This quest has some basic rules found here: https://docs.google.com/document/d/1RK8z8lfjsw-27c2XyUHZeobzQ1UfKaDo9lThomg8bf4/edit?usp=sharing
You play the goblin, Dubs. Your purpose in life has been very minimal and following a minor flood in the night, your life or your insignificance will near its end.
You awake to the river's cold waters and the screams of your five other companions, which for convenience will be called [1], [2], all the way to [5], until the thread decides any cool titles for them like "Steelfin Finger" or "Ironshell the Cowardly", ect.
You all flail about in the water trying desperately to survive.
What do you do? Roll a d20 at the end of your post. Dubs decides.
Maybe shouldn't have expected this page to be as active on a Saturday night.
Oh well, it's still open for suggestions, I'll be waiting folks.
Alright, I'll bite.
Dubs is gonna grab for the nearest log in the river nearby.
12
Actually, y'know what? Forget the dubs rule. First response to an author post gets to go. Let the people play! But first:
>>14144688
You manage to grab a log, with some of your fellow goblins doing the same. [1-4] all grab a hold, but [5] is drifting out of reach, panicked.
What do you do?
Dubs grabs [1] by the legs, using him like a branch to reach out to [5]
1
>>1414807
Do you want to continue or conclude?
Either way, [5] is on their way out.
Welp, I guess I'm gonna head off of this thread what with the lack of responses so far. Sorry I couldn't make this more interesting, folks.
Have a great night!
Continue.
Rolled 2 (1d20)
>>1414824
Do something heroic to save #5
No gob left behind.