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Archived threads in /tg/ - Traditional Games - 4207. page

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WotC has done something interesting.

Read what it is here
http://www.dmsguild.com/whatisdmsguild.php

I think they did this to make up for the fact they don't have a lot of people on 5e and most of their content for that is going to be Forgotten Realms. Thus they decided to prop 5e with a place where people make content and they decide what to sell it for.

Thoughts /tg/ ?
28 posts and 2 images submitted.
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More stuff for something other than the Forgettable Realms is a good thing.
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/5eg/ (>>44755420) has been pretty optimistic about it. There are a few "ugh homebrew" shitters and a little talk about the legal bits of putting it on DMs Guild, but mostly people seem optimistic about it. The OGL SRD means that the system's simple-yet-solid systems can be used freely by other designers without worry of legal ramifications, and that people who don't want to pay for the books can still play with the SRD alone.

Legally, it's important to remember that putting stuff on DMs Guild is an exclusivity agreement (you will only sell/redistribute that work on DMs Guild) and also that stuff put on there is covered under a pseudo-OGL (stuff that you post on DMs Guild can be used by other people for works posted on DMs Guild). So definitely only post stuff you're fine with other people using. Don't post your darling homebrew setting on there.
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>>44757382
I'm personally really interested to see what comes out of the Dungeon Master's Guild. And I'm wondering how long it will take Paizo to swipe the 5e rules for Pathfinder: Second Edition.

>>44760941
>Don't post your darling homebrew setting on there.
DM's Guild is explicitly Forgotten Realms-only. Homebrew settings are the domain of the OGL.

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Any diesel punk ideas, lads?
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>>44757169
OK, how about this

You're on a plane.
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Hitler has a robot arm.
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>>44757766
I'm listening, dubs dude

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How to make a warlike kingdom seem eerie without resorting to necromancy or demon worship? Make them forcefully turn captured people into some sort of technomagical battle servitor but with them being still fully aware and retaining their memories so they will see them killing their former comrades and burning their own towns and there's nothing they can do about it?
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>>44757144
Aztecs.
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>warlike kingdom
>eerie
I'm not sure that's the word you're looking for. Eerie is a special kind of creepy. Eerie is going through cities and towns where everything is perfectly intact, fires are still going in forges and everything is clear and not even dusty, but there's no living thing around, not even birds or burgs. Eerie is everyone you meet giving big toothy smiles all the time for no reason.
What you're looking for might be "creepy" or "evil".
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>>44757144
Warlike and eerie are concepts that really mesh well anon.
>>44757249
This guy has it pretty spot on what eerie is, and warlike isn't that. Even being creepy I don't think is a good match up with warlike.
Bot eerie and creepy imply something hidden and sinister. Being warlike means being pretty openly aggressive.
I think your best bet, instead of trying to find something other than eerie is to find something other than warlike. Maye oppressive or isolationist and aggressive so that they do conquer areas from time to time, but you never hear anything about them or the area they took over afterwards.

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So I want to get into 40k. There's a small group near me that meets up weekly and plays. The problem is I know the lore but literally nothing about the game. Where do I start? I'm also looking to do this as cheap as possible.
21 posts and 3 images submitted.
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You don't
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Speaking as someone with probobly over 25000 points

Don't
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>>44755609
>as cheap as possible

Find a small army on EBay from someone who just got married. Only way you're getting into this with any kind of financial dignity.

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Alpharius here, ask me anything.
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>>44755434
how many cocks do you suck daily?
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>>44755434
Am I Alpharius?
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Why won't you free Palestine?

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Could someone give me different scenarios and explain how the different D&D alignments would act in that scenario? I'm retarded and not quite getting how different alignments would act.

If context helps I'm a new DM and want to know the baseline actions of various NPC's/Monsters based on their alignments or punishing players for going outside their alignment/codes (in the case of a paladin or something).
19 posts and 4 images submitted.
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>>44754790

Alignments are almost never agreed upon. But I'll give you how I generally interpret each of them so maybe that will help.

>Lawful Good
The character is devoted both to doing the right thing and to making sure others do the right thing. Often times, as in the case of the Paladin, the LG character has authority to impose the law onto others, as long as the Law they impose is also Good. For this reason, a paladin can execute an unarmed prisoner rather than send him to the "proper authorities" because the Paladin IS the proper authority by virtue of his alignment.

>Neutral Good
I always saw this as "character is simply a good guy, and is not interested in causing any real changes to the status quo through either Law or Chaos". Their goals usually go beyond the people immediately around them.

>Chaotic Good
Character wants to do good things but knows the system doesn't work. A CG character is someone who wants to be a Paladin but doesn't have the authority of a Paladin. Think Batman.

>Lawful Neutral
Good soldiers follow orders. The character may be pessimistic or an idealist, but he's got a job to do and he's going to do it well.

>True Neutral
An odd one. I always saw TN as someone with a sense of morality completely alien to any observer.

>Chaotic Neutral
Rivals LG as one of the most hot-button alignments. Some people use it as an excuse to exercise pointless acts of destruction or violence. I hate that interpretation. A CN character looks out for number one. That means if anything he'll be adverse to starting shit he can't finish, and is much more likely to run away from a problem than face it. Think ANH Han Solo.

>Lawful Evil
I will get to the top by subjugating others.

>Neutral Evil
I will get to the top by doing whatever I want.

>Chaotic Evil
I will do whatever I want.
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>>44754790
>Could someone give me different scenarios and explain how the different D&D alignments

the edition please
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>>44754972
I disagree with this. A paladin would not kill an unarmed prisoner.

Lawful vs Chaotic is whether you prioritize the system or the individual. Good vs Evil is whether you prioritize yourself or others. Neutral is not having strong convictions one way or the other.

I'm trying to redownload the 4e CBloader program, after my hard drive crashed, and I can't seem to get it to work right. I followed the directions in the readme, but I'm missing a ton of options, like Healer/Battle Cleric's Lore(instead of having that option, it just goes straight from "Build" to "Deity")

Also, general 4e thread
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Anyone got any good ways to make Paragon Multiclassing worth the effort?
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>>44754017
Not sure what you mean by "Paragon multiclassing". Do you mean a multiclass feat, taken while in paragon, or a mutliclass based paragon path?
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https://rogue-elements.obsidianportal.com/wikis/offline-character-builder

http://www-personal.umich.edu/~macmog/DnD4E/

Try one of these character builders, they seemed to work for me.

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If the Blood Ravens are loyalist remnants of the Thousand Sons, why don't they suffer from the same gene seed instability?
13 posts and 2 images submitted.
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>>44753761
They obtained the cure as a "gift".
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>>44753761
The rubric fixed it, wouldnt surprise if either the marines turning into dust only happened in the planet of sorcerers or that the loyalist 1ksons turned into dust but still had enough marines to found the new chapter with new recruits.
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Because Tzeentch is a capricious dick-hole who is supressing their mutations so that the ravens csn continue running around "aquiring" other chapters artifcts. Up until they have every thing he needs to enact some grand ritual which uses the artifacts as focuses to affect all the loyalist founding chapters at once.

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I was wondering if anyone had any tips for a new player to tabletop games. im going to be piloting the freighter and i want to steer clear of any new player mistakes.
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>>44753610
Chargen is a dirty rotten trick. Invest in attributes over skills. You want to be rolling at least three dice in any situation.

Have fun with Edge of the Empire. Not a hard game. Check out the d6 Star Wars system at d6holocron.
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>>44753653
>>44753653
yeah i was thinking i shouldve done that. my character is a rigger with 4 in agilty and a 3 in inteligence. but hes a droid so i ignored the rest. hes a rigger and i suped the ship all the way to the skill that allows me to burn fate to keep the ship from being destroyed. i should have put more into my attributes
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Post maps what for fighting on.
I'll dump some post-apoc.
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How do you work with wounds in your games? The idea of that Orc berserker playing noughts and crosses on the fighter's chest and the wound being fully healed after a night's sleep is ludicrous.
26 posts and 2 images submitted.
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>>44752242
Its not ludicrous in a world of magick and sorcery

going "too real" with wound systems is boring and hurts campaign progression
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>>44752277
Even so, what justification could one use for the healing magic involved if the cleric's all out of spells?

Not questioning it as a gameplay mechanic, just trying to make it slightly more immersive.
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>>44752307
people/things in this world heal faster?

I mean the mechanic doesn't apply to one thing, stuff like that applies to everyone and everything in the world

maybe the winds of magic are in the very air, empowering even the common folk slightly

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Master does this unit have a soul?
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>>44751308
You have both soul and machine spirit intertwined, the most pure of both parts.
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>>44751308
No. You will never unite with the Emperor. Get back to work.
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>>44751308
Yes, that's the point. AI does not have a soul so chaos can take it over more easily- souls faithful to the God Emperor resist with His guidance.

So i tried posting this yesterday but it got no replies, I'm gonna chalk it up to low traffic. and change the logo.

So my buddies and i want to try running a game where the players go and hunt monsters and demons and all that fun stuff. sort of like a supernatural/mortal instruments love child.

but basically were looking for a system where we can be slightly super human, with magic, and kill monsters.

any suggestions?
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>>44751274
>looking for a system where we can be slightly super human, with magic, and kill monsters.

This is what this game is all about.

There's also a Supernatural RPG but it doesn't grant you superpowers.
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>>44751274
Hunter: The Vigil/Reckoning, take out all the WoD stuff if needed
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>>44751274
In addition to Hunter, there is also the old Bureau 13 game, and Chill. Goblinoid Games revamped Chill a couple of years back, calling it Cryptworld.

Vampire$ was pretty cool, before the d20 shit.

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I'll be first time DM'ing in a few weeks, and I was wondering if /tg/ could give me a few tips, give me a heads up on common pitfalls. We're all relatively new to the game, playing 5e.

Or just, y'know, suggest humerous low-level encounters.
19 posts and 5 images submitted.
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>>44750819
Make the players use pre-made characters.
This allows you to more or less keep the story on rails as they can't go apeshit without breaking the character.
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>>44750819
Are you using a premade adventure or something more homebrew?
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>>44750819
>Posting a reddit meme

Yeah

Nah

Fuck off

Something I want to make clear is that behind this forum's characters are real people, and we have lives outside of the forum that may not be immediately apparent. I'm an Iraq and Afghanistan War veteran and continue to serve in the United States Army, as an example. And like the rest of the forum, sometimes I like to just chill out and play VTM with some friends.

What I don't like is to deal with bullshit more than I have to, especially in a place I'm just trying to chill out in. I'm sure everyone can empathize. What's important to understand is that we're all different people, and we probably define 'bullshit' differently. It's reasonable to say that an emergency medical technician probably doesn't have the same definition of a "tough day at the office" as an elementary school student, right? Even more, that EMT probably doesn't want to keep administering needle decompression when she is watching TV at the house.

It's the same for everything else. This forum has members who are people of color, who are women, who are trans, who are lesbian, who were sexually assaulted, etc. They don't want to deal with bullshit unique to them on anyone's terms but their own when they play their VTM. If you feel like you can't play VTM without the ultra realism of, say, graphic sexual assault, 1) you're a fucking idiot, 2) you can literally go to any other forum and be edgy there. Sexual assault survivors wish they had as many options as you. The compromise is, of course, to realize that it's not all about you, that we're real people behind the characters, and that you could tone it down a little around people who may be dealing with bullshit similar to what you want to include in your writing.

So. No rape jokes, no racism, no islamaphobia, no gender or sex discrimination, nothing like that, no exceptions. This is at all times, both in character and out. If somebody says something derogatory and you feel like you can't confront them, tell me and I will.

(Cont.)
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>>44750768
This is taken from a VtM Play by Post forum. My question is: Why? Why would people play a game about centuries-old monsters if they need trigger warnings and social justice? What is it with Social Justice that demands people to explicitly state that OF COURSE nobody of them would ever decapacitate a Feminist for talking back to them? Are people really that soft and whiny?
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>>44750796
I blame hippies for starting this crap
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>>44750796
WoD players acting like faggots, film at 11.

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