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Archived threads in /vr/ - Retro Games - 1036. page

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I know that's not /r/ but honestly I doubt I will get a better anwser anywhere

Where can I get SNES/NES/GENESIS etc whatever retro vida music collections torrents? Where do you get them? Like, yeah, I can find individual ost really easy, but I'm really interested in EVERYTHING. Like, for example I want every soundtrack for every snes game. Of course I'm not talking about literally every game because I doubt somebody has enough autism for that. Just most of them
I tried to find it, I found like one torrent but the problem is it's spc files which I don't really like. I prefer mp3
I just don't like having only a few soundtracks. I want all of them, so I don't have to download them all the time.
If you know where to find torrents like this, or how can you rip all the music from some sites ten please help. I'm really starving for some music
9 posts and 1 images submitted.
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>>3286409
The SPC files are much much much smaller than MP3s. Convert them yourself.
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>>3286414
I don't care how about the size of the torrent, honestly just the idea of converting EVERY spc file and then sorting everything makes me wanna kill myself.
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>>3286409

soulseek

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ITT: retro videogame characters who did nothing wrong.
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>>3286376
xD
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>>3286376
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>>3286382
xD

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>Finally find a copy of Pocky and Rocky 2
>guy wants full Ebay Jewery for it, so $300

fuck /vg/ should I, its in pretty good condition, but has no box. Im completely agonizing over this. I've already tried to talk him down but the guy wont budge.
13 posts and 3 images submitted.
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roms are free on the internet, retard

and this isn't /vg/
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>>3286257
yeah I know I ment to type /vr/. its also little thing called collecting.
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>>3286261
> paying $300 for an uncommon snes title is collecting
No. Collecting SNES was something people did ten+ years ago. What you're describing is retardation.

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Is this game worth $15?
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>>3286184
Definitely if you're into beat em ups
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>Capcom
>90s

sure
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>>3286184
No, but this game is.

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What would be the best way to emulate Symphony of the Night? To be the closest to the original game as possible? I'm using ePSXe 1.9.0

I don't think I've touched the game since it came out on the original Playstation, so I'm aiming for the most genuine experience possible. Any help would be greatly appreciated.

Castlevania thread too, I guess
11 posts and 2 images submitted.
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>>3285723
I've been trying to do the exact same thing lately, maybe someone else would have some good insight but I wasn't able to get a good experience. I ended up just buying a copy on eBay, because I can always sell it later for the same price.
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Depends what you consider "genuine".

If you don't mind playing it on handheld, the PSP version is the most complete in english, and has the option to have japanese voices with subs.

If emulators is all you have, the psp emulator can run dracula x chronicles which is where SOTN psp ver. is.
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>>3285723
Don't use epsxe for starters, it's redundant. Use Mednafen, and output it to a SD CRT using crt emudriver.

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>Fallout 2
>Oil rig
>Go in all guns blazing
>Realize they aren't hostile to you when wearing power armor
>Too late, already quicksaved
>The earlier save dates to when I just entered New Reno
>Oh well, the XP's worth it anyway
>Barely make it past the prison
>Pass diguised in the other floors
>Convince a scientist to unleash the FEV inside the base
>Go to the reactor level
>Try to convince another scientist to blow up the reactor for me
>He won't talk to me, he's panicking because of the FEV
>I have no explosives on me to overload the reactor
>My science is too low
>mfw about 100 hours lost helping every single town and character to get the best ending
>All down the drain
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Sorry for your loss
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>>3285602
thanks I guess
>>
>didn't save for over 100 hours
entirely your fault. You can use a save editor if you're desperate

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I'm getting lots of slow down in ALL of the games I try to play on my old PS1. I'm also getting bad stuttering. It is the the original big grey one that I've had since I was a child. I had just recently pulled it out of storage.

Is there anything that needs to be done as maintenance for old ps1s that will fix this such as replacing capacitors?
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>>3285395
Probably the laser. Caps are fine.
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>>3285605
I cleaned the laser lens with some rubbing alcohol and a cotton swab. Cutscenes are going fine but I'm still getting slow down during gameplay. Is there anything else I can do to tune it up?
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>>3285820
Would replacing the laser help? I'm also getting bad screen tearing if that makes a difference?

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>>3285390
>>3285393
Great thread OP, I can see what it is, but you've done fuck all to explain anything or otherwise make this thread interesting.
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>>3285393
Looks like Zelda on PC engine.

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I used to watch the entire credits roll for any/all games in fear that if I turned it off then it wouldn't save my game.
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>>3285216
Sometimes it wouldn't.
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>>3285216
I watched them in fear that i would miss on extra content,unlocks or message from the developers.
I miss that in modern games.
>>
>save
>save game again
>save it again just in case
>check save
>save
>save save save save

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All right gentlemen, it's time for another one of these. Today we are going to be looking at the fastest game alive, Sonic 3. So set your autism dials to "turbo" and without further ado let's discuss this fucking image.

What I like about the top path is that it's more or less hidden, yet observant players are sure to catch a glimpse of it sooner or later. If players hold right as soon as the level begins, they won't be able to land on the upper route but they will get close enough to it to see that it is there. If a player doesn't happen to hold right their first time falling into HCZ, and doesn't discover the upper path, at the very least they will likely find that taking the lower route is, in fact, the quickest way to get started with progressing through the level. That means that on subsequent playthroughs there is a chance they will automatically hold right in an effort to reach the lower path. And that's when they would stumble upon a clue -- the sight of the upper route -- that suggests there's more to this starting area than they might have previously suspected. In short, all of it is fucking genius; it's brilliant; it's awesome; it's literally a work of art, level design-art. And that's really the essence of what defines video game art, isn't it? The true artistic merit of all video games lies not in their aesthetics -- materials on the surface like graphics, characters, or sound -- but in their fundamental game design. The behind-the-scenes aspects that all work and come together to create a system facilitating actual gameplay itself. That's something no other art form can emulate; that's what makes video game art work unique. And I feel that the top route in the beginning of HCZ1 captures that sentiment, and exemplifies it, to a tee.

Oh, and just to be on the safe side:
>in before, "TLDR LOL"
>in before autism memes
>in before zero (you)'s for (me)
25 posts and 7 images submitted.
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i wish i could go back in time and play it for the first time again

also you have severe autism
>>
It's just an alternate path for Tails and Knucles, I don't think it's even supposed to be hidden and on that aspect you're reading too much into it, it's just far enough not to be accessible for Sonic but close enough so players notice it so when they play the game with the other characters they'll know it's there.

The fact that there are different routes depending on the character is definitely cool though; although a great level design would have every area be fun for every character but with enough possibilities that the same area would play differently depending on your character.
>>
>Oh, and just to be on the safe side

I haven't played this game, so i can't talk about it. Still, i feel these threads would be more enjoyable if they were about the game in general, and not a single level.

And also autism.

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Is this considered Retro?
What if something is proto-modern?

This thing was going to be some ridiculous multimedia gaming console and tried too much way too soon, without the proper tools and proper developers behind it.

I was almost afraid to post about it because I'm sure some E-Celeb will make a video on it now.
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>Korean trash heap console
>Is it retro or proto modern.

It's garbage.
>>
I think that sort of thing flies under the radar and is allowed due to not having anywhere else to post about.

Was this thing ever released? I vaugely recall some DVDs advertising they had interactive games but it was usually just a hidden easter egg in the menu
>>
Wikipedia says gen 6, so I'm guessing no.

But if we are going to talk about failed consoles anyway, HOWABOUT THAT PHANTOM?

What *really* irked me was infinium actually tried to sue someone for "defamation". And then couldn't even pony up the documents the judge wanted and essentially auto-lost. Fucking pieces of shit.

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I've been thinking about it, and I don't really think that RPG is a proper moniker for games where there is adventuring and stat-building, but no real decision-making or role-playing on the part of the player. This isn't necessarily a bad thing, it's just hard for me to call that an RPG when there's not much RP. I mean yeah, you can say that you "play a role" as is the popular wise-ass answer, but that applies to almost any game.

Personally, I think a better term for these kinds of games would be Narrative-Driven Games, since most of them seem to put great purpose into progressing a set storyline in which the game's characters participate. This is opposed to a role-playing game, which to me is defined by having an active role in shaping your character, both how they act and what they do, and making it your own story. The only problem with calling something a Narrative-Driven Game is that it would be too loose of a definition. Plenty of games across different genres are driven by their story. Thus, I would think that it needs to be refined before it is truly useful to us. That's why I would add the phrase "Character-Building" to the title. It properly expresses how the game will focus on telling a story, but will also involve building characters as part of the gameplay. Of course there will be different levels of character-building to each game, as the interpretation of how much or how little freedom a player should have is ultimately dependent on the designer. Nevertheless, I think that this would accurately define a sizeable subset of games which are popularly referred to as RPGs, but which lack the trappings of a traditional role-playing experience (despite the presence of character building). I feel that Narrative-Driven Character-Building Game is a much more accurate genre title to describe these kinds of games. What say you, /vr/?
8 posts and 1 images submitted.
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Well, this is pretty simple for me:

1) "Role-playing game" denotes a particular kind of pen & paper game, not any kind of game where you act out a role

2) a reasonably accurate-ish video game adaptation of 1) is also a role-playing game

Now there are some people who will tell you that old Gygax dungeon crawling modules aren't *akshual* role-playing, which just makes me want to track down and kill people from the internet.

Addendum: who cares anyway, lol nerdz
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>>3285114
>Now there are some people who will tell you that old Gygax dungeon crawling modules aren't *akshual* role-playing

They're not.

A proper role-playing game is a game where you're made to feel like you ARE your character, and encouraged to act as your character would in the settings in which she finds herself.

If all you do is mechanically walk around killing things, you're not playing an RPG. You're playing Monopoly with swords.
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>>3286432
Not OP but "Role playing game" and "RPG Elements" have never been fully accurate.

If you say "I'm playing an RPG", well technically every game is an RPG because you're role playing as the protaganist.

I don't know what you'd call it though as an alternative. Western RPG and JRPG are 2 pretty distinct genres at this point, to the point where the RPG acronym is basically worthless as a descriptor.

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what are you playing right now /vr/?

I'm playing Tetris Plus on playstation. The puzzle mode is really fun, and they track your continues in a creative way.

Not to mention, the gold embossed logo looks dope.
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I just got 6AAs so I'm blasting some scope in here. It's been many years.
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>>3285057
you know, a super scope is the one big nintendo thing I've never seen in person before.
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>>3285040
Nothing but i plan on finishing all bomberman games and right now I wonder if I should play Bomberman 1 and 2 on MSX.
They are really weird and play strange,more like 15 second puzzles than action.

Post your favorite playable characters from any game with multiple playable characters.
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Megaman. The OG.

And my bro TJ.
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However will I electrocute that guy that's on the other side of the screen?

If only I had some kind of EXTENDING ROBOT ARMS
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This and The Chaos Engine are cool

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Hey, /vr/. I'm looking for darker, atmospheric mystery adventure games. Like the Gabriel Knight games, but I've already played all of them. Of particular interest would be anything noir or hardboiled in tone/themes. Help me out?

Thanks in advance for anything you can recommend.
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>>3284875
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Probably not exactly what you're looking for but it's pretty dark.
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>>3284883
I've heard this is good, but never played it. I'll bump it up to next on my list. Thank you.
>>3284886
I'll check it out. Thanks!

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