>loved Bretts
>hated that AoS killed the WHOLE FUCKING WARHAMMER SETTING
>saw brettcasts
>They look fucking baller
>have a few brett heads and know where the last box of brett knights is at my LGS
>think playing super knights fighting through Robo-France 2929 might be fun as hell
>remember that I don't fucking know how many smegmarites I'll need because AGE OF SIGMAR HAS NO FUCKING RULES FOR POINT BALANCE
I'm torn, I mean I don't hate AoS because of its rules (it might be a lot of fun), though the setting is fucking retarded.
Do you think its worth? how many sigmarites do I need for a team? I also have my old High Elf army
>>47814306
Ogres killed Bretonnia in AoS? I didn't know there were any ogres left by then.
Like really the hard part seems like replacing the hammers with Flur de lis
>>47814404
GW stopped making bretts and tomb kings forever
>>47814404
What said that? And yeah, ogres are still around because they sell well. They're also pretty cool.
>>47814306
You could just paint up the minis for fun you know. Maybe even field them as some proxy unit in WH:FB, like Grail Knights or Chaos Warriors.
This fucker right here.
First actually had one in a game when the GM decided to make him a big bad, being some slothish ruler of a cult in some Aztec-like ruins deep in some jungle that we spent multiple sessions trying to find info about and travel to.
We weren't even told it was a demon, we thought it was just the cult that was responsible for all the weird vegetation, spoiled water, and mutations, until we stepped into the throne room with piles of gold and heard our DM say "You hear a sloppy wet thump to the ground behind you as something seemingly drops from the ceiling," only to be greeted to the "large, toady looking behemoth with rows of pointed teeth, perpetually moistened, glistening, skin, and commanding a foul stench."
We initially thought it was some beast that the Cultists used guard their stash until it actually tried to bargain with us.
>Favorite Demons
From D&D? Or from anything?
>>47813742
Succubi will never not be the best demon.
>>47813742
I quite like Glabrezu.
Yes, that huge horrible dinosaur crab looks like it's nothing but a close combat rapebeast, but it's actually quite the diplomat and would love to talk.
If talks fail though, it's still a huge horrible dinosaur crab rapebeast.
My group has recently switched from Pathfinder to GURPS.
>In Pathfinder, Sleep is a 1st level spell with an AoE that can hit up to 4 targets from 25 feet away and takes 2 turns to cast
>In GURPS, Mass Sleep has several prerequisites, hits 2 targets 1 meter away for a large amount of Fatigue, and takes 5+ turns to cast if you increase the AoE and cost
Quite the difference, that. Perhaps I'm spoiled by the ridiculously easy nature of D&D magic.
Anyway, I like spellcasters, so I made one for our next campaign and the mechanics for magic are pretty different. I'm not quite as familiar with the rules as I'd like to be yet, so can you guys give me some general tips on how to be better with magic? I think my biggest problem here is the long casting times, as even basic Missile spells are 2 turn affairs. What are some ways I can work with this?
>>47813095
Magic in GURPS is more about staying in the back and being a "support" character than being a glass canon who's untouchable anyway because of blind/sleep/daze spam.
Hide behind allies, deal with long casting times.
>>47813151
Depends how it's fluffed and designed as an ability, really.
There is nothing stopping you from having "basic missile spells" as innate attacks that you can spam like a motherfucker. The price will be expensive if they are very good, but that's fair.
(All the moreso if you can just use it as much as you want basically all day long. Even with energy reserve or fatigue cost it can still be pretty good to just be able to make BANG BANG gestures with your fingers or shoot friggin lazer beams out of your eyes at will.)
If it's done via the typical magic system with the rolls and stuff, you can still make a "blaster mage" or spell slinger, but IIRC the template is very specialized, obviously. Your job is being a magical gun slinger/smoking bitches in duels. You are very good at this.
Your utility in other areas will however, be poor. You take shortcuts and alternate paths in learning magic, but in return, you are good at zapping people.
>>47813151
A lot of regular/area spells require you to be basically in melee range or you start taking nontrivial penalties, though.
Should I just be buffing allies, then?
Because the other generals are cluttered, and forums are too slow. AoS, 40k, etc. all welcome. Post your army list or idea for an army list below.
General List Building Advice: https://1d4chan.org/wiki/Warhammer_40,000/Tactics#Listbuilding_101
Some Dos and Don'ts of this thread:
DO:
- Post what you want to do with your list (tournament, casual, etc.)
- Post the points limit
- Post the total cost of each model (for characters) or unit
- List the upgrades a unit has taken
- List the dedicated transports a unit has taken
- Clearly identify which detachment/formation each unit belongs to
DON'T:
- Post the individual cost break down for each upgrade
- Post the individual stats of a unit
- Copy the list directly from battle scribe (or equivalent)
- List ALL the war gear/special rules a model/unit has
- List all the command benefits a individual detachment has
I was kicking around the idea of running a Sister of Battle/Legion of the Damned army, and making it sort of a Heaven and Hell theme. So lots of Seraphim and Celestine on the Sisters side of things with Legion dropping in and providing fire support. Does anyone think this would be viable at 1500 pts?
>>47813134
LotD are basically just 3++ deep striking ignores cover SoB. SoB have so much melta that LotD really don't have a super necessary job. You might be better off just going pure SoB or taking a Librarius Conclave to give key SoB melta squads Ignores Cover, Deep Strike, Invisibility, and a 4++.
Trying to find a solid start for a Nurgle "Deamonkin" list.
+++ NDK (1848pts) +++
++ Chaos Daemons CAD ++
+ HQ +
Great Unclean One [Balesword, Epidemia, Psyker Level 3]
+ Troops +
2x3 Nurglings
2x10 Plaguebearers
+ Fast Attack +
1xBlight Drone of Nurgle
2x3Plague Drones [Deaths heads]
++ (CSM The Purge) ++
+ HQ +
Daemon Prince of Nurgle [ML3 Psyker, Power Armour, Black Mace, Warlord, Wings]
+ Elites +
2x7 Plague Marines [2x Flamer, Champion, 1x Combi-flamer]
+ Heavy Support +
Plague Hulk [Iron claw]
Tell me about your bandits, /tg/. What to do with them, what not to do with them. Memorable encounters, things that made them stand out, all that.
I want to make an encounter that'll challenge my players without really cranking up the health and damage on your standard brigand.
>>47809818
bump for interest
>>47809818
http://goblinpunch.blogspot.com/2015/07/hd-1-ac-leather-sword-1d6.html
http://goblinpunch.blogspot.com/2015/08/bandit-plot-table.html
>>47809818
They're all gross weirdos who can't exist in society.
Obvious deformities, hilarious sexual depravity, vary from the gleefully deranged to the bleakly depressed; imagine if you gave a gang of iron-age frogposters from /pol/ swords and horses.
They molest livestock, steal whiskey and make general nuisances of themselves until they're killed by a roaming band of adventurers.
I consider this approach to approximate a form of warped realism.
How do you like your orcs tg?
My favorite is the warhammer fantasy kind, specifically the savage ones.
I like my orcs to be 300+ lb monsters with pre generally pre iron age technology.
The orcs being fungi In warhammer is also cool because the green coloration is explained as a way to get energy from the sun. The orcs warlike behavior is also perfectly explained by the spore method of reproduction.
>>47809450
>>47809450
I like 40k orks because they are not dindu rape apes. Instead they are a shining example of humor in a setting that takes itself far too seriously. Thank Gork(and Mork) for Orks.
>>47809635
Mork should be named first bruda, he is the propah ork day-ity
How can I use Roman traits in a government or Corporation in a cyber punk setting?
>>47809301
Organization. Its the one great thing that made Rome so damn powerful. Say what you want about politics and emperors and HAIL MUH LEGIONS all you want, but in the end their roads, census' and diving up of lands to lesser kings and lords made them last for close to a millennium in some shape or form.
>>47809480
But how could that be applied to a corporation?
Expendability. it wasn't discipline that characterized Roman victories, it was a conquest-loop based on always being able to recruit reserves.
Mermaids, Half dragons, dryads: anything not human
I've just formatted my pc so I new to revive my folders
Have a drow on demon anchor baby!
>>47806749
That's all I need to fap
>>47806687
Now... I see this really backfiring against humans.
They think they're living in a magical realm where they can go fuck all sorts of different ladies.
But the converse is also true. You're going to get a lot of adventuring dudes getting corned by a grove of male ents with wood. And human males look an aweful lot like a female ent.
I'm just saying they wouldn't really be looking to KILL all humans.
Always think about the repercussions before entering any magical realm.
>>47804703
This was one of the few oglaf posts to do sorta well what SMBC always does. Pick a stupid/random concept of trope from somewhere and expand on its not usually explored logical consequences.
A world where all females look alike, and they happen to share mostly the stronger traits of human females, means that a guy just looks like a weird flatchested girl to them. Skin colored, but if humans have fetishes for blue chicks, chicks with pointy ears, and chicks with fire hair, not so crazy to think the other races might dig round ear "chicks", beige-skin ones.
>>47804703
>T-REX
>not T. Rex
Ruined.
…Identity Spoofed
…Encryption Keys Generated
…Connected to Tír na nÓg Garlic Routers
>>>Login: *********
>>>Enter Passcode: *********
…Biometric Scan Confirmed
Connected to Sacred Digital Grove…
*Welcome back to /srg/, chummer
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* Running World_of_Shadowcraft.btl...
>Watch your cúl
>dóiteán straight
>conserve armlón
>And never, ever cut a deal with a báirseach
What was the most badass Prime Runner introduced throughout your campaign(s)?
> he doesn't run Miracle Shooter.btl
How paranoid is your runner?
Real last thread link: >>47786254
Let's say you're making a new setting and you're only allowed to include six sapient races. What do you pick and why?
>>47849120
I'd probably focus on archetypes rather than races. Most of the time they're all stereotypes anyway so cut the middleman and make the forest folk tree people or whatever
I can't do six. I can work with seven, but not six.
Maybe six if it's a somewhat isolated area and there are others in far off countries, but it's not enough for the whole world.
>>47849120
Can I just leave it at humans?
I hate Alabama and Tennessee Edition
Remembrancer Blanche Sub-Edition
In the last thread the existence of IW Beakies was proven, Anons talked about what mark you give to who, a good portion of the thread was older art(Blanche mostly) vs newer art, a /k/omando had a stroke, if you kill a Xeno you should turn it into a taco, and so much more I'm forgetting because of Tennessee cooking has poisoned my guts in the old bread >>47822497
Red Book Links:
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww2.zippyshare.com%2Fv%2Fs15Jqk1t%2Ffile.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
1st for Word Bearers a shit. Got preshading and base coat done, Lorgar be praised.
>>47848427
>Tennessee cooking has poisoned my guts
What happened?
Also, 2nd for the DG
...aaaalso, am I the only one who thinks about phosphex when it rains?
>>47846003
>none of the other legions really call out to me.
If you're certain about that, then there's nothing to be done, is there. Just toll a D20 to pick the second legion. Or, more likely, don't bother with the second box. Let someone else do it.
Fluffwise, most loyalists work since the WB were at Isstvan V, Calth (and the rest of Ultramar), and Terra. It leaves out the Dark Angels and Space Wolves.
You could also have them fighting the World Eaters, and you could justify the Alpha Legion too. Or anyone else immediately after the Heresy, I should think.
>the child-thing doesn't have a sex move
Why is this allowed?
is this a decent system to get a bunch of my friends who are curious about PnP RPGS into more crunchy systems later on? also, how difficult to DM is it? I'm a first time DM
>>47849885
Powered by the Apocyplse games typically are good introductory games. You can get an understanding of the rules just off the character sheet since they detail the actions you can do. So, they can jump into them easily but also get an idea of what playing RPGs is like.
These games require a very particular GMing style, which is basically little to no prep time, with big focuses on the story evolving naturally from the play and how characters are created together in the session 0/first session, because there's a big emphasis on establishing the character dynamics and histories and how everyone came together. Basically, if you can go with the flow as a GM, you'll be fine, especially since the game tries to teach you how to do this style of GMing.
>>47849964
much thanks based anon
>tfw I may finally have a reliable group to play with
[synthesizers and horns]
[intro music continues]
Three brave astronauts...
Navy test pilot Lieutenant Mike Adams, beautiful medical doctor Eve Carson, and brilliant Japanese scientist Suji Yamaguji are pioneers from Earth, flying a fantastic new type of spaceship on mankind's first journey to Mars!
"Would you look at that view! If everything goes according to plan, this is the last time we'll see old Mother Earth for a while! Quantum mechanics, wormholes... I don't understand any of it! Lucky for me, Uncle Sam just wants me to fly it!"
[speaker noise]
"Captain to the bridge, please! We're about to set sail!"
"All the way from Earth to Mars in only a few seconds... but it'll be the trip of a lifetime!"
"Something's wrong! All the dials are going haywire! Hang on... urgh! I can... still... land this bird! Wait - what's that light? So bright- I can't see anything!"
Warhammer Fantasy General: Gethsemane Rose Edition
Link to last thread: Old One: >>47797801
>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)
>Newbie Introduction to Warhammer Fantasy
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf (Download, start reading at page 174 for the story and all the races)
>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)
>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer
>9th Age
http://www.the-ninth-age.com
>Total War: Warhammer
store.steampowered.com/app/364360/
>End Times: Vermintide
store.steampowered.com/app/235540/
>Mordheim: City of the Damned
store.steampowered.com/app/276810/
>Bloodbowl 2
store.steampowered.com/app/236690/
>Man O' War
http://store.steampowered.com/app/344240/
>Third party Miniature manufactures
http://pastebin.com/CvGaNyrk
>Steam group
http://steamcommunity.com/groups/tgwhfb
Shilling for the steam group again, feel free to talk come in and start conversation about fantasy lore or whatever you'd like.
http://steamcommunity.com/groups/tgwhfb
I want to spank a wardancer.
>>47843556
Question: Multibasing, yay or nay in 9th age?