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Archived threads in /qst/ - Quests - 429. page

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Every year, the eastern border bounds a little closer to Teaganach's capital. In ten years, there will be no meaningful borders to speak of. Entropy, thy name is The West.

Although the matter is subject to debate, the overall quality of life in the Eastern and immediate Northern lands has largely improved under the rule of the mighty Nanhuren Dé since their significant military and diplomatic success in the late-1300's. Those years of turmoil are long-past now, and the next generation of Eastern people continue to enjoy a century of unprecedented prosperity. Meanwhile, the few holdout nations that remain in West Zengkuai — Il-Tarwid, the Adýnamos Isles, Costa Scala, and Teaganach — have been torn apart by relentless political gamesmanship and short-sighted diametric opposition with one another. Soldiers of the West had all but lost their will to live in the subsequent economic depression, and tended to prefer gambling and extramarital affairs at their stations over performing their duties.

Western civilization was all but dead; its fields were razed, its people were discouraged, and its loyal politicians and bannermen had failed to see the imminent threat of Eastern incursion until it was almost too late. Beginning with successful proxy skirmishes at Il-Tarwid, and overwhelmingly successful efforts to cripple the slave market in Teaganach, the West had come to grasp the gravity of its situation. Most prominent wisemen predicted total war in the near future.

"Soon there will be no borders set in stone," the wisemen prophesied. "Only the bloody River Jin will differentiate between East and West."

[1/3]
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>>491319

Apr. 16, 1484; Teaganach-Renshù Border, Zengkuai Continent

You are a Teag by birth or by pardon. Your people face an extended depression the likes of which they have never seen, and potentially worse circumstances to come in the near future. The Il-Tarwid has become one of the weakest nations in the World, and most men fear that the Teaganach will be next due to its close proximity to the northern Renshù and eastern Tawoutau. Both are banner kingdoms to the Nanhuren Dé, and both are willing to die for their lands... or for your lands, if need be.

Covert raids are discretely performed on both border kingdoms by the Teags in an effort to wrest valuable resources from the hands of their soon-to-be-enemies. Not only does this greatly weaken the economy of their border districts; it greatly stimulates the economy of Teaganach. The majority of this plunder goes directly to weapon and armor production for the inevitable war, although a small amount is left unaccounted-for. That's where spies come into play.

By keeping the existence of its expansive spy network under wraps, the Teaganach government has overseen nearly a hundred successful missions in foreign territory. Census data and close observation of potential initiates by undercover recruiters has made forming the spy network a relatively painless process, as opposed to the Nanhuren method of training spies from birth in isolated temples. The urgency of this situation requires just as much quantity as it does quality, so loyal citizens are considered for the position just as regularly as individuals with military experience.

[2/3]
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>>491320

Political Status, Renshù: Border Conflicts. Escalation is likely.

Four figures acccompanied by a small infantry escort are spotted by a scout on their way to the border camp.
Which one are you?


CHARACTER PORTRAITS: http://imgur.com/a/pGlE1


>Allanah Ewan the half-Renshù Prostitute, 18 yrs. You can beguile, seduce, and charm your way through most any situation. You also know the quickest way to a man's heart, knife-wise. You can speak very little Nanhur.
>Gus Leary the Teag Noble, 16 yrs. You can deceive, manipulate, and sneak your way through most tough situations... oh, and you're good at archery, too. You cannot speak Nanhur.
>Katerine Breen the Teag Nurse, 36 yrs. You have had extensive formal education and proficiency in healing, alchemy, and poisoning. You can speak some Nanhur.
>Cesc Toset the Renshù Deserter, 22 yrs. You are useful for your raw strength, proficiency with a sabre, and ability to survive in the wild. You can speak Nanhur fluently. Western languages, not so well.

I lost space for the full character descriptions. Here's the rest: http://pastebin.com/jW4YCehL. I highly recommend reading it if you want to get some additional insights on their backstories and personal quirks.

Regardless of your choice, the other three will show up as major characters later on. Nationality and language play a part in the quest mechanics. Suggested dialogue responses differ depending on the character you have chosen.

[3/3]
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>>491323
>http://imgur.com/a/pGlE1
>http://pastebin.com/jW4YCehL
Woops, didn't link these very well. Here you are!

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You're Thaddeus the Skeleton Bard, and it's Showtime! You get up onto the stage, summon your Brass Soul, and get ready to play...

Character sheet and system found here: http://pastebin.com/gxD5QDPf

Previous thread: >>475967

We use the High Quality RPG. All you really need to know is that when I say roll for it, I mean 1d6, unless otherwise specified.

Before we start though, it's time to vote on another feature for Thad:

A: increased music proficiency. Expands Thad's talent in music. Lowers the challenge level for music related rolls in general, and gives Thad enough talent that he might make it into the big leagues.l

B: ability to use Brass soul to expand magical talent, becoming a true bard. While playing Brass Soul, Thad can cast higher level magic, such as Minor confusion spells, a sonic attack, or conjuring small items or substances, or whatever else you might think up within these limits.

C: proficiency in firearms. You ignore the -1 to hit property of the derringer pistol, and other firearms.

Write-ins accepted, but they must have more votes in order to be accepted.
26 posts and 3 images submitted.
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>>491301
B

It's midday around here. Good luck getting much activity
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>>491301
B
>>
>>491301
Obviously B

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>Previous Session: http://suptg.thisisnotatrueending.com/qstarchive/392358/
>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Officer%20Quest
>Twitter: https://twitter.com/TaskForceKaz

[STATS]
>Combat: ++
>Social: ++
>Knowledge: +++

[Abilities/Trailts/Perks]
>Ashen Spark: [The ability to cast magic has been lost for you.]
>Cripple [Combat reduced by -10 for every limb lost. Current penalty: -20]
>Magica Encyvlopediae [Take a +50 to all Knowledge Rolls concerning Magic]
>Monstra Encyclopediae [Take a +50 to all Knowledge Rolls concerning Monsters]

============

>Last time, on DOQ

The hand on your shoulder turns into an iron grip as Jeanne lets out a panicked cry and tackles you to the ground. You let out a noise of your own as you hit the ground with a painful jolt, the wind knocked out of your lungs. From the place where you once stood, a series of tinkling noises impact the area, and no sooner do you hit the ground when the stone steps of the Guild Hall begin to bubble.

“Oh, hell, they’re already here?!” Jeanne roughly pulls you up to your feet, grabbing her sword from behind and unfurling the gunny sack protecting it. The familiar blue blade, the pommel design like lightning. Stormguard, Antoine’s beloved sword. “We’ve got to get out of here. There’s a safe place down the road-”

They fall down from the rooftops, almost appearing from out of nowhere as they emerge from the shadows cast by the overhead buildings. Even in the sunlight, it’s as if all source of illumination bends around them, refusing to bring them into the definition of the day. The stink of the depths clings to them like putrid oil as they fall down onto the alleyway.

And as one, they stand and turn to face you.

Their masks are a porcelain gray, emotionless save for crude indentures for eyes and a mouth. Their black robes are tattered, almost shreds of cloth barely holding themselves together. The armor on their bodies is dull, unpolished and blemished by filth and grime. To better avoid attention, to better avoid blending into the dark.

They advance on you, five men drawing their weapons in eerie synchrony. Four pull wicked blades, serrated and jagged, not meant to be used against monsters, but against adventurers and other humans. And their leader, the fifth one, the sole of these assailants with some sort of diadem around his head, makes a staff appear from out of nowhere to rest in his hands, a staff adorned with a bleached skull.

With a voice like that of a parched throat, he growls, “Kill them all.

And they fall upon you like frenzied beasts, slashing, stabling, thrusting, wildly.

============
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To her credit, as well as your surprise, Jeanne does not flinch back or lose her composure at the sight of the incoming attack. Instead, she throws herself own, out of range of the attacks, and her hand goes for the weapon hanging onto her back. The blades of the assassins strike air at first, then against her burden as she brings it about to bear. They crash together, and the discordant noise of steel grinding against steel grates on your ears and sets your teeth on edge.

With little more than a grunt of exertion, she batters their weapons aside with a single swing. As they pull back, staggering from the force of her push, one of her hands reaches to the hilt of the sword. She fumbles against the black string tied around the grip before pulling it away, and the tattered remains of the sack fall to the ground. Even the dim light in the alleyway behind Guild Hall, the length of the blade still shines with the radiance of Koyash. A very familiar blade.

Antoine was always proud of his sword, and constantly willing to regale the story of its origins to wide-eyed novices and bawdy tavern girls. It changed with each recounting, becoming wilder and more outlandish with every tankard imbibed. But what he lacked in modesty and restraint, the former shepherd from Calais certainly made up for it with the skills of a fantastic storyteller.

In truth, the actual story had little to nothing to do with dragon’s hordes, sorceresses harems, and an intoxicated donkey. A stormy night of tending his flock had been when and where the call to adventure came to him. The meteor fell from the sky, tearing a hot trail through the howling rain and the squall of a summer storm. It would have spelled the end for Antoine if it wasn’t for the lightning bolt, blasting the rock out of its intended path towards the shepherd. And though it had killed the prized ram of the herd, leaving nothing but a wet splotch on the plains, but that was a minor detail left out of a proper recounting.

It was a sign from the gods. From his meager life’s savings, he purchased a rudimentary suit of armor and passage to Eteria upon the decks of an Imperial merchant. And from the lump of skyiron, charged with the power of the storm, he undertook a Sabath upon the Fleurantine Peaks. There, a hermetical blacksmith forged a blade worthy of the man the gods had seen fit to spare, to accompany and protect him on the adventures he would undertake.

(cont.)
>>
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Electricity coruscates along the pale length of Stormguard as Jeanne holds her brother’s sword. Her eyes are hard and determined as she pushes off from a guarded stance, sweeping away a wild slash and countering with a fluid riposte. For a moment, you could’ve sworn that you saw your friend – blonde hair, firm smile and all – in the flawless execution of the technique. But just as quickly as it comes, the vision fades away, yielding to the sight of the girl in his place drawing first blood.

There is a torrent of gore as Stormguard explodes out of the back of an assassin, lifting him a good foot off the ground with the power of the attack. Blood pours down the bottom of the porcelain mask as the man chokes on his own fluids, shudders uselessly in a futile attempt to escape, and pitifully expires upon blade. His corpse only has a moment to twitch and convulse along the crackling weapon before Jeanne kicks it off without as much as a break in her fluid movement.

“Run!” She hisses, parrying another attack. The assassin steps back quickly, learning from the mistake of his fallen companion, but not quick enough to avoid a scratch along the length of his arm. “There’s a City Watch, right? Get out of here and go find them. I’ll buy some time for your escape-"

Her order is cut short by a curse, and a yelp, as the leader of the group raises his staff and casts a spell at you. It is a familiar spell, one you used to cast yourself before you lost it all. A rudimentary one, even, the basic Chaos Orb of compressed energy. But this one is different. Instead of the tell-tale aura of blue that signifies refined Aether, the spell that files towards you is wreathed in a red, malevolent aura.

It crackles as it races towards you, only to expire in a puff and crackle of spent energy as Stormguard cleaves it down the middle. It harmlessly dissipates into the air with little more than the stench of ozone and sulfur. Your eyes narrow. That is not a quality of the blade that you can recall, even among Antoine's meager notes of its capabilities. Either it had received further enchantments, or the hermit further imbued the weapon with enchantments unknown even to your late friend. It seems that the latter is the more likely-

"I said run!" She shouts, this time pushing for the offense as her words jolt you out of your thoughts. But as she races towards the sorcerer, his minions pull together in a defensive wall, like a red-silver curtain of steel. "There isn't enough time!"

>Draw your sword cane. Crippled and bereft of magic though you are, there’s no way you’ll leave Antoine’s sister to fend for herself. Old habits die hard, and these guys aren’t going down easy.
>Flee to find the City Watch. Jeanne seems to have more than a modicum of her brother’s talent to match the assailants. But you’re still outnumbered, and you need to even the odds in your favor.
>Custom option.
>>
It's good to have you back Kaz, hope you had a nice trip.

>>491057
>>Draw your sword cane. Crippled and bereft of magic though you are, there’s no way you’ll leave Antoine’s sister to fend for herself. Old habits die hard, and these guys aren’t going down easy.

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>INITIALIZING...
>.
>CREW: NO DATA
>.
>PRIMARY ENGINES: OFFLINE
>.
>SECONDARY ENGINES: OFFLINE
>.
>LIFE SUPPORT: OFFLINE
>.
>.
>.
>!!! WARNING !!!
>CABIN DEPRESSURIZED
>.
>!!! WARNING !!!
>HULL INTEGRITY COMPROMISED
>.
>!!! WARNING !!!
>ERR NO DATA
>.
>PILOT OVERRIDE TIMEOUT
>.
>DISPATCH EMERGENCY BEACON
>.
>BEACON STATUS: ACTIVE
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What are my surroundings like?
>>
>>490836
Who are you? What do you remember from before this?

What year is it currently? Can the console tell you? And does that sound right?
>>
>>491031
>>490943
>ANALYZING...
>.
>HULL INTEGRITY COMPROMISED
>.
>LIGHTS: OFFLINE
>.
>AIRLOCK CONTROL SYSTEM: OFFLINE
>.
>VENT CONTROL SYSTEM: ONLINE
>.
>SCANNING FOR BIOFORMS...
>.
>.
>.
>[3] CONFIRMED ON SHIP
>.
>.
>.
>THE DATE IS
>JULY. 2ND. 2246.
>.
>YOU ARE
>[NULL]
>DAYS INTO YOUR 20 YEAR CRYOFROZEN FLIGHT
>.
>.
>.
>!!! WARNING !!!
>AIRLOCK 4 VENTING PRESSURIZATION
>.
>!!! WARNING !!!
>ERR NO DATA

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My name is Claire Selanor, and I am in way over my head.
I used to be a normal girl with a high school degree. Prepping for college, getting my life on track, being a studious lass and all that...and in the past 24 hours everything has been flip-turned upside down like an over-referenced 90's sitcom.

I suppose it's not the worst gig in the world. I get to interact with the world mostly as normal, I get to help keep places from having horrible things happen to them, I even get a really nice paycheck. And occasionally I reach into some quasi-dimensional space and turn into a fictional heroine to beat up monsters. And am currently on my way towards meeting two parts of a trio of like-minded individuals. I'm not sure how they'll accept me, though.

Having collapsed part of my local library to create a firebreak may have had something to do with that.

"Somethin' on your mind? You look like the gears are catching on something."
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>>490620
That disembodied voice belongs to the little flying furball that's decided to accompany me for whatever reason as a patron-slash-guardian. As far as I'm concerned his name is Kero, but I've got reason to assume that's just playing to the narrative.

"There's a lot on my mind. Going into any situation with new co-workers is stressful." I say slowly, trying to organize everything. "And that's under normal circumstances, not ones like this where everything could devolve into a magic-fueled slugfest. So call it what you want, I'm just planning on my feet."

"Is that what they're calling it now?"
Ugh. Sometimes I wish I could just rip those stupid fluffy wings out. The attitude's getting annoying.

>You know, maybe being a bit aggressive might help smoothe things over, make it clear that I don't need to be babied.
>Walk it off, Selanor. You only get one first impression and you want to make it a good one.
>"You know, if you could be a bit less of a condescending ass, we might be able to work together a bit better."
>Other

>Sorry it took so long to post the second chapter. Aren't floods great?
>>
>>490641
>>"You know, if you could be a bit less of a condescending ass, we might be able to work together a bit better."
its ok things happen
>>
>>490706
"Kero, could you try any harder to be a condescending ass?"
"Absolutely, because right now I'm not trying at all."
You can knock off the attitude any time, you know.
"Here's the thing you're forgetting - I'm not here to be your friend. I'm here to be your guide and make sure you don't either kill yourself or blow everything up worse. If being friendly would help more than being snarky I might. Right now this works."

I will rip those wings off and stuff them in a sewage pit.

"No you won't, and we both know it."

...shit.
>Any questions or concerns to bring up before the meeting? It'll actually happen barring another flood.

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The world was once ours and we shared it equally. The forest was our domain and it stretched between all four corners of the world. We lived in peace and upheld the balance. There was death, but no suffering. It was all part of the circle of life. However, all that changed when the creatures with the Red Flower came to this world. Humans, the Guardians called them. They came in the night and burned down our forests, killed our guardians, raped and pillaged our lands. There was no end to their crusade against us and no reason behind their cruelty.

We, the creatures of the forest, were brought close to extinction before our salvation came: The World Tree, the center and the roots of our Forest that once spanned the world, called us all back to it. Within its borders the last Guardian, the Great Horned Owl Kafuu, placed three barrier spells that would keep the Red Flower out and whoever wielded it. Before he fell into a deep slumber from which there would be no awakening, he placed the new role of Guardianship upon the red-eyed Awoo Race. They would guard this new forest realm behind walls of magic until the end of time.

After three centuries of peace, the first of the three barriers were broken and we received a grim reminder that the Humans will not stop until all Creatures of the Forest lie dead.

You are Lin, a 17 year old Awoo girl and despite the hardships and failures you’ve endured so far, your dream is still to become the Strongest Guardian and assuming the mantle of the Hero that will save the Forest Realm and all those who live beneath the World Tree!

____

[STATS]
>Combat: [++++]
>Social: [++]
>Knowledge: [+++]

[Traits/Perks]
>[Guardian physique]: Through severe near-death moments and fighting, the limit of your stamina has increased and you're more sturdy. +1 on the dice for Endurance Checks
>[You Control It]: In a moment of great fear, you persevered without your Guardian Blade. Your mind can now endure more. +1 on the dice for Sanity Checks.
>[Inner Wolf]: The Ancestral White Wolf within you has awakened and you’ve gained a portion of the speed it was known for. +1 on the dice for Reflex/Agility Checks.

[Abilities]
>[Berserker Mode]: Activate your rapid regeneration ability, but the longer you stay in it, the steeper the price becomes for using it. It lasts until all external and internal wounds have been healed. It takes at least an hour before you may use it again. [The Price]: Every time you use this ability, your resistance to the Red Flower within you grows weaker, allowing it to eventually assume control of you.
____
Questions?: http://ask.fm/ShonenQM
Twitter: @ShonenQM
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/432192/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Awoo
____
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Last Time on Hero Guardian Quest:

The Assault on the Human Foothold in the Western part of the Lost Forest Realm was met with victory, albeit at a cost; the entire Vanguard was wiped out and a good portion of the Breach group - that Lin and her team was a part of - became the new Vanguard in the assault under Raubtier’s command as her raw anger boiled over when the White Wolf influenced her heart.

While the attack was a success and the combined efforts of the Ichigo and Kenshin Companies of the Blood Guardian ended in a decisive victory, one of the top priority targets at the Human Foothold escaped. Out of the two twins, Herwick was slain by Lin while Sedgwick reclaimed the other Red Flower piece from his dead brother. When his inner Red Flower became whole, it immediately consumed his Humanity and evolved. His flames turned from orange red to raven black.

Whatever he became went on to defeat Lin and leave her wounded and screaming in anger on the muddied ground with the heavy rain pouring down all around her, thinking she had lost Yu in the fight and failed everyone...
>>
You awake to the cold and wet raindrops yet crashing into the part of your face that isn’t dug into the thick mud. The taste of dirt and blood is mixed in your mouth upon rising slowly - coughing violently in the process - spitting out whatever mud you have stuck in your mouth. The sound of fighting has died off and you can hear someone saying your name over and over again in intervals, trying to gain your attention while checking if you’re alright. Your vision is yet blurry, but both it and your short term memories are coming back to you. The White Wolf isn’t coiled around your heart anymore, but the anger is rising within you again, but the emotions most present is that of regret and frustration upon remembering what happened.

I killed one of them, but I also created a Monster.

Your fangs clench for but a second before your eyes dart to where you lost your limbs. They’ve regenerated, no doubt thanks to Shén Kū or maybe your body listened to your desire to rise just before you fell unconscious? Nevertheless, your wounds have healed. Your Guardian Blade yet lies untouched a few feet away from you.

“Raubtier?!” You finally hear who it is that’s been calling for your attention for the past five minutes. Your weary eyes meet Yu’s concerned gaze as she kneels in front of you, making sure you’re not hurt. A bit ways off behind her there stands Chao as well, looking off to the side. Your sorrows are blown away upon seeing them both alive, yet the lingering feeling of regret remains since Sedgwick escaped.

“I’m a-alright.” You stutter in response to her unspoken question, trying to pull yourself back up on both feet with Yu’s help. The rain is starting to slowly die off when the clouds above the hills crack open, revealing some measures of sunlight. The strength in your legs are only slowly coming back to you and you find yourself faltering for but a second. However, instead of crashing back to the ground, you find another Awoo underneath your other arm, pulling you back on both feet; it’s one of the Kenshin guardians you remember from the hill where everything was turned to ash and the White Wolf coiled itself around your heart. He was the first one to rise from his knees, ready to push forward as part of your Vanguard. He gives you a determined smile as both he and Yu helps you back on both feet.

>Continued
>>
>>488226

Your vision and hearing finally returns to you in full and you notice the crowd of Guardians gathering around You, Chao, Yu, the Kenshin Guardian, and Herwick’s body. The two of them let go of you and you find your own footing again. Everyone is looking your way, expecting something or anything. You have no words to say, but your body moves on its own nonetheless when you pump your fist into the air with the most fiercest of glints in your eyes. The crowd erupts into cheering and roaring. Many of them has lost their friends and companions, but this is the hour of celebration - to celebrate that they’ve won and they’ve survived. A moment of grief will come in time, but that is not now.

But for you, there is nothing yet to celebrate. You lower your arm in silence, surrounded by the cheerings of Guardians at all fronts. Your gaze is turned east, towards where Sedgwick fled. He can’t have gotten far. If you take off now, following the traces his Black Flower must have left behind in its wake, you could catch up to him.

But is that the right decision to make?

>Report back to Rushi for now.
>Hunt down Sedgwick, no matter what.
>Ask Yu and Chao about what you should do.
>Reclaim your Guardian Blade and ask for Shén Kū advice on your decision.
>Write-in.

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“The moon hangs low, and the night grows long! Tonight we will be blessed, and we will be cursed!” - Words of an unknown madman, found written in a derelict ship.

It is only sensible to take precautions before going on a dangerous voyage. Those who venture out into the deepest woods take rifles, for fear of savage beasts. Those who journey north wear thick furs, to ward off the biting cold. Those luckless few who handle disease and decay isolate themselves from the world around them, so that the corruption cannot spread. Sensible precautions, and only a fool would argue otherwise.

Of course, some might say that only a fool would dare travel so far north, and no precautions can guard against the malign influences that can be found there. Sensible men, some might say, would not do such things.

These men of the College, with that snake Wehrlain at their head, they may be educated... but they certainly aren't sensible.
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>>487979

Lize, bowing to the paranoia that seems to be an inseparable part of the College experience, allows herself to be stopped as you head for Wehrlain's office. With Kessler's macabre story still fresh in your mind, you've got questions for the sly Scholar. Namely, questions of safety – if Kessler's words are to be believed, the northernmost lands are inherently hostile to human life and sanity. Wehrlain – if he is as clever as he thinks he is – must have found some defence against it.

Arriving once more in his private chambers, you feel a surge of resentment. It's not hard to guess why - the look of cool disinterest, almost bordering on contempt, in his eyes cannot be denied. “You look uneasy,” he begins, “Should I assume by that, Hunter, that you believe every word of Kessler's ghost stories?”

It sounds like they were more than just stories, you counter, there was plenty of evidence. A ship full of dead men, for one thing.

“And yet, we cannot be sure of what killed them,” Wehrlain smiles faintly, sitting back and waving a dismissive hand through the air, “But you are correct – I put enough value in Kessler's warnings to adjust my plans accordingly, and take precautions of my own. You see, when we sail north, we shall do so with a most potent shield protecting us. I would explain the science behind it, but...” looking you in the eye, he raises an eyebrow, “I fear it would be a wasted effort.”

Because a simple Hunter like you wouldn't understand, you think bitterly to yourself. What really stings is the fact that he might be right. How confident is he, you ask, that this shield will work?

“You may not think much of me as a man, Hunter, but my work speaks for itself,” Wehrlain smiles again, and this time the expression is proud, “I'm willing to bet my own life on this – would I really be leading this expedition myself, if I wasn't absolutely certain that I would be protected. No, the Wehrlain Engine will neutralise any attempts to... interfere with our ship or its crew.”

And he even named it after himself, you remark lightly, how modest.

“Once I've proven the success of my invention, and the whole of the north lies open before us, every man worth anything will know my name,” Wehrlain's voice grows heated, and for a moment you almost expect him to boil over into open anger. Then the air clears, and he slicks back his hair. “Why bother, then, with false modesty?” he asks calmly, as if his composure had never slipped.

Why indeed?
>>
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>>487980

“The Wehrlain Engine,” Lize repeats later, when you're recounting the details of the conversation to her. The thought that this might be a breach of their strict policy on secrecy does occur to you, but you don't dwell on it. It's a senseless waste of your time, and you like being able to talk things like this over with Lize. More often than not, her advice isn't particularly useful, but putting the situation into your own words helps you think. “Sounds like a load of bullshit to me,” she adds, “Do you believe in it?”

Hard to say, you muse, but Wehrlain himself certainly does. He's not just staking his reputation on this device – he's putting his life on the line. For that, you have to admit a certain grudging respect. In terms of the science behind it, though, you couldn't offer a comment.

“I see,” Lize's blank look tells a different story, “But, I mean, at least he's doing something, right?”

“You're still here, good!” a new voice butts into the conversation, breathless and ragged with panic. Looking as though she just finished running a race, Mirrah approaches you and almost blurts something out. Then, thinking better of it, she lowers her voice to a whisper. “I came from the archives,” she murmurs to you, “Master Kessler was... unwell, but he managed to ask if “the Hunter” was still here. He had a message for you.” Patting herself down, Mirrah takes out a folded scrap of paper and hands it over. Unfolding it, you are confronted with ancient words in an eldritch language, glyphs that are slashed into the paper by-

No, wait, the old man just has terrible handwriting. The message itself is blunt and simple.

“Witchcraft will be your only defence against this. South of Petrovar, in the withered woods, there are those who can help you – or harm you. They are capricious, but they follow the old ways.”

He would have you risk yourself in enlisting the aid of these witches. Clearly, you think, Kessler has little faith in Wehrlain's device. But then, with two days before the expedition is set to leave, you've got time – just - to consult with your own witch back in Thar Dreyse.

“If you don't mind me saying...” Mirrah offers, “The Ministry has been watchful lately, trying to learn about the expedition. Seeking out this... other help may be dangerous, legally speaking. The Wehrlain Engine, at least, is accepted science... safe to dabble in.”

>I trust Wehrlain's science – we'll let his device protect us
>Kessler is right, we need witchcraft for this
>I want to speak with a friend about this. The matter can wait for now
>It doesn't matter – I'm not coming on this expedition
>Other
>>
>>487982
>>I want to speak with a friend about this. The matter can wait for now
I'll go with the one we can trust.

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>last pantokratorthe Almighty, all powerful, god of gods, the big G is dead
so what?
>you are strong enough to become next one
cool, how?
>by destroying the other pretenders
so, how can i get into this?
>claim a name, a power and a zone, know these rules.


So heres the rules;
>Numbers
Each zone has up to 4 numbers. Green is the zone code, you use this to attack or reinforce the zone. Blue us the zone defence value. Red is the zone army value. White is the zone holy value.
>Meanings:
The Army Value gives you D6s equal to that number. You can use these dices to attack or reinforce other zones.
The Defence Value is how much dices that place has to defend.
The Holy value is how much D6s you get to use your Divine Power.

>>>Actions
>Attack:
Chose a zone to attack, you can attack any zone adjacent to one of your zones or any port if you controll at least one port yourselve. Say which zone code you will attack, roll any number of d6s up to your total number of

unused Armies, any roll of 4+ is a conquest/defence result, then the defensor rolls a number of d4s equal to that zone defence value, if the attacker get more Conquest results than the defensor gets Defence ones the attacker

wins that zone.
Neutral zones get no rolls, if two people attack the same zone everyone fight eachother, best result take or keep it.
>Reinforce
you can reinforce any of your zones, each reinforce takes one Army and give that zone +1 to its defence value up to a max of 8. The reinforcement will be active on your next turn.
>Holy Power
You can use any number of holy dices at any time in any phase unless said otherwise on your power.

God Creation.
>Choose a unclaimed starting zone.
>Choose a name.
>choose one aligment if you conquest someone last zone you get his aligment as bonus
[Red]Air: if your holy power is a unit it has Flying. Your zones have Flying Protection.[/Red]
[Red]Earth: all your zones get +1 defence. If your holy power is a unit it has Defensive.[/Red]
[Red]Death: All your zones get a zombie militia(+1 on one attack or defense roll on each battle round), if your holy power is a unit it has Undead[/Red]
[Red]Nature: Your zones have plenty of food, your non holy attacks roll d7 instead of d6s. If your holy power is a unit it has Big.
[Red]Blood: Blood Magic you fuel your demons/vampires/power with blood sacrifice, you can trade 2 red dices for a holy dice. If your holy power is a unit it has Demon[/Red]
[Red]Astral: Your zones can't be targets of holy powers that aren't units. If your holy power is a unit it has Antimagic[/Red]
[Red]Fire: Leadership add+1 to all dice results, if your holy power is a unit it has Artillery[/Red]
[Red]Water: +4 dice when attacking from the water, if your holy power is a unit it has 'Sea on My Side'[/Red]
Cont...
3 posts and 1 images submitted.
>>
>Choose your power
Holy Unit(Human sized): Attacks with D6, it has Superior
Holy Unit(Beast): Attacks with d8, -1 target zone defence
Holy Unit(Colossus): Attacks with d12, it has Strong
Holy Unit(fanatic): D4, untrained bands of holy fanatics, 2 per holy point
Divine Awe: That zone armies becomes awesome and no one can attack them, prevent any single chosen zone from being conquested this turn but it can't be used on the same zone two consecutive turns
Divine Intervention: do some apropriate divine thing, lower or increase one zone defence by 3
Divine Revelation: do a 10d6 attack on any zone, if you win that zone revolt and becomes neutral.
Divine Assistance: Lower or Increase the defence of 3 zones by 1
>Choose a Dominion
Wild God: zones with no towns nor forts give you 1 extra holy point.
Artesain God: Zones with towns give you 1 extra holy point.
War God: each zone you attack gives you one extra holy point next turn.
Builder God: each zone with a fort gives you 1 extra holy point.
Sea God: Ports give yaou 1 extra holy point.
Testudo: +1 to all defensive dice size
Spiker: if you win a defence you capture the attacking zone
Plaguebringer: -1 to any attacked zone defence
Martial: +1 to all dice size
>Choose pics for yourselve, your power unit if you have one and everything else you feel like showing.

Special Rules:
>Flying: Flying units can attack anywhere.
>Flying Protection: The zones are sorrounded by a strong unending air tempest barrir that will make impossible to any unit with FLYING to land on it coming from far away. it can still be attacked by flying units by land

though.
>Defensive: This army rolls twice when defending.
>Undead: They are crap but you have a Lot of them. each holy unit Roll 3d4 instead of your unit dice.
>Big: This creature is huge, double it dice size.
>Demon: You unit can't cross water for any motive, maybe it must be summoned, maybe it is cursed. No matter why this unit can't attack from sea.
>Antimagic: Any attacking or defending holy unit will have its dices cancelled.
>Artillery: This unit hurls giant balls of something, -3 defence from attacked forts, -1 defence from attacked towns.
>Sea on My Side: double dice when attacking from the sea, it can attack ports even if you don't controll one port.
>Superior: when this unit is on a attack roll a extra d4
>Strong: each full multiple of 4 is a Conquest Result, one on a 4, 2 on a 8, 3 on a 12, 4 on a 16...

IN DOUBT ABOUT CANCELLS ALWAYS CANCELL THE BEST DICE
EVERYONE STARTS WITH 2 ARMIES AND ONE HOLY POWER DICE PER TURN, PLUS ANYTHING FROM THE ZONE YOU CLAIMED.
IF TWO PLAYERS ATTACK EACHOTHER ON THE SAME TURN COMING FROM THE SAME PLACE THEIR ARMIES CAN FIGHT EACHOTHER INSTEAD OF THE DEFENCE IF ONE PLAYER CHOOSES TO, WHO WINS DEFEND ITS ZONE AND CONQUER THE ENEMY ZONE.
ALWAYS REMEMBER TO SAY FROM WHERE YOUR ATTACK IS COMING, EXAMPLE: A1 ATTACKING A3, A4 ATTACKING B11
>>
>QM won't play this time, only rule law and guide the turns.
I'm open to suggestions about anything for next version. We start with 4/5 dudies.
-
Twitter @TheOneWhoGM

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A group of disgruntled peasants have gathered outside the castle, demanding that the King should enact justice on those that have stolen their cattle. The king, rather annoyed, in stead sends you, a newly anointed knight, to investigate what these peasants' are crying about. You are now outside the Castle

Rules are simple, you are all the one knight, first post ending in either 1, 5, or 9 gets to decide on what action the knight takes.
You start at 100 hp
39 posts and 5 images submitted.
>>
>>497242
Alright I'm literally fucking Rambo. I'm going to investigate Pubs and hold a knife to each ex-convict in the city. If they DON'T answer me I will slit their throat. Rolling.
>>
>>497242
KILL.THEM.ALL
>>
>>497251
KEK

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I have been chosen to lead a group of 15 elite MARSOC soldiers on a covert mission to assassinate a celebrity who is secretly a terrorist.
First 15 with images are on the task force, dubs decides who we are going to kill. Then the story will begin.
12 posts and 8 images submitted.
>>
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>>496175
I'm here and reporting for duty
>>
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>>496175

Vindicaire marksman reporting for duty.
>>
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>>496175
Hopefully I don't die in the first engagement.

Let's do this shit.

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Demons. Eldjötnar. Oni. Asura. Jinn. Monsters.

Whatever they are called, they now rule the world. On December 21st, 2012, the barrier separating Earth from what is now called the Eskathos ruptured, and these twisted creatures emerged from the Breach to gorge themselves upon the flesh and souls of humanity and sate their endless appetite for wrath, pride, envy, insincerity, falseness, boasting, and bellicosity.

Mad Wendigo spreads frozen wastelands and devours all those unlucky enough to cross its path. Radiant Lucifer spreads his devout cult of personality throughout the world. Jealous Andhaka abducts the wives of his despairing subjects. Two-faced Shezmu drowns northern Africa in orgies of wine and blood. Hidden Vucub-Caquix usurps day and night in South America. Arrogant Arachne weaves her monstrous fashion out of hair shaved from the heads of beautiful maidens. Evil-eyed Balor wages war and battle in Ireland and its neighbors to expand his kingdom.

Demons were not the only ones to return, however. Soon after the Breach opened, the Relics awakened their power. Only these men and women, mortal embodiments of divine weapons and tools, hold the power to match the forces of the Eskathos.

Excalibur and its Sheath arose first, followed by the Thunderbolt, the Tower of Babel, the Brahmastra, Gungnir, the Was and the Smoking Mirror.

The Relics defend human civilization and gather their strength until the day comes when they can lay siege to the Breach and assail the Eskathos itself.

You are one of them.

https://www.youtube.com/watch?v=oRznDqTeHkU

Twitter: @BeleagueredQM
Rules and Character Sheet: http://pastebin.com/786fFQet
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=relic+quest
72 posts and 14 images submitted.
>>
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>>495685
It's the beach!

Sure, for Francis and his silly Hawaiian shirts, this is a normal day, but for you, a vacation to Hawaii while the brass decides how to handle your deployment is a dream come true. You didn't have beaches like this back in the UK, and while you only spent a short amount of time in New York… it was still really fucking cold

Francis sits in a chair with half a dozen colorful drinks set on a small table next to him. He seems to be taking sips from them at random.

"This is the life, man," he says. "As soon as the war's over, this is how I'm spending the rest of my life."

"Your ambition is an inspiration to us all, Francis," you say.

"Eamon, if you ruin my fun here, people are going to think you're British. Why don't you go and enjoy yourself? Or the girls? Or both?"

Orianne is sunbathing, while Natsumi and Selene are both in the water. The former involves lotion, while the latter involves wet girls.

To be honest, it is all quite tempting.

>Sunbathing is more relaxing.
>The water seems nice.
>>
>>495688
>>Sunbathing is more relaxing.
>>
As a bit of housekeeping, I'm increasing the base difficulty from 10 to 12 from now on. As with all changes, I'll revise it if it causes problems.

https://www.youtube.com/watch?v=w1Vea2-Xkg8

You remembered little of your childhood. You had a twin sister, a mother and a father. Saying that your brightest memories were amongst the younger you was an overstatement.

You parents fought all of the time. You remember painting your face yellow to 'mimic' a mighty lion so you can show it to your dad.

He slapped you. Slapped you hard, of all the words he said, The word Ugly burrowed in your younger self. You would sit next to the window for hours crying and calling yourself ugly- it wasn't like anyone was supervising you.
12 posts and 1 images submitted.
>>
School wasn't better either, you would get ridiculed by other kids for being less wealthier than them although that wasn't the case.

Cheap described it well. Most of your clothes were borrowed from your cousin- one of the few members left in your family who in turn considered you as something on par with dirt.


Your memories were blurry but you do remember something things like how you used to identify your sister via her shoes, how she took your money which was reserved for the school's trip....how she almost convinced you to drink bleach.

You weren't mad at her. You couldn't. She was your one and true friend.
>>
You were bullied a lot in both high and middle social, it wasn't a surprise that you became a social outcast.

You had one hour per week to play Solitaire, pinball, freecell and the other game with the balloon kid and captain claw. You weren't allowed to go anywhere. Literally it was Home-School-Home-School and so on. no vacations either. You were raised to fear everything alien and new.

Your Mum left your dad when you were nine. He wasn't exactly lucky when it came to marriage, establishing a family but you couldn't hate him either.

The first half of your teen years were a wreck. Your first stepmom molested you on thursdays and wednesadys until she died during some operation. Your second stepmom was a cruel woman who was scheming to rip your dad's money from the start.


Your grandmother loved you dearly, she would shower you with presents while ignoring your twin sister. Over the years, this jealously morphed into pure hatred. You eventually lost her.

You were alone.
>>
College time.

It was odd to see yourself falling and failing with each passing year. One of your few virtues were your excellent grade back in high school. This was your forte.

A crippling depression plagued you in your last year. as you would expect none of your 'friends' asked about you.

You spent five weeks and three days without a single human contact in your cheap apartment.

You could try to smoke, drink, do some drugs or weed...etc. but they would do next to nothing. you don't have enough money either ways for another crippling addiction.

The concept of love haven't invade your thoughts until recently. It was a perfect match, same interests, thoughts, views and so on.

There was one catch.

The one who caught your heart was married. You do talk a lot and meet each other on few occasions but that was just it.

You wondered what true happiness felt like. Everthing's grey, dripping with depression.

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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/424086/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=undead+quest

The light breeze of the fiery sky blows against you as you hold on for dear life. Dangling from the airship, you watch as the castle of stone pass by your left, a grand, ornate carving etched into the mountain center of the island. A window to a bedroom passes you from a yard away, and through the flowery, brass guard and the translucent curtains you catch a glimpse of the gilded interior, rushing forth something deep inside you, a yearning for something long gone.

The wind picks up, and the world come to focus as the walls surrounding the city pass underneath. Luckily, you haven’t been ripped out of the sky by a mage like Fy yet. With your fingers gripping at the gap you made in the hull, you slowly pull yourself up, high enough to raise a fist and bring it down through the wood. It splinters and caves in, forming another rest for your hand. You slowly make your way up with Aima wrapping around tightly.

She squeals, “What are you doing, Helios?”

“Catching a ride. Pretty nice view, huh?” You smash into the hull again, this time with a little more anger behind it.

“…Are you a bad guy?”

You stop.

After a brief pause, you reply, “I don’t know.” Bringing your body up, you swing through. “I don’t think I am.” And once more. “Or at least, I hope not.”

You feel it - your muscles are tearing and healing back up in an instant as you preform feats of strength that no one of your stature have any place doing. Gritting your teeth, you push against the edge of the boat, launching you and Aima onto solid footing.

“That was… awesome,” she exclaims, ogling the ship. “But you stink.”

Rolling your eyes, you examine the boat, heaving; the edges of the wood are lined with steel, while two wings stick out from the side, both with spinning blades near the ends. In front of you is a room for steering, rising to a propeller and matching the one in the far end. An idea to tear the ship up comes to mind, but you toss it aside. Too many people would get hurt, too many people involved in your business.

“Just keep going, speed up!” a voice calls from inside. Lucky.

“Y-yes ma’am. What will you do with the... uninvited passengers?”

“Don’t worry about it,” she answers as she leaves the room.

Lucky walks to the bow, where an open latch is found. Your attention is redirected when you feel tug at your shirt.

“Something’s following us,” she says distracted.

“What?”

“Two things… I don’t know,” Aima mumbles.

You knew it was too easy.

Something else sticks to your mind, however. What she just did…

[Roll 1d100 to concentrate, Bo3, aim to beat 60.]

>Stay hidden and watch out.
>Confront Lucky.
>Confront Lucky, but tell Aima to stay put.
>Write-in.
91 posts and 15 images submitted.
>>
Rolled 7 (1d100)

>>488522
>>Confront Lucky, but tell Aima to stay put.
SUCH A LUST FOR REVENGE
>>
(Writing + drawing. Going to try a new thing and end voting 10 mins after first reply.)
>>
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>>488660
(Actually, forget that)

>>488632
You try to clear your mind, but what little was there instantly fizzled away, with not even the faintest trace of your thoughts remaining.

Shaking it off, you talk to Aima, “Stay put, okay? Focus on whatever’s coming. I’ll be right back.”

It looks like she was already on it, but she nods anyways. Walking away, you take one more glance and see Aima peering over the edge. When you turn around, you see Lucky staring you down. You palm the necklace as you approach her.

“Hey!” she asks, “…How’s it going?”

Her hands hide behind her back.

“I’m great, thanks for asking,” you seethe. “I’m curious, why?”

“Why what? Because I tried to kill you? Or because I tried to kill her?” she fidgets, betraying her smirk. When you don’t reply, she continues, “I did the world a favor, and the world knows it too. Really, it was just circumstances. With you that close, she wouldn’t have stopped the harpoon. No hard feelings, right?”

You step forward, teeth grinding. “A favor? What are you saying?”

“You know why they’re called mythoi?” She tenses. “They’re animals, Seven. Powerful, selfish, impulsive monsters. Just because you can speak with one doesn’t change anything.”

>Blast her off the ship.
>Know what would make you feel better? A good sock in the face.
>Keep talking.
>Write-in.

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Welcome, fighter pilot! We need your assistance!
The story so far.
>In 1994, the Ulysses 1994XF04 asteroid fragments made a planetfall.
>As a result, countries in the continent of Usea banded together to destroy the largest fragments of these asteroids.
>They created stonehenge, a network of railguns that are able to destroy these easily.
>The STN (Stonehenge turret network) was unable to destroy them all, and many hit the planet.
>Due to crisis, immigration, and imperialism, the Empire of Erusia seized stonehenge, and the country of San Salvacian.
>The STN was used to destroy opposition planes with devastating accuracy.
>ISAF (Independent State Allied Forces) was formed against this threat, and attempted to destroy the STN.
>Because of a devastating Aquilla Squadron, also known as Yellow Squadron, and other unknown reasons, ISAF planes only managed to destroy one STN gun before taking devastating losses.
>For this reason, Erusia maintained air superiority all over the mainland.
>ISAF retreated from the east coast of Usea to the country of North Point.
>The rest of ISAF's forces are going to north point to regroup and mount a counterattack.
>The totality of ISAF should be able to beat Erusia.
>Intelligence states that a large contingent of medium range heavy bombers has been deployed to a former ISAF airbase, called RIGLEY AB, in range of the GHQ of ISAF at North Point.
>You're on an Independence Class Aircraft Carrier near Newfield Island, an island several hundred kilometers south of North Point.
You've been called to the briefing room immediately by the intercom.
18 posts and 3 images submitted.
>>
>>494047
RESPOND TO THIS REPLY TO ENTER THE BRIEFING ROOM
>>
>>494054
Chug bottle of vodka and work way into briefing room
>>
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>>494079
>Here is the current SitRep, and orders for deployment, effective immediately.
>Enemy agents destroyed our early warning radar network, and several enemy "Bear" bombers have infiltrated our airspace.
>In fifteen minutes, we expect this squadron to pass over Newfield Island and bomb Allenfort Airbase, and move onto more targets at North Point.
>Our Air defense forces are extremely weak at this point in time. Hence, our GHQ is a sitting duck.
>It is critical that these bombers do NOT get past Allenfort. Your airgroup is all that we have, and the fate of ISAF lies in your hands.
From here, you can.
>Request more information from briefing officer.
Or, go to-
>Hangar - Buy/Sell aircraft and accessories.
>Shop - Buy/Sell other items.
>Sortie - Do your assigned mission and take off.
>Info - Request more information about this RP.

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Previous Thread: >>459048
Archive: http://darksquid.org/titmouse/
Twitter: brianraddatz
Chat: http://darksquid.org/chat
161 posts and 24 images submitted.
>>
>>487002
Part ways. And spend some quality time with Harmony. In Chad's sheets.
>>
>>487002
Say goodbye and socialize with Harmony.
>>
>>487002
Mention you have plans to see an old friend tomorrow, then wish her good night.

Then begin crime spree.

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