post em
here you go
Design a game that'd fuck with Speedrunners or Pirates.
>Completing a level quick enough sends you to a bonus level
>This level is a "collect/kill as many mcguffins before time runs out"
Or maybe
>Game has a day/night cycle
>missions are a day by day basis meaning the runner has to find ways to skip time to unlock further missions (this would fuck over any glitch-less runs)
Here's my idea for fucking with pirates
>If the game detects it's cracked it'll delete any data relating missions past the 5th mission
>The game will only detect 64mbs of VRAM and will force itself in safe-mode on bootup
>settings can't be changed past 800x600 lowest settings
>textures will regularly corrupt
>game has a 5-% chance of crashing every 1-5 minutes
Basically I'd make it seem like a really shitty port so it'd be easy to tell pirates apart on help forums.
>If you don't do every major area in the proper order the game freezes on the final boss
>>376593645
>Basically I'd make it seem like a really shitty port so it'd be easy to tell pirates apart on help forums.
Good idea in theory but what if the game IS a real shitty port? Be known as a dev who ban people because he can't deal with criticism whatsoever.
Also speedruns of Zelda: MM and Dead Rising exist. Unless you are going Animal Crossing tier of slow pace (even then a 100% run of that exist believe it or not) then it won't effect anything, at most it will just make your game real shitty and completely unplayable at a pacing that even normal players would enjoy.
All of your ideas are awful. Even forcing a small res will just tell anyone who pirated or watching a youtube video of a pirated game that it is just a shitty game. If news of the pirated version fly faster than the pay version (which is generally the case) then you would only do more harm than just letting the pirates pirate.
>>376593645
Speedrunners abuse glitches to move faster. It's not about actual skill.
So can we all agree that this game's OST will never be topped?
STANDING
In terms of memes? Never
>>376593342
I thought It Has to be This Way was the only meme song.
Now that the dust has finally settled, whats the /v/erdict on this little known jrpg?
>>376592651
I think the dust settled a long time ago
>he hasn't stared down eternity
Akira Toriyama?!
Hironobu Sakaguchi?!
Nobuo Uematsu?!
Why is this not the greatest thing ever? What went wrong?
>Japan made a "western" RPG that is better than any other RPG made in the west
really makes you think huh?
>>376592552
its a good walking simulator but i still prefer Skyrim
>>376592552
If Japanese people actually put their skills to use and stopped making stupid weebshit we could see a lot more games like Dragons Dogma.
>>376592717
>DD:DA
>walking simulator
what
Why is this character so loveable?
>>376591805
sfm porn and butt
Because her life is so painful. 2B is suffering. I just want to hold her tight and tell her it's going to be okay and let her cry in my arms if she needs to ;_;
She was programmed to do something not so great, but it's not what she wants to do; when she has to carry out her programmed actions she resented it and hates herself and the world for it. Its sad but also endearing at the same time.
Also, blindfold. Bonus to any game that has blindfolds.
roster update guyz
get in here you gundam weaboos
http://g-versus.ggame.jp/ms_stage/ms/
This UC Versus Gundam looks good so far.
>>376591751
Char's Gelgoog
Zaku II
Gundam MK-II, pissed Camille edition
roster gets better and bettertears of G-Gundam fags do not stop
Love Mask getting in hopefully we can get Aida too. I counted how many we had so far and there are about 20 left to be revealed.
>>376592260
I just noticed sochie got in too woohoo.
Having fun, anon? :^)
PC when
>>376591328
PC is a dead system
>>376591536
dang
>A week before writing this column, two wonderfully outstanding works were released and I was torn between how to spend my time. Horizon Zero Dawn, and The Legend of Zelda: BotW. By all means, play them both because they really are masterpieces.
>Overall, Horizon is more stress free and Zelda is becoming a tiresome routine.
>http://sourcegaming.info/2017/05/09/very-close-very-different-sakurai-column-527/
Can the success of this game be stopped? I for one, welcome our new matriarchal overlords!
馬鹿外人が騒いでるね
>>376590918
Horizon is stress free because it's easy as fuck. Getting through Zelda requires actual thought and effort.
Call me when I can ride a fucking dinosaur
I wanted only one thing from this game and it doesn't have it
Ninja Gaiden 2 PC port when?!
>>376590478
Shhh!!! If you give Team Ninja ideas, they'll just shit out ports of the Sigma versions instead.
>>376590478
>paper mache enemies and cinematic finisher moves
Fuck that, give me Ninja Gaiden Black.
>>376590634
>they'll just shit out ports of the Sigma versions instead
thanks f-for bringing me back to r-reality...
>Square Enix has "withdraw from the business of IO Interactive"
pour one out for Hitman, who knows what'll happen to it now
I guess the season 2 dream is dead.
I was expecting to see a trailer at e3.
>>376589610
Was Hitman™ really that much of a blunder?
>>376589669
The game itself was fine and I thought it sold well, but maybe the episodic format they went for really did a number on the sales... who knows.
Maybe it's just Squeenix being Squeenix.
What went so right /v/?
What did everquest do that other's missed that caused it to be so loved decades after
it created the MMO genre that WoW then took, ran with, and never looked back.
EQ was great because we didn't know anything could be better. Try playing it today; it's tedious and directionless. However, if you spent hundreds of hours in it in its prime (around the Kunark/Velious era) then it's pure, weapons-grade nostalgia.
It was so popular because Sony took a huge dive, risking everything on it, and landed at just the right time for it to work out: People were starting to migrate from Ultima Online, it was the first fully 3D game, it was one of the first genuinely massively-multiplayer online experiences and had a beautifully fleshed out lore and story with zero books, so it was a brand new and mysterious experience.
With the mechanics at the time, it created the perfect conditions within the game for players to successfully connect with one another: You had to be in a guild to do end-game content, period -- guild mechanics were solely based on social structure and management outside of a guild-member pane -- and you had to socially interact with anyone if you even wanted to quest or it would be infinitely difficult. You would have to socialize with players to organize groups, feeling out which roles helped most with the others within your group, and had to find and hunker down in a place to grind for hours on end, as quests were very oblique and only for gear upgrades later on. You spent all that repetitive time cracking jokes, getting to know each other and enjoying each others' company with a side of gaining experience.
>>376589679
To travel anywhere took real time, giving inherent value to being able to travel with any form of ease. This gave tremendous value to spells that eased this process in any way, which players recognized and respected among one another through giving appreciation with currency or item exchanges. There was no market, so the players found the more central location to all zones and created one themselves. Going to the Tunnel was genuinely like browsing through a market, hearing all the folks advertising their wares, asking to inspect folks to see what they might be sharing and getting to know folks in the process. Because zones could be so intricate and detailed and online databases were next to none at the time, you relied on word-of-mouth to navigate -- players would draw up out-of-game maps to memorize places like Lower Guk and share horror stories of their first time venturing into Lesser Faydark. Factions felt more genuine, as Humans could hate Humans but everyone hated Iksar, and there was hardly any incentive for certain races except "because I want to". Want to be the most hated creature in existence? Play an Iksar Necromancer. I leveled a Human Necromancer, scrounging my way to success within the sewers of Qeynos, scraping by with my determination and with what coin people left behind on corpses. When players would die and would be so desperate to retrieve their bodies, they could turn to me and I could help them...for a price.
In short, it was ORGANIC.
Really?
>>376588370
What?
Arps were just a really long running meme. People are just now starting to wake up and realize they didn't like them after all. Shame it took so long really.
What are you trying to make here? I don't notice anything.
ITT: Non-scary things that terrified you as a kid
>>376588151
I love his big dumbass sneakers
Anyway the toy level in Search for Reptar made me quit out as a little boy. That shit was legitimately terrifying and I can't remember why exactly.
>>376588151
I want to fuck Tiny.
this level
>Game comes out
>You neurotics have one setting so you immediately shit post it
>Turns out people enjoy it and its well recieved
>/v/ begins sperging
>every time someone comments about it being fun they are accused of literally being a Bethesda employee
>every time someone compares it to Systemshock the autism levels peak for a moment
Why does this keep happening? If video games make you this mad maybe you shouldnt discuss them so much its obviously not good for you psychologically.
Crack when?
Because people on here are knee jerk emotional reaction fairies. Coming here other than to shit post is a fucking waste of time. You are not going to get any sort of conversation worth it.
>>376588149
>>Turns out people enjoy it and its well recieved
a lot of people enjoy shit.
i mean, arent there like less than a dozen enemy types in this entire game? everyone universally agrees that by endgame its better to just run past everything than waste your time shooting it, etc. the endings to the story are incredibly weak and although the epilogue with the robots and alex is okay it still isnt enough to make up for the ending choice being once sentence of dialogue and a 5 second cutscene before fade out to credits.