Being new to 4chan, or, being a newfag, I have seen an immense amount of honesty in /ic/. I would like for you to loose your wrath on such highly praised works.
If this has been done millions of times and you're just about to post
>oh this thread again
>read the sticky
or some shit, oh well, my bad.
>>2284248
Post your work faggot.
Can we talk about style for a sec?
>Do you have one? (include pic please)
>Is it more beneficial to have a recognizable style (any kind of abstraction to the form, color or light that is not true to nature) or to have a generic realism/naturalistic/descriptive style? (like Renaissance art kind of style)
>How did you figure out your style?
>Does your style reflect your personality?
>How long did it take you to develop a style? Are you still developing it?
>>2284226
I'm still trying to develop one, myself. For the first time ever, I made an influence map a few days ago, of what I want to aim for. I've also been watching Sycra's videos on how he developed his style and I feel like it's helping a lot, and getting me to think about what I want from my art and ask questions I never thought of previously. Personally I think it's best to have a recognizable style, not just from a marketing standpoint but also to help you set up a precise workflow and know when you're _done_ with a piece, and just a way of expressing the image you wanted to convey that you can feel good about. Incidentally I really want to do a skate picture very similar to that one.
I'm having a hard time developing my own style because I see so many styles I love and none of them have a ton in common to guide me towards what I want to do.
One Polish rapper said in a song that style is a matter of who you are, and I really like that quote. Mine is expressive, loud.
Thoughts on Draw a Box???
www.drawabox .com
Okay, this is my last reply to this thread, because all of the criticism made me realize something.
/ic/ just isn't the place for me.
Whilst the people here draw really great art, they're also extremely critical and whilst that's good to improve, I mean how are you meant to improve if everyone keeps silent about something bad...eh, how do I put this...the animation done here is also very well made. As >>2280760 noted me to, animation on the actual animation thread is very well done, despite obviously looking a little sketchy. But it's smooth, it's interesting to look at, it's...well animated. But from what I've noticed, this isn't a place about anything to do with Adobe Flash. It's what I make most of my art and animation in, and it's what I'm most comfortable with. But from what I see, the stuff made here is far from being made in Flash. It's more pencil and paper and maybe some SAI or whatever whilst mine is...just lines and a laptop mouse(laptop mice are shit, and I'd love to use my drawing tablet, but not only can't I not have access to it until tomorrow, it doesn't work on this laptop.). /ic/ isn't the place for things made in Flash. It's not for very very early beginners. I can assure you that if Jonochrome asked for people's opinion on his art in Riddle School, many people would've hated it(assuming he just made it and it's of the same quality of the original.). So I thank some of you for the help, and maybe when I get better, I'll see you all in my next thread.
Also, to all who told me to kill myself or stop, fuck you. Also, >>2280796 , thanks for the advice, but I'm not attempting to make something realistic and something with a lot of detail. I'm just trying to make something that people can look at and enjoy what they saw. But I obviously had flaws and decided /ic/ would be the best place to ask, not realizing their standards. So I'm not going to study any skeletons or try to go beyond the mile. I'm just trying to improve my....dare I say this....style.
>>2284155
Go back to rebbit, you stupid bitch
>>2284158
rude
Alright, /ic/ guys n gals I had one quick question
What's better in your opinion, traditional painting or digital?
>>2284100
traditional is better because when youre done you can run your fingers along the painting and feel the cracked texture of the dried paint, idk, its just a better experience.
i cant tell you how many original paintings ive bought just for that sensory stimulous of dragging my finger along the finished painting. its pretty fun.
>>2284100
better for what
>>2284107
just in general really
Saw this masterpiece on b. Post what dark shit you have artsy fags
>>2284067
>grid
now THATS scary
>>2284067
at least you tried.
Today's Friday the 13th, and my local shop is doing 13$ tattoos. Which one would be the coolest, in your opinion?
Hey I've got an annoying fucking problem. Got my tablet set up and I'm fucking around in photoshop. At seemingly random my smooth lines will turn all jittery. The only solution I could find online is "try a different driver" and I have, nothing has worked.
>>2284020
Hey I just wanted to stop by to congratulate you for providing almost no relevant information for us so that we can help you.
Keep up the good work buddy! ;)
>>2284048
What? Look in the picture, this is in photoshop. This should not be happening. What more information do you need?
>>2284020
I might remember having problems like this years ago after a driver update for the tablet. I don't know if you can but maybe try installing an older version of the tablet driver and see if that fixes anything.
i just quit art collegge by reccomendation of /ic/
>>2283928
then I assume you have also read the sticky?
>>2283941
nno i havent, someone criticqued my work, so i just thought, well theyre right. so i quit.
>>2283928
lol how close were you to finishing?
What do you say about my art please rate It be honest I can take it
Am I the only one getting sick of this special snowflakes that can't just post in draw/beginner/stylized threads?
>>2283865
Yes
>>2283865
I have a couple questions/need some advice.
When it comes to drawing realistic perspective, I've read that one point is not very realistic. What method do I use to get a realistic perspective?
I also have a difficult time trying to figure out where I am placing things. Say I wanted to draw a bedroom with people on the bed. I may be overthinking it but placing a horizon line/etc seems difficult on that front.
On that note, when it comes to people, is there a good resource to study individual limbs/piecing the body together as opposed to trying to learn it all at once. Also, when it comes to drawing the head, no matter what I do, it always turns out like total crap. I use a regular #2 pencil, and no amount of shading makes it look any good, the lips/nose/eyes are always horrible.
I have a TON of drawing resources (loomis/vilppu, perspective stuff, etc).
Outside of drawing, I recently decided to get into painting. I bought a kit that has a few brushes and about a dozen small tubes of acrylic paint (which is what I heard is best for beginners). Any tips to get me off on the right foot when practicing so I don't waste paint trying to figure out what I am doing?
3 point perspective is close enough for most geometry
'4 point' is used if you want to emulate distortions
google "3 point perspective" and the first result should get you started
>>2283820
In one point perspective all horizontal lines are perfectly perpendicular to the viewpoint. This rarely/never happens in real life. Two point works in most situations where you're not looking up or down.
Where you place the horizon affects the mood of the picture. This is one of the things you can't learn by reading but have to experience by problem solving on your own. Sketch out the bed first as a rectangular box shape at first in a series of thumbnails. Pick the one you like best. It's best not to think about perfect placement of vanishing points and ruler straight lines at first, just sketch it out lightly. This is where the Vilppu/Scott Robertsson stuff comes in handy. Find the horizon line AFTER you have made the rough sketch. As you'll get better you will be more conscious of horizon line placement.
3 Point for more natural(or dramatic) viewing angles..since this is the perspective we view constantly.
4 Point is basically like a panorama. It is the curve-linear equivalent of 2 point. Except its tough to understand and hard to setup, so you'll never use it.
5 Point is the curve-linear equivalent of 1 point, think of it as a fish-eye lens.
People mix up 4 and 5 point. The only difference is that 4 point has perfect verticals...where verticals in 5 point curve
If you understand 3 point and basic 5 point knowledge..then you're good to go.
>practice painting
>improve a bit
hey alright
meow
>>2283808
not your blog. post your work or fuck off asshole.
lol
How do I make my body look natural?
I always use this practise (look at pic) but it always looks wrong and unnatural. How do you do it?
>>2283769
You're using a simplified skeleton...
If you want to have natural figures then you need to actually draw them in fully and not have something that is essentially an advanced stick figure. They can still be simple, but they should have some volume to them. Right now the arms and legs have no form at all and are just a single line, and even your torsos and heads do not show the volume well and are just 2d flat shapes.
>>2283774
Well it isn't the simplification that is his issue here. You don't need form to capture gesture at all. It is that he doesn't understand weight and balance. Look at his character with the hand on the pelvis, obviously the left leg is bearing weight but there is no response from the pelvis or rib cage. If a person bears weight onto one leg like that the hips shift upward and the ribcage moves downward toward the hip creating a pinch.
OP, some recommendations. Watch Michael Hamptons video series called "analytical figure drawing" and read his book. Also check out Villpu
>>2283786
>You don't need form to capture gesture at all
Depends. I would say form can help show some important things in gesture like how a torso twists or if the rib cage sits in front of the pelvis in some way. It's not necessary in every pose though.
>Also check out Villpu
This should be the main response. Vilppu shows very clearly a simple way of getting a natural fluidity in poses and can show gesture and form in an incredibly economical way.
Even Kim jung gi says to understand the forms of what you're drawing
>>2283526
so did vilppu, hampton, hogarth, bammes, bridgman, ur mom and every single great artist teaching.
>>2283526
I wonder what he was thinking when he drew that cube.
>>2283559
a sphere :^)
I'm reading Drawing On the Right Side of the Brain, and it keeps telling me to do a blind contour line drawing for half an hour. Thing is, I feel pretty much done with the things in 5-10 minutes, and they look pretty similar to the models, am I doing something wrong by not paying proper attention or am I just particularly speedy at the exercise?
>>2283466
Are you suppost do those blindfolded?
>>2283494
>blind contour line drawing
http://lmgtfy.com/?q=blind+contour+line+drawing
Blind contour drawing is completely useless. I had a teacher for lifedrawing who had the betty edwards psuedoscience book and she had us just do blind contour for more than half the duration of the two hour sessions every fucking time. Completely useless!
>tfw you bought a huion
>>2283266
>huion
hahahah. Is it bad? Not working?
>>2283280
You have to go to their tumblr to find the latest drivers.
>>2283266
you feel like a lesbian?