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Archived threads in /ic/ - Artwork/Critique - 1270. page

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How about a thread for good tutorials / infographics? They can be of any sort, preferably ones you yourself found useful at some point.
As common as the meme "there are no shortcuts in art" is, technique is basically an artist's shorthand, and these can be taught. There are usually tips and tricks that are effective for learning, sometimes just simple things you wouldn't have thought of, some complex, so let's share some.
I'll start with some Loomis stuff because that seems pretty uncontroversial. I have folders of tutorials but most of them I saved when I was just starting out, so I might need to vet out the useless ones.
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Daily reminder that life isn't fair
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okay thank you
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Scuba diving gives me all kinds of feels nowadays.

Is this life? I guess it is....
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Daily reminder that you'll never be as dedicated as kodyboy
http://kodyboy555.deviantart.com/

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Should i keep up the work or put down my pencil..? Need some feedback from you pro`s
11 posts and 2 images submitted.
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What's the reference?

Idk if it's normal for leopards to pull a Costanza shiggy face.
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Hehe, some just got that face you know :p
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Need to know if could use this hobby to get a job.. Or is it just a silly dream? *laugh

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Guys can i have someone make this into a more realistic map, the light blue is an ice region, tan is desert dark green is forest light green is just land, gold white are just accidentally not green, and the black island off to the side needs to be black, thanks for any help!
12 posts and 3 images submitted.
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>>2281537
How much are you paying? If the answer is "nothing", enjoy your ban.
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Better to post a way to contact you and the amount you want to pay for it or a range.
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>>2281538
>>2281539
>Need art guru's!
>gr8b8m8
Come on guys

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Post any art you might have of Giants. Preferably the peaceful, wild type. (sorry about the image, I found it on google as the best reference)
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I'm 20 and want to learn how to draw. Where do I start? I literally have no experience drawing seriously.

I'm thinking that I should try it out for a few months, and if I think I'm any good I'll try to move onto something that I've always been an admiring of, sculpting.

Any videos/books on this? What's the typical prograssion? Drawing with pencil then straight to painting?


Thanks all.
12 posts and 2 images submitted.
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>>2281048
Start by killing yourself
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>>2281049
:(
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>>2281048
It's too late for you. Once you reach 25 and you aren't good yet it's too late.

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Looking for some input before i flesh this out.
Illustrations coupled with text mimicking The Inferno.
Dante - David Alighieri
Virgil - Andrew Loomis
Three Beasts - TomPreston, SakimiChan & Bleedman
Here is how I have the Circles mapped out:

LIMBO - Concept Artists (Fu Zang or w/e)
LUST - Hentai Artists (mogudan etc)
GLUTTONY - ???
GREED- (Akira toriyama)
WRATH- Guro Artists
HERESY- (Ben Garrison)
VIOLENCE- ???
FRAUD - ???
TREACHERY - Walt Disney

and throw natazilla in there somewhere
13 posts and 2 images submitted.
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Gluttony would be fat fetish art

Also why is Sakimichan one if the 3 beasts? Is it because of popularity or she's considered bad? I think her subjects suck but her painting is pretty good in my opinion.
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>>2281016

That's fine. I just put her there, It isn't really helpful if you don't suggest an alternative (which I am open to granted its a good suggestion)
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>Bleedman

Wow that's a name I haven't heard in a while. I just looked at his recent work and it looks like his art hasn't changed from 10 years ago.

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What do you think of Tim's Vermeer, /ic/?

This guy with absolutely no painting skill replicated it with the instruments Vermeer could get his hands on, on top of that Vermeer doesn't do under paintings or sketches beforehand, he just laid the paint on, on top of even that all the lens issues that Vermeer would have painted are there in his paintings, but Tim caught on to it.

Do you think this blurs the line between artist and inventor/whatever?

Picture related.

There's also a documentary on it which I highly recommend.
15 posts and 4 images submitted.
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Pic related as well, he just used a mirror and a lens he made which is a replica of lenses at that current time.
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Can someone post that image of "Oh, this thread again"
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>>2280809
I got pretty annoyed at some some of the stuff Hockney and Penn were saying since it was obvious they didn't really know what they were talking about and doing a lot of speculation and presenting it as fact.

It's an interesting idea though, but if Vermeer did use it then I don't think much changes. It's not like he was just a mechanical machine, there is a lot of artistry in his work still and I think the side-by-side comparison makes that painfully obvious in terms of the massive gap of skill.

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thoughts?
QUESTIONS?
THOUGHTS?!
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>>2280666
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>>2280667
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>>2280674

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I recently read that most concept artists these days spend hours a day shitting out vast quantities of art for extremely minor components of movies and tv shows for extremely low pay and difficult hours

how true is this statement?
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Watch Maciej Kuciara's Art Cafe on Youtube. He and guests talk a lot about the concept art industry there, so you might be interested.
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>>2280363

wrong. most don't get any work.

those that do, yes, applies.

it's either inhouse or something else for me (traditional illustration for whoever the fuck hires me).

something to chew on: look at the extent with which software has replaced actual skill in this field. look at the absolutely utterly retarded amount of tools, software packages and plugins concept artists nowadays use. there's no need to know ANYTHING other than software. the worfklow looks something like this:

download dragonstudio 3.5
download royalty free dragon model
place it in a scene in maya
create random barbarian model in poser
place random barbarian model in scene
add cliffs with worldmax-cliffstudio
add textures with vue-texturecreator
add fog with marmoset fogplugin
add god rays with godrayplugin
add trees with pixologic treemachine extended
add grass with modo greeble pllugin
add giant sun in the sky with vue sunstudio-max
choose an interesting angle
load that shit into keyshot
render

bring it into photoshop to paint over....
...no wait we have a tool for that too...

bring it into akvis to apply stupid brushwork filter

okay NOW we can bring it into photoshop...
TO ADD OUR SIGNATURE LOL!

at no point in that workflow do you need to know ANYTHING other than software. And no there's no need to have ideas or make design decisions. Products aimed at the commercial garbage market NEED commercial garbage assets. Everything important that takes design decisions is done by the inhoue artists.

Furry porn is a more lucrative of a field atm. And probably takes more skill. Funnily all these conceptart clowns who can't draw to save their life couldn't even compete in that market.
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>>2280382
Thats so fucking disgusting i blame the consumer and the clients who demand PHOTO realism because for some reason looks like a photo = good i really hope this stupid shit will die eventually

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Hello d/ic/kheads.
Is any one here a concept artist? How can I make these radical 20 something hybrid warrior lizards cooler
18 posts and 8 images submitted.
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>>2280029
Give them each a differently colored Zorro mask.
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>>2280051
NO MASKS
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>>2280051
K give each one a signature weapon.

How about a mole hybrid that's their mentor and father figure.

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Are they really necessary ?
What should you use them for ? Designs ? Illustration ? Characters ? Environments ?
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Is this seriously a "Are thumbnails useful thread?"

Why don't you do some and find out. Do you need to ask mommy if it's worth it to wipe after shitting too?
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>>2279853
So you'd say that Thumbnails are as useful for Character Design just like they'd be for Environment Illustration ?

> I believe thumbnails are useless as for character design; I don't see the use for it as thumbnail mainly helps with composition..
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>>2279853

senpai desu lol

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So I guess it's true isn't it? There's really no secret schedule you can utilize huh? Hell, even teachers can't do much except point out flaws and have you focus on them. You really do just have to draw a lot.... I mean, it's slightly more specific than that but not by much.

You have to learn and apply what you've learned and repeat applying so you've got it down. When you attempt to draw thing, you need to look for the mistakes in that thing and focus on improving it.

That's all there really is to it? I guess me and plenty of others try to find some secret recipe and that whole time we're looking too much into art we lose valuable time drawing and painting. Take it from me fellas, there isn't much to it; art is just repetition.
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>>2279670
Obviously there's a lot more to it than just repetition and hours. How many people have you seen "grinding" for hours each day for years and they still aren't producing anything noteworthy? Even Harold Speed talks about those guys so it's nothing new.

That being said, there aren't any shortcuts still and a large number of hours are required, they just aren't the sole thing responsible for mastery.
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Art is understanding my man
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>>2279678
Well obviously, you have to get out of your comfort zone and try different subjects and angles and go from figures to heads to enviros but honestly I think most of us already know what we need to do. I have yet to actually get an answer for specific schedules that are effective, even from a mentor I paid $50 a month to help me. All he could recommend was general advice and it mainly boiled down to "well if you wanna do X, you gotta learn about X and then draw a lot of X". Matt Kohr, Proko, Vilppu, Loomis... that's all you really need and from there it's just up to you to work your ass off.

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what's the point of 2D animation when 3D can look even better?
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>>2279454
What's the point of making a bait threat when you can fool nobody?
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>>2279454
Is this bait? 2D and 3D each have their strengths and weaknesses, but neither is "better" than the other since they excel at different things and a lot of it in the end is subjective.
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>>2279454
Because 3D needs a much bigger budget to look good. The few times you see tv anime use 3D animation, it ends up looking like cheap cutscenes out of a PS3 anime game. Which is why only big companies like Paramount, Sony, Disney, Pixar and Dreamworks have ever created any worthwhile 3D animations.

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Collection of my work from about a year ago. Thinking about starting again.
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>>2279066
What kind of response are you really expecting here, because it won't be positive.
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>>2279070
look out it's the hall monitor
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>>2279071
okay good luck with your thread.

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