>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
Baal so hard Abaddon wanna smite me Edition
First heretics gotta scry me sub-edition
What's 50 regiments to an Astartes like me can you please remind me sub-sub-edition
Claiming this thread for Commorragh.
>>44764579
I do in larger games sometimes, but you need Night Fighting for the effects and all it really grants is a 5+ cover save for Troops when they're embarked in Venoms that have 5++ saves anyway - obviously, zero benefit isn't worth losing ObSec over.
Even when I do run RSR, my only units in the detachment are Venoms (5++ anyway), Reavers (3+ jink anyway), Scourge (which admittedly could benefit from it if something would get through their 4+ armor), and Razorwings which are off the board anyway. Ultimately I prefer a CAD, but if the list I'm running calls for more than 3 fast attack slots (which is common), then I go RSR out of necessity.
What did you guys use to practice your painting skills on?
>>44764919
Well, what would you replace the Grotesquerie with, if you had to? Or, I suppose, what list would you run if you were disallowed grotesques, since that list seemed pretty centered about them.
Your last played character vs. this guy.
Good thing my last character hated kids... and humans in general.
>>44764098
Hold person. Remove babies. Dispose of as desired. NEXT
Also in the comic they hung him
>>44764098
>Human babies
>Not elves
Fuck yeah, free bonus kills!
Is it possible to make a character that can teleport not be a total edge lord?
>>44762988
Are you retarded?
>>44763009
At any moment you can play any computer RPG game from a large established library, many of them award-winning games that many praise heaps upon.
So why do you continue to bother with traditional table-top games in spite of the logistics involved in such a past time? Logistics such as getting a group of players together, a GM preparing the game, and all the bookkeeping involved? Not to mention all the limitations of a tabletop had versus what a computer is capable of handling for you?
>>44762726
KEK
>>44762726
They're fun and I prefer to play games with people.
Connecting to AzGrid...
>Verifying Biometrics...
>Identity Verified...
>Opening /srg/...
Books:
http://pastebin.com/SsWTY7qr
Chummer 5:
https://github.com/chummer5a/chummer5a/releases/latest
Last Thread: >>44724272
Thread flavor: Is your runner /fa/?
Does anyone here play a technomancer?
How do I make them less overly punishing as a GM in 5th?
bump.
how does one boost the firewall rating of a device such as a vehicle through mundane means (decker only)? I find my players are having too easy of a time hacking vehicles and such.
Somebody said last thread to slave it to a link running encryption. At best, an off the shelf link will have 7 firewall like that. What else can I do?
Also technomancers can't run programs right?
Where my eternal format players at?
What are we playing/brewing? Where are we going now that wizards has axed all support?
Playing dark ritual storm across all formats, dark petition is a hell of a card
>>44762498
Did dark petition really make vintage storm viable again
Brewing Pauper High Tide
How'd I do?
4 Ghostly Flicker
4 Archaeomancer
4 Compulsive Research
4 High Tide
3 Toils of Night and Day
4 Psychic Puppetry
4 Cloud of Faeries
(unco(C1)) 4 Merchant Scroll
(unco) 1 Eerie Procession
3 Preordain
4 Ideas Unbound
4 Eye to Nowhere
2 Halimar Depths
9 Islands
3 Evolving Wilds
3 Terramorphic Expanse
>>44764977
Don't halimar depths hurt your island count? What does terramorphic expanse/evolving wilds do for you?
Who was the most autistic primarch and why was it this fuck?
>obsessive research on ancient secrets and shit
>psychic powerhouse, second only to the Emperor himself in sheer powerlevel
>knew Chaos was bad shit but dabbled in it anyway, for reasons
>made conscious, informed decision to do the one thing the Emperor specifically told him to never do, ever
>thing for Ancient Egypt, possibly a remnant of sperging over Yugioh in his youth
>no fashion sense (tittytusks? really?)
>>44761454
>autistic
I bet you banepost you stupid motherfucker.
>>44761454
>autistic
>Inability to communicate and understand/predict the behavior of others leads to a destruction of impossibly convoluted plan/fanfic about perfect world and left him state of totally nonverbal catatonia
Don't you mean the emperor?
>>44761531
>Barber: how you want your head f.a.m.
>You: just heat my shit up
The BBEG of your current campaign has been replaced with Sephiroth.
What happens?
>>44760355
Presumably the character with the least combat applicable skills get railroaded to death.
>>44760390
>a campaign where the DM out of nowhere kills off a PC to establish how big and bad the BBEG is
>>44760355
What the hell is a BBEG?
> be playing D&D last year around a month Ferguson / Baltimore shit
> we stop in a town on our way north
> some riot going on in town
> ask some guy for reasons
> says it was because someone was killed by the city guard
> the next 3 hours are an uncomfortable ripoff of modern events
> the older guy we play rolled his eyes and went to the bathroom for 45 minutes
> he sent me a text after 15 asking "is it over yet?"
Any other times your DM has made you cringe?
>>44759715
it's not that cringeworthy it's just lazy
>>44759746
¿Porque no los dos?
>>44759715
is your DM black, by chance?
Did anyone ever use these in a game? How did the fight go? Will they ever be statted for D&D 5e?
They were among my favorite 3.5 monsters besides the turlemoi.
>>44759486
> statted for 5E
They were in the Epic Level Handbook in 3.x, so not until 5E gets one of those, I'd wager - if it ever does.
Remember that in D&D it is typically outright impossible for a small group to beat a single monster with a CR 5+ more than the group's level.
I mean, with that many powerful attacks per turn, plus flight and all the other nonsense, it was basically a one-creature army.
bump
can someone maybe try statting it? I can post the 3.5 stats if you want, or you can find them they are free online on the SRD
>>44759674
>it was basically a one-creature army.
Well yeah. That was exactly the point of the Hecatoncheires.
Previous Thread: http://suptg.thisisnotatrueending.com/archive/44674319/
Twitter: https://twitter.com/TaskForceKaz
General Pastebin: pastebin.com/u/TaskForceKaz
Boot camp, affectionately referred to as “Camp Cocytus” by the rest of the staff, turned out to be located in the sticks of North Virginia. It was a two hour drive from HQ in D.C. that finds the five of you being carted off towards the middle of nowhere after dropping off all your main necessities in the main base.
You didn’t bring much aside from a month’s worth of clothing, toiletries, your college textbooks and the recruitment package. You had a separate bag packed for boot camp that’s currently in the trunk of the black, non-reflecting windows SUV along with the others’ bags and kits.
Apparently, one of the agents back in the mid-60s owned property in the countryside before signing on with the Task Force. When he died, his will stipulated that the organization would receive the property as long as it would be used to train future generations of Devil Summoners. Rumor had it that the guy’s descendants were still butt-hurt over the loss of property.
You can’t exactly blame anyone for being angry about losing the property. The place looks like something out of a Bob Ross painting. Aside from the obvious residential buildings and red barn house, the only landmarks of note were the sprawling forests and golden plains that reach all the way to the base of the distant Blue Ridge Mountains. This is the kind of landscape that both goes on a summer calendar and has tourists from East Asia swarming all over it.
The car ride itself isn’t too bad. You all have a chance to catch up with each other in the seven days since you’ve last been together. Victoria gives you the stink eye when you clamber into the van. A waggle of your eyebrows sends a light shade of red across her cheeks before she makes a “hmph” noise and turns her head away.
(cont.)
>>44759233
archive now
>>44759233
MacKay looks out of place without his black cassock and white collar; Brady, even more so with the absence of his suit. Victoria’s change of attire doesn’t trouble you as much. In place of their respective clothing, the trio is more or less dressed in what could’ve passed for hiking clothes: plain t-shirt, khaki pants and sneakers.
Fitz looks like she walked right out of an army recruitment advertisement: grey cargo pants, combat boots, and a t-shirt with the words “In it to Win It” underneath the insignia of the Fairfax Police Department. Her hair was back in that tight ponytail that it was in on the day you met in the basement.
Combined with that, the name of the camp, and the prospect of backbreaking physical activity does nothing to assuage Brady’s nervousness. Victoria and MacKay seem to be used to some sort of extraneous physical activity, with the former being a car mechanic and the latter doubling as a construction worker for charity projects.
You have a slight premonition that you and Brady might feel it harder than the rest of them when the time to sweat comes.
A few minutes have passed since you've all entered the countryside. If you have anything to talk about before the car makes it to the destination, the GPS indicates, now's the time to say it.
>Make small talk. “So how’ve you all been?”
>Reassure everyone. “We’ve got this in the bag.”
>>44759271
I got it.
Malifaux general, here are some useful links,
books;
https://mega.nz/#F!M9dyDTrI!eNYCwqvg4iPWy_z-M0P9dw
Book 1 - Basic Rules and first wave of updated (from 1st edition of malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models
Through the Breach Fated Almanac - Basic rules for the RPG set in Malifaux
Through the Breach Fatemaster Almanac - GM stuff for the RPG
Does anyone actually play the RPG?!
Also has anyone tried the shifting loyalties campaign system? I want to get one going around here using Rusty Alyce + Obliteration things to make a Tara crew.
I actually just started a Shifting loyalties campaign.
So far I'd call it good since I lucked into slapping pneumatic legs on Taelor.
I'm at an impasse as to what to add for next week though.
So far my crew is
Taelor (leader)
Aionus
Void Wretch x2
I'm debating between Friekorps Trapper or Hans.
My master I'm going to add at week 4 will probably be Von Schill.
>>44759218
I'm looking to run the rpg.
That being said the fate masters almanac is pretty lacking when it comes to comprehensive lore. As someone who only has the barest touches from the tabletop game this is an issue. I don't know anything at all about the cult of December or Lucius for instance. I'd be worried about running a game for folks on here in fear of disappointing then with fluff inconsistencies.
From my understanding the fluff is quite dispersed, right? Fiction in magazines and such? The wikis I've run into are just tactics also. Any collected source where I can just read everything about everything (such as the lexicanum for warhammer)?
Who else Spring Attack here?
>>44758939
Shitty as fuck feats thread? Ok, deadeye shot for scouts
>>44759032
Never said it was good, just that it was my favorite. It would actually be pretty good if it weren't for the whole "you need to take mobility, the 2nd shittiest feat there is" bit.
>>44759085
and dodge, the 1st shittiest.
Your people have walked for a long time.
The people of the south have never cared much for your kind; all it took was one night of drunken revelry to cause them to snap. Sure the drunkard Brinjolf might have eaten a few sheep and kicked over a wall but was that cause for the humans unrelenting assaults? So many dead, so much lost.
For months your people have marched, fleeing the wreckage of your home. Finally it seems that your pursuers have tired, leaving you alone in this cold wasteland. A faint yellow sun struggles to warm the frozen earth, its faint warmth hardly felt. The mountains encroach on all sides of the valley you find yourselves in, the ground is covered in hardy foliage and your mammoths graze unhappily on the hard grass. Your people gather around, looking to Gorlm, their elder for guidance.
>>44758733
The cold clutches at your people. Their clothing and physique more suited for more sunny, southern hills.
Current Season: Fall
Temperature: 10 °C
Population: 14 Giants
Food: 2 Turns
Livestock: 3 Mammoth Cows, 1 Bull
Structures: None
Unlocked tech:
Weapons:
Stockpile:
Current Actions: 2 Actions Per Turns
>A. Scout(Which direction?)
>B. Gather Trade Good (What from Where?)
>C. (Locked)
>D. Build Structure (1d6 for really basic, 2d6 for anything more)
>E. Research Technology (Takes 1d6+1 actions over time)
>F. Research Magic (1d10+5)
>G. Engage in Diplomacy (Locked)
>H. Other
http://pastebin.com/yf2jzwRQ
>>44758793
>Build Shelters for people and mammoths
>>44758793
>>44758842
Seconded
Age: 736
Location: Space over Planet Vegeta
Information: After defeating Frieza, Daikon and his surviving allies returned to Planet Vegeta, where they usurped the King. With Daikon now ruling with Azu as his queen, he has turned his attention toward waging war with Cooler and King Cold. Having killed Cooler, Daikon must now deal with King Cold, who has come to Planet Vegeta and challenged the Saiyans, promising to destroy them with their planet.
>>44758174
archive now som
Welcome to Saiyan Quest. This takes place in the years Frieza controlled Planet Vegeta, as the Saiyans grow in strength and try to find a way to free themselves.
Voting will operate on a first to five system, at least for the time being.
Dialogue is allowed to be added to votes, as are actions (though I'll ignore what I consider shitposting)
During battles, options will usually have a number assigned to them. After that vote has won, players will roll a d100, and have three chances to match or beat that number.
If a 100 is rolled, it is considered a crit success (unless 100 was the number you had to match).
If a 1 is rolled, it is a crit failure, regardless of whether or not the other two rolls are high enough to succeed.
If, during a battle, players want to attempt a writein action, that is allowed, but I am the one who will assign the number to it, so use caution
You're a young male Saiyan who fought in the war with the Tuffles. You've become one of the most powerful Saiyans in the universe, but there's still potential for you to grow stronger.
Previous threads
>http://suptg.thisisnotatrueending.com/archive.html?searchall=saiyan+quest
https://twitter.com/qmdralo
Power Levels (as of the start of this thread)
http://pastebin.com/HDXfeTkM
You open communications with the ship, and are greeted by the image of a large alien you can only assume to be King Cold.
His appearance reminds you more of Frieza's initial form, though he's far more tall and imposing, his horns are curled upward. He wears a large cape, and a frown as he glares at you from across space.
"So...you are the one who killed my son," he growls. "My clan is feared throughout the universe. You're a fool to challenge my supremacy."
He smirks. "But, I will afford you the honor of dying at the hands of King Cold himself!"
"Where do you want to settle this?" you ask.
"Why not here?" King Cold asks with a smirk. "You can die here with your planet."