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Archived threads in /qst/ - Quests - 136. page

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>Previously on Zatch Bell Quest.

Your new friends Mona and Cole along with your love interest Samantha got kidnapped. You learned about it through a mysterious phone call along with an adress and a photo of the four all tied up in webs.

You made your way to the out of the way warehouse and avoided several hidden traps. You snuck in and retreived the Spellbooks of your trapped friends. However when you struck out at the demon that created the webs, a creepy spider headed monster. You and Dizzy were about to get blasted with a powerful spell but a wellplaced hammer toss hit the shin of your rival book owner causing the spell to stop before it was even fired. The Spider demon grabbed her falling book and made it back to the second floor. She has been his a few times with a weakening spell.

Dizzy is eager to fight on, eager to save your friends.

"Something to throw, something to throw, something to throw... ahh! This'll do nicely" you say grabbing a hammer

The book continues to glow brighter and brighter as he prepares a finishing blow.

You aim, your ready, your arm steady... and toss!

Your hammer flies true through the air at full velosity entirely off the radar of the man. Paying complete attention to the book.

"Gigano Ar- FACKING HELL" he shouts as the hammer makes contact with the mans shin.

He drops the book through the hole in the floor as he falls to the ground holding his wounded leg, cursing you out in only the foulest of tongues.

The monster utters an irritated groan and uses the web to toss Dizzy back toward you, releasing her from its hold.

You catch Dizzy in mid-air, stopping her from crashing into the wall behind you. Meanwhile the Spider demon jumps and grabs her book from falling and retreats into the hole in the cieling.

"Diz, you okay?"

"Mhmm, we gotta hurry though! That sounded really painful and thats the best time to strike!"

>A) Use a spell to launch yourself through the hole.
>B) Rush up the stairs.
>C) Just attack through the hole while staying put.
>D) Retreat!
>E) Other.
94 posts and 11 images submitted.
>>
>>1413410
>>A) Use a spell to launch yourself through the hole.
Can you post the spell list?
>>
>>1413410
>B) Rush up the stairs
>>
>>1413423
https://pastebin.com/D7wN3FsZ

Here you go. You still arent fully aware of what the 4th spell does so it's still blank.

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You stride up to Tram station in search of a cadre of gambling adolescents. Their clandestine casino though relatively harmless is a blatant infringement upon the rights to such establishments held by the Black Spades, the gang that you have given your allegiance to. Thus it is required of your employ to take care of any threats to the gangs economic handle, including children.

Though currently you are but a villainous cog working within of a vastly larger network or criminality you take pride in the knowledge that it will all be yours within a matter of time. With careful planning and precise action you will be the catalyst for the destruction of the current status quo and the founder of new regime where you will be seated at the head.
You have already made such great progress! It was only three days ago that first ventured out into the derelict streets and began your raise to the top from the very bottom.
You seduced and enlisted a thief girl, murdered two shopkeepers who wished to help you, lost your only party member to the LAW, had your home destroyed by the LAW, and received multiple bullet wounds to your ankle trying to escape the LAW.
Despite your great losses you must take them in stride, one must be willing to lose everything if you desire everything. This is the price of ambition.

You and your Gang stand in the tram station looking for a ditch where the children run their operation from.
>What do you do?
272 posts and 67 images submitted.
>>
Hide somewhere and wait for a kid to reveal where you strike.
>>
For updates and supplementals
https://www.tumblr.com/blog/sahcrowsevillair
>>
>>1411449
Let's ask if theirs a place we can go to fix up our ankle and if they have a spare shirt we can wear to pick up our girl

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Rolled 70 (1d100)

Last time while the colony operation was being finished you ended up a pirate ship planning a rescue. Little did you that you would be the one behind a Grey Goo breakout and when you tried to rescue the kidnappee. You instead got knocked out like a bitch and tied up along with the kidnappers.

After breaking out with the kidnappers and retrieving your possessions. You found out that things were become extremely fucked as the attempts to quarantine the grey goo was failing spectacularly. Even worse they were about to use some kind of super weapon in the attempt to destroy it but the side effects would be devastating.

When you thought things couldn't get any worse you found out that the person you were planning to rescue was somehow in ground 0 of the grey goo. After heading there you discovered the nanites had gone rogue and the shipboard AI was being consumed by rampancy.

There you made the desperate choice of working with the now Rampant AI in the attempt to deal with the goo and prevent the super weapon from going off. To a degree it worked but alas the rampant AI decided to betray you afterwards by giving you your 'just reward'. After having caught a glimpse in something you shouldn't have.

Next thing you know you wake up and find yourself on a bed in the ship medical.
250 posts and 14 images submitted.
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>>1411436
I just love how everything that can go wrong for Mr.Charisma does so.
>>
Rolled 100 (1d100)

>>1411436
>>1409973
A nurse soon arrives after you carefully pick yourself up.

"Your onboard the pirate ship the Sad Lady. Your stuff is in the box at the front of the bed. Painkillers we cannot boost unless we desire to kill you."

>>1409999
"If the ship is in space then that can be arranged as for getting sending a message...unless you know the passcode you wont be able to send any."

>>1384121
old thread.

>>1411453
and now you finally know why grocery girl wants to keep you as far away from her friend as possible.

She has quite the good eye for people as it turns out.
>>
Rolled 34 (1d100)

Alright, not sure if it's a bad idea to ask the Rampant AI M073 to train us. Just thinking it would be good to know how to use the "gifts" we gained.

Then buy a ship warming gift for our new ship AI. Next thoughts for action from there.

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One day, you sit on your computer, doing some online roleplaying, applying for a job, playing games, what have you, and you hear a crash outside your yard. You run outside, and see that a strange looking pod has crash landed in your backyard, looking all scifi and shit. Upon approaching it, the pod quickly scans you and runs some data before producing a screen, to which you can customize your own mech suit or power armor. This should be fun. (Create a mech suit or power armor set with the CYOA Pictures below. You don't have to spend all your points, and you can add on features later, or even make brand new mech suits and such when you receive more.)
99 posts and 11 images submitted.
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When making a character, please also include:

Name:
Gender:
Age:
Appearance:
Clothing:
>>
Uh oh. This picture is pretty blurry. Give me a moment to find a clearer version
>>
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Let's try this one:

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>...Initializing QST.exe
>Discord: https://discord.gg/TEDgmFt
>Twitter: https://twitter.com/Telemac39455609
>Welcome back: https://www.youtube.com/watch?v=j05hzwQf8pA


“Dammit Echo, we don’t have time for this bullshit! There’re people on the outside who can help, and every minute we waste here is another minute we risk being abandoned here! I need to get out to contact help, you fuckwit, and talking to Bias is just a way of keeping HIM from killing me as fucking well!”

The whirring in the walls slows.

+Your answer is acceptable. For now. However, I am limiting your armory access to one weapon of your choice. Any deviation from the lit path will be met with incarceration. I cannot allow you to jeopardize Eve.+

So you need to be on your toes around both AIs now. Wonderful.

Another ten minutes of walking along Echo’s path, and you’re met with a door labeled “armory.” Unfortunately, Echo reports:

+The door has been put into security override lock by a system error. I am searching for a way to open the door, but it may be some time.+

“Estimate.”

+3 hours, at the minimum. My system log stretches back for over 100,000 years.+

Oh Jesus fucking Christ.

+Solution, Reclaimer,+ Mendicant rumbles. +The override I mentioned earlier will work on this door. Recommend you suggest to Echo that it bypass security node 234012.+

>Wait it out (timeskip)
>Follow Bias’ advice
>Other?

Sorry about last thread. My life got crazy that weekend, and I was too stressed out to write anything that passed my standards.
30 posts and 3 images submitted.
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run your old quest
>>
>>1411288
Star Wars Warlords Quest will return... soon.
>>
>>1411263
>Follow Bias’ advice

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Previous threads in the same world:
http://suptg.thisisnotatrueending.com/qstarchive/965328/
http://suptg.thisisnotatrueending.com/qstarchive/983051/

After months of inactivity, low motivation, and real life distractions I am back, hopefully better than ever, thank you. Now for a new perspective and character in the same area.


You walk through the forest, the memory of your mother warning you to not go out still fresh on your mind after the earthquake two days back. "Lilly, if you go out with all that is going on, I'll break your bow!" You know she lied, she wouldn't dare break anything given to you by your father. And you took a day to rest too, if you can call helping around the house resting. At least today's hunt went well, with two hares and a woodpecker hanging to bleed out in your secret spot.

You're well versed in traveling the forest, and you know you're far out, but it's past high sun, and there's less animals around, all no longer doozy from the morning sun. Following the trails of several small animals you suddenly smell something, the smell of rot, coming roughly from the direction that the trail is going.

You
>A) Keep following the trail, bow and arrow drawn in case of danger.
>B) Investigate the smell, carefully heading in its direction, hiding behind bushes.
>C) Head back and bring your family your gains for today, maybe get a new boot or piece of cloak made from the furs.
>D) Head back to the village and warn them of the smell and hope they will believe you.
>E) Write in

Rolls are given with options. I love to see you guys talk, but after some time I'll want a clear vote.
6 posts and 2 images submitted.
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>>1416072
>>B) Investigate the smell, carefully heading in its direction, hiding behind bushes.
>>
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>>1416084

Your curiosity gets the better of you and merges with the caution and fear of things that can cause death, your death specifically, as you change your mindset from hunting wild animals to hunting down trouble. Your first instinct is to hide in wait behind every single bush, but after ten bushes your patience comes to an end and you more or less dash from bush to bush and tree to tree, checking the scent in the air for your course and waiting mere seconds behind each tree or bush to look ahead, your rabbit-hide boots muffling the sound of your footsteps.

Quite some time passes as you imagine yourself comically dashing to and from trees, and before long the scent gets stronger. You're trained to smell when things go bad. If your food is bad you're one of the first in the family to know, and when you hit an animal in the leg you are able to track its blooded scent, 'it helps a lot' you think to yourself jokingly as you reach the point where you assume most people would be able to smell it, and now accompanying the smell of rot is the smell of blood, sweat, and freshly cut wood. A gust of wind begins to blow in your direction, carrying more of the scent as you kneel hidden behind a bush, peeking ahead.

A brown-and-green hut stands in the distance, far more advanced than what goblins would make, and taller too. A wisp of smoke coming from its chimney as you watch. A single man walks out, or a woman, but you can't make it out from this distance, they wear a hood, and common clothing that seems tattered. But as you are watching your eye falls on something else, the man talks to what seems to be a bear that was previously out of sight.

You move slightly closer in an attempt to get a closer look, curiosity still on a high. You move your feet more carefully "light steps, light steps" you tell yourself. Four trees further and you see something is wrong. The bear seems starved, with blood over its fur, and doesn't one side of its face shine... What is that? It's disfigured. And what is it doing with that man?

You
>A) Grab your bow and shoot the bear, you're not confident you can kill it in one shot, but you can sure try.
>B) Sneak closer, they haven't seen you here and the wind is blowing in your direction, it doesn't hurt to get a better look.
>C) Run back to the village, better warn someone. If that is an undead then we better kill him, and I don't stand a chance alone.
>D) Write in
>>
>>1416260
>A) Grab your bow and shoot the bear, you're not confident you can kill it in one shot, but you can sure try.

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(The companions of the Mercenary band are all open to roleplay. Original Characters only. The races are Human, Elf, Half Elf, Dwarf, Gnome, Halfling, Half-Orc, and Celestial. The classes are Warrior, Mage, Cleric, and Rogue.)

Tael-Amei halted in his tracks with his 5 companions, dismounting from his horse to scan the ground below him. He looked at the path intently, finding Orc tracks in the mud. Orcs were easy to track, certainly so for him, and they didn't care to cover their tracks, as it would seem they were in a hurry. He raised up from the ground and turned to his companions. "The Orcs flee southwest. They are taking the prisoners to Volgor."
12 posts and 1 images submitted.
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>>1415043
Half orc warrior please.

"Remind me why we do this, I get confused in last fight! Who Volgor again?"
>>
>>1415043
Human Dickass Thief
>>
Tael smiled, understanding that his big muscular friend had trouble with keeping track of the nuances of politics. "They take them to Volgor, Land of Eternal Night, my strong friend." He patted him on the shoulder. "You may have to cleave the skulls of many kinsmen in the upcoming week, my friend."

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101 posts and 11 images submitted.
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Welcome to Skyrise, a quest about airships, flying cities, and life above a giant cloud of toxic gas! I am Manticore, and I will be your QM. Anyone wishing to make the main character for this quest can fill out the form below to submit their character. Before you make a character or playing the quest, be sure to familiarize yourself with the lore and race/class guide provided below. I will pick a random character from the submissions tomorrow morning (April 29th, EST) and the quest will start.
About Manticore: I am an experienced Dungeons and Dragons game master that has worked with 3.5e, 4e, and 5e as well as many home brewed games. However, this is my first Quest thread and I am new to the 4chan community. If anyone has any advice for me concerning the thread, feel free to post out of character on this thread.
>>
Character Sheet. To submit a character, fill out the following:

Name:

Age:(Anything 18+)

Sex:Male/Female

Race:Human, Ghoul, Rudra, Elementia, Android (Descriptions provided in class/race information)

Alignment: Greygear Empire/Crestpoint Federation (Descriptions provided in lore)

Class: Greygear aligned classes: Magician, Monster Hunter, Scavenger.
Crestpoint aligned classes: Synthetically Augmented Organism (SAO), Technician, Juggernaut. (Class descriptions provided in class/race information)

Appearance: Give a general idea of what your character looks like, you need not be overly specific. A good description would include character height, build, hair/eye color, and clothing (No hooded figures please).
>>
Class information: Both alignments have 3 classes that can be chosen.

Greygear Empire aligned classes:
Monster Hunter- A warrior trained in the ancient arts of combat against non-human foes. The monster hunter is versatile and can use most melee weapons (very large weapons such as great hammers are excluded), pistols, and some weaker level magic. Basically imagine if there was a Witcher in world war 2.

Magician- A disciple trained in the art of magic. Magicians have the potential to learn all forms of magic, ranging from destructive attack spells to defensive healing spells and various illusions and everyday use spells. However, magicians are not trained in close combat and rarely know how to use weapons other than clonking the enemy with a staff or firing a pistol.
Scavenger- A sturdy, hardened rogue with much experience around machinery. Scavengers are very knowledgeable about machines made in the Graygear empire and tend to also be experienced mechanics. Scavengers can use almost any gun including pistols, sub-machine guns, carbines, and shotguns. Really the only guns they can't use are rockets and grenade launchers. In a pinch, scavengers also tend to carry a survival knife for close quarters combat.

Crestpoint Aligned Classes:
(Quick lore related vocab lesson before we start. Pseudomagic- A technique of creating effects similar to magic using advanced technology)
Synthetically Augmented Organism (SAO)- An experimental weapon made in the labs of VerTech or GiroCorp. Only Androids can be the SAO class. SAO are androids made for both front line combat and covert operations. SAO can use all guns including rockets and grenade launchers and have internal systems allowing limited use of defensive pseudomagic. In close combat they can also use their android bodies for hard hitting martial arts.

Juggernaut: A hulking mass of metal and anger. Juggernauts are a fairly simple class. They where heavy power armor and use any melee weapon to smash their enemies in direct combat. However, the armor makes it near impossible to accurately aim guns and they have no access to magic or pseudomagic.

Technician- A pseudomagic specialist. Androids can not be technicains due to self-risk. Technicians can use a variety of pseudomagics similar to a magician, but technicians tend to favor offensive pseudomagics for disrupting and damaging androids, robots, and machines. Technicians can also use most one handed weapons including pistols, some smgs, knives, and short swords.

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OH SHIT NIGGER you are Ogi - daughter of the Chief of Police. Pilot of a standard Police Mech that you named Sidorovich.

YOu have just finished a period of training to become a better pilot. Currently you're watching your coach/dad/police chief eating a donut. What do?

Roll 1d100 fo any action, highest roll in a minute or two gets picked.

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES

https://twitter.com/notapaladin
1112 posts and 251 images submitted.
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Rolled 59 (1d100)

>>1415446
eat his donut
>>
Rolled 89 (1d100)

>>1415446
"Where the fuck's my donut?"
>>
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>>1415474
"Get your own donut"

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Your name is Alagos.
Well, that's what you call yourself, anyway. Everyone else refers to you as '402'.
You spend your days in this cell, hooked up to a fairly ridiculous number of sedatives and tranquilizers. It doesn't put you to sleep, but you're pretty sluggish most of the time.
You think back to how exactly you ended up here...
262 posts and 29 images submitted.
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You woke up staring at the night sky.
A quick look around revealed several things. You lay on a circle of some sort, in an alley. Eight men in robes surrounded you, chanting. They pause in surprise upon seeing you.
One of them steps forward.
"Demon! I compel you, eliminate the mercenaries at once!"

What did you say, again..?
>[]No.
>[]Okay...
>[]Huh?
>[]Other.
>>
>>1410347
>other: the pact is sealed.
>>
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>>1410359
You stand up uneasily. The cultists back away.
"The pact has been sealed..."
Another cultist runs around the corner of the adjacent building.
"THEY'RE HERE! THE--oh!"
Bursts of gunfire ring out, tearing through the man. The others panic and run away from the sound.
A man in red armor appears, holding an assault rifle. He stares at you, then looks down at the circle.
"Shit!"
He disappears behind the building.
"We've got an unidentified, calling extraction!"

>[]Kill him.
>[]He seems nice. Ask him who he's calling.
>[]Follow those cultist guys.
>[]Other.

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The adventures of muscle guy with his own thread this time.

So there was this guy in /v/ with some slime girl draw adventure. Well whatever he was dyel af so I am starting my adventure.

You have three ways of starting the guest:
1. Go to the Valhalla Gym and workout like a champ for extra caution before starting +1 STR
2. Visit the bro hall
3. Try to increase art quality(even though the whole point is that)

note this isn't a shitpost I will actually continue this adventure if you want it's just a parody but a good one like jojo or whatever
4 posts and 2 images submitted.
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>image size: 2000x2000
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>>1419558
my standard size for editing it's still 657 kb
>>
fuck I really want to draw this I'll come up with something better if it's what you want sorry

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Welcome back to Double King Quest!

You play as the Double King, who wants all the crowns. ALL OF THEM. You've currently killed 3 members of royalty and stolen their crowns as well, making you the Pentuple King.

Where we last left off, Double (Pentuple) King was about to storm the giant skull castle of Count Franz, who is the king of vultures. All the citizens are currently stuffed inside this skull castle out of fear. You are currently flying in your Ovum Regia, a flying egg, above the castle.

What do you do?
130 posts and 12 images submitted.
>>
Rolled 18 (1d20)

>>1412575
Search the wasteland in the immediate vicinity for anything significant or out of the ordinary. Anything else we can make use of?
We ARE flying really high, so that will give us an advantage. Helps that there aren't any vulture scout/attack units nearby to bother us in the process.
>>
>>1412579
Considering you're flying way up high in a wasteland, you figure there's bound to be some useful stuff lying around here, and useful stuff there is! You somehow managed to find a functional cannon buried underneath the sand some ways from the castle. How lucky!

Unfortunately, you lack gunpowder of cannonballs of any kind, which is kind of a shame since you really want to blow some shit up.
>>
Rolled 11 (1d20)

>>1412584
Get out of O.R. Load the cannon ball into O.R and have it fly straight into the castle

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http://suptg.thisisnotatrueending.com/qstarchive/1351482/
http://suptg.thisisnotatrueending.com/qstarchive/1362377/
http://suptg.thisisnotatrueending.com/qstarchive/1371830/
http://suptg.thisisnotatrueending.com/qstarchive/1388347/
http://suptg.thisisnotatrueending.com/qstarchive/1401351/
Twitter:
https://twitter.com/Pastorboysavior

>There are several main areas of land
>Tairmora- The frozen north
>Fauland, The centerland
>Orexas, the desert westlands which lay beyond the Malformed curtain.
>Far deep into the vast desert is said to lay a den of heretic humans.
>It is there with your band of friends, refugees and escaped prisoners you will venture, in search of something to call your own.
>You can see where the land begins to dry up.
>Allison speaks.
>"Well, there is is folks, just like the map said, here begins Orexas."
>Foulla speaks,
>"Uh, unrelated, when Hausterien got attacked and lost half it's men, it should be at a disadvantage now right?"
"Hardly. The priests have untold numbers of reserves hidden within towns for just such an occasion. Perhaps even those with abilities like Joshua or Xector."
>"T-thats.. Rather alarming."
>Veronica speaks.
>"And now Xector controls all of it. Just great."
>Allison speaks,
>"Well, he IS the hero of Hausterien after all. Why shouldn't he be in charge?"
>Allison might be trying to pass it off like she doesn't care, but you can tell by the underlying tone in her voice it bothers her.
>"L-lady Allison-"
>"That's Empress Allison to you worm!"
>One of the men speaks,
>"E-empress Allison-"
>Fouella speaks,
>"Ignore her, she's just teasing you. What do you want?"
>"I-its just, is this going to be a long trip?"
>She grins.
>"Why, are you scared?"
>"N-no! We'd happily follow you anywhere it's just.. None of us know what this place is like."
>Allison sighs.
>"Welcome to the club, we ain't got a clue either. For all we know, we could be marching straight to our deaths."
>He gulps nervously.
>Foulla gives her a flat look.
>"Way to boost the morale Allison."
>"Shoosh, I'm a great leader. Isn't that right my loyal subjects?"
"You're laying it on a bit thick aren't you?"
>"Eh maybe. But I'm just having fun."
36 posts and 3 images submitted.
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>>1412056
>The sun beats down on you.
>It's rays are harsh.
>Sweat drips down your forehead as you trek through the harsh desert landscape.
>Allison gets close to you whispering.
>"I've changed my mind Anon, can we go back?"
"W-what? We've barely started!"
>"I know but, I've just remembered, I hate the heat."
"It's a little late for that don't you think?"
>She snickers a bit.
>"Well, I mean, it would take a lot of supplies to get us all through the desert."
"Oh come on, you're really going to take the troops and leave us here?"
>She chuckles maliciously.
>"Annnnd I've found my out.. Try not to die in the desert my precious brother."
>Fouella grabs her by the ear.
>"As much as I dislike you, we need the troops in case we get into trouble."
>Veronica speaks,
>"That's right, we're marching into unknown territory, you can't just run off when we need you!"
>Allison sighs,
>"It was worth a shot."
-
You spend the first night under a rock formation, it's pretty big, but some of the men and women have to sleep out under the stars.
>The cold wind blows through the night.
>Allison sighs with delight.
>"Now this is more like it. Oh, and look at that, those stars are something else huh? If I had a guy, this would be a pretty romantic spot to take him."
>You look up.
>"Wow, yeah.. You don't see stars like that back in Fauland."
>Veronica becomes human sized snuggling against you.
>"It really is romantic isn't it?"
>Fouella appears on your other shoulder.
>"It certainly is romantic, isn't it Anon?"
"Uh, well, it certainly is pretty."
>Fouella speaks,
>"I think it's pretty too Anon."
>"What would a demon know about pretty things? Demons are ugly just like you."
>"I don't need to hear that from the talking canary. Just be a good little girl and give Anon his power boost."
>Veronica growls
>"Oh, I'm just a canary am I?"
>"My mistake. I should have called you a flying battery. Or a floating Inn."
>"At least I can heal you witch! What can you do? Sin people to death? You're a bad influence on him."
>They both get up.
>Veronica uses her magic on Fouella and anchors her to the ground.
>"Ngh.. What did you do?"
>Her feet look like they're becoming roots.
>"You're about to become a nice little tree for the lovely desert scenery we have here!"
>"Oh yeah?"
>Fouella squints hard and suddenly Veronica is lit on fire.
>"Ah! Ah! Help!"
>Allison speaks,
>"Stop drop and roll!"
>She does so.
>Allison parks a seat next to you.
"Enjoying the show?"
>"Immensely. Go on, fight to the death for my brothers affection fufufu.."
>You sigh.
"Alright, that's enough, come on, break it up."
>They reluctantly comply. Veronica removes her curse from Fouella.
>You decide to go to sleep alone.
>But Allison sleeps next to you again.
>"Thanks for the headpats the other day Anon."
"Why must you incite chaos?"
>"Relax, I'm just trying to enjoy myself."
"At the expense of others as usual."
>"I love you little brother."
"I love you too big sis."
>>
>>1412060
>Another day goes on through the hot scorching desert.
>Rations are starting to get low already.
"Alright people, we gotta ease up on the rations, we're already getting pretty low here."
>Fouella speaks.
>"I can always feed on sin if my food consumption is a problem."
"It isn't, I'd rather have you eat normal food than sin. I'd let you have mine before I allowed you to go hungry like that."
>"Anon.."
>Allison speaks,
>"Say, what's that over there?"
>Buzzards are encircling something.
>From the back one of the men says,
>"Is it edible?"
>You all go closer to inspect.
>"It's a little girl.
>Allison shoulder nudges you.
>"I call dibs on the legs."
>You give her a look of disapproval.
>Her skin is tan..
>You feel her pulse.
>Shes alive.
"Quickly, I need water!"
>Someone hands you a canteen and you force her upright to drink.
>She coughs as the water spills all over her.
>She seems dazed.
>You decide to pick her up and take her with you for now.
----------
>It's the next night out under the stars.
>The girl is awake.
"What's your name?"
>She seems frightened.
>Allison speaks,
>"Don't be scared, Anon is a nice person. He won't harm you I promise."
>She looks down.
>"M-my name is Catori."
"Catori huh?"
>"You.. You don't look like people from Orexas.. Are you foriegners?"
"Yeah, it's a long story.. But basically we just wanna know whats out here."
>Allison smiles,
>"Think of us as, explorers. Do you know about the Malformed? I've been curious as to why I haven't seen any out this way."
>She twiddles her thumbs.
>"Well, I think it's because they wouldn't have very much to eat.. And it would take a long time for them to cross the desert."
"What do you mean? Are there more of you somewhere? Are you the last one? If you're far away, how did you get all the way out here?"
>She shows you claw marks on her side.
>"A big monster carried me away. I think it was trying to take me to a place they call the Malformed Curtain. But he died before he got back."
>Allison speaks,
>"Couldn't take the heat then? Wonder why he didn't eat you?"
>Fouella speaks,
>"It was probably a mission from the Malformed to capture one of the townsfolk and learn about them through.. Interrogation."
"Well, in any case, it looks like you outlasted him. If I may ask, what IS out there?"
>"Towns. Lots of towns."
"Fantastic! Tell us more!"
>"Feed me first. I'm hungry."
>Fouella speaks,
>"Pretty audacious for a little girl out here all by herself."
>Allison snickers,
>"You're one to talk."
>You give her some food.
>She eats it.
>"Mmm.. It's different. Ok, well."
>You lean in with baited breath.
>"There are lots of towns. Sometimes, we get along. Sometimes, we don't get along."
>Fouella speaks.
>"The amount of detail, it's like I'm really there."
"Shush Fouella, please continue Catori."
>>
>>1412062
>"Well, the one where I'm from is called Rowtag. We're a native tribe with all sorts of traditions way back from when the ancient hero and the Lady Saints of Virtue were around."
"W-what? You people know about that too?"
>"Sis knows more about it than me. That's just what she told me."
>Allison speaks,
>"Interesting. You mentioned other towns too?"
>"Mercyville is a town next door. They got the only green land here in Orexas. It's very mountainy and stuff, sometimes sis takes us there to buy herbs and medicine. It's sort of a witch town. They practice lots of arcane magics. It's super cool when they have festivals and stuff."
>Veronica speaks,
>"Sounds pleasant."
>"And, well, the last town is Rustlers Settlement. They're rough and tumble cowboys who like to stir things up.. They got a whole bunch of fancy gizmos and gadgets, but some of the people there aren't very nice."
"Sounds like an interesting mix of people."
>Allison speaks.
>"Doesn't sound like people the church approves of."
>Veronica speaks,
>"The church doesn't approve of anyone, so that isn't saying much."
------------
>It's another day in the scorching hot desert.
>Allison speaks.
>"I can't do it, it's over for me Anon.. Bury me somewhere.. Cold.."
>You sigh.
"You're fine. You've been complaining this whole trip and nothing has happened but you getting a little tan."
>She grabs your face.
>"I'M GETTING TAN? Nooo my precious skin! I'm roasting alive!"
>Fouella speaks.
>"I haven't been able to wear my sweater and now everyone can see how skinny I am.. I too am not fond of this heat."
>"S-see?! She agrees with me at least."
>Veronica speaks,
>"It doesn't really bother me, honestly I'd take this over the cold anyday. Did you guys even remember how cold Tairmora was? I nearly became a Pixiesicle!"
"Ugh.. Will you people quit complaining? You're only making it worse."
>"Lord Anonymous, I think we're out of water.."
"Oh.. Fantastic."
>Allison chuckles.
>"See, even you hate it."
"Let's just find a riverbank or something and see if we can't find someway to replenish our water supply."

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This quest has some basic rules found here: https://docs.google.com/document/d/1RK8z8lfjsw-27c2XyUHZeobzQ1UfKaDo9lThomg8bf4/edit?usp=sharing

You play the goblin, Dubs. Your purpose in life has been very minimal and following a minor flood in the night, your life or your insignificance will near its end.

You awake to the river's cold waters and the screams of your five other companions, which for convenience will be called [1], [2], all the way to [5], until the thread decides any cool titles for them like "Steelfin Finger" or "Ironshell the Cowardly", ect.

You all flail about in the water trying desperately to survive.

What do you do? Roll a d20 at the end of your post. Dubs decides.
9 posts and 5 images submitted.
>>
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Maybe shouldn't have expected this page to be as active on a Saturday night.

Oh well, it's still open for suggestions, I'll be waiting folks.
>>
Alright, I'll bite.

Dubs is gonna grab for the nearest log in the river nearby.

12
>>
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Actually, y'know what? Forget the dubs rule. First response to an author post gets to go. Let the people play! But first:

>>14144688

You manage to grab a log, with some of your fellow goblins doing the same. [1-4] all grab a hold, but [5] is drifting out of reach, panicked.

What do you do?

File: Paranoia.png (1MB, 900x1245px) Image search: [Google]
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‘There is no such thing as paranoia. Your worst fears can come true at any moment.’ You toss in turn in the cot you were sleeping in. You were finally able to fall asleep, no matter how uneasy, after escaping your home. After you killed those monsters with only a simple verse of a bible. The entire thing has had an effect on you, and sleep was much harder to come by. Maybe it was just because you knew you were in a different place, maybe it was guilt, maybe it was the fear of the other monsters that hide amongst you. Your eyes flutter open, dawn hasn’t even come, only the excess light of the sun off the horizon gives the church room you were staying in any semblance of light.

You bring your hands to your eyes, well you try to. Something is holding your other han-

Something is holding your other hand, and that something is another hand.

"Jack..." a familiar voice whispers your name.

>Flail
>Scream
>Calm yourself and try and remember the biblical verse, DC 18
>Use your other hand and attempt to reach your bible
151 posts and 8 images submitted.
>>
>>1410589
Some general info about the quest;

Please quote the post you are voting in, not really a rule but it helps me a lot
If you are changing your vote, please quote the original vote you had as well as the post the vote is taking place in, once again mostly for my convenience
All rolls unless otherwise specified are 1d20
Wait for the vote to be done before making any rolls
Crits are enabled

Last Thread;
http://suptg.thisisnotatrueending.com/qstarchive/1365431/

Other Threads;
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=QuestMM

Discord (Quest Thread Not General; Moon Man Quests text channel):
https://discord.gg/xM2aCYq

Twitter for quest:
https://twitter.com/QuestMoonMan
>>
>>1410589
>Flail
>Scream
>reach for your bible
>>
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>Bible
>Not Quran

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