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Archived threads in /tg/ - Traditional Games - 1360. page

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>GM/Player
>System Preferred
>Times Available (with timezone!)
>Method of Play (Skype, IRC, roll20, etc)
>Contact Info
>Additional Notes

previous >>52476514
139 posts and 32 images submitted.
>>
>GM/Player
Player
>System Preferred
5e
>Times Available (with timezone!)
after 5pm weekdays. weekends more open. GMT
>Method of Play (Skype, IRC, roll20, etc)
Discord+roll20
>Contact Info
Miasma#5456
>Additional Notes
Looking for a group on a european time zone to play with
>>
I need a regular fucking group to meet weekly for anything. So tired of people cancelling all the time.

FUCKING WEEKLY!
>>
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>>52586914
I can't even find a single group

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>Question: Should "To Hit" and "Damage" be separate or the same roll?
127 posts and 28 images submitted.
>>
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Character sheet for my first attempt homebrew game. Thoughts?
>>
>>52583574
>Question: Should "To Hit" and "Damage" be separate or the same roll?
I've always liked base Defense/Attack stat with opposed rolls added. From there, the difference is the damage. I mean yea it's clunky but I've always loved it.
>>
I have no rules and I must brew.

>>52583574
Both can be good, depends on the system. I find separate works better for simple mechanics.

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I'm making an adventure that's in a creepy forest setting, and I need some cool/creepy forest monsters, pic related
311 posts and 150 images submitted.
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>>52575963
>wendigo
>Blair witch-esque thing
>feral children
>a old, mean, bear that just stalks the party
>>
>>52575963
The Hide Behind.
Giant beavers.
>>
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>>52576157
hidebehind is good, as are other fearsome critters (if you make 'em a little more fearsome and a little less goofy)

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15mm a best edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

Last Thread >>52405286
310 posts and 31 images submitted.
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>>52527260
Bump
>>
Give me your most interesting rule wise skrimish games.
>>
>>52528253
Honestly malifaux's core mechanics are amongst the most interesting to me. Action points and alternating activations, with card based resolutions and a solid scenario generator. Too bad their current aesthetics and individual unit designs aren't that great IMHO

Anyone know any clever / funny ways to cheat him into a game with friends?
17 posts and 1 images submitted.
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>>52640994
Hiding him in a card sleeve.
>>
tap three islands, put down cheaty face, than use your three blue mana for something else.
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>>52641092
Kek. Not OP, but I'm going to do that if I get a Cheatyface.

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How important is physical strength in modern warfare?

Let's say we are fighting an alien species, which are far stronger than us. Would that be a big influence?
22 posts and 4 images submitted.
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Mildly important in that the average infantryman needs to lug around a lot of gear and ammo, and adopting weaker, lighter ammo for service weapons is a frequent compromise.
Stronk muskles won't help you not get airstriked or artileried to bits, though.

Very important in that non-grunts, the people hauling supplies and arming warmachines, have a lot of especially big and especially heavy shit to manipulate, which is why militaries are so keen on developing exosuits.
>>
>>52639880

You don't want your soldiers to be huge slabs of muscle, that means they require more food to stay alive.

Something close to book-version War of the Worlds Martians, except with a really ferocious immune system instead of a nonexistent one. A big brain, good eyes, good hands/manipulators, and the smallest amount of organs needed to support that. Although the sense organs and hands might well be disposed of in favor of neural interfacing, turning the soldier into a brain and support organs, basically.

Flesh is squishy and weak, machines stronk. what the soldier contributes is the intelligence the machines currently lack. And a soldier that's just a brain-pod allows for more machine and less meat, as well as less restriction in shape. Such a soldier could wear power armor that doesn't have its limbs limited by the need to wrap around the squishy arms and legs of the human inside for example.

Almost forgot; for self reproduction they'll need wombs and weenies, if artificial ones don't already exist.
>>
The real world is full of things a lot bigger and stronger then man. They all get killed with guns, the great equalizer over strength.

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Hey /tg/ I've been thinking. I know the concept of super soldiers is relatively not foreign in science fiction but what about Fantasy? I've been tinkering with the idea of some long forgotten civilization experimenting with people of Epic born fate (Like incredibly powerful stats with some inherit destiny to save the world. Instead of letting the destiny play out they take them and freeze them in stasis. When they gather enough capable Epic heroes who are all roughly equivalent ages because of the stasis they train them in all forms of fantasy powers.

The idea was that the BBEG, or whatever isn't really a BBEG but a group of these Arcane super soldiers from an ancient civilization awoken from stasis. This obviously wouldn't be noticeable right away to the players, but sooner or later they would come across the group or maybe even select members as they are completely missions or destabilizing the region and assassinate powerful figures.

A few issues come up. The soldiers themselves. I am having issues coming up with their Classes, equipment, and tactics. If these guys are Fantasy Hyper soldiers I was thinking of having them gestalt classes, with some sort of armor that is woven into their very bodies for maximum capability(Like guyver or pic related).

tl;dr Trying to generate Fantasy Super Soldiers as antagonists from some long forgotten time need help brain storming some ideas about the soldiers themselves. Trying to do this for 5e.
13 posts and 4 images submitted.
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>>52639025
Some Ideas so far:
>Ability to use multiple forms of fantasy powers ranging from ki, to magic, maybe even some divine stuff.
>Always over equipped with equipment
>Armor is some kind of powerful armor that gives them haste, has adamantium plates woven in for protection, telepathy with the collective group regardless of distance, limited invisibility, water breathing, and etc. Powered by some crystal of power.
>>
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>>52639025
that'll cost you a ritualistic birthing ceremony and a good 15 years of gym fees for each.
>>
>>52639151

And they still die like scrubs.

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As someone who got into D&D in 3rd Edition and currently favors 5th, is it worth going back and giving 2e a try?
121 posts and 10 images submitted.
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>>52632897
It's gonna feel weird to you, it has all kinds of rules that don't really make much sense but have been tacked on over the years - it's basically houserules the game. It's worth a look I guess?
>>
>>52632897
No. But if you like 5e, you'll think AD&D is fucking amazing - IF you have a GM who can think for himself.
>>
>>52632897
Go 1e, 2e is going to feel clunky unless you've been actively using it in a side game or something

Post your favorite MTG art. I just got a new one with Amonkhet.
81 posts and 53 images submitted.
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Time Reversal is pretty sweet.
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>>52611603
Here's another spooky demon.
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No contest for me, Bloodghast

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I've been playing philsophy: the enlightenment, and i just got to say, did you guys see that massive buff islam got last set?
Im not sure if i want to build a jihad camel deck or if i want to play a good ol conversion deck
One of my friends said that i should play a hybrid deck
Im not sure how i feel about ythe hybrid playstyle but i love the creativity
What do you guys think?
317 posts and 32 images submitted.
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>>52611013
>playing anything that just scoops game 1 against Protestant Aggro
Hope you enjoy your 0% win rate against half the format.
>>
>>52611013
I wish I knew the retarded magic terminology so I could participate in this thread.
>>
>>52611035
>playing protestant aggro
You are literally the cancer of the earth
My LGS banned that shit after it sweeped an entire tournament

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>Welcome back to /srg/, chummer
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>Code Straight
>Conserve Parts
>And never, ever cut off a dragon in a racing sim

Matrix Edition
What connection does your character have to the Matrix?
Do they use it casually, a few mails, a few shitty sim-games, the works?
Are they a full matrix native, breathing code, dreaming code, being code?
Do they use it to escape the dreary real world?
338 posts and 47 images submitted.
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>Playing a Decker
>Party Shaman is an old man with the Computer Illiterate quality
>Presume this is gonna make us enemies for most of the campaign
>Turned out to be like teaching your granddad how to use a computer but your gramps can shoot lightning from his fingers
>mfw he turned around and gave my decker a toothless grin after managing to send an email to his estranged daughter on his new commlink
>>
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>>52610817
>have a game with two deckers
>friendly rivalry between each other
>pranks too, like forwarding dirty e-mails and the SR equivalent of installing adware and browser add-ons on each other
>they compete over who gets to hack into systems first
>at a crucial moment they put it all aside and save the party from a premature death
>>
Are full body cyborgs a thing in Shadowrun?

Take a guess why I'm asking. Also, do the GMs here do the 4 Limbs for attributes or the 5 Limbs for attributes?

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>one of my players attempting to become fastest being in existence
>already hit 250 f/s, meaning they can outrun most arrows
>Their final speed maximum is projected to be nearly 600 f/s

How do I counter this?
315 posts and 40 images submitted.
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>>52600922
System?
>>
>>52600922
Spike strips.
>>
>>52600929
5e

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Will Starfinder be good?
17 posts and 3 images submitted.
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>>52639297
It's possibly the worst idea I never wanted. So probably better than Beast the Primordial.
>>
lolno not even close
>>
We've had this thread god knows how many times by this point.

The consensus is a pretty strong 'no'.

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What weapons would you like to see more represented in tabletop and other media?

I am rather biased towards the Khopesh, and the Halberd.
21 posts and 8 images submitted.
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The good ol' Falx.
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Literally, indisputably, undeniably, irrefutably, unarcumptuously, the greatest melee weapon ever made.
>>
>>52638107
>Halberd
I agree, but polearms are really really tricky. There's about a million different ones and they were (mostly) all specialized for attacking certain armor or formations

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Tell me about bandits in your settings. Are they poor people robbing others on the road? Are they unemployed mercenaries wrecking shit on the countryside? Tell me.
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A strong yes.

Doesn't depend on the setting but the bandits themselves. Some of those, some of these, and some others too.
>>
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The latter.
>>
both of these and much more - bored nobility, foreign agents rising unrests, misunderstood revolutionaries, PCs...

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