Anyone have that greentext series of retarded dragon girls where it's described as a D&D campaign?
>>47451042
Shouldn't have bullied scorpionbro
>>47451042
>>47451126
Thanks mi familia
Hope this is the right spot to throw this out there. Whatever.
I'm an amateur chess player. My dad taught me how to play, but he didn't have formal training, and I don't have formal training either, but I have the rules. If I had my elo rated though, it would probably be in the double digits. And that's totally for a lack of trying.
I want to learn chess a bit more formally, but chess tutors are making a fucking racket and anyways that's more of a kids things. I've always been good at self-teaching, anyways, so is it possible for one to self-teach themselves formal chess, and what resources are available to me that are at least relatively cheap?
>>47450623
Go to ANY used bookstore and ask for their chess section. It might be in with their board games.
There have been THOUSANDS of books written that will do exactly what you want.
>>47450639
I suppose I should have mentioned, I live in a place where I don't speak the language right now. I'm moving but that takes time.
>>47450687
Many of the books will have diagrams. And most used bookstores have books in all kinds of languages. I used to work at one.
Other then that, cheap Amazon books.
Thread starter question: Do you disapprove of item- and damage type-dependent builds like "frostcheese," the "radiant mafia," the Mark of Storm, and the Firewind Blade?
If you are GMing, remember...
1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training.
2. To use Monster Manual 3/Monster Vault/Monster Vault: Nentir Vale/Dark Sun Creature Catalog math. Avoid or manually update anything with Monster Manual 1 or 2 math.
3. That skill challenges have always been scene-framing devices for the GM, that players should never be overtly told that they are in a skill challenge, and that the Rules Compendium has the most up-to-date skill DCs and skill challenge rules.
If you would like assistance with character optimization, remember to tell us what the what the rest of the players are playing, what books are allowed, your starting level, the highest level you expect to reach, what free feats you receive, if anything is banned, whether or not themes are allowed, your starting equipment, and how much you dislike item-dependent builds.
If you wish to talk about settings, 4e's settings are Points of Light (the planes and the natural world's past empires are heavily detailed in various sourcebooks and magazines), 4e Forgotten Realms, 4e Eberron, 4e Dark Sun, and whatever setting you would like to bring into 4e.
Nentir Vale locations: http://web.archive.org/web/20130520012550/http://community.wizards.com/nentir_vale/wiki/Nentir_Vale_Locations
Points of Light timeline (ignore everything else on this mostly-fanon wiki): http://nentirvale.wikidot.com/world
D&D 4e Compendium (for those who still have Insider subscriptions): http://www.wizards.com/dndinsider/compendium/database.aspx
PDFs for 4e books: Search thepiratebay for "Dungeonsand_Dragons_4th_Edition_books_update__1[Nov_2012]"
Previous thread: >>47433477
>>47450561
>>47450561
can you explain this?
>1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training.
my group us level 7, and doing the H3 module
the PCs seem to never really get into trouble
I have yet to drop a PC
>>47452059
Handing out free tax feats is less related to difficulty, and more of a matter of giving the players the feats the system's math expects them to have. These feats are necessary to match up PCs' attack bonuses with monster' defenses, PCs' non-AC defenses with monsters' attack bonuses, and PCs' melee basic attack and damage bonuses with those of Strength-based PCs (because frontliners like battleminds, monks, and swordmages having to spend a feat to have a viable melee basic attack is exceedingly stupid).
Such feats are so effective that nearly every character will want to pick them up sooner or later, and indeed, the game assumes you will have them. With that in mind, why not hand them out for free and give players room for customization?
For some unfathomable reason, WotC never saw it fit to integrate these into PCs' math via errata, despite the game's March 2012 errata document being 136 pages long. This is presumably because they were attempting to sweep the fiasco under the metaphorical rug.
However, throughout 4e's run, there was a certain designer and editor for the game named Greg Bilsland. He was in charge of combing over books, resolving balance issues, and writing up errata. Greg Bilsland used house rules to patch up the game's math with tax feats:
https://web.archive.org/web/20101226194257/http://gregbilsland.wordpress.com/house-rules/
Think about that. If 4e's official errata-writer thought it was a good idea to hand out free tax feats, then it is probably a good idea.
>my group us level 7, and doing the H3 module
Also, modules H1-3, P1-3, and E1 are all written under Monster Manual 1 math, which means enemies inflict laughable amounts of damage yet have the aggravating tendency to have high defenses, inflict brutal conditions, and, in the case of solo monsters, have far too much HP. Overall, such monsters are significantly weaker than their Monster Manual 3 math counterparts, which would explain why the party is having little trouble.
>>47450561
>Thread starter question: Do you disapprove of item- and damage type-dependent builds like "frostcheese," the "radiant mafia," the Mark of Storm, and the Firewind Blade?
I dislike it because damage types are the biggest limit to refluffing, and all those rely on cheesing out elements/vulnerabilities/etc.
You can't just tell your blackguard "sure, replace all necrotic with radiant", cause then suddenly that's a huge buff, because damage types were not created equal.
My recent game has left me with a quandary /tg/ so I thought I'd ask you guys.
What the fuck does a druid buy when he suddenly stumbles upon a stash of hundred of thousands of gold?
Land rights. All the land rights.
Split it with the party.
MAGIC ITEMS! MAGIC ITEMS EVERYWHERE!
A big plot of land, get yourself a commune going.
>>47450171
A whole fuckton of food for his animal companions.
As a cheap skate trying to get into war gaming, I plan on using cheap green army men type things to use as proxies for another war game to get some friends into the medium.
Any idea what game would be easy to play given limited resources? Ideally it'd be more skirmishy than army based, Warmachine and Hordes caught my eye but I don't really know the scene too well.
>>47449733
a couple.
two off the top of my head are A Song of Blades and Heros and it's varients, which just needs 8 reaper minis for both side to play.
Or Angry miniatures, one that only need 3 dude to play for both side, but requires poker dice.
Mobile Frame Zero: Rapid Attack.
Uses Legos.
>>47449733
Me and my friends use W40k rules and army men.
>Hello adventurer. Mind to take us a long in your next adventure?
A long what?
Of course, this is pretty much why I became thrallherd in the first place.
>>47449332
Why? Your party is already full.
Your balance is shit though.
Maybe ask a rogue?
>tabletop game about dinosaurs
>where you play as dinosaurs instead of humans
Why hasn't this been done yet?
>>47449263
I am now imagining land before time table top...
it is a good thought.
>>47449263
Because dinosaurs make good monsters, not so much protagonists. They're big dumb scalie things, the dragon to be slain, not the hero of the story
>>47449263
I mean I guess you could just do like Ironclaw and have anthro/furry dinosaur people. Different species giving different stats, maybe do a "herbivores good, carnivores bad" thing depending on how corny you want it to be.
>a ditzy cupid angel wants the party to do her job for the day and gives them the equipment to do so
>>47449223
Will she agree to giving us a quiver of her magic arrows as reward?Do the arrows work on her?
>>47449223
>The Ranger gets far too into it, runs out of magical love arrows, starts using his own, and gets the Angel suspended for how her own negligence lead to several deaths and many more serious woundings. She falls from grace out of rage, and becomes an enemy of the party.
Nat 20 hits, rolling effect: Critical failure, you have invented furries in your setting.
ITT: post and talk about bugs and creepy crawlies, both mundane and fantastic, real and imagined.
>>47448775
here is a much larger bug facing off against a human.
Are metal bugs allowed ?
How big are newborn baby giants?
>>47447846
How much did that figure cost?
1/8 of adult's size
>>47447846
They can range from the size of horse to the size of the carriage.but really depends on the setting.
>In this world every human is a beastmaster or minion maker
>The god of man is also the god of all things monstrous and abnormal
>Humans are under his divine protection to be utterly superior to monsters
>He is fervently worshipped throughout the land
>Other gods are jealous of his power and have their own races with their own abilities
>Humans either bond to one to five powerful monster or to many many weaker ones
>The most powerful people in the world are either bonded to some seriously powerful monsters or to ALOT of semi-powerful monsters
>Humans are experts on monster nature, it comes natural to them
>Kingdoms stretch back millenia due to kings and queens living for a very long time thanks to monster bonds
>All monsters are either legitamate monsters or monstrous humanoids
>Other races have their own special traits and magic, but only humans are monster tamers
>Meanwhile Dwarves have mastery over stones and metals, letting them make powerful items bonded to those things
>Elves live in forest made of living crystals, and have complete control over gems
How does this sound so far as a setting?
>>47447508
Fucking furfaggot.
Sounds like pokemon 2.0 desu senpai.
>>47447508
I can imagine just how many people would be making special snowflakes that can bond to a powerful monster and lots of semi-powerful monsters
¿Is there a good d100 fantasy game?
¿Is anyone obsessed in finding the perfect system to the point you want to create one, just to end playing dnd again?
If I struggle to understand GURPS is there another system that can be adapted or is ideal for modern gaming?
>>47447498
if you struggle to GURPS
>go to the GURPS general, ask for assistance
>roll back a step to the basic set
>if that's too hard still, start at GURPS LITE
>>47447611
Fank u teegee.
>primarchs
>>47447433
Jesus Christ, how autistic
>>47447447
Second
>>47447433
Which would u?
Which character would you rather GM for:
>Redeemed non-succubus/incubus demon
Or
>Fallen angel
Or
>Anthro wolf
Or
>Half-redeemed demon half-fall Angel anthro wolf.
I would rather not shit post
Redeemed Chain devil gets an OK from me.
There's actually very few demons/devils that really fit into a party properly.
>>47446730
I actually got talked into DMing a system which boils down to
>FURRIES
>IN
>SPAAAACE
So I guess there's your answer.
Luckily these players are borderline internet illiterate, so furshit will be all but impossible for them. One guy just wanted the opportunity to play a properly statted naga with a railgun.
What MTG card has the best/most memorable name?
pic related
>that Magic Online game where a guy won with Tibalt's -4 and Second Rite
Probably top 5 plays in Magic history
Scared puma
Probably Serra Angel.