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Underwater horror tales of aquanats

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Thread replies: 26
Thread images: 9

We had awesome creepy tales of space when space get a little bit inhabited.

Let's do the same about underwater villages.
It's nearly the same as space: if you live under 40 meters you
>need cable internet as water blocks electromagnetic communication
>If something breaks you die.
> need to be careful with food and oxygen supply.
>isolation

So what kind of spooky stories arise?
>>
>>54746421
>having to do maintenance at night
>>
In such villages you never close the moon pool. You don't want your fellow aquanaut to suffocate cause you were too slow to open the door.

Stories about mermaids entering at night and stealing food are common.


Also you can't go to the surface whenever you want. You have dissolved gasses in your bloodstream you need to let out slowly. I do not know the exact time but I bet hour of slow pressure changes.

And the most effecicent way for energy is to have a single nuclear fusion station at the center of the village that gives energy to everyone.
>>
>>54746539
>be aquanaut, stationed near Florida Keys
>far enough away from shipping lanes to not have to worry too much, only troubles are curious barracuda
>one night, buddy and I are chilling
>day and night are easy enough to tell, only 30 meters down
>all of a sudden the lights go out, pitch black
>emergency generator comes online, everything is shrouded in deep red
>buddy goes out to check the cable
>suits up into the mech-style walker, because while he doesn't admit it, he's spooked too
>hear the bulkhead seal, and then the airlock hiss
>that was three hours ago
>the suits we have only last an hour at best
>generator won't last much longer
What do?
>>
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picrelated is said to be found IRL in underwater caves.

>At first aquanauts made small shrines of Cthulhu as a little joke. But as years passed those jokes got out of hand.
>In some villages reports of sacrificical computer elements elft at those sites started to appear. And then all contact with those villages stopped.
>when explored no trace of human inside homes remained. As if they all migrated.
>>
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What about Cowboy aquanauts?
>>
Just play Subnautica.
>>
>>54749331
>Subnautica
watching the gameplays now. I'm loving some fo the ideas.
>>
They will be farming seas shells like crazy. And probably eat stuff raw or microwave it as smoke generated by traditional cooking sucks.
>>
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Loving those subnautica creatures.

Anyway as building Biorock si the way to go.
Just make a mock-up out of metal wires of what you want to build. Attach a battery. Wait a month. Done.
>>
>>54749175
>those signs were put up
>not to save divers from drowning
>but to save them from something else
>>
>>54751777
They just want to keep the treasure for themselves
>>
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>Humans thought they would be save from the robots underwater.
>Robots would rust.
>They were wrong
>>
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>>54751933
In the realm of salt and pressure the metal is still stronger then the flesh.
>>
>>54751867
>>
How hard would it to build an underwater hut and live there?
>>
>>54753362
Depends on how far underwater, I suppose.
>>
>>54754102
8 meters.
Just under a shore So I can enter without scuba gear.
>>
>>54754131
Sounds comfy as heck. In practice, probably less so.

But to build it? Either build it on land and the submerge it, or build it underwater and pump the water out after it's sealed. Moon pool design would be cool.
>>
Which aquatic races would we be interacting with?
Deep ones and mermaids?
>>
>>54749175
>There's nothing in this cave worth dying for!

Sounds like something someone would say if there was something in the cave worth dying for, and they didn't want anyone else to know.
>>
Underwater settings are this mixture of comfy and terrifying to me. As for creepy stuff
>When people are outside they'll sometimes see flashing lights way off in the darkness, something is trying to communicate using bio luminescence
>>
>>54754102
Not him but. How deep can a building be without needing special gases to be in there?

Im building an underwater resting place (a place to relax and chill out not a graveyard) 2 miles far from land in a DnD setting the place was build by sea elves for a king of old and can be accessed through a tunnel from the castle
>>
>>54750214
Play it you nonce.
alone, in the middle of the night, with headphones.
>>
>>54763744
Coustou lived for a couple of weeks at 100m in Conshelf III
>>
>>54763831
This is perfect. Thanks!
Thread posts: 26
Thread images: 9


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