>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/
>Resources Pastebin:
http://pastebin.com/X1TFNxck
>Previous thread:
>>55117219
What's your setting like, /5eg/? Low magic, high magic? Human only? Noblebright? Grimdark?
>>55122964
High magic, navigating some politics with the PCs being big damn heros at the end.
Itsforgotten realms
how do you even do low magic? Do you stop giving wizards spells beyond 3rd level?
Pathfinder General /pfg/
Infighting Edition
What was the last think your party almost came to blows with one another over?
/pfg/ Link Repository: https://pastebin.com/JLu5xXML
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>55093714
what class would you play if you wanted to be a vampire hunter?
>>55122053
Probably a ranger, honorable mentions to inquisitor and slayer
>>55122053
Inquisitor because there's an archetype for that
Vigilante because they'd never see it coming (Then again, that applies to the inquisitor as well on occasion.....)
Paladin. Especially of Something like Sarenrae, who's got an archetype devoted to it.
Cleric. Same reasoning.
Marksman and Gunslinger. Ranged Specialists and that sort.
though what i'd really go for is Investigator to get that "Abraham van Helsing" Feel.
Previous thread: >>55104556
>Pastebin:
https://pastebin.com/7HiVphFm
>News
https://www.kickstarter.com/projects/200664283/chronicles-of-darkness-dark-eras-2
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
>This week's Monday Meeting Notes:
http://theonyxpath.com/gencon50exclamation-mark-monday-meeting-notes/
>Question:
You know you can make a new thread before page 10 right?
>5th edition cliffnotes
https://pastebin.com/cp0r59da
>>55121114
Lets shit this one up with Mage Supremacy!
>>55121172
Let's not. This general swims in salty tears too much.
Reminder that archmages are canon to your game no matter what.
But that doesn't matter because they don't do anything.
>DM a a campaign
>Put effort into NPC backstories and motivations
>No one cares about them
>Introduce random NPC to move the plot along like a maid or a secretary, or random NPC villains as random encounters like a bandit or just silly nonsense like a talking sword that flies and dreams of being an artist but keeps ripping up the canvas by accident
>Everyone fawns over them and tries to get them to join the party
>Forced to improvise backstory and motivation for them every single time
I just don't understand.
>>55121110
Welcome to being a writer. Most popular characters were just written as jokes or placeholders.
Players are strange, fickle, and capricious creatures. I've given up on trying to understand what makes them tick, and I only put the barest amount of effort into NPCs anymore.
Ayup.
Most PCs tend to be selfish.
They're the center of the Universe, and why the hell would they care deeply about anything else?
Especially if it takes more than a minute, or doesn't give them a reward.
Most players just enjoy the experience. Build the story around the PCs, not the NPCs.
The NPCs exist as support and to lighten the mood, so silly quirks on NPCs are the best.
Getting a group that cares about your world, NPCs, or story is practically impossible.
Remember, this is their game, not yours.
So, /tg/, how do we fix the cancer that's killing the setting?
Forget about the Horus Heresy and let primarchs become promotional disply pieces that don't get used in game.unless you were thinking about removing space marines in which case fuck you, find another setting, or make your own.
>>55119160
destroy macragge. Let Ultramar fester as Nurgles garden made manifest. bring back the Lion, Wolf and Fist.
We make you stop posting
>AH: To be honest, I think Games Workshop has become a lot more sanitised and less political than it was in the 80s and early 90s. Now it seems to be aimed at appealing to the younger audience.
https://www.trackofwords.com/2017/03/16/forgotten-texts-alex-hammond-on-the-demon-bottle/
Was early Warhammer "political"?
>>55118954
Not really.
>>55118954
I don't know about political, but it is a damnsight lot less punk.
>>55119294
that's because punk has stopped being popular.
So I'm planning to run my first game in the near future and could use some advice from you guys. Plan so far consists of:
>players are a rag-tag group of mech pilots and their support units (mostly maintenence vehicles and some light attack vehicles)
>a technologically advanced enemy has overrun the planet, placing the group's starting position far behind the enemy battle line
>luckily for the group, the enemy force's haste has left them strung out far and wide over the continent, forcing their pilots to operate in small, isolated groups or even alone in the case of larger mechs which are quickly outpaced by friendly support
>the campaign objective is the space elevator on the other end of the continent; they need to make it to the elevator before the enemy can break the friendly forces holding the evacuation point or else they're trapped on the conquered planet
>player mechs are analogous to HAWKEN-style small/medium frames; fast, lightly armored, zip around with their rocket/jet engines while taking snapshots with small cannons and missile/rocket launchers. Strong emphasis on minimizing exposure time and maximizing their maneuverability
>enemy mechs are going to be big stonkin' things. Plan for them to be roughly on the scale of Battletech, with even their lighter machines dwarfing the players.
>players will be able to pick and choose a bit on what they'll be encountering; satellite and other long range transmissions are spotty but they'll have intermittent contact with their commanding officer who will pass along intel on enemies in the area, locations to find supplies like ammunition or food, or nearby friendly units they can meet up with/rescue to increase their chances of not dying horribly
Cont. 1/2(?)
>>55118280
The issue right now is I don't have a system. I'm digging through the Chromestrike system right now (as in it's open and I'm reading through it as I type this) but what I see so far doesn't really seem to match what I'm looking for. I've got the Mekton Zeta Plus PDF lined up next once I'm done digging through Chromestrike, but I wanted to ask if anyone had a system they'd like to recommend before I got stuck into a 300 page book about flashy robits.
Also general advice thread for anyone who wants it I guess. I'm certainly open for ideas and advice myself.
>>55118303
Battletech?
>>55118408
The thought occurred to me but isn't Battletech a wargame? Would I be able to reasonably adapt it for a campaign where everyone is playing something analogous to a 10 ton mech?
kingdom death
what did you buy at gencon?
also, are all these minis included in satan tier?
https://www.marktplaats.nl/a/hobby-en-vrije-tijd/warhammer-en-wargaming/m1197225098-kingdom-death-miniatures-warhammer.html?c=8c285449651fa109c354bbabe740c1b&previousPage=lr&pos=6
>>55118071
Six of those figures will be in the Satan pledge. Beyond the Wall, the Great Game Hunter, and Savior 20 Years won't be.
>>55118149
The original Nico won't either.
>>55118149
Neither 40 year saviour.
>A pillar is falling towards you all, make a WIS saving throw
>What, why?
>To see if you're wise enough to dodge it
Literally happened in my 5e campaign last night. Was WIS the appropriate stat to use?
Is that a serious question? No! Who was the dm, a robot simulation?
>>55117279
Probably referring to characters in movies/tv running in the direction opposite of whatever is falling on top of them (like in Prometheus for example) rather than running to the side
>>55117279
It was not.
You clearly should have made an INT saving throw to see if you could calculate whether you should dodge or not.
Why don't any of the 40k races use relativistic cannons to just Exterminatus all their enemies?
>>55116903
Because shut the fuck up
>>55116921
>>55116903
40k is a game in which dudes with skulls on their armor stab other dudes with spikes on their armor while power metal plays in the distance.
All else is secondary.
Tell me, fellow Mazdamundi players, do you intend to go North and solve the Delf problem, or South and solve the rat problem first?
My thoughts are South will be tropical and more suitable for Lizard settlements, but by the time you've consolidated Lustria Malekith may have confederated all of Naggaroth
>>55115937
Ratmen aren't part of the great plan, Elves are.
Send the serpents to eat them.
>>55115995
must be an age of smegma fan
>>55115889
Fruit by the foot
I'd really like tyranid or chaos looking stuff painted like this if you have it.
WB Vamps, partying it up
>what if we made Goblin Guide but better?
>lol why not, fuck red players
>>55116033
Is this bait?
>>55116033
Goblin Guide has haste and doesn't fetch a land into play. It just has the potential to put one in hand.
Of the two Guide seems like the generally better option as it's got a lot less downside.
What are some tips for running and playing Mouseguard?
>>55114816
Don't get eaten by cats?
>>55114816
Been eyeing this one for me and my GF and some friends.
Any fun?
>>55114863
I dunno. My group is gonna play it after we finish our 3.5 DnD campaign, as a stepping stone to Burning Wheel. It looks pretty fun to me, but I was hoping some more experienced players/gms could give me some tips.
How many boxes does this Magic card check? (to use executive parlance)
>>55110040
Is there really an SJW 'muh ekwul representashun' demand for 'old chick cleavage'? Is this meant to cater to fat old women? I bet it'll make Grandma feel powerful when she's spoiling her son's wife's son.
>>55110040
>"Loss has no meaning here"
>bottles don't form loss shape
missed opportunity