I'm a decent DM when it comes to going with the flow, but I'm absolutely horrible when it comes to planning or designing adventures...
I'm going to be running a game of Savage Worlds taking place in the 1950's, where the heroes are Greasers or some other 50's cliches, and fight the forces of evil at night.
Can anyone provide me with some good starting points?
>>53770166
A greaser, chad, cheerleader and nerdy girl would make a good, although stereotypical, group makeup.
Go with actual world history for this. Play up communism threats, early mcarthyism. dont be afraid to throw in some lovecraftian shit, even though that had more of a pre-40's vibe to me. Gangsters are a big issue, not in the al-capone sense, but more in the jimmy hoffa incidents.
>>53770166
You don't plan adventures. You plan encounters. Adventures happen.
>>53770283
also, presidential assasination, threat of nuclear war, space aliens, really anything could fit appropriately. make a dozen or so plothooks that you can run off in sequential order if the players brush one or more off. then, all you have to do is study up and roll with it.
if you play the borderline sandbox-type of games, stick to it. no point in being rigid as a gm if you are naturally flexible. a general story plan helps though, regardless of your flexibility.
Paizo Games General /pgg/ (Pathfinder & Starfinder)
What divine beings does your character worship? Have they ever encountered the divine, or even ascended to it?
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Old Thread: >>53765069
>>53770161
The only name I want to gasp in reverence is that of my lover! I want to worship her body and all it's delights!
Reminder that only non-meme apps will make it into Ensoulment.
>>53770233
Been there, done that, got the hickey.
I still prefer to pray to something a little further removed, something higher and with greater perspective, when I need spiritual guidance.
O'Shovah-
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>>53769958
First for chad marines a shit.
>>53769958
piss off man, theres already like 2 other generals open
3rd for the one true general
I'm about to DM a game with a Bloodborne setting in 5e. I have a couple of the monsters and NPCs done, and was wondering if anyone else has run a similar game or has any cool ideas for story. I am beginning my players in Yharnam before it all went to shit so the hunts only happen at night. The factions will all be active and I will probably have the Hunter's Dream be a legendary thing that only Gehrman knows about. Does anyone have any cool suggestions for story, monster stats, or where to start my players? Also, I saw that Dagda was crafting a TTRPG that is similar to what I am doing. Does anyone know if that was finished with a link? I checked the archive and didn't see much.
You should take a look at the Shadow of the Demon Lord rulebook for inspiration.
>>53768601
I had some ideas for a whole set of fish monsters for a game, based on the idea of "what if the fishing hamlet didn't get turbowrecked immediately" if OP wants.
As for where to start your players, I would go personally with the "a bunch of travelers enter Yharnam for various reasons, but then shortly after their arrival disaster strikes and they become trapped in the city". It means they can have lots of interesting sub plots related to why they were they in the first place.
>>53769292
OP Here.
I would love to hear your ideas on the fishing hamlet stuff and namely how I should make the nightmare areas work.
As for story ideas, so far I think I will have the players either needing the blood healing or being conscripted. I was playing around with the Church being corrupt, going so far as to say that they are the purposely spreading the scourge and dispatching of those that disagree with their methods. Maybe that's why the Powder Kegs are held up in Old Yharnam?
Do you have any ideas on how I can incorporate the factions of Bloodborne such as Mensis, Byrgenwerth, Powder Kegs, etc. to give my players access to tasks and ways to play with them?
I know this is a lot questions, and I apologize. I am not confident in my DMing skills lol. Thanks in advance!
>DM with group
>Tell them I like to go a little more lethally and play enemies smarter than most other people
>They run around thinking the game is skyrim and basically tick off every enemy they have publicly and announce who they are.
>Wind up dying surrounded on all sides by a handful of enemies
>"Okaaaaay"
>Try again, give more helpful hints but let them know that the enemy aren't just brain dead WRPG pawns that will just auto-path to them
>They die again after once more alerting three different opposing factions that they are aligned against all of them at the most tactfully disadvantageous position.
>Think it might be because we're playing a game that basically gives them super powers
>Alright, let's try OSR
>Explain all the ins and outs of a more narrative and player-skill focused game and include examples
>5 minutes in, they've literally forgotten everything and walk into a trap, causing a full part reroll.
>A trap that was designed to only wound ONE person at a time.
>Try again, this time give them an NPC guide that tells them the ins and outs of everything
>They walk into a goblin nest that severly outnumbered them
>Ignore NPC's warnings about surrendering and bribery
>Die
>Well, they get complicated rules alright. Maybe it's the dungeon setting? Maybe they need something more modern to ease them into the mindset?
>Try Shadowrun
>...I don't even want to talk about it
>Fine, I'll let someone else DM. Maybe I'm the problem?
>Most push over DM of the group is elected
>Playing a very normal human rogue with no special flares, while everyone else managed to talk the DM into making special snowflake characters/races to be who they want to be
>Miss a single session
>Party almost completely wiped themselves without my advice guiding them
>I have to FIGHT with them to not just rush into clearly dangerous situations that will guarantee certain death
I'm tired of making excuses for myself. How do I deal with the fact that I have stupid players?
>>53768474
Kill them all
>>53768474
Leave and get a better group. You can't fix stupid.
If they want Skyrim, give them Skyrim. Put on the kiddy gloves and make sure they can win everything without challenge, because their stupid asses aren't going to change their behavior even when they've died each time. You'll hate running it for them, but they'll have fun.
>but I don't-
Find a new group then. You've already done everything in your power to make things work and change things up, and they haven't. All you can do now is change your group.
Do you like anthropomorphic races in your setting, /tg/?Ubisoft just won E3
>>53768304
>they made the black guy a literal monkey
That's super fucking racist.
>>53768304
If it releases without at least three caveats to it, whether DRM, micropayments, or just preorder nonsense, I'll eat a shoe
You mean humanoid races or you mean antropomorphised animals as fictional sentient (Or is it sapient?) species?
Let's settle this you fuckers:
Real Orcs are...
A) Green-ish
B) Red-Brown-ish
C) Blue-Gray-ish
black
orkz is green , there's nothing to settle.
>>53767716
Greenish and pig-like. See some of asanagi's work to get a clear picture.
>A scout arrives with news
>The enemy country is forming a pleasant railgun at the border
wat do?
>>53767625
ask the scout what is so pleasant about it?
Nothing, it can't be that bad.
>>53767625
Doesn't look pleasant at all.
>sage goes in all fields
Hey /tg/! I am the creator of a tabletop game called Nyra. I made this thread to talk about the game and to let people know about its existence as I plan to create a Kickstarter soon. The game’s core rule structure is thoroughly developed and has been beta tested for years. The world is the result of 17 years of creative development. It has been a side project of mine for a very long time and it is finally within striking distance of being finished. I’d like to hear your questions and criticisms and if I’m lucky, get some help from you when you know the right way to proceed.
Nyra is a dark fantasy tabletop game based around a d10 instead of a d20 and has skill-based progression instead of level-based progression. Nyra is a dark and unforgiving world, much closer to Lovecraft than Tolkien. Although the fantasy aspect plays a significant role in the lore, the dominant struggle for characters in this world is survival. This is not only set out in how the lore is written, but also by way of how the rule system has been structured. When your character dies in Nyra, they die for good. Although there are mages, they do not have resurrection spells. And to make this even more pressing, the damage done from weapons, when compared to the health of player characters, is purposely brutal (read: realistic). Some of you have probably heard of and experienced the “nomadic murder hobo” archetype that so often plays out in tabletop games. In Nyra, that character dies very quickly. Roleplaying is enforced by way of players being forced to put themselves in the shoes of their characters and make wise decisions concerning their own well-being or risk having a dead character.
This thread will be a kind of story-time thread where I try to flesh out the overarching components of the mythos, while also answering any questions you might have. I am hosting the entire guide on Google drive right now and I will produce public links to answer your questions as best as I can.
As a proponent of old-school roleplaying and a fan of Lovecraft, I feel you've got a good thing going and would like to encourage you to keep it up, for /tg/ as a whole can be far from encouraging.
You may wish to let /osrg/ know, for they have others like me there: >>53744388
>>53767530
>roleplaying not rollplaying
>realistic combat
>no levels superior
>OC donut steel
Is..is this bait? I legitimately cannot tell any more.
>>53767530
In Nyra, I long ago made an effort not to integrate the classical Tolkien species into the world. Instead I sought to create new species with their own unique cultures and biologies. The only species that should be familiar to you are Humans and the Highlanders.
The Humans are exactly what we would expect of them. They are Machiavellian, imperialistic, and have maintained their power through a mixture of adaptability and brutal military conquest. The humans have maintained control of one of the largest continents in Nyra. However, their king, King Doran, is too psychotic to even be acceptable to the largely impoverished people of this nation. The kingdom overseen by Doran is shaky, held together by fear and tyranny. There is a sense that it cannot last and that a violent revolution is brewing.
Meanwhile across the ocean are the Ethakkra. The Ethakkra are satyr-like people, with their top halves covered in fur and the heads of anthropomorphic goats (pictured: left). They are the second most powerful species on the planet, vying for their control through economic control. They are focused upon deception to achieve their means. In their society, to deceive someone else is considered good and the person who has been deceived is considered stupid or naive. Despite this, they are very ordered, because what is held sacrosanct, is that those who have gained power deserve to have it. Only if one thinks they can take that power, do they ever disrespect their superiors.
How would you improve on this idea?
>>53766203
Thumbnail looked like Beyblade, but personally I'd probably bring back Dragon Dice, rebalance it and work out a new Dice/Stat system, then create a large throwing mat that adds a sort of Shuffleboard distance mechanic.
>>53766203
>Dragon
>Dildo
>>53766297
Man, Dragon Dice was fun back in the day. There was actually an attempt at the revival, although it never seemed to catch on. Still, I bought a few sets when I could.
>>53766203
I actually looked at these on Kickstarter, but they were crazy expensive for something I honestly didn't see myself really using that much.
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>>53759157
When making a character what comes first for you?
>>53765974
>When making a character what comes first for you?
What type of game is the DM trying to run, and what personality will fit into that kind of game. I usually write character info before even picking a class.
Class. I almost always decide the character class first, then race, then personality.
I'm the type of guy who determines powers, abilities, and a centralized theme revolving around that first, and then I build everything else based on the idea in my head. Though I should note that I don't care about the strength or mechanical optimization behind a character so long as he fits the image I've conjured. Raw power doesn't matter as much as the theme of the power itself. I might want to play an Artificer, for example, or I might want to play a Devoted Knight, or a devil-pact Warlock, and from there I build the rest of the character around it.
>>53765974
Mechanics, if it doesn't have mechanical options it's a dead character. The beauty of RP is it's fluff you can get milage out of. But at the end of the day you're going to need more than it to solve problems. Bonus if you can get both like OoA pallys.
Imperial Victory Edition
Yes,it was an Imperial victory.
Congrats Karl,you deserve it.
How are your people reacting?
reposing
uhh̢ hi̧ un̶it̡ te̛n ̸her͟e ͠i̴m̴ th̨e̵ uh̷h̶ ͢lo͞gi̡s̶t͡ics unit̵
n̛ext ͝sh́i̢pm̨en͝t̸
̛50 ͠m͡e͞tr̴ic ̶to̴n̕s͜ of́ m͢iliţar̷y ͡ǵr͡ad̡e ͡n̴u̕tri͞ȩnt͢ gru̷el
2́0 t͡ho͢u̷s͢a̵nds ̷c̕ràtes ́o͢f͜ m̨il̡itàry g̕rad͠e̵ co͢mba̕ţ ͘st̛im͠u̷la͢n̨t͝s ͢
͠7.̛5̵ ̵m͜e͡tr͝ic̢ ͢to̴ns ͢ơf cupcak͡es
1̴0͡ cra͠te̛s͘ of̷ s̛a͘r͝i͘n̵ ̢ca̷ni̕şt͠e̵r̴s̨
5̢0͞ ̴crat̸eş ̀of fast-p̨en̨ta
1̧0̴0 ͠c̕ra̢tes ̀of͝ w̢e͠apon̴ş gr̵ade ád͟o̸ra̵b͝le̛ ki͜ttens ̸
͘5͟0͞0 cr̀a̸tes of ̸m̨i͡ļk͠ c̡art͟o̸n̨s
>>53765886
this one seeks knowledge of your victory. also would you like the wounded solider we caught while scavengi- I mean collecting fallen weapons, he keeps crying for his mother and commander
Choose your weapon, /tg/.
Keep in mind that each blade has the spirit of its former owner locked within, and that he can communicate telepathically with you if you so choose. Maybe you can get him to teach you ancient Noldor martial arts eventually.
>>53765869
I CALL FEANOR!
>>53765869
Never read LotR, but I'll go on a whim and take up Fingon by sheer virtue of being the biggest sword here.
>"Hey Fingon! How's it going?"
>>53766003
You really want to be exposed to all that impotent rage? You're probably going to have to explain to him that Silmarils don't exist, which is sure to be a good time for everyone involved.
>Knight got raped by the goddess of the hunt
>The priests believe that the heavily traumatized knight is blessed.
Is this tasteless and I should remove it?
>>53764962
A woman can't rape anyone, especially a man.
Just have other NPCs not necessarily agree with the priests statement.
He's got his reason to think the knight is blessed, but someone else might think differently.
>rape
>is this tasteless
Is it possible to include taboo themes like incest or bestiality in your game while keeping it somewhat tasteful or at least avoiding magical realm territory?
Probably not bro. But hey, if you want to fuck some dogs and shit in your games I'm not going to stop you.
You'd require a group of very close friends, the sort that can put any kinds of shit to the games without it being weird because they know each other so well. If you have to ask, you probably won't have such a group.
That said, incest is probably still fine. People have married their siblings and cousins across history.
Just have it be taboo.
Like, make it a big fucking deal