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Can we get a good RPP greentext feels thread goin?
1 posts and 1 images submitted.
No replies in the DB for this post!

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What's the best way or fastest for a Warblade in 3.5 to learn either Plane Shift, Greater Plane Shift, or Gate as a spell like ability?
7 posts and 1 images submitted.
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>>54160573
A Cubic Gate.
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Hey it's OP. Forgot to mention that said travel is mainly to go from Toril to another material plane, like Earth, or Golarion, or Eberron.
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>>54160580
That is...

Why haven't I heard of this!!??!?!??!

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Hey, does anyone have an idea of how much siege equipment should cost in 5e? Some siege weapons are stated out in the DMG but they don't have an gp cost associated with them.

I'm using that as a template for stating a bunch of different kinds of cannons because I want to run an Age of Sail, low-magic Renaissance-tech setting type of naval campaign, and I thought outfitting ships would be a fun experience for some of the more numbers-minded members of my group. I just have no idea in what ballpark I should put the cost of things like swivel guns, long nines, culverins, carronades, and the like. Otherwise I think I have a pretty good idea for how I'm going to run this.
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>>54160291
Siege engines have no cost. You don't buy a catapult or a siege tower, then haul it to a war. You hire engineers and soldiers and build them on-site.

Cannons, on the other hand, are very expensive because shitloads of metal.

I don't know 5e, but assuming it's standard D&D costs, then between 1k and 20k, depending on damage. Entry level of 1k, second tier 2.5k. Second-to-last tier 10k, and best-tier 20k. Or whatever those values convert to in 5e terms.
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>>54160392
Oh and mid tier are all 5k-7.5k, depending on special things like "lights shit on fire," "grapeshot to crew," "damages sails," et cetera.
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>>54160392
>Siege engines have no cost. You don't buy a catapult or a siege tower, then haul it to a war. You hire engineers and soldiers and build them on-site.
>Cannons, on the other hand, are very expensive because shitloads of metal.
This makes a lot of sense, I should have clarified. The 5e DMG's section on siege engines includes a statblock for a "cannon". Doesn't say how much it weighs, or how much it costs, just that it's a Large object that needs another creature to spend an action to be load it, an action to aim it, and an action to fire it. It then lists range and damage. I figured just having one kind of cannon in a naval campaign would be boring as fuck, especially since the cannon statblock they gave was probably made with a large field gun in mind instead of the smaller cannons a ship would have.

I'm changing some things up with house rules so that it fits better with a setting where black powder weapons are very common, if not ubiquitous. For instance, instead of letting the cannon have it's own attack roll and modifier, I'm making it dependent on the attack roll and modifier of the character who aims it, as well as giving cannons their own proficiency category. Should make specing into cannon operation a more rewarding track to take.

I think 1k might be a bit much on the lower end, what with cannons being effectively mass-produced in this setting with cast iron technology. I don't know. It's also hard to judge how much gold I should be throwing the party's way.

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Question about stats in dnd 5e.

I find it hard to figure out what your stat number is actually relatable to in real standards. Like is a guy with +5 str able to pick up a horse? Whats the real Int. contrast between a guy with +1 int and someone with +4?

Thanks in advance!
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>>54159803
It's not something D&D's stats (5e's stats in particular) are intended to explain. They're there for the purpose of game balance, not necessarily any world building purposes.

Someone with 10 strength is dead average, someone with 16 strength has the makings of a hero, and someone with 20 strength has pushed to the boundary of mortal limits. Extrapolate that to all of the stats and there you go.

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Hello /tg/
YLast session a couple of things happened on my setting and now the party I DM for is about to enter the magic sewers of a town where, because of the extremely high levels of magic on it made it impossible to actually feel anything on spells such as detect magic.
The thing is: I want to give the players a truly paranoic experience on the sewers together with many puzzles and events that might let them unease.

So far I figured the sewers would be ever expanding and inconstant, making it possible to go to pretty much everywhere of the world, there is a wererat thieves guild on it that have just enough knowledge of it to use it as a city shortcut (also using some traps to keep outsiders) and a kobold clan that also lives there.

But that's far too cliché and certainly would not give them what I want them to feel

So, I eventually ask for players to give me private feedback as I'm a new GM, but this time when they were about to tell me what they think about the last sessions I cutted all the crap and told them: I wanted them to betray the party and do not seem like they would intend to. One of them was substituted for a trickster god that shapeshifted into one of the guys, he clearly wants the party to fail, but also he doesn't want them or himself to die or to be caught in his trick.
The other one is an aasimar warlock that serves a good entity (as unearthed arcana) that on a vision told him to kill his friend of the party(while not mentioning the reason for that). The third one is an elf that is completely oblivious to the situation and just gave me the feedback.

Okay, cool, so besides that I also have stuff like blood wall messages that change and talk to the party acting firstly innocent and them, if ignored, like an angry clingy gf with lots of rage and supernatural power as well as special rooms made to...
>Cont.
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To defy them such as a room with indestructible walls where you cannot cast spells and only a small curvature in the ground where only one player fits, the ceiling starts going down as I put a timer to make it goes down, making the character chooses one to be saved, be it by force or not. After a while when the ceiling is making everyone lay down in desperation, it stops and comes up opening the door and leaving the players with emotional marks.

Or a room with an illusory door that you could not open, while the only way to proceed is to fell in a black pit of the sewer to frustrate them.

Wow, got a little Carried away.
Anyway I'd like to ask you guys
>what kind of things do you think would give the players that feeling of unease and push them to a more paranoic and emotionally exhaustive game???

Yes I know my ideas are not original, an I do not claim them to be, but still I'm eager to try
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I feel like giving this a bump. I can't really help much except to say that some parts of your post aren't terribly clear. Are there only three members in the party? Is the trickster god's player aware that he's not playing the character he thinks he is and was he always playing as a trickster god pretending to be someone else?
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Tell them to make observation checks, even when there is nothing there.

Tell them to make inquiry/insight checks on almost every dialogue, sometimes even with other players.

Complement the last piece of advice by passing notes to individual players at every given opportunity, even if the information is more or less useless.

Let the players grow tired of your constant red herrings, only to surprise them when failing that one observation check has them walk right into deep water with some form of tentacled beast.

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> Khornate:
> Unironically fist bumping, chest bumping, and bro-hugging their allies after combat

> Nurglites:
> Mud bogging, but with more mud, and less bogging.

> Tzeentchians:
> Recite exponentially increasing numbers: 2, 4, 8, 16, etc.

> Slaaneshi:
> Unironically dual wielding revolvers firing multicolored tracer rounds.

> Undivided:
> All of the above, simultaneously.
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>>54159490
(When questioned for intel a captured cultist revealed this)
I was sneaking around in the great ones room once and lord Lurvak was talking to his Deamon. I overheard them whispering and...he wanted her to eat rocks. Like whole rocks. She did it too. Had brother Meloc bring in a whole tray of rocks and she ate them while he watched!
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>>54159490

> Slaaneshi:

He's a mild-mannered ex-clerk who just wants to become perfect at oragmi, and really doesn't understand why his fellow cultists are so freaking intense all the time
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>>54160391
That's an Unknown Armies character

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That Guy thread.

>Wants to play a Kender
>DM didn't know what that was. I caution her strongly against allowing them in game.
>He's told he can't play a Kender. Plays a Halfling who acts exactly like one instead.
>Steals nearly everything.
>Player gets upset when things don't go his way.
>Finds out the DM is awarding Roleplaying EXP and just gives it to himself without asking whenever someone else gets any.
>Regularly gets caught cheating on rolls.

I know it's not as bad as some stories you guys have, but I've been pretty lucky so far. He also tried to collapse a cavern on top of the entire party because the path split and everyone followed the wizard instead of him. He thought Chaotic Neutral was an evil alignment and played it as though it were, which is just a mistake, not a deliberate attempt to be a dick.
3 posts and 1 images submitted.
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>>54159141
That is not a legitimate mistake. That is an excuse that only someone who is fucking retarded would believe. If it was evil, it would say evil on it. It doesn't. There's a very fucking clear divide there. If it is a legitimate mistake, the player himself is too retarded to be allowed to play.

But it's not one, because he's caught cheating on rolls. He's a shithead.
>>
The only way we can better this hobby is by dictating the standards we hold our groups to.

If you are deeply connected to him, give him a final chance to square up and play to the standard you expect, if not, kick him out and refuse any overture to join the game.

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So I want to run a campaign, but I don't know what system to run it in. It's going to be mostly a dungeon-crawling game, with an emphasis on exploration and world design, heavily inspired by Dark Souls. In fact, the setting I'm using was created because Darks Souls 1 made me want to design an intricate and interconnected world in the style of Lodran. The intention is to run a game entirely based around exploring and making progress through the world, opening pathways and shortcuts and finding ways to overcome previously inaccessible obstacles as they learn more about their situation.

The thing is, I have plenty of plans for the game's progression, encounters, plot, all that fun stuff, but I don't have a system chosen yet. What would you guys recommend that has a good focus on combat and rewards strategic play, but still gives the characters a chance to use their skills for talking to people, investigating areas, and so on? Having magic not be too powerful (so no one can break the progression too badly) and allowing for interestingly designed enemy encounter and boss fights would be a plus. I've only run a handful of games, and the only system I could claim to be even slightly well-versed in is GURPS, which doesn't seem like the right choice for this kind of thing (Unless I'm wrong?).

Pic related is my rough mockup for the setting, a city built on and around a chasm in the side of a cliff, that seperates a vast desert from an endless sea of dark forests. Some researchers of the arcane opened a rift in reality semi-accidently, something looked back out, and now everyone's going insane and space/time is refusing to behave itself. The players will wake up in a makeshift lab with a horribly corrupted scientist experimenting on them, and things will go downhill from there.
6 posts and 1 images submitted.
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>>54157952
If you're willing to wait... I honestly think FFG's Genesys is going to fit the bill.
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>>54157952
Maybe try Torchbearer or Warhammer Fantasy Roleplay 2e. Alternatively it seems a lot of Basic retroclones would work well for you.
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>>54157952
I don't see a particular issue with using GURPS; it certainly has a focus on strategic combat combined with a breadth to cover other areas as well. I know one of the regular writers is using it for a megadungeon too.

Though to be honest, megadungeons are megadungeons; any competent system will work as most of the onus is on the GM and his ability to prepare, not necessarily the system. Torchbearer would work wonders if you want the focus to be more on careful resource management. Any version of D&D including OSR but ignoring 3.PF would also be doable.

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Phoneposting the new thread edition.

>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Figure painter magazine issues 1-36
https://mega.nz/#F!0AIGDAxL!xOT6MK3oiGpBB1pQaNy5lg

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA

>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw[Open]

>DIY Spraybooth
http://www.starshipmodeler.com/tech/pa_booth.htm

>DIY Wet Palette
https://www.youtube.com/watch?v=96mjmqWTPfM[Open]

>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU[Open]

>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo[Open]
http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/

>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg

>Stripping Paint (yes, the ellipses are part of the URL!)
http://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...

>Priming With Acrylic Gesso
https://www.dakkadakka.com/wiki/en/Priming_With_Acrylic_Gesso

>Green Stuff Casting
http://fromthewarp.blogspot.com/2011/11/molding-and-casting-shoulderpads.html
http://masteroftheforge.com/2012/05/21/rubber-molds-green-stuff/
http://masteroftheforge.com/2012/07/17/green-stuff-cast-shoulder-pad/

>On the consequences of insufficient ventilation
https://en.wikipedia.org/wiki/Chronic_solvent-induced_encephalopathy
http://www.hse.gov.uk/pubns/indg273.pdf

>In the face of death, I shall have no remorse.
https://www.youtube.com/watch?v=N_ZgyNoHtjw[Open]
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>>54157581
DUNCAN IS NOT UGLY. DUNCAN IS BEAUTY. REEEEEEEEEEEEEE
>>
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>>54157598
>>when you just signed up for painting with senpai during NOVA
>>
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Just stuck some transfers on my razors so I can tell them apart easier. Will have to weather them a bit

How would your party fare against the events as described in the Book Of Revelation happening in their world, /tg/? where the forces of good and evil directly clash for the fate of all existence?
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>>54157484
>the forces of good and evil directly clash for the fate of all existence
Isn't that basically every fantasy story ever?
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>>54157484
chop off all 7 of its dicks
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>>54157500
>Isn't that basically every fantasy story ever?

Most fantasy stories don't have the forces of good and evil manifesting as wheels within wheels within wheels, and locusts with the faces of men and breastplates of iron, Anon.

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This is how I Smite Evil.
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>>54157197
I'm assuming this is a paladin/monk dual class?
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>>54157230
hold on, poster count is currently 2, and >>54157221 was me. Which means you're asking yourself a question

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What is the wierdest thing that one of your PCs has done in character?
https://m.youtube.com/watch?v=8Q8XnlfDi3M
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Attempted to kickstart his cultic following by adopting orphans to act as followers.
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Whipped his dick out in the middle of a meeting between the ice elf queen/goddess and the leaders of the nations.

He got a standing ovation from everyone except the ice elf queen.
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>>54157128
Wrestled a caster that was going to TPK the party to the ground, piss on him, then spit in his mouth when he screamed about being pissed on. He murdered the fuck out of my character and brought him back as an undead that killed my next character, but at least the party as a whole survived and I pissed him right the fuck off before biting the big one.

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What do you guys use for interesting basing materials other than the boring grass,sand etc. that is used far too often
6 posts and 1 images submitted.
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>>54157075
Skulls
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>>54157075
what's a basing material?
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>>54159386
what you put on the base of a mini so it looks like it's standing on something other than plastic.

>>54157075
a fun one I like to do is ice or lava floe, you can get some interesting textures in it. I typically paint a water or lava looking base then use a crackle coat of white or black over top. it usually comes out fairly good.

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5e D&D, any ideas for some effects for a magical Alchemist labcoat? So far only got 'resist acid', could do with a few extra benefits.

Cheers
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it turns the wearer into a golem-like creature made of a bulgy, knobby clay substance.
the bonus is that said clay is completely chemically inert: no need to worry abut spills ever again, since they can't hurt you
>>
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>>54156845
-resist poison damage
-immune to poison damage
-immune to acid damage
-immune to poison condition
-when making saving throws against damage types of poison (or acid) if the player wearing "lab coat" would succeed, causing them to only take half damage, they would instead take no damage. on a failed save they would instead only take half damage
-advantage on saving throws against attacks that deal poison (or acid) damage
-double proficiency bonus when wearing "lab coat" (i forget the kit names) [kit] when making checks to identify and (or or) create potions (or poisons)

all i got i guess
>>
>>54156845
Perhaps an inner lining with well placed pockets for small vials,reagents,ect.

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