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Archived threads in /tg/ - Traditional Games - 3164. page

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The only logical choice is the Commissar. Maybe then you can talk to that girl at your LFGS :^)
11 posts and 2 images submitted.
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>>48249095
>Not wanting to be loved by the Emperor.
That's a blamming.
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>>48249095
Tyranid is the best choice.

After the Hive comes, become a Kerrigan-esque organism.
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>>48249095
Only real choice is actually the Guardsman, let's be real here. His hot sister and I can bond over his unfortunate and early death. There's no sex better than funeral sex.

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Do Abominations/Kaiju need any established motives?
On the one hand, having 'It wants to consume/kill/dominate everything because it does' seems like a fairly shit hook for a BBEG.
On the other, the whole point of eldritch is that it is beyond morality and intentionally alien.

Are abominations doomed to be shitty plot hooks, or do they actually make compelling enemies beyond the initial mindfucking? Can they make a long-term enemy for a campaign or are they better included in a one-off final showdown?

Will post pics of spooky monsters.
16 posts and 11 images submitted.
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>>48247656
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>>48247675
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>>48247656
I've always been fond of the simple "it's a big guy and it's hungry" motive.

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How would one go about simplifying William Blake's mythology so that it could serve as a pantheon in a fantasy game?
16 posts and 2 images submitted.
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Nothing?
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>>48248422
You're likely overestimating the familiarity most 20 year old game nerds have with William Blake.
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DUDE DEMIURGES LMAO

I'm in need of a new playmat for mtg and I need some image ideas. I'll dump a few that I was thinking of starting with this one.

Also playmat and accessories general.
12 posts and 10 images submitted.
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Friend is making a playmat for me.

Here is what he has done soo far.


Keep in mind this is by a guy whose entire knowledge of MTG comes from watching a single game of EDH
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What special mechanics might you need?

>How does spellcasting work in the mtgverse?
>How do planeswalkers planeswalk?
>What could old walkers do that new walkers can't?
>Anything else that wouldn't obvious to MTG setting plebs?
29 posts and 1 images submitted.
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>>48245412
>I'd want a mechanic specific to the color identity of characters. particularly for spellcasters, but i'd like to to serve similarly to d&d alignment in its pervasiveness, without being quite as overbearing to actually care about.

spellcasting requires mana, but honestly i'd make this as handwaving as necessary. at worst, give characters a resource pool that increases once a turn and just say no one ever misses a land drop.

planeswalkers planeswalk by concentrating and just kinda doing it. debatably it requires mana, but mostly just a token amount of effort. you can't really do it while someone's actively punching your face in, but itherwise it just works. that said, I think a game where no players are walkers would be way more interesting than actually incorporating them

old walkers could, among other things, take other living beings across the planes with them, shapeshift at will and were practically omnipotent. urza was an artificer, full stop as a mortal. as a walker he did all the magical bullshit. all the newalkers have exactly the same scale of magic before and after the spark, that's half of why gideon is a punch-man walker.

there's a lot that wouldn't be obvious to the uninitiated, but just don't use a prexisting plane and i'd say less than 10% of it would actually be important. "depends on the setting" takes in a weird meaning since there are a lot of things in magic that aren't even consistent from one plane to another. there is a canon plane where everything is just scaled down by like a factor of 10.
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>>48245594
>Requires mana.
>Tapping lands.
Hmm. Presumably they have to actually collect the mana from the land they're in.

Can they all channel any mana? What happens if you normally use white mana and you're somewhere there is none (like a shard of other colors)?

Does channeling mana mess with your personality?

Can new planeswalkers be stabbed to death like a normal creature?

How long does it take to planeswalk, and how do they know where they're going?
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Bamp

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Fuck, I have players coming this thursday for a dungeons the dragonign game and I haven't prepared anything

They are in a world where technological stuff is getting slowly destroyed worldwide due to a curse and they have just gotten an old sailing ship to load their magical car that's onto, but beyond that I have no idea what to throw them, but luckily they aren't very demanding

TL;DR: help me with bullshit excuses of adventures for my players

also requesting that pic of 100 quests that had funny shit like "bees get organized"
19 posts and 3 images submitted.
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>>48244910
> dungeons the dragoning
I have absolutely no idea how that game is played. Saw the meme. Feels like a bastard, fanmade child of D&D and WoD, but you ain't going to get help by being this vague...

faggot.
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>>48245362
>I'm just going to insult the system you play and be a cunt in the most passive aggressive possible way with threats of being unhelpful

>unnecessary "faggot" being thrown in
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>>48244910

Prepare better next time, anon

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It's been a long time since I saw a SoB creation thread. So let's create some nuns with guns!

https://1d4chan.org/wiki/Sisters_of_Battle_Order_Creation_Tables

>Original Order roll d10
12 posts and 1 images submitted.
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Rolled 5 (1d10)

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>>48244949
Order of the Ebon Chalice

>Why Was The Order Founded? (d10)
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Rolled 4 (1d10)

>>48244998

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What goes in the Final Dungeon, /tg/?

I've got a party of first-time players reaching the end of their first campaign, and I want to make it memorable. They've got to bust into an ancient, ruined advanced magical research facility. Get to the central ritual chamber, usurp the power of the gods, use said power to defeat the Eye Beneath the World, etc. I need ideas for traps, mad experiments, crazy rooms, etc. Help a GM out?

It's 5e D&D, party is 12th level with good teamwork. I've been having trouble seriously challenging them, and I want to put them through the wringer here at the end.
15 posts and 3 images submitted.
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Oh, I forgot: for inspiration, please tell me about final dungeons or final missions from your campaigns!
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>>48244709
>Dungeon run
>memorable ending

[doubt]
>>
Tesseract rooms
Literal holes in reality (like a portal to Plane of Fire used for heating, melting iron, summoning creatures...)
Reliquary full of relatively hi-tech shit, left over from Predecessor race that walked this world before Eye Beneth ever blinked for its first time
Hall of Magic-Cryo-Frozen heroes that got there before
Maze with invisible but almost indestructible walls
Magic mirrors that lure heroes in: they show tham better life, what they dream about, how they would be if something didn't happen. Willpower saves heroes to not walk in and get trapped
Magic mirrors that spit out angry, twisted, evil copies of heroes. Same level, same character, almost same skills, but philosophies and principles of copied hero are twisted to be the edgiest shit
A wide hall that makes any sound made in it much louder. Like, "my ears are bleeding and skull is squeezed by this sound" louder.
Stele crystals: twist some game mechanic for several turns. Now you get refreshing of abilities and spells not for resting, but for the most cruel murder. Now you can get bonus to your roll if action involves some part of baneposting meme. Now you are the monsters.

Damn, "Chronicles of Siala" and "Dungeon of the Endless" are dope

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How to make a demon non edgy? Something not too serious but not a complete goofball either. Make him like kids? Have him addicted to sugar and get into actual lives threatening sperg out if he can't get it?
50 posts and 9 images submitted.
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>>48243652
That would be comedic.

Give him a real personality with real motivations for eff's sake.
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>Have him addicted to sugar and get into actual lives threatening sperg out if he can't get it?

That's goofball. You'll want to make him slightly edgy but not pointlessly so.
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Instead of indiscriminately killing people, make him follow a personal code of not killing helpless people, but turning those capable of fighting into mush.

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Any good ones? Does anyone have experience with them? Recommendations?
25 posts and 5 images submitted.
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>>48243449

Dogs in the Vineyard. The default setting is pseudo-Mormon inquisitors but it's really, really easy to adapt to just about anything.
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Deadlands is a hell of a lot of fun. Old system especially. You can easily drop the ghost-story stuff and play it straight if you want.
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Boot Hill.

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Color Pie Matters Edition
Any thoughts on how the new 4color commanders might work?
Old thread >48227231


>RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface
http://www.magiccards.info
32 posts and 5 images submitted.
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>>48243310
>Using the name field for the title ever
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>>48243225
Let's say theoretically, that you entered a competition with a buddy about who can shag the prettiest broad and who can fuck her best.

Then after a week, you banged a gal over at the post office and he banged his brother in a wig, a pound of makeup and a dress.

Your buddy insists he won, as he made his brother howl in delight.

The idea is that competition in MTG involves two aspects, collecting AND play. Lots of competitive people don't see it that way, but that's a big part of MTG's appeal. If you proxy, in many people's minds, you are sidestepping a valuable part of the game for an advantage.
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>>48243341

>that whole analogy
Just stop you're terrible at this

The rest of your post is better, now you're just defending people who get mad about proxies?

That's fine, I understand what you're saying, if somebody personally thinks that "collecting cards is part of the competition in magic" (literally pay to win, you mean to say), then nobody can force that person to play with them, everybody is entitled to pick their playgroups and who they will associate with

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I was wondering: are there any RPG systems focused on social interaction? I wanted to organize kind of a dating game, and I was curious if there was anything available dealing with those themes.

>inb4 FATAL

Thank you in advance.
13 posts and 3 images submitted.
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>>48243309

I don't know of any systems focused on socializing from a mechanical standpoint, but WoD and GURPS are both systems that reward RP, and discourage combat in my experience. I'm tempted to say to just avoid d20 systems now, but I doubt that's correct.

Honestly the social aspect of a session is always reliant on your players, and your own, ability to RP rather than any mechanics for such. Otherwise it becomes "I roll to 'x'"
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>>48243309
http://www.giantitp.com/forums/showthread.php?290243-High-School-Harem-Comedy-(Game-System-PEACH)
You know you want to.
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>>48243309
Check out Buffy the vampire slayer rpg, social connections between the characters are the driving force there. Repurpose as you see fut.

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A loyalist Primarch suddently appears in the 40K Universe. The Inquisition checks him up and proclaims that he is legit.
What happens?

>Inb4, the chapters that descend from his legion all die in a paroxysm of ecstasys.
14 posts and 4 images submitted.
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>>48243002

One primarch wouldn't probably make all that big of a difference. Remember that Dorn was killes during a regural battle, by Traitor Legions, and he wasn't even alone. I know that Khan is not considered KIA but IMA, but I believe after ten thousand years of absence declaring him KIA is a safe bet. And he went missinf in the Webway so probably got killed by Eldar or Necrons, maybe Demons.

Guilimann or Sanguinus could make a difference, as a person to unite the Imperium behind them and lead in a less retarded way. Others would be a drop in a sea of help that is needed.
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>>48243344
The fuck is IMA?
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>>48245588
In My Asshole

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We haven't had one of these in a while.
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Come DAfags, come Spacefurries, come Signigs, and come Smurflovers, come BAfags, come FireNiggers, and come RavenTards, defend your honour here and now.
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>>48241827
What's wrong with the Ravens?
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>>48241864
CAW CAW CAW CAW CAW CAW

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Any suggestions for making a 60-card standard/modern deck for 20 bucks or less? Preferably u and/or b but as long as it's fun color doesn't matter. Doesn't have to be outrageous or competitive or whatever
13 posts and 2 images submitted.
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Something like this looked fun
http://tappedout.net/mtg-decks/blueblack-eldrazi-attack/
But I'm new to the game so I'd like to see what else is out there
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Pls respond
>>
Why not just play on cockatrice for free?

Do you have friends who play modern or standard in paper?

Do you just want to go to FNMs and play modern or standard?

A $20 blue black deck is going to have a 0% winrate at FNMsin modern or standard, it would ironically be a waste of money, you're not even really playing the game

If you have friends who play you should just borrow a deck and save your $20 until it's at least $50-$100 and you can start trying to build a budget deck that can compete

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