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Archived threads in /tg/ - Traditional Games - 3682. page

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Twitter:
>https://twitter.com/AM_in_PM
Previous threads:
>http://suptg.thisisnotatrueending.com/archive.html?searchall=beast+in+the+sky
For Crew, Location and Ship information, please refer to the pastebin below:
>http://pastebin.com/u/AM-PM
Now with themesong!
>https://www.youtube.com/watch?v=5eVrlMoombE

Previously you laid waste to a large chunk of bandits hiding out within the wreckage of a downed flying fortress, then took the remainder prisoner. A chat with their leader, the ever cordial Neil, revealed the locations of entrances into the Underground City, Brun. Then you double-crossed him and turned him and his whole bandit crew over to Kakei.

Afterward, Kakei gave you your reward and moreso, including the aid of his two assassins, the twins Rei and Kei, who have sworn their loyalty to you as bodyguards.

You had a bit of an issue between Tabby and Freyja involving violence and revenge, but you think you may have solved it...hopefully. The bandits are to be executed tomorrow and you've moored the Beast in Ao's shipyard for a week while they bring the Vapor cannon online.

Welcome back to Beast in the Sky Quest!
199 posts and 5 images submitted.
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You have given the crew leave for the week and have Freyja, Lisa Rei and Kei with you today. Ao is a bustling city during the day; commerce, entertainment, community and, of course, the "dark underbelly" of the Red Light district, where last you checked Wong said he had work for you, though your present company might not enjoy going there. Where would you like to go?
>>
>>46951450
Fancy dinner time is a go!
>>
>>46951450
Let's go to a nice restuarant.

I say Leman Russ cuz he's cool
75 posts and 18 images submitted.
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Is this the 40k equivalent of Elf Slave wat do?
>>
>>46951238
Coolnest never reflects strength... but this DOES explain the russfags and fits their childish nature.

8/10 OP, well done shit bait.
>>
>>46951339

coolness = power, thus russ is the best.

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Star Wars never stood a chance. Star Trek is far superior.
>more advanced weapons
>more advanced technology
>more advanced tactics
325 posts and 40 images submitted.
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>>46940045
Better writing

Star Wars is "hey guys look how much of a geek I am!" pleb teir
>>
>>46940045
Well by that metric Dr. Who is a superior show to Star Trek.
>>
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>>46940045
>it's a power level thread

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>resources
pastebin.com/J3Nv182k

Walking Dead is cool edition

Flesh, tasty flesh, raw flesh, dead flesh, all will be consumed.

Is that Zombies? Ogres? Ghoulkins? Or tyranid. Discuss.
342 posts and 44 images submitted.
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First for President Kroak and Kroakcare
>>
>>46935544
Have you ( Or anyone else rather) had any experience playing with them homebrew 'nid rules? They seem bretty neato and fighting "cosmic terrors" doesn't sound so far fetch in the realms of Daddy Swigmar
>>
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>>46935566
Second for Mannfred did nothing wrong.

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Why do people call it bland?
159 posts and 11 images submitted.
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Well for one, you can't do those crazy skill arrays and make yourself the master of underwater basket weaving any more.

Frankly I think it's a good thing.
>>
>>46935517
Because there are retarded people who play an inferior system simply because it has "more content".
>>
>>46935517
less interesting combat than 4e
less interesting noncombat than 3.5e
It does nothing wrong, but not much is great either.

it's just on the low end of good.

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ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/46882856/
CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing

You are Brianna la Croix, journeyman necromancer, and now you, too, have little silver bells that let you talk to your friends.

"We can't seem to tap into their network yet," Isoldt tells you. "But I bet this Diviner of theirs was involved in making them. She'll have texts, if so."

"I'll keep an eye out for them," you promise.

You give one of the bells to Silence and the other to Lakewarden Slaughter, informing both of their use. Silence tells you she'll be near the Roost for awhile.

"I can preserve the body parts from the spider for you. They'll be ready when you get back," the fairy tells you.

The good news just keeps coming, doesn't it?
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>>46935063
Ultimately, you and the Caretaker decide to leave the /Lonesome Dirge/ alone for now. You'll ask the /Pallbearer/ about its situation when you're in a position to jump on it immediately.

END INTERLUDE VI: ARTS AND CRAFTS

* * * *

BEGIN PART VI: SEE NO EVIL

You'll be heading into the Broken Jaw after a rest. Tonight, though, you're finalizing plans.

You've gotten ice shoes for your boar - the spikes on those things are needlessly menacing - along with cold weather gear. John is coming with you and has his own equipment. The Hatchet Man has also expressed a need to come along.

The others, though...

"The way I figure it," Amy tells you, "is this level's mostly empty. Having a bunch of people didn't do the draugs any good. Why not travel light and fast, charge her with her pants down, and fuck her but good?"

"I dunno if I'm okay with that," Nate murmurs.

You ruffle the Hero's hair. "Feeling protective?"

His blush answers for him.

Fetch interrupts with a polite sound. When all eyes go to him, he speaks up. "My Queen, while we are occupied with the Jaw, you could, perhaps, encourage an additional force into another level. Nathan and Amy worked well with River previously, and between them and her demon, they could possibly handle the Warehouse."

"But we might be needed to defend the Roost too," River notes. "And we don't know how the Diviner fights, either. She tore apart all the game on the level and no one knows how. She destroyed all the food and no one knows how. That sympathetic connection she uses could be nasty. I wanna stay on deck to reinforce, if we have to."

The choice, ultimately, is yours.

> Travel for speed
> Bring a sled with extra supplies

AND

> Bring Nate & Amy
> Don't

AND

> Encourage a second group to assail the Warehouse
> Keep them in reserve
>>
Nice job skipping 66, trying to avoid the devil, Vox?
>>
>>46935239
Fuck. That was an accident >.< I'll archive it properly.

Also updated the sheet.

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Quick! You have ten seconds to name the shittiest hipster RPG in existence! Another 10 seconds if you can explain why in a few lines!
213 posts and 29 images submitted.
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>>46934370

>Pathfinder
>I only play it ironically
>>
Dungeon World

https://youtube.com/watch?v=Ns2hU3VblFk
>>
>>46934370
F.A.T.A.L. played ironically.

Anal circumference isn't better when ironic

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Welcome back to the eleventh chapter of Mecha Space Pirate Quest, buckos. As always, you are Admiral Roarke S. Starwind of the Iron Kestrels Pirate Fleet, pilot of the Knuckle Kaiser.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe

Last time, you confirmed that you are definitely a wanted man now and made the jump to Suleiman 1 to begin the raid there. Thanks to a clever battle plan devised by Anons, you outmaneuvered the Green Skulls' perimeter defenses and crushed the twenty Harpies that served as their first line of defense. Their efforts to keep you at bay long enough for their battleship to come to their smaller troopship's defense were in vain, and you personally dove into their formation headfirst and scored eleven consecutive kills while the Rhinehawk's mecha complement and CIWS accounted for the rest.

However their battleship is still out there, you haven't destroyed their light troopship yet, and there's no telling what awaits you on the colony itself. On top of that, the mysterious mech-sized blip that kept popping up on your sensors and vanishing has now reappeared directly behind Miles' Master Harpy, which was at the rear of your formation. You are the first to notice, being the only one looking in that direction, the rest of your pirates are busy crowing about their victory over the comms while Michael Jackson's 'Smooth Criminal' finishes playing over yours.

>[What will you do, space pirate?]
282 posts and 39 images submitted.
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>>46950986
Comm link to warn Miles. Charge back to the Harpies for back up. Something that can cloak itself like this can't be a pushover.

Main batteries target and fire on the battleship. We already wiped out 1/3 of a mechabay. The rest we can defend against with harpies and CIWS. Now it's time to see if we can kill the battleship's engine. We are two against one. Especially with the Yamato's big boy missiles.
>>
>>46950986
What do you think of qst? Are you going to use even after quests are banned here?
>>
>>46950986
Might not be the best time since both banished and Kanto celle are running right now/

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One of the perks of being the biggest, baddest daemons around the Lake of Slaughter is you have plenty of choice sunbathing spots. Granted, you don’t often bother with such acts, but every now and again you need a break from ripping Blood Dragons in two. A rested warrior is a prepared warrior, after all. Plus it gives you time to size up possible targets and laugh as lesser daemons end up meeting their demise. So, after cleaning your sword, Fatebreaker, you plop on down on one of the many outcroppings over the crimson lake and close your eyes. Soon the soothing sound of draconic roars and blood washing against the shore sends you to sleep.

“CINDER!”

You open an eye to search for the source of the noise. After a moment your gaze settles on a Herald that’s dared to approach you.

“YOU ARE HEREBY CHALLENGED BY THE GREAT AND POWERFUL GORWRATH!”

“Really?” you reply, not even bothering to get up. “And where is this challenger? Is he behind the pitiful excuse of a daemon that could be outshouted by an Ork?”

“HE AWAITS ON THE DAEMON WORLD OF NUHJERSY. BRING YOUR STRONGEST PILOTABLE DAEMON ENGINE.”

“So he’s not even challenging me to a proper fight? Boring. Tell him if he’s a true daemon of Khorne he can come here and fight mano a mano”

“IN THAT CASE, I AM TO TELL YOU HE HOLDS YOUR ‘FRIEND’ HOSTAGE.”

You let out a long sigh. “And a coward to boot. Which one?”

“THE TYRANID.”

Well you can’t have that. Sytili is your favorite after Ignitrix, after all. You hop upright and level Fatebreaker at the Herald. “Fine. Tell this Gorwrath that I’ll accept his challenge, as pathetic as it may be.”

> Welcome to a Khornette Quest Omake
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I’m taking a small break from Nav Quest/SitS and focusing on ideas that are less structured. Hopefully it’ll help me break my writing block on both. And yes, before you ask, this will be Megas XLR flavored at times. Meaning over-the-top silliness/shonen and probably 40k canon-breaking, just like the first Khornette Quest thread. If that bothers you I’d suggest you turn back now.

For those of you who read the old KQ and care about continuity, this’ll take place sometime after the ending and after Khorne’s back on the throne. For those of you who have no idea what’s going on - all you need to know is Cinder’s a Bloodthirster and tired of everyone’s shit. If you really wanna catch up, here’s an archive link: https://docs.google.com/document/d/1ZlPV-W2T9xDEzsSxYq8OLHnB7CKfB0eUAQyH4vj2lU8/edit?usp=sharing

If we need to do any rolls they’ll be in the style of Black Crusade. I.e. three anons will roll a 1d100 and we’ll use the lowest. A 1 (or an 8) is a guaranteed success, and a 100 is a guaranteed failure. Standard 40k stuff, just simplified. I’ll be hiding the DCs as well to keep things interesting.

If you have any questions, now’s the time to ask.
>>
>>46950795
The moment the Herald’s out of sight you weigh your options. Last you knew, your prefered daemon engine, the Brass Scorpion Sheila, was lurking in Tzeentch’s domain. It’s been awhile since you last visited the bird. This might be a good time to catch up. If nothing else, Ignitrix could offer you guidance on what’s ahead of you.

Then again, if you show up with something that’s not entirely Khorne-flavored Gorwrath might whine. He certainly seems like the type who would, given that he’s stooped so low as to hide behind a hostage. The downside to starting fresh is precisely that. Well, that and the fact you’d have to deal with the Forge Daemon Wormbag’s usual crap.

A third option occurs to you as your eyes wander over the Lake of Slaughter. Sytili might be captured but her Hive Fleet, Hellfire, should still have Kaysis and Acerea in the wings. They might be able to grow you an engine-equivalent.

Finally, you could just show up without a daemon engine and hope Fatebreaker’s enough to see you through. But that too carries the risk of Gorwrath being a child. Though if you must be honest you’re going to kill him regardless of how much he complains. It’s really just a matter of how you want others to see you afterwards.

> [1] Visit Ignitrix
> [2] Visit Wormbag
> [3] Visit Hive Fleet Hellfire
> [4] Skip getting an engine and go to Nuhjersy
>>
>>46950830
>[1] Visit Ignitrix
So yeah, I suggest you first look at the frontpage of /tg/ and don't buy into the bullshit that it is.

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>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with an off-chance that someone else might occasionally take a chapter.

>These protagonists' motivations and goals will very likely come into conflict with one another's.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>Write-ins are encouraged.

>The previous threads are archived on suptg under "Silver Scales of the Past," and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/zP7gersk

>A list of all current summaries and threads: http://pastebin.com/E9sXAcBx

>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto
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Dark day to be running this freind.
>>
>>46950355
kek
>>
GO HOME QUESTER

>>/qst/

>DM'ing 5e
>Having fun but need a caster in our group
>New player runs a Warlock
>Constantly spams Detect Magic because of Eldritch Sight
>Wants to know if he detects, what shape of the magic aura, and what school of magic it's from
>Let it slide a few times but now it's an expectation and he's getting cocky

How does /tg/ handle ability abuse?
77 posts and 13 images submitted.
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>>46943612
>be DM
>think party needs a caster for some reason
>get upset when someone spams a spell

Is it ability abuse to have the Fighter swing his sword into everything? Does it even matter if the guy is mashing Detect Magic at every bit of scenery? I... don't understand what the problem actually is. What's being abused, and how is it affecting the game?
>>
>Warlock gets at-will power
>Uses it at-will

Do you feel the same way about Guidance, or Thaumaturgy?

Also:

>Party needs magic guy
>Magic guy does magic things
>>
>>46943612
If this is really disrupting your games, just exploit the weaknesses of the ability. Keep magic stuff out of range or behind thick walls.

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Sup guys, let's have a CYOA thread.

First vote is for species and location.

Rules: please include specific instructions with your suggestion if you wish.

Try to keep suggestions to a reasonable number, vote for other anons ideas.

Ties are won by the first post

No rerolls

Have fun!
259 posts and 6 images submitted.
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>>46942883
Bump
>>
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>>46942883
>Bullywug
>Swamp
A classic. Also, you might want to use this version, OP. Not needed but it's the newest one.
>>
>>46943112
Cool thanks :) I'll give this another 3 minutes before finalizing the suggestion.

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Thoughts so far? Some notable fluff things include:
>All but 1 Imperial Fist dying
>Ork deathstars
>Warbosses the size of Knights
>Nobs the size of Dreadnoughts
>Orks having ambassadors
>Black Templars, Fists Exemplars, Excoriators, Iron Knights, Crimson Fists, and reunifying
>Fighting over Terra
>Eldar raid on the Imperial Palace and Custodes actually doing something
>Mechanicum secretly creating some kind of hybrid Ork-Necron monstrosity
>Black Templars and Iron Warriors coming to an uneasy alliance when they're both attacked by Orks while fighting each other.
>The origins of the Deathwatch

And supposedly...

Vulkan is gonna come back to lead an attack on the Ork "homeworld"
103 posts and 8 images submitted.
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>>46931778
>Mechanicum secretly creating some kind of hybrid Ork-Necron monstrosity

What?
>>
>>46931843
Not the OP, but I think he's referring to:

A.) In one of the earlier books, it talks about how the Mechanicum is conducting secret tests in the Noctis Labyrinth on Mars

B.) In the latest book, a Vanus temple assassin discovers 10,000 Ork corpses inside this facility on Mars as part of the same secret research project
>>
>>46931778
>>Eldar raid on the Imperial Palace and Custodes actually doing something

Are there any fight scenes between Eldar and Custodes? I could only imagine that shit would be cash.

>massive inferiority complex
>not even good at being evil
>their king is the largest and fattest toad
>will capture the PC's and try to impress them

Why are you not using bullywugs in your campaign?
54 posts and 14 images submitted.
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>>46926251
I want a bullywug as a companion. How do I a befriend one?
>>
>>46926414
Kick the shit out of its current boss.
>>
>>46926414

You must share a common emotional resonance with them.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>3E Backer Core (Old)
https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE

>Often updated/refined Character Sheet with Formulas and Autofill (autofilled with love)
https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Which Animabilities Be Shit Edition
335 posts and 35 images submitted.
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>>46921042
>Which Animabilities Be Shit Edition
The only ones I don't like are Night, because they just look so dull.
>>
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>>46921042
>Which Animabilities Be Shit Edition
Night's other Animabilities, Eclipse.

>>46921077
At least Night's dampening thing is useful. But that's it for Night.
>>
>>46921088
I actually like Eclipse, being able to make actually binding deals with people who don't want to is great mythical stuff. Also being able to call lightning or wreath yourself in fire or whatever else cool stuff that fits.

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