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Archived threads in /qst/ - Quests - 426. page

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Experiment 483 Quest:

Character creation rules are in the pdf

Looking for:

1 Scientist
1 Security Guard
1 Janitor
1 Pizza Delivery Guy
1 Baby

Claim your character by posting your character stub first! Game begins when all five characters are created.
3 posts and 3 images submitted.
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>>504448
Here's yur Janiytor. Ivan Ivanovich, Die hard gopnik.
Borns of in year 1997, he is true Obreekiad athletes in adidas tracksuits and newsboys of caps. And ats yung of age ,start to squat for country.
He gots of this job by recommendation of Unyion Gregoriv Yamapolopis Ivanovich, who aslo be his father. And leader of Polish Squatters Unyion of toilet cleaners. Although of disdain, wanting to of train for the Slav Olympics, mastering the Squat. He's of accept for part time job in American Western Pig Land, making big bucks cleaning up red white and blue liquid of capitalist pigs.

I makes of big rubles for country in Western pig nation, whilst keeping big bad epitome of capitalism in side with squeeky flors.
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>>504448
I wonder why nobody showed to participate. Some bumps in the Pilot program? The erotic scene juxtaposed to the vore imagery depicted in your short opening writing? This is in effect of collectivism, I have no clue of, Eric. Or whoever you really, truly, in the reality of the World is. You CAN improve, as some segments just felt outright odd with details of the plot given to us. On the opening of how deadly this being may be, and it's security measures. For example, the portion on sedatives. In a high security location, you'd be essentially stripped naked and put into designated clothing's provided by the facility. Especially for a man who had emotional attachment to the being. Your body defiled by plastic gloves, test tubes, and the like to ensure the purity of specimen. What could have been an interesting injection of spice was if the Scientist simply used chemicals around the Bunker with ever prevalent threat of capture. Like items found in a janitors closet, and some protective equipment to save yourself. So that it is used to create poisonous gasses. Yet, this is simply replaced with a go to sedative pumped into the air by "dah soopr secrot scoontist" fetish play write. Or an entire THREE segments directed towards a specific fetish that you may have, in what could have been fulfilled in 1, or two at them most.

Even then, some greatly done exposition on remarks are only, "Great." Not a clever, and undulant piece. As if the characters a metaphor for the lethargy of the writer. Bored. As if he isn't coming into battle, chin held up high for regional neck beards who may appreciate this peace. With the precipice of the erotic scenes counter part a ham fisted representation of Anonymous Users toying with your optimism, only to consume you in a flurry of b8 posts, and shit posts deemed of grandiloquent property. In summary, I just feel sad that, what appears to be a great concept for a Choose Your Own story, a beast of disfigured, mutilated and perverted form, in a strange, albeit mythical way. Of creating beauty out of the eyes of the beholder, and able to consume cities with seductive precision. Only coming up to a "slams jut large penis into thirteen vaginas and cums forever" formation.

OP. You can do great things. But so far, It's like the anime rule of quality. Does not attract me in 3 episodes, (Or paragraphs) or less, It's not gonna do good in the long run without feedback.

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Twitter: https://twitter.com/bookerman32
Discord: https://discord.gg/yz7sDra
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin (Now Updated!): http://pastebin.com/s9JM8xxW
Season 1 Aftermath Chapters (Not required, but recommended reading): http://pastebin.com/R4DN9d2i
Character Previews: http://imgur.com/a/kYNpY
Season 1 Synopsis: http://pastebin.com/SzF8NfW8
Quest Theme: https://www.youtube.com/watch?v=qVEVRTUAy0M

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkworld creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

For many years, Dark Gate Academy has held back the forces of the Darkworld, kept this unspeakable evil contained within their walls. But a dark cloud approaches, and times are about to change. A new chapter in the tale of Dark Gate Academy is about to begin.

>Previously on Dark Gate Academy...
You raided an Order base, recovered a tome, and saw the return of Alice.
437 posts and 49 images submitted.
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“Alice, do you care explaining yourself?”

Reiji is the only one who speaks up as the rest of the room stares at the smiling Alice. “What do you mean, we could kill Ryoji?”

“What?” Alice asks.

“I'm not doing your absent minded routine,” Reiji sighs. “Just give us an answer. Why is it likely that we'll kill Ryoji?”

Alice places a finger to her chin. “Well... when you get a demon, it becomes a part of you. You are it, and it is you and... there's no way to get rid of it.”

Saki's eyes widen. “W-what? But... there must be some way, right? Come on Alice, you can talk to your demon, right? What does it have to say-”

“My demon's the one that's talking right now!” Alice laughs. “I'm just saying what she says!”

“Explains why you're a little more coherent than usual,” Reiji mutters. “So what your saying is that we can't separate Ryoji from The Stranger, or you from The Dreamer...”

“Yep!” Alice exclaims.

“And to remove the demon would mean...”

“The death of the host!” Alice nods. “That's how it goes!”

Saki hangs her head low. “That's not going to happen...” she mutters.

“It might!” Alice grins, placing her hands on her hips.

“No. It won't,” Saki replies in an angered tone. “We're not going to kill Ryoji. We're going to find him, we're going to bring him back, and then we'll find a way to safely expel the Stranger later down the line.”

“Saki, how can we do that? The Stranger is currently in control of Ryoji's body...” Reiji says.

“Well... we'll make it relinquish control!”

“But how can we-”

“We'll find a way!”

“How do you know-”

“Because we have to!” Saki snaps at him. She lets out a sigh as she places her head in her hands. “I'm sorry Reiji... just, let's get to working on the tome for now. And you guys...”

She points her finger towards you and Mayu. “I'll let you guys know when we've cracked it and we can move into our next order of business. For now, I need to speak with Alice some more. You two try to get as much sleep as you can, you have classes in four hours.”

She's pretty naïve thinking that you're going to attend classes today and not just sleep through them. But you suppose that is the mindset of an honour student. You look over to Alice, who is staring out the clubroom's window. You let out a sigh, knowing you'll have to have an uncomfortable conversation with her at some point later on. But for now, you need to head back to your dorm.
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As you step out of the room and begin to walk down the hall, Mayu speaks up. “She's very attached to the demon boy.”

“Ryoji?” you ask. “I mean... he's her boyfriend. Obviously she cares about his well-being.”

“It's pointless,” Mayu states. “If he's possessed by a demon, isn't he already dead? To remove a great evil like that is worth sacrificing a single human life.”

“Pretty cold way to look at it, don't you think?” you ask.

“If I were possessed by one of those, I would like for you to kill me,” Mayu mutters.

“Me specifically?” you joke.

“No, just anyone. In fact, I would rather someone else other than yourself carry out the job. I'm sure you'd take some satisfaction from the act,” Mayu replies.

“What about Alice?” you ask, crossing your arms. “Do you think we should kill her?”

“Not now,” Mayu answers. “But some day we may have to.”

The rest of the walk back to the dorms is done in silence. As you enter, Mayu begins to make her way to her room before stopping. “What of you, Kazuma?”

“Huh?”

Mayu sighs. “It's rude to listen to someone's views without responding with your own. Do you agree with me or do you wish to challenge me? I'm sure you disagree with me on the subject of these Archdemons, and you're just too afraid to say so.”

You've never been afraid of saying what's on your mind. You're sure that Mayu just said that to get a rise out of you and have you speak up. The worst part is that it's working.

>We're not killing anyone, Mayu. It's not a price I'm willing to pay.
>I don't like it... but we might have to if it means destroying the demons.
>I don't care, Mayu. I'll follow wherever the wind goes.
>You don't need to hear what I think. I'm not sharing with you.
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>>497411
>>We're not killing anyone, Mayu. It's not a price I'm willing to pay.
Would she kill Kiriko off if she got possessed? I would hope not.

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Petroleum Edition

You are Subject 108, a.k.a. Whirlpool. You are equipped with state-of-the-art technologies from a reclusive civilization that has mastered spatial distortion. You tend to suffer occasional lapses in memory, emotion and judgement from shifting hormonal imbalances due to a congenital anomaly. You have been sent to the feral planet known as Cymbio IV for a simple task: fetching water, but you are sidetracked by an adventure of your own making. From surprisingly-intellectual tribespeople, to a humongous resort-like establishment, up to an assault on an unseen stronghold. Before tomorrow's done, you hope it will all come through.

>Twitter: @guardtemp
>Discord: https://discord.gg/jpqvKh6
>Dice: Using 1d6 following Roll to Dodge rules (from 1-6: Double Fail, Fail, Partial Success, Success, Improved Success, Overshoot)
>Update Frequency: 2-5 Hours unless I mention otherwise on Discord and on this thread.
>Recap: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Whirlpool%20Quest

With Stoddard's arrival and Aramid showing up with reinforcements, the siege on Petroleum and the Management District has begun. Five separate teams faced different challenges in various locations. Betelgeuse and the other exiles confronted Susan, a no-nonsense martial artist that went down quickly due to automatic weapons that fired nonlethal rounds. Her team then encounters the policemen being pursued by Karina, a veteran wielding a rocket launcher. The situation was resolved in a manner that defies expectations when Aramid's helmet comes off and her identity is revealed. Meanwhile, Halon's group of misfits used a fire exit as an entrance and recruited an eccentric aspirant clinging to old ambitions of fame. Later on they encountered Wheelseeker Hestan, a cone-headed individual that holds mutual opposition to Havelyn. The wheel-wielding warrior was defeated at the cost of Halon's Cryofield Emitter and Saccharin's consciousness. In the maintenance underworks, Stoddard and his technicians encountered Felix Engelbart, a facetious engineer. He deploys the Megalodon, an autonomous combat mech that was apparently stolen from the Etesians. The team fails in defeating the rampaging war machine but manages to escape with a kidnapped Felix and a seriously-wounded Epoxy. Whirlpool and her companions breached an empty dormitory room, and are now in the process of looting it.

>Last thread: >>475556

(1/4)

Could this be the last thread of my quest? (or at least, the last thread of Season 1 if I felt like continuing)
101 posts and 38 images submitted.
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>>496503
With a little tinkering and help from Vector, you blow a much larger whole that leads you into normal living space again.

Ah, open space at last, you say out loud. Examining your surroundings you see a bunch of various, slightly-personalized lockers and even a treasure chest. There's also various beds nearby, a bulletin board on the wall, a large wall closet and a weapons display rack. This must be some kind of dorm room where some of Petroleum's lackeys turn in for the night. Errai ponders why no one is around and says some of her thoughts about the room.

>"I presume all of the residents are currently engaging our allies in different locations. This room is strange though, is it probable that Cassie and the others would agree to these conditions? From their varied individualism, there will be those who prefer sleeping in more customized conditions. Perhaps this is for personnel placed lower on the hierarchy."

(2/4)
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>>496507
>>491100 (Rolled 6 on a 1d6)
>Snoop around.
You, Errai and Nicotine start tearing the place apart, figuratively.

There's nothing behind the bulletin board, for one thing you can't take it off ever. The notes on the bulletin don't really display anything unusual. Mostly just reminders for daily routines and to-do lists. Although there is a warning that the District Heads are converging on suspicious activity.

The beds are largely plain and empty, nothing suspicious there. The same goes for the large closet, which is filled with clothes sorted by person. Never the less you take the time to ruffle through the and find...nothing of note. Fancy hats and lacy underwear can always be bought at the Consumer District's stores.

The meat of your search lies in the lockers. Predictably, they're locked but it's not too difficult to break open. There are five lockers in total, counting the weird treasure chest in the corner.

The first one contains a worn-out external hard drive and a small drawing of a flag. There's also a couple boxes of hollowpoint shotgun slugs, a diary filled with bad handwriting and a faded ID that's expired since several decades ago.

The next one contains vintage issues of cartoon comic books, a small poster taped to the wall, a few boxes of pistol bullets, and a draft for a novel named "Woeful Wanderings".

Inside the third locker lies various military paraphernalia, some maps of unfamiliar geography and

The remaining lockers are surprisingly empty, maybe the residents already moved out to a different room.

The treasure chest is filled with a few cracked orbs and...crossbow bolts? This seems to be Havelyn's "locker". Whatever else is inside, a black crystal isn't one of them.

Some of the weapons on display are merely imitations or rendered non-functional. There are also empty slots, indicating that someone has already taken those items. Nicotine finds one firearm that, after a brief moment of verification, is actually functional.

>"Hey Wis, check out my typewriter."

That's nice, you say in response while you look at a strange firearm that was mounted on a small display. The plaque reads "This stainless steel Thompson G2 Contender is property of Gertude Stampian. DO NOT STEAL OR I WILL GET SAD AND CRY FOR A LONG TIME."

Ignoring the request, you pilfer it anyway and take the slugs that go with it.

(3/4)
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>>496510
>>491611
>Have Vector take a peek outside the door while he is invisible while everyone else searches the room.
Meanwhile, Vector was asked to stand guard outside the room. Errai added that it would arouse less suspicion if he looked like he was simply idle.

--

You are now Vector, a paramilitary operative, and your secondary objective is to keep anyone from entering the room. Unfortunately someone's already approaching you, a rather shady individual.

>"Vector? What're you doin' here? Don't you sleep some other place? Or are ya intrudin' on our privacy again?"

You better come up with an excuse, Whirlpool's operation can't get compromised just yet.

(4/4)

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Oh shit nigger(s) it's a /qst/ civ thing.

5 tribes inhabits a nondescript generic fantasy land: the human barbarians, the orc nomads, the treehugging elves, the cave dwelling goblins and the greedy dragons.
Each tribe gets up to 8 players to guide them through the tribal era and hopefully not die while advancing their culture, technology n shit.

Just give yourself a name to identify which tribe you belong to. Ex: "Elf Faggot"

Each tribe gets 2 actions. The first action can be a regular action (ex: scouting), a cultural action (ex: declare pants are gay) or a tech action (ex: sharpen sticks to make spears). The second action is an extra that differs for each tribe. Humans and Orcs gets an extra regular action, Elves and Dragons gets an extra cultural one while Goblins get an extra tech.

After consulting with your team members, reply to my post with your turn.

Currently, Turn 26 has started and no recap for each tribe has been made

Last thread >>491577

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
2738 posts and 221 images submitted.
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>>503132
Ayyyyy
>>
AYY GOBBOS
>>
>>503132
Filth E. Hippy representin'!

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> November, 1939 <

Welcome to the World of Tomorrow.

Your name is Rana Scott, many know you, fewer know who you are. Some know you as Rana Scott, others know you as the Broadway Bombshell, the Shadow of New York, the Girl with Two Guns, Magical Girl Bomber! With the year of 1939 coming to a close in less than two months, the World of Tomorrow was being turned on its head. The Nazis were invading Poland, the Japanese were brutalizing China, the British and the French were mobilizing for war, the Soviets treacherously carve up Poland while doing their own deeds in the dark. And in the shadows of the coming war lurk the threat of dark and evil magic.

The World of Tomorrow needs a new kind of hero.

Unfortunately, much to your dismay, it’s not you.

You stood at the porch of the little vacation house with Anneliese Schultz. On the grass in front of you were Christine Hunter (Magical Girl Liberty) and Sumire (Magical Girl Lightning). They were packed and ready for travel, and you and Anneliese… weren’t. “Are you guys sure you don’t need us with you!? I mean- Poland is a very foreign environment! I’ve never been there myself, Anneliese probably has been!”

Anneliese shakes her head. “Nein.”

Christine smirks a bit. “You’re pretty worried, hm?”

“Relax!” Sumire wraps her arm around Christine, wiping the smirk off of Christine’s face. “We’ll be fine you two. You just keep the home fires burning for us. Shouldn’t take more than a week!”

Christine folds her arm, a bit peeved at the sudden close contact of Sumire. “If this were more urgent, Operator #5 would send all of us. But it’s not. Really, Rana, Anneliese, you two should be fine by yourselves. Enjoy the autumn leaves, enjoy Thanksgiving.”
74 posts and 9 images submitted.
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>>501209
[2/2]

You pout a bit. “I was hoping we’d have Thanksgiving together.”

“So was I,” says Sumire. She pats her belly, grumbling a bit. “Christine makes a mad turkey.”

A car arrives for the two of them. “Oooh, that’s us!” She hefts her dufflebag onto her shoulder. “We’ll be back, okay?”

“Take care,” says Christine. “Don’t worry, Kirby will be taking care of us. But if you need anything, we’re a call away. Just hit up Operator #5.”

And with that, the two of them head down the dirt road and step into the car. You and Anneliese watch as they’re driven away into the sunset. You sigh sadly, ooohh… you were hoping to get to visit Poland. You don’t visit that many countries even with Liberty. New York has always been your home.

And now you were in a little farmhouse hundreds of miles away from it. At least the forest around the place is nice. So many colors! And that sunset! Wow!

Anneliese leans forward on the railing next to you. “So, Rana.” She smiles warmly at you. “What would you like to do?”

Uh…

> Christine usually cooks. This is your chance to show Anneliese you can cook too! … you think.
> You’ve got guns to play with in the barn, lots of guns.
> Turn on the radio and lounge around, you’re feeling lazy today.
> Other
>>
>>501213
>> You’ve got guns to play with in the barn, lots of guns.
>>
> Christine usually cooks. This is your chance to show Anneliese you can cook too! … you think.
Nothing can go wrong.

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Welcome to the world of the Iron Kingdoms! A land full of magic, war, and adventure. This land holds many secrets and wonders, but be warned, the iron kingdoms are unforgiving. Together we will create a brand new story, you the posters will control exactly what happens to your hero or villain. You may find yourself being a powerful mage known as a warcaster with the ability to command large steam powered robots known as WarJacks. Perhaps your more in it for the coin, you like to be knee deep in the shit of things, and come out clean and rich on the other side. Maybe your just working your way through the army one corpse at a time. The choices are yours, who you are is your own design, but who you will become is all up to Iron kingdoms.
In this first part, players will have the chance to vote for their characters items, race, and background. Each choice will decide the roads you may take and where they lead.
Actions will also be determined by a roll of 2D6, 1's will take 3 points off the final number.
I will be online for many many hours today, if interest seems high enough we can have many sessions. About me, I am a D&D dungeon master who has been hired by Wizards of the Coast many times to professionally DM for conventions. This role play is based in the world and on the game Warmachine&Hordes by privateer press.

First vote is for starting nation, options:

Cygnar: A nation rich with resources and tech, they invented the key component to make warjacks function, as well as perfect tesla technology. Cyganr may be wealthy in its roots but its histroy is soaked in blood, and you dont get where you are today without burying a few people along the way.

Khador: With their origins set deep in Russian lore, they are a proud but poor nation, they are highly resource starved in a cold place. They make up for the losses in proud culture, strong men, and a will to survive

Menoth: In a world where god is a known fact, the protectorate of menoth follows and worships their god with absolute unshakable faith. The menite church believes the true path for men is to be cleansed in holy fire.

Cryx: A nation led by a dragon named Toruk, they are a diverse and powerful nation, unfortunately most of the nations inhabitants are undead thralls. But some find themselves working for the cryx with their souls intact.

Mercenaries: Outcasts of other nations, their loyalty is kept in hard cold iron and gold, they are led by powerful leaders and hold a honor code among themselves, but life for a mercenary is never easy, getting your hands dirty is just part of the day.
398 posts and 89 images submitted.
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>>499594
Mercenaries.

More freedom that way.
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>>499600
Welcome, welcome, lets see if we get some more people in here, stick around, you may hold all the power
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>>499594
Supporting mercenaries.

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First-to-three wins.

[] WRITE IN A NAME AND A BETA BACKGROUND
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>>496437
>[X] TOO BETA TO HAVE A NAME AND BACKGROUND
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>>496437
>[X] Adolf Hitler, and Failed Art Student
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>>496437
Alice.
We are actually a biological female. Due to our incredibly poor social skills and skeleton-like structure, we became a NEET. Our interests are monstergirls and arachnids, and we have a degree in genetics. :^)

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You seem to be drifting, through an endless darkness, no sounds or lights other than yourself emanating from around you. Normally your dreams are more active, but for some reason, this one seems... well, almost conscious. You swing your arm a bit, almost testing if you had any control over this situation. Before you can have any thought of exploring however, a voice echoes out at you, low in tone and angry.
>"You, boy. What is your name."
You'd guess it wouldn't be wise to mess with it. What is your answer

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(for reference, I'm new to story writing and quests in general, but wanted to try this. If you have any pointers, go ahead and tell me)
39 posts and 4 images submitted.
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>>495943
James
>>
>>495956

This works
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>>495956
>>495958
"Its James" You reply, watching the darkness. You cant seem to remember your last name, but it doesn't seem to matter to it.
>"So you are the one.... If only i had a choice."
You would wonder what it means, but you catch sight of something in front of you.Red dust forms a loop in front of you, and huge eyes open into them. They were almost strange, alien like. They glowed a dark red, but across each seemed to have a pattern of pulsing blue lines, almost etched into the eyeball itself. It looks at you, and gives a snort.
>"She said to give you a choice, but there really only is one way. Come here"

You feel something shift within the shadow, almost as if something was rushing towards you. Quick! What do you do?

>Fly away, quickly. Who knows what it wants?
>Stay, and see what happens to you.
>Create some weapons. It is your dream after all, you should be able to make something to fight it off with.

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Pastebin:
http://pastebin.com/NvwfkrB8

Previous Farm:>>475689

"Come on, let's go to the bookstore!"
>"Aww man, I hate reading."
--

>You're at the book store.
"Earth magic, the studious beginners guide', and, "An introduction to basic healing magic'. Welp, I think I'm covered, what about you?"
>"I dunno, but I'm digging these ones with the pictures here. Hey store lady, whaddya call these books?"
>She store clerk gently rolls her eyes.
>"They're comics ya rube, we've had em for 15 years now."
>"Whaaaaaaaaaaaat? You mean to tell me that hidden within these piles of thick dusty books are these awesome looking 'comics'?"
>You place yourself inbetween her and the store clerk.
"You'll have to excuse her, she's new to reading."
>She sighs.
>"Well, everyones gotta start somewhere."
>She says as she walks into the back.
>"Hey, look at this one, 'Dodo's strange Journeys'. The art is so radical."
"Hmm, you're right, that is kind of neat."
>"What kinda books you usually read besides spells?"
"Fantasy, romance, a few mystery thrillers. Mostly fiction stuff I guess."
>"Weird. I would've been reading more practical stuff, like how to build boats or how to master the ultimate sword technique. That is, if I was a booknerd like you."
"Why DON'T you read that kind of stuff anyway?"
>"Dunno. Guess I just get bored before I really get into it. I'm usually either trying to help the people in my village, or playing the guitar. Sometimes I listen to the radio."
"If I wasn't doing farmwork, I was hanging out with Milly, listening to Dad, or reading books."
>"I've never heard of anyone down south doing farming.. Some guys once tried to plant seeds, they wouldn't even sprout. The dirt was infertile. One of the old timers called it 'tainted'."
>You buy the books and continue to walk about town.
>The buildings here are so huge compared to back home.
>Massive stone buildings with the flags hanging off of them.
>Guards walking around.
>Suddenly you see something that catches your eye.
"Hey, a beauty spa! Porter, wanna come along?"
>"Sure, sounds cool."
"Great!"
>You both rush inside.
>You walk inside.
>Upon seeing whats available you both decide to go for a therapeutic massage.

1/3
22 posts and 6 images submitted.
>>
>>497067
"O-o-o-o-o-oh Porter, this feels so good."
>You say as a burly man pounds at your exposed back.
>"Y-y-y-y-y-y-yeah, sooooo nice.."
>They really get in and give your sore muscles a nice rubbing.
"A farmgirl could really get used to this kinda treatment."
>"This is way better than what the guys try to do for me back home."
"You have more friends back home? Er.. I mean, heh. Why wouldn't you? It'd be weird to only have one friend hehe.."
>She grabs your hand.
>"Don't worry, you're like my only real friend. The guys are honestly more like my brothers than anything."
"When you say 'guys' like, what do you mean?"
>"I mean they work for my Dad."
"Oh, so they're more like employees or something?"
>"They're closer than that! It's just, well, I guess they don't really understand me, you know.. On a personal level."
"Heh, they're not like us then."
>"Right. Hey, listen.. Um.. Morgan. We're always gonna be friends like this, right?"
"Yeah? Why wouldn't we?"
>"Do you promise that.. No matter what happens, we'll always be friends?"
"Of course. You're super nice, and I feel like I can super relate to you and all."
>"Right.. Me too, I mean.. I feel the same way about you."
--

>You're in the hot tub together now.
>Bathing in the nice hot water.
>"It's so nice and warm.."
"We sure never had anything like this back home huh?"
>"Nope. I aught to ask my Dad about getting something like this for our town."
"Hmm.. Maybe I should too."
>"Hey.. You know, if I can get my Dad to open one up over there.. You can come down, like anytime you want."
"That would be great."
>"You know, all these merchants moved up here.. I don't blame them. We need more cool stuff like this down south."
"Agreed.. This trip is totally giving me tons of ideas. Hey, you know, your Dad and my Dad should totally do business together."
>"Eh, I dunno.. He can be kind of.. Difficult to deal with.."
"What?"
>"Oh nothing, he's just always a certain way.. And I hate.."
"It's ok. I know you don't really like your Dad that much."
>"He's so stubborn! Why won't he ever just listen? I know he's just trying to do his best. But the way he goes about things is.. Totally barbaric sometimes."
"Wow.. He sounds like kind of a jerk.."
>"Anyhow.. I don't want to talk about it right now.. I'm just trying to relax, and even THINKING about him makes me soooo mad!"
>You laugh placing your hand on her shoulder.
"Relax! Come on, we came here to have fun!"
>You splash her.
>"Hey.."
>You splash her again.
>"Stop."
>You splash her again.
>"Oh that's it, you're gonna get it!"
"Noo!"
>"Oh yeah!"
>She splashes back.
>You two have a splash fight in the tub.
>Laughing and getting each other all wet.
2/3
>>
>>497068
>You're relaxing in the sauna with Porter.
>She's got a towel wrapped around her.
>"This is like, the best day ever."
"Yeah."
>"I seriously don't even want to go back to the hotel with my Dad. I'd rather stay with you in your place."
"You can't. There's only two beds, one for Dad and one for me."
>"I wouldn't mind sleeping with you. You're like the sister I never had."
"Porter.."
>"I-i'm sorry.. That was weird wasn't it?"
"N-no, it's fine! I.. I think you're kind of like my sister too. I wish you could meet her.. And I wish we could all spend the day together."
>"If she's anything like you, I bet she's really awesome."
"I think she's kind of like you a little. I'm sure you'd both get along great."
>"I'm sure we would."
--

>It's sunset, and the scene is painted with a bright orange hue.
"Today was really great."
>"Yeah.. I enjoyed our time together a lot."
"We can still talk over the radio right?"
>"For sure."
"Well.. I guess this is goodbye for now."
>You reach out your hand for a handshake, but she comes in for the hug.
>She wraps around you warmly.
>"I'll see you later Morgan!"
>She says as she turns to run away.
"S-see ya Porter!"
>Oh man she's gone.. What should I do now?

3/3
>>
>>497071
>Go back to your hotel room before you get in trouble. In the cities the real scum goes out at night, right?

Plus you could give a look to the book about healing so you can at least heal yourself.

You're a simple pitbull, living in your owners backyard. You're currently doing dog things such as barking needlessly, publicly deficating, and occasionally considering mauling toddlers.
You're not doing much of anything at the moment, and just simply basking in the early morning sun.
What do you do?
>A. Bark. Thats it, just bark.
>B. Claw at the door and try to go inside your owner's home.
>C. Examine your surroundings
>D. Examine yourself
>E. Roll around in the dirt
>F. Write In
First 2 votes decides.
135 posts and 24 images submitted.
>>
>>494933
Lick my balls.
>>
>>494991
>>494933
Bark at balls for smelling like balls
>>
File: Red Rubber Ball.jpg (115KB, 400x300px) Image search: [Google]
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You decide to lick your rubber balls that you occasionally play with, smelling terrible from weeks without being cleaned you bark at them, for smelling like balls.
Now what?
>A. Bark. Thats it, just bark.
>B. Claw at the door and try to go inside your owner's home.
>C. Examine your surroundings
>D. Examine yourself
>E. Roll around in the dirt
>F. Write In

-First to level 5 conquers the galaxy.
-Level gained for each victory against same level player.
-You must attack the person who attacked you until someone dies.
-Only 1v1 battles.
-One extra wound per level.
-Level, faction, wounds go in each post.
-Wounds return after each battle.
-Start with 1 base wound.
-2d100 for attacks, dubs/60+ is a hit. 00 instant kill.

Pick name, faction, photo.


Chaos - Demonic possession:
+1 attack dice, attack rolls below 15 hits yourself.

Imperium - Emperor Protects:
Rolling below 20 on first attack blocks enemys highest roll.

Eldar - Sudden strike:
Ignore highest enemy roll, only attack once.

Ork - DAKKA, DAKKA:
First attack hits if +35, you take hits on +40.

Tyranid - Endless swarm:
+1 wound, attacks only hit on +65


(Saw similar thread recently and no new one yet.)
34 posts and 8 images submitted.
>>
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>>502629
Warboss Graak
Ork
2 attack / 1 wound

Ready for challenge.
>>
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Rolled 29, 65 = 94 (2d100)

>>502631
Tyranid Lictor
Tyranids
2W/2A lvl1

SKREEEEEEEEEEEEE
lictor attacks warboss Graak
>>
Rolled 45, 66 = 111 (2d100)

>>502654
Warboss Graak
Ork
2 attack / 1 wound

Damn, you got me. But I'll take you with me.

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A prompt to select a class appears
25 posts and 8 images submitted.
>>
>>502526
Magician.

Blow stuff up.
>>
>>502526
Explorer.
>>
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You are a master of the stage and all manner of illusions, what is your name?

File: cultist.jpg (77KB, 612x801px) Image search: [Google]
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This is a horror quest inspired by the works of H.P. Lovecraft and the Cthulhu mythos. That being said, it does not strictly follow it, nor is it guaranteed to encounter any familiar entities from the mythos.

Rules:
1) In order to keep the flow of the game going, I will pick which response gets put into action. This is simply to make sure that we don't spend too long with ridiculous nonsense and is not meant in any way to discourage people from participating.

2) Prompts for continuing the quest will be in blue . You make give response to anything that happens as long as they are emotional responses, but only responses to the blue prompts will be put into action.

3) This game offers only one playable character and has permadeath. If you die, the game ends, and a debriefing containing a condense summary of the quest will be given.



You are on the floor writhing in pain. A loud noise pierces through the musky air, deafening your ears, and as you look up you see cloaked figures standing in a circle around you. There is something inside of you, pushing out against your skin like a parasitic worm, and the invasive pain is so bizarre and unlike anything that you’ve ever felt before that for the briefest of moments you wonder how you’re even able to comprehend it. The piercing noise grows louder, and through the darkness you see the white teeth of evil grins. You choke on the thick air and your nails break against the stone floor when your back explodes in pain. The parasite that had destroyed the inside of your body tore open the skin and flailed madly behind you. One of the tentacle-like protrusions hit a cloaked figure, sending him reeling backwards. A loud smack against the wall was audible over the existing soundscape as the figure broke, landing limply on the floor. After seconds that lasted millenniums, the ungodly limbs fall flat, having no more energy to sap from you. At this point a cloaked figure approaches, and for a split second you feel as though you recognize the wicked grin extruding out of the darkness. The sound continues to pierce through the darkness.
You sit up straight in bed, unable to breath. The sound continues to deafen you until you realize that it’s the sound of you screaming. Slowly, you’re able to calm yourself down. You look at the clock, which reads 11:53 . Still panicking, you roll out of bed and walk over to the mirror. You try to remember what it was that your therapist told you to do when you were having panic attacks, how she taught you to pull yourself back to reality. Questions. Simple questions was what she said.

“Where am I?” You weakly say to yourself. You look around the room, taking little comfort in the familiar surroundings. “I’m in my bedroom.”
You look into the mirror. “ What is my name?
What do you look like? What do you see in yourself in the mirror? Be as descriptive as possible.
26 posts and 1 images submitted.
>>
This sounds interesting but needs better formatting.

Like this:

You are on the floor writhing in pain. A loud noise pierces through the musky air, deafening your ears, and as you look up you see cloaked figures standing in a circle around you.

There is something inside of you, pushing out against your skin like a parasitic worm, and the invasive pain is so bizarre and unlike anything that you’ve ever felt before that for the briefest of moments you wonder how you’re even able to comprehend it.

The piercing noise grows louder, and through the darkness you see the white teeth of evil grins. You choke on the thick air and your nails break against the stone floor when your back explodes in pain.

The parasite that had destroyed the inside of your body tore open the skin and flailed madly behind you. One of the tentacle-like protrusions hit a cloaked figure, sending him reeling backwards.

A loud smack against the wall was audible over the existing soundscape as the figure broke, landing limply on the floor. After seconds that lasted millenniums, the ungodly limbs fall flat, having no more energy to sap from you.

At this point a cloaked figure approaches, and for a split second you feel as though you recognize the wicked grin extruding out of the darkness. The sound continues to pierce through the darkness.

---
--
-

You sit up straight in bed, unable to breath. The sound continues to deafen you until you realize that it’s the sound of you screaming.

Slowly, you’re able to calm yourself down. You look at the clock.

11:53

Still panicking, you roll out of bed and walk over to the mirror. You try to remember what it was that your therapist told you to do when you were having panic attacks, how she taught you to pull yourself back to reality.

Questions. Simple questions was what she
said.

---

For my response:

What is my name?
>Warren Jameson

What do you look like? What do you see in yourself in the mirror?
>Tall, lanky guy, pale skin and long brown hair.
>Big eyes, coyote eyes
>Have a physical aura of readiness and dependability
>>
>>501602
What is my name?
>Warren Jameson
>Tall, lanky guy, pale skin and long brown hair.
>Have a physical aura of readiness and dependability
>lizard eyes
I can go with lizard eyes right and I pick the other 2 because they sounded good
>>
>>501602
Thank you, I'll be sure to format it better. I'm a lot more used to GMing tabletop games then forum quests, and I really appreciate your help.

Your name is Warren Jameson. The same name as your father. It was one of the only things your mother ever told you about him, other than that he was a very bad man.

Thinking about your father did not stop you from panicking. In fact, it seemed to make it worse. This was not surprising.

You stare at yourself in the mirror, making attempts to control your breathing. You’re taller than the mirror, which leans against the wall so that you can still see your whole body. You turn around to look at the six dotted tattoos running down your spine and looking like the face of a die, each dot approximately an inch across.

The only other thing you know about your father is that he gave you those tattoos when you were an infant. That was the night your mother took you away from him.
---
--
-
There is no way that you’ll be able to calm yourself down this time. Maybe the questions would have worked if you hadn’t started thinking about your father. Horrible ideas of what he could have done to your mother passed through your mind, each worse than the last.

What do you do?

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Civ thread.

You are Ka-Rel-Tie. thirty-ninth born of the godking, En-kra. You are the 5th of your brothers to pass the trials of godhood up until the final stage, a feat only one other has passed so far.
You must guide a group of lesser race beings from ragged nomads into a world spanning civilization. If you succeed then you may sit at your father's side.

You are sent to the planet's surface in a breath of light from your father. You find your body has become ethereal, able to possess the form of any of the lesser races. You will jump from leader to leader as the ages pass, leading your people to ascendance as an hidden immortal king.

>First ideas seconded decides the race and starting climate. Roll D100 for efficacy of suggestions and focuses. If no roll, efficacy is 40/100.
28 posts and 3 images submitted.
>>
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CIVBIV.jpg
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>>500896
>>
Giants

Islands
>>
>>500899
slime
island

File: Westerling Quest.jpg (128KB, 942x576px) Image search: [Google]
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Another Kingdom and a fresh start. You’ve been through this process twice already ever since you left your home country. The North was too cold and the East too hot. As a Westerling you’d prefer a climate more similar to the West, so the Midlands are growing on you, even though you’ve only been here for a scarce week at most. However, in this short amount of time - despite being an outlander - you’ve made yourself acquainted with the first city you came across on your travels into this new country; Anderhal. With a population of roughly 850 souls, a keep hosting the Lord whom governs the city, and a settlement situated near the wide river of Hjalk that runs through the country between the West and the South, it stands as one of the few major focal points of trade in the Midlands.

As a person who has dedicated life to duty, adventures, or personal goals, you’ve chosen to search the city, high and low, for work to support yourself in this new land. Luck, or misfortune, would have you join arms with a group of other odd adventurers whom has also taken up the same quest as you. After a brief moment of ‘civilized’ conflict, you’ve all agreed to team up and split the reward and whatever loot you may pilfer on the way.

The quest? Hunt down the Albino Troll who has been leading packs of cave trolls from their nests at night to raid the outlying farms surrounding Anderhal. It’s up to you and your group to question the farmers who survived the raids by fleeing or hiding, and find out if they know where the Albino Troll might be. There are dozens of caves dotting the mountainside near Hjalk and the city - you need to know exactly where your prey is hiding during the day!
23 posts and 1 images submitted.
>>
Everyone in the group has a role to fulfill, but the question is: who are you?

>The Barbarian - A fierce and stubborn woman who left her clan on a pilgrimage to prove her worth to them. How she’ll do that, she has yet to discover. However, until then she’ll settle for taking on quests for the coins needed to fill her belly with food, keep a roof over her head, and a hearth nearby for warmth. She is the ‘offensive shield’ of the company.
>The Cleric - A young man who left his life as a church acolyte with a dream: To amass enough coin for the training and equipment required to be knighted. He wishes to become a Paladin before returning home. He can heal the group and be somewhat useful in fights.
>The Ranger - A man who was never satisfied with his life as the son of a farmer. With an adventurous spirit in his heart, he left his home to become both rich and a legend. He knows his way around troll caves, how they act, and how to spot and disable the kind of primitive traps that trolls favors in their tunnels.
>The Sorcerer - A young woman who was raised within the Arcanist Academy, but was cast out for using blood magic. She now seeks more knowledge about her craft of magic, coins to spend on books to teach herself, and a place where she belongs. She is the magical torch and glass cannon in this group of ‘adventurers’.
>>
>>499842
>>The Barbarian - A fierce and stubborn woman who left her clan on a pilgrimage to prove her worth to them. How she’ll do that, she has yet to discover. However, until then she’ll settle for taking on quests for the coins needed to fill her belly with food, keep a roof over her head, and a hearth nearby for warmth. She is the ‘offensive shield’ of the company.
>>
Looks like I started this at the wrong hour. I'll come back later at a better time.

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