>>52634230
Need to steal this.
"Naw dawg, you heard me wrong. I ain't a necromancer,
>whistles over his shoulder
Ay yo Curtis! Lil G! Getchyo asses in here!
>two large black gladiators enter the room
Naw fool, what my shit is? I'm a negromancer
>early 90's west coast hip hop high frequency whines pierce the air
>>52634348
breddy good
Pimp wizardry sounds more useful
ITT we post /tg/ music
https://www.youtube.com/watch?v=XCxL3-Fl7bM
https://www.youtube.com/watch?v=AwdjreJKggg
This one always made me think of Chaos from 40k.
Black Pyramid is Old-school D&D: The Band
https://www.youtube.com/watch?v=SJqPNz9FLcM
Phoneposting between sets atm, just gonna post youtube-able keywords
Zack Hemsey instrumental
Guild wars faction soundtrack (link into other ones)
Guild wars 2 soundtrack
Lineage 2 9 hours (timestamps in description required to skip past certain ones)
All WoW expansions (google wow ost, preference to the 9 hour version)
Nordic ambient music (this vid gets really weird past the 2/2.5 hr mark)
Promotion stories allowed if you link em don't tell.
Personal favorite story here: https://1d4chan.org/wiki/The_Times_and_Trials_of_Klightus#Gallery
>>52633984
3/?
>>52634008
4/?
>>52634015
Rolled 20 (1d26)
Thunderhawk still resin edition: https://www.warhammer-community.com/2017/04/10/thuderhawk-inbound/
Terrain problems subedition
Fulgrim had a go at roleplaying a Daemonette and a Fire Raptor pilot liked it, chainfists aren't ergonomic and Greyfax has interesting but undergunned ancestors. Distraction Primarchfex were deployed to cover the Whale-Stormbird docks and Tabletop Standard is the new transparent and unpainted. Bullock bikes still better than flying penises. All this and more in the long-gone last thread: >>52612825
>READ MOTHERFUCKER READ
http://pastebin.com/iUqNrrA8
>Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp (embed)
>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub (embed)
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764 (embed)
>/HHG/'s allegiances
www.strawpoll.me/10663447 (embed)
>Oct 16 White Dwarf
http://www.mediafire.com/file/zm71nli980zr97h/WhiteDwarf_Oct16.pdf
>Primarch Popularity Poll
http://www.strawpoll.me/11458318 (embed)
>HHG Discord
https://discordapp.com/invite/wYS2J6b
>THREAD SPAMMING SHIT BAIT
http://www49.zippyshare.com/v/aYWlVV9f/file.html
http://www32.zippyshare.com/v/heDZWytT/file.html
http://www.mediafire.com/file/sc266oa6al1jb7o/the-binary-succession.mp3
So, now we're stuck with the scratchbuilding gif and whatever else we can come up with for Superheavy Flyers, have any of you ever built custom terrain for your armies? I need a specialized Skyshield for the Filiketos (now I've found another model for it) anyway, so I was thinking of expanding that into a few tiles' worth of custom base/fortifications for my Genetor fleet, since it would look nice to have everything laid out.
Post custom cool terrain that you've made or seen?
Was there a period of of time between when curze joined the night lords and nostramos falling back into its old ways when good recruits, and not prisoners or scum, were actually sent to join the legion?
>>52633883
Still doing CAD work for ZM board, the major construction components are designed, I just need to print and sand a set of pillars for a test tile.
I don't suppose anyone with an engineering background and a set of calipers could give me the dimensions on the promethium pipes and the flange connector GW has been using on kits? (Like the reactors and new mech stuff)
>The average human's intelligence is 10 INT, with 12 INT being an outlier and 14 INT being borderline brilliant
>Gold dragon wyrmlings, fresh out of their mother's egg, are as intelligent as brilliant humans
>By the time they're juvenile, the dragon equivalent of dumb and impulsive teenagers, they surpass peak human intelligence
>By the time they're adults, they've so far surpassed human intelligence that they become downright incomprehensible to us
>Ancient dragons may as well be gods, that's how insignificant human intellect is by comparison
Why are dragons so often used as yet another group of antagonists when from their perspective humans are indistinguishable from well trained chickens? They should be mysterious beings of great reverence, worshipped as if they were gods by some and utterly beyond comprehension for others. They should appear to act without rhyme or reason because their logical reasoning is something we could not even understand even if they literally wrote it out for us, and any attempts to take them down would be utterly fruitless as they'd be able to predict anything a human opponent could ever attempt.
A dragon dares to oppose Pelor's light?
Also proven to have disgusting pagan hybrids as well?
Soon to be condemned a heretic and killed in the name of Pelor.
Faith is the reason why.
A dragon seeks to oppose the king by threatening his people?
Not only will the dragon be killed, but the wealth gathered, the arcane knowledge and secrets within, the knights corpses rediscovered, the minerals and jewels found deep within the earth of the dragons lair.
All of these will cement the peoples trust in their king.
Politics is the reason why.
A dragon destroys an ancient city from eons ago?
Scars run deep, vengeance awakens from the hearts of all survivors.
They will claim their revenge.
Injustice is the reason why.
Kill yourself dragonfag
>>52633418
14 isn't borderline brilliant. The NPC array had a 12 and 13. Humans have a racial +2. 1 in every 18 humans have 14 or a above Int. Not exactly rare.
Among elderly humans 16 int becomes coming in 1 in 9 humans.
It is only okay to roleplay a little girl character if:
>they were a wizard that changed into a little girl and still act like a crotchety old man
>>52633160
No.
Go be a pedophile somewhere else.
>>52633160
Anyone that has an image they've titled "Loli Smolder" is not asking this question with pure intentions.
While the actual idea isn't bad, perhaps if the wizard was merely de-aged or something, you clearly wanna discuss this for fetish reasons.
So fuck off.
>>52633160
I think that inherently makes it more creepy.
Okay, guys, let's come up with some interesting, uncommon plot hooks / adventure ideas for fantasy. Please, keep it rather serious.
>in a sudden burst of light a man from another world appears before the party. He asks them for help in a barely recognizable language. He has odd weapons and magic doesn't work around him. Sometimes odd things happen around him, like shadows appearing mid-air or small items starting to hover
Bumping with content
>all over the world portals appear. They lead to eerie pocket worlds - if you walk in them around thousand paces you are back to where you started. Each one of them has some unnerving quality
>party meets a silent knight. After a while it turns out he is a slime that evolved due to the armour's magical aura.
>>52631629
>A ship carrying a royal messenger has sunk off of the coast. The King needs a group of adventurers to collect the signet ring lost in the wreckage, it has been enchanted with a tracking spell to make sure it would never be lost and it appears to have been moving against the currents.
MODERN GENERAL
cycling force spike edition
Hopes for new cards?
Hopes for reprints?
What flavor of death shadow are you playing?
>RESOURCES:
>Current Modern Metagame
>http://mtgtop8.com/format?f=MO
>https://www.mtggoldfish.com/metagame/modern
>DATABASES:
>magiccards.info
>gatherer.wizards.com
>>52631363
I think this card is decent actually, keeping your opponent off curve and then cycling late game seems pretty good
>>52631483
yeah because mana leak is so good
>>52631560
Mana leak doesn't cycle though?
Hey /tg/, me again!
I've been working on a full conversion of FFG Star Wars to Avatar since September.
Here is what I have so far:
https://docs.google.com/document/d/1SCD0NBMaCJ54njx0uXVjzsV60iw-L7ViEWJndwom3vQ/edit?usp=sharing
Please feel free to leave comments.
Please also keep in mind that I have [unfortunately] not had the time to play test or truly balance any of this content yet and the content itself is still severely lacking in terms of late-game bending techniques, adversaries, gear & equipment, vehicles and adventures....
I will continue to bump the thread with information and insight that was provided in the last thread >>52572942
>What is Avatar: The Second Age?
The Second Age is a free conversion for the Fantasy Flight Games tabletop roleplaying game Star Wars: Edge of the Empire (et al). Fantasy Flight Games (FFG) created a set of wonderful rules and a Narrative Dice System (NDS) that allows for Game Masters and players to create and live out dramatic and imaginative Star Wars stories — Avatar: The Second Age adapts that system to the setting of the universe from Nickelodeon’s Avatar series, complete with bending and a combat overhaul, among other key systems.
>Why use FFGSWRPG as a base?
I've played and enjoyed a lot of EotE, AoR, and F&D. I think that Fantasy Flight Game's narrative dice system lends itself very nicely to the Avatar universe due to the way the core mechanic tries to facilitate episodic, fast-paced adventures. FFG created the system to explore a vast universe which enables the same desire in players who want to explore the Avatar universe.
The core mechanic for Star Wars is the narrative dice which relies on a success/fail mechanic. You want to perform an action and you either succeed or you don't. The nuance is that sometimes you fail, either due to the environment or other narrative circumstances which can be quantified in negative modifier dice. Sometimes, even though you fail your action, you may still gain some sort of advantage and sometimes you succeed but with unintended negative consequences.
I think the combat system is what needed the most work to really emulate the fluid and often ad-hoc nature of the fights in the Avatar world. So when it comes to bending, entrenched techniques (like the water whip) are outlined as though they were Force techniques. This means you start with a basic technique but each technique can be upgraded along a tree to enhance the ability in ways to make it more powerful, potent, or to boost the form's utility (more on this in a later post).
So specific bending forms are handled by a Bending skill (itself reliant upon any of the character attributes depending on the nature of the ability) whereas generic one-off moves, like sliding across an ice path or using earthbending to enhance your ability to climb a steep cliff, are handled by a Bending Arts skill to represent the utilitarian nature of bending.
By separating certain techniques into outlined abilities (Bending) and free-form maneuvers (Bending Arts), I've provided players with definitive mechanics for combat as well as the narrative flexibility for improvisation.
>Does this conversion require only Edge of the Empire?
The conversion is essentially stand alone. I've synthesized elements from EotE, AoR, and F&D for a single, cohesive experience.
>Did you keep the Duty/Obligation/Morality systems intact, picked only one, or come up with some replacement for them?
I've synthesized the three systems into a new system called Honor.
Like Obligation, a character's Honor can have unintended consequences and create plot hooks if left unaddressed.
Like Duty, Honor can be accrued and used as a resource for additional insight or to meet characters; for example, a certain Earth Kingdom petty king may refuse to meet with the party unless they're 'honorable enough' to request an audience. Likewise, characters who are *too* honorable might not be able to convince a Triple Threat gang leader to work with them.
Like Morality, Honor should be a reflection of the characters' actions throughout the story. So if they do something particularly heinous or if they go against their own vows, they should realistically expect to lose some of their Honor.
>Will nonbending characters be viable?
Nonbending characters should absolutely be viable and I've modeled many of them after classes from the Star Wars games. The show itself clearly demonstrates that nonbenders frequently hold their own against benders.
Currently, there are six nonbender classes, each with three specializations. There is currently a single Bender class, but it has four specializations (one for each element).
>So what's different from FFGSWRPG?
Unlike many fantasy games, including FFGSWRPG, Avatar: The Second Age does not require that players choose a race. This is due to the source material only containing humans as a viable playable race. Character attributes are determined by players choosing a Background, which is comprised of a Location & Culture as well as an Origin. Each of these confers characteristics and attributes on a player character to provide variety in character creation. While a character’s Location represents where in the world they’re from; Culture to represent the nation in which they reside, their Origin represents a general summary of their lived experiences up until the events of the first game session.
Combat has also changed to reflect the fact-paced nature of combat in the Avatar universe. New mechanics have been added to include Counter maneuvers and actions, advanced grappling, and even defensive stances. Most importantly, the Martial Arts (formerly Brawl) skill has been expanded upon to create more variety and provide players with more flexibility in combat.
Characteristics which govern skill use are now known as attributes and they have been lightly overhauled to better fit in with the setting of Avatar. While FFG’s system contains Brawn, Agility, Cunning, Intellect, Willpower, and Presence, Avatar: The Second Age uses a mostly similar setup: Body, Agility, Intellect, Guile, Charisma, and Chi. The most important distinction is the inclusion of ‘Chi’ as a governing attribute with its own skills unique to the Avatar universe.
Animal companions had such a huge presence in the show and it would be a disservice not to include mechanics for such a quintessential Avatar feature. The Animal Bond talent from Force and Destiny has been borrowed and renamed as well as expanded upon. Additional rules for pets can be found in Chapter IX: Game Master.
Bending will be explained in a separate post.
ITT we make edgelords into respectable concepts
>How do you make edgelords relatable?
>What would a veteran adventurer who happens to be an edgelord behave like?
>Is it possible to save edgelords?
You need to define edge-lord first. Preferably with examples and not blatantly silly ones.
>>52631298
Orphan assassins, misanthropic loner types, and nihilistic mercenaries are all examples
>>52631854
>nihilistic mercenaries
But... how can you be anything but? Being a sword/gun for hire pretty much requires the attitude of 'fuck everything else, pay me' which I feel would probably come pretty much hand-in-hand with some level of nihilism.
I mean, this doesn't mean your character has to belt Nothing Else Matters every time they go into battle, but most of them aren't going to be philosophers and preachers of virtue. They're going to be soldiers doing whatever they can to live through their contract.
Place to share pictures you like, find pictures you like and possibly even explain why you like them.
This one's Grimaldus standing with Ekene Dubaku, last of the Celestial Lions (iirc) during the 3rd Armageddon War after they were almost completely justasplanneded into the ground by the inquisition for not being totally heartless.
tfw mont'au devils and daddy issues make you borderline khornate
I like ones which remind you that despite all of the high fantasy grimdark going on that there are some real people in this universe.
Previous thread: >>52611438
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/its-in-the-cards-x1000-monday-meeting-notes/
>Question:
Do your games strongly feature modern technology?
Going to be running a Werewolf game set in the Reconstruction South, Richmond Virginia
Come check it out if you're interested.
https://app.roll20.net/lfg/listing/74267/the-lost-cause
http://www.strawpoll.me/12699307
>>52628499
>Do your games strongly feature modern technology?
I'm not sure what this question is asking? But I suppose I could say, "Where appropriate." Out of date tech makes great window dressing. However, I was also going to have a cabal of Mages (under the misdirection of a loyalist Changeling monarch) use Fermilab to break a hole in reality and make a gateway directly to Arcadia.
two thin coats edition
>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here
>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart
>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA
>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw
>DIY Spraybooth
http://www.starshipmodeler.com/tech/pa_booth.htm
>DIY Wet Palette
https://www.youtube.com/watch?v=96mjmqWTPfM
>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU
>Fuckin Magnets how do they work?
[YouTube] How to Magnetize a Tyranid Carnifex
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/
>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg
>Stripping Paint (yes, the ellipses are part of the URL!)
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...
>Priming With Acrylic Gesso
https://www.dakkadakka.com/wiki/en/Priming_With_Acrylic_Gesso
>Green Stuff Casting
http://fromthewarp.blogspot.com/2011/11/molding-and-casting-shoulderpads.html
http://masteroftheforge.com/2012/05/21/rubber-molds-green-stuff/
http://masteroftheforge.com/2012/07/17/green-stuff-cast-shoulder-pad/
>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf
>Previous Thread:
>>52606406
Thoughts? I'm not an experienced painter but this is definitely the best looking model I've ever done. I spent extra time on her because I played with her this weekend and she managed to, against all odds, kill Magnus in single combat.
I'm thinking I might try to add a bit to the hair, to make it pop a little more (nuln oil maybe?), and touch up the highlights on the parchment. And maybe do a bit more highlighting on the armor.
Also, do you guys have any recommendations for the inside of the cloak? I'm wary of using a wash for it because I don't want it to end up blotchy.
>>52627849
That's your best looking model...? I don't ever like saying some one is a lost cause but...
>>52627983
aren't you a rude little egg
>>52627849
looks fairy good, but the gold needs more depth and shade, seems a little flat. also, look up tutorials on painting white, the parchment seems a little odd.
>H-Hey, sorry about that w-whole end times thing, guys!
>I-It was just a prank guys, ha ha!
>I mean, its not like the Total War games did so well, or, um anything..
>We just thought that maybe you might perhaps like to come back and play WHFB again?
>....Please?
Whats the chance of WHFB coming back?
>>52627665
Source on image?
>>52627665
>toys
Comeback confirmed! Get hyped!
>>52627697
It's from a licencing expo last year.
Are vikings just memes nowadays?
>>52625844
Everything is a meme.
>>52625844
Its cyclical
>>52625844
Someone here once pointed out the Romans were the real warrior culture. Vikings were just a culture with warriors in it.
Which I think is pretty accurate. They were explorers and raiders, not empire-builders.
But they did look really cool. So why not make them dangerous and frightening in your games?