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Archived threads in /tg/ - Traditional Games - 4332. page

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“There's just one problem.”
The thin old man lets the specifics of the singular problem accumulate mystery while he lights a long wooden pipe, its crooked stem and deep bowl glazed sticky with resin. In the forest's perpetual twilight, the bowl flares a bright orange. The man closes his eyes, puffing thoughtfully and letting the air and tension between you thicken. The two of you are seated cross-legged on a massive tree stump, its sharp corners long ago worn to smooth wood.
You rub your forehead with your fingers and bite your tongue. You know Shafir is just trying to get you to say something impatient, something he can use to worm his way out of giving you what he owes. You cough gently when the first of his large puffs reaches you, the cloying sweetness of the smoke clinging to the inside of your nostrils. Finally, you cave to his stubborn silence.
“What's the problem?” you ask as politely as you can manage.
20 posts and 2 images submitted.
>>
“The problem is that I never agreed to deal with you,” Shafir says, pointing at you with the stem of his long pipe.
Where Shafir's once-strong face has become a study in the struggle between skin and time, yours has yet to fully mature, leaving you with a youthful androgyny that you have had plenty of time to get sick of. He smirks at you, the majority of his face immediately vanishing into the chasms of his wrinkled flesh. You frown back, your pale brow barely furrowing.
On your lap, the cat blinks at Shafir with its huge moonlike eyes. Moments before, it had been purring softly as it observed the proceedings, no doubt pleased at your impatience. To call it “your” cat would be inaccurate. Close to the opposite of the truth, in fact.
“I agreed to deal with him,” Shafir says, gesturing towards the cat with the pipestem.
“What is this garbage?” the cat, Escher, scoffs.
>>
“No garbage,” Shafir says, pausing to take at least three lungfuls of smoke off the pipe. “I agreed to deal with you, Escher. I owe you a favor, not this child.”
You can feel your ears redden at the word “child”. You stand up angrily, and Escher has to use his claws to clamber up the thick fur and leather of your clothes to perch on your shoulders, where he flattens his ears.
“I vouch for the...child,” the cat sniffs. “Shouldn't that be good enough?”
“Perhaps if this was just some kid,” Shafir begins.
“I'm standing right here,” you mutter.
“-but this one's got the stink of the waking world all over him. Don't you know, Escher? It's dangerous to throw your lot in with Dreamers. Even more dangerous to do business. Never know when they're going to disappear.” He snaps his fingers, to illustrate your theoretical disappearance, and begins tapping out and refilling his pipe. As he does so, two much younger men enter the forest clearing. Your eyes dart to the scimitars tucked into their waists.
“Dangerous,” Shafir says, grinning to show his tar-stained teeth, “but valuable.”
>>
He's not wrong. As a native of the waking world, being in the Dreamlands has its perks. The clothes you're wearing were never sewn or sold to you. The food you ate this morning was never grown or plucked or pickled. You simply dreamed it into being. Though you are not nearly as powerful as some, being a Dreamer definitely makes you dangerous.
“What do we do now?” You ask Escher, as one of the younger toughs frees his sword.
“Use your imagination,” Escher hisses.

>How will you dream you way out of this?
>Though your dreaming abilities will no doubt grow with time, currently you are only able to make relatively small objects of inert matter (that is, living matter is fine if it is fruits and vegetables, or a cubic foot of raw beef, but not so fine if it is supposed to be alive or moving). Complex machines are currently beyond your abilities.
>If you attempt to dream something into being, or to engage in combat, please roll a d100

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You are a captain of a force of some twenty one knights, it used to be a force of some 48 knights until you decided to attack that town on the southern coast.

See you got out of some some merchants that said area did not have any knights, so you thought that it would be easy pickings for plundering and conquest. The only problem was that the locals instead of hiding under their beds or running to the forest while you stole their stuff and raped them gathered into a big block of guys that walked towards your spear of knights. Normally a mob of peasants would just scatter but these guys walked towards in neat ranks and instead of breaking they held their lines. They withstood the charge and cut down most of your knights taking few losses of their own, after which they retreated.

Now you got to go back to your host and tell your lord about your defeat. Apparently there are more towns like that one in it's general area.
12 posts and 3 images submitted.
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>>44431337
Alright, now that we got some of our local nobility killed, why didn't we:
A. Flank the side of a static formation
B. Enlist some mercenaries
C. Bring literally any kind of freemen auxillary force.
D. Do some fucking target practice and pepper them with ranged fire.
E. Raid smaller steads further out that their patrols cannot respond to quickly enough to rouse a militia.
>>
>>44431337
This scenario raises some questions.

Levy troops aren't usually disciplined enough to stand in the face of a charge. They'll feel the charge coming, deep in their gut, and soil themselves, running in fear because they haven't been trained from birth to fight. Something is stiffening their spines.

Levy troops don't have the discipline or training to maintain ranks and they sure as hell wouldn't all be similarly armed. Someone, an outside factor, is training and arming them.

The answer is simple: find this outside factor. Kill them. When the head dies, the body follows.
>>
>Unprepared, levy troops assembling and quickly forming a phalanx
>Standing against heavy cavalry wedge
>Disciplined and well drilled
>Essentially a militia
>Professional soldiers didn't flank a pike formation
>Nor did they attack before the "village" could finish mustering their troops and their non-professional officers and sergeants could get them into formation

Well, since reality is on holiday apparently I send a rag tag crew of the Kingdom's shiftiest prisoners to handle the problem.

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>Humanity has gone full humanity fuck yeah, blowing apart planets and enslaving ayys.
>Meanwhile, another race is more or less doing the same thing, lets say dragons, fuck yeah.
>Both races go to war with each other, both sides being equally dickish.
How would you go full /philosophy/ with this concept?
19 posts and 3 images submitted.
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>>44431305
I wouldn't
>>
Two imperialists factions wage war to each other. Where's the depth in that ? What do you mean by philosophy ? Just read Machiavelli or Hobbes if you want a philosophy of war.
>>
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>>44431305
I don't even know anymore. As I learn more about philosophy, the more it seems like a bunch of people throwing opinions at each other. Except the opinions are mostly worthless because they contribute to nothing and can never be proven.

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Archive: http://suptg.thisisnotatrueending.com
Twitter: http://twitter.com/QM_CardHeart
Pastebin: http://pastebin.com/E9ZihSBV

Asai strides over to Mom. He sits down in front of her, at around her eye level.

"I came to offer a proposition, Izumi. Perhaps, you'd like to hear it in priva-"
"No." She says, immediately.

I am Itsukuma Masami
Today is lasting forever.
I just want to go home at this point. If there weren't a terrible specter hanging over the city; I would have taken Kaori's advice and just let someone else deal with this.

The truly sad part? The source of all my sadness and frustration is now sitting several feet away from me.

"I see then." Asai looks at Kaori and I. "Why don't you two run along while we have a grown-up talk?"
"You know we're not doing that!"
"Ten minutes ago, you tried to smash her to dust with concrete, Asai." Kaori spats at him.

Asai looks toward her, and then warily scans the upturned and ruined park.
"Err, I didn'-" He coughs, "If that's how it is, then the whole family can watch this."

Oh no.

>Cont.
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"I've been thinking about what kind of place would be best for us a lot, Izumi. I've decided that we could make that place for us."
"I don't want that, Asai."

"Izumi, I'm not a human. You're not a human. This isn't something that we can ignore. We can't live like they do. We are the last members of a dying species. All of our leaders are gone, and the only adults left are you and I."

Mom is silent, but she keeps her anger lightly held back. Her face is close to changing color.

Asai continues, "Which is why, I have something for you; and something for our family."

He reaches into his pocket.
Oh no, this isn't what I think it is, right?

It's a small box.

"Izumi, I am but a man. And I have but simple desires. The most I can offer you, is myself."
He cracks it open.
It is what I think it is.

A small, silver inset ring glistens in the light.
There's a familiar red gemstone in the center of it. How did he get that sigil back?

"Izumi, Will you marry me?"

A cool wind blows through the trees, and every sound in the world seems to fall away. If time is moving, it's hard to perceive it.


..
"This is the worst gift anyone has ever given me." Mom crosses her arms. "I hope you can at least understand why it's a bad gift, and why this is the worst time to give it."
She shakes off some errant concrete dust that has settled on her sleeve.

>"HA, AHAH, HAHAHAHAH!"
>"Guess you won't be needing that ring!"
>nudge Kaori and crack jokes with her.
>Use this lapse in Asai's concentration to get someone to safety.

>>Start to worry about his mental health if this is considered a good idea to him
>"Are you legitimately insane?"
>"Maybe just.. stupid?"
>"Are you even the same guy?!"

>>Nope, I already knew he was crazy. This doesn't change things.
>Try grabbing him and putting him in the home-prison now. He's not expecting it.

>Other?
>>
>>44430850
>Use this lapse in Asai's concentration to get someone to safety.
>>
>Try grabbing him and putting him in the home-prison now. He's not expecting it.

You're under arrest for being the single worst boyfriend ever.

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Do you prefer your games with or without classes? If so, what's your favorite class from any system? If not, what do you prefer instead?
22 posts and 3 images submitted.
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I like classes. Makes character creation/advancement a bit easier and gives everyone a role to play.

Favorite class is probably 5e's Barbarian. Although the Glitterboy was fucking radical too.
>>
>>44430746
Without classes.
I prefer making whatever the fuck I want that'll fit the game and my character.
>>
>>44430746
I used to prefer classless systems, but then I saw 4e, and it changed my mind. Essentially

Classes Done Well>Classless>Classes Done Poorly

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I've been unsure whether or not I should post this but after some deliberation I feel like I should. My friend works as a freelance illustrator who gets quite a lot of work from GW (mainly smaller pieces used in WD but did a lot of Sigma stuff) and after a few Christmas drinks he let something slip; apparently 30k and The Horus Heresy is leading up to a Sigma level reboot of the 40k fluff for 2017. From what he was saying the reboot is to appease the shareholders, they want to attract a wider range of gamers and feel like the current image of 40k is too alienating so as you've probably guessed the reboot will mainly be an attempt to reach black, asian and female players. Aside from releasing models with 'ethnic' features more progressive steps are going to be implemented such as the Adepta Sororitas being discontinued (you've probably noticed they're being slowly pulled from Forge World) and female Space Marines being introduced. There's also talks of changing the way in which violence (and especially gore) is going to be handled and aesthetic changes to Chaos, Orks, Space Marines and The Imperium.
22 posts and 6 images submitted.
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>>44430411
>freelance illustrator that knows what GWs board of directors is up to in any way
Yeah okay champ.
>>
>>44430411
So Warhammer 40k is no longer going to be grimderp.
>>
>>44430411
How the hell did he find out

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do you guys like cats
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bretty gud
>>
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N O
O
>>
>>44430368
y u do dis?

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/tg/, I want to run the most bog-standard cliche-ridden fantasy game I can manage. I just want to play everything completely straight, no parody or poking fun or eye rolling. Just 100% old school gaming goodness. But I could use some help with a couple of things.

First off, what system should I use? I was thinking of just using Basic D&D, but I know there's some pretty good OSR stuff out there too.

Second, are there any fun cliches or tropes that you think I should include?
18 posts and 1 images submitted.
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>>44429967

Running B/X dnd and one of the basic modules. Most of them have the cliches and tropes in them because they weren't those yet.

Alternatively you could run dungeon world or world of dungeons, its pretty much geared for that too. Easy to convert 1st ed modules for.

The different OSR systems are mostly the same with slight variations in different directions like having a neat encumbrance system, or castle building or whatever, but for the most part they're all based in B/X dnd and are designed to be modified/house ruled. The OSR general is a good place to ask too.
>>
bumping as not OP for interest
>>
>>44429967
Every development plot-wise in the adventure has to happen in a pub. Every quest-giver refuses to be dealt with anywhere else.

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Well /tg/, who's the lucky princess that we're rescuing?
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>>44429874
sorry sir Knight, but my daughter is in the cell next to mine.
>>
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>>44429874
RARE OC DONUT STEEL

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What are your thoughts of people role playing sex in detail at a real life game?
34 posts and 4 images submitted.
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>>44427932
It's pointless and serves to get one person off while making everyone else uncomfortable, unless the GM decides to pull some shit.
Next question.
>>
Sex in game wat do spam again? Wasn't the last purge bad enough?
>>
Unless it's an ERP game I do not want them to have any form of detail for it at the table. They can take their fade to black.

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So I made a recurring NPC in my campaign whose main purpose was to keep the PCs appraised on the consequences of their actions and the larger affects they had in the city. I made the NPC a female for some reason - I guess because I already had too many male recurring NPCs.

Anyhow, one of the PCs is now trying to romance her. This isn't unrealistic because the PCs have maintained good relationships with the NPC and are always polite to her when in her company. But this falls out of my comfort zone because I haven't been GMing for very long, and I get weirded out by having to roleplay a romance with another male player. I want to just dismiss this with a simple "Okay so you go out on a date with her that night and it's nice." But I get the feeling that might be a bit unsatisfying.

What do I do?
19 posts and 2 images submitted.
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Describe actions of characters in third person.
I've been doing it this way since forever. In fact, both as a player and a DM, talking in first person all the time always seemed awkward and weird to me.
>>
>>44427365
If you're uncomfortable with it, just tell the player and come up with a comprimise or get them to stop entirely. make sure they understand exactly why you're uncomfortable with it, or they might be upset, but if they're reasonable they shouldn't be.
>>
>>44427365
Just have her not be interested? It is vital that you don't make this seem like a challenge. Tell your players to spank off before game night, not during.

Whatever you do, never play this shit out. Fade to black. The player is obsessed with something that you cannot possibly deliver, that's why it's awkward. At best you can model your sock puppet for his arousal, and that's a whole different kind of roleplaying which has other boards dedicated to it. Just don't. Ever. It makes everyone feel bad the next day.

You can use this though. Have her kidnapped, or falling for an obvious bad guy in disguise. Have her hand promised in a crucial political liaison, it just cannot be. But you really have to know that you want your game to be about this.

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The-Game-Formerly-Known-As-Fun Edition

Warmachine/Hordes Books, No Quarter, & IKRPG
>textuploader <dot> com / 5f980
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
>https://www.youtube.com/user/PrivateerPressPrime
List building at
>https://www.forwardkommander.com
>http://schlaf.github.io/whac_online/whac.html
Latest Errata
>http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Aug%202015.pdf
Steamroller Rules
>http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
>http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
>http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issu
Your Dudes
>http://privateerpress.com/community/privateer-insider/insider-2-3-2014
Abridged Lore
>gargantuans abridged:http://pastebin.com/XPKMKYUc(embed)
>hordes abridged:http://pastebin.com/6D1fwSgv(embed)

Lexicanum Iron Kingdoms Lore wiki:
>http://warmachine.lexicanum.com/wiki/Main_Page

So uhhhh.... What's new?
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Live dammit.
List your saltiest list.
>>
Rules question. When making a combined melee attack, is there any compulsion to have every contributing model use the same weapons?

For example, say I have 10 Satyxis Raiders ganging up on an enemy Warjack. 5 are within 0.5" and the other five are within 2". Can I have the five closer models give up their Horn attacks to make Combined Melee Attacks for the rear five's Lacerators? And assuming I can, can the front five make normal Lacerator attacks in the same turn, for a total of five normal and five combined Lacerator attacks?
>>
>>44427444
No compulsion aside from the fact that both weapons most be in mêlée range.
Also , last I played Cryx ...you can't CMA a Charge.

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I dont have the image edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

so /HHG/what kind of human allies do you take with your big stompy marines
16 posts and 3 images submitted.
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First for BLACK TEMPLARS EDITION

GHAZGHUL GET OUT
>>
>>44425896
I imagine I'll end up adding a little bit of Taghmata to my Marines eventually.
>>
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Third for the Auxilia!

In seriousness these guys are beasts. Where else are you going to find 10 Volkites jumping out of an AV15 Vindicator, as a Troop unit? Or a unit that drops 11 Haywire shots a turn while simultaneously making your vehicles invincible? Or Superheavies as a stock HS slot...
Whats the best way to tie in Auxilia with Legion allies? Use them as ground control with Vox'd Drop Pod support?

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Confirmed Mark fucking rosewater is the reason why white can't have pretty things
15 posts and 1 images submitted.
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How can you simultaneously be so obsessed with the Color Pie, and rip out mechanics that are associated with a certain colour and place them somewhere else on a whim at the same time?
>>
>>44425417
Is incredible to notice how blue spells have gotten exile lately
>>
>white works best when it doesn't

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>RPG theorycrafting
>a "fighter" is any character who can both directly deal large amounts of damage in combat, and tolerate a large number of attacks, whether through evasiveness or tankiness.
>"fighter" is less a class than a standard for combat effectiveness. In D&D, a monk is effectively a variant fighter because its unarmed strikes stand in for weapon proficiency, its ki pool can be used to simulate Second Wind, and so on.
>"wizard" is anything that has NO INNATE COMBAT ABILITY. Certain features may allow it to OCCASIONALLY break this rule. A literal wizard, for example, could spend a spell slot to cast Fireball, to temporarily contribute to offense in a fight.
>But a "wizard" could also be a squire who helps the fighter in and out of heavy armor and keeps his steed in good condition.
>"rogues" and "clerics" are lopsided fighters, one only able to muster offense, one only able to muster defense.
>some "rogues" and "clerics" trade one side for a disproportionate effect on the other side. For example, a literal, D&D rogue gains Sneak Attack, with the understanding that they can't withstand an enemy's undivided attention.
>a D&D cleric's defense is almost as good as a D&D fighter's, often even getting the same armor, but instead of sacrificing offense for even more defense, they get indirect benefits (in the form of magic).

Three of these archetypes are defined by what they *can't* do, or at least what they shouldn't be able to do consistently.
18 posts and 2 images submitted.
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>>44425249
Agree with all of them except the part about the wizard. You're forgetting to factor in spell slots. If you want to define everyone in terms of being a fighter, a wizard is a "Potential fighter" who can, depending on what spells he chooses, opt to specialise in defence, offence, or a mixture of the 2. But then you're forgetting about stuff outside of combat and class features meaning the whole theory isn't really feasible.
>>
I think you mean "D&D theorycrafting", bruh.
>>
>let's bitch about casters for 500 posts

Jesus /tg/, take your meds.

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