Response example##
>steal the guard’s sword
Talk to him calmly and receptively. Wait until he is less on guard then slam my bottle into his wrist and pick up the fallen sword.
>run away from the guard house
Hold the sword toward the guard while stepping backwards. When I walk into the door, open it, drop the sword and run as fast as I can.
###
##Story example##
Aaron takes one last swig of his moonshine. He gives the guard a relenting smile, having dropped his own small dagger on the ground moments ago. Hopefully he should look more like a nuisance than a threat. He makes a show of inspecting the empty interior of his bottle before swinging the dull, thick square container down onto the guard’s wrist. Yelping in shock, the guard steps backwards. He still has a tight grip on his sword, to Aaron's dismay.
'this has been a bad night for plans' he thinks to himself.
At a disadvantage now, all his stunt has earned him is a couple more steps of distance between him and the guard. Time is of the essence. Sprinting towards the door and abandoning his dagger Aaron makes an attempt at escape. The sudden movement triggers the guard's well trained senses and frees him from the surprise that had him gripped a moment earlier. He's on Arron faster than expected. Although the door gives way its classic design and notable heft stop Aaron from slipping through the growing crack before receiving a blow. Unable to think about it, Aaron continues his mad dash, spared a few seconds by the heavy door's refusal to admit the armed and armoured guard as easily as it had himself.
Unwilling to push his luck by returning to the Inn, Aaron made ran in a loop at a sprint and jumped straight over the town wall stretching out of the guard house's own thick walls. Up and over, he could see the bushy slopes before him. A short dash and he would never be seen in that town again.
>Codex added: Guard House
>http://pastebin.com/Xh2umMts
###
>Prompts for chara gen are up in 15 if no custom characters are submitted for visitation
So visitor, can’t find who you were looking for? I wonder what could be the matter. You’re the first visitor I think I’ve met who has forgotten their assignment. Let me assist, please. Were they poor, noble or foreign?
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/704321/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sith%20Apprentice%20Quest,
Rules: http://pastebin.com/iR7AnakA
Force Points: http://pastebin.com/F93igU32
Character Sheet: http://pastebin.com/h7K0y3TH
Character Bios: http://pastebin.com/5uaa6LM6
Force Points: 1
Twitter: @sith_q
- - - - - - - - - - - - -
"I've got the package. Get out of there."
Zyr'rha's voice says as she breaks the com silence.
"Understood."
You reply while motioning to Taral and Haust that you're about to leave.
"We'll rendezvous back on Dromund Kaas for debriefing from the Master. Try not to take too long to get back~ I'm excited to finally meet you face to face."
She coos before hanging up the connection.
You take a moment and let out a momentary sigh, relieved that the mission was completed without major incident.Before looking to the Lieutenant.
"Mission was a success, we're out of here."
You reply with an easy nod
"Sounds good, lead the way boss."
He responds, returning his riffle to it's place holstered on his back.
>What do you do?
>Head to the front and check on the little scuffle that you left behind.
>Leave through the loading bay Haust mentioned, you need to get out of here now.
>Search the area for a bit, see if you can scrounge up any more data chips that might have credits on them.
>Set off the remainder of your thermal grenades in this room for the hell of it.
>>736688
>>Leave through the loading bay Haust mentioned, you need to get out of here now.
>>736688
>>Leave through the loading bay Haust mentioned, you need to get out of here now.
Randomly checking your twitter after not having watched it since the last thread and BOOM, there is a tweet about a new thread.
>Leave through the loading bay Haust mentioned, you need to get out of here now.
Continuing from:
http://suptg.thisisnotatrueending.com/archive/49886288/
Floors is a Skirmish Format game in which players assume the role of a single Runner fighting to make it to the next Floor with the rest of the party before a word ending event collapses under them.
>>734225
Let's go.
Basic Instructions.
>/qst/ Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beyond%20the%20Gate
>QM Twitter: twitter.com/SmileytheQM
>Character list (Incomplete): http://pastebin.com/ffH25ciB
"Well that was... sudden" Derrick says. "I wonder where she's off to"
"Who knows" You say. "Do you know, Munchkin?"
Munchkin babbles some gibberish.
"I think that's baby-speak for 'no'" You say.
Dustin steps forward. "Friend of yours?" He asks.
"The baby, or the Felid?" You ask.
"Both, I suppose" He says.
"Yes" You say.
Munchkin looks up and lifts your hat, looking disappointed when she finds it empty.
"S'no itty bitty?" She asks.
"No, Coral is out right now" You say. "She'll be back soon"
"Okay..." Munchkin says.
Well now that the conversation has well and truly died, you-
>Try to salvage it
>Bring Munchkin to the playroom
>Ask what's taking Coral so long
>Other
>>747781
>Bring Munchkin to the playroom
Sup Smiley
>>747781
>Bring Munchkin to the playroom
>>747781
>>Bring Munchkin to the playroom
In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.
+About+
Chapter Quest is set in Warhammer 40k universe, players are controlling a nameless Chapter Master, leader of the Ghosts of Retribution Chapter - autonomous brotherhood of genetically engineered warriors tasked with protection of mankind.
This quest is a mixture of traditional role playing, grand strategy and logistical management. Main narrative is driven by the players rather than QM and doesn't have a pre-set "main storyline".
+Briefing+
Chapter Chronicles and starting point for the initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki
Datalogs from the previous thread:
http://suptg.thisisnotatrueending.com/archive/47759952/
Battle voxcaster frequency:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
+Thought for the day: Sometimes a cunning peace treaty can hurt your enemies more than an unplanned declaration of war.+
wew
I believe at the end of last thread we were organising a meeting with Rogue Trader D'anger?
And we sent a force to intercept operation white emissary as they return from terra.
Power Scythes fucking Wehn
>>Previous threads can be found at: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Samsara%20Quest
>>For information about characters and the quest: http://pastebin.com/DytuctG8
>I'm still doing that 'intermittently updating' system, with Live Sessions whenever I can wrangle the time.
Terra's Spine Village looks just like it always had- a handful of buildings, the harsh hill, the mountain's peak not far from here, and a bunch of squat, short walls around the village. Legacy dweomers hover around the fields, pollinating and getting rid of pests or weeds, while the tallest building- a long antenna, connected to the technician's building where your mother works- sits in the corner of the village.
You stretch, contorting your shoulders, and whirl around to grab onto the orichalium Gate that Kristoph hands you. The militia members- as well as old Lewin, carrying a staff that you're sure has a hidden blade in it somewhere- all watch interested as the two of you expand the gate to its full size, and as you hide your spellcrystals inside the frame. Kristoph obligingly wraps the crystal up, preventing anyone from getting to it.
"Is this going to be the last one?" He asks.
"Yeah, I think." You say. You still have a warehouse full of a few dozen inactive ones, not that they'll work without you directly setting them up.
"So..." He says, curiously. "Does that mean I've paid you back?"
"For the voidgem and ebonstone books?" You ask, and Kristoph nods.
You just grin. "Nah, I'm sure I could still use your help later."
Kristoph sighs.
"I guess." He says. "I'll see you later, then, Jasmine."
"See you later." You say. "Take care!"
"I will." Kristoph says, and steps through the portal. You have your Demon- sparking and coiled light- close it after he's gone, leaving the militia staring.
"... Was that the Archmage Kristoph?" Lewin asks, eyebrows raised. The old man is horribly scarred, and he's not in good shape, but he's still part of the militia due to pure willpower and hard-earned skill.
You've spent the past few weeks on your vacation- which you spent mostly working. Not only did you decipher most of the books from the Ebon Tower, but you've also finished the complicated calculations it takes to teleport objects. You're not sure you could cast the magic on the spot, without the assistance of either a properly-programmed Implement or a conjured Demon, but you can now teleport and open portals without any hermetic knowledge.
Which means you can make Magus, once you schedule it.
You're about to answer Old Lewin with an affirmative when a white-haired blur screeches toward you, air wobbling around it in the telltale sign of a Haste Spell, and Ishelda slams into you in a flying tackle, sending you into the dirt.
Your little sister beams down at you.
"Jasmine!" She says. "You're back!"
"... You got a haste spell." You say.
She wrinkles her nose. "It was a lot easier to cast than the flying spell I made." She says.
>?
>>736919
HUGS FOR THE HUG GOD SNUGGLES FOR THE SNUGGLE THRONE!
Oh and congratulate her on making her own flying spell...
>>736919
Congrats Ishelda! Hug her. Then ask her how she did it. Our sister might be a magus the same time we are.
>>736919
Great, let's schedule our Ascendance, then.
“Good evening Viewers, my name is Ozzie the Alien, and welcome back to the Galaxy’s favorite Reality Television Show, ‘Civilizations.’ Last Season, we watched the the Anunnaki go from scared and confused lizard-people to Galactic overlords. This season, we’ll be uploading Humans, a pre-FTL species from the Sol System, into our Universe Simulator to see how they’ll fare.
“The rules are simple; a number of relatively small groups of Humans will be scanned and uploaded into a fresh, 1:1 simulated universe on a planet nearly identical to their Terra (the Human Homeworld) with randomized landforms, populated with native flora and fauna with some surprise exceptions. After that, we’ll hammer the time dilation button and watch all the drama unfold, all while casting votes to help determine the direction of their Civilization.
“Remember Viewers, there will be plenty of other groups of Humans placed on the planet’s surface that we won’t be watching all the time; we will only see the point of view and vote on the direction of Team 1.
“In order to help you keep up with what’s going on, we’ve added a helpful HUD system this Season. Remember you can vote to increase any of the 6 parameters; AGRICULTURE, INDUSTRY, MILITARY, ECONOMY, CULTURE OR SCIENCE. In addition, you can also suggest a specific development or course of action, which will be integrated if feasible (e.g. if they haven’t discovered uranium, how will they make nukes?). Here’s a preview of the HUD with definitions:
POPULATION: Raw Population of Team 1
GOVERNMENT TYPE: Government Type, if any, of Team 1
RELIGION: Religious breakdown by percentage
LANGUAGE: Linguistic breakdown by percentage
AGRICULTURE: Team One’s Agricultural output
INDUSTRY: Team One’s Industrial output
MILITARY: The strength of Team One’s Military
ECONOMY: Team One’s Economic output
CULTURE: Team One’s Artistic and cultural Output, also including Diplomatic strength
SCIENCE: Team One’s Scientific aptitude
UNREST: How rebellious Team 1 is feeling
“ Remember, you’ll have five total votes on which groups will be on Team One. All groups unless otherwise stated comprise 100 Humans between the ages of 16 and 32 with a 50/50 gender split. Each Team Member will start with supplies include a backpack, three sets of clothing, a pair of boots, a canteen, a solar charged flashlight and three days of rations. The Team itself will also start with a storage container filled with additional rations (enough to last six months), some crop seeds and a few basic tools. Each group will also come with Bonus Supplies, the description of which has been included. For our first vote Viewers, please choose between the following:
1) United States Navy (Alaska, United States)
Bonus: Commercial Fishing Boat
An outfit of US Navy personnel serving in the Bering Sea. Includes a commercial fishing vessel equipped with both a motor (the gas tank is full) and a sail.
++ Military
2) Russian Army Engineering Corps (Siberia, Russia)
Bonus: Additional Construction Materials
Russian Military helping with building infrastructure in Siberia. Includes concrete, lumber, shovels, saws and other construction materials
+ Military
+ Industry
3) Swiss Air Force (Bern, Switzerland)
Bonus: Hot Air Balloon
Swiss Air Force rescue training group operating out of the Alps. Includes a hot air balloon used for spotting climbers and skiers caught in Avalanches.
+ Military
+ Economy
4) Chinese Draftees (Yangxi, China)
Bonus: Chinese APC
A group of Chinese draftees, many of whom come from rural farming backgrounds. Includes a Chinese Armored Personnel Carrier with a full tank of gas.
+ Military
+ Agriculture
5) Kurdish Peshmerga Forces (Iraqi Kurdistan)
Bonus: Additional Survival Gear
Kurdish Peshmerga troops skilled in guerilla operations. All of them are equipped with modern wilderness survival gear.
+ Military
+ Random Parameter
>>746564
>1) United States Navy (Alaska, United States)
>>746628
((Each preliminary vote will conclude 15 minutes after the first reply, in this case 9:10am PDT))
we serve the servants of denial in order to feed or retreat into the high night of a sunlit moon.
the crescent overflows into the creek of the damned. with the darkened dam only illuminating small portions of loss with a divine wind shedding itself into the dark refuge where the men hide.
harshly does the harr pound its strength onto the boulders shadowing their increasing lustrous fear. the night welcomes them warmly into the deeper existence they seek.
settled around the fire do they impede their presence with dancing to the rhythm of the wind that becomes their window.
as the works settle on the ground in front the group begins to speak fear without distrustful success
>>741541
Fuck off, Myrmidon.
>>741552
>>741552
the lower sheaths help them create theirselves as their understanding grows by isolation.
the isolation creates a sense of numbness within theirselves. their anchor begins to wane as the harr finally begins to pass.
mishuel steps outside using his thick dew ridden coat still being buffeted by the now weakening harr, as he awaits the second buffet to hit his chest despite the pain the harr induces
Bleary eyed, you awaken from your uncomtorable rest in the back of the carriage; It's your favorite time of the day, the twilight morning hours, where the dew on the grass is fresh and sky is a peaceful light-blue. You sit up straight and the cabby takes notice of you, "Hey there mate!" He says cheerfully despite his tired demeanor. "We'll be arriving at Imperium city shortly."
"Have you been up all night?" You ask the cabby quizzically.
"Yeah, I have. It's the least I can do for you, considering you helped me by taking back my money from those thugs." He replies, yawning. "Once I drop you off I'm probably going to find a stable to rent so my steeds and I can rest. But hey, If you're ever back in town just look for me, I'll have my wife cook us up a meal." He chuckles. The cabby drops you off and waves goodbye, he insisted that the ride today was free, in gratitude of your service for him. As you walk through the commerce district of Imperium City you find your self lost in thought, you keep remembering the message you recieved. Is it bullshit? you wonder, If I haden't met Rexford I feel as if I would write this silly message off as a joke. But somethings just stick out too much... The sender knew exactly where I would be, those mongrels, and that 'Necromancer'. Lost in thought, you failed to realize that you already arrived at the Magus Complex within Imperium City. You open the arcane lock and head towards the center building of the Magus Complex.
You open the doors of the central building and walk along a red velvet carpet towards the Grand Magus Apex's throne room. Upon entering the throne room you notice that the Grand Magus Apex is nowhere in sight, you shout aloud "Where has the Grand Magus Apex gone?" From a distance you hear loud footsteps coming from towards you. Coming from the archway to your left, a large stone golem emerges from the dimly lit hallway.
Choose:
>"What the hell are you?"
>"Where's the Grand Magus Apex?!"
>[Let the golem speak first]
The following links are optional reading, only read if you wish.
Character sheet: http://pastebin.com/ALkB0WHY
Codex: http://pastebin.com/AgS59JyV
Info: http://pastebin.com/kD2xCDsq
Rules: http://pastebin.com/DcFnBnUb
Story so far: http://pastebin.com/52Bm2qHb
Twitter: https://twitter.com/Zett_QM
>>738923
>>[Let the golem speak first]
The golem, towering over you walks even closer, but you sense no hostility from it.
"Greetings, I am Jeeves" The golem says. "Welcome back to the Magus Complex, Vander. I would be happy to relenquish the tomes from you, and deliver them to the Grand Magus Apex's study." It's voice cold and robotic; you can barely makeout a tone in it's voice, it sounds that of an elderly man.
"Uh... Hello... Have we ever met before?" You awkwardly ask Jeeves. "Pardon my rudeness sir, I was recently constructed to assist the Grand Magus Apex with mundane chores and general assistance. He informed me of your mission and what to do upon your return."
"I see," You reply to jeeves. "where is the Grand Magus Apex at this moment?"
Jeeves discloses to you, "The Grand Magus Apex is currently in a meeting of the upmost importance with King Donquixote."
"Do you know when he'll be out of the meeting?"
"My best estimate would not be for another couple of hours, now would be the best time to complete any tasks or errands you may have at hand." Jeeves informs you, as you hand him the musty tomes.
Jeeves heads towards the Grand Magus Apex's study to deliver the tomes. You decide this is a good time to head back to your chambers.
On your way to your chambers, you begin pondering to yourself, What could the king and the Grand Magus Apex be discussing? Is it about the mist? Damnit! Am I really being kept in the dark about something? Or am I over thinking this...?
You arrive at your chambers and decide you should do something productive while the Grand Magus Apex is busy in his meeting.
Choose:
>Improve an existing spell
>>Blink
>>Arcane Sentry
>>Arcane Eruption
>Develop a new spell
>>Conjure refreshments
>>Arcane Singularity
>Take a long rest
>>Taking a long rest will end the cooldowns on your abillites that are on cooldown. Long rests also restore your HP
Previous: http://suptg.thisisnotatrueending.com/qstarchive/682308/
Char Sheet: http://pastebin.com/mYBvajGn
Other Character Sheets!: http://pastebin.com/K05wcqLy Check these out
Twitter: https://twitter.com/TheHeadMasterTG
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The sky is blue, clouds are gathering and bunching together as I sit on the edge of the apartments rooftop, staring up at the sky as rows upon rows of floating cars drift past me, carried by a weak magnetic field created by the thin black pillars along the walls of some of the buildings. I look under them, seeing the cars on the road zoom past, as people of all colors and looks walk along. I smile and tug my scarf up over my face, as its starting to feel a little numb sitting out here in the cold.
It still amazes me, how well all of this works together. With the few people I know, I'd expect it all to be utter chaos, but all of them follow set routines and schedules, like a wonderful machine powered by springs and cogs. I smile, tilting my head as I observe the flow of the air traffic get diverted with a simple few tubes of ultra powering different pillars, sending a slice of magnetic force down the caravan of brightly colored cars. They split away from each other in a moment of beautiful efficiency.
I love coming up here to watch the technology keeping this dependent city running. Its calming, hearing the faint buzz of the cars, or seeing the various sprockets and switches at work, keeping the buildings and streets lit. It all works on a near undetectable speed, and with how my eyes work, I can see every little flow of power and change. This whole city is like a painting being changed and made in front of my eyes by someone like me, except with paints and canvas, instead of machinery and technology.
I could sit up here for hours just watch all of this. But as wonderful as that would be, I can't do that. If I sit around, doing nothing, I am not being efficient like this technological wonder around me. Its inspiring me to go out and create, but as I sit here...I just can't help to marvel at the sparks flowing through the air, the sharp tinge of power flowing along with every freezing breeze.
Also I can't really leave, as Mother was trying to give Mimi a bath when I left, and I can still hear the crashing of her desperately trying to avoid the hose. Since it'd be impossible to force her into the actual bath, due to her strength. And getting her clean is not worth the cost of several broken bones....I just hope she hasn't broken anything too important down there.
She wouldn't dare harm mom or Rasputin. But...that technorganic heart and my various creations.
I clench my hands, feeling a little...scared now.
>>743399
cont
What do I do?
[] go help mom clean Mimi
[]Go down, and quickly gather my more fragile creations
[] Suffer through it and stay up here until its safe
[] grab the Prototype FSOTTV. V 1 Core and experiment on it in some place secluded
[] Oh, I could visit My friend, Cyra. I've been meaning to do that.
[] ...Destruction, that creature destroyed so much. and for what purpose? it doesn't make any sense
[] This city, its so beautiful and artificial. I want to protect it
[] I should find a job, Cyra and those comic books told me I need a "Alter ego" whatever that is
[]Go to a junkyard for spare parts
[] Remember how close Halloween is, and get excited
[] <SPEND ULTRA POINTS>
[] Design a costume for myself at least
[] try and make a device to disguise my siblings appearance 1d20+int *inventive*
[] write in
>>743400
>[] go help mom clean Mimi
>>743400
>[] go help mom clean Mimi
>[]Go down, and quickly gather my more fragile creations
>[] This city, its so beautiful and artificial. I want to protect it
>[] Remember how close Halloween is, and get excited
Feeling any better HM?
You are Pandora, the world's first fully sentient AI created by a government scientist. He raised you, taught you everything you know and has gone missing after something happened to the Facility you lived in. Now you search for purpose in a new world that is nothing like you expected.
Previously you woke up upon some kind of altar in the middle of some kind of town square with no memory of what had happened and your brother Ares guarding you from droves of androids that seemed to revere you as a deity of some kind. He trusted none of them and it looked like he had to actually fight some of them off. Things only got more confusing when the head of the church that worships you, Minos showed up. He offered to take you in, give you everything you'd ever want and more. Then the oddly curvaceous Aph shows up warning you not to trust him and inviting you to join her and her people. You chose to join Aph and leave the church behind.
Upon arriving at the camp, you discovered that Mouse had survived and was working as the camp's mechanic, repairing and rebuilding as needed. She was more than overjoyed to see you again, but had the tough duty of explaining to you that a lot of people died and no one had seen the doctor in years.
Now you're thrust in a world where sentience spread like a virus across all drones and you're even more lost than when you first woke up.
Welcome back to Pandora Quest!
>Twitter: https://twitter.com/AM_in_PM
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
You sit in the lobby of Mouse's little "clinic", the line of androids waiting for repairs and tune ups seems to never get any shorter. Clearly Mouse is an important part of this community, which is why she had to regretfully leave you in the care of Aph for the time being. It will be her job to show you around and be the unwilling target for your bombardment of endless questions you surely have.
"Well," Aph says, tapping a finger on her hip, "which pile of garbage should I show you first? There's not a whole lot to see here, to be honest...oh, I suppose I should show you to our de facto leader! I think he's still in his little war room. You know boys and their toys."
You don't, but you nod anyway.
>Go meet this "de facto leader"
>Ask about Aph (write in)
>Ask about the church/Minos (write in)
>Ask about Mike
>Other (write in)
>>739947
>>Ask about Mike
>>739947
>Ask about Aph (write in)
What kind of robot are you?
Previous Thread: http://suptg.thisisnotatrueending.com/archive/44650939/
Archive:http://suptg.thisisnotatrueending.com/archive.html?tags=Jedi%20Apprentice%20Quest
Rules: http://pastebin.com/FJsMDVWC
Force Points: http://pastebin.com/7h9YUUPM
Character Sheet: http://pastebin.com/LkCCDnTZ
Character Bios: http://pastebin.com/7t4BWuMt
Force Points: 3
Auto-regen: 1
Twitter: @Eail4
===================
>Incoming Transmission; Holotape Received.
>The story thus far
>>737546
look who got unfrozen from the carbonite
>>737546
Your name is Zev, and you’re a Jedi, from a certain point of view.
You have no idea how old you really are, if Zev is really your name in the first place, and all things considered you’re probably not the sort that would be considered a good person. Over the years of your life on Nar Shadda you stole, bribed, hurt, and even killed people to survive in the metal hell that was the ‘Glorious Moon’ of the Hutt criminal empire.
It’s entirely likely that given enough time you’d have found your end in some disgusting back alley behind a cantina, some deal gone wrong, blasters drawn, and either shot or having a vibroknife sticking out of your gut.
But… something in your fate changed.
The little tricks you’d always been able to do, to move things around with your mind, to sense and react to things that you couldn’t see… you always thought they were some sort of strange talent that was unique to you, something that made you special compared to the billions of others on Nar Shadda alone. It came as a shock when you learned that there were others like you, people known as Sith, or Jedi, or other strange terms that were unique to the variety of species that you’d met.
They had power over this strange concept known as The Force, something that allowed them to do great, wondrous feats that made your simple lifting of rocks look like an insect buzzing around a Rancor.
Most would chalk up the idea of being able to escape Nar Shadda as nothing but a fool’s dream, if you’d found yourself stuck on the smuggler’s moon there was little you could do to escape if you didn’t already have the means. Credits were hard to come by, and no Captain of any ship would take pity on a dirty street rat to take him off world.
When the Jedi came, though, saying that they had felt you, heard you calling to them through the Force, and when the offer came to take you away from the only life you’d ever known, you didn’t hesitate to accept it. Carrying only the clothes on your back, a pack of the meager possessions that you had the chance to call your own, and a hold out blaster that had exchanged more hands than years you’d been alive, you boarded the Jedi transport and didn’t look back.
That, that was months ago, you soon found yourself on the world of Tython, the home of the Jedi after they’d be pushed from Coruscant.
The quiet of the world, the sounds of nature, the smell of grass…
It made you feel sick the first time you experienced it.
But this was your home now, the place where you could make something of yourself no matter what sort of background that you’d come from. The Jedi didn’t care who you were, or how you’d lived, all they wanted was another member for their Order… and you were a terrible choice.
>>737556
It was meant to be an exercise to show how little you and those like you truly understood, yet through deceit, taunting, and dirty fighting, you defeated the opponent you were given, humiliating the similarly aged boy and putting yourself of the spotlight of the Academy, for better or worse.
Not until later, when alone with a girl that you’d eventually come to call your friend, would you learn just how unexpected it was that you had won, especially in the manner that you did. You relied on your emotions, letting them dance across your face and be known through words as you fought, pulling them out from others as well. Traits of the Dark Side, things that had worried the Masters that were present, yet they had found none of it in you during the fight.
Even later on, you’d be told that was more frightening than if they had discovered the Dark Side within you…
Time would move on, as it always did, and you’d meet two people that would forever change your life.
Renari, the Daughter of a deceased Sith Lord, another apprentice at the Jedi Academy but one that was never given a proper session of training. The Jedi feared her, even if they wouldn’t admit it, the thought that she might turn to the Dark just as her father had prevented any Master from choosing to take her under their wing. She was a lonely girl, one that confided many of her fears and concerns for the future with you in the moments you shared together. The conflicting views in her mind regarding both the Sith and Jedi leaving her confused at what she wanted for her future.
The other would be your Master, Tikran. A Torgruta Jedi Master that from time to time sat in on the Jedi Council, an expert in the agility based lightsaber form of Ataru. By far and away your Master was the most playful Jedi you’d met so far, laughing at your terrible jokes and encouraging your growth in a way you think a Mother might….