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Archived threads in /qst/ - Quests - 433. page

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https://twitter.com/ThunderheadQM

Archive (First thread isn't there as it's on a different page. Find it by clicking "Pilot Quest" and scrolling down to July 2016. It's the first entry):
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pilot%20Quest%201989,
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"Today marked the official end to the war in Afghanistan, as Soviet troops held a victory parade in Kabul." You watched as the news reported the Soviet victory in Afghanistan. Shots of happy soviet soldiers riding on top of APCs and tanks were ran with the news reporter talking over them.

"The Soviet forces gained the upper hand over the local Mujahideen after their victory in the Panjshir Valley. However, reports of Soviet units utilising Napalm and thermobaric weaponry on suspected Mujahideen strongholds has caused outrage from the west." The shot changed to show a shot of the white house. "The President has condemned the subjugation of the Afghan people, and has called for sanctions on the Soviet Union."

You sat in the ready room just next to the hanger. Zeus sat near to one of the walls, bouncing a baseball off the wall like Hilts from the great escape. Slider, Scorpion and Rekker were watching the news with you. Rekker and Tatsuko were busying themselves with a game of chess. Meanwhile, Kay, Bats and Durendal were discussing something in a small group. Finally, Mags was reading a Japanese Comic on her own.

"Meanwhile, the Japanese Emperor Akihiro condemned Chinese aggression in the South China sea." The news cut to a shot of the Imperial Diet, where the Japanese Emperor stood in full regal clothing. He began to speak in fluent English, abet with a very noticeable Japanese accent.

"We shall not be pushed around by the communist rats in Beijing." The Emperor began. "We will maintain our national unity with the support of our allies in the United States."

"Yeah, I wonder how long this is going to last." Zeus piped up from his spot in the back of the room.

"As in Zeus-san?" Tatsuko piped up from her match. From what you could tell, her and Kenji were pretty well matched, neither was able to get an advantage.

"As in, how long until things kick off?" Zeus responded. "Things are pretty tense at the moment, and it's not like the Soviets are doing anything to wind things down."

"Them stepping down now would be a political loss for them." Kay spoke up as the news switched to national news.

>"That doesn't mean that they shouldn't. A war right now would be even more of a loss."
>"True, they want to seem tough right now for political gain."
>Keep quiet for now, you want to pay more attention to the news.
>Other (write in)
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>>484690
>>"That doesn't mean that they shouldn't. A war right now would be even more of a loss."
>>
>>484690
>"That doesn't mean that they shouldn't. A war right now would be even more of a loss."
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>>484690
>"That doesn't mean that they shouldn't. A war right now would be even more of a loss."

"The real question is if either of us are petty enough to blow up the world with us if we started losing."

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You’ve been standing in the cold shivering for what seems like days now, but it’s only been hours. Behind you, the men are shivering even worse. You at least have an extra cloak, a gift from home. You turn and look down the line, and the Sergeant, Kortkul gazes back at you with an impenetrable stare. His blue eyes flick to his right, a silent signal. You turn to the shivering boy next to him, a lad of fourteen, and hand him your cloak. He drapes it around his shoulders, and you turn back to stare into the snowstorm. There are Russians there, somewhere in the swirling white snow.


Angry, brutal Russians waiting to shatter the King’s army, send this army of eight thousand stalwart Swedes running home with your tails tucked between your legs. Forty thousand Russians, against eight thousand Swedes. It’s the 20th of November, 1700, and there’s a bitter cold in you that isn’t just the winter or the snowstorm. The King himself is somewhere off to your left, leading one of the columns personally. Charles XII’s army stands on the eastern side of the Narva River, facing off against a Russian army led by you don’t know who.


What you do know, what’s pressing down on your shoulders like the weight of the world, is that you are Aleksandr Järnadler, the last heir to the family name, and the last greve, Count, of Harjedalen. A rocky, mountainous land, it was granted to your ancestor Adolph Carl for service during the Torstensen War, part of the land Norway ceded to Sweden. You are the scion of a poor family that could barely scrape up the cash to purchase your commission. Your two sisters live in a mouldering ruin of an estate with a madwoman of a mother. You are a Lieutenant in the Hälsinge Regiment of the Royal Swedish Army, and this is it.


This is your last chance to win glory and plunder, enough of both to put the ghost of your father haunting the state to rest, the last roll of your die. Not that you gamble. Gambling is forbidden by both the Church and the King’s strict Articles of War. You scowl against the cold, and drag the hammer back on the pistol that had been hidden in your cloak, to keep the powder dry.


(1/3)
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There’s a shift in the snow blowing in front of you, and you pick your head up out of your shoulders, look off to the right, where the King is leading the other column of the left wing. In front of him stands his trump card. They don’t look like much, you decide. From this angle, you can see two girls. They’re standing in the snow, shivering in coats a size too big and breeches that they don’t look used to wearing. The witches. Most armies used them as healers and reconnaisance. Sweden’s witches were different- Charles had pressed some of them into the Army, given them all commissions as Colonels or Majors, after he had learned they could make shields that resisted musket balls. ’You will be my secret weapon,’ he had said. And so they were- he had kept them hidden for the fight in Denmark, at Humlebæk. In front of the witches stand the witch companies- the biggest, meanest grenadiers, the smartest skirmishers. Their job is to protect the witches, to die to a man if the King or their witches ask it of them.


He’s formed them up to help lead a breakthrough of the Russian line, punch a hole in it, that your men, the regular infantry, can exploit. There’s eight witches with both wings of the army, and more in the reserve with the guns. You turn your head to the right and spit, and it freezes mid-air before it’s even half to the ground. The King is astride his horse with the witches, and you can barely see him in the snow. His head turns to look in this direction, and you think he’s looking at you. Instead, you scoff to yourself. He’s got bigger things to worry about than an aging Lieutenant that can’t afford a Captaincy. He draws his sword, and waves it forward.


”Up and at ’em, you dozy sods!” The sergeants begin in, and off to your rear, a chaplain has started exhorting the men to kill a Russian and save their immortal souls. You hesitate for the briefest of seconds. There’s fixing to be a maelstrom of shot and shell headed your way, simply by virtue of your battalion being the first in the column. You draw your sword, take another step forward. The snow is blowing against your back, into the eyes of the Russians now, and with a lightheartedness you don’t really feel, you begin to run.

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”Gott mit uns,” you shout, and the men behind you pick it up as well. This is the might of Charles XII made manifest, all his fury and anger at the perfidy of the Northern Alliance. Eight thousand angry Swedes and Finns supported by thirty-seven guns. The guns being firing, one at a time, a great rolling thunder that roars across the land, Sweden’s anger come to life. Somewhere ahead, the witches are following the grenadiers, waiting for the Russians to expose a weakness in the line. And it doesn’t matter. Here, now, there is only the charge. The snow shifts again, and there, two hundred yards away, red and green coated Russian strelsy. One of them fires out of pure shock at the sight of a horde of blue coated Swedes bearing down on him, and it whistles past you harmlessly. ”Oh Lord,” you hear from behind you. You turn your head, and there, lying in the snow, blood pooling from his head, is the Captain of the company. That means quite suddenly you’re in charge of the lead company bearing down on thousands of Rus.


There’s a nice little dip in the landscape off to your right, where the King won’t be able to see, and if you die, well, how are you supposed to enjoy life or any riches plundered?

[ ] Continue the advance
[ ] They just killed your captain, charge.
[ ] Hide in the defilade.
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>>484512
>[ ] Continue the advance
We keep up the steady advance until 100 yards. Can't have the men get tired out before we charge in. Learn from Caesar's victory over Pompey at Pharsalus.

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For those who don't know how these threads work: your goal is to stay sane and/or alive for a full in-game day.
If you do that, you win! But this will not be easy, because you don't get to vote on what you want to do. Nor will I pick the posts I like the most and use them.
Instead, I will simply use whatever was suggested first.
(Note: aside from the insanity of 4chan infecting our main character, this world is a normal one. You cannot do things like "ascend to godhood." Or you will at least need a crazy high roll to do so. )

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You are a sixteen year-old boy, you have just woken up to the sound of your alarm clock. It is 7:00 AM. you have an hour and a half until school starts.

What do you do?
53 posts and 3 images submitted.
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>>482889
get ready to leave for school
aka, get dressed and eat
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Brush my teeth, comb my hair, get dressed, eat some toast, go to school.
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>>482893
You get dressed. A green T-shirt and a pair of blue jeans.

You head down to the dining room and see that your mom has prepared you a plate of bacon omelettes and toast, your favorite!
After all this, you still have one hour and ten minuets before school starts. What do you do?

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Josie’s gonna have to take care of herself for now. She seems to have the upper hand, for now at least. You aren’t sure how long she can hold her own against Dracula for, but she’s going to have to do her best. You’ve got an insane zombie clinging to your leg that you have to deal with. You can feel the frigid clamminess of her hands through the leg of your uniform. You try moving away from the ledge of the shaft, it’s pretty hard with Mercy holding so tightly onto you. She tugs on your leg hard, almost sending you sprawling to the sandy floor below you. She pulls herself up from the shaft, the sunlight reveals her full form to you. Hands are stitched to arms, which are stitched to her shoulders. Another pair extends from her sides, emerging from the stark white lab coat she’s wearing. There’s a hole in the coat, revealing the spot where you thought you thought you fatally wounded her. Dried blood crusts around the wound. She smiles at you, teeth much sharper than anything that should be in a human mouth. Mercy flexes her secondary arms at you. The display’s freaking you out more than anything

“What do you think, Victory? I decided to do some self improvement since we last met! I couldn’t stop thinking about the next time we’ll fight, so I designed my enhancements all around you!” She giggles happily. That doesn’t sound good. You do your best to hide your disgust with the undead girl.

“You won’t last a second longer than last time, even with all that junk.” You don’t give her a chance to reply. You recall that she’s got some sort of regeneration, and you’d rather finish this quickly and decisively, like last time. You don’t want to give her a chance to turn tail and run. You heft your hammer, and leap at her, hoping to slam it it into her head, or some other vital organ. Could she survive without a head? You certainly hope not. Your thoughts are cut short by a hand wrapping around your foot again. Huh?

You’re sent speeding through the air at breakneck speeds. Your head impacts hard against a wall, making your vision swim. You slowly rise to your feet, massaging the swelling that’s developing. Mercy walks towards you, covering her mouth the a palm as she yawns.

“Were you not listening, Victory? I said that I designed myself to fight you! Isn’t that lovely? Have you ever met someone who cared so much about their enemy?” She clasps her lower hands together as she sighs happily.

Creep.

[x] If close range attacks won’t work, try keeping your distance.
[x] Use your magic to trip her up, and then close in for the kill
[x] Target her extra hands, things will be much easier if she doesn’t have a second pair to defend herself with
[x] Write in
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>>478317
>[x] Target her extra hands, things will be much easier if she doesn’t have a second pair to defend herself with
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>>478317
>[x] Target her extra hands, things will be much easier if she doesn’t have a second pair to defend herself with
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>>478317
Aren't Erika and lance lady with you? What are they just watching? Use your magic to hold mercy in place while Erika takes a shot and have the other girl try seal Dracula

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Your protagonists will die, permanently, but fear not! Before each hero embarks on their quest to free the land from evil, they marry and have children, ensuring their bloodline will not die with them, and providing the next intrepid adventurer to follow in the footsteps of their ancestors when they come of age.

Unfortunate and stupid heroes might face insta-kills, unwinnable situations, and general doom. The best and brightest will slowly progress through the dungeon, but will still likely face their inevitable death.

No one hero will beat the dungeon, only by building up a strong family of heroes, investing in your hometown/stronghold to acquire better resources, passing down knowledge, wealth, and loot.

Last time on legacy quest:
>Our fifth hero, Willow, continued her dangerous quest through the dungeon, using skilful trickery, macabre scare tactics, a little stealth, and a very sharp knife.
>She successfully battled through five rooms, and has arrived at a Sanctuary room. This is where we will pick up. Sanctuary rooms offer our hero a chance to recuperate, rest, purchase items, and communicate with their village (Angorvil).
>Along the way, Willow gained a legacy weapon, the remains of both her mother and grandmother, and a reputation as an orc slaying wraith.

I'll dump the character sheet and the current map, and we'll wait for three bumps before we begin. Seeing as I've been gone for so long (unexpected journeys abroad), feel free to ask questions about the character, the rules, items in the inventory, or whatever. I or an older anon will answer as best as we can.

As a reward for your patience, the next level is going to be a big one. Lots of work has (and still is) going into it, and it should give you more freedom to explore. It's an underground city.

So without further ado, let's begin the adventure! Noobs very welcome, but I also hope to see some of the old crowd returning (Sir Anon, Preacher, Busy Anon, etc.)!
252 posts and 27 images submitted.
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Boop
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>>476945
Herosheet!
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>>476951
Busy busy

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Your name is John or more commonly known on /qst/ Boat-Kun. Today you just finished making a thread and waiting for 10 hours for someone to join.

No one ever joined.

You decided to play this new hip game called Pirate Simulator. For some reason its a VR game.

You just put on the sleek black helmet needed to play, when suddenly you feel a jolt of pain in the back of your neck.

You start to panic because this has never happened before when you played "Cuckstar Extreme" your favorite game.

Everything goes black but you can faintly hear "Kill them all"

When you awaken you are in a wooden room that smells horrendously. There is a door ahead of you and something that looks like...a port hole? The room is lit by a single wax candle that is almost depleted.

>Leave room
>Check room
>Write-in
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>>478630
>Write-in
Perform auto-fellatio
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>>478630
>Leave room
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>>478630
>>Write-in
Listen to the voice and kill them all

Starting with yourself.

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You're Thaddeus the Skeleton Bard. You and Maurice, the Rat you call your Familiar have just crawled out of the sewers, which you happened to be trapped in for the last few hours Needless to say you're not happy about this.

Link to character sheet and system PDF: http://pastebin.com/16niFV0j

Previous thread: >>461867

We use the High Quality RPG. All you really need to know is that when I say roll for it, I mean 1d6, unless otherwise specified.

Before you can take a look around though, it's time to choose a new trait. Feel free to suggest any trait from the HQRPG besides Otherkind(link to PDF is in the Character sheet, Pg 17 for traits) or come up with your own, as long as it follows the limits provided. Highest d100 roll or the most popular choice decides.
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>>475967
Would a trait allowing you to do magic with music work as a magic trait?
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>>475989
Thaddeus already has the ability to cast arcane magic without too much hassle. I tossed out the Magic Trait requirement for this particular character. As for casting with music, you could either choose a trait that let you use your Brass soul to cast a specific type of small magic without the need to roll every time, a trait that gave the ability to use Brass soul to enhance the limit of your magic, or a trait that increased your skill with your current magic by giving you a +1 to all magic rolls.
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>>476008
If we we take the brass soul one that doesn't require rolls could the magic be a minor charm we can use on people/animals or is it too much?

The Legion, once a force that shook the wasteland, has fallen. After the defeat at Hoover Dam and the death of Caesar the united tribes quickly fell into chaos, quickly becoming little more than slavers and warbands with no unity or code. The NCR already spread too thin in the Mojave, did its best to secure its borders and quickly reinforced the dam, now able to defend against any would-be invaders. The NCR turns its attention to New Vegas, where a mysterious courier going by the name of "Six" has declared New Vegas a independent state.

But that is none of your concern... at least for now.

You are a survivor, one that sees the fall of the old Legion as an opportunity to begin anew and to forge your own path using the skills the Legion has given you, because if there is one thing you know for certain.

It's that war... War never changes.

>please choose a name for our Legionnaire.
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>>475708
Peter. Peter Griffin. And he looks like Peter Griffin from Family Guy.
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>>475708
Bigus Dickus
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>>475708
McCreed

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Ladies' Night Edition

You are Subject 108, a.k.a. Whirlpool. You are equipped with state-of-the-art technologies from a reclusive civilization that has mastered spatial distortion. You tend to suffer occasional lapses in memory, emotion and judgement from shifting hormonal imbalances due to a congenital anomaly. You have been sent to the feral planet known as Cymbio IV for a simple task: fetching water, but you are sidetracked by an adventure of your own making.

>Twitter: @guardtemp
>Discord: https://discord.gg/sc5Xw4H
>Notice: You can roll 1d6 to influence your current situation akin to Roll to Dodge.
>Update Frequency: 2-4 Hours unless I mention it on Discord and on this thread.
>Recap: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Whirlpool%20Quest

Another one of Petroleum's personnel was taken down, she pleaded you to watch over someone dear to her before she was taken away by paramedics. Halon agreed to join your group, wanting answers to the mayhem that suddenly interrupted his daily routine. As the group moved on towards the Transportation District, you caught sight of a skulking figure. You broke off from the group to pursue the small individual, revealed to be Nikki, Cassie-D's close companion. After an awkward introduction, the two of you went to the Medical District to reunite the young girl and her trustee. There, you meet Mu Cephei and Aspirin, the former informing you that Canopus has been hospitalized due to a leg fracture. She warns you of a formidable opponent. You then visit the office lady from earlier, learning about her and Nikki. Returning to the hangar, you encounter the bandit mentioned earlier: an agile cheerleader named Hayley Glendale currently on the run. With Havelyn's help and usage of your suit's Spatial Distortion capabilities, you trapped her inside an elevator then apprehended her afterwards. As the renegade cheerleader was taken away for interrogation, you took the time to make use of your Repair Module's integration feature to update your arsenal before picking up Aramid and Nicotine at the police station.

>Last Thread: >>450659

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>>475556

>>470082
>>468839
You tell Nicotine you find her interrogation style bizarrely effective. She couldn't help but chuckle from your compliment.

>"Gee thanks, Wis."

You ask if she learned anything useful from her time with Hayley.

>"Well, for starters I got her phone. I got her to tell me tidbits about the other lackeys. Lastly, it looks like she's just a scrapper who loves socking people in the face. Maybe that's why Petroleum hired her, to be a gunsel who doesn't mind laying the smack on anyone."

>>468943
Nicotine huddles over to Hayley and shares a few shifty looks with her. You can't make out what they're mumbling, maybe she's trying to recruit her. They turn back to you after a bit.

>"Congratulations, this doll right here's gonna join us in our escapades."

The cheerleader looks incredibly sheepish right now, you wonder why.

>>468968
You ask the dame what exactly happened in the restroom. She glances around her as if checking her surroundings before beckoning you to move closer for some discreet chatter.

>"Remember Vector? What I didn't get to do to him I...yeah, I rolled in the hay with her. I even have the clips to prove it."

She presents you a smartphone, most likely Haley's, displaying a video recording of...a scandalous affair. The volume is muted, to avoid raising suspicion. Your cheeks turn volcanic. If you could blush through your helmet, you would.

>"Okay, that's enough of that. Wanna move?"

You turn to Aramid and Errai, the former tells you to go ahead of him.

>"You four go ahead before me, I need to take the time to gather resources."

You, Errai, Nicotine and Hayley depart from the police station to return to the Transportation District. Hopefully from the travel time you will take, Caffeine has already returned with Stoddard in tow. Upon arrival though you do see the waitress and she looks worse for wear, she even lost her apron.

(2/3)
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>>475559
>Ask Caffine what had happened to her

Caffeine tells you that she got lost inside the Maintenance District.

>"Vector managed to find an entrance but I had to go alone, he said he was also unfamiliar with the place. The was simply mind-boggling, I spent an entire week in there. If you don't mind I could definitely use a break. Sorry, but even I have limits."

Pefectly fine, you assure her, but what happened to her apron and arm?

>"I tore up my apron as a kind of trail marker so I wouldn't get lost, and I got cut because...I tripped. Yeah, let's go with that. On the bright side I did find him, he's over there."

She points at the trio of maintenance technicians standing near some supplies. One of them recognizes you and rants.

>"Oi! You're that stupid lass who blasted a hole in my floor yesterday, aren't ya!? You owe me a packet for that, you spineless bint! If it wasn't for that Petroleum fellow, I..."

He isn't gonna stop anytime soon, is he?

(3/3)
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>>475660
Packet? Bint?
Does maintenance have it's own culture or something?

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Twitter: https://twitter.com/Leave_QM
Questions: http://ask.fm/LeaveNoDoubt

“Rule One – You always help out your friends. They can’t argue with you about favors after.” – Direct quotation from the Spy handbook, page one.

Life is strange sometimes, especially in the field of national espionage. One day you’re getting a pat on the shoulder from your boss for a job well done, and another day you’re looking down the barrel of his gun as you walk out of the bathroom. 'Course you dispatched him with ease; same thing with the next ten or so agents they sent after you as you went on the run. Took you a couple interrogations from a few of them to find out you'd been framed by a mole in the agency who'd fabricated enough bullshit evidence to have you interrogated and locked up in a black site for the rest of your life.

A shame, you really loved Taco Mondays.

But life goes on, you suppose. Nowadays you just loiter in your condo, content with manipulating the market and pulling strings every couple months to add more cash to your bank accounts and being kept alive by your butler, Kirk. The boredom was the worst part about retirement, but you didn't dare turn into a mercenary or hired gun no matter how bad you wanted something to do. You had some standards to maintain after all.

You sit in your favorite chair, an old Victorian antique you collected from your adventures around the world as an agent some years before, and accept the daily newspaper from Kirk as he goes to make breakfast for the two of you in the kitchen. Flipping through the pages as the sun comes up to shine rays of light on your balcony, you sigh exhaustively. Nothing exactly new in the world, at least nothing to keep your interest. Under your watchful eye, you pick out a few spy-related incidents to speculate about in the paper but that is all.

If there is a higher being up above, you plead silently, please give me something to do.

"Breakfast is ready, sir." You hear Kirk call from the kitchen, and you grumpily walk over and seat yourself before a platter of eggs done three different ways.

You and Kirk eat in silence, nothing but the bustling ringing of silverware and glasses being filled with liquid punctuate the air in your condo for the next twenty minutes. At the end, however, just as you're about to get up from the table after thanking Kirk for his cooking he hands you a white envelope.

"Apologies, sir," he rubs his head with his free hand and gives you a slightly ashamed look, "Forgot to bring you this earlier, came in the mail this morning."

"No harm done, Kirk." You reply with a smile and accept the envelope quickly. "At least you remembered."

(1/2)
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>>477225

Consigning yourself to your bare study, you examine the envelope more closely and find yourself rather rattled after looking at the sender. Samuel Hawkins? You haven't heard from him in a decade or more, ever since you split paths once college was over and you joined the agency and he returned home to Massachusetts. Intrigued, you slowly open the envelope and find a tiny black case inside, which eventually becomes a DVD disc as you explore that too. Turning on your laptop, you stick the disc inside and hit play.

----------------------------------
"Kirk," you call as you finally open the door to your study, "Could you arrange for us to fly to Massachusetts by tomorrow?"

"Of course, sir," you hear him respond from underneath one of your couches, no doubt busy dusting and cleaning again, "Would you prefer the limousine or the Aston once we arrive?"

"Aston, my dear friend. You always take the Aston."
----------------------------------

As you look out the frosty window of your private jet, your mind goes back to Samuel and his DVD, recalling the entirety of the video as you kept playing it over and over until you'd memorized the entire thing.

A minute of video, not much to work with but it certainly got the message across well enough. A haggard, exhausted Samuel Hawkins in front of a camera in some basement somewhere reciting words from a script with a forlorn look in his eyes.

"If you're watching this, then it means I'm already dead and you've received this message as part of the dead-man's-switch connected to the pacemaker installed in my heart. It also means that you're one of the only people I trust in this miserable fuckin' world, and that I need your help. You'll find more information for this in Room 37 at the Ocean's Trident, Innsmouth, Massachusetts. I know it's a lot to ask, but I would hope that I meant enough to you in our time together to at least be worth a chance."

“Sir, we’re almost there.” Kirk announces as he shakes your shoulder, snapping you out of your thoughts and bringing attention to the rapidly-approaching ground now visible through the window.

You nod in response, satisfying Kirk with a reply and releasing you from his attention. You think back on your time in the agency, looking back on your career with a mixture of pride and bitterness. All those assassinations and infiltrations, you did good work.
Just too bad it was all for nothing.

Which agency did you work for again?
>CIA (Alpha Mike Foxtrot) – Once per thread, instantly pass a combat check with one degree of success at the cost of -10 to any other rolls until the thread ends
>MI6 (Quick, Quiet, Professional) – Once per thread, instantly pass a sneak/disguise check with one degree of success at the cost of -10 to any other rolls until the thread ends
>BND (Eyes Everywhere) – Once per thread, instantly pass a speech/intelligence gathering check with one degree of success at the cost of -10 to any other rolls until the thread ends


(2/2)
>>
>>477230
Bump, looks good!

>MI6 (Quick, Quiet, Professional) – Once per thread, instantly pass a sneak/disguise check with one degree of success at the cost of -10 to any other rolls until the thread ends

I love me some disguises!
>>
>>477230
>MI6 (Quick, Quiet, Professional) – Once per thread, instantly pass a sneak/disguise check with one degree of success at the cost of -10 to any other rolls until the thread ends

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Time for the eagerly awaited for all of half a day second installment in everyone's favorite quest, Brave New World. Last thread can be found right here >>447300 if you missed it and would like to take one whole minute to catch up and jump in. Picking up right where we left off in a few minutes with our protagonist having just finished his short flight, so report in if you want, get comfy, and have fun.
41 posts and 17 images submitted.
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>>477185

Take a good look at the scenery, see if you have any idea where you are.
>>
>>477185
Check self for injuries.
>>
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Alright, let's get started. Just as last thread all ooc segments will be marked by spoilers, and a quick little change I want to get out of the way and address is a shift to second person like most quests. The choice to try third didn't have any significance or deeper meaning or anything, just wanted to try and mix it up a bit, but all it did was make writing harder than it already is for me already, so fuck it, more hassle than it's worth. Just acknowledging that lest anyone get confused. That out of the way, let's get going.

***

>>476059
>>477201
>>477209
A small rest is opt to be taken in the quaint little hole your impact made, in the exact contours of your body. All that is hurt after the previous ordeal is your pride. And every bone in your body.

[1/2]

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Previous Farm: >>462691

Pastebin:http://pastebin.com/NvwfkrB8


>You recall borrowing "the basics of spellcraft".
>Theres a headliner under the title which exclaims, "everything you need to know to start practicing magic".
>You've only read about 5 pages into it.
>Magic is an advanced subject matter.
>Milly is innately tuned to perform magic and has been doing so since you were just a child so her case is different.
>You get the idea to fence with Milly to improve your swordsmanship.
>But Milly isn't a swordswoman either.
>Well, I guess that just leaves one option..

>You're in the forest with your sister.
>The sky overhead is cloudy.
>The forest has an air in it that's full of life.
>And every breath fills you with exuberance.
>You walk through the trees.
>Theres no path or anything.
>Just you following your sister.
>She can sense where the berries and mushrooms are.
>You've got a basket for the goodies and your knives at your waist.
>You see squirrels and you see birds.
>No threatening dangerous creatures yet.
>Hopefully no more wolves.
>Past each tree could lay anything.
>It plays at your mind and keeps you on edge.
>It doesn't help that your sister has a vacant look on her face as if she had not a care in the world.


>Time passes walking through the woods but eventually..
>"They're just up ahead! A whole bunch of them!"
>You follow after her, and lo, an entire bush of nice ripe blackberries in the middle of a clearing.
"Well, I was concerned for a while, but we've gone without incident so far."
>"You should take it easy. The really dangerous stuff is further in."
"Hearing you say that almost makes me more uneasy."
>You pick the berries putting them in your basket.
>They're so ripe and juicy they practically fall off leaving little juice splatters on your fingertips which you lick off.
>Milly seems quite happy.
"What's got you in such a good mood?"
>"I'm just happy we're getting to spend time together again."
"Me too, this is nice."
>About a half hour passes of picking the berries.
>Milly has also found some mushrooms.
>She follows them one by one like a dog to a peculiar scent.
>It'll be mushroom stew and blackberry pies for days.
>The folks in town would be so jealous right now.
>Maybe you should bring them some.
>It would probably lift their spirits to have some nice fresh food.
"Hey do you think we should give some of our food to the villagers of Surrova?"
>"As long as we save enough for ourselves sure."
"Of course."
>You happen upon a huge grove of mushrooms.
>Milly and you begin to pick the mushrooms like mad.
>So many here.
>All this deadwood here, rotting logs.

1/2
125 posts and 13 images submitted.
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>>475689
>Suddenly a weird gurgling noise.
>Shuffling of leaves and snapping of branches.
>Weird looking creatures crawling on all fours with mushrooms on their back come toward you.
>From behind one makes a leap at you but Milly destroys it with her hay.
"Thanks!"
>You set down your basket and unsheathe your knives.
>You run toward one and stab it right in the eye.
>It screeches and gurgles hideously.
>Two more jump at you but Milly destroys them.
>One gets to Milly and jumps her from the side.
>Her basket of goodies spins weirdly upright but doesn't spill.
>The monster tears into her with it's claws as hay starts flying out.
>Milly cries out.
"Milly hold on!"
>Two more grab you by the arms.
>You don't have time for this.
>They gnaw into your arms holding onto you.
"Get OFF!"
>You rend into it's abdomen slicing it apart.
>You stab harshly into the other one repeatedly.
>They fall off of you.
>You jump up and careen down into the monster on Milly piercing it's head like the fangs of a spider.
>It's body flails and writhes making a horrific sound before expiring.
>Milly lays upon the ground.
"MILLY!"
>Her chest lay torn to pieces.
>Your hands tremble as you hold her.
>"I'm ok."
"Milly.."
>"I'm alright, really.. I had a little extra stuffing in the chest anyway.."
>You try to gather up the hay as you stuff it back into her chest.
>As much as you try you can't seem to find all of it.
>Her chest area seems a bit deflated.
>Milly pulls out a needle and thread and sews herself back together.
>In a few minutes she's all patched up.
>"See, good as new."
>You hug her tightly.
"Don't scare me like that! I couldn't live with myself if something happened to you because of me."
>"Don't be so serious, I'm fine-"
"Promise you'll look out for yourself more!"
>"But-"
"Like you said, I have armor, you don't! It won't hurt me much if they attack me! Let me deal with them, please!"
>She has a sad look in her eyes,
>"But it's my job to protect you."
>You grab her hands.
"Not anymore, from now on, we protect each other."
>"O-ok."
>You walk back through the woods with baskets full and intact as you make your way home.
--

https://www.youtube.com/watch?v=hD50ScnBHuA [Embed]
>As the day passes you make it a point to read more of your spellbook.
>You probably won't be able to do an kind of magic for a while.
>And your swordsmanship is unrefined.
>You can smell the scent of warm mushroom stew wafting through the house as you turn the page of your book.
--

>It's the next day, and what a wonderful day it is.
>You have farm chores to do today as it looks like Milly is already off guarding the farm once again.
>Those crops won't tend to themselves, nor will the horses feed themselves, nor the chickens gather their own eggs, nor cows milk their own teats.
>You spend most of your day doing farm labor.
>It looks like you have about a fourth of the day left to spare.
>What will I do?

2/2
>>
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>>475699
>>
>>475699
Enslave everyone else they'll do it for us

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Part I: http://suptg.thisisnotatrueending.com/qstarchive/268231/
Part II: http://suptg.thisisnotatrueending.com/qstarchive/293791/
Part III: http://suptg.thisisnotatrueending.com/qstarchive/324556/
Part IV: http://suptg.thisisnotatrueending.com/qstarchive/380750/

Ye continueth o'er hill and valley 'til ye come upon cultivated country. A peasant girl strolleth near with a bushel of apples but droppeth it upon sight of ye. She is stunned, perhaps by fear – dragons hath plagued these fields for years, yet such a small one as thee accompanied by a knight of the realm may mean 'tis mere shock. Be thou a harbinger or salvation or destruction?

What art thou to do?
30 posts and 4 images submitted.
>>
>>475461
Calm her.

Welcome back op!
>>
Bumpin, come over you here you SCAVENGERS.
>>
>>475461
Calm her.

The best way to do that may be to not act immediately, and let Sir Schnepperel (sp?) have the first word to clear up misunderstanding.

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You live in the world of Mad Max.
You are an underling in an empire that has just toppled, finding yourself between the deadly mysterious wastes in front of you, and the chase of your old masters behind you. You possess a car, which at this point could be better described as a frame with wheels and an engine, a pipe gun with 2 bullets, and 8 liters of gas. It is about 3 hours from sunlight.
>What will be the name of our hero?
(please roll 1d10)
7 posts and 4 images submitted.
>>
Rolled 1 (1d10)

>>484836
Wheels McWheeligton.
>>
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>>484847
>Wheels McWheeligton stared out into the infinite darkness, a howling dry sea of wind beckoned him further, and miles behind him stood only a flickering tower, swirling in flame.
>This was the tower of the Warlord Rad Master Deesil, in his empire you were the lowest level of underling, not even worthy to drive the most pitiful vehicle.
>But somehow, in the attack, you ended up here, far away, as the empire crumbled behind you, you were left to wonder, could you make something of yourself now?
What would Wheels like to do?
>>
Rolled 4 (1d10)

>>484868
Find water, by any means necessary.

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Previous Thread: http://archived.moe/qst/thread/381934/

-------------------------------
The final exercise had taken some unexpected turns.

Count Von Maskat, spectating from the prime viewing areas on a nearby hill, had expected a swift and crushing victory in favor of 1st Company, where his son held command. While the 2nd Company mongrels had seemingly blundered directly into the hands of the cadet’s best and brightest, a stray element had wandered afar and struck 1st Company’s diversion force in the rear. How he wanted to summon the referees and interrogate them on the legality of this movement!

Not now, though. Among the clutch of nobles with Von Maskat was a terrifying presence he could not show such weaknesses to. Clad in a bronze colored uniform, replete with shining badges, a dazzling white cloak, and a coin at his throat engraved with the coat of arms of the Kaiser of the Grossreich of Czeiss, was a sergeant of the young emperor’s own Kaiserwache; Rogel Zierke. Showing the talent of 1st Company’s command to the Reich’s ambassador and observer, Von Maskat thought, was a guaranteed way to advance his prestige even in the mighty nation looming in the west, but his plans were dangerously close to unraveling.

“Maskat,” the Kaiserwache veteran addressed the Count by his name, neglecting title-a habit which irritated him, “Who is on that hill?”

“Ah, that was the group belonging to Von Metzeler.”

“Not them.” Zierke frowned, “the ones who just took their position.”

“Ah,” Von Maskat squirmed, “I’m afraid I don’t know.”

Only a partial lie, as he knew who the assigned commanders of 2nd Company were, but wouldn’t have been able to place which one had so brashly thrown a wrench into this exercise. All of them were as rats to 1st Company’s commanders anyways.

“I see,” replied Zierke. His cape flared with the wind as he turned to the coordinator monitoring radio traffic, who relayed information to the spectators. Von Maskat’s nails dug into his palms, watching the mocking rodents who had stolen the Reich’s attention.
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You are Richter von Tracht, acting commander of 2nd Platoon in your final training exercise in the Armor Academy of the Archduke of Strossvald.

While your platoon of five dwindled to four as a result of disobedient subordinants, your platoon had still managed to “knock out” an “enemy” platoon that had taken a commanding position on the hill you now occupy. The former enemies smoldered at you from the top of the hill, where exervise coordinators were busy erecting flags to mark knocked out vehicles.
After establishing a perimeter with half of your force to ensure that you are not outflanked, you take a look around from your position.

To the south is the rest of the company. 1st Platoon appears to have sprouted a new tank; presumably your less confident second in command who had retreated to there. 3rd Platoon has lost two of its tanks, reducing its numbers to three. 4th Platoon’s casualties, meanwhile, are absolute. With some more observation you spot the movement of tanks marked as the enemy moving through the forests nearby.

Your excitable subordinate Von Reitberg, one of your tank commanders, spots armor about a kilometer to the east of the village of Ogel. More concerning is the fact that you cannot spot the remaining enemy tank platoon; you would presume that they are in the woods to the south, but you cannot be certain.

>Plan actions

>The Objective is to take and hold the bridge. This exercise is more for show than anything official, so cutting losses and doing the best for yourself may help your prestige among the nobility

>reminder of the capabilities of your armor: your tanks are Pz.m/28s, armed with 25mm cannons; with an effective range of 1 kilometer but only able to penetrate the frontal armor of equivalent tanks at a range of 500 meters. Penetrating the sides or rear is possible from further out.

>If you need/want more information do not hesitate to ask
>>
>>478044
So I don't think they are going to attack us, since they have better access to the bridge and, I assume, control of the bridge. Lets split up our armor exactly 50/50, and charge from the front and back. They will of course see this and probably split their armor up 50/50 too.
>>
Whats the scale of the map? How far is one square?

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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