A Dune RPG that uses the A Song of Ice and Fire roleplaying system.
An Ar tonelico game that reconciles the vast differences between Reyvateils, combat Reyvateils, and humans in a way that would make it narratively and systematically fun to play any of the three roles, while still adhering to at least the basics of the series' lore.
>>44355252
>Ar tonelico
With our luck, this will happen and it will be a strict Japan-only release due to licensing issues.
>>44355327
There are people who'd translate that shit; I mean look what happened to the Log Horizon game.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>IRC
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>Last Thread
>>44340141
Merry Christmas /jc/!
>>44355163
And the racial supplement.
>>44355163
>>44355183
YES
YEEEEES
How does Forgotten Realms make any sense at all when even small villages with 6,340 gp of assets are ruled by high-level wizards?
>Maeruhal (Village): Conventional; AL NG; 200 gp limit; Assets 6,340 gp; Population 693
>Authority Figures: Mayor Rinlin Pulgro (NG male human evoker 14/Halruaan elder 2).
>Important Characters: Kelvrim Errowd (LN male human diviner 11/Halruaan elder 1), Dobyo Flurrig (NG male human abjurer 12/Halruaan elder 2), Inyda Lauz (LG female human diviner 12/Halruaan elder 4), and Drindos Bez-Mont (N male human evoker 13/Halruaan elder 2)
Halruaan Elder is a full casting prestige class, and a really good one at that.
>>44355129
FR has some of the stupidest shit sometimes...
>Yaulazna (Hamlet): Conventional; AL LE; 30,000 gp limit; Assets 9,000,000 gp; Population varies (about 180), averages 300
>Authority Figures: Yargo (LE male lightfoot halfling rogue 9/Great Sea corsair 8), the Pirate King of Yaulazna. Important Characters: Zuusted Nimderval (NE male human conjurer 20), Yargo’s right-hand man
>Yargo has a powerful friend—a renegade wizard from Halruaa named Zuusted Nimderval (NE male human conjurer 20), who has developed a variation on the plane shift spell that actually causes the entire shantytown to vanish to another plane temporarily.
Here we have a pirate hamlet whose ruler's right-hand man is a level 20 conjurer wizard who Plane Shifts the whole "shantytown" to another plane.
I imagine it's sort of like Exalted and the Games of Divinity, where the wizards are too busy having their heads up their asses to actually shape the world, and everyone just doesn't mess with them on the off chance that they might catch them at a moment when they don't have their collective heads up their collective asses.
Have you ever had a crisis of faith in your /tg/ hobby?
I used to have a blast playing D&D when I was a teenager, and me and my friends would pull a lot of all-nighters.
But literally the last dozen games I've been involved in have been bad enough that I was actually happier when they came to an end so I wouldn't have an obligation to show up anymore.
After so many years of being in denial I've finally thought about this and admitted it to myself. Is there a way I can rekindle my like of traditional games? Have any of you ever gone through anything similar?
>>44354636
I hear you. Same shit happened with me. Our group moved/quit/lost interest etc. A couple of us started again after a year or so...and it was sorta bleh.
I'm having one right now with Pathfinder.
I have yet to see a halfway decent campaign in months, the last ones I've joined flaked to death, and the two campaigns I'm in now are the wrong kind of bland.
>>44355009
>the two campaigns I'm in now are the wrong kind of bland.
Whats the wrong kind vs an acceptable kind?
How do you put the negative consequences (if you have them) of using magic in your games?
>>44354623
That's a pretty loaded question that varies wildly with the game I'm playing and what the group composition is.
>>44354623
Well, theres the fact that you can randomly get possessed by a demon or explode just by accessing even a little bit of magic and not being perfect in how you do so.
>>44354697
>That's a pretty loaded question
How the fuck is that a loaded question? What is controversially or unjustly assumed in that question? It literally says "if you have them" right there.
Have you ever included a secret class in your games that was necessary to use some of the core equipment of the setting, but didn't tell your players about it until they'd built their characters and the game was underway?
No, and I don't think anyone else has either.
>>44354180
>Have you ever included a secret class in your games that was necessary to use some of the core equipment of the setting, but didn't tell your players about it until they'd built their characters and the game was underway?
No, that sounds like a horrible, annoying and passive aggressive thing to do.
This comic is such shit.
Do you take drugs with you on your fantasy roleplaying trips /tg/?
I can't concentrate enough to play when I'm high, so no.
>>44354137
Alcohol only. And even then, only in moderation.
>>44354137
My friend let's me smoke just enough pot to dull the senses so I can concentrate more on the game. More importantly it prevents headaches.
Give me your literally edgiest monsters, /tg/.
I need monsters armed with as many inexplicable blades, edges, swords, and cleavers as possible.
>>44353610
>>44353610
How does a time-controlling death angel with four arms, red glowing eyes, completely made of psychic metal razor blades, worshipped by an apocolyptic death-cult, andfilled with the memories of the most dangerous soldier of all human historysound to you?
>>44353670
A few days ago I posted that I would help an anon flesh out his steampunk setting.
I gave some ideas, but I had a scene form in my mind that I wanted to write up and post.
Here is the original thread >>44270899
So this was delayed by rather dramatic events in my personal life, but I'd promised anon I would write this up and post it, and I always keep my promises, eventually.
So here is some writefaggotry accompanied by random steampunk images of varying relevance, submitted for your approval.
Also, please post any alternative stories, ideas, images, or settings you may have.
Party on.
>in before wah wah I don't like thing
Eagerly monitoring this thread OP
I don't like Steamrollers
Carry on OP. Shame OC has been destroyed on this board.
I just have shitty ideas but I've always wanted to play a steampunk game where fairy tales and Lovecraftian gods are real. Monsters and people have begun clashing since humans figured out a way to detect them through some kind of optics. Dwarfs, elves, trolls etc. are real and they're either hostile, indifferent, or somewhat cooperative. Humans are using their newly invented weapons and scientific studies of monsters to defeat them. There are beings hidden everywhere, kinda like in Spiderwick, in every alleyway there's a cat freak and under every hill there's a stone giant sleeping. You could have epic battles between humans with laser muskets and clockwork armor vs. ancient slumbering dragon gods.
Your tribe begins it's transition from hunting and gathering to agriculture: roll for your primary and secondary cultivar.
Primary Cultivar
1: Wheat
2: Barley
3: Cassava
4: Potatoes
5: Rice
6: Millet
Secondary Cultivar (includes some domestic animals)
1: Root Crops (Carrots, Turnips, Beats)
2: Beans
3: Hemp
4: Brassicas
5: Cattle
6: Sheep
>it's
>>44353305
Yeah sure I'm game.
Rolled 4, 1 = 5 (2d6)
>>44353332
Might help if I do the dice right.
So I'm going to be running a god awful Evil Campaign on Twitch starting in January. Any good mission hooks/ quests to set my fucktard party on?
Well if they're playing an evil campaign you should just be able to just give them any old plot hook and let them derail it.
>>44353277
It depends, really. With a Lawful Evil group, I've run a campaign full of noble-but-emo dark knights working for a unashamedly fascist kingdom. I'm pretty sure at least one was an actual neo-Nazi.
Evil campaigns are easy to run, because you have ready-made motivators. Evil people want personal achievement and accumulation of wealth. I think the best way to run an Evil campaign is to test the limits of how Evil they are willing to go for reward.
For example: in the dungeon of a temple of Pelor is imprisoned young Adolph de Ville. Adolph was, up until a couple years ago, a perfectly ordinary noble-born youth. One day, he read a book he found inside his uncle's attic. We don't know what the book contains because he burned it afterward, but he later strangled his sister, skinned two children alive in front of their mother and disfigured a third so she would have a living memory of the act (and he raped her and cut off her hand, just for good measure). He sold his soul to a demon AND a devil just so they would fight over it when he dies, and is known for terrorising the countryside with his unique sort of spellcasting which draws from the power of Evil itself. The Pelorites finally apprehended him, and how he is in the deepest vault, chained to the ground, kept in a magic circle under a constantly rotating watch while they try to figure out a punishment suitable for his crimes.
Your PCs start in prison. Each of them is there for whatever crime they committed in their backstory (they are evil, after all), and they expect to either languish in prison or hang, but a local noblewoman has them released, to hire them for a job. Vivienne Ondessa was the childhood friend of Adolph and loves him deeply, and believes he can be redeemed from the monster he has become. She is hiring the PCs because nobody else is willing to listen to her. In exchange for their release and a promised cash payment, they are to rescue Adolph de Ville.
Which tabletop games are mature and have gender equality and racial equality for new players?
Ruling out any unrealistic games that depict any type of civilization that could survive where one race is dominant over another. Looking for something more down to earth that is realistic.
>>44352786
Large-Breasted Strippers From Mars. It fits your description.
>>44352786GURPS.
>>44352786
Engine Heart?
ITT; your favorite "big guys" and why
I dont know about you /tg/ but given the chance i always pick the big guy even if its not the most tactically sound. decision and the the best big guy around to me is the GUO because the only thing that makes a big guy better is if hes unkillable.
Honorable mentions to rat ogre for his clashing dichtomy with the fragile skaven making him all the more fun
>>44352506
[burgess meredith laughing noises]
>>44352506
God damn I want one of these. They look so sick on the table but I would never on my life be able to paint it to my satisfaction.
Christmas Edition!
https://www.youtube.com/watch?v=yAuroTxX55o
Official Website: http://fowtcg.com/
Card Database: http://db.fowtcg.us/
>>44351440
Why did the ruin the playmat with those god awful lines?
>>44351563
This?
>>44351588
hahahaha
Anyone else get the feeling that the Jedi where the true evil douchebags of the Galaxy?
Kinda like the Imperium in 40k except with lightsabers, less MUH EMPEROR speech and some hoods?
I mean... they fucking allow slavery and Hutts and drug trafficking and shit as long as they stay in power.
Palpatine at least made life better for Imperials.
>>44350502
>militant religious order
>takes children away from their families, indoctrinate them in the Jedi religion, and send them into the field to fight while they're still just teenagers
>persecutes anyone who adheres to a different interpretation of the Force
>tries to overthrow the lawfully elected chancellor of the Republic
The Jedi were space ISIS.
Palpatine did nothing wrong.
>>44350502
Didn't he hike taxes so much that he started turning whole world's into slums...
>>44350502
>Sheev
>not letting Hutts and other criminals do as they damn well pleased
It's hard for any one government to police all the inhabitable planets in the galaxy.