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Archived threads in /ic/ - Artwork/Critique - 1171. page

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File: Project_test.jpg (2MB, 1920x1080px) Image search: [Google]
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Hey guys, can you please give me some honest opinion on this one? It's my first piece and I would really like some honest feedback.
Thanks, much love to you all
4 posts and 1 images submitted.
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>>2364766
I liked it. How much time?
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>>2364766
Colors are alright. Evokes a Japanese sumi-e vibe. I would try relying less on fancy brushes, it looks like the mountains are the only thing you actually drew.
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>>2364770
About 3 hours alltogether
>>2364775
Yeah I used some cloud brushes and also grass and trees are from said brushes. Thanks fro your feedback, I'll try use less next time

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This is my first time doing digital art. I have the surface pro 4 and I draw directly on the screen. It's been so tedious to change brush size and undo in photoshop.

I have lift my pen to press undo on the menu drop down thing and move the pen constantly to change brush size because there's no keyboard..it's just screen. >:(

I used to think drawing directly on the screen would be easier but apparently not. It's far more convenient to draw on a separate device. One hand with a stylus/pen and another with the keyboard for shortcuts while you look at the main monitor.

Or maybe it's just photoshop's fault for having a horrible interface that favors hot keys instead of on screen shortcuts. bleh...

Digital Art for me takes 10 times longer than traditional art. The drawing itself isn't bad... But the fiddling with the menu and shit are giving me headaches.
2 posts and 1 images submitted.
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May I introduce this to you young padafaggot:

http://www.amazon.com/X-keys-Stick-Keys-programmable-keys/dp/B009ROIFQ6

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https://youtu.be/UiF_xgpDWiI
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Looks like you should bake it in the oven.

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Or people in Ontario to be precise. Is there any hope here for art schools? I need a degree for a work visa down the road and I want to put myself 100% into art, so I'm getting an art degree.

Any schools that give you any internship/art employment opportunities at all? OCAD? Sheridan? Seneca? George-Brown?
10 posts and 2 images submitted.
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You get and internship at the end of third year in Sheridan's animation program. You get lots of help getting one too, so long as you apply yourself a bit it's basically guaranteed. The program's 4 years long and the BAA you get let's you work in the states ez (granted you can find the work)
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>>2364487

Yeah I know about the animation program, but I dislike animation and would rather do a fine art program. You know, illustration/concept art/etc.

Anything even half-decent?
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>>2364496
>Fine art
Gross!! Nah, just kidding. I'm only familiar with the animation program at Sheridan, sorry. One of my roommates was in the illustration program, but I don't think they get an internship at any point. They do still get their BAA to let them work in the states, though.

Post great drawings and help make IC great again
18 posts and 10 images submitted.
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How do you paint steady lines on a small scale?
11 posts and 1 images submitted.
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>>2362254
git gud or use a stabilizer
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>>2362336
how to git gud though? any techniques? holding breath?
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brace just beyond wrist against table
paint using elbow rather than wrist

ok, since gd is dead as fuck, I want to ask here.

how complex is graphic design?
how long would it take to learn and master?

I'm downloading a bunch of dvds and books from cgpeers but I wonder how long would it take to learn graphic design at some competent level.

I'm sure it would be easier than learning to draw and paint because most of the time is basic abstract works (lines, rectangles, circles) that is basically coded using a basic baby tier language and most of the time you end up using photos and stock images.

For all the shit I have seen, it doesn't seem too complex and most of the stuff is very similar to painting (stuff that I already know).
14 posts and 2 images submitted.
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>>2362101
well /gd/ may have better answers for you

First of all, it isn't art.
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>>2362125
>abstract art isn't art
kek tard
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>>2362101
>most of the stuff is very similar to painting (stuff that I already know).
what makes you say that

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are there any /ic/ skype groups for beginner critique and improvement?
34 posts and 4 images submitted.
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>>2360645
>for beginner critique and improvement?
>critique and improvement?
>critique
>and
>improvement

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

I'm so depressed; Omg u like steven's universe too?; So yesterday I got laid and blahblahblah blah; Hey, c-can you guys check out my ar-; WHO IS THIS FAGGOT? Anyway, as I was saying; leeel pls be in london; Tfw no gf; CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH ; U guys wanna play LoL?;
No.
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>>2360671
>I'm so depressed; Omg u like steven's universe too?; So yesterday I got laid and blahblahblah blah; Hey, c-can you guys check out my ar-; WHO IS THIS FAGGOT? Anyway, as I was saying; leeel pls be in london; Tfw no gf; CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH ; U guys wanna play LoL?;
>No.

Fucking hell. /ic/ confirmed for secondary r9k of the artworld.
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>>2360678
every single attempt at a community in 4chan turns into this, just check any random general in other boards

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Didn't see one in the catalog.

I've been wanting to buy a Cintiq Companion 2 for a while now, and the hefty price tag (as well as the lack of a payment plan) has prevented me from splurging on it from the getgo.

So, now that I have the cash, I'm ready to buy a new tablet.

Anyway, I just before pulling the trigger, I've watched a lot of reviews on the Companion 2, and a lot of the cons seem like real dealbreakers for me, things like battery issues, driver failures, etc... Especially at that price point.

I've heard a lot of things about the Surface Pro 4, and it's much cheaper than the Companion 2. However, watching people draw on it, and the performance, it doesn't seem like it's the same as drawing on a Wacom tablet.

Thought's /ic/?

Surface Pro 4 vs. Cintiq Companion 2, which is the better device? I don't mind spending larger ammounts of money for a device that WORKS. I don't wanna spend $1000+ on a device that will leave me disappointed. Any other alternatives?


My most commonly used programs are Photoshop CS6, Correl Painter, and Manga Studio.
53 posts and 11 images submitted.
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Just bought a Surface Pro 4 after doing a lot of research.


Surface Pro 4 i7 6650U graphics = Intel Iris 540
Surface Pro 4 i5 6300U graphics = Intel Iris 510

Wacom Companion 2 i7-4558U graphics = Intel Iris 5100

JUST THE GRAPHICS:
SP4 i7 > Companion 2 > SP4 i5
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>>2358641
How does it perform though?

I mostly care about what it feels like to draw on it.

Something I really liked about the Intuos is that it really does feel like you're drawing on paper (barring the hand-eye coordination), and always wanted to try drawing on an on-screen tablet like the Cintiqs. Plus, I'm always on the go, so a portable tablet is a must these days.

How does it compare to the Surface as far as how it runs, and how it feels to draw on it? Does it hold up to wacom tech?
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>>2358635
>>2358643
Brah, I feel you. I went through the exact same dilemmas, and currently own an i5 SP4. Like you, I found the flaws of the CC2 to be deal-breakers, namely that it supposedly has a horrible failure rate, and I am currently abroad, not wanting do be dealing with Wacom customer service and sending my device away multiple times.

As a tablet, the SP4 is superior to the CC2 in virtually every area except one; the pen, which is arguably the most important area right? That's what makes this decision complicated. So the question is; is the 'inferior' Surface Pen still good enough?

So far, my answer would be 'I think so', but I do need to spend more time with it. Firstly, when I draw/paint, I am doing lots of short quick strokes, so the jitter issue is not encountered here.
The other issue with N-Trig is activation force, where you have to press a bit harder than you would with a Wacom pen to register that first light stroke.

I think if you can deal with those flaws, you'll like it. The pressure sensitivity beyond the activation force is good. Latency is negligible enough to be a non-issue for me.
You also get the benefits of less parallax, better edge accuracy, and a screen with better colour accuracy.
The form factor is also great to draw with, like a real sketchbook that you can easily flip from portrait to landscape, and the 3:2 aspect ratio is nice for portrait mode. Battery life is good and fans have never come on when using Manga Studio, unless plugged in and charging.
I don't mean to come across as a Surface shill however. I will be keeping an eye on what Wacom does, because if they ever release a CC3 that fixes the problems of the 2, then I might be tempted to upgrade. I guess my dream device would be a Surface Pro 4 with Wacom digitiser, but since that doesn't exist yet, I'm making do and just getting on with actually painting.

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What are your thoughts on my concept of a high-rise?
16 posts and 1 images submitted.
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>>2358624

Not in my neighbourhood buddy
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>>2358624
it's pretty weird to have the habitation between business and hotel. business in the middle would made more sense. and what supposed to be on the top of the building?
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>privat

One thing I've noticed over 3 years of studying architecture is how many typos there are on presentation drawings. Photoshop really needs a spell check feature.

It's interesting I suppose. I feel like the shape of it will starve some interior office areas of natural light on the lower floors. Also I find labeling as East/West etc is better than Front/Right; it gives more information

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Post your practice.

What method do you generally use to improve your figure drawing skill?

Personally I find that tracing photos and then trying to replicate your line work freehand tends to work pretty well, in terms of building muscle memory and noticing how certain parts of the body are built.
4 posts and 2 images submitted.
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>>2364303
>tracing photos and then trying to replicate your line work freehand
Huh, that's a good idea, I should probably print some pics out (or get a tablet, which would probably be more expensive short term but better in the long term)
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>>2364320
Not OP there.

I should try that some time. I usually freehand them. Tracing is usually a good practice if its not used to sell your art or lying to your customers.

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Just started doing digital art with references please feel free to comment a feedback
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i honestly can't tell if this is trolling anymore

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Hey guys. So I do a small podcast show with a couple of guys. One guy who sometimes joins us, asked me if I can draw a logo for a fighting game tournament he hosts every year.

Should I charge him for doing this logo or just do it as a favor since we're both hosts for this podcast? I work a full-time job as my main source of income so I'm not too worried about the money, but I also don't like doing artwork for someone else for free unless it's a close friend or family member that I want to do art for.

What would you do? Again its just for a tournament he's hosting and not for any company so I don't think I would ask too much for it. Just I record the podcast with these guys once a week so I feel awkward asking the guy to pay for it.
10 posts and 2 images submitted.
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>>2364357

>feel awkward asking the guy to pay for it
>friends with the guy
>art not main source of income

Kind of answered your own question here. This is clearly something you enjoy as well and doing this will benefit yourself as well as your friends + it won't even take that long compared to a fully rendered environment with character concept etc. Just do it, maybe he'll understand you invested your free time into it and buy you some beers
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If the logo is going to take any considerable amount of time just tell him you'd rather be compensated for your time, if you want to be nice about it just give him a reasonably cheap rate.

Nobody should just expect someone to devote hours of their time to doing something for free just because they asked, friend or not. If you were an accountant and your friend asked you to do his taxes you'd probably tell him to fuck off.
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>>2364377
> buy you some beers

To be fair I never met the guy in person. We just kinda do our show over Skype. He's like a friend of the main host/creator of the show who I've met in person.

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So lots of artists do character design.
How 'bout posting some of those designs, and letting others critique 'em?
4 posts and 3 images submitted.
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>>2364179
Are there any must read material for character design and design in general, I got a new computer and want to start filling up my hardrive with some shit.
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>>2364179
really fucking old but its the only thing I've made that would be original
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>>2364250
Shit mate, sorry I kinda suck, but I don't have many resources, HOWEVER, I found this http://www.creativebloq.com/colour/tools-colour-schemes-12121430 shit if you wanna slap
down some bookmarks.
(Honestly, I'd dive at the chance for some good reading on character design, but I can never fucking find any
Most of it is stuff like; You should know anatomy!!! or Make your character unique!!
which isn't really helpful bECAUSE EVERYONE KNOWS THAT)

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Training/routine tips and suggestions.

So I was thinking to dedicate the next few months to extensive practice and I was wondering on an optimal way of doing it.

Any more dedicated artists here have good routines? Share pls.
5 posts and 2 images submitted.
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Yeah. Draw a lot.
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here's dave rapozza'z routine
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>>2364284
why do people think drawing is some mechanical skill lmao, drawing a lot is so fucking stupid.. Just make sure you're always retaining new knowledge aka putting it on paper

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