What is the Tau reporter interviewing about?
"Wow," said the Chaos Space Marine, "It's going to be so easy to take this mortal prisoner and then torture her to death, I actually feel guilty."
Disarmament
>>54752014
>any comments on your entire invasion getting wiped out by a single fire warrior?
I'm looking for a miniature based dungeon crawl game similar to those of the 90's (Heroe's Quest/Dragon Strike)
I've been considering Silver Tower by gamesworkshop but I was wondering if there is anything else anybody could recommend before I drop the cash
>>54751963
Kingdom Death Monster: Silver City Expansion Expansion, it expands the Lion God Expansion.
It'll be out in a few years.
>>54751963
Descent
D&D Boardgames (Wrath of Ashardalon, etc.)
DOOM boardgame
Mansions of Madness
>>54751963
I've heard good things about Dungeon Saga and it seems very similar to those old school games.
https://spikeybits.com/legalwatch
Aha what. Americans are so litigious.
>linking to pedobits
>>54751578
Do tell mate
Plaintiff sounds insane, any legal document using phrases like "110%" seems ... poorly written at best.
Can someone help me understand the rule about ability modifying? It says "In some cases, it simply costs more points to use the ability in a new way. In other cases, more challenges are involved." but doesn't exactly make it clear what that means? When would it be necessary to roll? Picture related, it's the PC who made me wonder about this.
>>54750812
When you're trying to use an ability in a new way, it can either cost more points from the pool to activate, or it might increase the difficulty of the test to use the ability etc.
Example, nano is trying to use Scan on an area larger than the skill normally supplies. The GM could rule that it costs 4 points of intellect instead of 2, or perhaps require an intellect check to properly activate it. It's mostly up to the GM to make the decision.
>>54750812
I don't know how to help you but bump for Numenera. I've run it a few times and I love the concept of the growing new civilization in the ruins of post-singularity ancients, the Phantasy Star IV meets Eclipse Phase aspects, even if the execution needs work.
>>54750812
it makes it fair to modify existing powers without having to have a COMPLETELY seperate power (cough cough pathfinder). >>54753405 describes it well enough. the cypher system in general has a lot of basic logic things that shouldn't be extrapolated, just played out.
>50,000% markup over cost
Nice
>moulds are free
>model design is free
>all aspects of business are free
>GW's only expense is raw plastic
3 cents for the injected plastic. That's it.
>>54750680
While I think the price is excessive.
I'd like you to defend the prices of e-books.
go.
>>54750680
>DIE DIE DIE
Has a character of yours ever been in a Home Alone type situation where they had to create defenses for an area with limited time and resources? What sort of materials did they have and what sort of traps did they make out of them? Did it work?
out of interest I will bump with some of my Booby traps folder
What does the Space Marine power fist do?
Its fists... powerfully.
>>54749966
It's basically a light saber hulk hand because for some reason they can't make it work on regular sized gauntlets. Power gloves and smaller solarite gauntlets are very rare.
The large power fist can be used to bludgeon enemies, crumple tanks and fortifications, and also peel open armor. It isn't so much a glove as a detached mecha hand.
>>54749966
>GM/Player
>System Preferred
>Times Available (with timezone!)
>Method of Play (Skype, IRC, roll20, etc)
>Contact Info
>Additional Notes
Back to Page 1 with you.
>>54749733
> I am too tired to play.
> Can I just come and watch your games over a muted connection?
Bampu
Could your party take him?
>>54748892
Sure, he doesn't look that heavy.
Stat him and we'll see
>>54748964
We had awesome creepy tales of space when space get a little bit inhabited.
Let's do the same about underwater villages.
It's nearly the same as space: if you live under 40 meters you
>need cable internet as water blocks electromagnetic communication
>If something breaks you die.
> need to be careful with food and oxygen supply.
>isolation
So what kind of spooky stories arise?
>>54746421
>having to do maintenance at night
In such villages you never close the moon pool. You don't want your fellow aquanaut to suffocate cause you were too slow to open the door.
Stories about mermaids entering at night and stealing food are common.
Also you can't go to the surface whenever you want. You have dissolved gasses in your bloodstream you need to let out slowly. I do not know the exact time but I bet hour of slow pressure changes.
And the most effecicent way for energy is to have a single nuclear fusion station at the center of the village that gives energy to everyone.
>>54746539
>be aquanaut, stationed near Florida Keys
>far enough away from shipping lanes to not have to worry too much, only troubles are curious barracuda
>one night, buddy and I are chilling
>day and night are easy enough to tell, only 30 meters down
>all of a sudden the lights go out, pitch black
>emergency generator comes online, everything is shrouded in deep red
>buddy goes out to check the cable
>suits up into the mech-style walker, because while he doesn't admit it, he's spooked too
>hear the bulkhead seal, and then the airlock hiss
>that was three hours ago
>the suits we have only last an hour at best
>generator won't last much longer
What do?
The Adepta Sororitas are really cool and the only way(other than Tyranids) GW has of attracting female players, yet all they have them do is lose and get curb-stomped constantly.
Why?
>>54746294
>other than Tyranids
what?
>>54746294
They're elite enough to make things that beat them seem threatening, but they aren't the poster-boy marines that aren't allowed to lose.
Also, wehavethisthreadeveryday.jpg
>>54746386
A disproportionate percentage of the Tyranid playerbase is female. Nobody's done surveys, but the anecdotal evidence from a lot of different FLGS's seems strong.
What could stop a country which includes great Britain and france with true borders (Picture)?
>>54746195
A Holy Roman Empire that is at once Holy, Roman, and Empire.
Having said that, what I'm going to call Imperial Aquitaine isn't possible in real life. As long as the Channel exists to slow down communication and make the movement of armies difficult, folk in Britain are going to want to be free to do their own thing without having to listen to some asshole in France; or vice-versa if the seat of Imperial Aquitaine's power is in Britain instead of France (though it wouldn't be - all the money's in France naturally, and would remain so until England both squared away the whole Scottish issue an got her world empire up and running).
Oh, that reminds me of another problem - England is the only one with any real historical ties to France. Wales, Scotland, and Ireland have no equivalent tie. Now no one gives a fuck about the Wales and Ireland, but Scotland is JUST populous and ornery enough that you'd have to fix that problem first.
A coalition
>>54746195
The russian winter.
was thinking of running a game with a similar tone and style to pic related. Was wondering what advice you might have on how to manage that and incorporate a more pulpy old school sci-fi-fi tone.
Some general questions
>What system to use?
Was thinking of traveler or GURPS
> How to handle alien races?
Should I come up with a pre set list or allow players to design their own?
> General setting and world building advise?
How should I handle running and designing a campaign in a pulpy space opera style world when I come from a background of running and playing more gritty and lethal systems ( WFRP, AD&D 2e etc.)
>>54745946
Traveller is best for a generic space opera setting. It has some guidelines for creating your own races, too.
If you really want to ape GotG, though, I would suggest a more narrative system, or even a superhero system.
Why not use Starfinder? It just came out.
The envoy and solarian are too strong though, they're way overpowered.
My suggestion: DONT DO THIS
give me a clear definition for good and evil as you would use it when encountered with an alignment system
>>54744303
Good: aiding good and neutral creatures, harming evil creatures. Following lifestyle endorsed by good gods and celestials.
Evil: harming creatures. Following lifestyle endorsed by evil gods and fiends. Not using coasters.
Good: selfless
Evil: selfish
>>54744407
pretty much this is the easiest way to explain it
>You're lying. He's not a slave and you're not traders.
>He doesn't carry himself like a slave, look at the way he stands. Probably ex-military.
>Akrennian traders always threaten before they ask a favor. It's tradition.
>And your robes are made out of bedspreads.
Is pulling a move like this acceptable as a GM?
>>54742385
if your players are not careful in preparing a disguise, then a smart guard will teach them to be more thorough
it also lets you force your players to resort to fast talking if they get complacent with the old disguise routine
it makes sense for a guard to be quick on the draw if they are locals
Depends, did they fail their roll, or did you decide the players didn't have enough attention to detail when roleplaying their disguise?
>>54742385
>Is pulling a move like this acceptable as a GM?
Only if the players massively fucked up the disguise.
Otherwise, you're just being a tremendous faggot because the players neglected to mention random minutae about the setting.