[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Warhammer 40k General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 510
Thread images: 62

File: venerable intensifies.gif (831KB, 295x400px) Image search: [Google]
venerable intensifies.gif
831KB, 295x400px
O'Shovah-
sama: https://www.youtube.com/watch?v=VaLsg3M7jOs
>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/09/warhammer-40000-faction-focus-ynnari/
https://www.warhammer-community.com/2017/06/10/the-fate-of-konor-more-on-the-global-campaign-june10/
https://www.warhammer-community.com/2017/06/10/white-dwarf-preview/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>7th Ed 40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
>>53769958

First for chad marines a shit.
>>
>>53769958
piss off man, theres already like 2 other generals open
>>
3rd for the one true general
>>
File: IMG_2693.jpg (146KB, 862x674px) Image search: [Google]
IMG_2693.jpg
146KB, 862x674px
>>53769975
Yeah but they're all shit. NOW I want some honest feedback dammit, you boys are smart and I could use the help

2k tech-coven
>dominus
>2 Lord Commissars with powerfists
[will convert using datasmith n' whatever shit looks cool]
>2 sets of 5 Infiltrators with swords (though good on paper, I've found tasers are meh)
>10 Fulgurite rave-priests
>2 sets of 40 memescripts
[will convert using FW tech-thralls]
>2 sets of three gravaphrons with phosphor blasters (cheeky for dealing units in cover)
>Onager Dunecrawler: neutron deletbeam or flyer deletarray
>imperial Knight-warden: Gatling Cannon, reaper chainsword, stormspear rocket pod
>>
Are Astartes/Primaris even worth playing anymore when you can just spam conscripts?
>>
File: NAUTS IZ BACK ON DA MENU BOYZ.png (56KB, 225x200px) Image search: [Google]
NAUTS IZ BACK ON DA MENU BOYZ.png
56KB, 225x200px
sixth for da boyz
>>
>>53769958
FUCK OFF with putting shitty weeaboo videos in the OP
>muh daily duncan
>>
>>53770015

No anon, in fact I would get your 30 boxes of cadian shock troops on order now before stocks run out.
>>
File: 1496800634826.jpg (345KB, 800x1900px) Image search: [Google]
1496800634826.jpg
345KB, 800x1900px
We have Lego Sisters of Battle before GW updated the 1997 models.
>>
>>53770015

Yes? Why wouldn't they be?
>>
>>53770015
Playing marines was never worth playing.

If I wanted generic space boys I would play Infinity.
>>
If a spore mine hits a blob of 1 wound models, does it deal d3 mortal wounds to one model in that unit (overkill), or are the mortal wounds allocated to separate units?
>>
>>53770029
Shot to death by pre-teens in one turn.
>>
>>53770015
For fuck's sake, stop playing space marines for one god-dammed second.
Everything in 40k is about the generic fuckers.
>>
>>53770015
I don't even play marines and I have over a 100 of them

They come in everything! For all I know there is a squad of marines in every codex!
>>
>>53770055
>>53770070

There's only one way to play marines and that's rogue trader era marines when they were all thugs and scum in power armour.
>>
>>53770058

But that won't actually happen? I've been play testing against conscript spam pretty consistently as my play group works out our various lists. They're very good but beatable if you aren't entirely stupid. They crumble incredibly quickly if your opponent makes poor choices.
>>
>>53770111
What units tend to be effective against them? I've been trying to figure out if it's more effective to go after the commisars, or go after the conscripts.
>>
>>53770097
>every edition box has marines
>last two have had marines vs marines
>learn to paint is marines
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
Why isn't Nurgle stronger? Surely the way his plagues work, just infecting one guy in a hive city is enough to win big?
>>
>>53770111
100 or less Conscripts can be defeatable.

Even stuff like 60+ ork boys with 5++ and 6+ feel no pain can be killed before turn 4.

But you need to pour a retarded amount of fire and some lucky rolls.
>>
>>53770060
Wait, Brass Scorpion rules are out?
>>
>>53770128

I play all 3 forms of Eldar so my experience is from that point of view. I find that units with fly aren't their friends - being able to charge quickly to stymie their shooting and then retreating and shooting at them again.

Wave Serpents have been really fantastic for me - I run 4 and basically just dump guardians out and shoot conscripts before charging with my Wave Serpents who aren't super worried about 'scripts then retreat next turn and shoot at them again with all my stuff.
>>
>>53770056
They're wounds so they're dealt to the unit not a model.
>>
File: IMG_2870.jpg (153KB, 871x589px) Image search: [Google]
IMG_2870.jpg
153KB, 871x589px
Just thumbed through the Imperial 2 index and I gotta ask: Why are custodes banner guy and champion still part of their unit when everybody and their dog have those as seperate heroes?
>>
>>53770111
In my own observation, memes aside, conscripts are really fucking good at blobbing. 50 t3 wounds is a lot of shit to wittle down, especially since they won't run, and they make the perfect shield for big guns.

Also, like the anon yesterday brought up, they are damned good on locking up melee for several turns and being 50 fucking ablative wounds for killy units like Girlyman.

I'm not saying bring 150 of the fucks, but if the player knows what he's done (and not memes), they are still going to be a nightmare when used skillfully.
>>
>>53770139
Beside the knight and air games cash grab. Only two board games didn't had marines.

Dark Eldar and the Assassin one. Everything else has marine pouring out from the box.
>>
How important are command points in this new edition?

From what I've seen it seems quite easy to get 1 through some of the 1HQ+3HS/FA/E detachments, but would people dramatically change their list to get 3 through the battalion detachment (2HQ+3T)?
>>
>>53770010
No one wants to give you feedback, you couldn't even be bothered to put 40kg on the post you worthless faggot. If you want advice then wait until someone gives a fuck, don't just spam shit.
>>
File: IMG_2891.jpg (168KB, 1000x728px) Image search: [Google]
IMG_2891.jpg
168KB, 1000x728px
>>53770162
Yes. No points as of yet.
>>
>>53770184

They're very good and will play at top tables. I am not arguing against that at all - if I played guard I'd invest in 50 quickly. However they are beatable - that's the only point I am trying to make. It takes some very good play to do it and is by no means ever guaranteed that you will overcome them.
>>
>>53770222
They are a big deal but time and codices will tell if its worth sacrificing CP for a more killy/specialized army.
>>
>>53770234
Okay, fair enough. I was just afraid it was being ignored due to shitflinging. Coolio
>>
File: 1496953075153.png (166KB, 890x661px) Image search: [Google]
1496953075153.png
166KB, 890x661px
>>53769973
their rules actually are lmao
>having 2 wounds and paying the price for them in a game where pretty much every weapon does 2+ wounds
>>
>>53770170
This was my thinking too. I'm a nid player, but I was gonna test out some harpies the next chance I get.

1. Precision bomb the commissar in his bubble wrap.
2. Shoot/charge the conscripts, and let the morale phase do it's work.
>>
>>53770274

Anything that can hit them in waves to disrupt both their shooting and their capacity to blob is a really solid answer to them. Most of the math evaluates them in a one unit vs. one unit situation which you just can't do - if you do you're going to lose every time. They are one of the best force multiplied units in the game at current so what you have to do is work out how to rob them of their punch.
>>
If an Artillery unit ignores line of sight does it also ignore the character targetting rules? Can you target a character with an artillery unit? Im leaning towards no but not sure.
>>
Don't mortal wounds and spite spam counter conscript meme armies? Unless your army is literally 99% conscripts, which isn't actually going to ever happen IRL.
>>
Speaking of marines are units of 5 still good? In 7E you never really saw units of 10 since the heavy weapons were shit.
>>
>>53770264
2W is a bit better against 1d3 than it looks. Rolls of 1 might as well be 0s because there's only a 1/9 chance of rolling 2 1s in a row.
>>
>>53770348
I'ma say no, especially since we don't have templates anymore.
>>
>>53770178
So in general, if a weapon deals multiple wounds, it is dealt to the unit to be allocated, and never wasted?
>>
>>53770356

If you only use squads of 5 you will literally never be able to score objectives except against Primaris and single model units.
>>
>>53770354
How exactly does smite spam counter conscripts? Aren't conscripts one of the most inefficient things to smite?
>>
>>53770348
No, ignoring LoS doesn't affect other targeting restrictions.

>>53770376
Yes, damage is what doesn't spill.
>>
>>53770376
If a weapon has a D greater than one, a successful wound causes that much damage. This can lead to wasted damage.
>>
>>53770383
Does Smite not spill over? I might be mixing up its rules because I don't have psykers
>>
>>53770139
Meanwhile in an alternate universe where Space Marines don't exist, the game died 30 years ago
>>
>>53770238

Impressively brütal.
>>
>>53770354
Placing mortal wounds on conscripts is inefficient placement of attacking power. Anything that can deal 50 mortal wounds can destroy 500 points of units that aren't conscripts., or 150 points of units that are.
>>
>>53770391
Oh, I see. So a damage stat of greater than 1 can be wasted.
>>
>>53770238

32 => about 640
>>
>>53770348

No - there it only ignores 1 of the targeting restrictions. Not all. They can be targeted in the psychic phase by any power that gives you a chance to select a target though.
>>
>>53770376
no.
Mortal wounds spread across models. multi damage weapons do not.
Hit roll, wound roll, allocate wound to model, save. Then if fail save roll for damage. All damage goes to that model.

Mortal wounds skip all that. A source applies a mortal wound to that unit, model loses wound.
>>
>>53770376
>>53770178
>>53770056
Unlike damage from regular weapons, mortal wounds spill over to the rest of the unit. Page 181.
>>
File: 1497187214073.png (222KB, 272x306px) Image search: [Google]
1497187214073.png
222KB, 272x306px
>>53770362
thats an interesting angle and i agree but there is still a shitton of weapon that straight up do 2 or 3 damage

even badrukk (who you would previously never see in a non fluffy retardo list) can smoke three of them

chads iz gitz
>>
>>53770354

That's hyper inefficient - the actual I guess 'hard counter' is lots of either flying units or units with some form of hit and run.
>>
>>53770398
Smite does an average of one wound per use. That's one dead conscript per Smite usage.
>>
>>53770418
the entire point of memescipts is spending that 500 on even more conscripts
>>
File: 1497207749548.jpg (3MB, 2007x1614px) Image search: [Google]
1497207749548.jpg
3MB, 2007x1614px
>>53770463
*3 of them a turn
>>
>>53770465
>hit and run.

great, so i can order my conscripts to rank fire instead of being forced to disengage and was the order to allow them to shoot.
>>
>>53770181
Because then they would actually be a playable army and that would take the spotlight away from marines.
>>
>>53770070
>Everything in 40k is about the generic fuckers.
>Everything in 40k is about it's defining and most recognisable facet
you don't fucking say

>>53770111
>They crumble incredibly quickly if your opponent makes poor choices.
The problem is you can't base plans on your opponent being shit
>>
>>53770465
I'd think highly mobile units that can get around them to hit supports and damage dealers.
Untested, but seems to fit the battle reports I've seen.
>>
Are whirlwinds any good in 8th edition?
>>
>>53770505

>Opponent being shit

No - if you make more than 1 or 2 placement mistakes with them or any any point during the game it can be capitalized on. I never plan on my opponent being poor but I always watch for him to make a mistake and even the best players make mistakes. In a 5 round tournament not every game is going to be perfect.

>>53770500

Whut? Do you know what hit and run does now? It says I can retreat and charge in the same turn - I'd never disengage from you and let you shoot.
>>
>>53770184
They're simply too good, they devalue everything else in imperials by the comparison as well. 200 points per block with a commissar and a platoon commander, 2/4 shots each with a 5+ is just dumb. They'd be the best translated unit in Age of Sigmar as well which normally has a higher powerlevel than 40k.

I'm trying to think of a reason why, from a pure powerlevel standpoint you'd take anything besides lascannon hw teams, 200 cons and 40x+ plasma/melta scions.
>>
>>53770553

So, you disengage to charge back into the blob and take overwatch shots?
>>
>>53770382
Except you can send two squads of five, which is better than one squad of ten, because:
>virtually immune to morale
>free extra sergeant
>can deploy to two different objectives if needed
>more troops slots used means more command points
>>
>>53770562

It's quite simple really, nobody is buying or painting 200 conscripts.
>>
>>53770010
Depends on what your running/fighting m8:

Tasers are great against Guardsmen Equvilents, as they make you Str 6. Lack of AP becomes less of a problem if you fight stuff that has a bad save in the first place. Same deal with Flechettes.

Swords/Carbines are designated Marine killers. Str 4 swords and guns makes you much more likely to kill marines, and make their +6 saves less likely to do anything. However, the loss of additional attacks means your a bit more limited in the wounding department.

Another thing: In my opinion, unless your running big blocks of Rave-priests or ferrying them, they are not goint to be getting far. They lack the necessary transport, and their saves simply aren't good enough.

Other than that, looking good, aside from the random Memescripts.
>>
>>53770184
>I'm not saying bring 150

Tbh 100-150 in a 1500 list seems like the magic number for me.
>>
>>53770487
The point is that anything capable of dumping out enough mortal wounds to destroy a memescript army in five turns would also be capable of tabling all non-horde armies on T1. Such a thing does not exist.
>>
>>53770412
Maybe if they weren't shoved down everyone's throat this wouldn't be an issue.
>>
>>53770570

100% - because I get to shoot at you again before doing it. It accomplishes my goal of both forcing you to disengage or you attempt to stay in combat whereby I disengage - shoot at you again then recharge you to continue to prevent you from being able to dictate the pace of play.

>>53770562

There are a few answers that have nothing to do with game balance and thus aren't valid answers from the point that you are asking the question but are still reasons you'll never see the army all over the place.
>>
>>53770238
>32 power

Yeah, it's gonna cost a shit ton.

Also, where can I find the rest of the rules?
>>
>>53770551
They are god tier against normal armies.
>>
>>53770264

Because against most weapons they're 100 points for 10 MEQ wounds which is 30 points cheaper than a completely naked tactical squad

AKA they're bullet catching speed bumps plain and simple

hellblasters standing next to a captain are quite good though and are basically missile devastators except you know, useful.
>>
>>53770584
>get 200 conscripts for 200€ by buying the snapfit boxes of 5 guardsmen
>swarm board with 200 unpainted unglued guardsmen
>>
>>53770584
They don't have to paint them all. Also I've seen boxes full those guys. A lot of people already have a shit ton, it's not like they have to buy them today.
>>
>>53770610

Looking for a replacement for a vindicator I was running in my list, people say vindies are pretty shit in this edition.
>>
>>53770610
>godtier
how come
>>
>>53770574
>deploy to objectives you will never capture or contest
>immune to morale because you'll be FUCKING DEAD
>can just reroll morale with ATSKNF anyways

This isn't 7E
>>
>>53770562
>age of sigmar
Wait.
>both have the same rules
>both now have the same bases
Oh my god, there won't be a 9th edition 40k, it'll be just Warhammer and you can have freeguild swordsmen fighting nobz, and orruks fighting chaoschads while primaris and stormshat pummel each other for following the wrong golden man.
>>
>>53770551
They actually got more lethal, but also went up a lot in cost. They are tougher, but you never really worried about them getting shot anyway and they are useless if they get stuck in close combat. Overall nerfed, but they were a really good unit against the right targets before, so still viable, especially as hordes are apparently popular now.
>>
>>53770686

This is by far the most dystopian future on /tg/.
>>
>>53770616

Also adding to this: Hellblasters are costed identically to lascannon and missile launcher devastators while having 2 wounds each and comparable guns that become bonkers at 15" and have zero move and fire penalty.

They're the current MVP of the starter box, kind of like retributors in the AoS box set. If you trade your death guard for more primaris, you'll take all 10 hellblasters every game.
>>
>>53770721
Two sets of warmahordes?
>>
File: luke-skywalker-no.jpg (28KB, 500x257px) Image search: [Google]
luke-skywalker-no.jpg
28KB, 500x257px
>>53770686
THAT'S NOT TRUE
THAT'S IMPOSSIBLE
>>
>>53770574
serg aint free my boy
>>
File: 1438749480694.jpg (432KB, 867x1300px) Image search: [Google]
1438749480694.jpg
432KB, 867x1300px
>>53770686
>Sisters and Bretonnia
>Witch tits with wych tits
>>
File: 1496486016779.jpg (174KB, 1280x720px) Image search: [Google]
1496486016779.jpg
174KB, 1280x720px
>>53770686
You take that back
>>
>>53770792
Brettonia no longer exists.
>>
File: 1470089779826.jpg (90KB, 296x341px) Image search: [Google]
1470089779826.jpg
90KB, 296x341px
>>53770649
Sometimes, objectives don't have multiple enemy models near them. In those cases, being able to do the job with five models is better than doing it with ten. If you do need the numbers, just send both squads. The objective rules don't care how many units you are in.

Two squads of five is harder to kill than one squad of ten. The enemy might not be able to see one squad. They might assign more attacks than are needed to kill five models. And morale can matter to a squad of ten. Take eight casualties and you will lose at least one guy to morale. Take those same casualties on two squads of five and you don't have any worries.

The only downside to smaller units is that you can't keep special weapons alive quite as long.
>>
File: 1471504870029.png (222KB, 593x604px) Image search: [Google]
1471504870029.png
222KB, 593x604px
>>53770803
>>
>>53770803

It does in our hearts.
>>
>>53770584
I know its dumb but that's not a reason for it to exist as it is. Anyone bringing them is getting about 200 free points of power per unit of 50.
>>
>>53770494
Is just a moment, mind it - but the image is fantastic because it gives you the temporary illusion of enuff dakka
>>
File: GenZH_Kwai_Mugshot_3.png (70KB, 185x182px) Image search: [Google]
GenZH_Kwai_Mugshot_3.png
70KB, 185x182px
>>53770610
>have 3 plastic WWs
>have 6 hyperios launchers and enough spare rhinos to mount them on
>mfw
>>
Played Necrons this days. Pleasantly surprised after all the doom and gloom I read about them online.

The new protocols are awesome, as the fact that you continue to regenerate every round makes so that a unit with only some models remaining can still return to almost full force in a few rounds. The fact that a unit can be focused to death is mostly theory, as models are more durable in general this edition, and in my test games it's been pretty rare that the opponents has the necessary amount of firepower to obliterate a unit in a turn. In most of my games first blood was actually scored around turn 3.

Ghost Arks are also awesome. They are hard as nails with lots of wounds to absorb weight of fire and quantum shielding to make them unappealing to lascannons and similar.

My favourite trick with them against Tyranids was disembarking the warriors, shoot at rapid fire range from both them and the Ark against a melee unit, using the warriors to resist the charge, the having them retreat into the Ark and heal while the ark flyes away and shoot again, only to repeat it next round.

Scarab swarm also with the prize for most utility units for me. At 39 points a unit I used multiples of them to stop deep striking, shield charges and in a pinch do their damage. Two units forced a Trygon and 30 hormagaunts to waste their deep striking and then waste another turn forcing them to choosing between charging a 39 points unit with a Trygon or go around it.
>>
>>53770828

It's more that every game has holes in it, in the new edition of flames of war they have the same problem in that to make light vehicles effective they made them cheap but now it's possible to make lists with like 90 light or cruiser tanks. But people have realised that this is all theory, it will never happen.

So if a game has to have problems it's better to make them theoretical ones.
>>
>>53770732
>comparable guns

Not really. Plasma incinerators are damage 1 (2 on overcharge) while krak missiles and lascannons are D6. They are still a fairly decent unit though. Their biggest weakness is not being able to exploit the defender allocating saves thing by padding the unit with bolter dudes.
>>
File: tfw no update.png (56KB, 661x758px) Image search: [Google]
tfw no update.png
56KB, 661x758px
>>53770803
>start my army just before end times
>GW axes my models

I cant even bring it up without some sigmar fanboys chimping out
>>
>>53770828

Power Points are a garbage system that no legitimate event is going to use.
>>
File: 1497102622602.jpg (73KB, 476x349px) Image search: [Google]
1497102622602.jpg
73KB, 476x349px
>>53770686
im gonna have to politely ask you to QUIT YER YAPPIN before Gw sees this
>>
>>53770876
>krak is d6

HOW DID I MISS THIS
>>
>>53770872
this
Harder to take 300 conscipts than 3 riptides
>>
>>53770893
Anon, they planned this all along.
Now space marines can encompass everything.
>>
>>53770780
OK, you have to pay the same cost as any other marine for him, but you get his extra attack for free and you can give him fancy weapons (which is good for tactical squads, who suffer from being rather durable but not having enough firepower)
>>
File: leatherhead.jpg (84KB, 997x748px) Image search: [Google]
leatherhead.jpg
84KB, 997x748px
Rate my space wolf "Imperium" list?
Batallion Detachment
HQ: Krom, Rune Priest
Troops: Blood Claws x10
Blood Claws x5
Elites: Vindicare Assasin
Fast Attack: Thunderwolf Cavalry
Lord of War: Knight Paladin
Transports: Drop Pod, Rhino.
The idea is to have the HQ's and the lesser blood claw squad in the Rhino while the other squad deep strikes in. The Knight acts as artillery and the assassin picks off characters while the Thunderwolf's flank. We're playing at 75 power.
>>
Haven't played since 5th edition. Used to play Orks and 'Crons, Which one should I pick back up for the new edition?
>>
>>53770926
>Using powerlevel

GTFO filthy casual
>>
>>53770893
>implying 8th isn't AoS second edition.
>you can use 40k models and rules in AoS with little to no effort.
>just axe some stats not used in AoS
>Conscript Spam in AoS
>>
File: 1497256102754.jpg (70KB, 960x540px) Image search: [Google]
1497256102754.jpg
70KB, 960x540px
>>53770922
>>53770953
im sorry anons, but thats ENOUGH
>>
>>53770855
I just wish the Ghost Ark was 'open topped' again. I mean hell look at the thing! How much more Open Topped can you get?!
>>
File: Celestial_Lions_Astartes.png (2MB, 900x1284px) Image search: [Google]
Celestial_Lions_Astartes.png
2MB, 900x1284px
>>53769958
>>53769237
I am not this anon but I am also curious why this isn't a thing
I created my own Ekene Dubaku model the Chapter Master of the Celestial Lions and now I can't even field him, what the hell?
>>
>>53770953
8th edition has more in common with 2nd edition than with AoS. The only thing that seems to be taken straight from AoS is Morale.
>>
>>53771001
And no wound chart.
>>
>>53770991
If you look at how the Necron Warriors are transported inside it I can see why it isn't though.
>>
>>53771000
They'll probably pop up again as actual things in the codex.

Otherwise, just run him as a captain.
>>
>>53770562

>I'm trying to think of a reason why, from a pure powerlevel standpoint you'd take anything besides lascannon hw teams, 200 cons and 40x+ plasma/melta scions.

You wouldn't. A WAAC Guard list will look like a conscript blob or two to sit on objectives/blunt melee rushes, plasma Scions for the DPS and lascannon HWS for anti-tank. Taking anything else, our God awful tanks especially, is sub-optimal.
>>
>>53770991
To be honest, now open topped just means that the unit inside can shoot. And the Warriors inside aren't in the best conditions to do it.

Also, 40 Gauss shots from a vehicle so durable would be pretty OP.
>>
>>53771037
ironically enough the WAAC guard list loses to the memescript list
>>
>>53771037
dont forget to throw in some cheapass psykers for that sweet +1 armor spell
>>
>>53771000
Because a "Chapter Master" model don't exist. Just run him as a Captain.
>>
>>53771000

Wasn't an option in the 7th ed. book either so yeah...
>>
>>53771020
It still has a To Wound chart (because using a chart would jsut have been more complicated for the sake of being complicated)

AoS doesn't have a To Wound anything, but such a dumb system that it doesn't even matter anymore what army you play against, there is literally zero interaction between your and the enemy army outside of unsaved wounds caused.
>>
>>53771074
actually there is a 4 pack
>>
>>53771000

The captain profile kind of encompasses both of them, if you look at Pedro Kantor he has the exact same characteristics as the captain profile but he's a chapter master.
>>
>>53771080
It doesn't have a wound chart.
Are strength and toughness equal? 4+
Is toughness higher than strength? 5+
Is toughness twice as much as strength? 6+
Is strength higher than toughness? 3+
Is strength twice the toughness? 2+
>>
Is it worth mixing and matching the turret and sponsons of a predator or is a monotask predator still the way to go?

I was thinking of doing Triple las but that conscript list and the strength of horde armies are making me considering bringing more anti infantry weapons.
>>
>>53770876

Comparable but not directly equivalent in their specialization.

Hellblasters will win on average if they can get into rapid fire range with overcharge, especially with a captain buff. Not an absurd situation with move 6" and 15" rapid fire range either.
>>
>>53771103
I have no idea what you are talking about.

>>53771106
If we look at named CM the only distinction is that the CM aura makes you reroll all failed to hit rolls, not only the ones.
>>
>>53770214
>Dark Eldar and the Assassin one. Everything else has marine pouring out from the box.
Spikey Marines were in the Assassin box retard.
>>
>>53770128
Tesla Immortals cut through conscripts and barely take wounds on the rebound. Especially good witb stalker support.
>>
What is the best Daemon Engine for a World Eaters army? The Maulerfind has piss-poor offensive power but is very fast and tough, while Helbrutes fare better in combat but they're complete glass cannons (only 8W and M8" vs maulerfiends M10" W12 heals one per turn, but only A4 WS4+ and degrades).

Defilers just suck. Expensive, innacurate, relatively slow and only 3 attacks. Then you have Heldrakes which are quite neat but don't have any real anti-vehicle options.
>>
>>53771103

Those are masters of the chapter, which are just titles given to different captains. There aren't literally 5 ultramarine chapter masters
>>
>>53771134
Always magnetize as far as model building goes. But for game play, specialize, marines are multi-task enough as is and tend to suffer for it. So either tri-las or go autocannon + HB or Baal pred if you are BA
>>
>>53771132
That's just a simple chart you mongoloid.
>>
>>53771138
Fuuuuck Marines are literally everywhere!

Marines confirmed for not popular and just forced meme.
>>
>>53771168
No it isn't, it's just look at the numbers timmy and roll a 4 because you're playing marines on marines like GW wants.
>>
>>53771132

>Says there is no chart
>Proceeds to show a chart
>>
>>53771139
>>53771139
Do teslas have to roll a natural 6 to get the bonus, or is it 6s after modifiers?
>>
>>53771161
Ok.

Do we know how many long ranged 'anti tank' weapons would be good?

I was figuring of doing 3 las preds.
>>
File: 1496425987770.jpg (299KB, 891x1082px) Image search: [Google]
1496425987770.jpg
299KB, 891x1082px
Will taking a dakka knight stop the memescript tide?
also how the hell does the titanic feet weapon work
>>
>>53771189
It's a comparison, not a chart.
>>
>>53771192

6+
>>
>>53771146
Heldrake is a melee unit now, which scream across the sky in pursuit of prey.
>>
>>53771192
Just a hit roll of 6+. Makes them bonkers with overlord support.
>>
>>53771206

>Will taking a dakka knight stop the memescript tide?

No in fact conscripts are the hard counter to a knight

knights work well against MEQs and not-hordes.

>also how the hell does the titanic feet weapon work

They're just a melee weapon and you get 3 attacks for every attack on your profile when you use them, simple as that.
>>
>>53771217
I don't often come onto /40kg/ but I can assume there was a big deal made out of this. That being said, I can't believe I missed it before, that's some nightmare-tier damage output.
>>
File: Vulcan Mega Bolter.png (14KB, 1284x119px) Image search: [Google]
Vulcan Mega Bolter.png
14KB, 1284x119px
>>53771206
Vulcan Mega Bolter from the Stormlord seems to be the most efficient weapon, for almost everything.
>>
>>53771214
So a natural 5, but with a positive modifier of 1 from some bonus, will get the tesla special effect.

I'm just clarifying. The 6+ language is the exact language used in the rule book, and if that were clear to me, I wouldn't have needed your answers. I am not a clever man.
>>
>>53771204
Until we have a grasp on the meta, not really. At a guess, expect less tanks than in 8th
>>
>>53771217
Also they are back to being gods of overwatch, second only to dedicated flamer units.
>>
>>53771245

Yes - that is why I posted 6+ not a 6. A roll of a 5 with a +1 will trigger the tesla rule.
>>
>>53771192
they actually talk about this.
If it says "roll of 6+", it means after modifiers. If it says "roll of 6" no plus, then it's what's on the physical die, not the modifiers.

This mainly applies to things that say "roll of 1". That means a 1 on the die.
>>
File: latest.png (954KB, 822x662px) Image search: [Google]
latest.png
954KB, 822x662px
>>53771215
THEY REAL FUCKING DRAGONS NOW

...but they don't have any anti-vehicle, so I'm reluctant to have more than one in my army.
>>
>>53771244

I will say, I think a stormlord with 20 lascannon HWTs on the firing deck is the closest approximation we'll get to having a naval warship in this game.
>>
>>53771261
Flamer units are easily countered by charging from outside flamer range though.
>>
File: 1496373210718.jpg (505KB, 1927x1445px) Image search: [Google]
1496373210718.jpg
505KB, 1927x1445px
>>53771279
>>
>>53771249
Less tanks or less transports?

If anything I want to bring more tanks than I used to....which isn't saying much considering that I was all infantry back in Fifth/early Sixth.
>>
>>53771282

HWTs probably take up two spots each. Unless it can transport 40 models, you will probably have it limited to 10.

Still, quite the beastly tank.
>>
File: 1481347783380.jpg (72KB, 666x666px) Image search: [Google]
1481347783380.jpg
72KB, 666x666px
>>53771288
>>
>>53771249

I'll be bringing more Wave Serpents now.
>>
>>53771279
I dunno, Hades Autocannons seem pretty decent for taking chunks out of vehicles.
>>
>>53771288
I like everything but the tail.
>>
>>53771286
Yeah, which makes Tesla Immortals so good at it.
>>
>>53771265
>>53771272
Thanks! That does make them a nightmare. Give them My Will Be Done, and let them reroll 1s with a Stalker unit, and they will tear things up.
>>
>>53771313

It can absolutely transport 40 models and HWTs merely count as 2 for this purpose

Due to the wording of the firing deck, you can have all 20 on top shooting out just fine.
>>
File: 2000 points 8th SoB.png (49KB, 1287x436px) Image search: [Google]
2000 points 8th SoB.png
49KB, 1287x436px
There are a lot of things I could trim to remove the extra 84 points.

Any suggestion?

Mind the shitty Excel list builder
>>
Hey just need some rule clarification in 8th.
There is a rule that I guess works as monster Hunter or tank hunter called tank ace. This rule states that you get +1 on your to wound rolls against a tank or monster.. now is this +1 work as one of two ways: is it that your to wound rolls gets 1 added so if you roll a 5 it now becomes a 6 or is it that you would wound on a 2 if you would normally be wounding on a 3 effectively wounding if you were double the toughness but having no benefit if you already double it?
>>
>>53770855
Any more opinions for units? I'm thinking about starting a Necron army.
>>
Is this IG being op a meme?

my local meta bans every top codex, and i only play imperial guard and death korps.
>>
>>53771279
Forgefiend with triple ectoplasm can deal up to 18 wounds a turn at high st, but sadly there is no good way to get it into range. Double hades is pretty decent anti vehicle.
>>
File: For retards who cant think.png (15KB, 1213x252px) Image search: [Google]
For retards who cant think.png
15KB, 1213x252px
>>53771207
>>53771188

It makes a chart
>>
>>53771344

Is this a RAI or RAW ruling, or is it merely oversight? Because your only justification seems to be "wording."
>>
>>53771323
They're Heavy 4 on a BS4+ unit. And remember you lose 1 ballistic skill when moving, so they'll be hitting on 5s. Even if you dont move them, it's only 2 hits on average which isn't worth the points.
>>
>>53771359
str 6 seems to be where it's at
>>
>>53771352

So no one in your local meta could play Eldar for 2 editions? What kind of faggot group do you play in?
>>
>>53771351
Tesla inmortals in night scythes, use deceiver to redeploy onto points and drop the troops before the game starts.
>>
>>53771381
depends on what you're facing, and what weapons give you S6 vs other things.
>>
>>53771359
>>53771381
Keep in mind that no model in the game is higher than toughness 8 unless it is an immobile building.
>>
>>53771381
Untill there are units that go above Toughness 8 having Str 5 is good enough.
>>
>>53769958
So, with Inquisitor Covenant coming back in a novel series and bringing Josef and Duke van Castellan with him, and Captain Artemis already shrunk down to 40K scale, are we getting an Inq28 game from GW some time this year?
>>
>>53771411
The theoretical highest toughness isn't relevant. It's the most common toughness you should be considering.
>>
>>53771352
No they are pretty fucking good, they can easily get 13+CP in 2000pts where most other armies will struggle to get 9 and their firepower is also pretty good while having the option for a ton of bodies which in this edition is better than before.

IG, Tyranids and Orks are all top stuff because they get CP out the ass, bodies to swarm and either good CC or good firepower but you have to keep in mind that since its a whole new balance you can win against the top dogs with good play even if you brought a mid tier army. This isnt 7th ed, even the losers can take games of the top armies.
>>
>>53771365
It's RAI. There's no ambiguity about the wording.
>>
>>53771381
Na, strength 5 is best all rounder because, as far as I know, almost nothing is T10+ so it's always wound on at least a 5.
>>
>>53771419
Who are these folks?
>>
>>53771365
It's both RAW and RAI.
>>
>>53771365

>"up to 20 models transported by a stormlord can shoot in the shooting phase..."

>each heavy weapons team takes up the space of two other models

The way its worded, heavy weapons teams only count for how many total can be in the stormlord. There's nothing that actually connects that to the firing deck

Actually now that I think about it, isnt that how it worked in 7th too?
>>
>>53771359
It's not a chart, you just made one out of nothing.
>>
>>53771463
I think you are saying silly things to get a reaction.
>>
File: 1495117765015.jpg (84KB, 500x660px) Image search: [Google]
1495117765015.jpg
84KB, 500x660px
>>53769958
>Tfw IG player
>Tfw the most feared unit in the codex is now conscripts
>like they didn't the exact same fucking things they do now in 7th edition
>not the multitude of other extremely deadly things we have, like stormtrooper spam, taurox prime punishers, Manticores, waves of 27 pt mortar heavy weapon squads, our disgustingly high access to heavy flamers, or the fact that our characters are some of the most points efficient force multipliers in the game
>b-b-b-but my knight can die to lasguns now

I already kind of suspected it before, but a significant portion of the playerbase may actually be retarded.
>>
File: Inquisitor-Covenant_zps85ebab2c.jpg (107KB, 854x1024px) Image search: [Google]
Inquisitor-Covenant_zps85ebab2c.jpg
107KB, 854x1024px
>>53771442
Big Guys.
>>
>>53771509

Unfortunately /tg/ is very very bad at any form of competitive play.
>>
>>53771509

1) lasguns could not hurt anything above T6 or AV10+

2) Conscripts required an entire platoon to take 1 blob of, thus had a platoon command squad and leader plus infantry as tax

3) orders did not go off automatically nor did FRFSRF make lasguns fire 4 times within 12".

4) commissars did not make conscripts auto pass morale in exchange for 1 casualty.

All of these together make conscripts the most points efficient unit in the game, bar none.
>>
File: Preacher Josef.jpg (158KB, 684x866px) Image search: [Google]
Preacher Josef.jpg
158KB, 684x866px
>>53771442
(4U)
>>
>>53771508
Of it were a wound chart there'd be more nuance.
Like 6+/4+.
>>
>>53770892
I meant power point as an expression of ability per point value not GW Power Points tm.
>>
>>53771419

Technically it's already Inq28, though that's a fan community.

I'd love to see Inquisitor/Inquisimunda come out for the tabletop. Forming small bands of notable individuals and weirdos and stuff would be pretty awesome. Basically a tabletop RPG played with miniatures.

I just hope they come up with a solid and granular campaign system; give us who like detail and depth of play something to play with.
>>
>>53770902
I don't think 200 is outside of imagination with airbrushing. Whfb armies where doing stuff like that weren't they?
>>
File: Disgusting.gif (91KB, 363x366px) Image search: [Google]
Disgusting.gif
91KB, 363x366px
>>53771549
>4) commissars did not make conscripts auto pass morale in exchange for 1 casualty.

You were already sounding like an idiot before this, but at this point I knew you were talking out your ass.

This is exactly what commissars did in 7th. You went up to leadership 9, if you passed, you lost no one. If you failed, guess what.

You lost 1 model.

It's literally the exact same base format at 7th edition.

So either you don't play guard or are a newbie at it and don't know what you're talking about.

On your other points

>1) lasguns could not hurt anything above T6 or AV10+

realistically they can't now either. It's far more efficient to just bring dedicated anti armor weapons, of which the guard have tons of. You know, like our hideously efficient troops stormtrooper units that don't scatter anymore.

>2) Conscripts required an entire platoon to take 1 blob of, thus had a platoon command squad and leader plus infantry as tax

about the only thing in your favor so far, but that "tax" was a whopping 130 pts of yet more guardsmen and weapons. 30 of those were on a command squad that is your officer now, so you were bringing that anyways as well.

>3) orders did not go off automatically nor did FRFSRF make lasguns fire 4 times within 12".

While true, anyone who wasn't a fucking moron kept a commissar with their conscripts so they were passing orders on ld9, or using one of the multitude of relics we had that made orders practically guaranteed.

So again, actually learn how guard work before you spout conscript memes.
>>
>>53771627
>no your a retard, actually wounding is worse than not being able to wound
You're just a salty man upset at his expensive elite models getting rendered innefective by some anime sol characters.
>>
>>53771558
You do realize that a chart is just a graphical representation of values, right? There's nothing special about it and the current To wound is a chart.
>>
Anyone knows what happened to the Inquisition movie? Was it canceled by GW?
>>
What weapons should I give land speeders? I was thinking HB + Typhoon
>>
>>53771608
I miss my O&G army. I had easily over 200 models between my goblins and orcs.
All handpainted.
>>
>>53771677
its still being worked on and apparently GW is fine with it
>>
>>53771671
You actually had to make one, unlike gw who is too afraid of Billy being turned away by the concept of memorization.
>>
>>53771677

Still happening. It's just a bitch to actually make because they don't exactly have a massive budget and enough manpower to crank it out on a regular movie schedule.
>>
>>53771386
How would you deal with a Ork player that just loves bringing hordes?
>>
>>53771345
What are your detachments here?
The only way to run this would be Patrol + Spearhead, which is a whopping 4CP for a 2k point army (which is bad).

TwinMM immolators are also quite bad, for the most part. You want to move, but 4s to hit is pretty bad for something you want quite reliable.
My SOB units have generally been HB, flamer, combi-flamer and been going great. They cost 165 for 15 models and hit pretty hard.

I also am a fan of 10man ret squads. With a plasma they'd do about ~4.5 MEQ wounds a turn, which is pretty nice. Potential of 9 a turn with faith.

But the CP is an issue. Forcing combat priorities is really big for units like Celestine. I'd try to get a third BSS in there and fit it in a battalion. But that would mean cutting a heavy.
>>
>>53771677
This is the latest update

https://www.youtube.com/watch?v=cZc6cr6G2E4&t=341s

Its still going to happen and GW gave them the green light years ago, ADB was supposed to write the script but the guy doing the movie and ADB couldnt compromise on the script so they fell apart and the animator is doing the script.
>>
File: IMG_4163.jpg (124KB, 810x640px) Image search: [Google]
IMG_4163.jpg
124KB, 810x640px
Arc Maul, Taser Goad, or Power Sword for Vanguard?
>>
Does it matter if I make a detachment made solely of a wider faction (like "Imperium" or "Chaos") versus a more specific one (like "Astra Militarum" or "Chaos Daemons")?

Is it only a special-case thing?
>>
File: Malk.jpg (36KB, 512x384px) Image search: [Google]
Malk.jpg
36KB, 512x384px
My flgs owner told me the foetid bloat drone can carry troops. He's full of shit right
>>
>>53771696
you do know that the old wound chart was actually a series of memorized concepts to?
both actually are better represented by simple math equations.

7th ed was.
Let N be the number needed on the Die.
If T-S+4>1 and <7. Strict less and equals of course. Then N=T-S+4.
if T-S+4=<1 then N=2.
If T-S+4=7, then N=6.
If T-S+4>7, then N=7. IE impossible.
>>
>>53771713
Pour in the tesla (lots of ways to improve their shooting) or deploy my Lychguard out of the scythes instead.
>>
>>53771509
Other than actually getting their 5+ save and FRFSRF getting sillier, one of the major things that makes conscripts nicer in 8th is that in 7th, blasts were converted to 8th with a number of hits that assumed that you were targeting a smal unit at maximum coherency. You couldn't actually spam that many guardsmen in 7th because if you put them all at maximum coherency you would actually run out of space.
>>
File: Planet_guardsman.png (586KB, 1089x2066px) Image search: [Google]
Planet_guardsman.png
586KB, 1089x2066px
>>53771670
what part of realistically did you not get?

If you are hunting titans with conscripts expecting them to actually be anywhere near efficient at it you're insane. They're going to do maybe a couple of wounds at most, meanwhile a similar pts unit of stormtroopers can outdamage them by just bringing a bunch of melta/plasma and dropping into rapid fire range. Meanwhile your conscript blob has to somehow corral 50 men into 12" range without getting charged.

This is also insanely stupid for competitive play because even if you get off the money shot 200 round volley, you're going to massively eat into your play time rolling upward of 600 shooting dice every turn. Not to mention how unwieldy they can be to corral around a table with proper terrain density.

Conscripts are good, don't get me wrong, it's just they are nowhere near the weapon of death and destruction people make them out to be.

They're a tool to screen charges, deny area, and provide anti infantry firepower, that's about it. They're extremely efficient at their job, but conscripts, even with proper support characters, will never win a game on their own. They desperately need support from all the other specialist weapons we have if you want to win any games.

I say this as a guy with over 200 guardsmen who ran at least 2 conscript blobs every game of 7th, trust me on this. The conscript meme is just that, a meme. It's a fun meme, and an efficient meme, but still ultimately a meme. Yes, they can wound knights now and shit like that, but ultimately you are wasting your time if you seriously expect them to be a dedicated monster killing unit.
>>
File: IMG_2346.jpg (24KB, 332x332px) Image search: [Google]
IMG_2346.jpg
24KB, 332x332px
Why is Lemun Russ such a faggot?
>>
Whats the best way to run guard veterans? I want to run a list thats invested in infantry but I don't have the models for conscipts.
I was thinking grenade launchers and ML?
>>
>>53771763
Right now it doesnt matter, it might matter when codices arrive and more specific stratagems are released.
>>
>>53771763
Many buffs only apply to specific sub-factions (IE the buff from Priests only affects AM and Ministorum. Later on there'll be faction-specific stratagems that reward more exclusive armies, but we don't have those yet.
>>
>>53771763
The wider faction will let you use a wider variety of models, of course.

Right now doing something more specific like "Astra Militarum" or "Chaos Demons" are strictly to determine which transports can carry what models. Future codexes might reward you for having an entire army composed of one of those more specific factions.
>>
>>53771766
8th is the same, only now it's multiplication and division rather than addition and subtraction.
>>
Someone check my math, but genestealers seem to trade extremely favorably with a conscript/priest/commissar blob.
>>
File: yiffinhell.jpg (23KB, 254x247px) Image search: [Google]
yiffinhell.jpg
23KB, 254x247px
>>53771783
Because he's a Space Yiff
>>
>>53771627

Scions are pretty damn good but even they fall before the excel sheet efficiency of massed guardsmen

>This is exactly what commissars did in 7th. You went up to leadership 9, if you passed, you lost no one. If you failed, guess what.

>You lost 1 model.

Except with the loss of pie plates and flamer templates its significantly harder to land enough wounds on a conscript blob to actually kill it the old fashioned way. In 7th the morale check would have been a joke for the 3 guys left standing.

>about the only thing in your favor so far, but that "tax" was a whopping 130 pts of yet more guardsmen and weapons. 30 of those were on a command squad that is your officer now, so you were bringing that anyways as well.

Yeah and if you made 50 conscripts go from 150 points to 280 points in 8th they'd be significantly less ridiculous.

Frankly all conscripts need to be completely balanced in 8th is just to not be able to be ordered.

>realistically they can't now either. It's far more efficient to just bring dedicated anti armor weapons, of which the guard have tons of. You know, like our hideously efficient troops stormtrooper units that don't scatter anymore.

Why not? you can easily hide a cheap platoon commander in a conscript blob and give them their 4 shot rapid fire. Just writing it off as "realistically" isn't going to last if someone actually bothers to bring their bucket of army men and dump it on the table.

>So again, actually learn how guard work before you spout conscript memes.

I really think you should listen to other peoples arguments before immediately dismissing them as you're making light of a real flaw in 8ths system, despite how rare it should prove in real life gameplay.
>>
>>53771793
grenade launchers are the shittiest special weapon we have, plasma and meltas are where it's at, along with a heavy flamer which you can take in addition to the 3 special weapons now.

As for heavy weapons, depends on what you want them to do. Heavy bolters are cheap and not a bad choice if you expect to keep them mobile I guess.
>>
>>53771771
I made this list to counter hordes as well as having some answers to tougher units as well splashed in. Let me know what you think.

<Battalion Detachment>
-HQ-
Illuminor Szeras - Eldritch Lance - 143
Cryptek - Staff of Light - 104

-Troops-
Necron Warriors x19 - 228
Necron Warriors x18 - 216
Necron Warriors x10 - 120

-Dedicated Transport-
Ghost Ark - 170

<Spearhead Detachment>
-HQ-
Anraykyr the Traveler - Warscythe, Tachyon Arrow - 167

-Heavy Support-
Doomsday Ark - 203
Doomsday Ark - 203
Annihilation Barge - Twin Tesla Destructor, Tesla Cannon - 146
Annihilation Barge - Twin Tesla Destructor, Tesla Cannon - 146
Annihilation Barge - Twin Tesla Destructor, Tesla Cannon - 146

Total - 1992
Command Points - 7
>>
>>53771779
Why would anyone bring a titan?
Besides, that's what the lascannon hwts are for.
>>
>>53771779

>somehow corral 50 men into 12" range without getting charged.

fix bayonets and a priest are identical to getting off FRFSRF, charging into a conscript blob isn't necessarily ideal.

>I say this as a guy with over 200 guardsmen who ran at least 2 conscript blobs every game of 7th, trust me on this. The conscript meme is just that, a meme. It's a fun meme, and an efficient meme, but still ultimately a meme. Yes, they can wound knights now and shit like that, but ultimately you are wasting your time if you seriously expect them to be a dedicated monster killing unit.

I encourage you to play him again this edition and you'll notice how much more difficult it is to budge said 200 guardsmen off the table than it was in 7th.
>>
File: 1497310493429.jpg (132KB, 680x880px) Image search: [Google]
1497310493429.jpg
132KB, 680x880px
What DOES guiliman think about a chapter of marines "possibly from heretical genseed" designed to obey the high lordss of terra and enforce their desires on other chapters existing anyway?
>>
Leave 8th edition to us.
>>
>>53771812

They're one of the better contenders but end up losing after one retreat and a round of shooting.

The issue isn't 50-100 conscripts, its 300-500.

Even old school 3rd edition style tyranids with gaunt mobs are being found to be very difficult to deal with by most MEQ armies.

Ill save you the trouble and tell you the only points efficient way of beating equal points of conscripts is mortars, oddly enough.
>>
>>53771859
>implying he's aware
>>
>>53771352
>banning codexes instead of faggots
your group sounds shit tbqfh lad
>>
>>53771817
battle reports saying they are good have been pretty universal in saying "they do a good job in tying things up and holding things back, but don't kill things fast enough".

Given the amount of complexity involved in play, I'll take case studies of bootstrapped math. Conscripts old things off your killy things, and hold space.

So far the only one I saw saying anything like the chicken little 'conscripts will kill everything' was at 500pts, and he stated that with testing the dice weren't balanced.
>>
>>53771840
>fix bayonets and a priest are identical to getting off FRFSRF
If you get every single one of your 50 guys into range in cc
>>
>>53771837
As someone who has run Doomsday Arks for generations, take then as Ghosts or get doom scythes. Scythes get the same gun but with 8 tesla shots and high movement.
>>
>>53771869
>300-500 conscripts

Even if this was a valid strategy (it isn't), play time rules will nipon the budd.
>>
>>53771896

>Even if this was a valid strategy (it isn't)

you keep saying this as if movement trays don't exist.

As an experienced skaven player will tell you, its completely possible, especially now that we don't have templates to worry about.
>>
>>53771793
I'd say grenade launchers are solid for most situations.
Melta/Plasma Vets in a chimera are also very usefull sometimes, but expensive.


Btw can someone give me a quick rundown on the 8th ed changes for Blast weapons pls?
>>
>>53771757

Power Sword cuts through Armor, Maul gets you more Strength and a little AP, but Taser can get you more hits and chances to do damage.

Maul also damages vehicles more, and seems the middling option, so that seems like an option to take all comers. Taser seems the better option if you have a lot of Taser Goads together so you can rely on numbers to lay out those extra hits and annihilate a charged squad, so they're better on Infiltrators. Power Sword gets you that sweet AP-3, so I'd say take that if your vanguard consistently face high-armor infantry units up close.
>>
>>53771896
Can you even fit that many conscripts into a deployment zone? I'm assuming that there's enough terrain to block at least a decent chunk of your deployment zone.
>>
we should put together a conscript FAQ for these threads
>>
>>53771896

>Even if this was a valid strategy (it isn't)

Why not? Order your conscripts to move 12"+2D6 and get on the objective turn 1, you'll win on score every time now that ties are decided by model count within 6".
>>
>>53771936
I think the the most you can fit is ~900
>>
>>53771914
Movement trays will result in illegal pile and consolidation moves. Also, the shooting phase is going to take three times as long.
>>
>>53771345
Try to cram in another exorcist IMO.
>>
Are axes the best melee option for guard? The +1 S to wound T4 on 4+ SEEMS more versatile than the sword's -3.

Opinions from people who've played?
>>
>>53771936

>300

with room to spare, easily.

>500

it'll be a bit tighter but not impossible.

>>53771957

Conscripts will win on objective every time, marines literally have nothing that can kill enough in time.

>>53771971

Axes are pretty damn good for guard now as they'll wound marines as well as marines with axes wound other marines.

Fists though deserve an honorable mention now that they're quite decently priced.
>>
File: SM blank color scheme-1.jpg (577KB, 1654x1166px) Image search: [Google]
SM blank color scheme-1.jpg
577KB, 1654x1166px
>>53771137
>>53771033
>>53771074
>>53771106

Yeah I'll probably run him as a Cpt. and for our Narrative games give him the CM all re-roll not just 1's
>>
>>53771936
>terrain
you begin to see.
The 300+ conscript arguments will have little things.
Like terrain never showing up.
And moving past your own models never being a problem. Or is only an issue of time solved by movement trays, not models blocking each others movement.
and killing off officers not mattering until they kill all officers.
and opponents can't stack buffs or debuffs either.
>>
>>53771840
>50 guys in cqc

with a 1" range band of assault if you're getting all 50 conscripts off you've either charged a land raider or broken some sort of law in space and time.

And even if you did, 200 attacks against say a knight with a 3+ armor save is going to do roughly 3.5 wounds. IF you get all 200 attacks.

pro tip, you will not get all 200 attacks very much.

>>53771839
I was referring to a knight, which is essentially a titan despite other people seemingly claiming it isn't one. Either way I agree, that's what heavy weapons are for, but that guy, and others, often act like conscripts are going to go on a rampage across the board killing every vehicle, monstrous creature, and elite infantry unit in their wake.
>>
>>53772014

bucket tool please for the love of god.
>>
>>53771137
>>53771148

https://www.games-workshop.com/en-US/Space-Marine-Masters-of-the-Chapter
>>
>>53771971
Maul is equal with axe vs meq but is cheaper.
>>
File: S3 Power Weapons Chances.png (17KB, 353x441px) Image search: [Google]
S3 Power Weapons Chances.png
17KB, 353x441px
>>53771971
here's some math-hammer for what its worth
>>
>>53770055
Does Infinity has Tanks and fighter jets?
>>
File: 1471557083882.gif (1024KB, 184x141px) Image search: [Google]
1471557083882.gif
1024KB, 184x141px
>playing against spess muhrines
>dude has land raider and storm raven next to Bobby G
>teammate cripples raven
>I wound LR with meltas
>shoot wounded landraider with melta squad
>manage to kill it
>explodes
>apparently LRs explode violently
>everyone huddled around Bobby G for stupid buffs
>everything within 6" of LR takes d6 mortal wounds
>kill Raven, apothecary, honor guard, 4 into Bobby, 3 into las pred
>mfw
>>
>>53771920
>i have an opinion on these template weapons
>lol how do they even work?
>>
>>53772026

Each and every one of those is a captain.

Space marine captains are assigned a "Master of the *Blank*" title in addition to their normal responsibilities

They are not the one and only chapter master.
>>
>>53772017
Terrain doesn't impede movement, now do like in Fantasy and just have area terrain and move the unit there or just have some models showing where the unit actually is.
It's not hard if you have a brain.
>>
>>53771921
I dunno, they all seem good to me. Anyone know the math between the three versus GEQ MEQ TEQ and I dunno, a Rhino or something?
>>
>>53772014
Sweet lord almighty download GIMP and never use paint again.
>>
>>53772055
>Fantasy and just have area terrain and
but who wants to play that way besides conscript memesters?
>>
>>53771993

How would you deploy your objectives with the way deployments are selected in 8th? I don't ask to be an ass but I am curious since ultimately objectives will matter more than anything else.
>>
>>53772030
Looks like axes are the way to go, if all three are the same points.
>>
>>53771914
if you're playing with proper terrain odds are those movement trays will not be able to legally fit through terrain the way they're supposed to at times. You will also have issues like wheeling a formation around a corner or piling into combat where you will need to break up the formation in order to do the correct legal move for the unit.

I do agree that blasts being gone helps lower the odds of getting punished as a horde player, but few competitive players relied on blasts to clear hordes in previous editions, as you essentially were counting on your opponent to not use proper spacing in order for them to get their best results, or had wyverns, which just broke the damn shooting phase over their knees.

>>53771920
If plasma guns weren't just 2pts more than a grenade launcher, I could see people bringing them, but if my choice is plasma at 7pts or a grenade launcher at 5pts, I'm taking plasma every time. IG has anti infantry weapons out the ass, you need anti heavy things far more in the average unit, especially vets.
>>
>>53772055
>impassible terrain doesn't impede movement.
You don't say?
>physical objects don't impede placing models.
Or do we go full Warmahords now, everything represented by only pieces of felt and thin lines.
>>
Anyone got the mathhammer for Rough Riders lances vs. Special Weapons? Namely the plasmagun.
>>
>>53772090

Sword/Maul is 4 and axe is 5
>>
>>53772090
Axes are a point more expensive.
>>
>>53772090
I'd go with swords to be honest.
>>
>>53772095
Second suggestion fixes this, now stop memeing.
>>
>>53772050
from their website
"To be a Chapter Master is to be a god amongst men. His personal combat prowess is unmatched, for his body is that of a Space Marine, with all the might and endurance that a scion of the Emperor is heir to. Hundreds of years of battlefield experience as a Scout, Space Marine and Captain have taught him every facet of war, trained him in the tools of slaughter and honed his wits to the level of instinct."
>>
>>53771971
I'd go with axes personally since most of my guard have them but all have their uses.

Plus power fists are really good at 10pts in my opinion, I'm actually considering using them again now that GW doesn't think they should cost the same as a space marine fist.
>>
>>53770010
>Yeah but they're all shit.

>Calls other generals shit
>Doesn't have 40kg in the title
>Fake Duncan

It's going now so whatever, but fuck.
>>
>>53772124

Infamous copy paste error.

If you read the rest you'll note that:

>On occasion, when the might of the Chapter is drawn up in a single confrontation, the headquarters staff will fight together as one, near-unstoppable squad with an unrivalled mix of tactical acumen, advanced weaponry and elite weaponry.

>Between these four warriors, the Masters of the Chapter can deal with pretty much anything that the enemy throws at them. Each Master adds a different strategic asset to your army, ranging from the sneaky Ambush stratagem to the less-than-subtle Orbital Bombardment. Combine these special rules with the fact that they are all formidable warriors in their own right, and you've got a formation that your opponents will quickly learn to fear.

They're captains of the battle companies, in fact for ultramarines they're even named. There is no other current chapter master of the ultramarines besides Marneus Calgar.
>>
>>53772117
>I can totally fit 50 models in this area, as it's the same size as the area where I can fit 50 models if it's empty.
No, there are things there, if you can't put the models there, they can't go there.
If it's just for saving time, and wobbily model, of course people are fine.
If their are things there that you can't fit models in, then you can't have models in.
>>
>>53772046
The grenade lucher is good for most situations cause you can choose between frag or krakgrenades. And it's cheap.
Has not much to do with the Blast rules.

But pls enlight me with your wisdom
>>
>>53772124
>>53772050
Not disagreeing with you per se, just that you could use the said models as a homebrew chapter master
>>
>>53772124

http://wh40k.lexicanum.com/wiki/Master_(Space_Marine)
>>
>>53772142
Yeah, I just finished reading and realize I posted prematurely, I do most things prematurely so it's not that shocking. my bad.
>>
>>53772055
terrain will affect how you can set up a movement tray though, which means you either move your trays with the terrain in mind, take the models off the trays (defeating the purpose) or try to game the system for extra movement so you can place your trays.

Most clubs I've been to do not use much area terrain that a proper movement tray could fit into, I think it'll be a bigger problem than some realise. There's a reason many guard players didn't bother with movement trays in previous editions, and it wasn't just spacing. There's a lot of really annoying little things that happen with trays that you don't realize until you've attempted to use them in a game.
>>
File: 70728_sm-20 man tray.jpg (55KB, 600x401px) Image search: [Google]
70728_sm-20 man tray.jpg
55KB, 600x401px
>y-you can't have trays that's illegal! You have to move your models individually, it doesn't matter if there's over 100!
Stop being so autistic people.
>>
>>53771730
My mind totally farted regarding detachment!

Maybe I will just drop a Dominion and replace them with another BSS with even more flamers. Lucky for me I kept the Heavy flamers for the immolators.

>>53771970
I can't physically fit another, since I only have 3.
I could proxy 2 more with Repressors
>>
>>53772155

You can do such with any of the numerous captain models in the game. That doesn't really change the fact that generic chapter masters had no model and were nearly identical to captains in the first place.

>>53772181

No conscripts are unrealistic because reasons and I am not going to address the fact that space marines are literally incapable of killing their points worth in conscripts in a game.
>>
>>53772148
The only reason they aren't there is because they don't fit or can't be balanced. But they can still be there as per the rules.
>>
>>53770028
At least you finally got plastic SoB.
>>
jesus tittyfucking christ, scions are cheap!

And you can do mad combos with them. Straight out of the SC! box:

Vanguard - 304

Tempestor Prime - 45
Command Rod, Axe

2x Command Squad - 128
4x Plasma

Commissar - 35
Axe

Taurox Prime - 96

The Prime tells both squads to re-roll 1's to hit and bam, you're rocking 8 overcharged plasma guns in Rapid Fire range as soon as they jump out of the Taurox, with a Commissar making sure they don't run away when return fire hits.
>>
>>53772193
>but my marines
Go whine to gw.
>>
>>53772221

Scions are unironically great and are a sleeper hit with 8th, full/nearly-full scion armies are completely viable and fuck as fuck.
>>
>>53772181
>get into combat
>can't use tray anymore
>get out of combat
>have to reshuffle onto tray
kek
>>
Sigh. Everyone's talking about hoe to eauip their guard and scions with hidden power weapons

And I'm just sitting here with my genecult, figuring out how to justify my 16-point power pick.
>>
>>53772240
Justify it with your ultrafast genestealers, dude. You've got literally the best per-point CC unit in the game, you've got to tone it down somehow.
>>
>>53772229
>and fuck as fuck

What did he mean by this, /tg/?
>>
File: 2000 SoB Batallion.png (48KB, 1285x435px) Image search: [Google]
2000 SoB Batallion.png
48KB, 1285x435px
>>53772190
There we go Battalion detachment 1991.
Shame I could not do 1997

>>53772209
kek
>>
>>53772248

Well, I meant to write "Fun as fuck" but yeah they're pretty Fuck as Fuck too.
>>
>>53772246
purestrains are 18-points bruh.
>>
>>53772230
Keep them in tray. Retard.
>>
>>53772282

If they stay in the tray in CC you're getting a fraction of your possible attacks.
>>
>>53772294
>what are magnet sheets
>>
What's the best way of adding psychic capabilities to an AdMech army?
>>
>>53772282
Literlaly not possible. You MUST pile in.
>>
I wish the cool chaos shit wasn't so fucking expensive

>Landraider $76
>Helldrake $74
>Forge/Maulerfiend $68
>Defiler $66
>Vindicator/Predator $58
>Hellbrute (with options and poses) $54

Shit, fucking bikers are $40 for THREE DUDES when 5 raptors/talons is a dual kit for $35
>>
>>53772195
>don't fit
>there as per rules
No, if they don't fit so they can't be there.
Wobbly model rule says if they can't be balanced you can represent them. It doesn't say if you can't fit the base in the area you still count as being there.
There are places on the board models can't be because other things are there.
>>
>>53772305

What does that have to do with anything? If you don't pull them off the tray to pile in you cannot get within 1" of a model that is in B2B to fight.

>>53772312

Incorrect you MAY pile in.
>>
>>53772294
And you can't go over terrain, and I will MAKE you remove that tray by moving models onto it. Welcome to DC land, get out of the tourney with your weird illegal non-model fucking up the game.
>>
>>53772312
Pile in move is optional.
>>
>>53772306
Don't need psychic capabilities, add more Beep Boops or Shing Zap Pop Fizzle!
>>
>>53772312
>put plasticard to side of tray, or just make tray wider to begin with
>or have it be many smaller trays
Your lack of creativity is worrying.
>>
Dumb question, I'm putting together a detachment and I need to take units all from the same Faction (IG), can I throw an inquisitor or a marine or something in there since they will still have the Imperium keyword, or are they supposed to play in the same army but as separate detachments?
>>
>>53772326
I'm sorry let me clarify.
If you can't fit THE BASE it can't be there.

arms and legs running into each other is one thing. If there is only room for 12 bases scattered among that terrain, you can't say there are 25 models there.
>>
>>53772322

15% off on most online stores, 20% free shipping easily achievable on ebay.

>>53772306

Space marine librarians are great for null zone, which takes away enemy invul saves.

Primaris psykers have a decent psychic attack for being 30 fucking points.
>>
>>53772326
Area terrain my man, area terrain.
Put some tack or magnetize and place on top.
>>
>>53772343

As long as they all say Imperium, its A-okay to be in the same detachment.
>>
>>53772354

Like I'm going to let you put your movement tray on top of terrain instead of forcing you to remove them and place them in the terrain. Kek - faggot.
>>
>>53772349

That's doesn't help, actually, especially since bikes are still so much more for so little. Also, Helldrakes are more expensive than forgeworld Hellblades.
>>
>>53772365
>meme tang clan
Next you'll say you can take more than one Celestine.
>>
>>53770010
So, you can bring all imperials together? Kataphrons with Conscripts, is that the new allies chart or something?
>>
>>53772329
Imagine being this autistic thinking you can MAKE someone do something
>>
>>53772327
You have no idea how magnets work do you?

Picture a sheet of paper. That is the magnet, you can move your models that have some metal or own magnet freely on top of the sheet.

>but you wont have enough and so many different shapes!

The bloody things are cheap as fuck, if you are running the retarded Conscript list you can afford to cut the magnet sheets on spot to fit the situation.
>>
>>53772381
>Allies chart

Doesn't exist.
Imperium with Imperium, Chaos to Chaos, Aeldari to Aeldari, Genestealer Cult to Nids and IG, everyone else gets no allies.
>>
>>53772377

You don't choose Imperium, Imperium chooses you.

>>53772370

Yeah until VAT and shipping add another 20 GBP, ugh.

>>53772381

There's no allies chart, all Imperium can be in the same army. Full stop.

Same with Eldar and Tyranids (with their own sub factions)
>>
>>53772354
>>53772367
So we're only using terrain like that now.
Going full Warmahoards, everything is just pieces of felt.

Now I see, 300+ conscripts totally works in 40k games, so long as we don't set up tables like 40k games.
And I'm guess your opponent doesn't try to do any 40k type nonsense and just piles shots straight back, so mathhammer is a perfect mathmatical model.

8th ed is totally broken, when you set it up like that. Must be a problem with 8th ed.
>>
>>53772405
Can't you just bring two detachments with different faction?

Like one is Imperium and the other is Chaos
>>
>>53772394

No you don't understand, just because you can move them forward at some point you will run out of tray. The tray will be a shape and at some point if you want them to stay on the tray they will be limited by the shape of the tray. I mean you do understand that the idea of the tray is to simplify movement but if you're still shuffling the models around you've lost all the speed. And if the tray is a square that means you can only go so far as its edges and still be on the tray.

I don't understand how you think fucking magnets will some how allow you to pile all your models in effectively. Certainly you can move some of them forward on the tray but there is - by its nature - a limit to the space in the front the models can occupy on the tray.

>>53772377

That's fucking wrong though. As long as they all share a keyword (which Imperial is) then they can be in the same army. It doesn't require any fucking meme shit to make work its just the way the rules work.
>>
>>53772381
You can, but admech will lose canticles if anything in the detachment doesn't have it.
>>
>>53772438
No
>>
>>53772438
Not in matched play, everything in the army has to share a faction.
>>
>>53772438

Not in matched play no.

>>53772432

If we're not playing with real terrain I'm not playing. If the only way you can fit your conscript spam guard army on the table is to abstract terrain to the point of felt and lines you don't get to play games and fortunately tournaments play with real 3D terrain as well.
>>
>>53772432

a 25mm round base is only .79 square inches

a 12x48 deployment zone is 576 square inches

Unless over 60% of your table is impassible terrain, you'll be able to move around just fine.
>>
>>53772453

Faction: <Wu Tang Clan>
>>
>>53772466
What is 'Deployment Zone'?
>>
>>53772441
The magnet sheet works like piece of paper. just slide the models into the next one.

It can be done, but it is retarded.

Beside who would bring 100+ Conscripts

Even when I runned 60+ marines with BT till 5th where blast where still a thing I didn't slow games down since no one that actually tries to enjoy the game is that autistic about the 2" spacing.
>>
>>53772367
Oh, you're going to be THAT guy.
>no, you have to have all your models move MY way
>what do you mean it's fine for them to be outside of area terrain?

>>53772432
If you wanted a skirmish game where that matters you should have picked a skirmish game.
Reminds me of when I had some orks hide in a building out of LoS of some berserkers and they were still charged and butchered because the wall didn't matter.
Fun times.
>>
>>53772486

Page 216 of the main rulebook

a normal deployment zone is 576 square inches, 300 conscripts will only take up 237 of that.
>>
>>53772466
it's not about deploying.
I'll freely admit you can deploy 300 conscripts fine.
But the whole "you can got those 300 conscripts all around the objective easy", and "staying in range of all your officiers will multiple backups is easy", and "being able to shoot with all conscripts in 12 inches is easy",
"if I get charged i'll be able to get the vast majority of my conscripts into combat".
All that shit.

It's going to fuck you over.
>>
>>53772451
>>53772453
>>53772455
Oh that is sad.

>>53772470
Well there is always that and be an ass.
>>
>>53771696
Glad we could confirm that you're mentally subnormal and have preschool levels of word comprehension.
>>
>>53772501

100% I am going to be that guy - you are being that guy taking a conscript spam army. I will repay the favor.
>>
>>53772510

I would only ask you to try and put 300 models on the table and then just move them around yourself before making over reaching statements based on a hunch.
>>
>>53772501
>LOS blocking, and impassible terrain can only be things in skirmish games.
No Fry, now I can tell he's trolling and not just stupid.
>>
>>53772527
Describe 'spam'.
>>
>>53772438
No.
>>
>>53772445
Dammit I liked the Skitarii possession rules.
>>
>>53772541

More than about 100-150.
>>
>>53772536
I've tried to move around 20 man units, get them into range of multiple things, and not have exposed areas.
It sometimes did not work.

Explain to me how this somehow becomes easier with 50 man units?
>>
>>53772551
Ehhh, fine. I only have like 100 Infantry models anyway.
>>
So would World Eaters or Space Wolves make for a better all in melee army in 8e? Probably going to be playing 50pp/1000pt games
>>
>>53772557

Because whatever you had wasn't literally a waste of time to shoot.
>>
>>53772527
Good to know you can't handle anything even remotely threatening.
I'm sure you wept over riptides in 7th instead of learning to deal with them.
How did you even last in thus hobby, by crying to your redshirt over people following the rules?

>>53772537
It is in my lfgs.
>>
Are these dudes any good in 8th?
How best to kit them out?
>>
>>53772551
>100-150
>spam

I'd consider spam if those models are more than 50% of your army.
>>
>>53772568
this isn't about just occupying space.
it's about being able to do things.

Look, I know it takes a lot of time to do 300+ wounds. But if you aren't killing things back and doing things, it's not that hard to do over 5 turns against T3 5+.

And that's ignoring the whole needing to keep in commissar aura thing.
>>
Reading the 8e rules...it kind of seems bland compared to the older editions of the game.
>>
>>53772575

You're more than welcome to play it but you don't get to be upset when I make you follow every single rule and make it a massive inconvenience for you. You've chosen to make the game inconvenient and no fun for me so I'm going to repay you. I did the same thing to riptide wing players, pod players, etc. I know the rules and play by them, you will as well.

You don't get to bring 300+ conscripts and expect me to be excited about playing it or to give you any leeway when your intent is clear from jump street.
>>
>>53772575
okay, I'm going to shock you with something.

Most people like a lot of terrain in 40k games. And not just abstract concepts of terrain, I mean actual things down on the table.

That is the assumption about how the game is played. I know it's not written as required in the rulebook, but not everything is.

So yes, I'll will allow, given the fairly unusual way your flgs sets up tables, 300+ conscripts works fine.
Now will you allow that your way of setting up tables doesn't apply to most areas.

We'll post pictures of 40k gaming tables if you don't believe us.
>>
>>53772584
No, they're terrible. Complete waste of points.
>>
>>53772627
>I know it's not written as required in the rulebook, but not everything is.

It actually is written in the rulebook. There is a page telling you how to deal with models not fitting on top of terrain.
>>
>>53772584

They suck, sorry. Anything they can do, Tartaros are better at with more options.

Even being durable, regular assault terminators can pull off a better invulnerable whilst hitting harder and being an inch faster.
>>
>>53772575

>This butt-blasted about someone being that guy when you are a that guy for taking 300 conscripts
>>
>>53772636
yes, but that still requires them to be able to fit a model base in the area unoccupied by impassible terrain.

The area in between the physical trees represents the 'woods' terrain and is passable. that physical tree is there and you can't be there.
>>
>>53772584

The one very, very slim niche for Cataphractii terminators is that if you put them in a land raider you can have lightning claw terminators with a better invulnerable save.
>>
>>53772627
It is actually a shock, when I got started the people all had competitive armies and would not hesitate to kick your shit in and table you by turn 2. If you complained they told you to get better and stop whining.
Terrain was only for saves and impeding movement, and to look cool. If it got in the way we used markers as the guy running the shop didn't like us moving the terrain to other tables.
When you started building cheesy waac lists they smiled and told you you were finally making a decent army.
So maybe it's just my own experience with the hobby.
>>
File: 1497031355470.png (683KB, 661x1700px) Image search: [Google]
1497031355470.png
683KB, 661x1700px
>>53772248
wholesome family fun anon
>>
When the fuck are chapter tactics coming out?
>>
Look, I know people love "space elves", but they are SO LAME. They are just so fucking stupid looking and cheesy, the fluff has them on their last legs but THEY NEVER FUCKING DIE. Have them sacrifice themselves to fight off the tyranids. Hell, them and Tau both. They can linger as old school factions that we keep as legacy codecs, throw them a bone every once and a while, but please, please, PLEASE just throw them in the garbage where they belong.
>>
>>53772735
I'd rather play human-wives over yet another smurf recolor any day.
>>
File: f94.jpg (34KB, 275x226px) Image search: [Google]
f94.jpg
34KB, 275x226px
>>53772698
>>
>>53772735
Im sure the GW designers will be right on that, thank god you posted here.
>>
>>53772755
Proxies and nongw models were banned from regular play
>>
>>53772735
Yeah why cant everyone just be space marines lmao they are soooo much cooler!
nice bait
>>
>>53772698
okay, well that's cool
I get it. It's pretty easy to believe that ones local experience must be universalizeable. It's part of how the human brain works, we assume that what we've observed to be true holds true in situations we haven't observed.

But this cognitive bias runs into problem when confronted with things that are heavily defined by localized conditions and we are restricted to one locality. And tabletop games are very much defined by their local community and play area.

Your local experiance has conditions that don't hold universally. It happens. You didn't expect that, it happens. So long as you can accept this it's cool, but in the future it's a cognitive bias to look out for.
Check your experiences and how much they depend upon locally true conditions before generalizing. It's not an easy habit but a good one.
>>
File: Kornheiser_Why.jpg (73KB, 600x1040px) Image search: [Google]
Kornheiser_Why.jpg
73KB, 600x1040px
>>53772774
>In a non GW shop

Truly, this place was hell.
>>
Are chainswords or bolt pistols better on bikes?
>>
>>53772789
Eh, I play Tau anyways so it's not like I'm going to be running hordes of conscripts.
I'd still let the other guy just to see how things develop and how much of a clusterfuck we can make.

>>53772790
It wasn't that bad, you just had to get used to it. The people were nice, if incredibly competitive.
>>
>>53772793
I'd go with chain swords because bikes seem to traditionally be a close combat unit, but definitely seek a second opinion, I'm not entirely up on space marine bike crunch
>>
Part of tactics is dealing with the environment. Why would anyone want to play a game on what is functionally a flat plain with zero environmental nuance?
>>
>>53772735
>40k lore doesn't make sense when applied to the scale of the setting.
News at 11.

You're right, it doesn't make a bit of sense that they can still be 'dying out' after 10,000 years and not be dead yet.

Also doesn't make sense that tyrannids care about the biomass of planets so much more than the raw carbon and chemical potential energy. Because biomass is just mostly carbon and some hydrogen with decent chemical potential energy. You can make it out of rock with energy.

etc for every faction.
>>
>>53772829
Yeah, if nids were truly efficient, they'd just set up organic dyson spheres around suns.
>>
>>53772821
I'm a very fluff comes first sort of player, it just seems like no fun, to me.
>>
>>53772824

I don't know, you tell me. X-Wing and Warmahordes are the only two actual competitors to GW and they have effectively zero terrain. No, shit like Infinity isn't a real competitor, they are tiny compared to Warmahordes.
>>
Wait, can orks turn consumed planets living again with their spores?
Most of what they make is fungus.
>>
>>53772698
Your LGS sounds like a new circle of hell. Wtf just kill me now
>>
>>53772708
With the codex.
>>
>>53772698

Even the GTs those faglords are trying to copy aren't as cancerous and WAAC as them.
>>
>>53772905
Whens that out?
>>
>>53772853
X-wing actually depends a LOT on placement of asteroids and debre. They're x-wings terrain and a big deal.
And it works partly because movement and facing is so much more complex and restricted than in other mini games.
Even old WHFB was absurdly simple for movement by comparison.
So the game is still very complicated even with only very basic terrain, and a single mission type.
Even then it's appealing to a different crowd than most table top games. There is overlap, but the crowd is different. I know of no one who felt that x-wing was replacing their wargame hobby over another game.

Warmahordes need objectives that heavily depend upon pseudo terrain (flags, zones etc) to maintain that interest.
>>
File: 2c2779d8eeb0ff9fe4e6e6dddde010fc.jpg (132KB, 811x1147px) Image search: [Google]
2c2779d8eeb0ff9fe4e6e6dddde010fc.jpg
132KB, 811x1147px
what is a good setup weapon wise for chaos terminators, i have no clue what to give them
>>
>>53772920
never
>>
>>53772920
sometime after the actual release of the game.
>>
>>53772698

Did your group think this was what GTs and the like were actually like?
>>
>LGS
>Proxies and non-gw models fine as long as you dont take it too far
>Friendly games and banter
>People made fluffy lists and didn't power game.
>Even the MTG players weren't too obnoxious
>Random fag who came in for a tournament and was a complete dick was kicked out of the store

I miss that LGS, moving is horrible
>>
>>53770238
>less points than a lord of skulls

ok so forgeworld is banned again
>>
File: smimg_1345.jpg (197KB, 800x572px) Image search: [Google]
smimg_1345.jpg
197KB, 800x572px
>>53772853
>lotr sbg will never be big
My heart bleeds.
>>
>>53771146
brass scorpion
>>
>>53772955
Where you seeing points?
>>
>>53771146
what about a soulgrinder
>>
>>53772926
It looks like combi-plasma + power axe, but I'm really not sure; figure it's just the most well-rounded.
>>
>>53772615

Bland is an arbitrary meme word. Extrapolate.
>>
>>53771235
won't a dakka knight wipe out massive amounts of conscripts a turn because of morale tests?
>>
>>53772957
There are tons of good miniature wargames that will never get big, and they're almost all better than the top 3-5 wargames too.
>>
>>53772978
Pretty sure it was less than a Lord of Skulls before, right? 750 or something? Or was it 960?
>>
>>53773003
SHIT'S MILQUETOAST, NIGGA

Bland is good. All these dumb faggots complaining about 8E being bland are retarded as fuck. A "bland" balanced system is way superior for playing and game health than wacky wild rules where everyone gravitates towards the strongest "non-bland" rule like Tau and Eldar anyway. WHOA MARKERLIGHTS WHOA FOCUS FIRE WHOA BATTLE FOCUS WHOA SCAT LASER ON EVERY MODEL SUCH UNBLAND RULES SO INTERESTING
>>
>>53772984
go into your FLGS they have the books, you also have the books in the OP

a lord of skulls is 39 power level, the brass scorpion is 32 power level

aka the brass scorpion will be less than 750ish points that the lord of skulls is costed at and also the brass scorpion does a SHITLOAD more
>>
>>53773023
lord of skulls was 888 and has dropped about 100 points, about 200 if you take a shitty weapon instead of the gatling cannon

and it's still way worse than a knight with twin rapid fire battle cannons
>>
File: scorp.jpg (213KB, 806x722px) Image search: [Google]
scorp.jpg
213KB, 806x722px
>>53773060
>>53773023
>>53772984

It's always been better.
>>
>>53772893
They were just guys that saw the fluff as a separate thing and made killer lists and expected their opponent to do the same.
Banter was plenty, one guy even had Nazi SM and no one cared. It was just a cool theme.
The ban on proxies was something the shop owner had, I even managed to use a toy car as a tank at one point when he wasn't looking.
>>
>>53772860
No because the spores need something to feed off of in order to grow into more Orks in the first place.

Orks could however make a settlement on a consumed planet just by recycling the dead Orkoids from their ships as compost.
>>
>>53772922
Warmahordes also needs to bake their editions more than a minute in the oven.
>>
File: image.png (3MB, 2048x1536px) Image search: [Google]
image.png
3MB, 2048x1536px
Acolytes look rather good, special if for 14 points you can have them with needle pistol and power mauls.

Grab a valk and enjoy assaulting shooty stuff with 12 of this guys.
>>
File: image.png (3MB, 2048x1536px) Image search: [Google]
image.png
3MB, 2048x1536px
>>53773009
Commissars are there to prevent that.

Add some officers and priest and you have 50-100 models that can shoot or punch a lot of things to death by sheer numbers.
>>
>>53772853
>X-Wing and Warmahordes are the only two actual competitors to GW
You mean, just X-Wing now. Warmahordes will be dead in months.
>>
>>53773248

So it has finally come to this.

QUICK, DfC, NOW IS THE TIME TO CORNER THE "NON-INFANTRY" HALF OF THE WARGAMING MARKET
>>
>>53772938

With all the leaks and discussion, it's kind of easy to forget we're still t-minus 5 days until the official release.

Part of me thinks the leaks were deliberate as a way to sucker in the dedicated community and generate hype, but I still don't believe they have that much marketing acquity.

Well, I mean that is how potatoes were introduced to the British Isles, so maybe it's in their blood.
>>
>>53773275
>Part of me thinks the leaks were deliberate as a way to sucker in the dedicated community and generate hype

I don't think they were, because GW already tells you how to play most of the game via the articles and they've allowed shops to demo and show the starter set rules for weeks now. That's where the leaks came from to begin with: the FLGS.
>>
>>53773275
it's not exactly leaks at this point.
I read the books in a store, fully with the permission of the company, over a week ago.

The full on crazed discussion didn't really happen till after that was permitted.
>>
>>53773275
The concept of marketing and marketing research is unknown to GW.

For fuck sake they were confuse that Vyridian sold so massively well. The bitch constantly runs out of stock till this day.

I'm convinced GW disicions are just made by people that can scream and punch harder than the rest
>>
>>53773270
God I hope so, DZC and DFC both deserve way more love and recognition, and the best part is neither of them truly compete with 40k because they're both at totally different scales so they can and should exist side by side as the top wargames on the market.
>>
>>53773270
I just want warmaster back.
>>
>>53773322
>I'm convinced GW disicions are just made by people that can scream and punch harder than the rest

Are you implying this isn't a valid form of leadership?
>>
>>53773275
The leaks weren't intentional, they were just inevitable. This was the biggest overhaul to the game in basically ever, I think it's possibly even bigger than the change from 2nd to 3rd although I don't know how one would begin to go about objectively measuring that, but point is, with this much stuff changing and everyone wondering how their army was going to be affected, this stuff was guaranteed to leak absolutely everywhere the second someone not under NDA got their hands on the books.
>>
>>53773361
Not really. Unless you are Italian or America
>>
>>53773322
>The concept of marketing and marketing research is unknown to GW.
That was true maybe a year ago, it's not true today. I know "New Games Workshopâ„¢" is considered a meme but they really are running things quite differently.
>>
>>53773322

Roundtree seems to understand some of it. Shortly after he took over he reversed Kirby's decision to stop supporting tournaments and included points in AoS, and a good deal of what's come after has been pretty good.
>>
>>53773382
Hey remember that one time Feudalism happened?

I'd go into more detail but if I got a single thing wrong every person who actually knows something about history would jump down my throat.
>>
>>53772190
my bad didn't see you had 3

its perfect
>>
>>53773427
My favourite rumour was that Kirby kept trying to make decisions, so Rountree just scheduled meetings for when Kirby couldn't be in the office.
>>
>>53773382
>America

FUCK YEAH
>>
>>53773466

Oh, yes, that's mine as well.
>>
>>53772926
>>53773002
combi flamers for killing infantry
>>
>>53771608

Some armies may have over a hundred models but they won't be all troops. Plus WHFB players were a different breed to 40K players, I doubt anyone in the game has the patience for 200 conscripts.
>>
>>53773492
Literally why would you do this. Flamers are garbage and you're wasting a spare 1-2 shots and paying -1BS for it.
>>
>>53773427
also created a facebook page, and in many ways increased communication with customers and vendors.
Vendors, oh my god vendors. He fucking gets that having other people sell your shit is a good thing, and is trying actively to get other people to sell their shit.

It's even in their official corporate reports. In there among the business speak was the clear message (for those who can read business speak), "Stop this bullshit where we try to operate completely alone and don't deal with other companies."
>>
>>53773397
Now they're not even trying to hide it's all about space marines. It's why their new global campaign tells you only chaos or the imperium can win, xenos are just treacherous scum than can only take away points.
>>
>>53773571
>xenos are just treacherous scum than can only take away points.

Marine player here, this actually sounds like the most fun side to play as. Nothing to lose, and you get to dick over whoever you want.

Or maybe it's just because I play one of the more isolated chapters.
>>
File: npc races.png (354KB, 1800x1066px) Image search: [Google]
npc races.png
354KB, 1800x1066px
>>53773571
>and everything was right in the world
>>
>>53773571

I suspect they're moving the narrative this way dramatically so they can wrap up the shakeup of the 40k setting into the post-40k era. Might be neat if, after that, they start introducing warzones with a much heavier xenos presence.

To be fair, CSM are kind of the reason the setting is the setting, and Chaos's conflict with the Imperium is pretty central to the story. But all Chaos all the time would get boring, so some places where Xenos reign would be great.

Conversely, you could also hold campaigns where the Imperium has a very limited presence, and it's Xenos and Chaos that are doing the majority of the fighting.
>>
Is there no leak of Xenos 1 points?
>>
>>53773571
Winning or losing doesn't really matter in the scheme of things anyway.
>>
>>53773671
There should be, what are you looking for?
>>
>>53773671

Download the xenos 2 photo pdf, and then scroll all the way to the last page.
>>
>>53773671
Xenos 1, if you have the same leaked PDFs as I do, was done all fucked up and out of order, the points are hidden in the middle instead of at the end where they should be.
>>
>>53773692

I just wanted the Necron points, my scan doesn't have any of the points for Xenos 1.
>>
File: Necrons Points Values.jpg (2MB, 2988x5312px) Image search: [Google]
Necrons Points Values.jpg
2MB, 2988x5312px
>>53773723
>>
>>53773718

Ah yes, I see them now thanks.
>>
>>53773733

Thanks that helps too.
>>
>>53773569

My LGS complains about their billing. Like, you place an order and get billed 2 weeks later.
>>
Look, I know people love "space locust", but they are SO LAME. They are just so fucking stupid looking and cheesy, the fluff has fleets annihilated by single chapters but THEY NEVER FUCKING DIE. Have them die to a warp storm. Hell, them and Eldar both. They can linger as old school factions that we keep as legacy codecs, throw them a bone every once and a while, but please, please, PLEASE just throw them in the garbage where they belong
>>
>>53772946
>non-obnoxious MTG players
Well now I know you're lying
>>
File: 1491934183018.jpg (96KB, 700x769px) Image search: [Google]
1491934183018.jpg
96KB, 700x769px
>>53773571
>He doesn't raid jet positions to fuck with both sides leaving civilian lines wide open
>>
>>53773802
didn't say they were perfect, because dear god no.
But they at least changed direction they are moving.
>>
>>53773808
Sure thing Anon. Now back to your basement and we dont want to hear from you again tonight ok?
>>
>>53773808

I know this is pasta, but I vaguely remember a story of a Hive Ship that was sucked into the warp and subsequently corrupted by Nurgle, it's own flesh rebelling against itself. Finally it encountered its old fleet and managed to excise its taint and become part of the fleet again, though its character forever changed.

For the life of me I haven't found a concrete source on this story, but I remember an attached image that explained as much.
>>
File: Religion_Of_Peace_Part_3.jpg (1MB, 3264x2448px) Image search: [Google]
Religion_Of_Peace_Part_3.jpg
1MB, 3264x2448px
>>53770055
>generic space boys
>>
>>53773532
>automatic 5d6 hits
>can still fire bolters into things

yeah no, combi-flamers are amazing
>>
>>53772031
Yes
>>
>>53773997
i prefer the space girls myself but i guess that anon is a faggot
>>
>>53773997
>literally a tachikoma
>also literally the same as PHR spider walkers in dropzone
>and every deviant art design of a spider tank mech ever
Yeah, totally not generic.

You know I would maybe shit on infinity less if the obnoxious shill players of that game who have to bring it up constantly would just be honest and admit it's generic sci-fi and will never compete with 40k on grounds of originality. If they did that and focussed on highlighting other good aspects of it which are actually true maybe more people would give it the time of day.
>>
>>53774081
40k got it's orginality by taking generic ideas and just taking them to batshit crazy. Which I love.
It's space knights vs evil spaceknights, with space elves, dark space elves, orks etc.


Infinity actually does get some originality, but it get it from taking generic idea and spinning off some subtlety. Like the tech superiority human nations also have some of the strongest churches.
And it kinda works.

And the US and Europe are actually the weird backwater world, while still being very much the US and Europe.

Also, Iguana best looking TAG. fight me.
>>
>>53774008
>5d6
Enjpy rolling 3 1s and 2 2s!
>can still fire bolters into things
At -1 BS. Average will leave you at about 4-5 hits. And that's AT RAPID FIRE RANGE.
>>
>>53774191
>enjoy rolling below average for flamer hits xD

>also bolter hits at BS3 are on average bad

your mathhammer sucks
>>
>>53774279
Assume we roll the average of about 15-20 flamer hits per squad
Then you have to roll to wound
Let's say we're hitting MEQs
7-10 wounds
+ bolter shots of about 5 per squad, halved at 4+ to wound
12-13 hits, now armor saves. Remember that you have no AP modifier.

Whereas 20 bolter shots at BS4 generally gets you in a slightly better place than that.
>>
Right lads rate my list, based on the classic list of 3rd and 4th edition when I got into the game and this was pretty much all the Necrons had access to.

HQ
Lord - 73
Warscythe - 11
Resurrection Orb - 35
= 119

Cryptek - 86
Staff of Light - 18
= 104

Troops
20 Warriors - 240
20 Gauss Flayers - 0
= 240

20 Warriors - 240
20 Gauss Flayers - 0
= 240

10 Immortals - 80
10 Gauss Blasters - 90
= 170

Elites
5 Lychguard - 95
5 Warscythes - 55
= 150

Fast Attack
6 Canoptek Wraiths - 228
6 Vicious Claws - 0
3 Particle Casters - 12
= 240

Heavy Support
Monolith - 381
4 Gauss Flux Arcs - 0
Particle Whip - 0
= 381

Monolith - 381
4 Gauss Flux Arcs - 0
Particle Whip - 0
= 381

Total: 1995
>>
>>53774304
>>53774323
Not him but your mathhammer really does suck.

Average HITS with 5 combiflamers will be 20, the same maximum number of shots you can make to begin with using 5 combibolters.
>>
>>53774378
>the average roll on a die is 4
good job.
Also remember you're paying an extra 9 points per combi flamer. At that price point you may as well take a combi plasma or melta, at least those do more than give you maybe an extra 1 or 2 wounds against hordes on average.
>>
>>53774407
>hordes

combi flamers regularly wipe tactical squads AND will obliterate characters who are stuck out
>>
>>53774407
>>the average roll on a die is 4
No you fucking idiot.

5d6 flamer shots = 17.5 hits, plus the 5 bolter shots hitting on 4+ is an additional 2.5 hits for a total of 20.

Compared to 13.33 hits with the combibolters. That's a big difference.

The flamers also function at full effectiveness on overwatch, and ignore hit penalties.
>>
>>53774473
if you're 9 inches away you're rapid firing, so you make 10 bolter shots hitting on 4+
>>
>>53774449
>spending nearly 250pts just to kill a squad that costs 100pts
This logic is really really dumb. And this is all assuming your opponent didn't bring anti-snowflake weapons.
>>
>>53774488
Ah good catch thanks, that makes the combi-flamers even better.
>>
>>53774473
>paying an extra 9 points for on average an extra 7 hits
Do you see why combi flamers are garbage now?
>>
>>53774510
As opposed to paying 65 or 130 points for the extra 5-10 Chaos Marines with bolters it would take to do that damage?
>>
>>53774569
The idea is that combi flamers are literally useless unless you're trying to counter pure horde spam. If not chaos terminators are put to better use elsewhere.
>>
>>53774601
>acting like the major problem everyone is having right now isn't finding ways to fit in more anti-horde to deal with hordespam edition the hordening
I understand if you haven't actually played 8th yet against a competent opponent, but when you do you're going to wonder if any amount of dakka can shoot all those Tyranids off the table before you get fucking destroyed and you will find whatever ways to fit more in your list as you possibly can
>>
>>53774623
Is horde spam actually so bad that people are resorting to paying 9 fucking points for a shitty D6 htis flamer?
>>
>>53774639
>9 point flamer
>kills 10 points of hormagaunts in one shot on average, paying for itself even if you only ever shoot it once
I'm not seeing the issue.
>>
>>53774663
Either hormagaunts are awful units in the first place or you're exaggerating.
And that still doesn't answer my question.
>>
>>53774639
"9 points for a gun which hits a unit d6 times is a lot"

you have to pay more than 9 points to get six shots let alone six hits usually
>>
>Building my Skitarii rangers
>Think a Ranger Alpha can have the Omnispex, so I give it to him
>Paint them up and set them down
>Check the Index while taking with a friend
>The Alphas cannot actually be the ones holding the Omnispex
Well... time to pretend this guy doesn't have an Alpha head.
>>
File: IMG_3263.png (595KB, 1257x333px) Image search: [Google]
IMG_3263.png
595KB, 1257x333px
How long until the emperor is revealed to have been a strong black woman? SJWs and liberals are ruining everything.
>>
>>53774677
.....so what you're saying is, you haven't played 8th at all?
>>
>>53774700
Thing is that D6 hits is too random to be reliable. It's why blasts and vindicare assassins are shit this edition.
>>
>>53774704
Not yet. I'm going to play it on release day. I prefer to do it that way.
I mean, I've already read through all the rules and built new army lists. I just haven't actually played the game yet.
>>
>>53774711
>dice in a dice game are too unreliable

by that logic everything is bad
>>
>>53774703
The Emperor was a turk, anon.
>>
>>53774725
That's why we have things like X+ to hit/wound that make certain random variables more reliable, as well as rerolls. A complete random 1/6 chance to get garbage or strike gold is insanely unreliable.
>>
>>53774703
I don't really get the point here. None of them are main characters, so your problem seems to be black women appeared in video games? That or game developers like to fall back on sassy black woman with an afro because its easy for people to predict that character's reaction to things.
>>
File: 1497321830174.jpg (82KB, 1024x768px) Image search: [Google]
1497321830174.jpg
82KB, 1024x768px
>>53774742
it's bait
that technically does have basis in reality but still
>>
>>53774711
>blasts were reliable before.
I'm loving this. Because people keep compairing the d3/d6 to a perfectly hit blast, as if that happened all the time.
>>
>>53774780
>scatter die
>1/3 chance for a perfect hit + rolling a low number on scatter distance and having it negated by BS

>DX hits
>hard 1/3 chance to hit at best 3 units or hard 1/6 chance to hit at best 6 units
>>
>>53774741
so you suck at statistics, but let me explain a bit.

You're rolling multiple dice in almost all cases, so those dice results moves strongely towards the average result.

24 dice hitting on 4+ will tend towards 12 hits strongely.
In just the same way that 6d6 hits will tend towards 21 hits strongly.

The probability curves aren't identical, but their both basically bell shaped.

Even if you only shooting one weapon with a d6 in it, you'll shoot it multiple times, so again bellcurve.

It's the same damn thing.
>>
>>53774829
Which on a dice is on average about 3.5. Why are you telling me this?

The point is that it's really not worth it now to spend so many points on a weapon that if D6 hits gets you on average about 3-4 hits and if D3 hits gets you about 2 hits.
>>
>>53774811

There's a reason nobody took plasma cannons.
>>
>>53774811
small blasts rarely hit more than 2 units. You had to have the center over the model, and people spaced out models. If they spaced at 2" you actually couldn't get 2 models if you rolled a HIT.

Large blasts were more likely to get more, but 6 models was unlikely if their was scattering.
Large blasts did get hit more against big units, but in turn are much better against single targets.
>>
>>53774850
In the past plasma cannons were still a vaguely reliable TEQ remover. Now they're just garbage.
>>
>>53774848
compaired to what?

Compared to another weapon with set number of shots, both rolling to hit. What's the average vs the set number for attacks?

Comparing an autohit vs rolling to hit. What's the average number of hits off rolling a set number of shots, vs the average number of hits with rolled number of shots but auto hits?

You're acting like they aren't all giving you bell shaped probability curves with easily determined means and variance. They are more the same thing than they are different.
>>
>>53774850
Is it because they had Gets Hot as a Blast weapon, which meant 1/6 the time it wouldn't fire and possibly kill the user?
>>
File: Questor Traitors - 2000pts (1).jpg (247KB, 1800x883px) Image search: [Google]
Questor Traitors - 2000pts (1).jpg
247KB, 1800x883px
My new 8th ed army.

6 command points total;
>>
>>53774848
compared to a bolter which gives you 0.6 hits at long range and 1.2 hits in rapid fire?
>>
>>53775302
seems legit
>>
>>53771549

But who cares?
>>
>>53773510

Ill be painting 180 boyz
Thread posts: 510
Thread images: 62


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.