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Archived threads in /tg/ - Traditional Games - 4383. page

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Hey /tg/, my friends and I really love monks, the concept of monks, the appearance, the kung fu, the tropes.
But, we all know pathfinder is bad for monks. What system has a good monk class, what makes it good?
320 posts and 33 images submitted.
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>>44350365

Pathfinder.
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>>44350386
That should be
Original ; Correct Translation; Literal Translation
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>>44350386

>PF Monks

>>44350365

4e Monks are actually really fun if you like the system

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>That obscure system and/or setting you want to play in but can never find a group for
What's her name, /tg/?
Mine isn't really obscure, but it seems like every TES campaign i touch dies
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>>44349516
Maybe you're the problem? TES is in no way obscure either.
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>>44349653
reading comprehension is pretty cool
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>>44350402
Yeah, we usually idolize the unattainable.

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Would weaponized ladles be better than swords to fight fluid/slime-based creatures like water elementals?
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Dungeon Meshi makes it clear that the best weapon to fight a fluid-based creature is a cooking pot with a lid.
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>>44347749
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>>44347778
Kinky

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"[name and class], what is best in life?"
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>>44345380
To have witty responses to famous questions.
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Never being or feeling wrong IMO.
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>>44345380
contentment.

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Wait, hold up;

So you have this magical device called a "bag of holding".
It's a portal to some vaguely defined other realm that you've never seen.
Whatever you put in it, despite the interior being immense, is easily removed from the magical device, which means that it is not only aware and able to judge what you put in it, but is then able to probe or sense your mind to work out what item in particular you want from it, which it then presents to you on command because it's always aware of what items you want from it.

Dude, it's a psionic or astral parasite of some kind, clearly just making itself handy so you'll carry it around long enough it can eat all your brain juice. Get rid of it or burn it or something.
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>>44343797
No, man, it's cool. We tamed them a long time ago. As long as you keep it properly fed it won't try to bite you. It's like dogs, keep friendly with them and train them well and you've got nothing to fear.
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>>44343797

You've seen the wizard make whole universes out of nothing and you assume the relatively mundane bag of holding -- which you've seen the wizard make dozens of -- is a parasite.

If anyone in your fantasy setting actually thinks like that then they are legitimately retarded and you are by extension.
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>>44343865

...or is that just what the bags want you to believe?

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I can't think of how. I'm talking about something like Mad Max in spaaaaace, but it seems like if you fucked up a solar system, you could just move to another, and if you couldn't, then it wouldn't be space opera.
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Trap them inside a solar system with an insanely large asteroid belt caused by the destruction of a planet, or some magical space weather.

The entire solar system has its economy destabilized and the planets become less habitable, so every civilization breaks down and people cruise from place to place taking what they can in their run down spaceships held together by spit and duct tape.
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>Is it possible to have a post-apocalyptic space opera setting?

Isn't that kind of what 40k is?
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>>44343061

Check out Traveller's The New Era books, which takes place right after cataclysmic events basically knocked over the whole of the Third Imperium setting and set it all on fire. It's pretty harsh.
TNE was not a very popular edition, partly because the system got really crunchy and complicated (it was the early 90s so everyone was doing it), and partly because it was so damn grim.

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2011: Miniatures production switches from pewter to urethane-based resin allowing for greater detail.

2021: Proliferation of home 3d printers and 3d scanners allows for widespread miniature piracy.

2027: ????

What's the future of Warhammer miniatures?
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Hopefully they drastically drop in price. Games Workshop is embarrassing expensive compared to the rest of the wargaming world
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2017: GeeDubs goes under, no future Warhammer miniatures any more.

You don't need 3D printer competition when the company shits on its customers more every year.
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>>44342032
>Mercedes is embarrassingly expensive compared to the rest of the car world

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http://www.madadventurers.com/angry-rants-stop-playing-against-stereotypes/

>Dear Players,
>Stop picking a race and then playing the character as the exact opposite of the racial stereotypes because you think it makes your character special or unique. Stop playing the brash, impetuous elf barbarian who rejected everything about being an elf. Stop playing the cheerful, jokey, sober dwarf who hates money and became a forest naturalist. Just. F$&%ing. Stop.

/tg/, what do you think about those players who try to play against type? Who play an elf who hates forests and likes cities, or an orc who's posh and literate?
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Believable Personality > Well Played Subversion > Well Played Stereotype > Poorly Played Subversion > Poorly Played Stereotype > -looks up- "Oh it's combat time? Yeah OK rollan mah dice"

Honestly though this sounds like a personal problem. Nothing personnel, kidde, but are you sure this isn't a grudge you've got with a (set of) player(s)?
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I don't mind it as much. As long as all those races are still stereotypical in the world sense then I'm fine with people wanting to make their character a little special.
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People really should just name names when someone pisses them off, instead of applying broad, generalized admonishments towards everyone.

>Dear Josh,
>Stop picking a race and then playing the character as the exact opposite of the racial stereotypes because you think it makes your character special or unique. Stop playing the brash, impetuous elf barbarian who rejected everything about being an elf. Stop playing the cheerful, jokey, sober dwarf who hates money and became a forest naturalist. Just. F$&%ing. Stop.

Seems like Josh made Jake pretty angry, but I don't think Jake really understands the root of the reason why.

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The rules are simple:
You write a short post about an idea you have, others will respond with 'yay' if they like it and 'nay' is they don't.
Constructive feedback is always welcome.


>A modern fantasy setting (swords and smartphones) where magic is mostly found in clothes, weapons and armour. Adventurers will have a unique fashion sense because each piece of gear gives them different abilities.
A necromancer could wear goth clothes for undead energy, a hood or pointy hat to grant him magical abilities. The more your gear matches, the more powerful you are.
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>>44339425
Yea.

What would high heels give to a boy?
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>>44339489
illusion magic
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>>44339510
Why?

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Hey /tg/

who would win in a ground and space skirmish? the Empire or the Imperium of Man? Assuming EU canon for the Empire.
158 posts and 16 images submitted.
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Not the Hutts, that's for sure.
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>>44339365
Look at the ships the Imperium has, look how better their walkers are. Try using your deathstar against a blackstone fortress.
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>>44339365
The Galactic Empire uses megaton shots at hundreds of kilometers.

The Imperium uses hundreds of gigatons and teratons at hundreds of thousands of kilometers.

Connecting to Shadowlands BBS...
>Verifying Biometrics...
>Identity Verified...
>Opening /srg/...

Books:
http://pastebin.com/SsWTY7qr

Chummer 5:
https://github.com/chummer5a/chummer5a/releases/latest

Last Thread: >>44306838
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How much Attack should I have? I currently have 10, but I might be able to boost it a little higher.
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>>44338596

What's your role in the group? It's a bit low if you are the main Street Sam but a mage can get by on it.
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>>44338612
I'm the decker, that's my decks attack stat. My damage in the meatworld isn't suffering though, I've got an agility 10 cyberarm and a Predator.

Yo /tg/, somewhat of a small challenge:
Make a character (Let's say in general fantasy setting) who uses a Katana, but still not a brooding edgelord.
Bonus points for an original, interesting concept.
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Fuck you.

That's my character idea.
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>>44338404
Next.
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>>44338404
A generic paladin, except they wield a katana instead of some other weapon.

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>that guy who refuses to shut about about how much he hates Steven Universe
>that guy who acts towards female NPCs like they are cattle
>that guy who plays a little girl
>that guy who kills kender for trying to steal his equipment
That guy thread?
236 posts and 35 images submitted.
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>>44338314
>>that guy who kills kender for trying to steal his equipment

Alright... I know you're just trolling to try and get a response out of me. But dammit if you didn't trigger me.
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>>44338314
So.../co/ thread?
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>that guy who kills kender for trying to steal his equipment

sounds like a This Guy, not a That Guy.

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Share your worlds! Be it DnD or not, I'd love to see some of your personally created worlds. I'll also go ahead and dump my own, even if it isn't quite amazing, to get things started. Please only use constructive criticism on one another's ideas and let's help each other perfect our different worlds.

Ok here is my own, I use this for DnD and a game of my own creation I call Steel and Silver (but it is more of a narrative game):

there are a few worlds all connected through the plane known as Rivlun, or the City of Doors. A powerful being known as Freana and a race known as Lachs protect this place. It has countless doors leading to all different worlds and realities, but not even the gods can open more than a few of them.

Asteris:

Asteris is where the majority of my games take place, it is the main world and the central hub. The world is larger than earth and houses 8 continents. Weather does not correspond directly with our own world. Instead, all 8 continents are held in a biome that keeps their weather isolated. Nymphs keep these biomes in order. Asteris is the focus of the Celestial Planes, the Abyss, the Fey, and the Shadowfell as well.

Zastius: When Asteris was complete the war between the Primordials and Gods began to wage, but Zastius sat as the unfinished side project. Only until recently, disheartened by the events of Asteris, did some Gods decide to finish Zastius, some even totally abandoning Asteris to do so. Zastius is my prehistoric setting. Players are essentially cavemen and they come across prehistoric enemies. Dinosaurs are much stronger here, and prehistoric orcs and lizardmen are among the dangers. This world is much harder than Asteris considering anything metal doesn't exist and players do not have anything more than the simplest weapons or armor, while some creatures naturally have both.
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>>44338088
cont

Larkantum - Larkantum is my steampunk setting. Less monsters, more tech. Sprawling nations and cities cover the land, always at war. It's sort of a 1984 feel to it, very fun. However, it is no more difficult than Asteris for players.

Sauru: A living world. the planet itself acts as its own god, creating and destroying at will. He does like to give free will to his creatures and so will sometimes, though VERY rare, grab adventurers from other realms through rifts and employ them to save his favored species.

Fasalvania: My horror setting. WAY more monsters here and they are MUCH stronger while PCs are much weaker. This is definitely the hardest of my worlds, One monster can fuel an entire quest.
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Asteris detailed:

Continent overview:

Asteris is divided into 8 continents, a massive interconnecting Underdark, and a deep ocean. Many rifts open up to many other planes, though almost never to Larkantum, Zastius, or Fasalvania. the continents are:

Dalvus: the classic fantasy setting, Dalvus is massive and divided into four sections by a T shaped mountain range and a dense and very dangerous forest. To the northwest is Arowan, based on England, The northwest is Havrick, based on England/Scotland. The southwest is Edalga, based on Spain. The southeast is Torevelli, based on Italy.

Mestarshan Plains: The Mestarshan Plains replace sprawling forests with rolling grasslands. The north is Charlegnon, based on France, and the south is Brecht, based on Germany.

The Crowning Peaks: The topside is mostly uninhabitable mountains, but the Dragonborn come from here. They make their home on the surface, based on Russia. Underground the Dwarves make their home, based on Scandanavia.

Droughtlands: My middle east, almost the entire continent is ruled by a single Sultan.

Arctic Dales: My Greenland/Antarctica. Not many humans live here.

Nezzurah: My amazon. Mostly wild jungle, very little civilization.

Far East Marches: My asia. the northwest is Zhangju, based on Mongolia and China. The northeast is Pyokkye, based on Korea. The eastern islands are Honshu, based on Japan. the southwest is Shilao, based on Siam (mostly Thailand). The southwest is Jiangxi, based on China.

Trius: My India, smallest continent but the entire thing is India.
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Dalvus detailed: Major locations, but certainly not all of them:

Detavion - One of the most powerful of the Eight Cities that rule over what they can of Dalvus and make up the Dalvan Free Trade Committee. Detavion is a very fair and just city-state that defends most of the northwestern portion of the continent. Symbol: A lion on a solid green flag

Kal' Bezoah - The last standing Dwarven city in Dalvus. Kal' Bezoah has only loose ties with those on the topside world, opening their doors to trade but remaining stiff on their traditions and values of the underdark. They stand vigilant of the terrors of the Dead Trenches. Symbol: Dwarven character for honor on a gold flag

Silonius - Matches Detavion's power but lacks its justice. Silonius is a wicked city that rules over the farthest portion of the southwest. Silonius is constantly scheming for power, and it's rulers are constantly plotting to overthrow one another. When they do unite, however, they are a force to be reckoned with. Symbol: A silver serpent set over a black flag

Avalon - A city which grew from the destruction the Spread of Silver made in its wake. They stand vigilant against the ever-present threat from Silonius and despise the city which caused their descendants so much pain. Symbol: A ram's head on a dark blue flag

Qalloph - Qalloph tends to keep to itself but in times of great injustice you can expect to see Qalloph appear on the side of good. The city has a very healthy relationship with Detavion and Avalon, and serves alongside Zola in defending against and exploring the Darkenedwood Forest beyond the Divide. Symbol: A raven on an orange (top) and brown (bottom) flag

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ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/44323982/
CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing

Palms against the door, you say, clearly, "Vowels - A, E, I, O, U."

You are Brianna la Croix, and you are solving a riddle on a godsdamned door, because this is your life now.
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>>44336208
There is a long moment of silence, and a treacherous thought - "If I'd built this trap, I would make the password completely unrelated to the riddle." - re-familiarizes you with your fear of death and pain.

And then the locks on the door click, and it swings inward.

"Everyone through," you call, slipping through the doorway and holding it open for the others. When you let go, it slams shut with an echoing sound that makes you wince.

You could really use a smoke for this shit.

Cherry's steady guidance eventually leads you to a locked door. Amy checks it and begins the patient process of disarming the traps attached to it, as well as the locks. You still volunteer to open it.

Inside is a small broom closet; on the very top shelf is a snowglobe.

The phylactery.

"And who is this, who sneaks through my libraries and touches the things which are mine?" a spectral, echoing voice asks, from just behind the doorway.

That was fast. Teleportation really /is/ possible in the Dungeon.

> Brianna la Croix, dread master. I apologize, but I needed to talk to you.
> So how much do you hate the Poet?
> Take his phylactery down and use it as a (human?) shield.
> Write-in.
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>>44336321
>Brianna la Croix, dread master. I apologize, but I needed to talk to you.
>>
>>44336321
>> Brianna la Croix, dread master. I apologize, but I needed to talk to you.

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