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Archived threads in /tg/ - Traditional Games - 4202. page

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This is not ok
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>>44738833
Looks fancy, but why would you have one outside of the novelty factor?
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I think its pretty awesome.
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I like it.

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Why was Innistrad so lame?
It sounded fun on paper, but all it ended up bringing to the table was a new okay waifu.

What went wrong?
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Double faced was cancer
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>>44737771
Not enough best husbando
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>>44737771
But Innistrad was fine. Dark Ascension was cards that couldn't fit into Innistrad. Avacyn Restored was terrible for limited but had some powerful constructed cards, including possibly the most powerful creature ever printed if cheated into play, Griselbrand.

Share stories or just terrible characteristics of DMs you've played with. And share art work or pics of what you think a shitty DM is. Do it for fun. Pic I made relates to my bad DM makes us roll for fucking everything.
>Once made me roll to see if it was raining outside...
316 posts and 39 images submitted.
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>>44733870
>Once made me roll to see if it was raining outside...
Was your character nearsighted and deaf or something?
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>>44734026
Not at all. I was playing a Half-Orc Ranger/Bard
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>>44733870
Did it matter if it was raining? Like, were you trying to set fire to the roof as a distraction or something, or was he just wasting time?

welcome, this is a thread for discussion of the Lost Source setting that a section of /tg/ has been working on for the last couple of weeks.

the intent is to mimic the feel of Dark Souls or BloodBorne styled game in a very high tech setting (post singularity). in description, atmosphere, at least some elements of gameplay

so far we have an opening, location descriptions, large tracts of fluff, and a beginning on the crunch, the system we're using runs on a D100 roll-under mechanic.

we DON'T have
>enemy stats
>boss stats
>vehicle Rules
>vehicle stats
>ironclad hacking/VR rules
123 posts and 20 images submitted.
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previous thread

>>44651355
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Wew lad, page 7 already ?
Not much people tonight for sure
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>>44732994
indeed.

also, I've been working on a hacking system...

potential steps go
1.)Attacking Programs use Processor as the to-hit attribute.
>What sorts of attack programs will we have?
>Limit attack programs? Based on what?
2.)Firewall(not firewall bonus) soaks the hacking result and is depleted.
>A Half-action taken by the target replenishes Firewall
>A Full-action initiates a counter-hack (opposed Processor Test)
3.)Once Firewall is gone access to a system is granted.
>Crash(shut down, potentially collecting Source)
>Delete Root(good by everything you mad bastard of an AI driven roto-rooter)
>Install Rootkit(delete footage of my being here, wait and attack the first thing to come through the door, etc.)
>Change Admin Access(some drones are simple enough to be stolen this way.)

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I open the chest with a 10' pole while holding my breath edition

Useful links now here: http://pastebin.com/JtFH682q

Link for the Trove: https://mega.co.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg
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Anyone interested in a 1e AD&D game sometime around this weekendish?
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>>44732466
>All those games in the trove

Jesus man. Where do I start?
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>>44732528
The greeks

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If the Eldar are aware that the Galaxy is pretty much fucked, why don't they leave? Their craftworlds are self sufficient, and it's not like they need to interact much with outsiders.
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Warhammer 40,000 is a tabletop wargame.
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>>44728922
Eldar are tied to the warp, and as far as anyone has ever found out, the Warp stops at the edge of the galaxy
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IC Answer: The Eldar have unfinished Business, travel would leave the absolutely alone for tens of thousands of years, there's no webway to other galaxies, and this galaxy is their home. To run would be to admit defeat, and in all odds mean dying alone in obscurity. Besides, who says the rest of the universe is any better?

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What's the worst fate a PC/NPC has suffered in your game?

Cute dragoness unrelated
339 posts and 37 images submitted.
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>>44728695
Dude got shoved into a barrier of air elemental piranha.
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>>44728695

Paladin doomed to get brainwashed every single night of his life until he would become a neutral husk of itself, and not even get any recognition for his deeds no matter how hard fought they were because at the last second his hard fought victory was stolen by an NPC (even though he had everything under control).
He managed to get the girl, but his descendants would had looked horrible, and probably doomed to his same brainwashing fate.

And that was the good ending.
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>>44728790
Oh wait, there was another time when they were fighting some sort of monster with a big mouth and the blackguard, the only one left with more than a quarter of his hp, grabbed a bunch of vials of alchemists fire (or something similar, it's been a while, they were objects that broke and caused fire damage) and rolled to shove them down the things throat and crush them inside it. He killed the thing and his arm was ruined.

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Board Game General™ (bgg), The Thread Was Down and I Was Lonely edition

pastebin: http://pastebin.com/V9c2a6wU

old thread: >>>44627874

> What board game would you wish to be created if it would be made just for you?

> How much time do you spend on board gaming on average in a week? Minimum? What was the most?

> Favorite/least favorite theme? Mechanic?
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I've actually got a soft spot for some of these old 90's children's board games and their mechanical gimmicks. Pic-related was one of my favorites; make your pawns out of playdoh and then watch them get mutilated if they're on the wrong spot at the wrong time.
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Just picked up Dead of Winter, was a hit on our first playthrough.

I'm a hardcore wargamer looking to expand my collection of casual shit since I just moved and my friends here are either decent gamers but not into wargames, or scrubs and WAAGs. What can I get to lure them in?
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OP of other thread here.

I can't delete it, so just let it die.

Also here's the questions for anyone wanting to answer them:

>what's the best deal you've ever had on a board game?

>Name your favorite board game with a one sentence reasoning explaining why.

>do you have drunken board game nights from time to time? Tell us about them.

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Kings of War Thread, but feel free to talk about other Mantic games like Dungeon Saga or Dreadball.

Anyway, I'm putting together a Basilean army and I wanted to ask. What's better, a Dictator, an Abbess or a Priest with Bane Chant?
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>>44726906
Make sure to have one Standard for every 500 points, then I'd go with the priest.
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whose skellingstons are cheaper - Mantic's or Wargames Factory's? (cannot go to gaming sites from work)
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>>44726974
>Mantic's or Wargames Factory's?
If you are in the US probably WGF - but WGF are very long to build.

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Hello everyone.

Hot off the presses, here is the 5th draft of the Adeptus Evangelion Open Beta.

http://www.mediafire.com/download/o69miv64p6ifc0i/Adeptus+Evangelion+Beta+Draft+005.rar

It is also the last one you are going to be getting for a long time.

Please, contain what I can only imagine to be unbridled panic until I can finish explaining.

The Open Beta was always expected to last for roughly one year, on the presumption that the game was going to be about as good as it would ever be by then. We have passed that mark. And wouldn't you know it, the game is a hell of a lot better than it was this time last year. We made some damn good progress, in large part due to your feedback, ideas, and occasionally calling me a retarded fucknugget when I deserved it.

On the other hand, I also sort of expected to have at least a draft of the Operations Director book circulating by now. I just haven't had the time. But I will now.

The Player and GM books for AdEva are officially on hold. I wont be making any more releases for those for the foreseeable future. Instead, I will be devoting my time and energy to getting the OD book off of the ground. Only when the OD book is ready for playtesting will I release a new draft of the Player GM books alongside it. I can't say for sure how long this will take, but its going to be measured in months.

I will still be taking your valuable feedback in the meantime, though, for that fateful day. You can send it to me by the usual email channels ([email protected]) or drop by the IRC (#adeptusEvangelion on Rizon.net).

Thanks for all of your feedback, I hope the new draft brings you great joy, etc etc.

Now you can panic.
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PANIC
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In the meantime, there are a number of things we can do to keep the thread bumped.

The first is talking about the OD book to come, which I know at least some of you have an interest in.

The other is non-mechanical improvements to the Player and GM books which, while a long ways down the line, do still need to happen. Examples of this would be art or fluff sections, or just rewriting the whole Second Impact World chapter to something that isn't a total embarrassment.

General AdEva discussion is also fine.
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>>44719802
>I will be devoting my time and energy to getting the OD book off of the ground. Only when the OD book is ready for playtesting will I release a new draft of the Player GM books alongside it.

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John Wick's just sent subscribers some information about his plans for the 2nd edition of the 7th Sea RPG.

On the one hand, this is the 7th Sea. It's one of my favorite games out there. On the other hand, this is the 7th Sea, a game which is deeply, deeply flawed both mechanically and setting-wise, and the fixes Wick alludes to do not sound promising if I know the guy.

Lastly, this is John Wick. It's been over a decade since he's managed to produce something that wasn't a complete and utter unreadable, unplayable fuckup.

I will copy the contents of his letter here. Of course, since John Wick is pathologically incapable of writing ANYTHING that doesn't make him sound like a long-winded, smug asshole attempting at eloquence, this is going to take several posts.

>Hey folks. This is John Wick. I just wanted to thank all of you for taking the time to sign up for this mailing list. We’ve got some exciting news to announce!

>In short, 2016 is going to be the “Year of 7th Sea.” We plan on releasing not only a new core book, but new sourcebooks as well. And not just sourcebooks about the Théan nations, oh no. We’ve got huge plans for the world of 7th Sea. Just huge. And we’ll get into all of them, but before we do, let me say this again:

>Thank you for letting us know that you’re looking forward to a new edition of the game.

>It’s been sixteen years since I last visited the shores of Théah and a lot has changed. I’ve changed, you’ve changed… and Théah has changed. Yes, the continent has undergone some transformations in sixteen years. I suspect you’ll want to know about them. And you’ll also want to know what’s stayed the same. Let’s you and I take a trip across the continent and take a look at some old friends… and some new ones.

(cont.)
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>My Loyal Crew

>First, let me talk a little bit about who’s going to be leading us on this little jaunt. There’s me, of course, but there’s also Mark Diaz Truman. He’s running all the business aspects of the project. Mark’s been in charge of the money matters at JWP since our first Kickstarter, way back in 2012. He’s organizing and designing the forthcoming 7th Sea: Second Edition Kickstarter, and when we launch, he’ll be handling any issues or questions that come up.

>Second, there’s the design team: Mike Curry and Rob Justice. Mike and Rob have been friends of mine for a long time and ran the Bear Swarm Podcast for years. They both have keen minds and great insight into what makes a good RPG tick. The three of us have been working on the revised system for 7th Sea (more on that in a moment) and we’ve been talking a lot about how the world.

>We’re planning a beautiful book too… so we’ve got some great folks putting together the final layout. Our art director is Marissa Kelly, responsible for the Epyllion game about little dragons and art director for a whole bunch of other companies, including Evil Hat and Storium. Thomas Deeny—you might know him from the new Firefly RPG from MWP—will be handling the graphic design of the Kickstarter and Quick Start.

(cont.)
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>>44715079
>The More Things Change…

>7th Sea: Second Edition is going to see some changes from the first edition. When folks ask me, “What kind of changes?” I often invoke Battletar Galactica. I was a huge fan of the original show—I was ten years old when it came out—and I’m a fan of the reboot as well. In the new BSG, we still had Adama, Apollo, Starbuck, Cylons and everything I loved about the first show. Sure, they had new faces—and in some cases, new genders—but they were still those same characters, just with an updated feel. New special effects, new writing, new cast but same show.

>7th Sea: Second Edition is going to feel a lot like that. All the Nations are still there—Avalon, Castille, Vodacce, Ussura, etc.—but a few of them may have slight changes. Three of them have undergone slightly deeper changes. Eisen is going to be a whole lot scarier, for example. When you come across a small town of terrified villagers who look up to the castle on the hill where “the countess” lives… you’ll know you’re in Eisen. Ussura is getting a political facelift plus a new kind of sorcery that replaces shapeshifting. And the Vestenmennavanjar… well, let’s just say you don’t have to choose between “awesome merchant prince” and “awesome Viking raider” anymore; you can have both at the same time.

(cont.)
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>>44715107
>I'm also adding a new nation to the list: The Sarmatian Commonwealth. I’ve visited Poland twice—goin again this year!—and every time I go, I hear the same question: “Why is there no Poland in 7t Sea?” After getting asked this question about a dozen times in an hour, I spent some time researching 17th Century Poland and my answer to that queston is now, “Because I was an idiot.” I made a promse the last time I was there that if I ever re-did 7th Sea, I would include Poland. Well, I’m keeping that promise. I’m very excited for the Commonwealth and after you see what we’ve been doing with its politics, sorcery and history, I thnk you wil be, too.

>A New Engine

>But the big question on most people’s minds is this one: “Are you using d20’s or Roll and Keep?” The answer is... neither.

>I love R&K. I helped design it back in the day. But the fact of the matter is, rolling a handful of dice and keeping two of them… isn’t very swashbuckly. If I want to feel like Errol Flynn, if I want to feel like the Dread Pirate Roberts, if I want to feel like Captain Jack Sparrow, I want to throw a handful of dice and use all of them. And that’s the new system we’ve designed for 7th Sea: Second Edition.

>We’re still using Trait + Skill (the “Traits are too important” folks are going to be very happy) and we’re still using Raises. Except now, you make Raises after the roll. Which means you get to feel like a Big Damn Hero.

>We’ve still got Brute Squads and Villains, but we’ve refined how they work. In fact, a lot of the new system can fall under that category. “We’ve refined how they work.” The new 7th Sea system is fast, elegant and dynamic. It isn’t overly simple and it isn’t like one of my “Littl Games.” But I fee it capturs the cinematic feel we were going for with the first edition of the game, but didnt quite reach. RPGs have changed a lot in almost 20 years, and I want 7th Sea to still stand out!

(cont.)

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Okey whoever is recommending stoneman, don't. Hes absolutely shit. Every card from the 20 I ordered looks like it was printed on a home printer and the top cut with a scissor.

Are there actually any good vendors?
315 posts and 26 images submitted.
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Could you post some examples then? Because the only one from him I've ever received where the cut was fucked up was a single Tarmogoyf and he gave me a discount after I told him about it.
>>
All purchasable counterfeits are pretty much garbage at this point. The only reason to bother with them is if you're too lazy to print them out yourself, but you end up paying several hundred times what it cost to print them.

Stoneman had some literal shills here, but once a few idiots actually bought the cards and revealed how half-assed the product was, it seems that those shills disapp-

>>44708073
Oh, you're back.
>>
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>>44708073
Here. Its really hard to capture with a camera, but almost all of my cards look like this

>>44708114
I bought from some random aliexpress chink last time but at least some of the cards he sent me were playable. They just look wrong, even trough double sleeving you catch the color and print issues. Some of them dont even fit into double sleeves.

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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.

Book Repositories (mega is more comprehensive and up to date)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

Enemies Without:
https://my.mixtape.moe/jbsyqt.pdf

40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.5.1), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/view/nf19t1z8p2prwrx/The_Fringe_is_Yours.pdf

Remember, ask a specific question, we'll be happy to help. But if you're vague, we'll tell you to make your players fight necrons. Probably.

Have you ever gotten a non-Black Crusade character to 100 insanity and/or corruption? What was the final thing that pushed them to it?
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Anon, I need status report from your last session, on the double!
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I threw some bolas at a xeno then put it in a box.
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>>44707430
Why can't FFG understand scale? The planet Damaris in the Frozen Reaches adventure has a population of 3 billion people yet has a military with only around 300,000 active combat troops in it. It should be 2 magnitudes larger than that.

What does /tg/ think of slimes?

How are they handled in you campaign?

Would you ever play a sentient slime if you could?
188 posts and 40 images submitted.
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>>44707379
I want to play a slime that molests people and dissolves them, kind of like Urotsukidōji
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>>44707379
i remeber the idea of a slime lich.

You get attacked by the same slime along various adventures and at the end you realize that you had his phylacentrie in your backpack all tiem along.
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>>44707564
>It's a jar of vaseline

Question of the day:
Is running expose reasonable or stupid?

//Snippet
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]
https://www.fantasyflightgames.com/en/android-netrunner-showcase/

>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/?
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Floor rules
https://www.fantasyflightgames.com/en/news/2015/9/24/install-new-security-measures/

>Official FAQ, Compendium on rulings, and common mistakes
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/Netrunner/comments/2f8qj8/netrunner_beginner_faq/
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
http://boardgamegeek.com/geeklist/147101/android-netrunner-lcg-setlists/

>Deckbuilding Resources:
http://netrunnerdb.com/
http://acoo.net
http://netrunner.meteor.com/
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder
http://www.littlechiba.com

>Articles and Blogs:
http://www.strangeassembly.com/tag/netrunner
http://netrunner-math.blogspot.ca/
http://teamcovenant.com/blog/category/netrunner-lcg/
http://stimhack.com/
http://www.cardgamedb.com/index.php/index.html/_/android-netrunner

>Podcasts/Videocasts:
http://boardgamegeek.com/geeklist/157566/android-netrunner-podcasts-metalist
https://www.youtube.com/user/ANRBadPublicity?feature=watch

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html
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I adore running expose, I love getting around the hidden information aspect of Netrunner and turning it against him. I enjoy pressuring servers I know he CAN'T rez. I like installing Rooks on their best piece of ICE so he can't just trash it to get rid of it.
>>
https://www.youtube.com/watch?v=USEwm9iRYAE
>>
>>44698251
Silhouette a cute!
Also, original card art is the the runner I find most attractive.
God damn even those shoulder pads

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