Lets have a black library sharing thread.
/r/ing some black templar books
Also posting "The Emperor's gift"
Anyone got the new 40k comics?
Things that could have been...
What do we think GW would be like if these had been made?
Would we see less emphasis on 40k and fantasy?
I think the seed of that Eldar Craftworld game later got published as this pseudo-campaign for the Inquisitor skirmish game.
Mordheim and Necromunda were the most fun I ever had playing a GW game (I loved Inquisitor conceptually and all the weird fluff and characters and conversions, but it was a clusterfuck to play). And Epic often felt more satisfying as a wargame than 40k, although I never played Warmaster.
Skirmish games were what I always wanted to play over Warhammer/40k really, so once the specialist games were no longer allowed in store (even on late game nights) I quit GW entirely. I still play skirmish games and particularly Infinity, which has a great ruleset - but I totally miss the sense of progression and character you got in Mordheim and Necromunda.
It would be the same. Warhammer was still warhammer even with mordheim, and 40k wouldn't have changed much with a game set on a craftworld.
>less emphasis on 40k and fantasy
>while discussing the potential publication of more games in those settings
They already tried with fucking LOTR and failed, what makes you think that MAD MAX BUT WITH SNOW INSTEAD OF SAND!!! would have fared better?
>>54187721
do you have any joy in you senpai
What's the strangest plot hook you've ever had?
>>54187605
What is that thing?
>>54187663
Looks to be a jpg image comprised of a series of panels from Flex Mentallo.
>>54187605
Is that Flaming Carrot?
We've all played RPGs with four to six players and one GM, classic of all the classics, the way everyone used at least once in their gaming life.
I, personally, like to be more experimental.
>One player-One GM : I've tried a lot, I find it is a much more intimate experience.
>Six players-Two GM : I've tried it with my life partner and my usual group, we wrote the story together and had two defined roles : he played most of the NPCs and ennemies and I handled player's actions, informations and lore. Great experience overall
>Two players (separately)-One GM : Made two of my friends play different characters, each looking for the other to settle a dispute (about burning families alive) without telling them their rival was played by another person. Finished it by making them play out the final scene together. Awesome but a bit hard to maintain.
>Four players-No GM : This one was a bit tricky, not really a succes not really a failure. Each player was making part of the lore and universe as we went, played one main character and the NPCs they created to create a story. Interesting but very much a work in progress.
>More than ten players-One GM : For military campaign use and only with experimented players that are used to play together. each one plays a member of the military unit and they go o missions together, climbing the army ladder, making plans and strategies and each playing their role. interesting, a bit lacking in roleplay, at least more than I would have liked.
I am willing to expand on each of the experiments and would be glad to collect yours and discuss how to make them work and in what context.
>>54187478
Since there seems to be not that much interest I'll expand for a bit
>Six Players-Two GMs
>Playing Changelings (nWoD version with rule tweaks)
>Built a campaign centered around immersing the players in a living breathing world of changelings that formed communities in different ways throughout three cities.
>Made tons of NPCs with my partner beforehand, developping them a lot, their everyday life, their stories
>We have to this day made more than 130 NPCs (and we haven't yet finished the second and third city's population)
>We helped players create their characters separately so they would not be influenced by others in what to play
>Last three campaign scenarios were played with us two as GMs
>Players were thrilled because we played the NPCs very well and they had personnality
>Characters got attached to the city and the people in it so when a new NPC came by and fucked it all up they were invested
>They realized the villain was actually not that evil just mad as hell and not really conscious of all the chaos he produced
>Some of them started to like him and agree with him, others didn't
>Having two GMs made it easier to take a few players to the next room and share secrets
>Finished the last scenario by revealing one of the members of the 'government' of the community discovered that one of his colleagues (loved among the players) worked with the 'villain' and banished him
>Cimented anger against the next villain -> the one who made the mistake of banishing the character they loved with what they found out later to be false evidence.
Its was really great and lively, I really enjoyed GMing with someone after hours of developping the universe and making up plans for twists and turns. The players also told us it was really convenient to be able to split the group and they found really fun our interactions as two colorful NPCs talking to them in a particular scene.
Great experience, I won't recommend doing it with someone you're not really familiar with.
Interesting ideas.
I've tried to run with two GM 6 players before but found it didn't really work out as the two of us kept butting heads most of the time. Although perhaps more organisation was needed.
I've had one on one games and when I think back it was a really enjoyable experience. The scope that an RPG provides means that even with just one player you can have an amazing experience. It's just like a single player video game but better as you aren't constrained by a game engine. I struggle to get anyone to do it with me though , I think a lot of players play for the group social interactions.
I've found gmless games to lack direction and for players to fall back heavily into mechanics and board game mode to justify it.
I've also experimented with running two different groups in the same world but found it difficult to manage that amount of content. Likewise I've always found PvP a difficult beast in RPGs as the game isn't really designed for it and some characters are just mechanically more superior in that context.
>>54189098
>I think a lot of players play for the group social interactions.
They do but from time to time you find a player that wants to create a story of his own but can't find the place for it a a table full of people. That's when this game mode becomes relevant for me.
>I've found gmless games to lack direction and for players to fall back heavily into mechanics and board game mode to justify it.
I have found it lacked direction but we actually gravited towards less rules and more improvisation and storytelling over rolling dice, which lead to it just becoming a mish mash of surreal stuff. It was interesting but not really structured.
>difficult to manage that amount of content
I can understand that (that's why I like dual GMing, two minds to handle the lore and context) but I find it easy to keep track of it by making a roleplay journal.
It's simple, you ask the players to keep a journal of what happens in the game. Can be online, can be physical, can be written by one or by all of them. It's fun to read, players often work in the jokes and anecdotes of scenarii and it helps keeping informations from one game to another.
Ladies and Gentlemen, the contestants in Grand Royal Fighting Tournament will now enter the Arena! Proudly leading them is... !
6 JUGGERNAUT STAR SCOURS THE UNIVERSE
>>54186951
>>54187027
just confirm for me please, is this the week when the schools are off or something?
>>54187084
It's summer in a lot of places mate, just let it happen and have fun.
>>54187027
Huh, yeah pretty impressive, but have you invented your own fighting style?
I did. Oh, it's nothing special, just the single greatest thing in the universe. It's called Saikyo-ryu! Means strongest style, 'cuz it is. Pretty cool huh? Anyway, let's get this over with. After I win, you're gonna be my new apprentice, kay?
Rejoice, oh children! Our Lord hath blessed us with his knowledge once again
>also
>that laugh at the end
https://www.youtube.com/watch?v=nYHy9Fq2HME
Pretty solid tutorial for kitbashing as well.
>>54186698
Praise Dankun
>>54186698
I love Duncans laugh.
What if after the Ullanor Crusade the Emperor killed the Primarchs?
>>54185976
That makes the least sense.
>>54185976
That would be anally retarded, even by the Emperors standards.
>>54185989
>>54185998
But everyone says the Emperor should've killed the Primarchs at the end of the Great Crusade.
When did they make the levels and attribute shiny as well?
Anyone else think it doesn't look good?
>>54185676
Japan has always had these. I have a bunch in my old trade binders. I forget what they are called.
>>54185676
Ultimate Rare does that.
>>54185676
since SOD, if not before because lol japan
and it looks great you cretin
Hey /tg, somebody knows about this game? Rules, session times, etcetera?
Stat me
What are some systems which have rules for characters that can build stuff like turrets on the spot to support them in battle?
Or is it purely a vidya thing?
>>54185759
There is a prestige class called Saboteur, I think, in Star Wars Saga Edition that does really that. It's really cool, but it's not a jedi, so it's not very good. Which goes for most prestige classes in the game.
>>54185499
>>54185759
Strike! RPG can do it, can't remember if it's supported by the core rules or was added in that playtest document for a possible future expansion though
indeed from what I remember someone was talking about building Overwatch's characters in Strike! and how pretty much the only character that doesn't translate over very easily is Orisa, which makes sense since her kit is kinda odd
What would /tg/'s rendition of Bjorn think of the Primaris Space Wolves? What would the Primaris think of him?
/tg/ rendition of Bjorn would remain pissed at being woken from a dream about twin sisters regardless of who woke him up
>>54185426
>"Almighty Bjorn, we have awakened to ask of tales from the days of glory, the Great Crusade, the Horus Heresy, and even after. Speaking of even after... how the fuck did the Vlka Fenrika get to be this wolf-obsessed?"
>>54185630
The last of these would be the best question the Primaris Wolfs would give him.
Chapters like the black templars in terms of fighting style, but preferably without the disdain for psychers and mutants that are still human.
>>54185360
Make your own chapter
It's the ENTIRE point of this whole game
>>54185360
Carcharodons, maybe? Always on the offensive, roaming space, melee focused. Very different flavour to the whole crusading knights thing, though.
>>54185388 is the best suggestion, though rules wise you're not going to be able to pinch the BT exclusive units. I'd also try and make them more distinctive than "like the Black Templars, but I still want to use psykers."
Imperial Fists?
Hello, fellow Guardsmen!
These new motivational puzzles were a little late coming in, but the kind person who gave them to me said they'll really fix the problems we've been having with our morale and desertions!
hahaha le hydradominatus :^)
Stop forcing this meme in every thread >>54184226
>>54185062
I don't see i̤t̬͚̜̮͞.͚̝ ̳̩̘̬̠̮̯
>>54185062
>didn't read lol
ITT we talk about how to make Undead more than just evil creatures.
A question to start us off: Are there any liches in any fantasy world where they're the good guys or are at least attempting to do good in their own way?
>>54184861
Madoka, Leviathan (of Skullgirls), Jesus Christ and Lenin (though that's with emphasis on "attempting")
>>54184861
The point of becoming a lich is max selfishness and narcissism. That's what evil is. I don't think a good person would be allowed to become a lich due to morals of the ritual or the patron not allowing it.
>>54184861
EVERY SINGLE FUCKING TIME
ENOUGH
FUCKING ENOUGH OF THESE THREADS
BETTER THREAD, CAN WE GET ONE ON GREENTEXT OF PEOPLE WHO ARE PLAYING NECROMANCERS RIGHT NOW? LIKE THERE SERIOUSLY IS A LACK OF OC AS OF LATE, AND I'M SICK OF SHOWING UP FOR EVERY LOLNECROMANCY CAN BE GOOD GUIZE FOR EVERY GENERIC NON-DISCLOSED SETTING.
So /tg/, what went wrong? I hear very polarizing things and wanted to get y'alls opinion on the matter. Any good houserules?
Basic was fantastic.
What's with all these "what went wrong" threads? Not to say lurking in each edition hasn't been interesting, but it sounds like bait from the get go.
Nothing went wrong: OP is a faget.