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Archived threads in /tg/ - Traditional Games - 3833. page

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I need art for monsters that are simultaneously disturbing and oddly beautifle
51 posts and 37 images submitted.
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>>46478769
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>>46478769

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/tg/ HELP!

Someone in my game wants to play a female fighter and they are throwing a tantrum ruining the mood of the session because I obviously told them no dumbass there weren't any female fighters.

What the fuck do I say to this idiot to get them to stop sperging out?
18 posts and 6 images submitted.
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>>46478436
tell them to go back to baldurs gate
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>>46478436
tell them
>sage
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>>46478436
>No femal fighters
Do you even amazon

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Just gauging the room here: would you be more or less likely to play a D20 system that had no other polyhedral's?
Or are you one of those people who prefers a fun system over specific elements like types of dice?
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>>46478002
GAH i fucking hate people who call their system based on the fucking die size! THE d20 system is a very specific thing, nobody calls World of darkess "d10 system"! Fuck you OP you illiterate cunt

That said, True20 is a d20 system that only uses the one die and it's bretty cool.
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Fewer dice types means more MATHMATHMATH to try and get correct odds and result ranges, plus half the fun of this hobby is throwing bug handfuls of silly-shaped plastic
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>>46478002
It doesn't matter to me.

There are some perfectly fine systems that only use the d20. Mutants & Mastermind and HeroQuest are two which come to mind. They work perfectly fine at that, although there are times when the size of the d20 seems to be a concern. I'd probably prefer games which use some other single die, like d6 (Shadowrun) or d10 (Eclipse Phase) and can use multiple for good effect.

The benefit of different dice is to easily pick the die for the scale needed, rather than adjusting the scale to fit the die needed. You could easily pick different dice to roll different values in a range, such as dealing damage, while you could need to have bonuses and penalties to the die (and a large HP pool) or something completely different when dealing with a d20.


Also, what >>46478505 says is correct. HeroQuest is not a "d20 System", even if it relies entirely on a single d20 being rolled. M&M could barely be considered a d20 System, if you wanted to stretch the definition. The d20 System is a specific term, based on the OGL that was put out with D&D3e.

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Or are they always going to be evil or amoral? Can they not help people out out of goodness in their hearts?
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>>46477654
Retarded question. Depends on setting.
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>>46477654
Depends on the kind of demon and setting.
Personally, i'm fine with non-evil demons, as i usually runn more light-hearted campaigns.
HORDES OF IRREDEMABLE EVIL can be a fine plot device, but tend to get boring.
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>>46477667

Well I'm just asking your opinion, really.

Let's make a dark Eldar kabal to strike terror into the hearts of those squares who dwell in realspace. Roll me a d10 to see how old we are.

Using the tables here: https://1d4chan.org/wiki/Dark_Eldar_Kabal_Creation_Tables
105 posts and 14 images submitted.
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>>46476747
>Old (2,500 - 5,000 years old). So we probably came into being around the time that Vect staged his coup.
What background does our current archon come from? Roll a d10.
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>>46476778
4
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Rolled 4 (1d10)

>>46476778

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>The vampire threat in this city is nearly contained, thanks to the efficiency of your work. Soon you will have to move on.

>The latest job is a hit on two elders. Your employer has provided you with details of the hide out as well as the usual 50% down payment. Your meticulous planning goes smoothly and after a short bloody battle both elders are dead.

>Just as you're about to leave you sense something amiss. Swinging open the wardrobe door you find another vampire, this one a little girl of perhaps 10 or 12 by human age. Tears pooling in her eyes and quaking with fear, she cowers and covers herself with her hands as you raise your pistol to her head, the blood of her parents dripping down the silencer onto her hair.

What do you do?
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Since physical age and actual age are completely unrelated for vampires, refuse to fall for its trick and kill it out of self defense. File a complaint with the agency that I was provided faulty intelligence.
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>>46476687
Shoot it, obviously.
If it's the blood of her parents dripping on her from my weapon, then she is the child of those elders. Vampires cannot conceive, therefore she must have been born to them when they were mortal and turned as a child. Therefore, she must be an elder herself, and is attempting to use her appearance to influence me.
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>>46476687
Shoot to kill, go get a drink afterwards.

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>Outland nostalgia edition

Discuss the viability of the Warcraft universe as a tabletop RPG setting. Have fun, don't be an autist, and keep your cool. This is not /v/.

>Previous thread:
>>46457807
361 posts and 43 images submitted.
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>>46476609

Hey, that would explain why some of the ships in Warlords of Draenor come with Murloc crew!
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>>46476580
I just posted >>46476643 and I just post here in the hope that everybody reads it.
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>>46476646
very well put, the orcs might be less sensitive but trying to genocide 3 races at the drop of a hat is terrible

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Oh, I see, it's an -ironic- filename thread.

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>The Guild is posing at you.
Roll 1d20 to see how well you pose back.
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Rolled 17 (1d20)

>>46475818
Forgot my roll
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Rolled 16 (1d20)

>>46475818
I hope I get witnessed today
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Rolled 6 (1d20)

>>46475818
Let's do this

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Nurturing a (war)gaming community

I'd like to hear what others have experienced or conceived as systems for developing a strong wargaming community. Also, feel free to mention common pitfalls, critique my view, anything constructive.

The following are three brands I've had some small experiences with and will use to illustrate various techniques.

YGO: From what I've observed, the extensive merchandising allows for organized play to focus on maximizing butts in chairs without much concern for negative play experiences. It also doesn't seem to attempt to create bonds between players. Entrance fees and the eventual booster/shot at winning are a stick and carrot, with opposing players usually being the dirt under ones hooves. One thing I believe Konami does right is their aesthetic and prestige prizing (have not verified). Instead of giving the winners better cards, it's foil versions, exclusive play mats, special sleeves, etc. They also seem to document their majors decently. (1/2)
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Pokémon: Aside from its colossal merchandising, strong intergenerational appeal, and wildly popular video games (which they've incorporated into their organized play), the Play! Pokémon system seems to be their strong point.
Last I saw, there were player sheets with a point tracker and a special challenge mode track. The themes and challenges change monthly corresponding to a gym leader. 2 points are awarded for winning a game, 1 for losing (or learning :v), bonuses for challenge attempts, then some for completing trades, teaching/helping players, and (occasionally at the TOs discretion) things like being voted funnest to play or most creative deck/team. A sheet may 60 points, with every 15 rendering a small prize (alternate art, foil, special 3 card booster) and the last a pin for the respective gym.
While this exact system might be patronizing for (young)adults, I feel it does a decent job of facilitating a positive environment. Someone may being interacting with their peers only for points, but studies show serving others is where humans feel the most fulfilled, and the odds of feeling joy for others improvements or engaging personally improves. It can also introduce a bit of theme and narrative to further engage tepid or purely mechanical players. Still, points must be balanced to control for those attempting to game the system.
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Amway: A family friend got involved with this scheme. Though I don't support them I believe they utilize an interesting framework which, if adjusted, could be very useful for community building.
If unfamiliar, they recruit people to: 1. Recruit others, 2. Sell Amway products through their own online store. Everyone has an 'uplink', which is their recruiter, and the uplinks get a percentage of every sale. Baked into the scheme is the idea of buying products you already use from your store at 'wholesale' which gets you credits to 'reinvest' in your 'business.' Every uplink has a vested interest in the success of those they recruit, so they usually have each other's personal numbers, meet for evaluations to suggested improvements, or refer you to other uplinks who can assist you with weaknesses. They have inspirational meetings at locations an uplink will refer you to, insist you buy ebooks from them as learning material, focus on positive language, social manipulation, and the dreams you will fulfill by succeeding in their system.
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You probably see it's devious nature, and it's potential. Though Amway fools people into spending money and proselytization, we try to convince others to invest time (((and money, but we obviously don't benefit directly from that and can even bring down cost of entry))) and eventually proselytize. Analog games need local recruits, and more recruits increases opportunity. Although Actual gamplay may be the most sought-after opportunity, I feel there are two more, and each reinforce the others: Social (personal/game talk) and Physical (constructing, converting, painting). Similar to Amway forwarding recruits to specialized uplinks, you want 'specialists' in each of the aforementioned areas to ensure recruits are competent when they attempt to recruit. Not only will this assist in the recruit recruiting others, they will provide a better experience to those already involved. Also, instead of an uplink system, where old recruiters stand the most to gains, this is more like a web, where we all benefit from the growth of others.

Obviously much work would need to be done to streamline such a system, but I hope to see one in my lifetime.

Thoughts?

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''''''''''stylish and fashionable'''''''''' edition
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>>46474732
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>>46474737
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>>46474747

Dare someone to post a better helmet then this.

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I really enjoy the concept of reality warping abilities in Science Fiction novels, movies and games. The ability of some people where they can make almost dream like changes in what reality is and how it functions.

However I really hate 'psychic' powers in science fiction and fantasy.

Does anybody else understand what I'm talking about?
22 posts and 5 images submitted.
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>>46474443
ok
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>>46474443
Then you might like

>>46430039
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>>46474443
But psychic powers are just reality warping which is powered by the mind, anon. A high-level psychic rips reality apart just as well as same-level wizards and reality benders.

That said, I like more realistic forms of psychic powers - telekinesis, for example, should tire someone faster than just using their hands to move shit. Supposedly the Russian psychic Nina Kulagina lost 3kg of body mass after one test.

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White's move
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It's always white's move.
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>>46474181
assuming black put its king is check to get there, or did not move out of check with its previous move. Isn't this an illegal board state?
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>>46474247

Blacks are less privileged than whites and therefore get to make what otherwise would be illegal moves.

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WILL RUN ANYTHING

PLEASE HELP
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>>46473838

Good luck boys.
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>>46473838
Gamefinder threads.
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>>46473838
What kind of players are you looking for?

-Give us an idea of your ideal player.
-List the overall traits most important to you.
-List your dealbreakers, stuff you're not willing to deal with in a player.

What systems do you know, and how well do you know them? Are you willing to learn? Would it interest you to give advice to newbie DMs while playing in their game and help them learn how?

I'm a bit too busy to play, I'm moving across an ocean in four days, but this might help you attract the exact sort of attention you want.

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Have you or your players ever had to fight a helicopter? How did the fight go?

Should gunships be statted with low survivability and high evasion?
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inb4 some asshole brings up J-CATCH
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>>46473833

I haven't, but I enjoy the concept of this thread.

Bump.
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My players are going to later in the campaign.

Kinda concerned how I'm going to represent it in a map though - those things move fast and I need to account for height.

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