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Archived threads in /tg/ - Traditional Games - 3828. page

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Subject.

Personally I almost never get to do this in the games I play and it's really annoying.
37 posts and 4 images submitted.
>>
It's difficult to write good adventures for characters of such high levels.
Best level spectrum is 9-15.
Afterwards you may as well retire your hero. He'll be fighting only demons and beholders and other silly shit from thereon.
>>
The highest level I've ever seen in a campaign was 12, and that was because the game started there.

My rule of thumb for level systems is to take the full scale (20 in D&D), cut it to a fourth, and assume everything past that point won't happen unless the group is really good (so, no pick-up groups, no last-minute organized games, etc.). Anything past the halfway point I assume won't happen, period. Even with a really good group and no circumstantial fuck-ups, most campaigns just reach a natural, satisfying endpoint long before level 10.
>>
>>46505034
AD&D 10th level is nice cutoff point

ALL CHAOS ALL THE TIME

>>46469391
163 posts and 151 images submitted.
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Last threads op wanted Reiksguard
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>>46472295
Same OP here.
>>
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Gain Control Edition! (permanently and until end of turn)

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>46390195
322 posts and 151 images submitted.
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>>46462043
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>>46462043
>Gain Control Edition!
This is a mechanic I came up with for my spider/drow faction. They also use alot of sacrifice effects, so the capture mechanic helps to fuel that.
>>
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>>46462043
Should I make it so that it can only block that creature? Hypothetically Hook-Nosed Shrieker could kill the attacking creature that it dealt 2 damage to and then block something else. Maybe instead I should have it "When ~ enters the battlefield, it gets +2/+0 until end of turn"

Or maybe the way it currently is works best?

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>>>46430426

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB (embed)

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6 (embed)
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1 (embed)

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ (embed)

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin (embed)

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png (embed)

Writefaggotry
>http://pastebin.com/cJY5FK9T (embed)

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
320 posts and 64 images submitted.
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>Not calling it "embed" edition
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Fuck no, it's shitty lightsaber thread now
>>
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>>46454861
Yeah, you had your thread.
Now be happy or I'll choke your arse until you're having fucking fun.

Epic thread because why not?
Show us your legions, tell us your memories, etc.

Starting question:
Which do you prefer? E40k with its firepower tables, or EA with its unit individuality?
Answers of NetEA, Space Marine, or Adeptus Titanicus will be disregarded unless backed up.
91 posts and 21 images submitted.
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>>46453681

Those 30k models look fucking awesome. Wish I knew how to get them.
>>
>>46453681
Was going to bump with beginner's guide, but my phone won't find it in the uploader. Does anyone have any suggestions for a general copypasta?
>>
Anyone else started trying out the epicAU rules for Heresy Era battles? Rules are available here: http://epicau.com/mw/index.php/Main_Page.

Unrelated, but has anyone else found that they're drawn to different factions in Epic than they are in regular 40k? Because I've really found that Imperial Guard, Iron Warriors, Nids, and the like really come into their own when the really big toys (relatively speaking) start coming out to play.

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For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG

You are Sonia Reynard, Baron of Rioja. One small world among many in the House of Jerik-Dremine. From it you control the fates of a dozen others in the so called Smuggler's Run. With your new position you have the opportunity to become one of the most influential people in your House.

It is from this world that you draw your fleets and armies from. Both have seen their share of action with anti-piracy actions, the battle of Magdalena, and a follow up planetary assault. Elements are deployed elsewhere helping to strengthen your allies while others have been recalled to the capital.

As the Dominion slips deeper into civil war you and those under your command have been fighting to protect your little corner of known space. The DRH1 Relay is for the moment secure, though the threat remains; House Bonrah and House Nasidum have begun planning an attack to retake the area early in the next year.

Knight Captain Katherine Drake is your fleet's Wing Commander.

Uyi Rna is the General of your Army and is overseeing upgrades to your army.

Wiremu Tama is the admiral of your Fleet. His efforts are now focused on preparing your forces to repel the upcoming invasion.

Fadila Saqqaf is your leading diplomatic adviser. It's been with her help that you've been able to delegate responsibilities in the newly annexed territories.

Chide Dlam'ard, the Governor of Rioja is keeping busy with the establishment and expansion of the new planetary capital.
343 posts and 20 images submitted.
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The Arcology acting as the capital city of Rioja has come under attack. A HAG working in concert with a Recon team attempted to kill off higher ranking members of the military in the capital. You yourself survived by the actions of your bodyguards, buying time for you to use a secret escape elevator. From there you've retreated to the Mons Abyla military base which is now sealed.

The HAG attacking the city has been all but destroyed, driven into the ground by a well executed ramming attack. The Frigate used by Captain Kymeri and the Rioja Special Response & Investigative Unit has suffered some minor damage in the process but remains operational.

With their most visible means of transport lost the enemy Recon team has disappeared. They may have fled into the surrounding desert or might still be lurking within the city. Scanning teams are beginning an extensive search to ensure the latter is not the case.

In what must be a related attack terrorists have released what seems to be a bio weapon on the larger of the two orbital stations.

"We're detecting signs that parts of the structure are being corroded, but the bio hazard alarms were more in line with an accidental release of medical nanites. Those should have been held in check easily by emergency containment fields.

People on the station have been pulled back to sections farthest away from the damage, but there were reports of marines in battle with terrorists at the entrance to the military sections. There are still firefights taking place there so our troops must be trying to hold them back.
Someone on the station is trying to jam communications which is making things harder."
>>
Worried that this might be the rust virus you encountered in South Reach you've contacted House intel and inform them about the bio weapon.

"Do you believe this to be a bio war attack using the rust virus you've previously encountered?" the officer asks.

You're still uncertain.
"I think it's spreading too fast but it seems this kind of problem isn't too rare."
You recall the isolationist neeran mentioned running into this kind of problem at one point as well.

With more than thirty ships still docked, including your command ship, there are still a lot of people on the station.

[ ] Maintain quarantine for now
[ ] Move ships away from station, isolate them
[ ] Evacuate people from the station
>>
>>46438899
>[ ] Maintain quarantine for now

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Finally update link corrected edition

Warmachine/Hordes Books, No Quarter, & IKRPG
>>textuploader <dot> com / 52c6a
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
>https://www.youtube.com/user/PrivateerPressPrime
List building at
>https://www.forwardkommander.com
>http://schlaf.github.io/whac_online/whac.html
Latest Errata
>http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
>http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
>http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
>http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
>gargantuans abridged:http://pastebin.com/XPKMKYUc
>hordes abridged:http://pastebin.com/6D1fwSgv

Lexicanum Iron Kingdoms Lore wiki:
>http://warmachine.lexicanum.com/wiki/Main_Page
314 posts and 44 images submitted.
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I am excited for Wild Adventure. Anyone else?

>>46409628
Pastebin needs NQ 65
>>
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>>46409681
textuploader*. Not sure why I typed pastebin.
>>
I need some spoilers to talk about. I'm dyin over here

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It is rare that I ask of anything from /tg/, but I must request your assistance in this situation.
The last session of a D&D game my character killed another character under dubious circumstances and is now on the run from the law.

The two characters had a previous fracas in the tavern. My character was a human barbarian of such short stature that one would be forgiven for mistaking him for a dwarf. The character that he killed was a dark elf woman who was given to poor behavior in the form of rudeness, lewdness, sexual assault, and gambling.

What must be mentioned before the story of the drow woman's death is the life history of the barbarian. He was a poor man from a poor land, who without any decent profession or trade, gravitated to where most able-bodied men without a trade are want to – the military.
He was not very receptive to the training in the king's army – he was relegated to the role of serving food to prisoners of war and invalids. Each day he spent in that position, he longed for combat. In those camps he worked in, he interacted with both the proud and pretentious elves who were the enemy and the men who were injured due to the actions of those same elves.

It was through these interactions he gained a hatred for those of elven kind, preferring the title of knife-ears to refer to them. He heard stories of elven barbarity; the sharpened bamboo shoots covered in excrement, the killing fields, the forest ambushes, the trained tarsiers (pic related) who would gouge a man's eyes out.

Eventually, he retired from the army and made his way towards the setting of the game as a full fledged level one character.

The setting of the game is a colony on an unexplored continent, ruled by a colonial viceroy (think New England). He was quite successful in the new profession of adventurer, being the only one who could lead a party into the ruins of an ancient city without mass death.
11 posts and 4 images submitted.
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>>46501227

While he managed to get along quite well with most of the inhabitants of this colony, his old prejudice from his army days still lingered. He would unleash a litany of horrible insults upon any elf or half-breed elf he would come across. He eventually gained a respect for some of the elves, though the rest he still considered filthy knife-ears.

Enter forth now, the drow woman, who the barbarian gave the title “chocolate knife-ears”. A woman of poor temperament, want to cause fights in the ranks, sexually assault poor human boys, and throw chairs. Conflicts between the two were naturally very common.

The anger between the two stewed and fermented over many weeks until the fateful outing. The party for that particular expedition consisted of: A Human Dandy (some sort of bard), The Drow Woman (once again a sort of bard), A Man With Skin of Flame (a druid), The Scarred Elfen Man (a rogue), A Dwarf Who Wears a Kilt (A fellow Barbarian), A Devil-Man (a monk), and Your Protagonist.

In that outing, the party opted to go for as far as a week of travel could take them, due to the events described below, they only made it five days before returning to the colony's capital city.

The first couple of days were completely uneventful, they traveled along the river that ran east and crossed into the tributary of that river that went further east after it forked. Then came the first eventful moment in that outing.

A cave of many magical spiders was found. The dandy in the party wished to collect the fine silks and the drow was interested due to the spiders, but everyone else was rather uninterested.

As they went deeper and deeper into the cave, giant spiders appeared. One of them was able to grab a hold of the scarred elf and phase him into another dimension with it.
>>
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>>46501254
Fortunately, due to good luck, the party was able to defeat the spiders, with only the unfortunate casualty of the dandy's suit, which was covered with green ichor, already soiled due to the sprinklings of dirt that the flame-skinned man insisted upon.

There was argument as to what to do next, but the party eventually agreed to burn the many webs of the cavern, with no gain to anyone.

After the dandy changed his pantaloons, the party continued eastward until the scarred elf began to speak of a desire to return to the caves. The rest of the party could detect something wrong with his demeanor and determined that he was under a spell. Your dear protagonist could not detect a problem with his speech and volunteered his own mule for the elf to ride back to the cave with.

Naturally, the elf was detained until he came to his senses, very angry at the barbarian when he did. He began speaking with the drow in elven, though he did not count upon a certain ability of the bigoted barbarian, his ability to speak elf.

The drow suggested to kill yours truly, right in the middle of the caravan, notably, which caused a pause. The barbarian elf-foe came forth upon the two elves in an anger, shouting litanies of anger towards the knife-ears, to which the kilt-wearing dwarf joined in, with even worse curses (most of them lifted from the video Ravandil's Quest).

In the verbal melee that was ensuing, not a single man, nor elf, nor dwarve, or devil-man could detect the dandy who went behind the drow woman's back and ran her through with his sword-cane. At the sight of the blade bursting through her bosom, the elf-foe barbarian went forth and struck the dark elf with his fist, killing her instantly.
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>>46501311
In the verbal melee that was ensuing, not a single man, nor elf, nor dwarve, or devil-man could detect the dandy who went behind the drow woman's back and ran her through with his sword-cane. At the sight of the blade bursting through her bosom, the elf-foe barbarian went forth and struck the dark elf with his fist, killing her instantly.

The majority of the party was shocked at this event, the devil-man and the man of burning skin buried her. In regret of killing in such an ignoble way, the elf-foe removed all of the trophies he had accumulated in his travels and thrown them into her grave. The scarred elf-man tried to argue for the elf-foe to be arrested, but he set off along with the dandy back to the colonial capital.

Upon reaching the city, the elf-hater had his hair cut, bought new clothing, replaced his wooden shoes with leather boots, discarded his axe, shield, and javelins for a two-handed sword and in a final act of madness began to refer to himself as “Bregolas, The Lord High Executioner of Titipu”.

tl; dr So now I come to you, in this moment of confusion to ask you.

ded elf, wat do?

What are you even doing if your sword can't cut an anvil in half?
12 posts and 1 images submitted.
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I lack a jew blacksmith
>>
YFW you realise that blacksmith is standing upright
>>
>>46500540
Not having to pay the blacksmith for a new anvil

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>You are Princess Zelda, heir to the fallen throne of Hyrule

>Your father, corrupted by Power, died in a coup, your Kingdom shattered in a civil war 10 years ago, the Hero in Green giving his life to ensure you escaped the conflict

>An uneasy peace has returned to the land, but omens of a descent into greater chaos than before loom on the horizon

>You, Zelda Hyrule, have the potential to claim your birthright and restore the Kingdom to what it once was, bring back true peace to the lands. Your path ahead is not set in stone; you must chisel it in yourself. What kind of Legend will you create?

And for reference, pastebin with stats, inventory, and some mechanics:

http://pastebin.com/F0sPZYhK
89 posts and 13 images submitted.
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>>46499147
You and Aveli make it back to Ordon Town before nightfall truly sets in, and head towards an inn to stay the night, Aveli paying for you both. You can tell the girl wants to bombard you with questions, but thankfully she's keeping a lid on it to avoid drawing any extra suspicion. She still has quite a few, but mostly related to your training. You go long into the night talking about how Impa trained you, certain tricks you've picked up along the way, and your most recent encounters.

In the following morning, you head out fairly early. Aveli looks over her helmet, thumb drawing across the damaged section. "Heh. Guess I'll need a new one." Putting it on her head, she hesitates, almost like she doesn't want to leave, but knows the weight of the responsibility that's been asked of her. "...Termina, I promise I won't let you down. I'll warn them."

"I thank you greatly for this." you tell your comrade with a smile.

"Er..." she tries to rub the back of her neck, the motion looking a little awkward with the bulky armor she wears. "...on the off chance I do need to tell someone about... w-well, you know, but not make it obvious... is there some kind of signal, or sign I should give? Secret handshake or something?"

>A. Teach her your Lullaby
>B. I'll show you when we meet again, Aveli. Take that as a promise
>C. Something else?
>>
>>46499164
>A. Teach her your Lullaby
How's it going Kato?
>>
>>46499164
>A. Teach her your Lullaby

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It's been a long time, and yet the tinge of excitement in face of the unknown is still there, its spark not diminished in the slightest, and good company to boot.

After saying your goodbyes and promising to be back one day to share the tales of your travels, you set off for Maner. You've been assured it's quite a distance actually and you've been advised to pick up your pace if you want to be there by tomorrow's noon.

Yes, Maner was built far enough from New Royo that the travel will require more than one day on foot. Moreover, no caravansary was built along the way to ease anyone's passage or to offer a comfortable rest in spite of the need for such a structure. However, considering the several small accidents that have happened as of late, you cannot blame a potential innkeeper for not feeling like building anything out in the wilderness.

There are still countless traces of people doing the same journey as you: long-dead fire pits mostly, and a well-travelled dirt road.

However, at some point in the afternoon you find the road abruptly stops, and the greenery of vegetation takes over, leaving you with no trail to follow.

Fortunately for you, the area is much more plainslike than the one in New Royo, with little in the way of tree and forestry, giving you a clear line of sight to the horizon. Maner is, nonetheless, just a tiny spot from where you are right now, and there is no way you'll ever reach that far in a single day. Hence all the food you've been given, which is nonetheless in excess of your needs.

Unfortunately for you there's no wind today and the heat seems to be getting worse since you left New Royo. You're sure it's just an impression, you're used to have a jungle canopy above you which shielded you somewhat, but still...

>Bear the heat, go ahead.
>Strip.
>Meander away looking for some water.
>You know where a lake is. Follow that instead.
>Other?
95 posts and 10 images submitted.
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Character and setting info: http://pastebin.com/u/MagicalPrincess
Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Start+Over+Quest
Twitter: https://twitter.com/MagicalMarquise
Ask.fm: http://ask.fm/MagicalMarquise
Collection of character descriptions (WIP, courtesy of anon): http://pastebin.com/pzYffs0R
>>
>>46498232
>Deploy the parasol
>>
>>46498232
>Meander away looking for some water.

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ITT: Post your current pen and paper character sheet and rate others.

I will start with my snek who likes to smash things until it does what he wants.
18 posts and 8 images submitted.
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/tg/ don be shy, post your characters!
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I am not afraid, OP. Here is my massive weeb character.
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>>46498308
which edition is this?

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Boss da pointy ears git called me barbarian is that an insult?
17 posts and 4 images submitted.
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>>46497220
It means you a muscular blonde-maned manly man of nordic origins.
Vikings were barbarians, but they were metal as fuck.

So think for yourself, ya zogging git.
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>>46497220
DAT'S HERESY! *BLAM*
REPORT TA DA KOMMISAR-BOY TA GET SHOT IN THE 'EAD!
>>
>>46497220
They are just salty you wear pants and have such good hygiene.

What system best captures the overall "parkour, stealth, assassinations, and literally magical perception powers" feel of Assassin's Creed?

Capturing the awful combat is unnecessary.
13 posts and 1 images submitted.
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>Capturing the awful combat is unnecessary

Stopped after revelations, did anything change regarding that?

Rollplaying-wise I think you could do that with any system? All that stuff is usually in the game already, you just have to give context to the checks. The only exception could be the perception power, which at the table would basically be the GM straight up saying "THAT ONE is your target in the crowd, THAT lever is the one you need to pull to open the door" and stuff like that (and I'd personally remove it, do it the old way and have assassins/templars investigate on their own like they're supposed to.
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>>46497143
Perhaps Auras about groups of people that indicate affiliations rather than "this is your target". Then it'd be "You stand and observe the teeming crowd below. There's a commotion as a group of guards push through the masses, their footsteps burn with a red hue and you know they are in the employ of your target".

But as you said, any system could feasibly do it. It's just a matter of giving context to the skills. Fluff some little talents/feats/merits/whatever you call it that let you move a little further when free-running than guards and civilians and you're golden.
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>>46497064
You could probably replicate the parkour by REMOVING the climbing mechanics in most systems, since in the game it's fairly effortless. Describe a 3d map and let your players freely fling themselves around.

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What is a good magic system /tg/ ? I want to create a setting where magic is banned by the church, but is massively used in ennemies' country. The magic needs to stay powerful while not being OP, and the non users should be able to take on magic users with classical weaponry.

Because I'm a lazy hack, the setting is very close to XV-XVI Europe, with power warfare becoming more and more prominent, and the Ottomans being the magic users.

So I've been thinking of a few things like :

-Witches can use witches powers like premonition, healing potions and animal based powers (body possession and all)

-Ottomans could use battalions of wizards to concentrate large amounts of mana to take on canons or castle walls, or even armies in the field

I have a hard time figuring out how the individual wizard would be though. What kind of magic could he use ? Necromancy should be very rare and hard to use for example, I don't want lich armies.
I was thinking about long casting times, or how a spell would require heavy amount of concentration/physical energy which would exaust the wizard very fast, allowing soldiers to take on him after a while.

What do you suggest guys ? I forgot to say the setting is very low fantasy, I'd like to keep it coherent and "realistic" if you get what I mean
11 posts and 2 images submitted.
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>>46496941
World of Darkness. Old or new
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>>46496941
*powder warfare damnit
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>>46496941
That sounds almost exactly like Ars Magica.

>hedge mages with potions literally pre-made in one book
>use Wizard's Communion to get lots of mages working on one long-term enchantment ritual
>choice between long, costly ritual magic or quick, fatiguing formula & spontaneous magic

The only problem would be bringing magic down to a lower level, but there's a few ways to do that.

PDF thread usually has a link to most of the books. The book with what you'll want for witches is "Hedge Magic," other than that the core book should be good for most types of wizarding.

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