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What's some good mood-music for Necromunda?

Also, what's your favorite house/faction for a gang?
13 posts and 5 images submitted.
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> using mood music in an RPG

How does it feel to be a shitty DM?

Seriously, I have seen mood music used seven times over my years of playing RPGs, and it has only been effective ONCE by someone who was a good DM anyway.

Either you play music that your players don't like and it pisses them off, or you time it shittily, or it's playing out of your shitty laptop speakers that you use at the table as an excuse to not be away from technology for more than five goddamn seconds to play a roleplaying game.

Music in RPGs is just terrible. That's why 90% of groups don't use it.
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>>44171781
Necromunda is an oldschool tabletop skirmish game (though it does have a few RPG elements), and I was thinking of just having it play at low volume in the background. The standard heroic/glorious-charge type stuff doesn't seem to really be all that in-tone for Necromunda since your gangs are essentially scum bickering over scraps.

((On a completerly unrelated note, I've had background music work pretty well a few times in games I've run (I got positive comments on it from players afterwards), but it generally has to be used in moderation and you have to have set up the playlist to provide enough of the right tempo/theming for each scene/encounter you are using it during.))
>>
>>44171781
>necromunda
>rpg
mind, having to think about what to play while playing punk gang war the game doesn't speak well on OP

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The continuing adventures of an anon and...and someone called Phanty. (Short for phantasm? A phantom? What sort of phantom?)

Things are going to get a little weirdddd for awhile as we struggle to form something out of ourselves.

The chaos will pass. A paradigm and set of habits will form.

We just need to be careful to form the right ones.

Twitter: https://twitter.com/QuestGuy1
18 posts and 2 images submitted.
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At first there was a rush of emotions. Anger, confusion. It came raw and fast and large. Your consciousness rode its wake into awareness,

And then it was like a dream. You looked and observed and moved. You felt a deep calm, a calm so deep you didn't even know to all it calm--until you had something to compare it to.

Such as anxiety.

"Do you want us to bring you something?" The red ghosts asks already nodding his head in advance or whatever you say.

You barely pay attention to him. Something is wrong...something doesn't feel right....something is wrong with...

MY BODY MY MEMORIES MY SOUL MY PERSONALITY MY LIFE MY MIND MY MY MY MY

ME. SOMETHING IS WRONG WITH ME.

(I think I died...Oh god, I think I died...)

The ghosts all stare at you.

They're frightened by what they see.

Even the blue one starts flinching from you.

You feel nothing but anxiety. Something is wrong. Something doesn't feel right. You have to DO something, either run or fight or...

WHAT IS WRONG WITH ME?

WHAT DO I DO?

If you leave this as a free floating feeling in your...new mind/body construct BAD THINGS will happen. You have to give a name to your troubles before you can confront it.
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Previous Thread:>>44103628
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(Wow. I guess Monday just isn't a good day for quests! I even forgot to put my name up!)

>>44171443
To be specific, is something wrong with our BODY or is something wrong with our MIND?

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That forces the storyline on a bit by having Imperium, Tau, Elder, Offshoots of Nercrons all working together for once.

It could be against Ork, Nids or Chaos or something else

Just why not?
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>>44170580
they have

its the new MOBA-lite top down shooter

you have SoB working with Khorne Berserkers and Tau Ethereals!
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>>44170580
Because not doing so earns them more dosh
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Because cooperation is gay, and fuck you. It's a setting, not a plot.

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I need to figure out what to get my SO, and was wondering if I could ask for help on here.

He uses the Pathfinder system, if that helps (but doesn't really enjoy using it; he only utilizes it for convenience). If I recall correctly, he's big on Mutants and Masterminds though.

Are there any M&M rulebooks that are nice looking? I already got him dice on a previous anniversary, and he also already has plenty of miniatures/dice holders. My options are thinning out.

Thanks in advance!
24 posts and 3 images submitted.
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>>44170533
The hell is an SO?
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>>44170891
Significant Other. I could have said boyfriend but I feel that's kinda shallow, haha
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>>44170533
Have you considered Queens Blade figures? A surprising amount of /tg/ are QB fans.

HE'S ALIVE
51 posts and 7 images submitted.
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No surprise there. Cool how he plays on the reader's expectations.

He looks really fucked up though, kind of a bad shape to enter combat in.
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And Belkar continues to be best member of the Order.
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Thog when?

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Pathfinder General /pfg/

"How fancily does your character dress?" edition

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask (probably about DSP).

Unified /pfg/ link repository:
http://pastebin.com/T5Yknxmz

Dreamscarred Press needs YOUR help in providing feedback for a tiny product (just six pages of rules), Psion Focused Disciplines! You can download it below and comment on it in the Google document.
https://www.sendspace.com/file/iik823
https://docs.google.com/document/d/1NjfEMcQW5jgCIGL3--3PzXiuu7ZeYUE0vTWy-F2D1bc/edit?usp=sharing

Previous thread: >>44158196
389 posts and 34 images submitted.
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Good morning Touhoufag.
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>>44169698
>Gunslinger
Not fancy, just a duster/leather armor (yes I know it's unrealistic).

>Brawler
Sorta fancy, but more "wrestler's iconic outfit" than "suit and tie."

>Inquisitor
Dressed sharply, but the suit itself isn't overdesigned or anything.
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In an uncharacteristic stroke of open-mindedness, my DM is letting me play a Warder, but since I'm brand new to PoW I have a couple of questions.

As a zweihander sentinel, is the only way I can pick up Silver Crane maneuvers through taking the Advanced Study feat? And if I want to switch out readied maneuvers, does it take the same amount of time as it does to initially prepare them?

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Don't you hate it when DMs pull this shit?

"Oh, this is an early medieval tech level. Except when I want to throw some 'steampunk' in. O-oh, the guns? Well, uh. They're magic guns. And uh."
354 posts and 31 images submitted.
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>>44169687
why wouldn't there be magic guns? people cast magic. they can enchant things to make them do magic when they aren't around to do magic themselves. it can do all the functional things of an exploding shell with none of the chemistry. do you actually have any real arguments against a fantasy setting having an earlier development of guns relative to a real world time line?
>>
Guns in fantasy are great, except when introduced like this.

I mean, it was probably meant as the "big shocking reveal", but if you're going to do that, have someone show up to a siege with a cannon brigade. Late medieval cannons were scary as hell.
>>
This comic is weird, because it's like the entire goal is to make you dislike every person in it, and they're succeeding triumphantly.

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So Here are the New Updated Rules:

1. Game Change: Switching each turn to a season, I think this is going to make things a lot better.

2. I will launch each season with a random event based on tables I have.

3. For you to take a valid turn you must link the new season random event and use the following format.

"Research"
"I want to research this type of technology"
(include a 1d20 roll if you wish to research)

"Build"
"I WIsh to build this random thing"
(No role required but you must have appropriate material)

"Trade"
"These are the trades I agreed upon last season"
(You can make as many as you want but they do not take effect untill you list them in your action the following turn"

"Citizen/people"
"I want to explore this/attack tha/ Build ships"
(This is how you use your population, Note exploring territory does not make it yours untill you sieve it with troops.)
First turn to follow, I will not be able to reply to your turns till 11:30 am EST

DO NOT BLOW UP THIS THREAD WITH TRADE, UNTILL I RETURN USE THE GENERAL

If I come back to over 100 replies over trade deals I will not be able to catch up and run the game Properly.
341 posts and 17 images submitted.
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Rolled 12 (1d20)

Summer is here, I will tell you the results of the random event when I return, sorry for the innconvenience I'm so fucking pissed I went from having an hour prep to being 30 minutes late
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>>44169407
Its cool dude, dont worry about it. You got a life to lead, we understand. After all, minis and shit dont come for free.

Is this the post we need to link to or is it a different one?
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>>44169456
You just cannot catch a break with regards research

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What's the strongest pure melee class in 3.5? (Besides muscle wizards.)
17 posts and 2 images submitted.
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Cleric or Druid
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Warblade/some tome of battle class is probably the est you can do if you want no spellcasting.
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>>44169288
Cleric, followed by druid

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mtg roleplayer here.
I've rolled a depressed character, one that thinks "I'm a failure, maybe ending myself would be a good idea". What kind of mana would she wield?
18 posts and 1 images submitted.
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>>44169129
Personally I think that it's either white, green or red. Blue much less likely and absolutely not black.
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>>44169129
blue because all blue mages should kill themselves.
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>>44169129
I think blue/black is the crazy schizophrenic colors. might also be a suicidal person too.

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I hate when people say that dragons smaller than large size are a problem.

>Saint George the level 7 paladin and the juvenile black dragon
20 posts and 4 images submitted.
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>implying /tg/ games even get to level 7
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>>44168854
>>
>>44168870
That's depressing. Level 7 is right in the middle of 3.pf's sweet spot. Beyond like level 12 you're in the wizard justice league

John Blanche, Adrian Smith, Karl Kopinski. Choose one.
34 posts and 21 images submitted.
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>>44168668
Adrian Smith for consistency, but if I had to pick one piece it would be a Blanche
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Alright muppets, listen up. Captain an' his lads are finishing off the rest of those Orks up on the moon, meanwhile we've been ordered to secure this base while you lot deal with whatever or whoever is up to no good in this hellhole. Any of you need me I'll be over at the gate.

Usual muppet reporting in lads, just kicking it off as this guy because both my usual Praetoribro's are otherwise engaged. Switching back after this.

Steam Group: http://steamcommunity.com/groups/40k_penal_regiment

1d4chan Page: https://1d4chan.org/wiki/Campaign:Penal_regiment_designation_/tg/

For those that are interested I guess?
572 posts and 10 images submitted.
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*zzzttt*
hello. hello anyone in?
*zzzttt*
Storehouse secure over.
>>
Hey guys, I'm back! Can anyone give me a recap of what happened in the last thread?
>>
>Is still driving off with Alice.
So... any plan where you want to go actually? Or we're just driving off through the desert?

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We do not murder, We do not execute. We do not massacre. We never, you may be very certain, we never torture. We have no truck with crimes of passion or hatred or pointless gain. We do not do it for a delight in inhumation, or to feed some inner need, or for petty advantage, or for some cause or belief; I tell you, gentlemen, that all these reasons are in the highest degree suspect. Look into the face of a man who will kill you for a belief and your nostrils will snuff up the scent of abomination. Hear a speech declaring holy war and, I assure you, your ears should catch the chink of evil's scales and the dragging of its monstrous tail over the purity of language.

No, we do it for the money.

And, because we above all must know the value of a human life, we do it for a great deal of money. There are few cleaner motives, so shorn of all pretence. Nil mortifi, sine lucre. Remember. No killing without payment.'

And always keep the receipt
17 posts and 1 images submitted.
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>>44168574
...so.. you going anywhere with this or what?
>>
>>44168574
First line, I was like, oh great, another paladin wannabe moralfag.

Then I got to the end.

Bravo! Source?
>>
Welcome to the world of Shadowrun, you'll get along swimmingly.

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Last week I had an idea to run a prehistoric fantasy campaign using 5e as the base system since that's what I'm comfortable GMing for right now, set around the neolithic era and I had a discussion with a friend to iron out some details of the world aswell as the circumstances of the players, so far, we've mostly been limiting things so it'll fit the era, I'm not an experienced worldbuilder so I'd like to get some advice on areas I might've forgotten, should expand upon and so on.

>Without metallurgy, currency is more or less out of the question, question is wether it should it be removed as a whole or if grains could be used as perishable type of currency.
>a lot of weapons aswell as armor inherent to the system will be unavailable to the players(though I might use the monster hunter crafting supplement instead of metallic armors in some fashion), aswell as magical items beyond the scope of bleeding-edge stone-age technology.
>Races aswell as classes and backgrounds will be limited, reasons for excluding a certain race may include that their lives are extraordinarily long(200+ years), classes aswell as backgrounds are limited to how they'd reasonably fit, language will also be locational rather than necessarily racial.

>Tribes will have their own gods/religions, my intent is to create a smaller pantheon to be available for use but the players may create their own tribe's deity should they wish to do so
>Since their circle of worship is small they're more inclined to intervene to the benefit of their followers, though the way in which they do might be subtle or indirect due to the fact that they don't have much godly power.
>Demons/Devils/old ones may try to pose as gods, if the players get a mission from one of their gods it might be a ruse designed by a fiend who wishes to hurt the tribe or corrupt the players or the "god" might've been a fiend without their knowledge all along.

cont.
14 posts and 5 images submitted.
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>>44168549


As for the intended situation for the group
>Each player used to be a member of a previous tribe, but got exiled and marked as undesirables/scarred (using something obvious/fairly easily doable like a huge X across their face).
>They have however joined a new tribe founded by other exiles which consists of a mixture of races aswell as religion rather than being mostly uniform.
>In the interest of their own safety, the tribe has settled away from water streams, favoring seclusion at the cost of being dependent on rainfall to grow their crops.
>Since it consists of exiled criminals the players' tribe might have a reputation as bogeymen, desperate weaker tribes might seek them out for help ("if people are scared of the crossface tribe they must be capable")
>>
>>44168549
For currency I would look at usable items- flints, furs, hides, etc. Trade, if any, was barter.
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>>44168549
I know you said 5e, but you should give this game a read. It really fits the mindset of a Neolithic game.

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