I know this was a dead horse a decade ago, but I feel it's worth revisiting.
People complain that DnD4e was too much like a video game. However, what if the issue was that it was too much like a roleplaying game? 4e should never have been the 4th edition of Dungeons and Dragons, but it's own product entirely. It could have kept the DnD name, but just been a side product instead.
Take out the out of combat stuff like rituals, skill checks, and money, and you are left with a pretty streamlined, super easy to pick up, 1 vs Many wargame with extremely robust character customization and a level of persistence between games that is normally exclusive to roleplaying games. It blurs the line between RPG, wargame, and boardgame in a way that would be pretty unique and definitely have a comfortable niche in the industry.
So, if that was how it was released, just as some kind of side game like "Dungeons and Dragons: Tactics" would you enjoy the mechanics of 4th edition more?
>>52631897
Possibly. I know I'd play the fuck of a decent dungeon crawler that doesn't try to be something it's not.
>>52631897
I agree that I always felt that 4th edition D&D felt like a WoW encounter system. It had a lot in common with games like Super Dungeon Explore and Descent, which is to say it was almost an episodic combat grinder. To be fair, though, D&D is often at it's best wiht how it handles good old fashioned axe-to-face gameplay. It doesn't struggle per say in other aspects, but compared to other role playing systems, D&D has always felt, to me, like one of the most video-game-y systems, even back to AD&D in retrospect (though, with a lack of other good, accessible products at the time, it was hard to think of D&D as videogame like).
Ultimately, compared to many systems, D&D has always relied havily on the GM to make non-combat encounters fun and worthwhile, while the system itself is pretty comfortable ignoring them as they often had little in the way of rewards (experience or otherwise) or always had built in, turbo complicated and or specific solutions, often requiring a combination of very specific spells, only furthering the 'video game' feel.
The ways to push away from videogame feel is to provide a truly interactive, open and real experience, as videogames often have limiters and rules that can't be reasoned with or altered easily like a GM can. A puzzle might have multiple clever solutions, but a video game might only accept one or two of them where a GM might accept any of them or more, or surprise you with new elements.
TL;DR: all TTRPG's will feel like vidya if your DM is strict/by the book/inflexible and even shitty combat systems like D&D4 can feel like magical immersive experiences with a good group.
>>52631897
>People complain that DnD4e was too much like a video game. However, what if the issue was that it was too much like a roleplaying game? 4e should never have been the 4th edition of Dungeons and Dragons, but it's own product entirely. It could have kept the DnD name, but just been a side product instead.
How did it have any less 'Roleplaying game' than any other edition?
> be PC
> other PC betrays party to Evil Warlock
> Evil Warlock betrays this PC later
> Party welcomes PC back
> mfw
>>52630587
Vegeta
>>52630587
It's not good to hold grudges.
>>52631422
Nappa.
>Google Drive
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>Rules
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>Last Thread
>>52623659
New Φrexian Perks for the Machine Orthodoxy, the 600cp perk you already know, though I'll post all the capstones together once I finish reworking them a bit.
A singularity of flesh and PURPOSE-100CP Free Machine Orthodoxy
Phyrexian bodies are made for their functions. Where evolution may leave unnecessary, inefficient or even adverse mistakes, you shall do no such thing. You may fill yourself with a singular purpose or goal - and be sure that you will not be distracted or make choices you know would be detrimental to it. You are doing a Great Work, jumper. Make no mistakes.
1/4
>>52630488
The Power of Love is the best perk.
>>52630527
Flay the Flesh: 200CP-Discount Machine Orthodoxy
"Skin is the prison of the blessed and the stronghold of the hereti"-Argent Etchings.
Your fervor for the teachings of the Father of Machines is commendable-and you may share it with others. By punishing their heretical ways - from small painful reminders like pinching them to grand acts like the public flaying of their wretched skin, you may instill upon them the same faith in your beliefs, influenced by how big this act is. Small acts are harder to resist and leave more of the original, but take more time, while breaking them in a single act will leave naught but their fervor and a broken mind. Even if you were to teach them something other than the Etchings, you find that after your teachings are complete, they'll listen...
2/4
How did we go from this to THAT? How did we fall this far from the light?
>>52629868
Barring the ugly insect hand new Alarielle looks gorgeous
World of Warcraft replaced heavy metal and comic books as the center of gravity for fantasy.
>>52629868
This what Alarielle looked in AoS before she died, turned into a seed, got planted, and then was reborn in her aspect of war.
Not that different from her old self except a little run down by grief and loss. What do you have against women doing a makever and reinventing themselves?
Can I get a quick rundown on this system?
>>52629486
It's not any good.
>>52629486
From looking at the quickstart guide it reads a bit like a DnD-ish system that tries to be grimdark
>>52629486
>green ronin
uhhhh
your move bitch.
>>52629279
Knight to e6, checkmate.
>>52629279
Bottom middle.
More leaks when? edition
>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
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>40k rules reference in wiki format.
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>Latest GW teases
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>Latest GW FAQs.
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>List organizer picture book
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>Offline list builder
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>Forge World Book Index:
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https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
no arguing about tyranids or tau please
Is there any real counter to a Farsight Bomb when playing as Imperial Guard? I got my shit kicked in earlier today. Took out a Leman Russ and two Chimeras, one of which had my commander in it in one turn.
Note I play via Tabletop Simulator.
>>52629013
blood angels players are faggots and their armies suck
saw on facebook
>>52628698
Faaaakeeeeee
>>52628698
Fake. Gideon and Liliana are the only two Gatewatch walkers in Amonkhet, the third walker is a new character.
>>52628698
Neat
In this thread, we discuss all of the unique Combat systems out there in TTRPGs
>>52628491
How unique are we talking?
Are you just looking for some sort of list?
>>52629121
>How unique are we talking?
It's either unique or not. There is no scaling.
>>52629661
Well that's stupid. Something like GURPS is technically unique because of the scope and depth of combat it can cover, or does he want us to talk about some obscure Finnish RPG where combat is decided by rolling chicken bones and having the DM and player contest each other by seeing who can chug a battery acid the fastest?
Okay 40k fa/tg/uys, does somebody know exactly what new DG stuff if anything is being released besides Plague Marine squads and Mortarion? I wanna get rid of/replace some of my Forge World models before they become worthless.
>>52628250
after the new steampunk dwarfs.
>>52628250
We've seen (confirmed)
>Mortarion
>Plague Marines,
>Plague Terminators
>Plague Cultists(?) / zombies(?) / dual kit(?)
If it's to mirror the Thousand Sons release, which had
>Magnus
>Rubric Marines
>Rubric Terminators
>Tzaangors
>Sorcerers
>Ahriman
You may see a Nurgle Character box and maybe a re-release of Typhus? but this is purely speculation on my part
>>52628250
Do we know the release date yet?
>Players' choices have consequences
>The consequences start to catch up to the players
>"Guys, there's someone going around pretending to be us doing a bunch of bad shit!"
>>52628005
Let them launch an investigation. Have them go around in disguise and ask people about previous events that occurred. Make a big mystery out of it, and have them slowly uncover the secret of how retarded they are.
That's fucking hilarious
It probably means they aren't very invested in the game's story though, because they don't care enough about what they do and affect in the world to remember it.
>player's choices have consequences
>tell players this
>players agree
>players can't handle the fact that death is a consequence of being a dumbass
It's like they think a character should never die under any circumstances. They should go fuck themselves.
Pathfinder General /pfg/
Fresh Summons Edition
What's your favorite outsider to bind to your will?
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Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>52621477
Asking again. So guys, tell me how stupid this is for world building:
>continent millennia ago began to selectively breed a certain variety of relatively intelligent constrictor snake
>did this in a similar manner to early man did wolves to dogs
>now they do it exactly like dogs
>dozens upon dozens of Var breeds exist, everything from large hunting var, to self defense, to neck var (you wear them around your neck as a fashion statement)
>most the area this was done in was in the massive southern part of the continent that is fucking garbage swamp, rainforest, marsh, and wetland so the snakes do better than a dog would
For this I homebrewed multiple breeds of them for both familiar and animal companions.
>>52627949
Sounds cute
>>52627949
You'd have to substantially change how intelligent snakes are, I mean they'd have to basically behave like dogs.
>want to make dex based fighter who uses a long sword
>rapier is so much more effective
>God damn hate the feel/aesthetic of rapiers
Anyone else been in a similarly autistic position?
>>52627813
Why not both?
>>52627813
>use rapier mechanically
>flavor it as a "light" longsword
wow look at that problem solved
What edition are you in? Because if this is pathfinder I might be able to help you.
I need gifs. Gifs of elf ears. Google gives me only dobby and will ferrel
I get the feeling the reason for this request would make this thread more appropriate to /d/ than /tg/
How much should the average mortal soul be worth in the context of a more gritty, stabbed-in-an-alley campaign? In this world, it should be noted, souls have a 'mortal energy' that immortals like your Fiends can't produce/obtain/contain on their own, so no real way to make knockoffs (Soul Beaters? I can't Believe It's Not Soul?)
>>52627460
'bout tree fiddy
>>52627460
literally 2spooky
Well, what would they be using it for? Currency?magic?shits and giggles?