What's Guild Ball?
Short answer: The best game you haven't played
Slightly longer answer: Medieval mob ball crossed with gladiator combat from the coliseum.
Long Answer: Guild Ball is a table top skirmish game for a fantasy sport. You win by reaching a set amount of points before your opponent, which are gained by taking out his team, scoring goals, or a mix of the two. Playing Football or focusing entirely on combat are equally viable ways to win.
Teams represent one of the various trade guilds, currently there are 8 playable guilds with more being released next year. Guild ball is simple to pick up but hard to master. Teams are composed of six models, fielding a team for a full sized game costs <$100 USD.
Rules and templates for proxy models are available for free http://guildball.com/#downloads
Abridged Lore:
> Stupid humans are stupid humans and start fighting amongst themselves. Conflicts continue and escalate, strings of wars break out across the entire continent that become known as the Century War
> Century War is fucking ruining everything. The various trade guilds realise this is ultimately going to do nothing but bankrupt them and leave all their customers dead.
> Guilds unite behind the political scenes and simultaneously lean on all the weakened countries to eventually broker a peace.
> Realising that humans are fucking stupid ass animals, if they don't give them something to channel their aggression and nationalistic pride into the peace will be shortlived and the wars will resume.
> Guilds nationalise mob football, a popular peasant game in every country, as Guild Ball. Guild Ball essentially becomes Europe's The Premier League + Roman Gladiator fighting.
> Guild ball is keeping the peace but also making the guilds a fuckload of money.
Learn to play Guild Ball: https://www.youtube.com/watch?v=p7G-sTFpQto&list=PLWFbeAG_fgZMTCFPNHVgkoRh-KpbIb_Kj&index=13
I would have more hype come april. I really want to see what the hunter's guild will have.
>>44135446
Never heard of this. What are the factions like?
>>44135446
Go to bed Jamie
Hello and welcome back to Mortal Kombat Konquest! When we last left our hero, he had just made it to Edenia after escaping the foul reaches of the Netherrealm. But it seems as though he has only left the frying pan and found the fire, as mere moments after entering the realm, a great portal opened and the forces of hell, led by Shinnok himself, began to invade the realm.
Obligatory Thread Theme: https://www.youtube.com/watch?v=EAwWPadFsOA
Past Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mortal+Kombat+Konquest
Thread 6 was improperly archived: http://suptg.thisisnotatrueending.com/archive/40414231/
Our Current Protagonist: http://pastebin.com/SkuVJfbb
NEW! Rules for Kombat: http://pastebin.com/Ztq1QQua
Damashi's Twitter for updates about the game: https://twitter.com/DamashiKonquest
Our story continues now!
Otiak looks on from the side of the mountain at the massive fiery gap between realms, seeing the armies of hell march forth. The sky darkens with red clouds and throngs of winded demons and the ground becomes a sea of foot soldiers.
"This is terrible," the woman alongside him whispers. "Edenia is not ready for such an attack."
"I need to reach the royal palace," Otiak says, mostly to himself. "I have to help them!"
"Then I shall keep you no longer," she says. "Go forth."
"Wait," he holds up a hand. "I want to take you up on your offer for your gift, but not now. Later. I may be... different. I'll leave you with a password: sodlid. When I return, I'll use it so you know it is me."
"Very well, I shall remember it," she replies. "Hurry!"
Otiak nods and goes to retrieve the unconscious Korbin and the jar containing the enenra that is Smoke. With them, he teleports away, further down the mountain, to its base. He looks around and tries to think of the best way to the palace.
>A) Head into the forest
>B) Take the road
>C) Follow the nearby river
>D) Other
>>44135156
>>C) Follow the nearby river
if i remember there's a water fall by the palace
>>44135156
>>C) Follow the nearby rive
So is it good or is it the worst nWoD mainline game?
>>44134662
Literally nobody cares about it, so decide for yourself.
>>44134662
lol are they doing an emo furry game?
Man honestly I'd totally forgotten about the game until I saw it on my Drivethrurpg library a few days ago.
ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/44109941/
CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing
You are Brianna la Croix, journeyman necromancer, and this has been a very nice date.
>>44132300
It's been awhile since you went on a real date at all, and you've missed it. Good conversation, good friend, a nice dinner...
All things running through your mind in an effort to ignore that Nathan's getting closer. His hand squeezes yours, gently, and you squeeze back, a silent gesture of consent.
The kiss is soft, almost shy, and you return it with one of your own. You rest your forehead against his, the heat high in your face, and grin like a schoolgirl.
"For a guy who's never had one, you put on a pretty good date," you murmur.
"Good enough for a second one?" the handsome Hero asks, boldly.
"I think it just might be," you tease. "Depending on the offer. Thank you, Nathan. I...you know, I missed this."
"Glad I could help," he agrees. "We should get back. We've got things to do in the morning."
"Evening," you rejoin.
"Post-camp," he corrects, haughtily, and the two of you share a laugh.
You take a single rose with you, on the way back out, to dry and preserve.
* * * *
It's been a little over a month since the fall of the Vintner. You've been busy, but you've also found time to attend to your own pursuits. You've worked on:
> Improving your combat skills
> Improving your medicinal skills
> Dungeon survival training
As well as
> Taken up an artistic hobby
> Taken up a practical hobby
> Started writing your own stories.
Choose only one from each vote.
>>44132428
> Improving your medicinal skills
As long as we have a party, specialization is good. We have a warrior and a rogue. We need a bandaid.
> Taken up a practical hobby
I'd suggest carving since it's useful for bones, but Amy already did that. So... Knitting? Must be easy to get cold feet in the dungeon, what with all the dampness and no sun. Or learn how to make condoms from sheep guts.
>>44132428
>Dungeon survival training
and
> Started writing your own stories.
It might not seem like the best choice, but I have a gut feeling that good things will come out of it...
How do you guys use them?
Should they be used?
>>44130273
everywhere
as much as possible
>>44130273
Denizens of deep jungles, primeval lands and far forests.
Yes, because dinosaurs are fucking awesome as well as an excuse to have a high CR mundane creature.
>>44130273
I don't see why dinosaurs would be less believable than creatures that never existed and can't exist.Kobolds are genetically related to dinosaurs and have feathers on their heads. Y/N?
I really hope they fired this artist how unprofessional of them at least they fixed it
>>44124997
How'd they fix it?
>>44125017
Different art on newer cards
>>44124997
I'm so sorry you don't have a period or enter key on your keyboard it must be terrible having to type out everything as a single monotonous paragraph
GURPS or FATE?
GURPS probably has a rule for how many licks it takes to get to the Tootsie Roll center of a Tootsie Pop.
FATE probably doesn't.
Ergo, GURPS > FATE.
>>44115482
Im sure you love to lick Steve Jackson
>>44115469
GURPS if you like simulationism, or tactical operators operating tactically. FATE if you don't.
>Infinity is a 28mm skirmish game by Corvus Belli where you've got to have your ass covered by ARO.
>Official site:
http://www.infinitythegame.com/
>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php
>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/
>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page
>Official Army Builder:
http://www.infinitythegame.com/army
>Token Generator:
http://inf-dice.ghostlords.com/markers/
>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/
>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
>Terrain:
http://pastebin.com/Hy9SRkmJ
>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf
>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0
>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game
>The Actual Faction Poll
http://strawpoll.me/5146634
>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf
>Last Thread
>>44064186
New polls:
>Which was the best release of 2015 for PanOceania, Yu Jing, Haqqislam, and Nomads?
http://strawpoll.me/6216905/
>Which was the best release of 2015 for Ariadna, Combined Army, ALEPH, Tohaa, and the couple of Mercenaries?
http://strawpoll.me/6216931/
Wouldn't it be Hilo Nuevo?
>>44098160
¿A quien le importa?
Still hoping the Father-Knights will get the Fireteam Duo rule.
Yeah, unlikely, I know, but just let me dream. Having those guys slug it out with a Gecko team would be amazing...
How come /tg/ never makes games anymore?
>>44097957
Have you even bothered to look in the homebrew thread?
>>44097957
I worked on EH with Viral and I don't feel the need to make new games. There are many great systems available. I make scenarios.
I hope I get my online investigation finished before the shotgun deadline is up.
>>44097957
Making a game is exhausting and time consuming. Not to mention the wide variety of systems in the market right now means that finding a proper niche is hard as fuck.
I've seen plenty of new systems on various threads, but they tend to cover stuff that's already been covered by professional systems, so people generally ignore them.
What color would be a planeswalker that only cares about his survival and improving himself, if it isn't too risky?
sounds black
>>44158167
thx
>>44158107
Literally Liliana.
I'm gonna be doing some DnD over this break, never done it before though. Apparently the guys i'll be playing with just got the newest edition stuff and haven't tried the new rules or whatever yet.
What am I in for? Only experience I've had with this before is watching an episode of Critical Role, seemed fun from that at least.
b-bump
>>44157066
What- first off- are you going to be a character? Otherwise what can we even add here apart from saying Critical Role is fucking incredible.
>>44158187
yes, im going to be playing
The poor bastards. Eaten by Tyranids as easily as one would erase a stick figure. And everyone can still see the grey splotch on the paper they left behind.
So recently, I've been trying my hand at a Squat redesign. Something I'd personally like to see brought back into the 40k setting. But obviously, not every player would paint or style their army the same way. Your Dudes, and all that. My Dudes, for example, carry a western theme. Squats cast out of the Galactic Core by the greenskin and the nid – countless dead in the wake of xenos invasion and rampant heresy, and those left forced to struggle on through the war-torn and violent frontiers of the perilous Core, pariahs and outcasts of the Imperium.
Plus I just like the idea of cowboy space dwarves. But I want to know what your Squat redesign would be like. How would you like to see them brought back into the 41st Millennium? Show me your fluff and crunch, your writefaggotry and drawfaggotry. Show off your space dwarves, /tg/.
>>44154747
Little bits I wrote some time ago
>DEMIURGES
>Yes, problem is it is difficult to characterize them beyond fantasy dwarves but in space
>If I had to do it I'd try to push the aspect that dwarfs turn to stone somehow (kind of like a reaction to psychic powers and time)
>I'd try to give them a set of technology a bit different from the imperium, for example drilling projectiles to fight in dense areas, or sticky grenade launchers, very strong but take time to explode and can be set on terrain as traps for later, guided fire throwing "missiles" and compressed vibrating air shotguns to pulp people inside their armour or to move easily trough cover just to name a few
>Their grav tech does not make things heavier but cause gravity to "change polarity", meaning that big stuff will likely be thrown up in the air, grav tech also used to make infantry walk on various surfaces, even upside down
>Laser is more short ranged but has more armour piercing power (developed from orbital mining lascutters)
Ion technology
>On the vehicle and overall armour design I'd go for round surfaces with concentric inscriptions and decorations, kind of ovoidal, walkers, anti gravity or multiple pairs of treads, no wheels, even for bikes
>Their structures are not covered in many weapons, but usually house very powerful ones
>Psykers are there, but as mentioned turn to stone and use their powers to alter the battlefield, influence terrain or power up/incapacitate machines
>They don't have power armour like space marines, their equipment varies from jackets with repulsor fields to big treaded or multiple legged suits
Servo-arms are common, even for some normal infantry, to charge weapons, hold the oversized ones in place or act as stabilizers for recoil
>Mostly move with closed helmets with visors like compound eyes or slits, and complex rebreathers (to make the beards less obvious)
>>44155104
>But apart from design, as I said, it's difficult to characterize them as a race in the setting, beyond space dwarfs
>Warp travel is achieved thanks to a biomechanical elements covering their ships that react in the same way as them: Turns to crystalline squared rock-like structures as defense mechanism in contact with the warp, whether the effects are permanent or temporary it depends
>they basically break in and out using force and endurance rather than concentrating on creating a safe environment in it, the same difference between a man who wears furcoats to resist the cold and a man uncaring of pain and cold who grows resistance to it
>Dwarfs may get tougher when target of psychic powers (it's in place of the deny the witch: It's an easier roll that may increase the toughness of the squad for the effects of the spell, the turn, or the entire game)
>The same biomechanical compound may be used as a constricting weapon against psykers
>They do have teleporting tech but they only use it for objects, bombs and projectiles
>"people are not meant to disappear like that" they think who arrives at the end of the teleporter is not the same who entered
>Teleport is used only by the not!slayers, because they consider themselves already dead, slayers have in fact numerous rocky outgrows due to the warp nature of teleports
>The square crystalline rocky outgrowths offer a visual contrast to the rounded equipments
>The great majority of their tech is not linked to the brain, it's not healthy they aay, but is instead activated by voices, from an outside perspective they look like constantly grumbling while they are speaking to the artificial intelligences of their equipments
>The rebreathers makes them look like smoking to a misinformed observer
>squats are an abhuman race born from the interactions between human miners and the alien demiurgs culture-wise, rest is convergent adaptation
>>44155104
>>44155121
Cool beans. I didn't give much though to Squat Psykers. I always imagined abhuman psykers would be first on the chopping block for the Astronomicon.
But I guess Demiurg don't have to worry about that from the Tau. If you had to shorten them down to a few units on the Tau army list, what would you want to feature most of all?
Has your character ever regretted becoming an adventurer, or whatever else they've done in life? Is there something they wish they could take back?
Every single day. He wishes he could take back moving to the town the game takes place in.
>>44154721
Wait - is your character playing a game...in the game?
>>44154797
If the game is called babysitting, then yes he's playing a game.
>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
We never get a game because we refuse to play edition
FW MKIII armor is sold out, plastic kit soon?
>>44153869
Basic Sisters are fine if you're putting them up against other base troops like Boyz, Guardians, etc. If anything, Marine troops should go up a point since ATSKNF is way too valuable. Meanwhile, Chaos ones should drop down one point.
Where can I find the bit about the Orks and Death Star and the Imperial Fists?
Dear /tg/
For a while now, I've been working on a small Mecha game inspired by Front Mission / Ace Combats Strange Real world and the work of Makoto Koyabashi.
To summerise, its set in an alternate worlds 1980s where a cold war went hot and no one won, biological weapons have thrown the worlds ecological balance into overdrive, creating the Ecozone.
This never ending ecological nightmare in the east proves to be impenetrable and unnavigable, its spores spreading across the land, clogging aircraft engines and scrambling communication systems. In the wake of the hostile environment and disabled aeronautics, environmental suits have been converted into weapons of war, now referred to as Hardsuits.
Now in the aftermath of the war with the former super-powers splintered and squabbling between themselves and soldiers without nations or causes to fight
for, mercenary bands of hardsuit pilots have monopolised on this situation, offering their services to the highest bidders to participate in their bitter and aggressive skirmishes between the now Balkanised nations.
I'm primarily an illustrator but i've written up a set of experimental rules based on a simple 1d10 system using a results table for resolutions which I'll put in following posts.
I've been posting in the /hbg/ and while response was small, some interest was found so made a thread to see if there's any interest in general.
Hopefully with /tg/s feedback, I can make Hard:Suit into a simple and fun mecha RPG that people would like to try
The early experimental game rules
Some fluff on the major nations and places
Having pilot meat points called wounds is pretty counterintuitive.
Maybe consider renaming to "guts" for example?
The flavor would mesh well with the vigor and morale coupling.