How should interrogations be handled whenever the PCs have captured a prisoner?
I seem to notice most players are fond of committing the most brutal torture they can think of, regardless of whether or not they're supposed to be the good guys.
>>48224857
Like this: https://www.youtube.com/watch?v=yQiWVntopz4
>>48224857
With love and care.
>>48224857
>fond of committing the most brutal torture they can think of
That's fantasy mixed with human nature. We want to hurt our enemies. In reality most people don't have the stomach for hardcore torture and would be sick on the floor long before they got to the mid-level stuff.
But there are hardened people all over the place too.
Ur a grot, Hairy. Go shave ya git edition
>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>Konrad Kruze's okay fanwork
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).png?dl=0
>>48257354
>i2 meme
>>48257381
>oh sit, WAAAAAAAAAAAGGGHHHdup!
>Superstition is the Emperor's enemy. Luck is merely the manifested favor of His divine might.
If only the Imperium believed that first line.
>Typical high fantasy setting
>Not humans, but elves are the dominant race.
How would you do it?
>>48246975
Like this.
Humans are new to the world, in the not so distant past their rulers lead a great invasion into this world through some means or another and were for the most part defeated. Though there are some human kingdoms that persist in the remote places of the earth or close to the where the race entered the world, the vast majority of humans now live within the Elf kingdoms, integrating slowly, suffering some discrimination and growing their population steadily.
Dominant is in the only one or the most populated?
Either way, the elves would own everything, so there would be vast, sprawling, pristine cities of alabaster spires and flying buttresses, with aqueducts and perfectly-manicured forests surrounding them. The world would be a lot more civilized on the surface due to the elves being more long-lived and able to put long term plans into action.
Beneath the splendor of the cities though, sinister forces would be abundant. Lesser races would be either treated as second-class citizens at best or culled at worst. Elven superiority would probably grow more egotistical and there would be lots of political maneuvering and backstabbing between the different kinds of elves, and even amongst each other. Gangs might also form, but they'd be organized syndicates like mafias based on illegal trade and less like common bands of thugs and looters.
Magic would also be a commonplace thing and part of everyday life for the elves.
Cont'd
There was a thread a couple days ago about Reign, the game by Greg Stolze. I was curious about how it played. Is it mostly just for kingdom games? Could I run a game just fine with an adventuring party using the Digest version?
The Company rules are scalable from small town cult to continent-spanning empire.
It's entirely possible to forego the Company rules, though, and just play as an adventuring party, although I wouldn't use it to replace D&D style adventuring.
>>48228913
I've honestly never even heard of anyone playing it, but lots of people have read it.
>>48234074
Well it's the ORE system, isn't it pretty close to Monsters and Other Childish Things and A Dirty World? I've heard of people playing those (monsters more than dirty world).
I would like to get in a game of Nemesis.
How would you run a Star Trek campaign? FASA, Last Unicorn and Decipher all released games under license, but all of them feel like generic sci-fi games.
I'm coming to believe that it's not a matter of system, but style. So, how to capture that lightning?
Any ideas?
>>48228233
Which series?
>>48228233
>FASA, Last Unicorn and Decipher all released games under license, but all of them feel like generic sci-fi games.
But anon, that's what Star Trek is
>>48228353
One of the ship ones (so not DS9). An 'adventuring group' doesn't quite fit. There's too much command structure for murderhoboes, not enough 'other stuff' to make up for it.
I suppose my struggle would happen in any naval military rpg.
Any players of MYFAROG here?
First for le evil nazi may-may
Although on topic I have never actually read it, so a PDF would be nice please.
>papyrus
>>48258614
Read through it. Never gonna play it. It's trash.
Would playing a paladin be possible when you also execute the wrong doers after they have been through trial and found guilty ?
Would being a paladin also be possible if you are a vigilante and decided to execute someone in accordance to the law after the guilty has surrendered ?
Victim being evil of course.
This is for a future character of mine.
>>48255458
This being on the stereotypical lawful good paladin.
>>48255458
Here's a little trick I've learnt from three campaigns of playing as a Paladin.
Offer them ONE chance to surrender at the start of combat. Make it clear you will give no quarter otherwise.
Then you're not subject to having to deal with prisoners, because you can say: "I gave you a chance to surrender. Too late now, motherfucker."
Enemies never, ever surrender at the start. Doing this fucks over a GM who thinks he's being clever.
>>48255458
Pretty sure that is flat out oldschool paladin right there.
>Is he evil?
>Yes.
>Then killing him is entirely okay, don't worry about it. Even if he surrendered, he's evil, just fucking kill him if you want.
So what's the best way to do gun damage in pen and paper games? Damage by caliber? Damage by 'category' of weapon (pistol, shotgun, rifle, lmg, etc)?
Examples from systems that do it well are welcomed, as are suggestions and ideas. I'm just trying to throw something together for my homebrew because my group's excited for a more modern game.
>>48254113
Guns you can get shot with once, guns you can get shot with twice and guns you can get shot with threeish times. Three ranges, near, far, really far. Ammo counting, and one type of armour that counts as getting shot once for free/with broken ribs.
>>48254113
Well seeing as a 9mm pistol is using a different powder charge than a 9mm rifle, the caliber and cartridge matter.
>>48254215
This is a good start to go off of, thanks bro
>>48254241
Fair enough, I guess we can safely discount caliber type as the primary method of discerning damage.
Hey guys.
Did you know that Beskinski and Giger AREN'T the only artists that ever existed?
Pretty crazy huh?
>>48253870
prove it faggot
>>48253870
Show me butthurt art school fag.
Dungeons & Dragons Fifth Edition General Discussion Thread
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Community DMs Guild trove
>Submit to [email protected], cleaning available!
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>Pastebin with resources and so on:
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Old Thread >>48243736
I'm making a homebrew race for two friends to play
Fluff: they are small and stout catfolk that live in mountains, they are usually guides, cooks or merchants.
They have a natural attraction to shiny objects and can easily tell fake and real jewelry apart.
Neither of my friends are munchkins/powergamers, but I fear that I either gave them too little or to many features, or a feature that will make them stupidly broken
Any advice of what should I change? Wording I should improve?
Also I realise I gave them a slightly better version of the half-orc feature, but better than what I had tried before thatI gave them a second chance at death saves if they were to get three failures, no failures or sucesses would carry over from the previous attempts, this was once per long rest btw
May be starting a character in a 5e game next month, is there anything I should know that I might miss in the starter kit? I have played 2e for 4 years.
anyone play on TTS?
got a few games in playing 5e and I love it
So if goblins have a habit of kidnapping human women from villages, would this make Gnolls have a habit of kidnapping human men from villages then?
They pick at random, taste is pretty much the same.
Also the only actual instance of someone getting kidnapped by gnolls that I can think of was woman.
Yes. Gnolls kidnap human men because Gnoll men are too effeminate and weak for female gnolls. Human men have sex with the females and cuck the male Gnolls if they want to or not.
>>48250661
A black woman at that
To be clear, I don;t want a game that makes me feel like an octopus fucking naking-raping self-disembowling Japanese cuntroach. I want to feel like a noble and manly man of China, or at the very least old Manchuria.
I don;t want every character to be a 90-pound waif who has super-strength for no reason and beats every problem through DETERMINATION!!1111, I want to be a badass Kung Fu master who hones skills specifically to defeat the styles of his enemies.
A World where men can make themselves unbreakable with Kung Fu, but must leave themself one weak spot where enemies can strike. A world where drunken heroes patrol the forest, mixing their wins with anti-poison pills to defend against the treacherous attacks of the killers within. A world where the greatest of masters can only be killed by a very specific series of pressure points between noon and 3 pm, and masked men commit Kung Fu treachery while quite possibly being yoru closest allies.
What game is like this?
I think the standard suggestion for this sort of thing is Legends of Wulin. I think it probably gets closer than anything else to delivering the experience you're looking for. Lots of different martial arts styles, a setting with great flavor, fucking obnoxious action resolution mechanic.
>>48250797
>Legends of Wulin
puppets? https://www.youtube.com/watch?v=D73KE-4MNfM
Feng Shui.
What roleplaying game would you say has fairly difficult combat?
I mean, legitimately difficult combat; not just unfavorable dice probabilities.
I'm also not looking for needlessly complicated or obfuscatory rules, especially not ones that use complexity to mask a lack of actual decision-making; I'm not looking for a poorly edited series of random tables.
I mean, what roleplaying game features deep combat with broad decision branching and meaningful consequences?
>>48247004
From another time, another land
>>48247004
GURPS
>>48247213
So the fundamental challenge of GURPS combat is risk vs. reward.
You take penalties to attacks (increasing your risk of missing) in order to deal more damage or disable your target.
And you have to risk turning your back on enemies in order to go after more desirable targets.
>unironically being outsmarted by Orks
>unironically accepting ''cultural exchange'' from Dark Eldar
for a promising young race they are very unpromising and daft
Every picture of a Tau defeat warms my heart.
>>48246555
More like inexperienced.
You don't know that the Dark Eldar are relentless assholes the very first time you meet them. They don't often get a chance to prank the shit out of someone who hasn't heard of them before, so they tend to be on their best behavior at first just so they can twist the knife. Thats when you learn they can't be trusted and are rape-o-holics.
As for the Ork thing, ironically that happened because they had gotten so used to fighting orks that they took for granted the fact that orks were stupid and usually have the tactical skill of a goldfish. So when they finally did run into a warboss that was actually halfway intelligent, they got caught offguard because it took them way too long to warm up to the fact that they were dealing with a competent enemy commander instead of disorganized rabble.
Both of these are the sort of things that catch you with your pants down the first time it happens, but after that you know what to look out for.
Lets be honest, chances are good that during the human age of expansion the first couple colony ships that ran into the Dark Eldar didn't end up so good either. But we had the foresight to burn our entire civilization to the ground twice since then, so no one remembers OUR embarrassing failures.
>>48247322
If Tau were too dumb to realise guys who look like THIS might not be trustworthy then there truly is no hope for them.
So tomorrow I'm running a game of Everyone is John for some friends (or multiple games, I don't know how long they last). We're fairly experienced with tabletop and I've GM'd before, but none of us have played this game yet. Does anyone have tips for GMing?
Also general Everyone is John thread or something I guess.
Prepare for multiple ones, a game is very quick.
I don't have much to say along the lines of GM tips, it's a simple game and not very serious so it's pretty easy to just improvise yourself through.
General fun stuff, good improv on your part is a must.
Last session I did lasted 2-ish hours with 2 players with relatively simple obsessions. They won by completing all goals without me killing them, even after a very blatant nuke attempt.
You may or may not have a player that ONLY 6s the entire game.
>>48245866
It is a competitive game. Make sure the players understand that from the beginning.
Anything that is further than 10 minutes away will never be visited. Plan your locations accordingly.
Don't take your end to be the end. If you have nothing prepared, improvise. John fell off a building? What happens on the way down? John drowned? Maybe he's saved by mermaids. Shift genres as you wish if the players make you. Play the afterlife and try to fight John's way out of Hades. Only end the game when the player are out of points to spend.