"Still Your Commander" Edition
Previous: >>55127564
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Horrible place with primers, access at your own risk.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCH
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
Thread Question: Who's the strangest commander you run?
>>55135784
Do you have a new thread queued up and waiting for when a thread hits the bump limit just so you can force a shitty joke every few hours?
>>55135784
Patron of the Moon is probably my oddest commander.
>>55135837
>tfw plan on building him too
Any cards I should absolutely include?
>Miniature wargaming was invented at the beginning of the 19th century in Prussia.
Let's assume that some of these venerable originators are brought to the present.
What would impress our distant forebearers the most about contemporary miniature wargaming?
Which innovations catch their eyes? Does anything cast them into flights of delirium?
Does anything alarm them or greatly offend them?
>>55135566
They'd be horrified to learn that we were embroiled in multiple wars against horrible green monsters, Egyptian robots, and insect/dinosaur things. After all, for them all wargaming was recreation.
>>55135566
>What would impress our distant forebearers the most about contemporary miniature wargaming?
The level of detail on some of our figures would no doubt register.
>>55135566
Well Kriegsspiel was developed for training and simulation, assuming their searching for the same thing they'd be a little put out by the most popular games I'd imagine.
Are Golems the most powerful (normal) monsters?
>Resistant to physical damage
>Immune to magic
What the fuck is a normal monster
>>55135962
trolls, elves, ogres, cyclops, goblins, wolves
What's 'normal' about a mud man powered by jew magic?
>DM decides to retcon something that happened in a past adventure
>does it because they have big plans for the campaign
>campaign collapses because the players no longer treat anything as final or permanent
>DM tries to keep the gold rewards low, money penalties high, and to put a heavy focus on life and upkeep
>does it to keep the players motivated to keep adventuring and collecting bounties a la Cowboy Bebop
>campaign's focus shifts to their lives as depressed hobos living in wretched conditions without any motivation to do anything
>DM introduces a character to serve as a moral compass
>does it because they've felt they haven't communicated well enough what their setting's interpretations of good and evil are
>players murder the NPC
>>55135261
>DM decides to retcon something that happened in a past adventure
>runs it past his players, explaining why, and what the issue is
>players grudgingly agree, and are a bit salty, but since they agreed to it, the campaign doesn't collapse simply because of the retcon
>DM tries to keep the gold rewards low, money penalties high, and to put a heavy focus on life and upkeep
>players love it because the DM clearly stated what sort of campaign it would be beforehand and didn't simply change the tone of the campaign in the middle of it because he thought the PCs were getting too strong
>DM introduces a literal moral compass
>Players look at it
>its four points read "kill, eat, befriend, take a bath in it"
>>55135261
>I can't communicate: The Probleming
>retconning
It's basically admitting you are a bad GM.
Wouldn't a shotgun be the best gun to shoot a dodgy eldar with?
>>55135153
Do you consider flamethrower to be a gun?
>>55135153
Actually shotgun will be perfect weapon for ork kommandos but they will call it "Shootagun" instead for Shotgun.
>>55135178
We're starting a new game on Saturday and I'm working to flesh out my character's personality and motivation. I have a base concept but I'm concerned that they are too flat. What steps do you guys go through to make sure your characters are fully realized and three-dimensional?
>>55134962
characters need three things
>a goal
This needs to be an understandable goal for everyone at the table, something people can empathise with. It should also be something the character is incapable of in their current state, they need to change in some way before achieving it, whether or not they know that is up to you.
>a motivation
A simple statement about the world from your character's point of view, a statement they believe in which forms the basis for their reason for wanting their goal. My usual advice for motivations is to see if the statement can be convincingly counter-argued, for example, 'evil should be vanquished' isn't exactly a controversial statement, something more like 'I am the only one who can be trusted to judge and vanquish evil' works better as the room for debate means you allow for your character's morality to be flawed, leading to development as the game goes on.
>a personality
This should principally be about how your character prefers to deal with problems. You should be able to name at least three things about your character which you admire and also at least one trait that causes more problems for them than it solves.
>>55134962
I just ask myself the following questions
What does my character want?
Why does he want it?
How does he go about trying to get it?
What's kept him from getting it so far?
Does he want anything else if he achieves it?
From there it's just a matter of throwing in a few character quirks and flaws. Double points if it's his flaws and not his circumstances which have kept him from achieving his goals thus far and this encourages character development for my character to progress through his arc.
>>55134962
The other posters are forgetting the most important question of all.
> Why is my character willing to team up with those weirdos and wander the world, killing monsters and risking his life every day?
Adventuring is not a job that everyone will take willingly. But if you can't answer why your character is a) an adventurer b) a team player, you failed at chargen.
Why aren't there barbarian elves?
>>55134840
Depends on the setting!
>>55134840
You're one stupid nigger, try googling some time
>>55134840
because you havnt made one yet.personal homebrew has a entire culture of elf barbarians, there fun as fuck whenever anyone interacts with them
Realistically what am Is a reasonable price to pay someone for commissions on figures?
>>55134783
Depends on what am Is your budget.
Realistically, what are you paying for? High quality paint job or Homer's makeup gun? Or am I misunderstanding & you're paying someone to acquire your figs?
>>55134783
Commission as in they design and cast the figure for you, or just paint it?
>D&D 5e
>Make a character inspired by pic-related
>Considerably more developed than rest of the part: annoying asshole rouge, typical hippie druid, a wizard who is a wizard.
>Highly involved in the local government since his dad is a nobleman
>Dedicated to truth, justice, and punching things
>Gung ho attitude where he insists on being in the spotlight, even when it's a stupid as fuck idea e.g trying to punch a dragon
>DM likes it since I RP, other players seem less enthusiastic
Am I That Guy? Can you be That Guy just for playing true to your character
I don't think you are That Guy, at least from the story you're telling. If other players want spotlight, they should come and get it. Nobody is entitled to it, it's earned.
No, you're a good player.
>>55134750
If they're too pussy to assert their character and match your level then it's their loss, man.
They deserve their place on the sidelines.
Just stole this idea from a guy on /co/:
>>>/co/94993779
Fae Gentry are invading our universe to siphon off our imagination. This is the cause of the rise of remakes, auto-tune, and fidgit spinners. Our universe is running out of imagination.
I want to turn this into a campaign. Think this would be good for Delta Green? Wasn't this actually the plot of the original (terrible) version of the Fae RPG by white wolf?
>>55133652
Sounds like a cool premise, especially going with old fae, Pratchett-style elves who can't invent but love to destroy.
Doing Tam Lin and other changeling stuff applied to the modern day might be cool.
Also, while the Fae can't invent, they have long, long memories - so they might copy things from across centuries.
How are you thinking about handling iron though?
>>55133741
Iron is a good question. Maybe there's something conceptual about it that's just anathema to them. Something to do with the fact that as a concept, Iron has come to be strongly associated with permanency and an unchanging nature, which is in opposition to the chaotic fluidity of the gentry. Same with stone.
This is why humans started building things like houses and castles out of stone and brick. Sure, it had it's own positive qualities over wood - but deep down...
>>55133819
Stone might still have some power, but that's a good reason for iron to have much less power
>Iron, oh yes, Iron used to stop us, to burn us and bind us, but we, we are patient... iron *rusts* human, in your mind and in your soul. Now you scrap it, you re-cycle it, and nothing is forever. And how many new materials have your scrabbling fingers grubbed out of the ground, so clever, so replaceable. You have forgotten, forgotten what it means to make things for that last. Returned to the natural state... and you are naturally prey
Enough! I have had it, /tg/! It's raining SIDEWAYS over here! Who's responsible for weather in your setting, and how do I give them a piece of my mind?
Kukulkan The Storm Dragon
>>55133572
Physics.
>>55133572
One of the moon gods has a big hand in it, it's one of his hobbies.
He's a bit of a dick
"Don't have any saved CYOAs other than mine" Edition.
Previous thread: >>55120464
Pasta: https://pastebin.com/vrqYhnpu
>>55133230
That wasn't too hard, now was it?
Are there any systems that have you take on the role of mercenaries/soldiers for hire in various Cold War conflicts?
>>55132976
Merc 2000, Twilight 2000 but merc based
>>55132976
The Advance Recon
>>55132976
Mercenaries, Spies, & Private Eyes...
Why do you still play this violent game?
>>55132927
to finally kill all I hold dear and become the true unfettered capitalist
>>55132927
Because chess is too violent for me.
>>55132927
Is there any strategy in monopoly at all? Isn't the right play to just buy whatever you land on until you get low on funds and and then hope to avoid your opponents' squares?
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/ircrizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>55125301
And by return of the captain, I mean Brutus is back and is fixing the drive, for those unaware. Stupid hurricane.
Jumpers, how have waifus changed your builds?
What would you have for Awakened/Requiem abilities for Za Warudo?