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Archived threads in /tg/ - Traditional Games - 3471. page

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We are going to make the Emperor and the Imperium proud by creation a new scion company!

https://1d4chan.org/wiki/Stormtrooper_Company_Creation_Tables

>Company Type d10
28 posts and 4 images submitted.
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Rolled 5 (1d10)

>>47468631
>>
>>47468694
Grenadiers: Elite troops taken from veterans of a planet's existing regiments.

Grenadiers, neat!

>Training World predominant terrain d100
>>
might drawfag for this if the rolls are neat enough

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The great online gaming debate:

>Text only, maybe with different chats for IC and OOC
>Text and voice, usually text for IC and voice for OOC
>Voice only

Which do you prefer?
29 posts and 4 images submitted.
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>>47468423
First
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>>47468423
Chat when talking in character and voice when out of character.
>>
Voice, with text for "hidden" messages (to gm or other players) or dialogue that's not part of the main scene (e.g. "while he's talking to those guys, my Barbarian is learning how to ride a horse").

Playing live without voice is fucking retarded. How awful is your group if they can't handle the most interesting part of tabletop RPGs? Just find a play-by-post option.

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The Imperial Guard fights on the planets of the Imperium and protects it from attacks on the ground by Orks and Heretics and suchlike. But the thing is that said threats can't just walk from one planet to another. If they want to get from system to system and planet to planet they need to get on a ship, fly to that planet and land on it. As such to defend the worlds of humanity the best way to go about it is to blow up their ships (and their cargo of evil jerks) in space before they arrive. Likewise we can't take the fight to them without doing the same so we can keep them safe before the kiddies can go do their lasgun and tank thing when for some reason we can't just efficiently blast them off the planet from orbit.

This is not to say that the guard is not USEFUL. It's simply the fact of the matter is that wars across the Imperium are ultimately fought and won in space and they should know that.

Also: this does not apply to space marines as they fight in space as well.
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I am okay with this
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>>47468102
>In defence of the Imperial Guard and their Balls of Steel (TM).

While I respect the Lord Admiral for both his position and his opinion, there are two points upon which his argument falls apart:

i) Orbital bombardment of planets, while undoubtedly effective, is inaccurate at best and destroys vast areas of otherwise useful land for agriculture/industry/etc. As well, the munitions required are costly and require thrones. It is better to employ the Guard who pay the cost of taking/holding worlds using the Emperor's currency.

ii) You sound like a turtling faggot. Git gud, scrub.

t. Guardsman.
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>>47468799
As I said
>This is not to say that the guard is not USEFUL. It's simply the fact of the matter is that wars across the Imperium are ultimately fought and won in space and they should know that.

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Hi /tg/! I'm planning on doing a game of Monsters and other childish things, with a campaign similar to the various 'mon animes.
What I've got so far is:
>every person is born with one monster companion, who gradually grows and evolves with the child as it gets older and attains more life experience.
>All children in this setting undergo a sort of coming of age ceremony once they turn 12, where they must travel around the continent on foot completing tasks for people to teach them the importance of hard work and community.
>wild mons and various beasties roam the land present a danger to the children on their pilgrimage
>there's fierce competition between the children doing the pilgrimage, mon battling is common.
What can I do to make the setting stand out a little more? It doesn't have to be super unique but a little more flavour would be nice. Also I need a few plot hooks as ideas for each "episode". Have any of you guys ran a similar campaign and have stories/tips?
20 posts and 3 images submitted.
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>>47467982
The coming of age ceremony involves defeating your mom in single combat and then raping your father
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>>47467982
WHEN YOU KILL SOMEONE YOU TAKE THERE MONS. THE PLAYERS SEEK TO DEFEAT THE METAL MON MASTER, A MAN WHO BREEDS PEOPLE ONLY TO KILL THEM FOR THEIR MONS.
>>
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>>47468003
Funnily enough, I had an idea to have the PC's parents be kind of the end boss to the ceremony.
also funnily enough, raping my dad is my fetish

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They should have made Squats the original Cult Mechanicus guys. Imagine a 40k where Cult Mechanicus is mainly populated by squats, and any humans are just the minority among them (but are still noticable).

Cult Mechanicus is already know for making 90% of humanity's machines, and the fact that they worship a contradicting deity to the rest of the imperium almost makes it seem like the Cult Mechanicus followers are a separate race all together. I get that they're half-robots, but still. if the Cult Mechanicus was made up mostly of Squats, everything would work out nicely.

I don't think there's any other way for squats to fit into 40k.
25 posts and 4 images submitted.
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Squats not having their own real distinct play style is why they were squatted, supposedly. But I'm not interested in another dwarves-are-craftsmen repetition. I'd rather they have more jump or jet infantry than most armies, and have rules that take advantage of it.
>>
>I don't think there's any other way for squats to fit into 40k.
having them as disparate bands of survivors fits perfectly fine, without trying to retcon stuff that's remained largely unchanged since 40k first popped into being

If squats were ever to become an official thing again, the squatting should actually be referenced as an in-universe event, rather than trying to sweep the elephant under the rug at the cost of everyone else.
>>
>>47467528
This.

>>47467322
Img related, are they the squats from Iron Sleet? Their exo-armor looks so sweet.

Btw, what is the stance of /tg/ on Demiurgs, the rock people who helps the Tau?

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Playing 3.5 as a wizard, and tried using Explosive Runes as an improvised bomb. Almost died in the process, but it got me thinking.

Any favorite wizard tricks you have /tg/?
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At low level, whenever I'm playing a wizard (or if I have it on a magic item as a Rogue) I like to escape bad situations by jumping from high places on purpose and using Featherfall. Most of the time the enemies won't have a way to keep following unless they're willing to take massive fall damage. Admittedly it's not that original or complicated, but it's one of my most used.

Minor Image (or similar illusion spell) to make a party member with lots of health/armor look like you (the squishy caster) is pretty funny too. Especially if you wana bait enemies into melee combat with an "easy" target. Also a good way to fake your death at a distance (illusion your own head coming off or something).

Rather than using Alarm Wards to protect your own camp or whatever, use them in enemy areas (set to the mental alarm, not the audible one) to get a feel for the guard patrol routes.

-Resist Fire + Carrying bombs/Alchemist Fire of some sort. Easy to see where this one is going.

-Kind of a higher level trick, and highly dependent on what the GM allows as crafting... but self-targeted Dispel Magic or Antimagic Field on an enchanted item. Then tell your party members the activation phrase. The point of this is to give your party members a a "kyptonite" to use against you if you fall under some sort of mind-controlling magic or possession or otherwise become... compromised.
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>>47467186
My character is an illusionist (OP pic related).

Think I'll take to Imaging the party Lasher as an old crone. Laughs will be had.
>>
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>>47467248
As an illusionist in particular:

Use your illusions to make mounts throw their riders. Most animals have low Will saves, and most horses won't continue a charge if they see a tiger or some other large predator in their way. Play up your GM for bonuses since you're using something the creatures would specifically fear.

Vanish + Minor Image or some kind of Audible illusion is a good way to mislead opponents to your real position (put fake footprints on the ground or something) and make them waste attacks. I don't know about 3.5, but in Pathfinder non-damaging spells don't break invisibility. (GM may rule otherwise, so don't rely on this TOO much).

Arcane Mark, always mark your equipment and gear with this. If it's ever stolen and you have to prove it's yours, just speak the word and make the mark become visible. Also a good way to "mark" money if you need to catch thieves or follow a flow of money through the black market.

Not really a "trick" per say, but see if your GM is willing to let you consider certain non-illusion spells as part of the illusion school. For example, any spells that produce light (usually considered evocation) or something like Youthful Appearance (transmutation). If you have a lenient GM, usually you can get away with switching the schools of spells if they can be easily fluffed to be fit the role. This helps once you start getting feat bonuses to the saves of your selected school and such.

If your GM lets you use light effects as Illusions (or if you take them anyway), Dancing Lights is an EXCELLENT signal-flare. Just cast it as high in the sky as your spell range requires and it can serve as a good way to let your party members know of your position in say... a crowded city or a thick forest if you get separated or split up to perform a search of an area. Also makes a good "command tool" on the battlefield, especially if you code different colors or patterns to mean different things.

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The burning legion decides to invade your setting, what happens?
41 posts and 9 images submitted.
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no one really?
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>>47467428

Warcraft is shit now, Burning Legion included.
If you asked years ago before the lore got shat on we'd have a more interesting.
>>
The Burning Legion fails, falls, and is forgotten before doing any significant damage.

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How did you get into /traditional gaming/?
15 posts and 2 images submitted.
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I was on fourth or fifth grade back when LotR movies were stil kinda new thing. Decided that the minis were so cool I had to have some. Learned a bit later that there was a set of rules and started playing with friends who were also into it
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>>47466870
A girl in my class liked to play D&D. She would regularly invite me and I'd chicken out because I couldn't imagine people might actually want me around for something.

A few years after losing contact with her, I got curious and started reading up. Today I still sometimes kick myself for not having taken those invitations.
>>
>>47466870
Was working as a stagehand and when you get home at 3AM you can't exactly do much hobbywise. Since I couldn't really play guitar or videogames with other people around I picked up 40k to build and paint models since that's nice and quiet and won't wake people up.

It also helped because at work most of us were just music guys or metalheads. Getting into 40k gave me an outlet for my nerdier side since I wasn't in school anymore and most of them had moved away.

I've stuck with it because the jobs I do now still tend to be pretty physical or outdoorsy so I don't usually have anyone to talk nerd stuff with. Its nice to be somewhere where I can just chill out and just shoot the shit about whatever. I don't play 40k anymore but I have plenty of other stuff to play so its all good.

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GM's of /tg/,

Would you base your campaign's BBEG on yourself ?
48 posts and 11 images submitted.
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>>47466864
All of my major NPC's are based around my flaws, even the good ones. In my experience as long as you are aloof enough nobody really notices how the major villain is a shittier version of your mindset.
>>
>>47466895
>good flaws
>>
>>47467784
Not him, but he likely meant good NPCs are also based around his flaws. Learn into reading comprehension.

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This set looks bananas.

Elves are going to be super broken in a limited environment.

Enablers:
Green Sun Zenith (Rare)
Natural Order (Mythic)
Sylvan Library (Rare)

Fatty (of choice):
Regal Force (Rare)

Little Dudes:
Wirewood Symbiote (Uncommon)
Timber watch elf (Uncommon)
Shaman of the pack (Uncommon)
DRS (Rare)

Assistance (value):
Nimble Mongoose (Common)
Werebear (Common)

Assistance (Black / Back Door Wins):
Cabal Therapy (Uncommon)
Animate Dead (Uncommon)
Vampiric Tutor (Mythic)
12 posts and 2 images submitted.
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>>47466301
P.S.

Little Dudes:
Heritage Druid (Rare)
>>
>>47466301

>Elves are going to be super broken in a limited environment.

Curiously i'd like to know a limited format that has Elves where it wasn't super strong.
>>
>>47466301
>time to buy my allowed number of boxes, wait 3 months and sell for double the price.

Why have Snakes always just been horrible fodder in fantasy, given how dangerous and badass they are in real life? Anyone have any examples where Snakes are proper threats in TG?
16 posts and 1 images submitted.
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A rattlesnake isn't much of a threat if you're wearing plate armor.
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>>47466209
Because fantasy doesn't deal in snakes, it deals in reptiles, and between the snake-men (like nagas or yuan-ti), the gorgons, and the dragons/wywerns, the badass reptile angle is covered
>>
>>47466572
>Because fantasy doesn't deal in snakes, it deals in reptiles
>snakes
>not reptiles

I kind of get what you're going for here anon, but come on man.

>your character picks up a ruby
>an immortal magical princess pops out
>"Thank you for rescuing me! By the laws of my kingdom, you are free to come away with me to my mystical home plane, marry me, and live with me forevermore!"

Does your character take the offer?
22 posts and 3 images submitted.
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>>47466177
No, because we're playing Dark Heresy and this princess is probably a Greater Daemon of Slaanesh
>>
OOC, yes but only because I want to roll up a different character

IC, no because on a mission from god
>>
>>47466177
But I am the GM/DMPC, my guys will kill me

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A thread for creating stuff for Cape Games be it characters, teams, powers, universes, or plots.

All ideas are welcomed and encouraged. None are too grim. None are too wacky. The goal is to create things that GM and players can take and put in their own games, modifying elements to suit their own tastes.

>System repository
http://pastebin.com/bU7vZFAN

Cape World stuff:

>Australia
http://suptg.thisisnotatrueending.com/archive/47227809/
>The Generals
http://pastebin.com/4ZEeWk7F
>Statesmen
http://pastebin.com/qCgQBDgr
>Hollywood
http://pastebin.com/2Bp49SEa
>Las Vegas
http://pastebin.com/ysD4JsRR
>Japan
http://pastebin.com/wz33giaC
>Germany
http://pastebin.com/pVweBM4F
>Generals' Villains
http://pastebin.com/gms0S8Vb

TOPIC STARTER: How did your players come together for their adventure? Was it an alien threat ? Their own villains decided to team up?

Previous Thread:>>A thread for creating stuff for Cape Games be it characters, teams, powers, universes, or plots.

All ideas are welcomed and encouraged. None are too grim. None are too wacky. The goal is to create things that GM and players can take and put in their own games, modifying elements to suit their own tastes.

>System repository
http://pastebin.com/bU7vZFAN

Cape World stuff:

>Australia
http://suptg.thisisnotatrueending.com/archive/47227809/
>The Generals
http://pastebin.com/4ZEeWk7F
>Statesmen
http://pastebin.com/qCgQBDgr
>Hollywood
http://pastebin.com/2Bp49SEa
>Las Vegas
http://pastebin.com/ysD4JsRR
>Japan
http://pastebin.com/wz33giaC
>Germany
http://pastebin.com/pVweBM4F
>Generals' Villains
http://pastebin.com/gms0S8Vb

TOPIC STARTER: How do you like your cape combat? Fun brawls? Life or death struggles? Puzzles to be solved with creative use of powers?

Previous Thread: >>47412930
46 posts and 3 images submitted.
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Wait, I'm getting Deja Vu, did this thread happen already?
>>
GJ, you fucked up the OP.
>>
>>47466377
At least we have all the links, I think.

So what directions are we taking this thread? Continue to flesh out the new groups? Go for another country? Just general superhero stuff, not necessarily Cape World?

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Our group likes to play mainly Fantasy systems but we are getting tired of d20 and GURPS so what is your waifu Fantasy system.
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>>47465896
ToR is the best system I have come across for playing Tolkien
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>>47465896
I have heard a little about burning wheel, but i don't know how good it is.
>>
>>47465896
-Dungeon World
-13th Age (d20, but good!)
-Torchbearer
-Mouse Guard
-Houses of the Blooded
-One Ring

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>The Hearts of everyone have gained sentience
>They're evil
How does this affect your setting, /tg/?
27 posts and 1 images submitted.
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>>47464837
Are we talking the metaphorical heart or the muscle here?
>>
>>47464986
Muscle
>>
they continue to do their job of moving blood from point A to point B or they die along with the rest of us

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